Its time to talk about it again. Korean's read this!

General Discussion Started Last reply 44 posts
You all know about the bow/crossbow/dual dagger critical damage modifier nerf.
(Juji's confirmation http://boards.lineage2.com/showpost.php?p=3516581&postcount=2)

That happened in Lindvior update, like 4 years ago already.
Whatever reason they decided to nerf critical damage from those weapons is irrelevant today, both pvp/pve.

Since then, pvp wise, many items/buffs/passive skills have been introduced to reduce critical damage even more (as if 60% reduce from iss buffs/no cat queen buff staking wasnt enought). Items like p.def shirt, diamond, abundance, tank/tyr skills and probably more stuff I dont remember now.
Even so,if there was no nerf, arrow throwing has a delay that even at 1500 atck speed its not fast. The actual hits rate is 50% of the attack speed because of that delay. So archer hit count is same as someone with weapon of other type with 750 atk speed.
That delay does not apply for skills. You can pop skills non stop one after the other. So archers wouldnt be using normal hits in pvp even if the nerf is removed. No side effect on pvp.

On the PvE side, there was no Evicerators, PoM, neither 101 Titan skill(that stacks with frenzy, diffent from archer's Instinct that dont stack with Mind Eye). Arrow throwing delay still apply and the dmg output without the nerf wouldnt even get close to what Evis/Titans got today.

That base nerf of 1.5x instead of 2x of other wepons **** every critical damage increasing buffs. Without that ppl would be doing instances/raids more smoothly without the ABSOLUTE NEED of titans/evis to be able to succeed in hard instances.

Both pve/pvp will not get hurt with the removal of the nerf.

Juji, call your friends at Korea and ask them to reevaluate that nerf pls.

I call for all archers out there to support this :)
You all know about the bow/crossbow/dual dagger critical damage modifier nerf.
(Juji's confirmation http://boards.lineage2.com/showpost.php?p=3516581&postcount=2)

That happened in Lindvior update, like 4 years ago already.
Whatever reason they decided to nerf critical damage from those weapons is irrelevant today, both pvp/pve.

Since then, pvp wise, many items/buffs/passive skills have been introduced to reduce critical damage even more (as if 60% reduce from iss buffs/no cat queen buff staking wasnt enought). Items like p.def shirt, diamond, abundance, tank/tyr skills and probably more stuff I dont remember now.
Even so,if there was no nerf, arrow throwing has a delay that even at 1500 atck speed its not fast. The actual hits rate is 50% of the attack speed because of that delay. So archer hit count is same as someone with weapon of other type with 750 atk speed.
That delay does not apply for skills. You can pop skills non stop one after the other. So archers wouldnt be using normal hits in pvp even if the nerf is removed. No side effect on pvp.

On the PvE side, there was no Evicerators, PoM, neither 101 Titan skill(that stacks with frenzy, diffent from archer's Instinct that dont stack with Mind Eye). Arrow throwing delay still apply and the dmg output without the nerf wouldnt even get close to what Evis/Titans got today.

That base nerf of 1.5x instead of 2x of other wepons **** every critical damage increasing buffs. Without that ppl would be doing instances/raids more smoothly without the ABSOLUTE NEED of titans/evis to be able to succeed in hard instances.

Both pve/pvp will not get hurt with the removal of the nerf.

Juji, call your friends at Korea and ask them to reevaluate that nerf pls.

I call for all archers out there to support this :)

daikon my man, are u crazy, 99 archer with apoc+4 on br+me land more than 100k dmg to octavis for example, think about one stacked archer?

are u trying to 1hit bosses?

ps: ur awesome dude.
I very seldom auto attack (unless I'm using ME) with my Yul but I'm with you. :)
wtf, u asking for a more op yul?
seriuosly n00dles you are still crying about it?
even when in the end it is some kind of boost of normal hits and not a nerf of critical hits?
seriuosly n00dles you are still crying about it?
even when in the end it is some kind of boost of normal hits and not a nerf of critical hits?


its a nerf, the system changed in one of the echo updates, i cant recall what number is now. i can search if need.

before the change we get this:

REGULAR HIT =1000
CRITICAL HIT= 10.000

DMG TO TARGET=10.000-(P.DEF+ATTR.DEF)

After free to play it changes to 2x but once u used Siege Fire Stance+ME+CC it used to HIT SOOOOOOOOO HARD that they changed it.

and keep change it since then.
i doubt it, i have see a LOT of n00dles posts, but still no 1 screen of this old criticals.
but what i have seen and tested by myself is, same stats with bow vs other weapon, and critical damage is same on both weapons, but normal hits from bow/crossbow is much higher than the other weapon...

i never had a yul pre lindvior, but i have leveled many toons 1-85, and in many places used bow, coz there was faster killing with it (and still is) or just to gather mobs. the thing is for me. the crits still feels the same...

