Feoh bugged? (Using Google translator)

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Good evening

This is not the first time this occurs, I have a Sigel Eva's Templar, after the server has updated for this new expansion, this happened, something that has never occurred previously, I will report here:

1 - Every time I get a Feoh in the Olympics, I noticed one thing, his HP to come down at a certain time, that was in the first Olympics after the update, I already noticed that. However, when I spoke in the red global chat, many Feoh users said that this is their skill, I know the Feohs skills and I know it was not skills. However, today it happened again, with two Feohs that I fought in the Olympics, simply Feoh's HP stopped coming down, and the more interesting that looking at the damage, showed that the damage he took was 0 and I was receiving 187 damage, 164 Of damage, as if it were reflecting damage that does not exist.
2 - Interesting that my UD that returns 100% of the damage, I return the 100% of the damage, Tyrr, Dagger, Archer, whatever, I return, after the update Feoh is not afraid to launch his spells, I take 100 damage, as the skill description says and Feoh 0 damages.

Summarizing everything, I can not tell if something has changed or that NCsoft has tampered with something or if this is game bug. But this has been happening, talking to a friend of mine, he said that this happened to him at the Olympics too, his Archer was causing damage, and then Feoh's HP just stopped coming down and he lost just for it.

Today, as I mentioned above, I managed to give silence without stopping in Feoh, even the silence taking, did not count damages, and this Tanker skill, only of the damages when the debuff of the silence catches, but the silence caught in the Feoh, but The damage was 0. I stayed about 3 minutes acquiring silence and using other skills, but the damage was 0, simply 0, 3 minutes on average fighting and 0 damage.

And as I know Feoh's skills that makes them immune to damage, their other skill when it's used, the damage taken consumes mana instead and HP, so I can guarantee, you have to look at it there. Well, the Feoh I fought today, used all his skills, and then when his HP got low, he did not come down and I lost it. But it has already occurred that from the beginning the HP of Feoh to get down, and stays minutes like this, without any damage, and then mysteriously the HP goes down again and in the buff and debuff bar of Feoh, I see nothing, not a buff Used, nothing, to justify why HP did not come down at certain times.

I say again and say, these Feohs that I picked up, used their skills that leave them immune to damage, and when HP stops, they stay minutes without taking damage and in his buffs bar, he does not have any of them activated ... Look at this, this is very strange. Thank you.
Good evening

This is not the first time this occurs, I have a Sigel Eva's Templar, after the server has updated for this new expansion, this happened, something that has never occurred previously, I will report here:

1 - Every time I get a Feoh in the Olympics, I noticed one thing, his HP to come down at a certain time, that was in the first Olympics after the update, I already noticed that. However, when I spoke in the red global chat, many Feoh users said that this is their skill, I know the Feohs skills and I know it was not skills. However, today it happened again, with two Feohs that I fought in the Olympics, simply Feoh's HP stopped coming down, and the more interesting that looking at the damage, showed that the damage he took was 0 and I was receiving 187 damage, 164 Of damage, as if it were reflecting damage that does not exist.
2 - Interesting that my UD that returns 100% of the damage, I return the 100% of the damage, Tyrr, Dagger, Archer, whatever, I return, after the update Feoh is not afraid to launch his spells, I take 100 damage, as the skill description says and Feoh 0 damages.

Summarizing everything, I can not tell if something has changed or that NCsoft has tampered with something or if this is game bug. But this has been happening, talking to a friend of mine, he said that this happened to him at the Olympics too, his Archer was causing damage, and then Feoh's HP just stopped coming down and he lost just for it.

Today, as I mentioned above, I managed to give silence without stopping in Feoh, even the silence taking, did not count damages, and this Tanker skill, only of the damages when the debuff of the silence catches, but the silence caught in the Feoh, but The damage was 0. I stayed about 3 minutes acquiring silence and using other skills, but the damage was 0, simply 0, 3 minutes on average fighting and 0 damage.

And as I know Feoh's skills that makes them immune to damage, their other skill when it's used, the damage taken consumes mana instead and HP, so I can guarantee, you have to look at it there. Well, the Feoh I fought today, used all his skills, and then when his HP got low, he did not come down and I lost it. But it has already occurred that from the beginning the HP of Feoh to get down, and stays minutes like this, without any damage, and then mysteriously the HP goes down again and in the buff and debuff bar of Feoh, I see nothing, not a buff Used, nothing, to justify why HP did not come down at certain times.

