So having played archers long before GOD I sincerely miss the days of stacking patk, crit rate and crit damage to decimate people in 2 shots.
I am not liking spamming skills to do damage. I have been investigating ways to increase regular hit damage to the point where the damage outdoes skill damage.
Mind you this is for pve presently as I am leveling up.
With Minds Eye, abundance level 2 buff, BR and savage I can crit way harder then I would via skill damage. I hit like a truck and always pull agro.
I basically do the regular stuff: k99, k95, baylor, baylok, cc, and the rift pre 100 quest.
I am looking to min max this build and willing to invest adena into making it work.
Presently my gear is:
+12 bloody bow with 2 sa 300 element and 70 atk atribute +1 dex augment
+8 eternal light set full element pve chest
abundance lvl 2
longing
venrir 14
baium soul
octavius warrior ring
+5% patk eye patch
3 + str tats
I took the p crit and crit damage AP options rest is HP and other
I am looking for suggestions to accomplish what I am doing. What could I add to or change to increase regular hit damage. I crit nonstop presently with or without the buffs mentioned above.
So having played archers long before GOD I sincerely miss the days of stacking patk, crit rate and crit damage to decimate people in 2 shots.
I am not liking spamming skills to do damage. I have been investigating ways to increase regular hit damage to the point where the damage outdoes skill damage.
Mind you this is for pve presently as I am leveling up.
With Minds Eye, abundance level 2 buff, BR and savage I can crit way harder then I would via skill damage. I hit like a truck and always pull agro.
I basically do the regular stuff: k99, k95, baylor, baylok, cc, and the rift pre 100 quest.
I am looking to min max this build and willing to invest adena into making it work.
Presently my gear is:
+12 bloody bow with 2 sa 300 element and 70 atk atribute +1 dex augment
+8 eternal light set full element pve chest
abundance lvl 2
longing
venrir 14
baium soul
octavius warrior ring
+5% patk eye patch
3 + str tats
I took the p crit and crit damage AP options rest is HP and other
I am looking for suggestions to accomplish what I am doing. What could I add to or change to increase regular hit damage. I crit nonstop presently with or without the buffs mentioned above.
Pretty straightforward right; max p.attack and max crit damage. Having said that I am just going to go over some "reasonably" attainable items based on what you have already listed.
Lv4 Emerald, Ruby, Opal (these are the only three which will increase normal crit dmg in PvE)
7s Talisman
lv4 Abundance
Rare Acc Pack (Trasken is +20% Crit Dmg, Lindvior is +10% Crit Dmg, CoC is 8% increase Dmg))
15% Crit Dmg Aug (way better than 70 Attribute attack)
Giants Crit Dmg Aug from Giants LS (active buff +15% Crit Dmg)
+3 STR +5% P.Attack Hair Acc
+15 STR Dyes (best are +5/+4 STR/CHA but regular +5 Giants/Ancient are fine)
+7 ++ Shirt
+1 Stat Agathion (Freya, 4/5*)
Castle Cloak, Top 3 Cloak, or Exalted Cloak
+3 STR Bracelet
ALL Subclass Skills/Dual Class Skills into P.Attack
AP Skills into Warrior Tree (4x P.Attack, 2x Crit Rate, 2x Crit Dmg, 2x P.Attack w/light, 2x Element attack)
This is already a pretty expensive list. If you REALLY want to drop some adena/effort into it there are always small upgrades to do;
+4/+5 STR Bracelet from Rift (good luck with that)
+1 STR Augment on Jewelry
lv16 (or better) Venir
I'm sure I am leaving out some stuff but this is what I have off the top of my head
Pretty straightforward right; max p.attack and max crit damage. Having said that I am just going to go over some "reasonably" attainable items based on what you have already listed.
Lv4 Emerald, Ruby, Opal (these are the only three which will increase normal crit dmg in PvE)
7s Talisman
lv4 Abundance
Rare Acc Pack (Trasken is +20% Crit Dmg, Lindvior is +10% Crit Dmg, CoC is 8% increase Dmg))
15% Crit Dmg Aug (way better than 70 Attribute attack)
Giants Crit Dmg Aug from Giants LS (active buff +15% Crit Dmg)
+3 STR +5% P.Attack Hair Acc
+15 STR Dyes (best are +5/+4 STR/CHA but regular +5 Giants/Ancient are fine)
+7 ++ Shirt
+1 Stat Agathion (Freya, 4/5*)
Castle Cloak, Top 3 Cloak, or Exalted Cloak
+3 STR Bracelet
ALL Subclass Skills into P.Attack
Dual Class Skills into Warrior Tree (4x P.Attack, 2x Crit Rate, 2x Crit Dmg, 2x P.Attack w/light, 2x Element attack)
This is already a pretty expensive list. If you REALLY want to drop some adena/effort into it there are always small upgrades to do;
+4/+5 STR Bracelet from Rift (good luck with that)
+1 STR Augment on Jewelry
lv16 (or better) Venir
I'm sure I am leaving out some stuff but this is what I have off the top of my head
So I have an Octavius shirt ,+3 ruby, +3 opal, +2 emerald.
Is the weapon augment passive +15℅ p. Critical damage (non skill)?
Thank you by the way. I really dislike skill damage.
any archer that gets the +15% skill crit damage augment and decides to remove it needs to reroll class as there is no better augment in game for the archer class beside maybe the +10% PVP Damage passive