in any case, if someone have some screen plz post it to end with all this posts.
i doubt it, i have see a LOT of n00dles posts, but still no 1 screen of this old criticals.
but what i have seen and tested by myself is, same stats with bow vs other weapon, and critical damage is same on both weapons, but normal hits from bow/crossbow is much higher than the other weapon...

i never had a yul pre lindvior, but i have leveled many toons 1-85, and in many places used bow, coz there was faster killing with it (and still is) or just to gather mobs. the thing is for me. the crits still feels the same...

in any case, if someone have some screen plz post it to end with all this posts.

the dmg made by archer on critical before free to play were equal its p.atk+attr.atack%, the dmg did on target was this: criticall-(p.def+attr.def%)
sometimes at sieges u used to shot ppl without cop,low attr.pdef and not fullybuffed for more than 16k.

that means if ur archer had like 8k, u would critical for 8kplus the % from 340 holy elemental, if the target has the setup i said above, it ll be like 16k. ^^

https://www.youtube.com/watch?v=qABJ8gVlHQk

sorry about video quality, this is a video from september 28, 2012 - was my first video, i record it with windows media player, so again, i m so sorry. btw i think i was 90 or 91 in the video.

u can see critical hits for 25k without cc, and 60k+ with cc on and this without ME or BR, THOSE MOBS WERE HARD ENOUGH to beat parties as any of old folk could saw it.

before ppl start with the bs, september 28, 2012 light toons had from 950 up to 1.2k p.def, no HP increasing on light armor mastery or p.def and the archers instance were diferent.

if they remove this nerf archer ll be very welcome on rb parties.
More good post from Free, you're killing me with kindness :)
You all know about the bow/crossbow/dual dagger critical damage modifier nerf.
(Juji's confirmation http://boards.lineage2.com/showpost.php?p=3516581&postcount=2)

That happened in Lindvior update, like 4 years ago already.
Whatever reason they decided to nerf critical damage from those weapons is irrelevant today, both pvp/pve.

Since then, pvp wise, many items/buffs/passive skills have been introduced to reduce critical damage even more (as if 60% reduce from iss buffs/no cat queen buff staking wasnt enought). Items like p.def shirt, diamond, abundance, tank/tyr skills and probably more stuff I dont remember now.
Even so,if there was no nerf, arrow throwing has a delay that even at 1500 atck speed its not fast. The actual hits rate is 50% of the attack speed because of that delay. So archer hit count is same as someone with weapon of other type with 750 atk speed.
That delay does not apply for skills. You can pop skills non stop one after the other. So archers wouldnt be using normal hits in pvp even if the nerf is removed. No side effect on pvp.

On the PvE side, there was no Evicerators, PoM, neither 101 Titan skill(that stacks with frenzy, diffent from archer's Instinct that dont stack with Mind Eye). Arrow throwing delay still apply and the dmg output without the nerf wouldnt even get close to what Evis/Titans got today.

That base nerf of 1.5x instead of 2x of other wepons **** every critical damage increasing buffs. Without that ppl would be doing instances/raids more smoothly without the ABSOLUTE NEED of titans/evis to be able to succeed in hard instances.

Both pve/pvp will not get hurt with the removal of the nerf.

Juji, call your friends at Korea and ask them to reevaluate that nerf pls.

I call for all archers out there to support this :)

I'm supporting you I play a yul and I don't do much dmg plz give me some more power on pvp and pve there are times healers are just not dying
This I cant believe. Sorry but you are playing one of the OP classes and complaining u hit too low. Try using soulshots...
This post is simillar to that of @PaulC who cant kill feohs in oly, hue hue hue.
YULS ARE STILL OP, how can u complain u hit too low?!
More good post from Free, you're killing me with kindness :)
he s changed :eek:
----------------------

anyways, a well deserved nerf :p
he s changed :eek:
----------------------

anyways, a well deserved nerf :p

nahh i m just helping a br friend flaming koreans with facts and truth.

a stacked archer nowdays with pve bow can easy hit regular octavis for 400k+ dmg with ME+BR+CC on, this kind of dmg is ok i think. if archer didnt get this nerf, ppl would be crying about them since 2012. back in 2012 i remember shot ppl for 80k with ME+BR+CC
Even if this is true, it's made intentionally and it's not something they will change back, since it probably has to something to do with balance.