I say again and say, these Feohs that I picked up, used their skills that leave them immune to damage, and when HP stops, they stay minutes without taking damage and in his buffs bar, he does not have any of them activated ... Look at this, this is very strange. Thank you.



1. HP dropping on feoh's was a skill (Toggle) that increases M atk by 30% and consumes HP continuously. They just recently removed it so now no feoh's have that skill.


2. Feoh's now have toggle skill (Arcane barrier) at lvl 101 Feoh's get upgrade. Which, reduces all damage received by 95% the remaining damage goes into MP, helps them tank more damage. EX: You give him 1,000 damage, 950 damage is negated and they receive only 50 damage. But, that damage doesn't go into their HP it drops from their MP.


3. As far as reflect, if the feoh has 50% reflect, you get reflected 500 damage (1,000 / 2).
1. HP dropping on feoh's was a skill (Toggle) that increases M atk by 30% and consumes HP continuously. They just recently removed it so now no feoh's have that skill.


2. Feoh's now have toggle skill (Arcane barrier) at lvl 101 Feoh's get upgrade. Which, reduces all damage received by 95% the remaining damage goes into MP, helps them tank more damage. EX: You give him 1,000 damage, 950 damage is negated and they receive only 50 damage. But, that damage doesn't go into their HP it drops from their MP.


3. As far as reflect, if the feoh has 50% reflect, you get reflected 500 damage (1,000 / 2).


Good evening

Sorry, I know these Feoh skills of transferring the damage taken to the MP, I know all of Feoh's abilities about it. That is, every time he activates these skills, I know when he activates, because like every skill that activates, to see there. What I am questioning is that, simply Feoh's HP to come down from nowhere, the damage is 0, I stayed 3 minutes beating on Feoh and the damage is 0, and I did not see any skill activated, and this happened several times with several Feel, my luck that the silence took all the time, I stayed 3 minutes using silence and nothing of the damage is caught, there is no skill in Lineage that lasts more than 1 minute my boy.

Not to mention what I said, it just did not have any skills enabled and it is not the first time this happens, I talked to a friend and with him the same thing happened. NCsoft needs to see it there, because I keep an eye on Feoh's skills, whether they activate or not, and when they activate I know what they are, simply Feoh stops receiving damage from nothing, with no skill enabled, ready ... NCsoft Does not know how to balance any class, that's a fact ... But, next time, when I go with Feoh I'll film and post on Youtube, just so you'll understand.
1. HP dropping on feoh's was a skill (Toggle) that increases M atk by 30% and consumes HP continuously. They just recently removed it so now no feoh's have that skill.


2. Feoh's now have toggle skill (Arcane barrier) at lvl 101 Feoh's get upgrade. Which, reduces all damage received by 95% the remaining damage goes into MP, helps them tank more damage. EX: You give him 1,000 damage, 950 damage is negated and they receive only 50 damage. But, that damage doesn't go into their HP it drops from their MP.


3. As far as reflect, if the feoh has 50% reflect, you get reflected 500 damage (1,000 / 2).


In short, I understood the skills you spoke to and I know all these skills, one thing is to activate the skill and not damage, but as you may have seen, the skill that transfers the damage to the MP, damages is counted, But it removes from the MP, and the other skill as well, simply the damage shown was 0, and it stayed for 3 minutes, and it is not the first time it occurs, and without any activated skill, and even if they activated such skills, Arrives right after 1 minute. It's not the first time, it's been happening a lot of times, I've been fighting Feoh, the HP never goes down, it's more than 2 minutes never going down, and then nothing goes down again, remembering that there is no Feoh skill activated, nor That item that absorbs 15 k of damage for a few seconds, nothing.
1. HP dropping on feoh's was a skill (Toggle) that increases M atk by 30% and consumes HP continuously. They just recently removed it so now no feoh's have that skill.


2. Feoh's now have toggle skill (Arcane barrier) at lvl 101 Feoh's get upgrade. Which, reduces all damage received by 95%.



95% ? i thought maximum barier absorb 90% where u pplz get this 95% ? oO
In short, I understood the skills you spoke to and I know all these skills, one thing is to activate the skill and not damage, but as you may have seen, the skill that transfers the damage to the MP, damages is counted, But it removes from the MP, and the other skill as well, simply the damage shown was 0, and it stayed for 3 minutes, and it is not the first time it occurs, and without any activated skill, and even if they activated such skills, Arrives right after 1 minute. It's not the first time, it's been happening a lot of times, I've been fighting Feoh, the HP never goes down, it's more than 2 minutes never going down, and then nothing goes down again, remembering that there is no Feoh skill activated, nor That item that absorbs 15 k of damage for a few seconds, nothing.

m8 feoh's were paper for years and years. Now they are not paper deal with it )
Still hoping for a hide for feoh :D
Your problem is really simple you already know that nowadays feo's rely alot on their MP to survive so in order for them to lose MP you need to do a lot of damage which will be based on this following factors.

