After a long time, I went back into the game to see how it was, since the expansion previous archer was mighty, mighty Healer, tanker was weak and still rather weak, one tanker today to get a party to make a quest in party is rejected, people prefer to put DDs and Healer and Iss, leaving Tanker aside, the NCSoft is killing this class, but I noticed something:
1 - Tanker remains rejected at Helios, you search party to quest, no one bothers to give majority makes it clear that searching only DDs, Healer and Iss, this is the fault of NCsoft, left all the toughest class and the Mobs less fatal like this.
2 - I was in the Olympics and fought several Iss, I noticed that my injury was less than 10 damage to the Iss, and then I decided that noticed a skill that they use this skill absorbs 20k damage, and that reuse is short, and there I explained that reuse is about 30 seconds, it was then that I noticed that the Iss is turning to stone, and there when the skill carries uses when just turns to stone, and it is all the time.
3 - was fighting a Ertheia Warrior, one that uses claws, even I using UD that gives me 120% of P.defesa or UD increases over 10K P.Defesa, this class uses a skill that's so high damage it seems that UD and nothing is the same. So what use these skill Tanker? For nothing.
To sum it all, NCsoft should close the doors, it is a company unable to resolve the excess Bots, especially in the Olympics, because any player precebe the use of this prohibited programs, please note that has player is Hero to more than 15 months, this is ridiculous, it already shows there's something wrong there. And NCsoft has no ability to balance classes, I think when they create the skills they create for a given situation, but ends up favoring in all situations, I believe this skill of Iss was created for him endure in PVP, in Sieges and serves not killed easily, but it ends up giving advantages to it in the Olympics. Class hitting weak as the Tanker for example, has no more chance against Iss because the skill absorbs absurd 20K damage, only classes that can give more than 20K will have some advantage and look there.
This time of NCsoft take all classes, all skills and to review the features of them, of their reuse time and do a thorough review, and analyze the effect of these skills and abilities of all situations and not only create by create just to please user x and y. Review the need for classes, Tanker even became a dispensable class, enter the game I do not see much tanker thus becoming a rare class in the game, of course, the quest can only be made by DDs and Iss and Healer, then comment this class will evolve faster, I spend days trying to quest, quest are few today who really need tanker, few, the rest of the people do not care.
And Bot, good, let's see how long NCsoft West will maintain or permit the use of Bots, funny that the North Americans love to talk about other countries, or something, but NCsoft West is proving that Americans do yes view thick to use these programs, of course, these Bot users spend a lot of money with them, but do not use the head, and when these players start to tire of the game? They could make more money from the battle these users as attract others and others and others. NCSoft creating too exaggerated skills, no ability to balance class, destroying with other class, and the American servers, allowing the use of Bot and pretending they are fighting because fighting, do not see it, just enter the Olympics and see that the heroes, they all use Bot.
NCsoft does not analyze anything when he left the expansion that increased the lvl in less than one month had players max lvl, even buy items in-game store to increase XP acquired a normal player can not reach max lvl so fast, but NCsoft pretends to be blind. So the WOW has more than 6 million players on the official servers, meanwhile Lineage 2 that was reference has been lost, the people of Blizzard can balance your skills, create exaggerated skills for all classes, but they know prune them, and so on, the guys are so beasts that could give lessons to NCsoft programmers as it really is a game that appeals to everyone.
the balance is there, u just dont know how to play.
talking about high dmg from eviscerator while u could kill him with reflect.
talking about iss barrier, when u could dogdge the entire fight and only use topaz on him.
talking about party for tanks when tank is a crowd control toon so it requires a clan or group of friends(cp) and not random parties....
balance is there since c1, but most of player decide to cry about things they cant undertand and dont make a little effort to learn...... just like in real life......
the balance is there, u just dont know how to play.
talking about high dmg from eviscerator while u could kill him with reflect.
talking about iss barrier, when u could dogdge the entire fight and only use topaz on him.
talking about party for tanks when tank is a crowd control toon so it requires a clan or group of friends(cp) and not random parties....
balance is there since c1, but most of player decide to cry about things they cant undertand and dont make a little effort to learn...... just like in real life......
That's quite wrong.
L2 has NEVER been balanced. Ever.
From archers being able to kite and kill everyone, might mortal daggers killing everyone, SPS aura flaring everyone to death, soul hounds stripping buffs and AOE paralyzing whole siege forces, etc, etc, etc.
