Server Maintenance: Wednesday, August 3, 2016

News Archive Started Last reply 26 posts
All game servers will be down for maintenance beginning Wednesday, August 3, 2016 at 5:00am PDT / 7:00am CDT / 8:00am EDT / 1200 GMT (www.worldtimebuddy.com/?qm=1&lid=5368361,4671654,5128581,0&h=4671654&date=2016-8-3&sln=7-10) and ending at approximately 8:05am PDT / 10:05am CDT / 11:05am EDT / 1505 GMT. Estimated downtime is 3 hours 5 minutes.

With this maintenance:

The following resolutions will be applied:
Fixed an issue where 30-Day Rare Accessories could be equipped in Olympiad Matches.
Mysterious Slaughter Dye has been added back to the L2 Store.
Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
Note that with this update you may now take more damage than before with the same equipment in PvP.
The Mentor Guidance Buff (+50% EXP) has returned to improve leveling from 1-85.
Non-tradable Soulshot and Spiritshot have been added to the Lv. 41 Level-up reward in the Daily Mission window.
Fixed an issue where the Raid boss 50% bonus to respawn time was still enabled.
The Flash Sale (www.lineage2.com/en/news/store-promos/flash_sale_july_27-august_3.php) will end.
Standard database maintenance and application restarts will be performed.

If you have any questions about the changes taking place during tomorrow's maintenance, please feel free to post them on the Lineage II forum (http://boards.lineage2.com/). We also encourage you to follow @L2andAionOps (https://twitter.com/L2andAionOps) for maintenance and server status updates.
1th :)
Fixed an issue where the Raid boss 50% bonus to respawn time was still enabled.

RIP 5.5 day respawn on Dragons on Zaken I hope. It's been going on for far too long.
RIP 5.5 day respawn on Dragons on Zaken I hope. It's been going on for far too long.

lol
no horse event will be start ?
Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
Note that with this update you may now take more damage than before with the same equipment in PvP.
Interesting, more details pls.
With this maintenance:

Fixed an issue where the Raid boss 50% bonus to respawn time was still enabled.




PLEASE EXPLAIN TO ME AS TO WHY FREYA NEVER GOT THIS!!!!


Request #7108804


To whom it may concern,

Conguero posted on June 14, 2016 the maintenance detail which stated that all field raids would have a 50% reduction of their respawn. I know that all other servers with the exception of Freya have received this "update". Why is Freya different from any other server? Will we receive additional time to compensate the last 2 days?


GM Louhengreen <time title="2016-06-17 06:54" datetime="2016-06-17T13:54:04Z" data-datetime="calendar">June 17, 2016 06:54</time>
Hello,

Thanks for taking the time to contact us with this report. We are currently aware of this issue and hope to have a fix implemented in an upcoming patch. We also advise you to regularly visit the official website and forums for updates regarding the issue and possible compensations.

If you have any other questions, please let us know.

Regards, GM Louhengreen
NCSOFT Support Team


Request #7319062

Dear GM,

It has been 10 days since Chronos, Naia, and Zaken received a 50% reduction to the spawn of Field Raid Bosses. This is now my third attempt establishing some sort of communication to address this issue.
First attempt I was told that you are aware of the issue and that you hoped to have a patch to fix this issue. (Request #7108804 (https://support.lineage2.com/hc/requests/7108804))
Second attempt was on forums where your producer indicated that the respawn rate is working as intended. Clearly it is not working as intended. Field raids are still spawning every 22 hours and Krogel, Turakan, and Issabela are respawning every 12 hours. This is the typical spawn rate for these raids. Literally all raid bosses level 88 - 98 are stuck on the 22 hour spawn rate which is not 50% reduced.


Now we have Helios around the corner and you guys have yet to even acknowledge any sort of fix for this issue for us on your forums or in any other form of social media. So how will the server of Freya be compensated for this issue? Also please add a thread on Forum for this issue or something so that the players of Freya are able to follow the progress on this issue.