Also mental for bringing this up every 6 months or so?
the dmg made by archer on critical before free to play were equal its p.atk+attr.atack%, the dmg did on target was this: criticall-(p.def+attr.def%)
sometimes at sieges u used to shot ppl without cop,low attr.pdef and not fullybuffed for more than 16k.

that means if ur archer had like 8k, u would critical for 8kplus the % from 340 holy elemental, if the target has the setup i said above, it ll be like 16k. ^^

https://www.youtube.com/watch?v=qABJ8gVlHQk

sorry about video quality, this is a video from september 28, 2012 - was my first video, i record it with windows media player, so again, i m so sorry. btw i think i was 90 or 91 in the video.

u can see critical hits for 25k without cc, and 60k+ with cc on and this without ME or BR, THOSE MOBS WERE HARD ENOUGH to beat parties as any of old folk could saw it.

before ppl start with the bs, september 28, 2012 light toons had from 950 up to 1.2k p.def, no HP increasing on light armor mastery or p.def and the archers instance were diferent.

if they remove this nerf archer ll be very welcome on rb parties.


-first of all, every thing change on GOD update, so comparing anything with pre-god update is nonsense... (even tanks used to crit hard in that time)
and as far as i know, the only difference on the damage formula between bows and the rest of the weapons, was the distance factor.

- second ok, in video im watching a 9x archer criting for 25k but i have nothing to compare, i mean i dont have an archer 9x and i don't know what equips you have on that video.
but i can tell you with my archer lv85 with paulina stuff, im criting same mobs of the video for 10-13k, more than enough to crit them for 25k on lv 9x

so again, i think crits are the same, the thing is the normal hits, and skills are boosted....
-first of all, every thing change on GOD update, so comparing anything with pre-god update is nonsense... (even tanks used to crit hard in that time)
and as far as i know, the only difference on the damage formula between bows and the rest of the weapons, was the distance factor.

- second ok, in video im watching a 9x archer criting for 25k but i have nothing to compare, i mean i dont have an archer 9x and i don't know what equips you have on that video.
but i can tell you with my archer lv85 with paulina stuff, im criting same mobs of the video for 10-13k, more than enough to crit them for 25k on lv 9x

so again, i think crits are the same, the thing is the normal hits, and skills are boosted....

wtf do i even trying.....this nucklehead made a parallel try on todays game with crap free gear with my baium+aq twi blessed set apoc+4 2sa 300 from 2012

i rest my case, i ll not answer ppl like u anymore.

Even if this is true, it's made intentionally and it's not something they will change back, since it probably has to something to do with balance.

Also mental for bringing this up every 6 months or so?

if they change it back, stacked archer would hit for almost 1b like i said on octavis, and pawned ppl soooo hard that everyone ll start talking bad about archers.
daikon my man, are u crazy, 99 archer with apoc+4 on br+me land more than 100k dmg to octavis for example, think about one stacked archer?

are u trying to 1hit bosses?

ps: ur awesome dude.

have you seen how much titan/evis hit octavis? my god 100k to octavis for 30 sec every 10 min is nothing.. he got looooooooooooooooots of hp. 3 times.

wtf, u asking for a more op yul?

ever played non end game maxstacked yul pve?

seriuosly n00dles you are still crying about it?
even when in the end it is some kind of boost of normal hits and not a nerf of critical hits?
juji post

its a nerf, the system changed in one of the echo updates, i cant recall what number is now. i can search if need.

before the change we get this:

REGULAR HIT =1000
CRITICAL HIT= 10.000

DMG TO TARGET=10.000-(P.DEF+ATTR.DEF)

After free to play it changes to 2x but once u used Siege Fire Stance+ME+CC it used to HIT SOOOOOOOOO HARD that they changed it.

and keep change it since then.

it was changed in Lindvior Update. Before that there was the range nerf but got removed even befor GoD.
Before the nerf, critical was 2x normal damage. now is 1.5x as posted by Juji.
I dont think any of you got the mechanics critical damage so far.

i doubt it, i have see a LOT of n00dles posts, but still no 1 screen of this old criticals.
but what i have seen and tested by myself is, same stats with bow vs other weapon, and critical damage is same on both weapons, but normal hits from bow/crossbow is much higher than the other weapon...

i never had a yul pre lindvior, but i have leveled many toons 1-85, and in many places used bow, coz there was faster killing with it (and still is) or just to gather mobs. the thing is for me. the crits still feels the same...

in any case, if someone have some screen plz post it to end with all this posts.

why would I save printscreen of my criticals prior to a UNLISTED NINJA NERF?
you noticed that p.atk thing 3 years later the nerf because of my post about critical damage. Was it done with the nerf? I dont think so. When it was introduced? we can never tell. Anyway, archer critical damage on practice for any pve activity is just "lol". on pvp even worse.
And if we look the other way, weapons doing much less normal damage have way higher ratio for criticals.

This I cant believe. Sorry but you are playing one of the OP classes and complaining u hit too low. Try using soulshots...
This post is simillar to that of @PaulC who cant kill feohs in oly, hue hue hue.
YULS ARE STILL OP, how can u complain u hit too low?!

