Archer str or dex

Yul Archer Started Last reply 23 posts
Hello i am 101 lvl gh , i have the old skill rapid shot etc etc for attack speed , i am full str atm (i have 150 str) and 73 dex , should i keep str or change it in dex? thnx for comments .
Archers need Full Dex Dyes.

ps. How much did you pay.
Archers need Full Dex Dyes.

ps. How much did you pay.
Thnx for your comments , i not pay nothing i make alone the char , i have full str because almost ALL videos of top archers have full str but i think also dex is better for this i ask here . I w8 for more comments thnx.
Hello i am 101 lvl gh , i have the old skill rapid shot etc etc for attack speed , i am full str atm (i have 150 str) and 73 dex , should i keep str or change it in dex? thnx for comments .

u need 140 str no more cose after that no more significant dmg
try 140 str 80 dex if its possible
keep 3 x legendary dyes set 5 str 1 dex
put all ur accesories on dex ( hat/bracelet/emerald etc )
get asap lvl 3 exalted, maybe a good clan castle/oly cloack :)
150 str and 73 dex! Holy! you are a stacked Yul archer!

Don't listen to these noobs. I don't know about Othell rogues but for Yul archers, it's always str. higher the Str = more damage. Period!

Do you ever notice when you do Mind's eye normal attacks, you crit for 40-50k damage but with BR you do sometimes 400k-500k? BR is supposed to double the damage making the crit damage 80-100k but no...it's 400k-500k.
Obviously, there is a hidden damage equation that we don't know about and it all depends on the different Raid Bosses; but it seems to me, once we achieve a certain level of damage then any damage over and beyond, gets multiplied, not just added.

Keep the Str build.
Do you ever notice when you do Mind's eye normal attacks, you crit for 40-50k damage but with BR you do sometimes 400k-500k? BR is supposed to double the damage making the crit damage 80-100k but no...it's 400k-500k.
Obviously, there is a hidden damage equation that we don't know about and it all depends on the different Raid Bosses; but it seems to me, once we achieve a certain level of damage then any damage over and beyond, gets multiplied, not just added.


Hidden damage equation?
Are you sure it's not because of critical damage modifiers buffs/debuffs when your damage increased?
Hidden damage equation?
Are you sure it's not because of critical damage modifiers buffs/debuffs when your damage increased?

This is just a rough example of the equation.

With 0 Raid Boss defense = Yul Archer does 50k damage

45k Raid boss defense = 50k - 45k = 5k damage

with critical = (2 x 50k) - 45k = 100k - 45k = 55k damage

Now, with BR?

45k RB defense = (2 x 50k) - 45k = 55k damage
with BR crit? = 2 x (2 x 50k) - 45k = 200k - 45k = 155k damage.
now, if you let the RB hit you to get the damage multiplier buff, you can do 350k-400k damage.

Please note that the RB defense all varies. K95 <<< Kama <<< AF Burnstein, the toughest RB for dailies


To say that after 140 str, str is not needed is like saying....+15 or +17 Bloody weapon is the same as +4 or +5.

Higher OE = adds more P.attack
Higher Str = adds more P.attack
They are both the same thing.
This is just a rough example of the equation.

With 0 Raid Boss defense = Yul Archer does 50k damage

45k Raid boss defense = 50k - 45k = 5k damage

with critical = (2 x 50k) - 45k = 100k - 45k = 55k damage

Now, with BR?

45k RB defense = (2 x 50k) - 45k = 55k damage
with BR crit? = 2 x (2 x 50k) - 45k = 200k - 45k = 155k damage.
now, if you let the RB hit you to get the damage multiplier buff, you can do 350k-400k damage.

Please note that the RB defense all varies. K95 <<< Kama <<< AF Burnstein, the toughest RB for dailies


To say that after 140 str, str is not needed is like saying....+15 or +17 Bloody weapon is the same as +4 or +5.

Higher OE = adds more P.attack
Higher Str = adds more P.attack
They are both the same thing.

I agree that archers need str dye.
I'm not an expert archer or considered myself good archer but I know most of the time why my damage is increasing or decreasing.
Sometimes it's caused by 'critical damage increase' buff, dagger's CW debuff etc... That's what missing on your equation above.
That's also why I asked you about crit dmg modifier buffs/debuffs, because I'm thinking that it could be the reason.
But I'm not stacked archer so maybe my experience is different from yours.
Let me borrow your gears jk :D
150 str and 73 dex! Holy! you are a stacked Yul archer!