What is your tank's gears? As a tank myself I know that tank's even with end game gears wouldn't hit hard in oly in this chronicle that's the way it goes specially against certain classes with end game gears.

What is the gears of the feos you faced? if given that you don't have good gears lets say tauti 2h,+8 normal set,subpar jewels and the feo you faced has +10 dark set and other end game jewels it's basically a no brainer that you wouldn't have the damage to make them lose their mana because of your class and gears.

One more thing as another piece of advice invest on getting Topaz at least lvl 3,learn to kite like a boss and be smart when to attack/when to kite and when to use your skills. :)

I don't have much feo videos while playing tank vs feos since I really don't have much problem against them except those few players who runs around with a ton of lvl 6 jewels. So I'll just leave an Iss vs Feo video :)

https://www.youtube.com/watch?v=8ZcABOyH8as
https://www.youtube.com/watch?v=8ZcABOyH8as

look this is very stacked iss vs some lol feoh tbh. And Tanks compared to iss class is way much different. Iss is untouchable most of time. While tanks don't have this pleasure. I don't think tank can possibly win feoh in same gear. Its just counter class. Topaz countered by tanza 6 and some heal stick. and +10 shirt )
look this is very stacked iss vs some lol feoh tbh. And Tanks compared to iss class is way much different. Iss is untouchable most of time. While tanks don't have this pleasure. I don't think tank can possibly win feoh in same gear. Its just counter class. Topaz countered by tanza 6 and some heal stick. and +10 shirt )

It is a stacked iss but not a very stacked iss it's just what is normal nowadays lvl 4 abundance is normal nowadays, +10 dark set is normal and also +12 3sa dark weapon as well anyways it's not the point here the point here is that even with a good geared iss it took 3mins for the feo to lose its mana. Also only those people who doesn't know how to play tank says that tanks doesn't have a chance against feos in oly if you know how to setup your toon you can easily perma paralyze/silence the feo which will render him useless the entire match while giving you the opportunity to spam your topaz on CD :)
It is a stacked iss but not a very stacked iss it's just what is normal nowadays lvl 4 abundance is normal nowadays, +10 dark set is normal and also +12 3sa dark weapon as well anyways it's not the point here the point here is that even with a good geared iss it took 3mins for the feo to lose its mana. Also only those people who doesn't know how to play tank says that tanks doesn't have a chance against feos in oly if you know how to setup your toon you can easily perma paralyze/silence the feo which will render him useless the entire match while giving you the opportunity to spam your topaz on CD :)

Key thing when playing as tank against feoh is proper use of your cc skills, just as Jagtiger suggests. You must interrupt any useful skill the feoh is about to cast, be it the renamed dual casting, the highest damage dd skill or a debuff. All the interrupts will make a feoh cry. And no, you cannot stack enough resists from either cert skills, raid boss jewels or whatnot to counter this. Unless the feoh is overgeared and you are undergeared, but that makes you the problem here.
95% ? i thought maximum barier absorb 90% where u pplz get this 95% ? oO

From Embody Mana Armor lv2, readable from 101+ iirc
It is a stacked iss but not a very stacked iss it's just what is normal nowadays lvl 4 abundance is normal nowadays, +10 dark set is normal and also +12 3sa dark weapon as well anyways it's not the point here the point here is that even with a good geared iss it took 3mins for the feo to lose its mana. Also only those people who doesn't know how to play tank says that tanks doesn't have a chance against feos in oly if you know how to setup your toon you can easily perma paralyze/silence the feo which will render him useless the entire match while giving you the opportunity to spam your topaz on CD :)

Girl please, I have not enough eyes to roll up 'n deep, so give me a break.
Girl please, I have not enough eyes to roll up 'n deep, so give me a break.