You're just another random that dont know **** about what the game was, what it is, and the changes that were made in this game. Probly just another "archer OP, archer OP, archer OP" qq'er.

nahh i m just helping a br friend flaming koreans with facts and truth.

a stacked archer nowdays with pve bow can easy hit regular octavis for 400k+ dmg with ME+BR+CC on, this kind of dmg is ok i think. if archer didnt get this nerf, ppl would be crying about them since 2012. back in 2012 i remember shot ppl for 80k with ME+BR+CC

back in 2012.. or 2013? dont think anyone was 95+ by the end of 2012 to do octavis yet.
And even then, in 2013 with apocalypse weapons without tons of stuff the game has today compared to then. no surprise here.

Even if this is true, it's made intentionally and it's not something they will change back, since it probably has to something to do with balance.

Also mental for bringing this up every 6 months or so?

Oh yeah? I complained about archer bow RANGE nerf back in the days and it was removed even before GoD. :)
For who dont know what that nerf was: bow damage was changed to hit less if your target was near. Up to -30% at melee range.

-first of all, every thing change on GOD update, so comparing anything with pre-god update is nonsense... (even tanks used to crit hard in that time)
and as far as i know, the only difference on the damage formula between bows and the rest of the weapons, was the distance factor.

- second ok, in video im watching a 9x archer criting for 25k but i have nothing to compare, i mean i dont have an archer 9x and i don't know what equips you have on that video.
but i can tell you with my archer lv85 with paulina stuff, im criting same mobs of the video for 10-13k, more than enough to crit them for 25k on lv 9x

so again, i think crits are the same, the thing is the normal hits, and skills are boosted....

again, juji confirmed with devs that the nerf is there and that it was intentional to me on pm. Lets not forget was not in any patch notes and also introduced with stance buffs changes, witch made ppl think skills got boosted instead.
have you seen how much titan/evis hit octavis? my god 100k to octavis for 30 sec every 10 min is nothing.. he got looooooooooooooooots of hp. 3 times.



ever played non end game maxstacked yul pve?


juji post



it was changed in Lindvior Update. Before that there was the range nerf but got removed even befor GoD.
Before the nerf, critical was 2x normal damage. now is 1.5x as posted by Juji.
I dont think any of you got the mechanics critical damage so far.



why would I save printscreen of my criticals prior to a UNLISTED NINJA NERF?
you noticed that p.atk thing 3 years later the nerf because of my post about critical damage. Was it done with the nerf? I dont think so. When it was introduced? we can never tell. Anyway, archer critical damage on practice for any pve activity is just "lol". on pvp even worse.
And if we look the other way, weapons doing much less normal damage have way higher ratio for criticals.



You're just another random that dont know g*IinGgo about what the game was, what it is, and the changes that were made in this game. Probly just another "archer OP, archer OP, archer OP" qq'er.



back in 2012.. or 2013? dont think anyone was 95+ by the end of 2012 to do octavis yet.
And even then, in 2013 with apocalypse weapons without tons of stuff the game has today compared to then. no surprise here.



Oh yeah? I complained about archer bow RANGE nerf back in the days and it was removed even before GoD. :)
For who dont know what that nerf was: bow damage was changed to hit less if your target was near. Up to -30% at melee range.



again, juji confirmed with devs that the nerf is there and that it was intentional to me on pm. Lets not forget was not in any patch notes and also introduced with stance buffs changes, witch made ppl think skills got boosted instead.

cara vc se esqueceu de mim, eu sou o holyox o cara que vivia enxendo o saco dos ******, o outro he br, no caso vc eh um e eu o outro.

mano tudo o que eu falei ai eh verdade, como era calculado o dano antes do f2p, e como ficou depois e como foi mudando ao longo dos anos, e logico que tinha 95 em 2012 meu nego, esqueceu do martel??? dos outros maluco maluco do kohek??? diawa??? e por ai vai??? eu mesmo tava junto com eles ate trocar pro magmeld e me estrepar e comecar de novo do zero no chronos.

que isso vei, o sistema mudou um monte de vezes, e nao foi soh no lindivior nao, a começar pelo video que eu postei, em setembro de 2012 o video foi feito antes, hit de 60k naqueles bixo sem nada, o mesmo dano dado nos mob de orbis temple. dai mudaram o multiplicador, depois depois tiraram as instancia, depois reduziram o efeito de p.atk nas skill e por ai vai cachoeira.

ps: o negocio do range ce ta vacilando feio, isso todo mundo ja sabia, inclusive tem post meu no forum falando que colocar long blow no bow nao muda em nada o dano.

juji i post this on portuguese if u want me to translate i can do it, the content of the msg is just a friend msg to daikon, but if u need me to translate it just tell, dont ban me.
before the free to play joke we got this.