Don't listen to these noobs. I don't know about Othell rogues but for Yul archers, it's always str. higher the Str = more damage. Period!

Do you ever notice when you do Mind's eye normal attacks, you crit for 40-50k damage but with BR you do sometimes 400k-500k? BR is supposed to double the damage making the crit damage 80-100k but no...it's 400k-500k.
Obviously, there is a hidden damage equation that we don't know about and it all depends on the different Raid Bosses; but it seems to me, once we achieve a certain level of damage then any damage over and beyond, gets multiplied, not just added.


Keep the Str build.
Seriously people like you must spend more time playing the game than paying... Never saw a donator like you sooooo noob. hahahha you go full str for damage that was nice :D and hidden dmg when br HAHAHAHHA whats next? you will go pvp with normal hits + minds eye ? or keep str to do 1k more dmg at skills but crit 57 times less often? You guys make me laugh. You can be noob i dont care but pretending to be pro and give advices like that to people is pathetic and piss me off. Anyway, for the guy who asked, try balance str and dex for mastery rate and skill crit rate/attack speed. Remember that for skills, max attack speed goes more than 1500, you can test it using br or rapid fire etc when you are already on cap. Going FULL str will make you good for pve but crap for pvp cuz all dmg hides at skill criticals. Most yuls go full dex or hybrid nowdays in nckorea/west, and can tell its better too cuz i was full str and changed last month. Huge difference. Also about the *10 times more dmg when br* i guess this guy dont even know what cc is or giant crit dmg or hes too blind to notice them. About the added damage that multiplies urs after a certain point you must go see a doctor.. Dont listen to noobs like dreamseeker who play 1 year max this game and think they are pro because they have shiny gear. Those people are stupid as **** and just want to show off
LOL O.K. it was rather bad of me calling people "noobs"
I apologize.

Now that I really think about it...
There are 2 different types of archers.

One is PvP and the other one is PvE

Although they are kinda similar at low and mid level PvP, at top level they are really 2 different classes almost.

It's the difference of Bloody weapon and Dark weapon, Bloody set and Dark set; and most of all, boss jewels. Blessed Valakas + Earth Wyrm ring + tauti combo boosts so much damage for an archer but in 1 vs 1 type of situations where archer vs archer or archer vs dagger, whoever stacks the most stun wins the fight so Tezza soul, AQ, Baium are better in PvP...

Actually 3 different types of archers.

1. Pure PvE

2. PvE and some Group PvP like siege type of PvP with a healer who can purge stun

3. 1 vs 1, olympiad, 2-3 small group PvP

As for the original discussion, str vs dex for yul archers. Now, I wanna say they are both good! in their own way. Str adds more damage but Dex adds more attack speed, skill crit rate, etc. so they are both better than No Tattoo for sure! and I think it all depends on the different updates, too. So far we are allowed to keep "Rapid shot" the 3rd class skill, but no1 can say for sure how long we can keep this skill. Anyways, top PvP archers prefer "Quick Fire" for that burst of insane skill combo speed. Yeah, I know of the fact that for skill attacks it goes way beyond 1500 attack speed and Rapid Fire is better for PvP Archers. It all depends on the gear set-up really but in general str is more for PvE and Dex is more for PvP, I'd like to say... My archer is only LvL 102 and I am not doing any serious PvP at the moment so I am quite happy with str build. Even with +15 str/+3 dex, my archer gets 1500 max attack speed with full party buff. About 1400ish attack speed with Iss buff only though, so if I ever decide to do some serious PvP in future then yeah, I might erase Rapid shot for Rapid fire and do some Dex Tattoo.

It all depends on the updates really...
Thnx all , i try make it balance so my stats now is 137 str, 90 dex . I think is good. Should i go 127str 100 dex? or is ok like this?
Thnx all , i try make it balance so my stats now is 137 str, 90 dex . I think is good. Should i go 127str 100 dex? or is ok like this?