Son try gouging them :rolleyes: this guy SMH
Embody Mana Armor is 95% - dont remember what level gives that but im 104 and it's 95%

Feoh also have Crystal form which on a crit would give 20 seconds of complete immuity

There is also things like Tanzanite that can negate all your incoming damage, especially if you dont hit super hard in the first place. As a Feoh, I've never noticed a bug where I suddenly take no damage... although that would be super!
Good evening

This is not the first time this occurs, I have a Sigel Eva's Templar, after the server has updated for this new expansion, this happened, something that has never occurred previously, I will report here:

1 - Every time I get a Feoh in the Olympics, I noticed one thing, his HP to come down at a certain time, that was in the first Olympics after the update, I already noticed that. However, when I spoke in the red global chat, many Feoh users said that this is their skill, I know the Feohs skills and I know it was not skills. However, today it happened again, with two Feohs that I fought in the Olympics, simply Feoh's HP stopped coming down, and the more interesting that looking at the damage, showed that the damage he took was 0 and I was receiving 187 damage, 164 Of damage, as if it were reflecting damage that does not exist.
2 - Interesting that my UD that returns 100% of the damage, I return the 100% of the damage, Tyrr, Dagger, Archer, whatever, I return, after the update Feoh is not afraid to launch his spells, I take 100 damage, as the skill description says and Feoh 0 damages.

Summarizing everything, I can not tell if something has changed or that NCsoft has tampered with something or if this is game bug. But this has been happening, talking to a friend of mine, he said that this happened to him at the Olympics too, his Archer was causing damage, and then Feoh's HP just stopped coming down and he lost just for it.

Today, as I mentioned above, I managed to give silence without stopping in Feoh, even the silence taking, did not count damages, and this Tanker skill, only of the damages when the debuff of the silence catches, but the silence caught in the Feoh, but The damage was 0. I stayed about 3 minutes acquiring silence and using other skills, but the damage was 0, simply 0, 3 minutes on average fighting and 0 damage.

And as I know Feoh's skills that makes them immune to damage, their other skill when it's used, the damage taken consumes mana instead and HP, so I can guarantee, you have to look at it there. Well, the Feoh I fought today, used all his skills, and then when his HP got low, he did not come down and I lost it. But it has already occurred that from the beginning the HP of Feoh to get down, and stays minutes like this, without any damage, and then mysteriously the HP goes down again and in the buff and debuff bar of Feoh, I see nothing, not a buff Used, nothing, to justify why HP did not come down at certain times.

I say again and say, these Feohs that I picked up, used their skills that leave them immune to damage, and when HP stops, they stay minutes without taking damage and in his buffs bar, he does not have any of them activated ... Look at this, this is very strange. Thank you.

Out of curiosity are you Ana ziam (why the hell does it ** this out) or something like that? This sounds drastically like the fight I lost vs an Evas Templar who literally just topazed me to death... If so, my CP barely moved because the damage was super light, like you werent using a weapon and I have a pretty decent pdef for a Feoh.

And He is in same clan as an Archer who I beat in a similar fashion...
Out of curiosity are you Ana ziam (why the hell does it ** this out) or something like that? This sounds drastically like the fight I lost vs an Evas Templar who literally just topazed me to death... If so, my CP barely moved because the damage was super light, like you werent using a weapon and I have a pretty decent pdef for a Feoh.

And He is in same clan as an Archer who I beat in a similar fashion...

Well you know when someone coming to oly with some shadow weapon and fighting full pvp feoh expect miracles )). But as op he addressing the thing that after update all feoh run with toggle barier. This basically made all feohs much more defensive against low damage toons.
Topaz ofc is still an issue to low hp of class. Barrier does not absorb topaz damage what in my opinion is BS. :)
It is a stacked iss but not a very stacked iss it's just what is normal nowadays lvl 4 abundance is normal nowadays, +10 dark set is normal and also +12 3sa dark weapon as well anyways it's not the point here the point here is that even with a good geared iss it took 3mins for the feo to lose its mana. Also only those people who doesn't know how to play tank says that tanks doesn't have a chance against feos in oly if you know how to setup your toon you can easily perma paralyze/silence the feo which will render him useless the entire match while giving you the opportunity to spam your topaz on CD :)

You can do all those paralyse stuff and chain pulls skill interupts vs handless and not geared feoh. If feoh have any clue what jewels to use vs para or pull or how to use skills avoiding even scripted interupts it is no problem to feoh kill any tank. Feoh have all range advantage bigtime. You cannot chain para or silence or whatsoever good feoh at all. Enough said.
You can do all those paralyse stuff and chain pulls skill interupts vs handless and not geared feoh. If feoh have any clue what jewels to use vs para or pull or how to use skills avoiding even scripted interupts it is no problem to feoh kill any tank. Feoh have all range advantage bigtime. You cannot chain para or silence or whatsoever good feoh at all. Enough said.

