Tank each upgrade getting weak.

General Discussion Started Last reply 15 posts
Good Night (Using Google Translator)

New update, I went to test with a dagger friend of mine in the Colisseum to see how the Dagger got, since it received improvements and the Tank and we go there:

1 - I do not understand why the Stun system of the tank is the worst of all, I have already fought in the Olympics against Tank of the clan top of the server which game, and even with jewelry and everything, it is difficult for me to take stun of them, and look That I am not well equipped, this only proves how Stun the Tank sucks. And the worst, when it hits, if we keep beating, the Stun's chance comes out is huge, I do not understand why they did it, it looks like the Sleep of the Magicians, but that Dagger's ability to jump and stun, rarely goes out, Stun of the archer takes it easy, the skill to take down of other class, catch easily, and when you take the debuff, we only leave when the debuff is over, but the stun of the tank is the easiest to get out when it picks and is the More dif...

2 - The tank was never to give high damage, always gave low damage, the Tank always defeated in the reflects, however the NCsoft created many item that diminishes the taken reflects, so this destroyed one of the advantages of Tank, and it seems that NCsoft only Creates item for DD, for offensive characters.

Summarizing everything, this update really brought a huge improvement for the Daggers, and I noticed that, and Tank the only change was to improve the chance of the aggression, according to the patch note, this is to see if the people continue to accept the tank in the party of the Quest group, excuse NCsoft, but will continue the same thing, NCsoft should admit that she is bad at balancing the class, admit that she does not have this same ability.

NCsof came back with the issue of the offensive and defensive tank, but I noticed that the offensives become more defensive than the defensive tank itself. For to this day I say, the problem that the route of damage is too high in view of the route of defense. I use as an example Sentinel's Aura of Eva's Templar, he is 120% of P. Defense and M. Defense, but when we fight against a Tyrr that uses his Frenzy, nor does it seem that the defense has increased, because the damages that are Leads is always loud. It seems that 120% is just numbers, and another thing, shield defense, it seems that only defends normal attacks, because skill attacks, I do not see defending not. Example are the Archer and Dagger that easily hit all skills in the Tank.

If I were NCsoft, I would end all of Tank's class, and I would leave only Tyrr, as it is clear that Tyrr has acquired over Tank upgrades, HP high, high defense, and damage is much more High, and has Tyrr class or all Tyrr class that has gained passive skill of 50% shield defense, as well as Iss, see the amount of possibilities NCsoft offers for other classes, Tank only has the ability to fight with Sword / blunt and shield and nothing else, without it, tank is rubbish, meanwhile, NCsoft's strength for Iss, Tyrr have ability to fight with many skills, many will argue that 50% is much smaller than Tank's, but Is already something, even more on Tyrr, that the damages are high, are highly offensive characters, using sword and shield do damage...

So NCsoft, you better delete the Tank class, because honestly, even if you like it, the class has not served anything, ignored in many parties, especially in lvl 99, where Tyrr comes with each update assuming as a class that handles damage and Boss, this is the truth, the Koreans do not know how to create balanced game, Lineage got lost a lot of time.
Well first of all let me say that i do agree with you that tanks do have some problems with them. They could use some work on them which is coming in the up coming patches

You are slightly incorrect in saying that tanks do low damage ( i can only account for pve since i rarely pvp) evenly stacked tanks can do quite a considerate amount of damage and even out damage a lot of "DD" classes these days with the new AP tree's.

Tank's still play a viable role in lineage at the moment, infact the new patches are making instances slightly harder so you need a tank. AoS is no playground for normal Tyrr...super stacked Tyrr is another aspect completely..

If you're still having issues in believing tanks are useless as are you are saying then go and have a look under the sigel knight section..Draecke and rhodah will make you think twice ;)

And FYI...my tank can crit valakas for 800k+ which out damages a lot of my ally..Tanks are the new DD's!
Well first of all let me say that i do agree with you that tanks do have some problems with them. They could use some work on them which is coming in the up coming patches

You are slightly incorrect in saying that tanks do low damage ( i can only account for pve since i rarely pvp) evenly stacked tanks can do quite a considerate amount of damage and even out damage a lot of "DD" classes these days with the new AP tree's.

Tank's still play a viable role in lineage at the moment, infact the new patches are making instances slightly harder so you need a tank. AoS is no playground for normal Tyrr...super stacked Tyrr is another aspect completely..

If you're still having issues in believing tanks are useless as are you are saying then go and have a look under the sigel knight section..Draecke and rhodah will make you think twice ;)

And FYI...my tank can crit valakas for 800k+ which out damages a lot of my ally..Tanks are the new DD's!

