For people who pick a class because they like the class. For people who like the way their race looks on top of that class who are getting set behind other races who change... for example... prophets who keep mystic immunity... then switch to doomcryer for the dot in oly then switch to dark elf race for int run speed and damage. Making them significantly stronger then a straight pure doomcryer.
When is lineage 2 going to 1 balance the game and remove previous advantage of race change skills... and 2 balance the stats out... or 3rd allow the option for all classes to take any skill set from any class... for the few who actually think Dark ElF class's look meh and prefer the light elf appearance... but dont want to lose out on +10 str for the cost of some con. Which is a completely useless stat. Even for tanks as 85 con is max block with knights and 110 with wis and warrior.
I would at least like to see the option for people who are pure spec say light elfs to keep light elf appearance but take dark elf stats so they can look themselves in the mirror sort of speak but not be completely gimped out to the over powered str bonus in the game.
Friend, this game is all wrong. Balance classes, forget, NCsoft has always been too incompetent to do so, see an example Aero Healer today an Aero Healer of much damage and now has a good P.Defesa, have enough resistance, and are classes without weaknesses, just observe them possess skill that mana burn, skill that removes more than 30% P.Defesa and M.defesa, has the tree has skill that increases by more than 100% mana consumption is a class that is not without some mana class hitting weak as Tanker lose easy today for Aero Healer, even today Feoh loses to Aero Healer, this is an example. Today Iss gained a skill that has 30 second reuse this skill absorbs 20K damage that Iss lead, then fashion is, use this skill, turn to stone, use the skill, turns to stone, use the skill to beat, and turn stone.
See the Summoner, a class allocating damage to summon wins multiple skills, but it is another class that does not suffer problems with lack of mana, and even winning several skills, they just get the Mark, as they are still the strongest skill the class and are even, skill this that catch all the time, you lose the summoner should gain the summon beating, but not the summon only became a pet to hinder you to get target and not to let the summoner take high damage , survive and win.
And then you take a Feoh the Necromancer class, the guy also distributes damage with his summon, and is killing the summon and activating the skill that makes him immune to damage all the time to kill the summon. I love playing Tanker and agree with you, even Tanker is a class in huge disadvantage. Most Tanker skills have 15 minutes reuse Ignore Death has 30 minutes reuse a skill that still do not get the sense of it, for indeed serves no purpose, to use the Olympics, it does not reset when you return. UD for example is a defense, the only UD providing is one that returns 100% of the damage, but it is a skill that only serves to prevent taking damage, because the guy is running until the effects wear off, the other UD, even increasing over 10K P.Defesa / M.defesa does not return damage, so even using the guys still beating and amazing Tanker takes high damage even with that, I think that the route of the damage vs. defense this all wrong in this game.
Example: I have fought against Tyrr when using Frenzy or equivalent skill, speak of all class, and use the UD not back damage, my HP goes down very fast, looks like I'm not using the UD, this goes for that skill that increases by 120% to P.Defesa / MDefesa in Paladino and Eva's Templar and 100% P.defesa / M.Defesa in Hell Knight Templar and Shilen, even using this skill, increasing all, Franzy stands, magic damage remain high, and so on, even Tanker is a class that has lost all sense of existence in the game, serves no purpose, aliais only for an isolated quest, which are few and can be replaced by Tyrr.
And now Iss gains a skill that absorbs 20K damage, reuse is 30 seconds, the Iss is turning into stone, skill carries, uses beats, beats, beats, then back to stay in stone. NCsoft need to dismiss all the programmers who create and skill, or compel them to fact play the game and do actual tests in the game to balance the class.