Really now? Even if feoh always gets the no-obstacle olympiad arena vs sigel?
Also, remind me which jewels are you talking about that have less than 60 seconds reuse time?

On the other hand, perhaps there was a hidden boost from all the changed passives in GC?
Your problem is really simple you already know that nowadays feo's rely alot on their MP to survive so in order for them to lose MP you need to do a lot of damage which will be based on this following factors.

What is your tank's gears? As a tank myself I know that tank's even with end game gears wouldn't hit hard in oly in this chronicle that's the way it goes specially against certain classes with end game gears.

What is the gears of the feos you faced? if given that you don't have good gears lets say tauti 2h,+8 normal set,subpar jewels and the feo you faced has +10 dark set and other end game jewels it's basically a no brainer that you wouldn't have the damage to make them lose their mana because of your class and gears.

One more thing as another piece of advice invest on getting Topaz at least lvl 3,learn to kite like a boss and be smart when to attack/when to kite and when to use your skills. :)

I don't have much feo videos while playing tank vs feos since I really don't have much problem against them except those few players who runs around with a ton of lvl 6 jewels. So I'll just leave an Iss vs Feo video :)

https://www.youtube.com/watch?v=8ZcABOyH8as


Good afternoon

Well, I was searching for what my friend wanted to say, one of Feoh's skills that was activated as a buff with time, became a skill that is activated all the time and is called: Embody Mana Armor, this skill reflects 10% of Damage, decreases by 95% of damage, and the other 5% of damage consumes mana instead of HP, and while the skill is activated, it consumes 50 mana per second, and when it reaches 0, the skill effect will disappear.

NCsoft's biggest problem is the skills, how it creates, what its purpose is and whether it tests. This skill was activated, lasted a few seconds, now it works as the Tank's Focus Shield, that is, it is activated and stays there until the Mana is finished, the difference is, Tank has little mana, Feoh has a lot of mana, Focus Shield does not Is of no use as it does not help at all, for I never see even the powerful Tank of the server to use it, but this Feoh skill is extremely appealing. Of course class that cause high damage, the Feoh will take work, but Tank will not cause much damage.

Even if you take a Tank with all Boss jewels, set Dark, and he gets a Feoh on the same level of equipment, Tank has been missing out just for that. It seems that NCsoft when it resolves to change or create skills for certain classes, it tests in that class that the class has difficulty, and this generates lack of equality in the game, imbalance, same as Iss today that gained a strong mega skill that absorbs 20k of damage, and loads in 30 seconds, ie Iss will have difficulty with Feoh, as he does damage over 20k in critical, archer and dagger, but class who beat weak, Iss will not have that much advantage.

Summarizing everything, Tank is weak, and currently only serves for quest for lvl 100+, lvl 99 quest down the people subistui him with Tyrr and ready. NCsoft is slow, unlike Blizard, NCsoft takes too long to improve a class, or try to improve, it could always do tests and come out releasing changes when needed and not waiting 6 months or 1 year for such changes. After you use Final Ultimate Defense and Party Rescue, the tank dies for any DD, as these skills reflect 100% damage at first and 90% damage at second, and are skills that any other class can avoid as it is defense. While DD skills are just to cause damage.

When I use Guardian's Frenzy that gives me 120% of P.Defesa / M.Defesa, nor does it seem that I am with a lot of defense, I say this on DDs at the same level of equipment, when I use Protection of Faith it's the same thing, nor does it seem Which increased nothing, this proves my theory of what, NCsoft simply abused the damage of the DDs and did not realize that it did not invest in the magical and physical defense of the...

Increasing the shied defense rate of the Tank, but in the end, only defends normal damage, because skill damage, it is rare to see defense ... Honestly, this game is lost, NCsoft is incompetent in balancing something. This Feoh skill being toggle, gave an advantage to Feoh against class that beats weak, since 95% of resistance is very...
Well you know when someone coming to oly with some shadow weapon and fighting full pvp feoh expect miracles )). But as op he addressing the thing that after update all feoh run with toggle barier. This basically made all feohs much more defensive against low damage toons.
Topaz ofc is still an issue to low hp of class. Barrier does not absorb topaz damage what in my opinion is BS. :)


Lol it was the hero Eva Templar on Freya that beat me. I was basically chained, silenced repeatedly and killed over the course of 5-6 topaz. When I got free briefly I dropped him to half HP and then got silenced again. I dont take Oly to seriously and not fully stacked with epics / defense and was only 103 at the time (nor do I have a Dark set).

