All game servers will be down for maintenance beginning Wednesday, July 26, 2017 at 4am PDT / 6am CDT / 7am EDT / 1100 GMT (https://www.worldtimebuddy.com/?qm=1&lid=8,6,5,0&h=8&date=2017-7-26&sln=4-9.5) and ending at approximately 9:30am PDT / 11:30am CDT / 12:30pm EDT / 1630 GMT. Estimated downtime is 5 hours 30 minutes.
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La Vie En Roses's Brooches and Jewels are being removed from the L2 Store
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Is this one of those ninja patches again Topaz damage being counted in the overall damage in oly? Any thought about it? I mean I'm not against it for sure since that makes tank have a fighting chance against dds in the damage department
Is this one of those ninja patches again Topaz damage being counted in the overall damage in oly? Any thought about it? I mean I'm not against it for sure since that makes tank have a fighting chance against dds in the damage department
How do you figure? Said dd should just run topaz too since it counts... if born runs topaz he wins still lol..
How do you figure? Said dd should just run topaz too since it counts... if born runs topaz he wins still lol..
topaz doesn't work against tank uds (40+ seconds on personal, 15+ seconds on party, 15+ on party rescue), plus go try to win sayha seer or othells who just topaz you and hide for 5 minutes
topaz doesn't work against tank uds (40+ seconds on personal, 15+ seconds on party, 15+ on party rescue), plus go try to win sayha seer or othells who just topaz you and hide for 5 minutes
Hide and topaz are broken and this is obvious since they were implemented.
About 13th anniversary event i can say just that:
Good job and event is very nice. Anyone who said or complaining about it never tried to do it :).
Thanks! :)
The topaz is only bad because you can't obtain it in game. If you could make this from mammon like other zones it would be amazing.
The concept is very solid IMO.
If a healer burns your MP, you have an option.
If a Tank wants to just be invincible for the entire god dam match, you have an option.
Personally I don't see the point of skills that zero out dmg in a game that is based on......doing dmg, in this case oly.
Be all that as it may, what makes the topaz seem OP isn't the topaz, its the perma-hide.
I've beaten hero tanks with my dagger using hide. This involves some luck as the skill has to crit 3x in a row for it to work. I felt like I was using an exploit. Although I was happy I got points off of a hero, I felt dirty about the win, and it takes of the enjoyment away when there is no challenge involved.
The seer is a pure perversion. There isn't even any luck involved. Hit the buttons in the right order and you win. Even at 99 with free gear they beat heroes.
What they are about to do with tanks healers skills, making them non or at the very least, less, spam-able needs to happen to hide skills. The dagger shouldn't be able to get lucky and hide for 5 min, and the seer shouldn't be able to be permanently hidden and untargetable.
Regarding changes to Olympiad post match damage tally, this issue was reported as bug by L2RU in May and recently the fix was incorporated into the Global Version. But, we were not informed properly this change was included in a live release.
The fix addresses that the Damage Table at the end of a match did not display damage inflicted from effects such as Topaz or Kelbim's Weapon Skill. As far as we can tell the winner of a battle was already being calculated based on damage from these effects. Therefore the change should only be a cosmetic fix that better represents the battle damage being inflicted now.
This was verified by attacking a user with these kinds of skills only and still winning the battle despite inflicting 0 regular damage according to the post battle results (before the fix).
Regarding changes to Olympiad post match damage tally, this issue was reported as bug by L2RU in May and recently the fix was incorporated into the Global Version. But, we were not informed properly this change was included in a live release.
The fix addresses that the Damage Table at the end of a match did not display damage inflicted from effects such as Topaz or Kelbim's Weapon Skill. As far as we can tell the winner of a battle was already being calculated based on damage from these effects. Therefore the change should only be a cosmetic fix that better represents the battle damage being inflicted now.
This was verified by attacking a user with these kinds of skills only and still winning the battle despite inflicting 0 regular damage according to the post battle results (before the fix).
Thank You
Update us on Zaken timeline.. how is testing going? Based on what you said around the end of June 4-6 weeks of testing it before you guys can make it happen. Which means you should be nearly completed on the testing part. A lot of people waiting on this.. more regular updates or a set date would be nice.
Regarding changes to Olympiad post match damage tally, this issue was reported as bug by L2RU in May and recently the fix was incorporated into the Global Version. But, we were not informed properly this change was included in a live release.
The fix addresses that the Damage Table at the end of a match did not display damage inflicted from effects such as Topaz or Kelbim's Weapon Skill. As far as we can tell the winner of a battle was already being calculated based on damage from these effects. Therefore the change should only be a cosmetic fix that better represents the battle damage being inflicted now.