PvE and PvP are (un)balanced in completely different ways. Now more so than ever, but the game has never truly been balanced. There's always a class type that shines, if not a very specific class.
As for Thanks... Tanks are needed for PvP, but are not really needed for PvE. It's been that way for awhile. They can be useful for PvE, but most don't build a party where adding them will get the most (party solidarity) out of them to make them useful... so they just pick up another ISS or DD instead.
L2 has NEVER been balanced. Ever.
From archers being able to kite and kill everyone, might mortal daggers killing everyone, SPS aura flaring everyone to death, soul hounds stripping buffs and AOE paralyzing whole siege forces, etc, etc, etc.
PvE and PvP are (un)balanced in completely different ways. Now more so than ever, but the game has never truly been balanced. There's always a class type that shines, if not a very specific class.
As for Thanks... Tanks are needed for PvP, but are not really needed for PvE. It's been that way for awhile. They can be useful for PvE, but most don't build a party where adding them will get the most (party solidarity) out of them to make them useful... so they just pick up another ISS or DD instead.
Its not about class balance actually ...
And nothing same with players skills at all!
Shut your **** up jerk free2tplayandisuck or wtf are you...
You are ****** and annoying fat stupid jerk ...
Mmmm i should blame less, but he really deserved! Cant stop to blame him!
I can say you were is problem!
Tanker is Tanker, same as othell is othell, feoh is feoh and etc!
All these classes are not basically dps!
Its mean that if you are tank you need dd! Bcs tank cant do all alone!
Now look on kartia! Actually as general xp instance kartia MUST BE 7 players only! 7 players pt only should get access to enter there! AS IT MUST BE IN MMORG GAME!
But l2 nowadays BROKE its main RULE! It allow ppls to enter duo/trio WHICH IS **** PREFERABLE BY DONATORS ONLY! At 95%!
If there is 7 players pt as necessary, than there is always a slot for 1 tank,
1 feoh, 1 othell and etc ... Unless pt leader is noob/jerk...
But when you can enter duo/trio kartia / k99 than fat donator say:
Hey me pro dd, me need iss/heal only or iss only to take more xp...
They using most healer/iss for their duo/trio and other players cant access kartia/k99...
The way to counter it is to create your OWN iss or healer or both! And do instance with 2 -3 your boxes in pt! Or to join a cp!
Olimpiad in l2 from start was one of 2 ways...
1)You are good (extra good) I mean not only know your class, also know other classes op side and weakness (any class have them) + You have top gear or at least almost top gear exactly for oly (different from top gear for other things)
You recognize hard players! You go oly meet someone and use its class weakness against him and win ...
2)Way of = FEEDING!
You are large clan or good cp and you choose a player and feed him...
But mostly its mixed i mean farm oly&feed in same time...
Btw feed not only mean feed you, its also mean to catch your opponents :)
Its all = feeding...
Nowadays l2 oly force ppls to go there with any gear! (I mean want boost learn to go oly!)
But asking to farm oly w/o top geared or at least almost top gear or massive feed is not right! (Doesnot mean that you must not qq if skills/things work incorrect)
Let me remind you that oly is 1 vs 1! Not like open field when 3-5 30kkk players MUST 100% **** one 700kkk player, currently its not like that and as we see l2 is dying :P....
Oly is 1 vs 1 its totally different...
Murkan do you have top gear or almost top for your class oly?
If not, dont wait for success in oly... Even if your oponent is same low/middle geared...
You are tank , Do you have jewel stage 5 which give static damage?
No oly for you if you not have! Btw i dont know a **** about tanks but pretty sure that there is enough tricks :P
Btw in oly no one ask you to beat opponents, you can win by damage also...
Now look on kartia! Actually as general xp instance kartia MUST BE 7 players only! 7 players pt only should get access to enter there! AS IT MUST BE IN MMORG GAME!
But l2 nowadays BROKE its main RULE! It allow ppls to enter duo/trio WHICH IS **** PREFERABLE BY DONATORS ONLY! At 95%!
I strongly disagree!
Duo/trio/quadro is for everyone. Donators only gains much more xp due to boosts.
