Yul Enchant Skill

Yul Archer Started Last reply 10 posts
Hello guys, which enchant u guys think is best to Pinpoint Shot/Quick Shot?
Ignore P Def, P atk or Skill Crit Rate?

Im using to Pinpoint/Quick Ignore.
AOE Skills skill crit rate.
Others skills damage p atk.
Power sucks regardless of what, Break should always give more damage.
Skill power = give or take 1:2 ratio in term of damage.
So 10% more "skill power" > 5% more damage.

On the other hand, the amount of P. Def % break ignores, is the amount of damage it will do higher.
So "ignores 7.6% P. Def on target" > 7.6% higher damage.


Depending on class/build, I would go either break or skill crit chance on all skills.
Skill crit rate on everything, problem solved?

all the others give little to no boost, skill crits give u a massive boost especially when u pop ur 101 skill it all comes down to skill crits to 1/2 shot people not to that 5% 10% or w/e amount of extra dmg.
top of that 10% of 50k is only 5k more dmg dunno what ur avarage dmg is but its a little crap boost
I don't know enough to say what is right or wrong but i have asked many people regarding this from random decked out yul to hero yul and the answer is always conflicting BUT it always ends up being break or skill crit rate.

I wish there was a more clear outcome between the two (Break & Skill crit rate)
Does what kind of yul you are changes the answer? like being a MS or GS etc?
Skill crit rate on everything, problem solved?

all the others give little to no boost, skill crits give u a massive boost especially when u pop ur 101 skill it all comes down to skill crits to 1/2 shot people not to that 5% 10% or w/e amount of extra dmg.
top of that 10% of 50k is only 5k more dmg dunno what ur avarage dmg is but its a little crap boost

+10 on skill crit chance means like 2-3% higher crit chance total, on other hand break means 6.4% higher damage on +10.

Imagine normal dmg is 10k, crit dmg is 20k.
Crit chance with crit enchant = 23%
Crit chance with break enchant = 20%.

100 hits with crit chance = 23 crits, 77 normal.
100 with with break = 20 crits, 80 normal.

crit chance total dmg = 770k from normal, 460k from crit.
Break total dmg = 819k from normal, 425k from crit.

Break higher DPS total :D
+10 on pinpoint is 10% chance of skill crit.

Archer pvp is about doing damage QUICK. More burst the better.

Skill critical gives most burst.

Same reason you go with skill power, skill critical damage on augments and jewelry if possible.

It's all about that burst.

Break isn't a horrible choice, but skill crit is better.
+10 on pinpoint is 10% chance of skill crit.

Archer pvp is about doing damage QUICK. More burst the better.

Skill critical gives most burst.

Same reason you go with skill power, skill critical damage on augments and jewelry if possible.

It's all about that burst.

Break isn't a horrible choice, but skill crit is better.

So POM, skill enchant, abundance, 2x SAs & Augment for skill crit chance = ~100% chance to crit?
Please go away :D
Its base rate multiplied with the boosts
15% is about the base with 70-75ish DEX

So for example 15*1.1*1.25*1.15*1.1 = ~26% chance to crit.
(POM, 10% SA, 10% from skills and 15% from abundance power..)
Remove that 10% from skill enchant = ~23.5% chance to crit.

As you said its all about the burst, what would you choose:
6.4% higher damage or 2.5% higher chance for crit?
Just think of how many skills you need to use to actually see the difference, its only 2-3% afterall.
man maximize the skill power, go dark elf all the way.

if u maximize u p.skill dmg, u ll make the same dmg as a critical skill dmg and when u did a critical on p.skill dmg it ll be almost 2x the dmg the p.skill rate on critical.

lets say u max all the p.skill critical rate ok.

lets say ur PPshot make 40k dmg as regular and on criticals 80k. get it?

lets say, u max all the p.skill dmg ok.

the previous PPshot is now with almost 80k dmg as regular and when u critical it ll be 160k.

race stats, dyes, pendants, class passives, class instances, rings, necks, bow augments, skill.enchants, belts, talismans, j.augments, a.augments, sets.

just check those and do the math on what ll be the p.skill dmg % add to ur skills, i cant tell u the exactly what ll be cos im alway from the game but i know is the best.

on the other hand u can go PVE, its another build for it.
So POM, skill enchant, abundance, 2x SAs & Augment for skill crit chance = ~100% chance to crit?
Please go away :D
Its base rate multiplied with the boosts
15% is about the base with 70-75ish DEX

So for example 15*1.1*1.25*1.15*1.1 = ~26% chance to crit.
(POM, 10% SA, 10% from skills and 15% from abundance power..)
Remove that 10% from skill enchant = ~23.5% chance to crit.

As you said its all about the burst, what would you choose:
6.4% higher damage or 2.5% higher chance for crit?
Just think of how many skills you need to use to actually see the difference, its only 2-3% afterall.

I have to formally disagree.

For PVE I believe break is better.

But for PVP you want to min/max your p. skill crit chance. It's what makes yul so strong to begin with.

Even if its only actually a few %, its better then nothing.

Plus break won't matter against someone with dark set to begin with. Only chance of scratching them is crits.
Well i am an archer with 85 dex and i can say skill crit rate is higher than 20%. I think its around 25 or 30 and i dont have sa skill crit rate at my bow neither skill crit rate enchant. Just have +10% from abilities. Not sure ofc. I believe that break is good if you have a good bow that gives you high ptak so most damage comes from that. If have low ptak then go skill power or skill crit rate. Ofc that depends on skill too. Pinpoint shot has very high skill power but aoe skills like multiple arrow have half the skill power. Personally i have skill power on my pinpoint shot and break at others. But still not sure if i should go skill crit rate or not. I think skill crit rate is good if you have 90+ dex.