This was verified by attacking a user with these kinds of skills only and still winning the battle despite inflicting 0 regular damage according to the post battle results (before the fix).
Thank You
The Topaz DMG did NOT count before as dmg in Olympiad. And now with some ninja patch or whatever it started counting and its ridiculously stupid... Daggers only have to do Hide-> Topaz->Hide->Topaz and win matches without even hitting the other person with a skill even once. The same counts for the ISS .. Stone->Topaz->Stone->Topaz and win games without even hitting once with the duals.
ITS RLLY ****** UP. FIX IT
PS: You also made the Hide on daggers 10 seconds cooldown? The skill is ready to use before the hide has disappeared.
GOOD JOB AT SPITTING IN PEOPLES FACES YET AGAIN. THANK U SO MUCH
I could not enter the game. Place the email, then send to my mail the new verification pin. I put it in and let me in ... but at the moment of choosing the server and the pj again asks me the same verification code and does not say that there is an error ... I rectify it 4 times and I am suspended for 8 hours ... Is the ping verification different?
Regarding changes to Olympiad post match damage tally, this issue was reported as bug by L2RU in May and recently the fix was incorporated into the Global Version. But, we were not informed properly this change was included in a live release.
The fix addresses that the Damage Table at the end of a match did not display damage inflicted from effects such as Topaz or Kelbim's Weapon Skill. As far as we can tell the winner of a battle was already being calculated based on damage from these effects. Therefore the change should only be a cosmetic fix that better represents the battle damage being inflicted now.
This was verified by attacking a user with these kinds of skills only and still winning the battle despite inflicting 0 regular damage according to the post battle results (before the fix).
Thank You
If you're actually telling us that the topaz was already counted in the damage counter before shows the amount of knowledge you guys have about the mechanics of the game no disrespect but this is one of your ninja patches again and honestly after experiencing it first hand myself majority of daggers now plays hide/topaz/hide and what's worst is that their hide removes debuffs like dot so daggers now is even worst than seers so if you're planning not to remove this "what you call not a bug but a game mechanic" you should adjust the hide of dagger and remove the cleanse effect of hide so once you put a dot on them they cannot go hide anymore also if topaz is a must have item now in oly to stay competitive you should put those brooches promo permanent since it doesn't take a genius to figure out that any core items like that everyone should have access on specially the new players
This was known for some time now, to some ppl. It's nothing major, since it was confirmed in other territories by their support to actually being a feature.
also if topaz is a must have item now in oly to stay competitive you should put those brooches promo permanent since it doesn't take a genius to figure out that any core items like that everyone should have access on specially the new players
is just crystal clear
This one
This was known for some time now, to some ppl. It's nothing major, since it was confirmed in other territories by their support to actually being a feature.
Let the river of tears flow xD
is just trolling like I got it ... u don't have it? It's not my business ... cry baby cry
This was known for some time now, to some ppl. It's nothing major, since it was confirmed in other territories by their support to actually being a feature.
Let the river of tears flow xD
I only knew it recently since I had to stop playing oly for a month to prepare for server transfers. And don't get me wrong no matter what the new game mechanics is I am good enough to stay competitive in this game considering this is child's play compare to other games I play like Dota 2
My last oly on tank (http://imgur.com/a/VtCjt) no feed waves and considering my gears (not +10 set even) I would say I did remarkable compared to the other "top" tanks in the server who has to rely on "feed waves" I'm not bragging or anything all I'm saying is this don't consider my suggestion as tears I am just being realistic and with the mechanics right now topaz lvl 5 and Insane Kelbim are as important if not more as having dark weapons in oly and it's only fair to have core items be available for everyone.
I only knew it recently since I had to stop playing oly for a month to prepare for server transfers. And don't get me wrong no matter what the new game mechanics is I am good enough to stay competitive in this game considering this is child's play compare to other games I play like Dota 2
My last oly on tank (http://imgur.com/a/VtCjt) no feed waves and considering my gears (not +10 set even) I would say I did remarkable compared to the other "top" tanks in the server who has to rely on "feed waves" I'm not bragging or anything all I'm saying is this don't consider my suggestion as tears I am just being realistic and with the mechanics right now topaz lvl 5 and Insane Kelbim are as important if not more as having dark weapons in oly and it's only fair to have core items be available for everyone.
I wasn't referring to you personally at all. Everyone to it's own things and abilities.
I was merely referring to that Topaz dmg count on oly, actually being a feature in general.