I come here to claim this Bug and apparently it is clear that many complain as well, as everyone knows Tank Cubic Summon besides recovering 10% of his HP, and slightly increase P.Defesa and M.Defesa, of the one Tank buff 6/2 that primes the immune Tank any debuff or abnormal state of Tank. But several times I noticed that when the Buff this effect, I noticed that he's failing. Example: Feoh Ertheia several times already me down, even though with the Buff that makes me immune, Tyrr has given me Stun, Summoner Mark get easily, and this is happening often want to see when will fix this bug, and has another, Wills Templar Templar Eva's already failed several times to remove debuff, have used to remove 4 mark and not removed. This undermines the Tank, walking already weak and nothing works right.
I come here to claim this Bug and apparently it is clear that many complain as well, as everyone knows Tank Cubic Summon besides recovering 10% of his HP, and slightly increase P.Defesa and M.Defesa, of the one Tank buff 6/2 that primes the immune Tank any debuff or abnormal state of Tank. But several times I noticed that when the Buff this effect, I noticed that he's failing. Example: Feoh Ertheia several times already me down, even though with the Buff that makes me immune, Tyrr has given me Stun, Summoner Mark get easily, and this is happening often want to see when will fix this bug, and has another, Wills Templar Templar Eva's already failed several times to remove debuff, have used to remove 4 mark and not removed. This undermines the Tank, walking already weak and nothing works right.
All skills like this have the same problem.
The Knight Cubic, when it procs, does so in 2 stages.
First step is it clears all debuffs.
Second step is it applies the buff that makes you immune to debuffs.
This means that if a debuff is cast and lands after debuffs have been removed, but before the buff immunity is up, the cubic will do nothing about it.
For classes that can spam certain debuffs very fast, this means they can get 1-2 debuffs in pretty reliably.
All skills like this have the same problem.
The Knight Cubic, when it procs, does so in 2 stages.
First step is it clears all debuffs.
Second step is it applies the buff that makes you immune to debuffs.
This means that if a debuff is cast and lands after debuffs have been removed, but before the buff immunity is up, the cubic will do nothing about it.
For classes that can spam certain debuffs very fast, this means they can get 1-2 debuffs in pretty reliably.
Good evening
Wrong, sorry, but it is wrong your statement. For when I realized this, I started to observe better. Really are two steps, first clean and then get the buff that makes me immune, but I noticed that the debuff are taking even I have being with the effect of buff counting on the screen. There was one day that the buff that makes me immune missing 4/2 to end, and even then the Mark of Summoner managed to circumvent and catch, it has happened that even with the Buff that makes me immune, I carry stun or be knocked down, I'm talking just bug with buff immunity is already in action.
Wrong, sorry, but it is wrong your statement. For when I realized this, I started to observe better. Really are two steps, first clean and then get the buff that makes me immune, but I noticed that the debuff are taking even I have being with the effect of buff counting on the screen. There was one day that the buff that makes me immune missing 4/2 to end, and even then the Mark of Summoner managed to circumvent and catch, it has happened that even with the Buff that makes me immune, I carry stun or be knocked down, I'm talking just bug with buff immunity is already in action.
What you see on your character is not always what the server thinks is the case.
You will always see people complaining about this in oly and the like because it will always wind up killing people when it looks like they succeeded in using certain skills used (UD, rebirth, steel mind, power revival, etc), but still died or were knocked out of them.
You think the skill applied, and therefore no debuffs should be able to land.
The server hadn't registered this quite yet before it registered the debuff skill being applied to you.
From your point of view you were immune to debuffs and were then knocked down/debuffed.
From the servers point of view, you were knocked down/debuffed and then immune to debuffs.
And in every case like this, the server is the "correct" one. If you play long enough, and pay attention enough, you will see this happen a lot. It's just normally not that big of a deal except in Oly where people using illegal programs have abused that for the last several years to give themselves an advantage.
What you see on your character is not always what the server thinks is the case.
You will always see people complaining about this in oly and the like because it will always wind up killing people when it looks like they succeeded in using certain skills used (UD, rebirth, steel mind, power revival, etc), but still died or were knocked out of them.
You think the skill applied, and therefore no debuffs should be able to land.
The server hadn't registered this quite yet before it registered the debuff skill being applied to you.
From your point of view you were immune to debuffs and were then knocked down/debuffed.
From the servers point of view, you were knocked down/debuffed and then immune to debuffs.
And in every case like this, the server is the "correct" one. If you play long enough, and pay attention enough, you will see this happen a lot. It's just normally not that big of a deal except in Oly where people using illegal programs have abused that for the last several years to give themselves an advantage.
Good evening
Seriously I read this, it means that the debuff appears to me, even though with the summon protection buff, but in reality the debuff was released and I picked it up and there came the debuff? Interestingly, if we think for your logic, so I should not have picked up first the active summon his ability to clean debuff and then have him protection, so for this occurs as yourself speak, the server delay is immense, outside logic of you, and out of logic even as it is not just me who noticed it, the hard protective buff 6/2 and 3/2 missing to finish the handle debuff. So this is not the server delay is the same bug.
Aliais I do not understand the skills of Sigel, changing the subject: UD Sigel lasts 15 minutes to reuse, while strong skills of DDs last up to 10 minutes reuse, and I wonder why the UD is considered much higher for have a huge reuse time of this? Since the Olympics is a skill that can prevent DDs, after Sigel has low damage. Another skill I do not understand, King of Sigel of beasts, has 38k of power, lasts 30 seconds, the casting is 8 seconds, time-consuming and skill spends 1,100 mana, I wonder, why this skill spends much mana so, with this skill of paltry damage, not back any advantage to Sigel, with the Sigel has low power, Archer has a similar skill that consumes as much mana, but the Archer P.Atck is high. Equal to Vanguard Sigel True, it is a skill to PVE, UP, increases by 60% damage to the mobs, but it has a catch, spend 30% more mana.
And worse, even with the Vanguard True, which increases Sigel damage the mob, the damage becomes even lower than the Tyrr still yet the Ncsoft in their questionable wisdom also bring the consumption of 30% mana, could be one skill that enables to improve the evolution of the character, a Iss giving them those debuff that takes 40% of P.Defesa / M.Defesa achieves the same effect. Another error of NCsoft, the Sigel has low P.Atck, why shell skill it only takes 10% p.Defesa but an Aero Healer can take 50% P.Defesa / M.Defesa a Tyrr also takes about 30% of P.defesa. NCsoft is weak in planning, like when removed 20% protection against archer, then saw it was wrong to remove, replaced again ... In short, Lineage developers are inferior to Blizzard developers, WOW, do not know how to plan.