Good evening

I totally disagree with you. I am tank since I play Lineage and yes, they are weak, are creating quest to demand tank? High lvl quest, low lvl tank, suffers from getting party, because they are preferring to put two Tyrr, or a Tyrr than Tank, I believe that you have Boss jewelry, and be well equipped, and when I analyze a tank and The DDs, I analyze on the same level of equipment, this is how we find out if a class is good or not.

I will cite more details:

1 - King of Beasts - Is a skill that has no functionality at all, it is a skill that consumes more than 1,100 Mana, and its power is so weak that its damage is exactly the same as a 30K power skill, This only shows how NCsoft creates skills without any utility, it is a skill given with shield, which further delimits the damage of it. So to this day I do not understand the reason for this skill consuming a lot of mana like that, because for me, what Lineage game, the strongest skills, those skills that make a difference, is that they always had porenmas to be used, or a side effect for that . This skill is of no use, in my opinion, should be eliminated and replaced by another skill.
2 - Final Ultimate Defense / Protection Faith - Have you ever wondered why the Final Ultimate Defense skill has a damage limit of 100? Even giving her over 10 K of Power Defense and M. Defense? And still it states that it returns 100% of the damages received? This only shows that if the skill did not have this damage limit of 100, and it did not have this part to return 100% of the damage, and only it gave 10K of P.Defesa and M.Defesa, only that, the Tank would lose Any fight, because even giving 10 K, in lvl 105 of 16 K, the damage of the DDs are so high, that even giving so much protection, the Tank take several high damages, because Dagger has Ralf Kill that takes easy, Archer too, Tyrr Has a skill that ignores 30% of physical defense and does not need to debuff for that, that Ertheia puncher has skill that ignores 50% of the defense, and what prevents the DDs from breaking up when we use this skills is only the limit of 100 damage Given and reflected by 100%, the proof of this is that when we activate Protection Faith, DDs simply defeat the tank, even this 13k skill of P.Defesa 10k M. Defense, of course at lvl 105, and The funniest these two skills have reuse of 15 minutes, and they are two defensive skills, they do not make the tank do more damage, and the DDs can run away until they disappear, unlike DD skills that activate just to improve their damage, I do not understand to this day why you 15 minutes of reuse, and the DDs their strongest skills have reuse of 10 minutes.
3 - Ignore Death - A skill that gives 10 seconds of a buff that prevents us from dying, even when our HP reaches 1, and I keep wondering, how many tank uses these skills? I assure that the use of this skill is too low, and worse, NCsoft thinks this skill is very powerful, proving that the reuse of this skill is 30 minutes, that is absurd, which other class possesses skill that lasts 30 Minutes, and worse, when we are going to fight Olympics, we can not use it, because it will not reset precisely because the Olympics only resets skills of a maximum of 15 minutes.
4 - Noble Sacrifice - Another skill that has no use for anything, we throw a buff for someone from our party who transfers 90% of the damage received to us, I assure you that it is rare Tank to use this, see that NCsoft creates skills without Sense, which has no use whatsoever.
5 - Guardian Frenzy - A skill that gives me 120% of P.Defesa and M.Defesa, it seems like a lot, but it is not, I already fought with Tyrr with this skills activated, and Tyrr using his Berserk, and Tyrr simply had A huge advantage, it seemed that the 120% given does not help at all, and the worst part, from 6 points of protection to the elements, ie if I have 20 Wind points, I will get 26, and we know that 6 points is nothing , Because NCsoft increases damage, the power of the DDs skills, but forget to improve Tank defense skills too, it's all archaic, old. This skill should evolve, as it is a defense-oriented skill.

And again, Tank's stun skills fail more than the stun skills of dagger, archer, tyrr, and I find it wrong when the stun really catches up, and the effect of the skill is broken because I hit the guy, that's not it. Sleep of the magicians, it is no longer enough for the reuse of these skills to be so loud, to fail so much, and at the same time to cease the effect that I have beaten the enemy. It proves that NCsoft is lost, it seems that she does not plan, when she left the archers totally strong, she had removed from the skills of the tank Iron Aura the 20% resistance to bow, but she saw that she made a mistake, because the tank was Dying easy to archer, even in siege, unable to hold, and then in the update, brought this ability again, inserted in a passive skill, this only shows how NCsoft does not plan anything, does not test anything, it does not test the chars, The skills, so when I see reuse of certain skills, I do not understand the reason for such reuse.