It's the most efficient exping way for everyone, who is able to do it (at least at 99 level it is, I'm not sure about 100+ since I'm only 99).
try beeing a feoh,most ppl dont want to do even things with u these days .
how on earth can i lvl up if ppl dont want a feoh in kamaloka 99 and so on.
lucky i have clan mates who dont care and let me do it :D
feoh is for aoe open field xp.. the first 105 chars were all mages and the first 106 on Korea is also a mage..
ppl who see K99 as their main place for XP are doing something wrong ;)
Slightly unrelated, first 105 in Korea right? Because I think the first 105 here unless I dont know something here were archer again(using Dreadnoughts for mob control instead of mage). I know of 104 mages here but no 105 crosses my mind.
Chronos has a few 105 mages of which 1 for sure has been 105 for over 6 Months now and you might want to ask if and when graf hit 105 on Naia cause he should be long time 105 as well..
archers sux hardcore in PVE so lol at that assumption..
After a long time, I went back into the game to see how it was, since the expansion previous archer was mighty, mighty Healer, tanker was weak and still rather weak, one tanker today to get a party to make a quest in party is rejected, people prefer to put DDs and Healer and Iss, leaving Tanker aside, the NCSoft is killing this class, but I noticed something:
1 - Tanker remains rejected at Helios, you search party to quest, no one bothers to give majority makes it clear that searching only DDs, Healer and Iss, this is the fault of NCsoft, left all the toughest class and the Mobs less fatal like this.
2 - I was in the Olympics and fought several Iss, I noticed that my injury was less than 10 damage to the Iss, and then I decided that noticed a skill that they use this skill absorbs 20k damage, and that reuse is short, and there I explained that reuse is about 30 seconds, it was then that I noticed that the Iss is turning to stone, and there when the skill carries uses when just turns to stone, and it is all the time.
3 - was fighting a Ertheia Warrior, one that uses claws, even I using UD that gives me 120% of P.defesa or UD increases over 10K P.Defesa, this class uses a skill that's so high damage it seems that UD and nothing is the same. So what use these skill Tanker? For nothing.
To sum it all, NCsoft should close the doors, it is a company unable to resolve the excess Bots, especially in the Olympics, because any player precebe the use of this prohibited programs, please note that has player is Hero to more than 15 months, this is ridiculous, it already shows there's something wrong there. And NCsoft has no ability to balance classes, I think when they create the skills they create for a given situation, but ends up favoring in all situations, I believe this skill of Iss was created for him endure in PVP, in Sieges and serves not killed easily, but it ends up giving advantages to it in the Olympics. Class hitting weak as the Tanker for example, has no more chance against Iss because the skill absorbs absurd 20K damage, only classes that can give more than 20K will have some advantage and look there.
This time of NCsoft take all classes, all skills and to review the features of them, of their reuse time and do a thorough review, and analyze the effect of these skills and abilities of all situations and not only create by create just to please user x and y. Review the need for classes, Tanker even became a dispensable class, enter the game I do not see much tanker thus becoming a rare class in the game, of course, the quest can only be made by DDs and Iss and Healer, then comment this class will evolve faster, I spend days trying to quest, quest are few today who really need tanker, few, the rest of the people do not care.
And Bot, good, let's see how long NCsoft West will maintain or permit the use of Bots, funny that the North Americans love to talk about other countries, or something, but NCsoft West is proving that Americans do yes view thick to use these programs, of course, these Bot users spend a lot of money with them, but do not use the head, and when these players start to tire of the game? They could make more money from the battle these users as attract others and others and others. NCSoft creating too exaggerated skills, no ability to balance class, destroying with other class, and the American servers, allowing the use of Bot and pretending they are fighting because fighting, do not see it, just enter the Olympics and see that the heroes, they all use Bot.
NCsoft does not analyze anything when he left the expansion that increased the lvl in less than one month had players max lvl, even buy items in-game store to increase XP acquired a normal player can not reach max lvl so fast, but NCsoft pretends to be blind. So the WOW has more than 6 million players on the official servers, meanwhile Lineage 2 that was reference has been lost, the people of Blizzard can balance your skills, create exaggerated skills for all classes, but they know prune them, and so on, the guys are so beasts that could give lessons to NCsoft programmers as it really is a game that appeals to everyone.
