Tyrr Warriors, the true Evil of Lineage2!

General Discussion Started Last reply 7 posts
The time has come to tell the truth...

When it comes down to CLASS BALANCE, it's the Tyrr warrior NoobCakes that have been wreaking havoc to all other classes.

Think about it people!

A long time ago, back When Treasure Hunter was #1 PvP class, it was the Tyrr warrior noobs that QQed the most, spamming the GMs to nuff the dagger class, resulting in nuffed blow skill chances, enough so that people stopped playing the dagger class. When Wizzard class became #1 both in PvE and PvP with Sleeping Cloud Skill, they started crying again like little children... "Just not fair!" they said and cried~and cried~again~So NC nuffed sleep skills in general, enough so that both single target sleep & AOE sleep skills became useless. Then came the Critical damage passive skill nuff of Archers...
They even nuffed Tank aggro skills, just so that they could steal the spot from the tanks! OMG!

My dear people, just think about it!
The damage caused by those Tyrr NoobCakes!

What are we gonna do? It's an age old problem that no one has paid attention to until now...
We've gotta do something people!
i dont know you are troll or you think like this for real ?
by the way tank agro will get buffed this patch, feohs was buffed last patch also gets some buffs this patch :D, archers still hit hard as hell.
yes tyrrs got some buffs last patch i think with crit dmg reduction and some skills dmg and cd but thats all, unless you are full geared tyrr you dont do that much dmg and in pvp you are useless because you cant kill anyone because healer just heal everyone to full hp as 1 archer can solo whole party alone if have support. othells yes got nerfed so only ppl who know how to play them now can get kills and others noobs cry because they dont do dmg
Now they just need to nerf healers and get rid of all heal/cp pots and Tyr will stand a chance. :)
Truth has been said
The time has come to tell the truth...

When it comes down to CLASS BALANCE, it's the Tyrr warrior NoobCakes that have been wreaking havoc to all other classes.

Think about it people!

A long time ago, back When Treasure Hunter was #1 PvP class, it was the Tyrr warrior noobs that QQed the most, spamming the GMs to nuff the dagger class, resulting in nuffed blow skill chances, enough so that people stopped playing the dagger class. When Wizzard class became #1 both in PvE and PvP with Sleeping Cloud Skill, they started crying again like little children... "Just not fair!" they said and cried~and cried~again~So NC nuffed sleep skills in general, enough so that both single target sleep & AOE sleep skills became useless. Then came the Critical damage passive skill nuff of Archers...
They even nuffed Tank aggro skills, just so that they could steal the spot from the tanks! OMG!

My dear people, just think about it!
The damage caused by those Tyrr NoobCakes!

What are we gonna do? It's an age old problem that no one has paid attention to until now...
We've gotta do something people!


Good Night (Using Google Translate)

I agree with you, when the game became GOD, the Sigel Knight Spike Shield that has 1 minute reuse, gave 40% damage reflection. And then after a few updates, it started to reflect only 25%, and then I tried to find out, I saw a European forum, where the players said that this was due to the complaints of the Tyrr players, saying that to reflect 40% was a lot, And so NCsoft went and accepted what they asked for.

But I highly doubt that NCsoft will one day really balance the class, my class is Sigel Eva's Templar, I will not change, but I realize that NCsoft tends to like certain races and class. Example: Sigel Eva's Templar gained a skill called Sentinel Aura, she of 25% of M.Defesa / P.Defesa, there I fighting a Sigel Hell Knight, his skill equivalent takes 35% of P.Defesa, among other attributes , And I ask myself, as a defensive tank, can defend itself against the offensive tank, it removes much more defense than its bonus defense boosting skill?

NCsoft is gradually creating the class of 3 skills, see for example the Iss, a tanke today, to defeat an Iss this complicated, gave a skill to the 20k issue of Damage Absorption, which has a short reuse, ai The Iss is using the short reuse skill that protects for 10 seconds against debuff and triggers this to absorb 20k of damage, then turns to stone, and only gets it, and NCsoft has increased the chance of the Iss skill to cancel, that is , The chance of Iss canceling has improved, and there you get that Iss that debuff that burns HP, and there it stays, skill that protects against debuff + skill to absorb 20k of damage + hit, hit, hit and turn stone , That's all.

I once fought an Ertheia Warrior class, I activated the Guardian Frenzy that gave me 120% of P.Defesa / M.Defesa and at the same time I activated the UD, without being the UD that reflects 100% of the damage, I was left with More or less 27K of P.Defesa, this Ertheia simply activated her skill, and used those skills that ignore 80% of her defense, another ignores 30% of her defense and another think she ignores 50% of her defense, and My HP has gone down, I lost, because the skills of Ertheia are simply too strong, and the most interesting, there is no way you can try to create a strategy, because the Sigel's UD, any class can avoid, running, giving time, already That the Sigel of low damages.

