reflect damage on non tanks and dps class's need nerf

General Discussion Started Last reply 16 posts
how do archers in leather have more reflect then my tank... how do archers in +8 leather take "20" and reflect "20" damage from my +12 bloody weapon... but their kelbim can crit me for 4k with 20k pdef... and only take 100 in reflect... broken game...
I remember the days when it worked properly ... archers dying from reflect :D now archer hits you 500k and get 0 reflect back ...
Well i hit donator archer 1100 from back blow and take back 1120 reflected (102%) (I am othell)
I hit 3050 take back 3100... Didnot hit more cuz of donate :P
But its funny bcs he can just stand still and i will what? **** myself while hitting?! COOL?!

And you know i have kelbim but if he hit me 30000 i reflect only 300 back...

Donno why clockwork distinct tank/iss from dd classes... Its not about classes... Once again p2w rules...
dmg reflect is getting out of hand..
nowadays, hitting someone is basically killing yourself (slowly :D)
how do archers in leather have more reflect then my tank... how do archers in +8 leather take "20" and reflect "20" damage from my +12 bloody weapon... but their kelbim can crit me for 4k with 20k pdef... and only take 100 in reflect... broken game...

Have a bloody weapon but know the name of Kelbim and how it looks but that`s in general is having stats like: Return 20% of additional damage to the enemy who cares?

Btw its the opposite you shouldn't kill yourself against a class which is not your anticlass. For your information there is brooch jewel which eliminates your reflect too.
what are these developers thinking putting reflect sa on bows and daggers for these types of dd, makes zero sense. how about a kelbim cutter or shield lol?
but reflect means nothing nowdays...
i mean when they changed how reflect works on GOD update, it become pretty OP, but since then is been getting many nerfs and reworks on mechanisms, and we also have been getting more and more items which protect you from reflect....
(like cats eye, seed talisman, coc belt, some boss jewels, augments, skills etc...)

btw as far as i know a non tank toon should be able to get about 60% reflect..

so in the examples of clockwork and crystall i guess your opponent had endurence on when you got that damage reflected...
but reflect means nothing nowdays...
i mean when they changed how reflect works on GOD update, it become pretty OP, but since then is been getting many nerfs and reworks on mechanisms, and we also have been getting more and more items which protect you from reflect....
(like cats eye, seed talisman, coc belt, some boss jewels, augments, skills etc...)

btw as far as i know a non tank toon should be able to get about 60% reflect..

so in the examples of clockwork and crystall i guess your opponent had endurence on when you got that damage reflected...

He had endurance whole 15 min i tried hit him in gainak?!... So nice endurance... XD
Lets say...
1)Class specific reflect skills (active/passive) like has tanks or some other classes...
2)Baff specific reflect (Iss baffs melody/sonata)
3)Unique weapon specific reflect (Kelbim for example)

ENOUGH! DONT NEED ANY OTHER REFLECT FROM: SHIRTS, TALISMANS, JEWELS, ACCESSORY, AUGMENTS AND ETC... SIMPLE DELETE!

ALSO DONT NEED ANY SHIRTS, TALISMANS, JEWELS, ACCESSORIES, AUGMENTS REFLECT REDUCE ...

= balanced...

**** which is now = P2W in worse way...

Look its simple: specific class which posses reflect...
Or specific weapon with reflect like kelbim...

I choose kelbim and one of its option is reflect...
Or i choose tank class and his option is reflect...

But i go pvp vs donator and what?! My reflect is blocked and his reflect 102%?!
Seriously?! Why i get my option blocked?! If its like that than go on replace useless kelbim reflect option with 10% additional pvp damage or with other USEFUL bonus...
I dont need bonus WHICH can easily be blocked by donator...
I mean that its not even his choice lol, he pay for best attack/deffence items and meanwhile take such reflect&reflect protection...

While my kelbim is actually not top weapon...
Lets say...
1)Class specific reflect skills (active/passive) like has tanks or some other classes...
2)Baff specific reflect (Iss baffs melody/sonata)
3)Unique weapon specific reflect (Kelbim for example)

ENOUGH! DONT NEED ANY OTHER REFLECT FROM: SHIRTS, TALISMANS, JEWELS, ACCESSORY, AUGMENTS AND ETC... SIMPLE DELETE!

ALSO DONT NEED ANY SHIRTS, TALISMANS, JEWELS, ACCESSORIES, AUGMENTS REFLECT REDUCE ...

= balanced...

**** which is now = P2W in worse way...

Look its simple: specific class which posses reflect...
Or specific weapon with reflect like kelbim...

I choose kelbim and one of its option is reflect...
Or i choose tank class and his option is reflect...

But i go pvp vs donator and what?! My reflect is blocked and his reflect 102%?!
Seriously?! Why i get my option blocked?! If its like that than go on replace useless kelbim reflect option with 10% additional pvp damage or with other USEFUL bonus...
I dont need bonus WHICH can easily be blocked by donator...
I mean that its not even his choice lol, he pay for best attack/deffence items and meanwhile take such reflect&reflect protection...

While my kelbim is actually not top weapon...

You answered yourself...
Lets say...
1)Class specific reflect skills (active/passive) like has tanks or some other classes...
2)Baff specific reflect (Iss baffs melody/sonata)
3)Unique weapon specific reflect (Kelbim for example)

ENOUGH! DONT NEED ANY OTHER REFLECT FROM: SHIRTS, TALISMANS, JEWELS, ACCESSORY, AUGMENTS AND ETC... SIMPLE DELETE!