GM Louhengreen <time title="2016-06-26 14:16" datetime="2016-06-26T21:16:10Z" data-datetime="calendar">June 26, 2016 14:16</time>
Hello,

Unfortunately, the Game Support Team is not a part of the development process and is unable to comment on or answer questions about such aspects of the game like bug fixes. We do not have any details regarding the issue, however, rest assured that the Development team is aware and is working to fix it as soon as possible. We can only advise you to regularly visit the official website and forums for updates regarding the issue and possible compensations.

We apologize for any inconvenience you may have experienced and appreciate your patience and support.

Regards, GM Louhengreen
NCSOFT Support Team


FREYA SERVER NEVER GOT THE 50% RESPAWN RATE.... After what 50 days of double re-spawn on all other servers. What do you have to say? It is not as you guys were not aware of this issue since I started tickets after the 2nd day where Freya did not receive this bonus. ARE YOU JUST GOING TO IGNORE US AGAIN?!?!?!
maybe improved shadow weapon as a reward from some event not only tauti and kelbim
+1 To what Umah say's, it's still not fair for the players on Freya server...

Would be nice with a reply on this...
With this maintenance:

Mysterious Slaughter Dye has been added back to the L2 Store.
Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
Note that with this update you may now take more damage than before with the same equipment in PvP.



Actually there was no problem at all with Slaughter Dye.
The real problem was the introduction of(store only) overpowered PVP defense items over the years. You just kept adding them without even getting near of thinking about the staking of previous ones.
With that dye fully leveled on siege day, the PVP defense would reach 100% and we can say that this multiplifier was the last one in damage formula, cause no matter how much PVP attack you have, you would still do 0 damage.

I see ppl doing 50 dmg now instead of 0, meaning it wont change anything.
What you really need to do is remove it for good as it is a consumable. As all other things already offfered for PVP defense are permanent.
And OFC, no more PVP defense items, or it will break the game again.


Dark Armor - 20%
Obsidian - 15%
Abundance - 15%
Protective Ditty - 10%
PvP Defense Belt - 7%
Tauti - 5%
Oly Pot - 3%

75% PvP defense stacking for everyday activities. And that is excluding heros and clan leaders that got more from their cloaks.
On siege day all Slaughter Dye need to do is add 25% more at last lvl and boom, invincible.
All game servers will be down for maintenance beginning Wednesday, August 3, 2016 at 5:00am PDT / 7:00am CDT / 8:00am EDT / 1200 GMT (www.worldtimebuddy.com/?qm=1&lid=5368361,4671654,5128581,0&h=4671654&date=2016-8-3&sln=7-10) and ending at approximately 8:05am PDT / 10:05am CDT / 11:05am EDT / 1505 GMT. Estimated downtime is 3 hours 5 minutes.

With this maintenance:

The following resolutions will be applied:
Fixed an issue where 30-Day Rare Accessories could be equipped in Olympiad Matches.
Mysterious Slaughter Dye has been added back to the L2 Store.
Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
Note that with this update you may now take more damage than before with the same equipment in PvP.
The Mentor Guidance Buff (+50% EXP) has returned to improve leveling from 1-85.
Non-tradable Soulshot and Spiritshot have been added to the Lv. 41 Level-up reward in the Daily Mission window.
Fixed an issue where the Raid boss 50% bonus to respawn time was still enabled.
The Flash Sale (www.lineage2.com/en/news/store-promos/flash_sale_july_27-august_3.php) will end.
Standard database maintenance and application restarts will be performed.

If you have any questions about the changes taking place during tomorrow's maintenance, please feel free to post them on the Lineage II forum (http://boards.lineage2.com/). We also encourage you to follow @L2andAionOps (https://twitter.com/L2andAionOps) for maintenance and server status updates.

Can you tell me about this line: Note that with this update you may now take more damage than before with the same equipment in PvP.

Do you mean when you use the dye or in General? :)
Actually there was no problem at all with Slaughter Dye.


Huh? The item description says that at max level it reduces PvP damage by 10% but it was actually reducing received damage by 25%. That isn't a "problem?"