Topaz is just annoying because it lets classes that have zero damage actually kill people but meh, I dont take Oly too seriosuly anyway.

The new Feoh is pretty awesome, useful in PvE and PvP.
Every classes nowadays has their own advantage and disadvantage and no one is excluded out of this you just need to know what are those and exploit it, oly nowadays as a tank specially besides from gears you really need to be technical in order to win for example against othells I've fought a lot beat a lot not only by topaz but by damage as well (https://www.youtube.com/watch?v=gvsld-CM9_Y) and ofc I do lose from time to time and my general advice to you is this fraps your gameplay and watch it the next day to see where you went wrong the next time you faced with the same situation and same opponent you'll know how to face him better you'll know how he reacts on certain scenarios, his behavior, his tactics etc. Just check out my channel as I have some videos there with other players who has way better gears than me but like I said it all goes down to who has the better gameplay and you might learn a trick or two and I don't mean to brag about the videos I just like helping out the rare players who still sticks to playing support classes when everyone bandwagons and becomes a wannabeDD :P
Good Morning

Wrong, when I complain, I rely on characters that are in my equipment level, because before the upgrade, I lost, won, lost and won, after the skill of Feoh went from active, that is, that gave a buff That had a certain time, it was easy to deal with it, but now that turned a skill that is activated all the time, Feoh happened to have much advantage over class that beats weak, because he imagines, it diminishes in 95% the damages and this Includes the critics, and everyone knows that Tank as well as having low damage, Tanke's skill critics do not come out easily. And forget to analyze the fights using as a base a well-equipped guy in the sense of boss jewelery, the use of topaz and everything. I always analyze using the skills of class, skills and I can analyze everything in a simple way:

1 - First that I do not want tank to be the best, but I believe that the class is balanced and this one is unbalanced. Tank stun fails too much, current skill simply fails easily. Meanwhile, the tossing skills of all classes they own do not fail very little, the archer's stun rarely fails, the dagger's stun fails, the Tyrr fails a bit, understands the logic I claim, the tank skills usually fail too much In view of other class, and the worst, the stun of the tank when it resolves to catch, it seems to sleep, knocked, disappeared, unlike the other class.
2 - Damage versus Defense, this is very unbalanced, see that when we use Final Ultimate Defense, every char avoids beating, not because the defense is high, but because the skill reflects 100% damage, and even giving more than 10k P .Defesa / M.Defesa, no DD hits, because the damage is so high, that the DD that hits will die fast, proving that such 10K of P.Defesa / M.Defesa do not serve today at all in view of the damages Tall, proves that when the tank uses Final Ultimate Defense and Party Rescue, ready, there is no skill to assist the tank in this, as the Guardian Frenzy and Protection Faith using them, the tank has no chance. Not to mention that the two skills that give reflects and can be avoided, has reuse of 15 minutes, while the strongest skills of DDs, has reuse of 10 minutes.
3 - See how NCsoft is lost in creating things, the name of the skill is: Justice Punishiment: It decreases by 20% P.Atack / M.Atack and blocks the use of magic skills, looks at their logic, does not make sense The decrease of 20% of M.Atack, because the skill blocks the use of magic skills, showing that NCsoft is not zealous in creating the skills, they seem lost.
3 - See how NCsoft is lost in creating things, the name of the skill is: Justice Punishiment: It decreases by 20% P.Atack / M.Atack and blocks the use of magic skills, looks at their logic, does not make sense The decrease of 20% of M.Atack, because the skill blocks the use of magic skills, showing that NCsoft is not zealous in creating the skills, they seem lost....

Summarizing everything, the game is unbalanced, Iss that now fights using only a maximum of 3 skills, Ertheia wizard that knocks, knocks, knocks, knocks. Feoh now with a skill that I find appealing becoming active all the time. And about the silence of the tank, sorry, but it fails a lot, and like I said, in this Feoh the silence caught a lot, but when it started to fail later, and the problem is just this, Feoh of the high magical critical, Critical too high. It does not look like tank is tank, this much paper, or damage of DDs too high.