ALSO DONT NEED ANY SHIRTS, TALISMANS, JEWELS, ACCESSORIES, AUGMENTS REFLECT REDUCE ...

= balanced...

**** which is now = P2W in worse way...

Look its simple: specific class which posses reflect...
Or specific weapon with reflect like kelbim...

I choose kelbim and one of its option is reflect...
Or i choose tank class and his option is reflect...

But i go pvp vs donator and what?! My reflect is blocked and his reflect 102%?!
Seriously?! Why i get my option blocked?! If its like that than go on replace useless kelbim reflect option with 10% additional pvp damage or with other USEFUL bonus...
I dont need bonus WHICH can easily be blocked by donator...
I mean that its not even his choice lol, he pay for best attack/deffence items and meanwhile take such reflect&reflect protection...

While my kelbim is actually not top weapon...


This crybaby *** hat is playing the wrong game. Open up that wallet you freeloader.
This crybaby *** hat is playing the wrong game. Open up that wallet you freeloader.

You smell like one more credit card warrior lol....
Btw i not play wrong game... Its game which i play is wrong...
You smell like one more credit card warrior lol....
Btw i not play wrong game... Its game which i play is wrong...


I'm sorry you grew up in a communist society where you do not value free markets ideas.

IMO everyone should be spending some amount on the game otherwise shut your god **** mouth and deal with being a permanent beta.

Also anyone playing on and off over 12 years is a hobbyist IMO.
but reflect means nothing nowdays...
i mean when they changed how reflect works on GOD update, it become pretty OP, but since then is been getting many nerfs and reworks on mechanisms, and we also have been getting more and more items which protect you from reflect....
(like cats eye, seed talisman, coc belt, some boss jewels, augments, skills etc...)

btw as far as i know a non tank toon should be able to get about 60% reflect..

so in the examples of clockwork and crystall i guess your opponent had endurence on when you got that damage reflected...

he did not have endurance on.

when hitting this archer that crystal is talking about... lets see how it works... when I hit him and he reflects the same back to me... but when hitting me which im a tank I reflect back less to him...

I had kelbim on 20% PVP damage 15% (which adds 12% reflect)... spike shield 30% subscriber and frint soul.... 10%+ 10% from hvy set. Amathyst 5% pvp damage (which addes like 3% to reflect) 85% reflect... acutual reflect given to this player 25% give or take...

He has dark weapon 15% (which is 12% and 8% from SA's 5% from his ama) hits this archer for 1200 reflected back to myself... 1k which is like 80% reflect from 25% possible
my eyes are bleeding.... T_T
can you tell me why you think pvp damage gives reflect damage??? O_o (or mb i did not understood what you said?)

pvp damage have nothing to do with reflect damage.
so you only had 70% and as i said before there are many ittems to diminish the reflected damage, ie. longing, cats eye lv3 and coc belt(temporary one), thats is enought to reduce your 70% to 25%.

now, this are all the reflect sources that i know:
-augment (20%)(active+ pasive 40%)
-necklace (5%)
-daring sonata (10%)
endurance (50% ok just 5/7-->10/14 seconds)
-eva rune (5%?(not sure about this one))
-augment from underwear/tattoo(3->10%)(ok i think nobody have this one, but is 1 more possible source)
-there is an agathion (cancer) wich gives you 20% more but idk if its implemented on this server

and for tanks only:
-passive skill (10%)
-spike shield (25%->32% 15+ seconds)
-final ultimate defense(100%)

you also have some 3d class skills and items but most of them are not being used right now except for "reflect damage" from hell knight, but is only usefull on olympiads...


btw. don't take my post wrong, i agree with you guys, the game is heavily broken and disbalanced between hardcore payed players and free normal ones.
how do archers in leather have more reflect then my tank... how do archers in +8 leather take "20" and reflect "20" damage from my +12 bloody weapon... but their kelbim can crit me for 4k with 20k pdef... and only take 100 in reflect... broken game...

Good afternoon (using Google Translate)

In fact NCsoft is incompetent even incompetent to balance classes, is incompetent in creating skill, see for example the Feoh Ertheia with that skill to disappear with short reuse, and the skill to absorb Iss damage that has 30 second reuse . Tank never skipped a beat, then the tank had a weapon reflects it, and NCsoft is weakening it, creating several items that allows the DDs ever hit harder without suffering the reflect damage and this is unfair, precisely for that damage the Tank is low, especially when each update NCsoft creates items giving more P.Defesa for DDs, both in skill and in the armor is light, robe and heavy. NCsoft should copy the Blizzard WOW structure in the sense of class balance and creating items. Talking to a friend, we realized that NCsoft has created items that simply give more advantages to DDs the offensive class that defensive class. Just see the Tank UD skill that returns 100% damage received when the active Tank and a DD starts beating, HP DD down like water, proving that the 10 k P.Defesa the UD's not It serves much.

This time of NCsoft review damage versus defense, whether physical or magic, it has absurd al. Another thing that NCsoft should implement the reflected also reflect debuff that HP burning, such as Marks of Summoners, or debuff that burn HP and also be able to reflect Lethal, even if to a lesser extent, have a smaller scale reflects to Lethal should have, as NCsoft has greatly increased the chance of Archer and Othel Rogue predict lethais. About reflect also debuff damage as the Mark of Summoners, I say this because Summoner only is it uses the Summon to mess up and is only in Marks, and the Summoner has been gaining various skills and do not use precisely why hit 5 Mark the enemy is sure win and hit easily.