Seriously WTF are you talking about?
all game servers will be down for maintenance beginning wednesday, august 3, 2016 at 5:00am pdt / 7:00am cdt / 8:00am edt / 1200 gmt (www.worldtimebuddy.com/?qm=1&lid=5368361,4671654,5128581,0&h=4671654&date=2016-8-3&sln=7-10) and ending at approximately 8:05am pdt / 10:05am cdt / 11:05am edt / 1505 gmt. Estimated downtime is 3 hours 5 minutes.

with this maintenance:

the following resolutions will be applied:
fixed an issue where 30-day rare accessories could be equipped in olympiad matches.
mysterious slaughter dye has been added back to the l2 store.
fixed an issue where damage reduction could allow characters to become invulnerable to damage.
note that with this update you may now take more damage than before with the same equipment in pvp.
the mentor guidance buff (+50% exp) has returned to improve leveling from 1-85.
non-tradable soulshot and spiritshot have been added to the lv. 41 level-up reward in the daily mission window.
fixed an issue where the raid boss 50% bonus to respawn time was still enabled.
the flash sale (www.lineage2.com/en/news/store-promos/flash_sale_july_27-august_3.php) will end.
standard database maintenance and application restarts will be performed.

if you have any questions about the changes taking place during tomorrow's maintenance, please feel free to post them on the lineage ii forum (http://boards.lineage2.com/). We also encourage you to follow @l2andaionops (https://twitter.com/l2andaionops) for maintenance and server status updates.

in a few words: ANOTHER MEANINGLESS WEEK :mad:
Can you tell me about this line: Note that with this update you may now take more damage than before with the same equipment in PvP.

Do you mean when you use the dye or in General? :)
Also lf an answer to this!
Also lf an answer to this!

Obviously when wearing normal equipment, that section of the patchnote has nothing to do with slaughter dye.

They probably changed the formula of which pvp defenses %'s is calculated, because the old one allowed for "100% immunity".
Actually there was no problem at all with Slaughter Dye.
The real problem was the introduction of(store only) overpowered PVP defense items over the years. You just kept adding them without even getting near of thinking about the staking of previous ones.
With that dye fully leveled on siege day, the PVP defense would reach 100% and we can say that this multiplifier was the last one in damage formula, cause no matter how much PVP attack you have, you would still do 0 damage.

I see ppl doing 50 dmg now instead of 0, meaning it wont change anything.
What you really need to do is remove it for good as it is a consumable. As all other things already offfered for PVP defense are permanent.
And OFC, no more PVP defense items, or it will break the game again.


Dark Armor - 20%
Obsidian - 15%
Abundance - 15%
Protective Ditty - 10%
LvL 11 dark/light clan, main clan members passive - 10%
PvP Defense Belt - 7%
Oly Pot - 3%

80% PvP defense stacking for everyday activities. And that is excluding heros and clan leaders that got more from their cloaks.
On siege day all Slaughter Dye need to do is add 20% more at last lvl and boom, invincible.

You forgot Dandy Scrolls which is used by almost every top player (-10% dmg)
Actually there was no problem at all with Slaughter Dye.
The real problem was the introduction of(store only) overpowered PVP defense items over the years. You just kept adding them without even getting near of thinking about the staking of previous ones.
With that dye fully leveled on siege day, the PVP defense would reach 100% and we can say that this multiplifier was the last one in damage formula, cause no matter how much PVP attack you have, you would still do 0 damage.

I see ppl doing 50 dmg now instead of 0, meaning it wont change anything.
What you really need to do is remove it for good as it is a consumable. As all other things already offfered for PVP defense are permanent.
And OFC, no more PVP defense items, or it will break the game again.


Dark Armor - 20%
Obsidian - 15%
Abundance - 15%
Protective Ditty - 10%
LvL 11 dark/light clan, main clan members passive - 10%
PvP Defense Belt - 7%
Oly Pot - 3%

80% PvP defense stacking for everyday activities. And that is excluding heros and clan leaders that got more from their cloaks.
On siege day all Slaughter Dye need to do is add 20% more at last lvl and boom, invincible.