Obviamente que NO estan equilibrada las clases!! es mas que obvio, primero los arqueros no pegaban nada (hace 2 años) nadie los quería en party, después les dieron esas skill para hacerse sus propias flechas con mas stat y algún patch ninja y pegan asquerosamente mucho. Resultado: el juego se trasformo en L2 Yull, todos dejaron sus main y se hicieron arqueros, volviendo a donar para runas y comprar de nuevo objetos no tradeables. Después salen las ertheias, todos dejan sus chares y se hacen una eviscerator. volviendo a pasar lo mismo, te dan un plazo de tiempo, mira los daggero, ahora dan asco. Sin esos cambios ellos no ganan dolares y el comercio dentro del juego se movería menos.
No, wrong, is not a matter of equipment, you notice that, even in class with the same level of equipimento her, I'll give an example: I was in the Olympics against ISS that used that skill that absorbs 20,000 damage when the effect would end the Iss kept hitting me and turned stone, Skill carried and used again, Tanker itself has very low damage, I believe that lower than a Iss for example, and took several ill equipped Iss where he won due one skill that should not have such a short reuse as well.
Tanker today have difficulty evolve when you enter the room to see who this with open room for quest, you realize that they completely ignore the tanker, after all, they make clear, DDs, Iss and Healer. To sum it all, NCsoft is leaving the Tanker aside in every way, in my humble opinion, they too increased defense all DDs classes, Tyrr, Feoh, Healer, Iss, and gave a lot of resistance to them, and weakened all the Boss of all the quests and increased the damage of all DDs classes until the healer today, the too high damage, then the player sees no reason to put a Tanker in the party to quest prefer to put a Tyrr which has higher P .Defesa a tanker, and double or triple damage of a tanker.
So I ask? How to upgrade a tanker, if you notice, today we find many, many DDs, and you more each day realize that the people is stopping to play Tanker, it is a class which today is meaningless existence, it is not the best class for defense, Tyrr took it from him, because it has more defense and more HP, and Tyrr still have a passive skill that if he wins% shield defense bonus, Iss also won, this is ridiculous. In contrast, the tanker is not earning anything useful, the skill that takes at level 101 is not últil in my class increases 25% P.defesa / M. Defense, but it is not there these things.
Single UD Tanker that really pays, is one that returns 100% of the damage, but it is a UD only drives away the enemy in the Olympics the enemy can escape because as Tanker of little damage, they can expect end, the skill to return to use again, we have to wait 15 minutes, most of the strong skills of DDs as long is 10 minutes. The other UD tanker that anyone in the party benefits from it, is a UD trash, because if you use a pvp 1 vs 1, and already tested it with my friends, Tanker takes high damage Feoh, Archer, Tyrr, Healer, it takes high damage or it seems that UD defense increased by 10 thousand. In short, if a Tyrr activate it Franzy if that Tyrr Ertheia activate the skill of her high damage, these 10,000 defense that UD me of, serves no purpose, HP falls like water, understood? The Tanker lost defense and has lost every update because the DDs is gaining skill that increases damage, critics, winning everything. NCsoft accustomed to Tanker need only have defense, but this is not helping.
This day I did a test, I used the Skill Guardian Franzy what me of 120% of P.Defesa / M.Defesa and fought back a Feoh at the same level and level of equipment, Deoh took high damage or it appears that increased 120 % of physical or magical defense, then I went with a Tyrr at the same level and the same team, he used the Franzy them, and used the Franzy Guardian, my HP came fast, and 120% did not serve for anything. See what I mean?
All Tanker skills they call strong have 15 minutes reuse and the worst can be avoided, the skill of other classes really have usefulness, the Tanker skills have usefulness in party because it keeps alive tanker, but not long, for in a pVP soil no longer good for anything, I suppose in a mass pvp? I myself do not short class fashion just because this fashion, I'm leaving my standing Tanker, I do not want to follow the same thing that everyone follows, but one day the very NCsoft will kill the game with this mentality rough it.
In my opinion, the biggest mistake of NCsoft is the skills that they create for the classes, I think when you create a skill, have to think about what impact this skill will make the game in general, you can not invent a skill, create one skill thinking in a given situation, have to think in various situations, this Iss absorbing 20,000 damage is an example, it must have been thought to class power struggle in a siege in mass pvp, but this wildly encouraging class in the Olympics, even more class as the Sigel Knight that has weak damage.