Tank at the beginning of GOD was never to give high damage, however it reflected a lot of damage, but then NCsoft created several items to lessen this, and ended up damaging the tank. Shield Spike reflected 40%, and then I read an article that the DDs were complaining about it, decreased to 25%, and there began to appear more items that give resistance to reflects. That is, NCsoft always cares about improving damage, DD skills and forgets that it has the defense class, not to mention that the tank shield defense is effective only on normal damage, since defending skill is low.
Good Morning

Wrong, when I complain, I rely on characters that are in my equipment level, because before the upgrade, I lost, won, lost and won, after the skill of Feoh went from active, that is, that gave a buff That had a certain time, it was easy to deal with it, but now that turned a skill that is activated all the time, Feoh happened to have much advantage over class that beats weak, because he imagines, it diminishes in 95% the damages and this Includes the critics, and everyone knows that Tank as well as having low damage, Tanke's skill critics do not come out easily. And forget to analyze the fights using as a base a well-equipped guy in the sense of boss jewelery, the use of topaz and everything. I always analyze using the skills of class, skills and I can analyze everything in a simple way:

1 - First that I do not want tank to be the best, but I believe that the class is balanced and this one is unbalanced. Tank stun fails too much, current skill simply fails easily. Meanwhile, the tossing skills of all classes they own do not fail very little, the archer's stun rarely fails, the dagger's stun fails, the Tyrr fails a bit, understands the logic I claim, the tank skills usually fail too much In view of other class, and the worst, the stun of the tank when it resolves to catch, it seems to sleep, knocked, disappeared, unlike the other class.
2 - Damage versus Defense, this is very unbalanced, see that when we use Final Ultimate Defense, every char avoids beating, not because the defense is high, but because the skill reflects 100% damage, and even giving more than 10k P .Defesa / M.Defesa, no DD hits, because the damage is so high, that the DD that hits will die fast, proving that such 10K of P.Defesa / M.Defesa do not serve today at all in view of the damages Tall, proves that when the tank uses Final Ultimate Defense and Party Rescue, ready, there is no skill to assist the tank in this, as the Guardian Frenzy and Protection Faith using them, the tank has no chance. Not to mention that the two skills that give reflects and can be avoided, has reuse of 15 minutes, while the strongest skills of DDs, has reuse of 10 minutes.
3 - See how NCsoft is lost in creating things, the name of the skill is: Justice Punishiment: It decreases by 20% P.Atack / M.Atack and blocks the use of magic skills, looks at their logic, does not make sense The decrease of 20% of M.Atack, because the skill blocks the use of magic skills, showing that NCsoft is not zealous in creating the skills, they seem lost.
3 - See how NCsoft is lost in creating things, the name of the skill is: Justice Punishiment: It decreases by 20% P.Atack / M.Atack and blocks the use of magic skills, looks at their logic, does not make sense The decrease of 20% of M.Atack, because the skill blocks the use of magic skills, showing that NCsoft is not zealous in creating the skills, they seem lost....

Summarizing everything, the game is unbalanced, Iss that now fights using only a maximum of 3 skills, Ertheia wizard that knocks, knocks, knocks, knocks. Feoh now with a skill that I find appealing becoming active all the time. And about the silence of the tank, sorry, but it fails a lot, and like I said, in this Feoh the silence caught a lot, but when it started to fail later, and the problem is just this, Feoh of the high magical critical, Critical too high. It does not look like tank is tank, this much paper, or damage of DDs too high.

Tank at the beginning of GOD was never to give high damage, however it reflected a lot of damage, but then NCsoft created several items to lessen this, and ended up damaging the tank. Shield Spike reflected 40%, and then I read an article that the DDs were complaining about it, decreased to 25%, and there began to appear more items that give resistance to reflects. That is, NCsoft always cares about improving damage, DD skills and forgets that it has the defense class, not to mention that the tank shield defense is effective only on normal damage, since defending skill is low.

Feoh just spent years unwanted, undesired, and terrible... and we get the nerf call because a tank cant outdamage a Feoh...?

Yes we get a skill that makes us only take 5% damage. I also in Oly only have like 20k MP. I wear robes. That means we take more damage in first place. Archers / daggers / Evisc can blow through my MP pretty fast even with that up. Sure a toon with no gear does nothing ot me... a decent geared toon does damage.

Also, that skill does tick off MP, slowly but it does. Feoh (at least Archmage) also doesnt have much in way of healing so you can topaz them down as well.
Well, as we can see on the Korean website, the Koreans are also complaining about the tank, see that in the description, they even say the changes is to meet the tank complaints, see what will change in the tank, and see that the changes will be great, will have own skill to deal with magicians and own skills to deal with warrior:

http://lineage2.power.plaync.com/wiki/구원의+장%3A+집결+클래스
Murkan,

Am I understanding this correctly?