Well all they need to change is how pvp damage enhancement works.
Now it just add damage to current total PC damage output of your toon which is nullified by pvp reduction items.
Conclusion : Dark weapon and any other pvp damage sum in % should susbtract pvp defence reduction sum in %. Job done. izi as that. If your pvp atack items % age = +130% so with 100% reduction it will be +30% in pvp damage addition and so on. And NCsoft can implement those as much as they want until pplz wish to spend money on them :D . I know im bad person throwing such ideas :D And pplz probably will hate me after few years but well this solution would remove invincibility problem :D .
Well all they need to change is how pvp damage enhancement works.
Now it just add damage to current total PC damage output of your toon which is nullified by pvp reduction items.
Conclusion : Dark weapon and any other pvp damage sum in % should susbtract pvp defence reduction sum in %. Job done. izi as that. If your pvp atack items % age = +130% so with 100% reduction it will be +30% in pvp damage addition and so on. And NCsoft can implement those as much as they want until pplz wish to spend money on them :D . I know im bad person throwing such ideas :D And pplz probably will hate me after few years but well this solution would remove invincibility problem :D .All they need to do is make the dye add 2% per level and not 5% for a total of 10% and not 25% or remove it altogether(since we re the only region that has this). If instead of this they opted to break the game mechanics to make this dye not broken then I simply have no words, and this is why I asked for clarification what that sentence in the maintenance notes means..
if the overall pvp formulas got changed you'll notice it soon enough when you run into pvp badab00m..

lf info as to what type of server settings for August we can expect and when ?
WHEN WILL U STOP DO THINGS FOR *** SERVERS???

http://imgur.com/a/1IkSA

I try to recrut ppl and i cant bcs this re **** chat restriction....
like if we dont know ther eis scrips who auto XP char from 1-85 and even more.
Uselessssssss.....this dont help
i spam every day from all my chars LVL 11 CLAN RECRUTING
when people lvl up 85 irst thing they do is pm me...and complain for this.

U should take care at least for raids in lvl 88 zone, at least some kin dof restriction of items like, not use Tauti weapon.... or since people dont get any drop from open fields raids (88 to 103 are all farmed by RMT) just drop drop to nothing, and let ppl at least get XP.
PLEASE EXPLAIN TO ME AS TO WHY FREYA NEVER GOT THIS!!!!


Request #7108804


To whom it may concern,

Conguero posted on June 14, 2016 the maintenance detail which stated that all field raids would have a 50% reduction of their respawn. I know that all other servers with the exception of Freya have received this "update". Why is Freya different from any other server? Will we receive additional time to compensate the last 2 days?


GM Louhengreen <time title="2016-06-17 06:54" datetime="2016-06-17T13:54:04Z" data-datetime="calendar">June 17, 2016 06:54</time>
Hello,

Thanks for taking the time to contact us with this report. We are currently aware of this issue and hope to have a fix implemented in an upcoming patch. We also advise you to regularly visit the official website and forums for updates regarding the issue and possible compensations.

If you have any other questions, please let us know.

Regards, GM Louhengreen
NCSOFT Support Team


Request #7319062

Dear GM,

It has been 10 days since Chronos, Naia, and Zaken received a 50% reduction to the spawn of Field Raid Bosses. This is now my third attempt establishing some sort of communication to address this issue.
First attempt I was told that you are aware of the issue and that you hoped to have a patch to fix this issue. (Request #7108804 (https://support.lineage2.com/hc/requests/7108804))
Second attempt was on forums where your producer indicated that the respawn rate is working as intended. Clearly it is not working as intended. Field raids are still spawning every 22 hours and Krogel, Turakan, and Issabela are respawning every 12 hours. This is the typical spawn rate for these raids. Literally all raid bosses level 88 - 98 are stuck on the 22 hour spawn rate which is not 50% reduced.


Now we have Helios around the corner and you guys have yet to even acknowledge any sort of fix for this issue for us on your forums or in any other form of social media. So how will the server of Freya be compensated for this issue? Also please add a thread on Forum for this issue or something so that the players of Freya are able to follow the progress on this issue.