http://i137.photobucket.com/albums/q225/boizinhu/Shot01096.jpg

the critical dmg dealt to the giants from my archer were nerfed cos the water element and their p.def, (in this SS i dont have baium or aq SO U DO THE MATH) i was on xform, it change my weapon type so we could farm there

the regular hits for 800 till 900 and on this second img http://i137.photobucket.com/albums/q225/boizinhu/Shot01642.jpg u can see the critical for 8k (we all know the drill about lizards right, HERE I HAVE AQ+BAIUM)

what i said is right, the critical u made was ur p.atk or close to it, the dmg dealt to target ll be that ((critical hit) - (p.def+atrr.def%+buffs))

i cant find any old ss with stats open to show my archers p.atk

then when free to play starts, i have almost 13k p.ak and land criticals for 25k+ and 60k+ with cc, RED INSTANCE

with BR p.atk close to 27k p.atk critical by 54k+ and more 120k+ with cc on mobs, RED INSTANCE

THAT WAS CHANGED, AND THEN CHANGED AGAIN AND AGAIN AND KEEP ON CHANGING
ever played non end game maxstacked yul pve?



point is, u cant help just non endgame toons, so, doing this would ****** up.
dont u have end game stuffs? are u pretending to help non endgame toons, but, deeply, are u helping ur class to get more op?

im not flaming, im really asking..
why would I save printscreen of my criticals prior to a UNLISTED NINJA NERF?
you noticed that p.atk thing 3 years later the nerf because of my post about critical damage. Was it done with the nerf? I dont think so. When it was introduced? we can never tell. Anyway, archer critical damage on practice for any pve activity is just "lol". on pvp even worse.
And if we look the other way, weapons doing much less normal damage have way higher ratio for criticals.


yeah i noticed on like 3 years before, in 1 of the znipo post about summoners, but that was coz was more logical thinking that the critical damage was nerfed than the regular damage boosted, same as you are thinking from that time till now...
and yeah i think both things were in the same update, i mean is a related issue.



again, juji confirmed with devs that the nerf is there and that it was intentional to me on pm. Lets not forget was not in any patch notes and also introduced with stance buffs changes, witch made ppl think skills got boosted instead.

this game is full of bad description, myths and lies, i don't really care what devs have to say w/o proofs.
and in the other hand juji asked for crit damage modifier, wich is indeed 1.5 of their normal hit damage, but i bet he never asked if the normal hit damage was boosted.

i think totally opposite the last thing you say, i mean i think in that update archers lost siege fire crit bonus, and also got their normal hits/skills boosted, and that made you think your crit damage was seriously nerfed, when it was just siege fire.

(then in the next updates their recived more boosts to their skills crit rate, and thogether with the new items/skills wich increase skill crit damage, it became isane)


wtf do i even trying.....this nucklehead made a parallel try on todays game with crap free gear with my baium+aq twi blessed set apoc+4 2sa 300 from 2012


and can you tell me what is so different from that time to now?
i know we have more p.atk now, but for archer is almost the same (not as the tyr wich have twice what they have in that time)
mb mobs have some change, but i don't have information of it, if you find something make us know pls.
Agreed, Yuls are very weak in PVE, this nerf must end!
I mean look at this screenshot, this damage is way too low compared to any other class, like feoh or othell.
http://imgur.com/7fk744H
:D:D
Agreed, Yuls are very weak in PVE, this nerf must end!
I mean look at this screenshot, this damage is way too low compared to any other class, like feoh or othell.
http://imgur.com/7fk744H

stuff i said.....this img explains it perfectly

daikon wants this kind of dmg on any rb. XD
before the free to play joke we got this.

http://i137.photobucket.com/albums/q225/boizinhu/Shot01096.jpg

the critical dmg dealt to the giants from my archer were nerfed cos the water element and their p.def, (in this SS i dont have baium or aq SO U DO THE MATH) i was on xform, it change my weapon type so we could farm there

the regular hits for 800 till 900 and on this second img http://i137.photobucket.com/albums/q225/boizinhu/Shot01642.jpg u can see the critical for 8k (we all know the drill about lizards right, HERE I HAVE AQ+BAIUM)

what i said is right, the critical u made was ur p.atk or close to it, the dmg dealt to target ll be that ((critical hit) - (p.def+atrr.def%+buffs))

i cant find any old ss with stats open to show my archers p.atk

then when free to play starts, i have almost 13k p.ak and land criticals for 25k+ and 60k+ with cc, RED INSTANCE

with BR p.atk close to 27k p.atk critical by 54k+ and more 120k+ with cc on mobs, RED INSTANCE

THAT WAS CHANGED, AND THEN CHANGED AGAIN AND AGAIN AND KEEP ON CHANGING

From the old ss, 6x normal damage was the right amount for criticals with aq/baium/regular buffs + prophecy/dances.
I might remind you that Prophet's Counter Critical NEVER doubled critical damage for bows and still dont do. Only Isses Drum Melody CC does it.