When she creates absurd skills for Ertheia puncher who ignores 50% of P.Defesa, being skills with power of 70k, 90k I think this is absurd. When she puts to Iss a skill that absorbs 20K of damage, and this skill has only 30 seconds of reuse, it's also absurd. Of course they wanted to potentiate the class, but there was a huge exaggeration in reuse. And then I notice that Tank is the class that has the most skills with the highest reusos. And then when I realize that Tank has always killed in Reflects, and NCsoft creates several items that destroy this, making the only Tank weapon that is the Reflect no longer worth, and worse, has increased the percentage of Reflected Skill Shield Spike that in the end, just the guy buy Ncoins and goes out buying items that diminishes the reflected back and ready, the guy can easily ignore the Shield Spike skill.
The whole game is getting **** after every update.
1. A tank need update each patch? - yes it does last were aura 101 and this is lure skills improve, need more upgrade? Let see in next patch upgrade.
2. You consider tank is a damage dealer? Go play Tyr, it will make you happy. I play tank is support my party just like healer class.
3. About thoses skills you told are unless. I using its oftenly. Satisfive is the best skill to protect party member in pvp, UD and Faith should use at same time, the ,Recuse neither.
4. The most important of tank is skill cooldown try to improve yours gear. I can make UD and Faith 8mins cd and Satisfice 22s.
5. Want chance of stunt? Try to find out how to go full stunt gears and jews plus aguments.
And remember how many second the single stunt skill cd? Its 6 second. What if that skill have 2-30% success rate with no full stunt build. Nobody can run with my full stunt build.
My 2 cent
Good evening

I totally disagree with you. I am tank since I play Lineage and yes, they are weak, are creating quest to demand tank? High lvl quest, low lvl tank, suffers from getting party, because they are preferring to put two Tyrr, or a Tyrr than Tank, I believe that you have Boss jewelry, and be well equipped, and when I analyze a tank and The DDs, I analyze on the same level of equipment, this is how we find out if a class is good or not.

I will cite more details:

1 - King of Beasts - Is a skill that has no functionality at all, it is a skill that consumes more than 1,100 Mana, and its power is so weak that its damage is exactly the same as a 30K power skill, This only shows how NCsoft creates skills without any utility, it is a skill given with shield, which further delimits the damage of it. So to this day I do not understand the reason for this skill consuming a lot of mana like that, because for me, what Lineage game, the strongest skills, those skills that make a difference, is that they always had porenmas to be used, or a side effect for that . This skill is of no use, in my opinion, should be eliminated and replaced by another skill.
2 - Final Ultimate Defense / Protection Faith - Have you ever wondered why the Final Ultimate Defense skill has a damage limit of 100? Even giving her over 10 K of Power Defense and M. Defense? And still it states that it returns 100% of the damages received? This only shows that if the skill did not have this damage limit of 100, and it did not have this part to return 100% of the damage, and only it gave 10K of P.Defesa and M.Defesa, only that, the Tank would lose Any fight, because even giving 10 K, in lvl 105 of 16 K, the damage of the DDs are so high, that even giving so much protection, the Tank take several high damages, because Dagger has Ralf Kill that takes easy, Archer too, Tyrr Has a skill that ignores 30% of physical defense and does not need to debuff for that, that Ertheia puncher has skill that ignores 50% of the defense, and what prevents the DDs from breaking up when we use this skills is only the limit of 100 damage Given and reflected by 100%, the proof of this is that when we activate Protection Faith, DDs simply defeat the tank, even this 13k skill of P.Defesa 10k M. Defense, of course at lvl 105, and The funniest these two skills have reuse of 15 minutes, and they are two defensive skills, they do not make the tank do more damage, and the DDs can run away until they disappear, unlike DD skills that activate just to improve their damage, I do not understand to this day why you 15 minutes of reuse, and the DDs their strongest skills have reuse of 10 minutes.
3 - Ignore Death - A skill that gives 10 seconds of a buff that prevents us from dying, even when our HP reaches 1, and I keep wondering, how many tank uses these skills? I assure that the use of this skill is too low, and worse, NCsoft thinks this skill is very powerful, proving that the reuse of this skill is 30 minutes, that is absurd, which other class possesses skill that lasts 30 Minutes, and worse, when we are going to fight Olympics, we can not use it, because it will not reset precisely because the Olympics only resets skills of a maximum of 15 minutes.
4 - Noble Sacrifice - Another skill that has no use for anything, we throw a buff for someone from our party who transfers 90% of the damage received to us, I assure you that it is rare Tank to use this, see that NCsoft creates skills without Sense, which has no use whatsoever.
5 - Guardian Frenzy - A skill that gives me 120% of P.Defesa and M.Defesa, it seems like a lot, but it is not, I already fought with Tyrr with this skills activated, and Tyrr using his Berserk, and Tyrr simply had A huge advantage, it seemed that the 120% given does not help at all, and the worst part, from 6 points of protection to the elements, ie if I have 20 Wind points, I will get 26, and we know that 6 points is nothing , Because NCsoft increases damage, the power of the DDs skills, but forget to improve Tank defense skills too, it's all archaic, old. This skill should evolve, as it is a defense-oriented skill.