At your gear level, I think it's PoTeido and PoTaTo, Tomeido and ToMaTO really... Although I heard 80 dex is sufficient in most cases; after 80 dex, diminished return something like that...Check Juji's Lab btw. I think he'd done some testing there, though it was done on pre-helios time.
Thnx all , i try make it balance so my stats now is 137 str, 90 dex . I think is good. Should i go 127str 100 dex? or is ok like this?
you just rekt your own char, dex is no good in PvP dunno wtf people are thinking..

your skill crit rate with pure str dyes and all items around it is high enough..
no reuse on skills or double time are far more rewarding...

should have kept str and asked some archer on ur server.
you just rekt your own char, dex is no good in PvP dunno wtf people are thinking..

your skill crit rate with pure str dyes and all items around it is high enough..
no reuse on skills or double time are far more rewarding...

should have kept str and asked some archer on ur server.
Well i asked many archers in my server, many of them heroes and all go hybrid mode or full dex nowdays. Also i tried it myself. I had 135 str and now i have 127 and mastery rate is the same, but increasing dex from 78 to 85 was a very nice boost, saw difference at skill crit rate + attack speed, especially when abundance skill/pom on. Anyway i think after a certain point mastery/skill crit rate dont increase alot, its like it hits a wall.. My observation ofc. And pls recka you quitted years ago, dont give old school expired advices to people :D
This is just a rough example of the equation.

With 0 Raid Boss defense = Yul Archer does 50k damage

45k Raid boss defense = 50k - 45k = 5k damage

with critical = (2 x 50k) - 45k = 100k - 45k = 55k damage

Now, with BR?

45k RB defense = (2 x 50k) - 45k = 55k damage
with BR crit? = 2 x (2 x 50k) - 45k = 200k - 45k = 155k damage.
now, if you let the RB hit you to get the damage multiplier buff, you can do 350k-400k damage.

Please note that the RB defense all varies. K95 <<< Kama <<< AF Burnstein, the toughest RB for dailies



What on earth are you talking about? :confused: raid boss defense and what not?
Simple.
Lets say you make 50k critical damage w/o anything on.
Put BR = 100% p atk = double damage = aka 100k
Put mindseye = 130% crit dmg = 100*2.3 = 230k dmg
Modifier buff = double damage = 230k*2 = 460k dmg.
crit dmg counts differently

Base dmg + base dmg + (base dmg *bonus) + (base dmg*bonus)

mind eye (130%)is not cirt dmg *2.3..

It is base dmg + base dmg + (base dmg*1.3)

Mind eye, Countercritical, boss jewels crit dmg bonus does not apply on Skill crit dmg (except othels)

To keep on Topic

get 81 DEX
Rest go STR
crit dmg counts differently

Base dmg + base dmg + (base dmg *bonus) + (base dmg*bonus)

mind eye (130%)is not cirt dmg *2.3..

It is base dmg + base dmg + (base dmg*1.3)

Mind eye, Countercritical, boss jewels crit dmg bonus does not apply on Skill crit dmg (except othels)

To keep on Topic

get 81 DEX
Rest go STR

No, it does not.

The game is stupid, thats why people reach so insane amount of damages.
The boosts are not calculated into base dmg, it is simply calculated into "the damage" you do.

Also, something multiplied with 1.3 means a 30% boost, mindseye is 130% thus you multiply it with 2.3.

How you dont even know something that simple really is mindblowing when you try to act like the all-knowing master yul. :D
No, it does not.

The game is stupid, thats why people reach so insane amount of damages.
The boosts are not calculated into base dmg, it is simply calculated into "the damage" you do.

Also, something multiplied with 1.3 means a 30% boost, mindseye is 130% thus you multiply it with 2.3.

How you dont even know something that simple really is mindblowing when you try to act like the all-knowing master yul. :D

Man have you ever tried to calculate the dmg using your formula?
In your case yull 99 with normal weapon two 15% crit dmg rings normal iss 99 buffs on minds eye and counter crit and BR will hit Tauti for 1.7kk dmg and that is apparently not happening... But you know better :D

for those we are interested...

dmg boost like (ruby, PvE augument or Bloody weapon counts after Patal/pdef calculated BUT before Crit dmg is calculated) then it goes for crit dmg calculation

no boost hit.. (just patak vs pdef)

1000

pve bonus is (1000+1000*0.15)
1150

Crit dmg (AQ 15%, Baium 15%, 10% passive skill and 15% augument) CC and Minds eye

1150 + 1150 +1150*0.15 + 1150*0.15 +1150*0.1 + 1150*0.15 + 1150*2 +1150*1.3 = 6727

not

1150*2*1.15*1.15*1.1*1.15*2.3*3 = 26549

With really good equip you get 8x crit dmg bonus in total from all bonuses not 20x...

