Open Adress to DEV's!

General Discussion Started Last reply 2 posts
Hello,
Dear players, dev's and GM's, i would like to notice ( one more time) the incredibly low chance to get anything in-game, trough playing it, mentioning the fact that i am a 100% free loader (non-paying player).
I trully understand the store, promos, pay to win events, i am not here to judge. I understand that behind the servers and the game we all enjoy so much, there are real people that need to be payed, servers to be maintained, game to be developed, costs to be adressed. I do understand the urge for money.
The problem i am willing to adress is the incredibly low drops(and rates) on open field mobs, instanced bosses and basicly everything.
I've read here on forum, since 1 year plus( since i'm back) that you guys are trying to do something, but all i can notice are blank words, never backed-up by anything.
As far as i'm concerned the free-loaders( non-paying users) or the "masses" if u like, "meatshields" as some would say, are the motors that keep this game alive tough playing.
Now, to explaing myself, why do i think that? I will give myself as an example on a 10 day's base farm. how much adena u can make per 10 days? let's see:
NOTE: i play in a group of 3 players, we've created owerselves some boxes to ease and increase the chance of getting anything basicly.



Kartia: we do 2 of them( on dual 100, since if u do on main u get no drops)= averege 30 kk/day
Kama: 1 kama, usually no drops, let's say 1 ear plus 1 part per instance, 5 kk/day
cc/baylor: usually drops from both are: elcyum powders/bay pass/ ear or no drops at all, let's say an averege of 20 kk/day
istina: no drops, 7 gemstones R from quest, 3 istina's in 10 days= 21 gem R, 25 kk/10 day days
octavis: usually dropping 1 rune, ocasionally i see 1 bear or bewr or R95 craft pack(very rare), 10 days average income of let's say 200 kk
Balok: usual drops on balok are: 1 rune, 1 bear, 1 discipline, 1 app stone, average 10 day income let's say 200 kk.
AF: same as kama, but since we'r 1 char there, usually 0 income
Open map, 0 income, mobs are not dropping anything
Tauti: 1 bear or bewr/ ocasionally somethign else and app stone, 10 day income= average of 100 kk
rift farm 100 +: 3 chars in 10 days= 3 chapter 1, 3 rune's= 620 kk.

olympiad/ coc: average 10 day's farm( basicly 2 days of oly more of coc)= around 300 kk

Now, if we do the mats we get a total of 2 bil every 10 days( plus minus 200 kk). BUT, remember, we play 3 persons, so, divide that to 3. Basicly, every 10 days each of us is getting an average "income" of 670kk/10 days, so a total "income" of 2 bil's/ month!
The problem i'm reising here, is that u dont feel any real progress on u'r char with that insanely low "income", and also NOTE: how much time u need daily to do all those!
SO, where is the TIME vs. Achievment balance? Me, a regular player i'm starting to think, i'm a GARBAGE COLLECTOR in this game. instances only drop ear/ powders and parts mainly.
How do u wish, us, the non-paying masses to survive? will the big payers continue to pay as much if we are not around in such "big" numbers?
Thank you very much if u have reached this point. Hope u understand i dont do this out of hate, but out of love for this game.

Your sincere non-paying user, Tortura
Cheers.
Also, imagine u'r a New Comer, u have 1 char out of 7, what are the chances of u to get the 2 powders that the instance drop? Makes it impossible to gear up.