NCsoft has to think of the collective, for all the party open to all questions, they are rejecting the Tanker in Kartia same, are doing with 3 or 4 people, and even place and force be with 7 people, they continued to ignore the tanker. They weakened the tanker at all, aggression is no longer as it was, the mob ignore it, another error, so do not question the tanker, high defense, they take with Tyrr, or Summoner a Healer today have so much P.defesa the Healer, he can handle a good damage today.
And I think as follows, if a class of low damage, debuff that takes her enemy P.Defesa have to be that debuff that quite take the P.defesa to balance things, and the only debuff that takes Tanker P .Defesa only takes 10% of P.Defesa, there you take the debuff the Healer who takes P.Defesa / M.Defesa and takes 50% of Feoh 50% M.defesa, the Iss removes 40% of P.Defesa and M.Defesa. Do you understand my point?
No, wrong, is not a matter of equipment, you notice that, even in class with the same level of equipimento her, I'll give an example: I was in the Olympics against ISS that used that skill that absorbs 20,000 damage when the effect would end the Iss kept hitting me and turned stone, Skill carried and used again, Tanker itself has very low damage, I believe that lower than a Iss for example, and took several ill equipped Iss where he won due one skill that should not have such a short reuse as well.
Tanker today have difficulty evolve when you enter the room to see who this with open room for quest, you realize that they completely ignore the tanker, after all, they make clear, DDs, Iss and Healer. To sum it all, NCsoft is leaving the Tanker aside in every way, in my humble opinion, they too increased defense all DDs classes, Tyrr, Feoh, Healer, Iss, and gave a lot of resistance to them, and weakened all the Boss of all the quests and increased the damage of all DDs classes until the healer today, the too high damage, then the player sees no reason to put a Tanker in the party to quest prefer to put a Tyrr which has higher P .Defesa a tanker, and double or triple damage of a tanker.
So I ask? How to upgrade a tanker, if you notice, today we find many, many DDs, and you more each day realize that the people is stopping to play Tanker, it is a class which today is meaningless existence, it is not the best class for defense, Tyrr took it from him, because it has more defense and more HP, and Tyrr still have a passive skill that if he wins% shield defense bonus, Iss also won, this is ridiculous. In contrast, the tanker is not earning anything useful, the skill that takes at level 101 is not últil in my class increases 25% P.defesa / M. Defense, but it is not there these things.
Single UD Tanker that really pays, is one that returns 100% of the damage, but it is a UD only drives away the enemy in the Olympics the enemy can escape because as Tanker of little damage, they can expect end, the skill to return to use again, we have to wait 15 minutes, most of the strong skills of DDs as long is 10 minutes. The other UD tanker that anyone in the party benefits from it, is a UD trash, because if you use a pvp 1 vs 1, and already tested it with my friends, Tanker takes high damage Feoh, Archer, Tyrr, Healer, it takes high damage or it seems that UD defense increased by 10 thousand. In short, if a Tyrr activate it Franzy if that Tyrr Ertheia activate the skill of her high damage, these 10,000 defense that UD me of, serves no purpose, HP falls like water, understood? The Tanker lost defense and has lost every update because the DDs is gaining skill that increases damage, critics, winning everything. NCsoft accustomed to Tanker need only have defense, but this is not helping.
This day I did a test, I used the Skill Guardian Franzy what me of 120% of P.Defesa / M.Defesa and fought back a Feoh at the same level and level of equipment, Deoh took high damage or it appears that increased 120 % of physical or magical defense, then I went with a Tyrr at the same level and the same team, he used the Franzy them, and used the Franzy Guardian, my HP came fast, and 120% did not serve for anything. See what I mean?
All Tanker skills they call strong have 15 minutes reuse and the worst can be avoided, the skill of other classes really have usefulness, the Tanker skills have usefulness in party because it keeps alive tanker, but not long, for in a pVP soil no longer good for anything, I suppose in a mass pvp? I myself do not short class fashion just because this fashion, I'm leaving my standing Tanker, I do not want to follow the same thing that everyone follows, but one day the very NCsoft will kill the game with this mentality rough it.
In my opinion, the biggest mistake of NCsoft is the skills that they create for the classes, I think when you create a skill, have to think about what impact this skill will make the game in general, you can not invent a skill, create one skill thinking in a given situation, have to think in various situations, this Iss absorbing 20,000 damage is an example, it must have been thought to class power struggle in a siege in mass pvp, but this wildly encouraging class in the Olympics, even more class as the Sigel Knight that has weak damage.