GM Louhengreen <time title="2016-06-26 14:16" datetime="2016-06-26T21:16:10Z" data-datetime="calendar">June 26, 2016 14:16</time>
Hello,

Unfortunately, the Game Support Team is not a part of the development process and is unable to comment on or answer questions about such aspects of the game like bug fixes. We do not have any details regarding the issue, however, rest assured that the Development team is aware and is working to fix it as soon as possible. We can only advise you to regularly visit the official website and forums for updates regarding the issue and possible compensations.

We apologize for any inconvenience you may have experienced and appreciate your patience and support.

Regards, GM Louhengreen
NCSOFT Support Team


FREYA SERVER NEVER GOT THE 50% RESPAWN RATE.... After what 50 days of double re-spawn on all other servers. What do you have to say? It is not as you guys were not aware of this issue since I started tickets after the 2nd day where Freya did not receive this bonus. ARE YOU JUST GOING TO IGNORE US AGAIN?!?!?!

mmm are you sure raids arent just killed 1minafter respwn by rmt groups and u not noticed? would be so easy to track these RMT IP to main chars, and ban.... they just dont care. Why ucare fo this if u CANT kill it anyways.
Or are u one of these RMT who need more rice?
Tauti or kelbim are R grade, in base need change in rb curse debuf. If ask me +3 lvl ok, +4 from rb lvl and boom 1h freeze or till some1 kill you... This for all open rb, for instance il lvl let you to enter then np with debuff.
All game servers will be down for maintenance beginning Wednesday, August 3, 2016 at 5:00am PDT / 7:00am CDT / 8:00am EDT / 1200 GMT (http://www.worldtimebuddy.com/?qm=1&lid=5368361,4671654,5128581,0&h=4671654&date=2016-8-3&sln=7-10) and ending at approximately 8:05am PDT / 10:05am CDT / 11:05am EDT / 1505 GMT. Estimated downtime is 3 hours 5 minutes.

With this maintenance:



Mysterious Slaughter Dye has been added back to the L2 Store.

Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
Note that with this update you may now take more damage than before with the same equipment in PvP.





Check again the slaughter Dye , again 0 dmg !!!
mmm are you sure raids arent just killed 1minafter respwn by rmt groups and u not noticed? would be so easy to track these RMT IP to main chars, and ban.... they just dont care. Why ucare fo this if u CANT kill it anyways.
Or are u one of these RMT who need more rice?

For sure, 100000% sure, this 50% respawn time was not applied on Freya server.
With this maintenance:

The following resolutions will be applied:

    Mysterious Slaughter Dye has been added back to the L2 Store.

      Fixed an issue where damage reduction could allow characters to become invulnerable to damage.
      Note that with this update you may now take more damage than before with the same equipment in PvP.


      Please go back and check again as apparently it's still possible to achieve max PVP resist, make sure the Dev team test it against a total combination of max PVP resist items

      dandy scroll 10%
      tauti ring 5%
      castle cloak 5% + clan passive skill 10% = 15%
      dark armor 20%
      oly top resist pots 3%
      abundance lvl1 15%
      obsidian 4 11% 5 15%
      Protective Ditty 10%
      pvp resist belts 7% or 9% if coc belt
      at sieges: slaughter dye with fully leveled up effect is still 25% which should be 10%
Please go back and check again as apparently it's still possible to achieve max PVP resist, make sure the Dev team test it against a total combination of max PVP resist items

dandy scroll 10%
tauti ring 5%
castle cloak 5% + clan passive skill 10% = 15%
dark armor 20%
oly top resist pots 3%
abundance lvl1 15%
obsidian 4 11% 5 15%
Protective Ditty 10%
pvp resist belts 7% or 9% if coc belt
at sieges: slaughter dye with fully leveled up effect is still 25% which should be 10%

Fixed damage resiatance <> Pvp resistance. I really believe they dont get added toguether in the damage formula.