In patch notes it says: "Grand mana of Spirit: Freeze for a certain chance when Elemental Spike (Water) is cast." - it is supposed to be like aqua crash was on double casting? Because it never seems to land.Not once.
And what it (for the same Grand Mana of spirit) "Reduces Magic Attack has been increased and received damage and Magic Cooldown. " - that sentence makes no sense. While Archmage has increased m att and crit damage, we get a jumble or words :D
Speaking of Muse - what do you guys are using? Water stance or holy? I am currently running on water, but turns out that 5% CD reduction is barely noticable (-4 sec for burst casting from ~1:10 ). Water has that sweet frozen effect for 7 sec while holy has only 3 sec stun, BUT holy has elemental crash that also stuns and doesnt rely on Destruction to land, making it much faster.