NCsoft has to think of the collective, for all the party open to all questions, they are rejecting the Tanker in Kartia same, are doing with 3 or 4 people, and even place and force be with 7 people, they continued to ignore the tanker. They weakened the tanker at all, aggression is no longer as it was, the mob ignore it, another error, so do not question the tanker, high defense, they take with Tyrr, or Summoner a Healer today have so much P.defesa the Healer, he can handle a good damage today.
And I think as follows, if a class of low damage, debuff that takes her enemy P.Defesa have to be that debuff that quite take the P.defesa to balance things, and the only debuff that takes Tanker P .Defesa only takes 10% of P.Defesa, there you take the debuff the Healer who takes P.Defesa / M.Defesa and takes 50% of Feoh 50% M.defesa, the Iss removes 40% of P.Defesa and M.Defesa. Do you understand my point?
cara o que vc disse nao faz sentido algum = translate = dude what u sad is a total nonsense
balance is there since C1, the problem is ur game mentality....first of, 80% here when they ll start play ask the same question: "__what class is the best" or "__what class is killing atm?"
isnt devs fault u guys cant understand that, learn the game, learn ur class, enjoy the game, change ur game mentality.
i play archer since prelude(my other favorite toons is swordsinger, tank and overlord)
i never changed to a Ubber/update moment class, i had bad times beating mages at the begging of godess od destruction, we had perma cleanse with our birds, nc dev remove it, and those aerial skills start to hurt bad, i keep playing til i beat them, i spend alot time pvping a friend tank of mine till the point i get what all his skills did, so i start beating tanks, same with healer, same with dagger, same with any classe on the game.
and i always did stuff that was impossible for archers like: farm soa alone when god was lauched, solo farm statues at orbis temple, solo farm kundas, fight ppl with pvp gear even tanking istina with flash/disparition. i was playing at European oficial servers, i was the MA of my party everytime at garden of spirit till we find a random tank for better/fast aoe on party matching.
i m one of the few archers that use bird at oly and all skills, most of the archer go phanton or trikster (today they can even change to dark elf race) p2w gear just to try kill the enemy with 2 or 4 hits instead learn the toon, i ll never change my hawkeye for these 2 just because they are "op classes", see the diference?
i came back to ncwest start on freya and i already got archers on party that dont even have hold traps on they hotbar, died once on a teredor at lv 85 cos the 2 archer didnt even know what the skill could do, they lure all the mobs didnt get time with the hold trap for the healer and i to control the situation and we died, i was with my iss box and i had spend my aoe hold on other mobs few moments ago on the bridge, dear lord is 2016 and ppl still use dm on teredor and dont even know what to do inside this minigame.
tanks are great like every other class in game, u just need to figure out how to play with ur toon and against others.
ps: i read the biggest BS on ths thread, ARCHER LL KITE ANY BRAINDMG GUY THAT ALLOW THE KITE, IF U CANT CHASE JUST HIDE AND WAIT HIM TO GO TO U....JESUS ******* CHRIST.
The problem are not the classes in my opnion, are the items, the ncsoft soon created many attack items but very few for defense unbalancing the overall contest for each attack item should be equivalent to defense, which could not be used together with the attack, a buff in particular should be reviewed knight harmony should contain in its defense against critical effects and critical damage. let the game more balanced
The problem ... are the items, the ncsoft soon created many attack items but very few for defense unbalancing the overall contest for each attack item should be equivalent to defense ...
The problem are not the classes in my opnion, are the items, the ncsoft soon created many attack items but very few for defense unbalancing the overall contest for each attack item should be equivalent to defense, which could not be used together with the attack, a buff in particular should be reviewed knight harmony should contain in its defense against critical effects and critical damage. let the game more balanced
Using Google translator
I fully agree with you, they created many items that simply help more the class offensive that purely defensive class as the Tank, example the Tank of low damage, but had the advantage of reflecting taken damage, but there NCsoft creates several items that allow the person reduce the damage reflected to attack the enemy, and there are several different items, helping them to attack the Sigel Knight without fear.
balance is there since C1, the problem is ur game mentality....first of, 80% here when they ll start play ask the same question: "__what class is the best" or "__what class is killing atm?"