A proof that Ncsoft is lost, can not balance the class, it was when she left the archers very strong, in that update, she left the archers strong and removed from the tank the 20% resistance ability to the arrows. And then, she saw that she made a mistake, brought this skill into Sigel's passive skill, it only shows how NCsoft does not know how to balance class. Another class that needs to be reviewed, the Sigel Feoh or Wizard, I do not know which name it uses, this class only gets into hide, jumps over, knocks and knocks, hide, jumps up, knocks and knocks, even when Sigmon summon That buff of 6 seconds that leaves us immune, the skill drops even so, the only difference is that we do not have the debuff that prevents lifting. In my opinion NCsoft needs to redo this, increase the resistance of this Ertheia class, or make Hide's reuse more time-consuming, or Hide has a shorter time, or cause the skill to drop from this class, Failure, that is, has a chance to fail.

And I agree with the topic auto that by tinkering with Tanke's aggression, Tanke was a useless class in every way, as NCsoft ended up making Tyrr sturdier, with more defense, more HP and everything, and like Tyrr Always gave high damage, today people prefer to put 2 Tyrr in a party than to put a Tanke, see that Tanke today is hard to find party, mainly tank 99 lvl down. Because the 99 quest down, the people manage to make Kartia group only with 3 players or 2 players. Just like that quest to get Buff Exalted, that quest was set up to do party, but, people can kill those mobs very fast alone, so class like Tanke, is in the corner.

I miss the way the game mechanics used to be. NCsoft when it creates something, it seems that it does not test the new skills. Because until today I do not understand what data it uses to set time for reuse of skill, to define which skill is considered strong. For example, Tanke has two skills that have 15-minute reuse, which are the UDs, and a useless skill that has 30-minute reuse that is ignore death, this ignore death is useless and honestly, does not serve to tie, I do not know what logic NCsoft used to put 30 minutes of reuse in this skill. While the other class, most skills have 10-minute reuse, the UD, which only increases physical and magical defense of the tank, has 15-minute reuse. Like the skill of the king of beasts, this skill consumes 1,100 mana, this skill is so ridiculous that I do not understand the logic of mana's cons to be high, the power of this skill is almost equal to the skill justice of the judgment, the damage is the Even the difference is that the king of beasts has a cute effect and damages everyone in the front as if the damage from the tank was high to justify the consumption of mana.

Another thing I think, Wynn Summoner won in the lvl 101 more powerful summons, which give more damage, and are more resilient, is one of the class that does not run out of mana, I think this is absurd, before GOD, the fighter in the Olympics For example, he needed to fight and know how to administer mana, and Wynn uses that, he does not have excessive mana spending, he just has to wait and wait for another warrior to run out of mana, only some class, he has a certain ability to defeat, Slow, even, just manage.

And NCsoft is creating so many items, that the game is losing its grace, today the people are worth of items. For example, Broch, I find interesting stones that give bonuses, but this is getting ridiculous, certain things should not work in the Olympics and only in pvp and siege and so on. For example, the Olympics is to show our skills. But today, the people kill more with the stones that are in the broch than in their skills, there is a buff pebble that gives a 15k damage absorption, another releases a lightning bolt from the extremely high magical damage.

But, Grand Crusade is coming, the Feoh will be improved and we will see on the server more Feoh than another class, and then NCsoft saw that it exaggerated or that one class is falling behind, improves this class and worsens another. NCsoft needs to create a skill when it needs to test this skill a lot. For when creating a skill to improve the class for pvp, siege, this skill can be extraordinarily exaggerated for Olympics for example, is what I think happened, she created the skill that absorbs 20K of damage from the Iss, put a low reuse , For Iss to be able to survive and withstand better in Siege, pvp and etc, but this made Iss very appealing in the Olympics, making the user enjoy it, and only in a game tactic, which is to use skill that absorbs damage + Skill that leaves you immune to debuff, hitting, hitting and rock, and there you do it all over again.
When you guys talk about tyrr's being great pve class please don't forget that there are other tyrr classes besides titan. Not all other tyrrs do any damage close to what a titan can do in pve and forget about pvp dmg.
Just as I suspected, you tyrr warrior NoobZors are Not denying my Accusation!
So, it must be true then! I WAS RIGHT AND I WAS RIGHT!

I just thought I'd write something humorous for a change but it looks like I've hit the Jack-Pot!