1. Feoh class changed to no longer irrelevant.
2. You weren't prepared for it properly.
3. Lost a few times due to #2.

I have to say, you are *****ing. I don't even play a feoh, but they deserve what they got, a much needed dmg increase with a way to not get 1 shot in a siege.

I am sure that you have skills that reflect dmg, crowd control, and interrupt casting. None of these are hindered by the mana shield toggle. If you have equal gear and cant stun a mage, the problem lies with your neglect of something, or you aren't equal gear.

I am going to assume that you are a decent player, and that you're anger comes down to you just having not yet adapted to the way a feoh is played now. I will list some things to consider that might help you not be a weak tank.

- What shirt are you wearing? Probably not the magic reflect one, you like shiny objects don't you?

- Are you in full stun epics?

- Is your stun OE as high as it can go?

- Are your epics OE the same as your armor? (perhaps the biggest factor in Mdef)

- Are you approaching the feoh as a DD, trying to do dmg? Or as a tank with non stop interrupts and stuns and constantly keeping take no dmg skill up?

- Do you have a topaz?

Bottom line is Tanks are not weak atm, if you cant increase your dmg, decrease thiers. If the feoh beats you more often than not, there is likely a class that you beat more often than not. Also keep in mind how L2 is setup to work right now. If you want to win, you have to spend more money than your opponent. Money makes any class OP.


-CS
Now sayha seers on the other hand....completely broken as ****.

If you are a really good feoh, or tank or dreadnaught you MIGHT be able to kill an average seer.

Why they ever gave a class 100% invisibility, with a complete untargetability for the split second they are visible during an attack is lol.

They are so OP that 1 seer has CoC on lock down permanently and no one can do anything about it. It is absolutely ludicrous.

This is what we should be posting about, not the fixed Feoh.


-CS
Now sayha seers on the other hand....completely broken as ****.

If you are a really good feoh, or tank or dreadnaught you MIGHT be able to kill an average seer.

Why they ever gave a class 100% invisibility, with a complete untargetability for the split second they are visible during an attack is lol.

They are so OP that 1 seer has CoC on lock down permanently and no one can do anything about it. It is absolutely ludicrous.

This is what we should be posting about, not the fixed Feoh.


-CS



Good Morning

Well, the official Korean site of NCsoft released details on the changes of the Sigel knights, and at the beginning of the pages, they make it clear that the Sigel improved because they were having a lot of complaints, and as everyone knows, NCsoft changes what Korean players complain about , After all, they who play more than us, I will post the link and you will see the huge differences, new skills, new skills.

http://lineage2.power.plaync.com/wiki/구원의+장%3A+집결+클래스
Now sayha seers on the other hand....completely broken as ****.

If you are a really good feoh, or tank or dreadnaught you MIGHT be able to kill an average seer.

Why they ever gave a class 100% invisibility, with a complete untargetability for the split second they are visible during an attack is lol.

They are so OP that 1 seer has CoC on lock down permanently and no one can do anything about it. It is absolutely ludicrous.

This is what we should be posting about, not the fixed Feoh.


-CS


Just use targetless AoE, pretty much all classes have some. Ofc, Evis doesn't and it will be much harder with a Wynn, but still, options are there.
Oh, if I remember right, Aeores only have targeted AoE, so those get the short end of the stick as well.

Sigel, Tyrr, Yul have targetless AoEs, while Feoh has several and all with low cooldown. Just blast that hidden sayha, it's a low HP robe user ffs.
It is not bugged.
The new feoh skill embody mana armor which decreases incoming damage is now a toggle skill which is why you wont see it on his buff bar while fighteing him.
Before the update they jad arcana barier which was a buff for 18 seconds or so
Well, as we can see on the Korean website, the Koreans are also complaining about the tank, see that in the description, they even say the changes is to meet the tank complaints, see what will change in the tank, and see that the changes will be great, will have own skill to deal with magicians and own skills to deal with warrior:

http://lineage2.power.plaync.com/wiki/구원의+장%3A+집결+클래스
Here is english discussions of Sigel Diversification, we're discussing since Apr, I think ppls who play tanks of any class here are happy with currently because tank isn't a DD. With the furture Sigel update I think Draecke will not happy ( read all the thread)

http://boards.rochand.com/viewtopic.php?f=56&t=1998

@my2cents: do little invest on your class you playing if you dont wanna be 1 hit from feoh, It might be have some bugs but not all of your listed is bug. If you want to be killer tank? GO find Dreacke copy all his tank build XD