yeah i noticed on like 3 years before, in 1 of the znipo post about summoners, but that was coz was more logical thinking that the critical damage was nerfed than the regular damage boosted, same as you are thinking from that time till now...
and yeah i think both things were in the same update, i mean is a related issue.




this game is full of bad description, myths and lies, i don't really care what devs have to say w/o proofs.
and in the other hand juji asked for crit damage modifier, wich is indeed 1.5 of their normal hit damage, but i bet he never asked if the normal hit damage was boosted.

i think totally opposite the last thing you say, i mean i think in that update archers lost siege fire crit bonus, and also got their normal hits/skills boosted, and that made you think your crit damage was seriously nerfed, when it was just siege fire.

(then in the next updates their recived more boosts to their skills crit rate, and thogether with the new items/skills wich increase skill crit damage, it became isane)



and can you tell me what is so different from that time to now?
i know we have more p.atk now, but for archer is almost the same (not as the tyr wich have twice what they have in that time)
mb mobs have some change, but i don't have information of it, if you find something make us know pls.

No, it was not siege fire. At the time I wasnt even 95, siege fire lv2 had 30% critical damage bonus, not 100% to justify why my criticals were 50% of what all the bonus from jewels and buffs would give. (As you know, changing from 2x to 1.5x is cutting in half) Its confirmed by Juji.. dunno what else you need to belive in this change.
I know. Get a bow, buff yourself see how much you hit normal and your critical damage. Sum all % bonus for critical damage that you should have and see the "magic".


Agreed, Yuls are very weak in PVE, this nerf must end!
I mean look at this screenshot, this damage is way too low compared to any other class, like feoh or othell.
http://imgur.com/7fk744H

Dude cmon. Posting dmg message only?
1st, this boss is for sure all the way debuffed with best stuff around at the moment of this hit. CW, GCW, -P.def stuff, etc.
And you're probly with PvE Weapon with 15% crt dmg augment, GCD, PoM, SoS, CC, brand new just introduced ring, earth wryn, Lindvior, all kinds of shirts buffs, revelation crap, right AP's, all the stuff that wasnt around when the nerf was introduced and I 1st complained. Top $$$ stuff.
And maybe not even on archer, maybe on summoner transformed or titan if you changed on last Red Libra.
No, it was not siege fire. At the time I wasnt even 95, siege fire lv2 had 30% critical damage bonus, not 100% to justify why my criticals were 50% of what all the bonus from jewels and buffs would give. (As you know, changing from 2x to 1.5x is cutting in half) Its confirmed by Juji.. dunno what else you need to belive in this change.
I know. Get a bow, buff yourself see how much you hit normal and your critical damage. Sum all % bonus for critical damage that you should have and see the "magic".


dude, but you are not considering the normal hit boost

ok lets supose all what you say is right.
in that case, they will need boost about 34% more damage(normal and critical hits) of all other weapons to have everithing corrected...
Dude cmon. Posting dmg message only?
1st, this boss is for sure all the way debuffed with best stuff around at the moment of this hit. CW, GCW, -P.def stuff, etc.
And you're probly with PvE Weapon with 15% crt dmg augment, GCD, PoM, SoS, CC, brand new just introduced ring, earth wryn, Lindvior, all kinds of shirts buffs, revelation crap, right AP's, all the stuff that wasnt around when the nerf was introduced and I 1st complained. Top $$$ stuff.
And maybe not even on archer, maybe on summoner transformed or titan if you changed on last Red Libra.

Old screenshot before any "OP rings".
Regular AQ/Baium soul.
No lindvior earring, no blessed valakas.
12+ pve bow with +10% crit dmg augment.
No POM, no SOS or any other special buff from 3rd class.
No healer buff etc for P. Atk.
No PVE parts on set.
Also no 101 tank for crit dmg things.
Yes, on archer, raid down in less than 10 crits since the HP is about 30-39 million on those.

I dont have anything to prove - If I had all of those things above, that damage I did would be over 7.5 million.
If we added the 50% crit dmg you want, it would be over 11 million.

And we are talking right now, not "when this nerf was first introduced".
You want the nerf to be lifted. right now.
Thus this "new" screenshot is highly relevant, as it shows yul still make insane damage even when "nerfed".
Learn how to thinks two steps ahead, if you boost the dmg of yuls to increase damage for lower geared people, imagine what it does for overgeared people.

https://s10.postimg.io/sm7kqvbkn/hum.jpg
Censored the buff bar for obvious reasons, think for two seconds and you might be able to figure out how. hint: Im not lying about what I said above about gear/buff.
Not that it matters, the damage I did there can be done by any half-***** yul with knowledge about the game, except you apparently.
Takes less than two minutes to set up, and you're good to go.
hehe just need to see what u have on cd, heroe buffs, insanity cool shirt and of course is a HE, btw how p.atk??
hehe just need to see what u have on cd, heroe buffs, insanity cool shirt and of course is a HE, btw how p.atk??