isnt devs fault u guys cant understand that, learn the game, learn ur class, enjoy the game, change ur game mentality.
i play archer since prelude(my other favorite toons is swordsinger, tank and overlord)
i never changed to a Ubber/update moment class, i had bad times beating mages at the begging of godess od destruction, we had perma cleanse with our birds, nc dev remove it, and those aerial skills start to hurt bad, i keep playing til i beat them, i spend alot time pvping a friend tank of mine till the point i get what all his skills did, so i start beating tanks, same with healer, same with dagger, same with any classe on the game.
and i always did stuff that was impossible for archers like: farm soa alone when god was lauched, solo farm statues at orbis temple, solo farm kundas, fight ppl with pvp gear even tanking istina with flash/disparition. i was playing at European oficial servers, i was the MA of my party everytime at garden of spirit till we find a random tank for better/fast aoe on party matching.
i m one of the few archers that use bird at oly and all skills, most of the archer go phanton or trikster (today they can even change to dark elf race) p2w gear just to try kill the enemy with 2 or 4 hits instead learn the toon, i ll never change my hawkeye for these 2 just because they are "op classes", see the diference?
i came back to ncwest start on freya and i already got archers on party that dont even have hold traps on they hotbar, died once on a teredor at lv 85 cos the 2 archer didnt even know what the skill could do, they lure all the mobs didnt get time with the hold trap for the healer and i to control the situation and we died, i was with my iss box and i had spend my aoe hold on other mobs few moments ago on the bridge, dear lord is 2016 and ppl still use dm on teredor and dont even know what to do inside this minigame.
tanks are great like every other class in game, u just need to figure out how to play with ur toon and against others.
ps: i read the biggest BS on ths thread, ARCHER LL KITE ANY BRAINDMG GUY THAT ALLOW THE KITE, IF U CANT CHASE JUST HIDE AND WAIT HIM TO GO TO U....JESUS ******* CHRIST.
Using Google translator
fully disagree with you, I saw all the videos you posted, videos of 2013? Videos of people with Boss jewelry? Full expensive items, and all that I analyzed I did tests with friends using the same items, with the same level of equipment and I analyzed using as a comparison all skills for example, and mentioned that I exaggerated the skills of Sigel Knight as the UD reuse be 15 minutes Ignore Death is a skill that has 30 minutes reuse, testing the use of UD for example and fighting Tyrr with Franzy them activated, even using the UD or Guardian Franzy that's me 120% of P. Defense / M. Defense, Tyrr was causing me too high damage with Frenzy it on, that is, the only UD tanker that they avoid is that UD that reflects 100% damage, because other UD they ignore because it seems that increases 10 K P. Defense / M. Defense or 120% of P. Defense / M Defense diminish in damage, used Guardian Frenzy with a lvl 95 Feoh that gives me 120% physical and magical defense, yet the Feoh damage were high, or it seemed that the increase He decided something.
It is as if the increase in physical and magical defense provided by Tanker skills did not solve anything, because if the DDs activate your skills which increases power of skill, physical and magical power, physical and magical critical, the UD does not protect anything, you me showed PVP Mass, my friend, in PVP they will want Tanker for the simple fact that Tanker pulls all target for him, and so the healer can keep him alive, causing the DDs can be free to attack, but even in Mass PVP are leaving aside the Tanker. I'm talking about quest, quest, Kartia the people prefer to go with only Healer, Iss and DDs and at most 4, as the quest allows it.
Tanker is being rather overlooked in the quest, no one puts more because it has very low damage, even activating that skill which increases by 60% damage, it solved nothing because the one skill that is for PVE to increase damage, but puts a however, consumption of 30% of MP, see how NCsoft's kind of crazy in this sense, what this skill will interfere in PVP to place restrictions on it? Why the skills of Tanker have to have the longest reuse all class? The route of damage vs. defense is poorly balanced, that's what you do not understand, the wheel damage vs. defense, and it's like the friend said, NCsoft has created many items to increase damage, critical demage, but not created items to increase defense and so on.