And again, Tank's stun skills fail more than the stun skills of dagger, archer, tyrr, and I find it wrong when the stun really catches up, and the effect of the skill is broken because I hit the guy, that's not it. Sleep of the magicians, it is no longer enough for the reuse of these skills to be so loud, to fail so much, and at the same time to cease the effect that I have beaten the enemy. It proves that NCsoft is lost, it seems that she does not plan, when she left the archers totally strong, she had removed from the skills of the tank Iron Aura the 20% resistance to bow, but she saw that she made a mistake, because the tank was Dying easy to archer, even in siege, unable to hold, and then in the update, brought this ability again, inserted in a passive skill, this only shows how NCsoft does not plan anything, does not test anything, it does not test the chars, The skills, so when I see reuse of certain skills, I do not understand the reason for such reuse.

When she creates absurd skills for Ertheia puncher who ignores 50% of P.Defesa, being skills with power of 70k, 90k I think this is absurd. When she puts to Iss a skill that absorbs 20K of damage, and this skill has only 30 seconds of reuse, it's also absurd. Of course they wanted to potentiate the class, but there was a huge exaggeration in reuse. And then I notice that Tank is the class that has the most skills with the highest reusos. And then when I realize that Tank has always killed in Reflects, and NCsoft creates several items that destroy this, making the only Tank weapon that is the Reflect no longer worth, and worse, has increased the percentage of Reflected Skill Shield Spike that in the end, just the guy buy Ncoins and goes out buying items that diminishes the reflected back and ready, the guy can easily ignore the Shield Spike skill.

I've been playing tanks on lineage since C1, It's all about using your skills in the most effective ways possible.. sure they aren't in a great spot atm but 101 aura's are a massive game changer for us..and ST are probably one of the strongest pvpers out there 1v1 wise. ET/PK are really helpful in group pvp's...you can't be so narrow minded and be about 1v1's...if you want to be a strong 1v1 go play an archer or a dagger. Tanks are support classes they excel in party's not soloing. unless you can get decently stacked enough to solo and be a lone wolf.
I've played tank for about 13 years - agree, there's no lipstick on these pigs, they suck.

The only thing you missed was their lack of run speed, which is much better than it used to be.
I've played tank for about 13 years - agree, there's no lipstick on these pigs, they suck.

The only thing you missed was their lack of run speed, which is much better than it used to be.
If you want to improve spd, wear nobless tiara and one slot hair and try to agument +5 and +10 speed. it's the only way. But nowaday new rare accessory stone give the same aguments for jewelry, you should try it.
Well from what i just read on them PTS patch notes i ain't liking it..They may aswell just have 1 tank class instead of 4..there's gonna be no real difference but can't really say anything till numbers start too come into things i guess...
Korean PTS Tank changes are up - for some this will be good changes and for others it will utterly destroy it.. Korean Dev team needs to either stop using drugs or start using more..

http://lineage2.plaync.com/board/tsnotice/view?articleId=628678

I just read the update :
1. new cubic add (old cubic remove) with more effect inclued RES skill (lmao)
2. run speed increase.
3. new skills add (example AOE Pull around enemy...lmao)

btw what I can imagine now from the translated is new tank will be undying and can't be touch LOL.
tanks w/o aggro lol...

it's kinda fun how ncsoft solve problems... ppl were complaining about tanks aggro, so they just removed the whole skill xDD

true vanguard increasing attack in function of shield def... so now defensive tanks gonna hit harder than offensive ones? O.o

well i don't really understand quite well with the translation, but at least for me, this sound good:

-movement speed buffs (tanks really need that)
-shield impact target off i guess it gonna be similar to old shield bash skill (and target off is one of the most annoying effects on this game)
-shield charge is now a rush, i think they also need that

aside from that there are many weird, and useless things..

they added many reflect effects to skills.. i dont know why, since reflct is pretty obsolete right now XD
Koreans have a weird way of playing with tanks.. they had to nerf tank ud's as ppl were chaining UD's in PVP by dragging 2+ tanks out of party along no joke..

pretty sure they have no idea how a Tank can be a PVE monster with right gear & set up so meh..
Tank is already unbelievably frustrating, and they do this nonsense. Just let us trade in our tanks for archers or whatever.

Current state:
XXX hit you for 14,000.
You hit XXX for 140.
You hit XXX for 1,500.
XXX hit you for 25,000.
XXX hit you for 1,000.
XXX hit you for 25,000.
XXX has won.

NCrap conference room:
Dev1: how dare that tank reflect reflect 140 damage, this is an outrage!
Dev2: We could always take the skills that makes each tank unique, and...take them away!
Supervisor: BRILLIANT, BYE BYE LIGHTNING STRIKE THAT LANDS NEVER!
Sales1: Sell an item that prevents reflect!
Supervisor: Also, BRILLIANT!
DevNewbie: Couldn't we just make toon's lose short buffs from characters that leave party or something?
SUpervisor: You're fired.
Lightning strike land a lot. is a very nice skill. XD that korean want to delete =(

Well is only test server wait and see