Dont have any screenshot of that, but It should be pretty small (around 75-100k?), considering if you watch the screenshot, I only do make 800 normal damage. :o
Dev team has finally confirmed on the critical damage modifiers:

It is intended design for ranged weapon types to have less critical damage bonus. This is why Bow and Crossbow have 1.5x critical damage.

The dual dagger has a different formula. Dual dagger is a melee weapon, it means the dual dagger should have 2.0x critical damage.
However, Dual dagger is a weapon consisting of a pair.
To have 2.0x critical damage, both left and right parts make critical hits.
If a single part makes a critical hit, then it will have 1.5x critical damage.
The dual dagger has a different formula. Dual dagger is a melee weapon, it means the dual dagger should have 2.0x critical damage.
However, Dual dagger is a weapon consisting of a pair.
To have 2.0x critical damage, both left and right parts make critical hits.
If a single part makes a critical hit, then it will have 1.5x critical damage.


But why other dual weapons have 2.0x critical damage? :confused:
Dev team has finally confirmed on the critical damage modifiers:


Explain me, why Bot reporting button in Alt+C not working? :D
Dev team has finally confirmed on the critical damage modifiers:

It is intended design for ranged weapon types to have less critical damage bonus. This is why Bow and Crossbow have 1.5x critical damage.

The dual dagger has a different formula. Dual dagger is a melee weapon, it means the dual dagger should have 2.0x critical damage.
However, Dual dagger is a weapon consisting of a pair.
To have 2.0x critical damage, both left and right parts make critical hits.
If a single part makes a critical hit, then it will have 1.5x critical damage.


Einstein, what has happened with your anti-bot system? :D
https://s10.postimg.io/sm7kqvbkn/hum.jpg
Censored the buff bar for obvious reasons, think for two seconds and you might be able to figure out how. hint: Im not lying about what I said above about gear/buff.
Not that it matters, the damage I did there can be done by any half-***** yul with knowledge about the game, except you apparently.
Takes less than two minutes to set up, and you're good to go.

For Censored Buff bar the only obvious reason would be stacked skills from another class or maybe shame.
Cat buff, sos, combat aura, cov, pow, etc are well know this days

Is that debuff Giant's Critical Weakness?
Dev team has finally confirmed on the critical damage modifiers:

It is intended design for ranged weapon types to have less critical damage bonus. This is why Bow and Crossbow have 1.5x critical damage.

The dual dagger has a different formula. Dual dagger is a melee weapon, it means the dual dagger should have 2.0x critical damage.
However, Dual dagger is a weapon consisting of a pair.
To have 2.0x critical damage, both left and right parts make critical hits.
If a single part makes a critical hit, then it will have 1.5x critical damage.


so dual daggers/fists/dual blunts/swords do more than single weapon.. im not surprised. can you confirm
just post a list of all weapons current critical damage modifiers to save yourself the hassle of getting these questions popping up 1 by 1 lolz..

ps, folks Juji is on Holiday for 2 Months so don't expect an answer till January ;)
just post a list of all weapons current critical damage modifiers to save yourself the hassle of getting these questions popping up 1 by 1 lolz..

ps, folks Juji is on Holiday for 2 Months so don't expect an answer till January ;)

Only job in America i think, that gives its employees two months vacation.
just post a list of all weapons current critical damage modifiers to save yourself the hassle of getting these questions popping up 1 by 1 lolz..

ps, folks Juji is on Holiday for 2 Months so don't expect an answer till January ;)

Juji already posted this early this year.
Is there more current than this? -> http://imgur.com/z9uXViV
Dev team has finally confirmed on the critical damage modifiers:

It is intended design for ranged weapon types to have less critical damage bonus. This is why Bow and Crossbow have 1.5x critical damage.

The dual dagger has a different formula. Dual dagger is a melee weapon, it means the dual dagger should have 2.0x critical damage.
However, Dual dagger is a weapon consisting of a pair.
To have 2.0x critical damage, both left and right parts make critical hits.
If a single part makes a critical hit, then it will have 1.5x critical damage.


Ok, we knew that for 3+ years now.

Now is the part where you feedback them. You say that was embarracing of their part not to add it on Lindvior patch notes.
Is when you ask WHY ON EARTH was it changed to this, and DOES IT STILL APPLY AFTER 4 YEARS?!
And the most important part of the feedback: It impacts a lot on PvE for archers that dont have dozens of thousands of dollars in gear and hero status(thats for u znipo).