Want proof greater than Tanker became a rejected class in the game, see the amount of tanker decreased. Seeing that fight in the Olympics, you realize how the Healer cause absurd damage Tanker, and the healer can stay alive, forcing the tank runs out of mana, another thing that I also think wrong, to me, if the class causes less damage, then their skills damage have to consume less MP, simple, tanker is not too easy mana. Formerly Lineage was great because all the classes were out of mana, one had to deal well gift the enemy, had to learn to minister to MP, today Healer never run out of mana, Feoh neither, Summoner, a class 1 vs 1 takes tremendous advantage to those absurd Mark, they give so many skills to the Summoner he only uses Mark, Mark, Mark, Mark and heal the summons. Iss is only now turning into stone and skill that absorbs 20,000 damage. That is, where is the balance that? A Tanker to fight well in the Olympics is forced to use all the skills you have, while various evil evil need all classes use is mixing one or a maximum of 3 skills.
fully disagree with you, I saw all the videos you posted, videos of 2013? Videos of people with Boss jewelry? Full expensive items, and all that I analyzed I did tests with friends using the same items, with the same level of equipment and I analyzed using as a comparison all skills for example, and mentioned that I exaggerated the skills of Sigel Knight as the UD reuse be 15 minutes Ignore Death is a skill that has 30 minutes reuse, testing the use of UD for example and fighting Tyrr with Franzy them activated, even using the UD or Guardian Franzy that's me 120% of P. Defense / M. Defense, Tyrr was causing me too high damage with Frenzy it on, that is, the only UD tanker that they avoid is that UD that reflects 100% damage, because other UD they ignore because it seems that increases 10 K P. Defense / M. Defense or 120% of P. Defense / M Defense diminish in damage, used Guardian Frenzy with a lvl 95 Feoh that gives me 120% physical and magical defense, yet the Feoh damage were high, or it seemed that the increase He decided something.
It is as if the increase in physical and magical defense provided by Tanker skills did not solve anything, because if the DDs activate your skills which increases power of skill, physical and magical power, physical and magical critical, the UD does not protect anything, you me showed PVP Mass, my friend, in PVP they will want Tanker for the simple fact that Tanker pulls all target for him, and so the healer can keep him alive, causing the DDs can be free to attack, but even in Mass PVP are leaving aside the Tanker. I'm talking about quest, quest, Kartia the people prefer to go with only Healer, Iss and DDs and at most 4, as the quest allows it.
Tanker is being rather overlooked in the quest, no one puts more because it has very low damage, even activating that skill which increases by 60% damage, it solved nothing because the one skill that is for PVE to increase damage, but puts a however, consumption of 30% of MP, see how NCsoft's kind of crazy in this sense, what this skill will interfere in PVP to place restrictions on it? Why the skills of Tanker have to have the longest reuse all class? The route of damage vs. defense is poorly balanced, that's what you do not understand, the wheel damage vs. defense, and it's like the friend said, NCsoft has created many items to increase damage, critical demage, but not created items to increase defense and so on.
Want proof greater than Tanker became a rejected class in the game, see the amount of tanker decreased. Seeing that fight in the Olympics, you realize how the Healer cause absurd damage Tanker, and the healer can stay alive, forcing the tank runs out of mana, another thing that I also think wrong, to me, if the class causes less damage, then their skills damage have to consume less MP, simple, tanker is not too easy mana. Formerly Lineage was great because all the classes were out of mana, one had to deal well gift the enemy, had to learn to minister to MP, today Healer never run out of mana, Feoh neither, Summoner, a class 1 vs 1 takes tremendous advantage to those absurd Mark, they give so many skills to the Summoner he only uses Mark, Mark, Mark, Mark and heal the summons. Iss is only now turning into stone and skill that absorbs 20,000 damage. That is, where is the balance that? A Tanker to fight well in the Olympics is forced to use all the skills you have, while various evil evil need all classes use is mixing one or a maximum of 3 skills.
dude u just wanna cry, so keep crying, i m done with noobs.
all u want is ubber pewpew skills that ll 2 shot ppl on ur tank that can handle archer/nukers hits while healing and running at 520move speed.
if u cant understand ur role and or toon, make a new one and stop post **** on forum.
ps: i linked videos since free to play till now and what this noob does......cry more like a loser he is.
follow the majority to the side that offers more vontagens is not balancing is yes deny the truth.
group pvp to this question is irrelevant, the problem is the 1x1 where two or three classes has supreme advantage in olympiadas for example most archers defeat with ease players with the same equipment or better than them