Current low damage

General Discussion Started Last reply 14 posts
I think the current damage problem would solve by quickly implementing the updating of the divisification of the iss enchter,
There is no single room in chronos that is not set to minimum in lvl 99, and the intancias that previously lasted 30 min like k99, now they last 45m on average, it is clear that the damage has decreased, only now they accept feohs in the patys (And othel FS).

Will you wait for the new Siegel update to be implemented together? Or we will see as on another servers iss diversification immediately after the GranD Crusade?:confused:
I think the current damage problem would solve by quickly implementing the updating of the divisification of the iss enchter,
There is no single room in chronos that is not set to minimum in lvl 99, and the intancias that previously lasted 30 min like k99, now they last 45m on average, it is clear that the damage has decreased, only now they accept feohs in the patys (And othel FS).

Will you wait for the new Siegel update to be implemented together? Or we will see as on another servers iss diversification immediately after the GranD Crusade?:confused:
This is not true, as I duo kama for about the same time before the update (about 15 min). Same goes for AF. The only a bit harder instance is the tavern, but it's okay.
This is not true, as I duo kama for about the same time before the update (about 15 min). Same goes for AF. The only a bit harder instance is the tavern, but it's okay.

Not true? u play in Crhonos? enter and see party room, ty 101 for baylor
I agree with Mixa, i hear a lot of people complaining that they cant do instances in the same timeframe after the update but if anything im killing faster than before. I still do Kama x 2 solo in under 30 mins.
I think the current damage problem would solve by quickly implementing the updating of the divisification of the iss enchter,
There is no single room in chronos that is not set to minimum in lvl 99, and the intancias that previously lasted 30 min like k99, now they last 45m on average, it is clear that the damage has decreased, only now they accept feohs in the patys (And othel FS).

Will you wait for the new Siegel update to be implemented together? Or we will see as on another servers iss diversification immediately after the GranD Crusade?:confused:

Attribute attack & resistance changes impact average and subpar geared more drastically than well geared. This is the usual progression though for the most part.

As for things being different, only difference I have noticed is some tavern bosses, other than that most difference have been relatively easily mitigated.

As for your slow groups, that's just gear/group setups moreso than actual game changes.
As stated above attack and defense attributes are now much more focused on than before, this was even mentioned in the patch notes. Try to maximize this with elementing your weapon and adding attribute damage with the ability system.
Attribute attack & resistance changes impact average and subpar geared more drastically than well geared. This is the usual progression though for the most part.

As for things being different, only difference I have noticed is some tavern bosses, other than that most difference have been relatively easily mitigated.

As for your slow groups, that's just gear/group setups moreso than actual game changes.

I'm not sure its just the average and subpar that were affected. As a Above average to well geared player I can say that I have noticed a difference in AF and especially Tavern. AF instance runs like normal up until Burnstein where its like trying to take down a brick wall with hand hammer, it takes a while but still effective. My damage in AF has gone down about 20% total, mostly due to the elemental attack/defense that you have mentioned. In tavern most of the instance once again was the same up until the bosses time, last time I did it it took 2 full BR rounds to down the thing, and this was with a party of red weapons and gold/blue armors.

I'm not complaining, I kinda like the difficulty boosts however NCSoft has limited the amount of people that will be able to actually do these instances. In my eyes its another rift coming between the F2P and the P2W people.
It is not pay to win problem...

Even no-donator can make his attack attribute over 450... also the intension of the update (we can discussed if that worked so far ;) ) was to allow ppl go for 107+.. you have to make instances more challenging considering the level up Skill upgrades + AP...

ppl have 35 chars each month new one with +4 r99 weapon 1 SA. Yes this game does not support low geared swarming..

ppl don't develop their gameplay.. Having iss who does angel touch on main dd in Kama is a rare occasion same with healer who knows what is purge for... and this has nothing to do with update or element attributes...

Just the times "i have no clue what my char is capable of" is over.. The instances are doable without ruby 5 and dragon weapon.. This could be surprise for some ppl...
Banana you make 0 sense, and of course adena grows on trees.

Like money, right?

If a person with baseline gear can't enjoy the game, then he should quit and let you guys enjoy this dying game.

Wonder how fun PvP will be with increasingly less people to PvP.

What does Purging and Angels Touch have to do with how overturned MOBs are in the 99+ areas.
Its Korean game, so if u dont have money to buy gear there is one single recipe - go grind.
Yes, it will take alot time to collect money, but it allways worked this way.
Money wont fall from the sky, u need to work for it, or pay real $$$ - its up to u which one u choose.
Its Korean game, so if u dont have money to buy gear there is one single recipe - go grind.
Yes, it will take alot time to collect money, but it allways worked this way.
Money wont fall from the sky, u need to work for it, or pay real $$$ - its up to u which one u choose.

Grinding is not an option in the current in game economy, but you wouldn't know that as someone who most likely didn't do that to gear up.

Unless you mean grind your RL job...
as stated, element resists went up. geared and higher lvl people don't feel the difference as they already had more then required element of attack.

for those who don't have p.atak + str head accessory, I'd recommend trying exalted tiara, you can augment it also.

I've found it lowers my nm kama duo from 44 minutes to 39 (5 runs cha+p.atak, 5 runs exalted tiara) with no other change

before patch it was 27 minutes though... so it still hurts... (lvl 100 titan)
Its Korean game, so if u dont have money to buy gear there is one single recipe - go grind.
Yes, it will take alot time to collect money, but it allways worked this way.
Money wont fall from the sky, u need to work for it, or pay real $$$ - its up to u which one u choose.

i can see u never grinded in this game ..
Grinding is not an option in the current in game economy, but you wouldn't know that as someone who most likely didn't do that to gear up.

Unless you mean grind your RL job...

grind new RBs..