Today if you dont go anywhere with a thousands dollar gear Titan or Eviscerator everything is a pain in the ***. Instances/Raids/XP.
If archer could critical the same as before, everything could go SO MUCH MORE smoothly and enjoyable(but still not even close to that titan/eviscerators can do). ATM taking tons of time to do instances is barely standable.
For me, when I pass 30 min inside Nightmare Kamaloka, thats it for the day. All my will to buy enchants stones from store goes away cause in the end that modifier will cut everything in half anyway. And I log off. Cant solo anywhere, cant make xp groups cause nobody xp anymore.. so nothing to do.
I got my blessed r99 bow to +9 and hey.. no ****** difference! :)

And not only archers suffer from this. Summoners too as their ranged summons are bow type. Remember this my summoners friends.

Sry for the delayed reply.. I wasnt playing cause theres no motivation for it.
wrong update for archers to be QQing about anything imo, please pass the mike to the Mages / Enchanters class instead ;)
Ok, we knew that for 3+ years now.

Now is the part where you feedback them. You say that was embarracing of their part not to add it on Lindvior patch notes.
Is when you ask WHY ON EARTH was it changed to this, and DOES IT STILL APPLY AFTER 4 YEARS?!
And the most important part of the feedback: It impacts a lot on PvE for archers that dont have dozens of thousands of dollars in gear and hero status(thats for u znipo).

Today if you dont go anywhere with a thousands dollar gear Titan or Eviscerator everything is a pain in the ***. Instances/Raids/XP.
If archer could critical the same as before, everything could go SO MUCH MORE smoothly and enjoyable(but still not even close to that titan/eviscerators can do). ATM taking tons of time to do instances is barely standable.
For me, when I pass 30 min inside Nightmare Kamaloka, thats it for the day. All my will to buy enchants stones from store goes away cause in the end that modifier will cut everything in half anyway. And I log off. Cant solo anywhere, cant make xp groups cause nobody xp anymore.. so nothing to do.
I got my blessed r99 bow to +9 and hey.. no ****** difference! :)

And not only archers suffer from this. Summoners too as their ranged summons are bow type. Remember this my summoners friends.

Sry for the delayed reply.. I wasnt playing cause theres no motivation for it.

I'm so confused! Can you answer a question for me? If archers suck so bad and have it so terrible how come they are the most popular class in L2?

Additionally, your example/analogy is misleading. Any class with crappy gear is going to do crappy damage in PvE/PvP. I can't tell you how often I see garbage Titans who wear hvy armor and use a +4 1 SA r99 weapon and wonder why they hit like scared rabbits.
wrong update for archers to be QQing about anything imo, please pass the mike to the Mages / Enchanters class instead ;)

You know I've been pointing this out for years.

I'm so confused! Can you answer a question for me? If archers suck so bad and have it so terrible how come they are the most popular class in L2?

Additionally, your example/analogy is misleading. Any class with crappy gear is going to do crappy damage in PvE/PvP. I can't tell you how often I see garbage Titans who wear hvy armor and use a +4 1 SA r99 weapon and wonder why they hit like scared rabbits.

You dont know, but I've been pointing this out for years. Since it went live back on Lindvior update. I wont stop now just cause stacked archers are good IN PVP.

Its easy to be on your position when your a stacked Evis. Imagine your criticals getting cut in half without any notice :) Imagine you stacking every possible critical damage boost and only getting half of what you should.
Eviscerators are the ones who need a nerf. You critical so hard and is also a dual weapon with full atack speed. Bows even with 1500 atk speed hit half the amount of other weapons because of arrow nocking delay.
Ok, we knew that for 3+ years now.

Now is the part where you feedback them. You say that was embarracing of their part not to add it on Lindvior patch notes.
Is when you ask WHY ON EARTH was it changed to this, and DOES IT STILL APPLY AFTER 4 YEARS?!
And the most important part of the feedback: It impacts a lot on PvE for archers that dont have dozens of thousands of dollars in gear and hero status(thats for u znipo).

Today if you dont go anywhere with a thousands dollar gear Titan or Eviscerator everything is a pain in the ***. Instances/Raids/XP.
If archer could critical the same as before, everything could go SO MUCH MORE smoothly and enjoyable(but still not even close to that titan/eviscerators can do). ATM taking tons of time to do instances is barely standable.
For me, when I pass 30 min inside Nightmare Kamaloka, thats it for the day. All my will to buy enchants stones from store goes away cause in the end that modifier will cut everything in half anyway. And I log off. Cant solo anywhere, cant make xp groups cause nobody xp anymore.. so nothing to do.
I got my blessed r99 bow to +9 and hey.. no ****** difference! :)

And not only archers suffer from this. Summoners too as their ranged summons are bow type. Remember this my summoners friends.

Sry for the delayed reply.. I wasnt playing cause theres no motivation for it.
lol summoners can kill faster than titans and evis if you make good setup for them.
Evis was already nerdfed