The insane dmg you see is not coming from crit dmg that much (if you have crit dmg jews and auguments u miss just Lindvior 10% and giant critical dmg 15%) rest is coming from boosting base dmg output aka Element bonus, Ruby, Pve/PVP type weapon, maxing pattak etc.. You have to max base dmg which is then calculated through crit dmg. If non crit skill dmg to you is 30k from proper Archer then 6-8x crit dmg bonus will hit you for 180-240k...

that's all
You are some dense people.

https://www.youtube.com/watch?v=_5k2qvF_z2c&feature=youtu.be

Since damage variance is about 15% or so, and i was not exactly consistent with the damage i used in my "formula", the damage i got by calculation is a bit higher than it should be, my bad.
But, lets do it the normal way >
73*1.15*1.15*1.075*2*2*2.3 = 950k
I did 820k in the video, add the 15% dmg variance and 820*1.15 = 940k~

Funny you should mention tauti and 2 million damage.
I have no fancy buff except Hero berserk, which is about the same as Prophecy of Might (which I lacked at this point), no cool jewelry, only lv. 3 ruby etc.
https://s18.postimg.org/692juqyqv/tauti.jpg

Or this one, http://imgur.com/7fk744H also with hero berserker, however missing PoM again aswell.



Lets see what you do wrong in your calculations..
Crit dmg (AQ 15%, Baium 15%, 10% passive skill and 15% augument) CC and Minds eye
- >1150*2*1.15*1.15*1.1*1.15*2.3*3 = 26549

I assume this means your base damage is 1150?
First of all, bow crits are only 1.5x
So 1150*1.5 = 1725 is your crit damage, not 2300.
Also, the end is supposed to be 2, not 3.

1725 crit damage, now lets multiply all the boosts you mentioned earlier.
1725*1.15*1.15*1.1*1.15*2*2.3 = 13274, so 13.2k damage for short, doesnt look too bad, yeah?
Didnt you just say "yul reach 8x crit damage"?
Lets see.
1725*8 = 13800.
Oh.. :p


Removed some mean parts and explaied a bit more thoroughly, im grumpy in the morning..
ZnipooYou are some dense people.

QUOTE]

You are close but I/m trying to say that you are close to the calculation but you mess apples and pears a bit

BR, pve/pve weap type, auguments and Ruby increase base dmg which then goes through the crit dmg bonuses. What means BR doubles the dmg instantly on autoattack as the crit dmg are same just BR doubled the patak against same pdef what should means ~2x dmg.

On opposite side crit dmg bonus is calculated only from crit dmg bonus.

If you check your video on BR and MD you hit for 780-809 (820 is peak) and the difference from your calculation of 950/940 that crit dmg bonus is calculated only from crt dmg portion of dmg. It can bee seen on mind eye that it's not going for 241 but stays around 209 with peeks to 227.
Pitty I don't see your normal non-crit dmg to that npc in that video.
It is base dmg + base dmg + (base dmg*1.3)Im not even going to argue about this anymore after this, if you keep insisting... well have fun.

I make 15k base damage.
Yuls have a passive skill for 10% higher crit damage ("1.1"), you're telling me to calculate this by doing 15+15+(15*1.1) = 46.5k critical damage?

"My formula" > 15*1.5*1.1 = ~25k.

Which seems more likely...?

And just for the lols, include 2 rings 15% crit damage into his formula and somehow that damage turns into excess of 80k damage.

Here is a pic for ya
http://i.imgur.com/szhRNVq.png
Im not even going to argue about this anymore after this, if you keep insisting... well have fun.

I make 15k base damage.
Yuls have a passive skill for 10% higher crit damage ("1.1"), you're telling me to calculate this by doing 15+15+(15*1.1) = 46.5k critical damage?

"My formula" > 15*1.5*1.1 = ~25k.

Which seems more likely...?

And just for the lols, include 2 rings 15% crit damage into his formula and somehow that damage turns into excess of 80k damage.

Here is a pic for ya
http://i.imgur.com/szhRNVq.png

no it is 15+15+15*0.1 = 31.5 with 2 15 rings is 15+15+15*0.1+15*0.15+15*0.15
no it is 15+15+15*0.1 = 31.5 with 2 15 rings is 15+15+15*0.1+15*0.15+15*0.15

Did you watch that screenshot?
my damage is 24.5k, nowhere close to 31k.

Its like 40% less than what your calculation says it should be.. mine is 20% less than what it should be (well -within dmg variance and all things considered) and you will say mine is wrong, yours is right.

I cant even...