Tank's Future..

Sigel Knight Started Last reply 32 posts
Does anything have a definitive answer if the tank is doomed or not with the "tank update" that Korea is testing/using atm?

If this answer is "yes" can you please give some brief examples...

Tanks are already being 3,4 shot by these people with endless wallets.. Im really hoping for some improvement's here..

Thank you in advance.. :)
Does anything have a definitive answer if the tank is doomed or not with the "tank update" that Korea is testing/using atm?

If this answer is "yes" can you please give some brief examples...

Tanks are already being 3,4 shot by these people with endless wallets.. Im really hoping for some improvement's here..

Thank you in advance.. :)

In before Dreacke "doom and gloom" reply.

Based on my reading of patch notes and Korean forums it looks like most tanks are getting a boost as well as a circumstantial nerf.

Nerfs first...

Multiple Tanks can no longer chain UDs in PvP. UDs are getting an effect similar to healers Celest "debuff." The 1 minutes penalty which prevents chaining celest.

Addionally; HKs are getting a significant PvE nerf. However; the other tank classes should be stronger in PvE. Dreacke will post soon saying how bad this is but the reality is that the HK were/are too far ahead of every other tank when it comes to PvE. It isn't even close. With equal gear an HK can literally do 10x the damage of the next strongest PvE tank (SK). I'm not even going to compare them to PK/ET; just a joke. The counter argument which Draecke may put forth is that HK isn't as good as ET/PK/SK in PvP. While this is true it is also misleading. HK can still perform a tanks role in PvP and they certainly aren't twice as bad as an ET/PK/SK.

Moving on; the update really will be a diversification. All tanks are getting unique active/passive skills. It's hard to say how they will stack up in PvE/PvP but my take is that you will still need one in PvP and they will be better in PvE.
I'm a 101 PK and i can tell you this.. There should be NO way... NOOO WAY.... a player should be able to 3,4 shot me. Its NUTS.. My gear is decent also..

I don't even care if i did 2 damage in pvp.. AS LONG as my defense reflects what i AM... A TANK...

Oh well, until then i'll have fun with it.. i guess.. lol
I'm a 101 PK and i can tell you this.. There should be NO way... NOOO WAY.... a player should be able to 3,4 shot me. Its NUTS.. My gear is decent also..

I don't even care if i did 2 damage in pvp.. AS LONG as my defense reflects what i AM... A TANK...

Oh well, until then i'll have fun with it.. i guess.. lol

hmm, IDK man.

I am a 103 ET with close to "end-game" gear and the only person who can 2/3 shot me on Chronos is a nuker with a stage 2 dragon weap. Even then he has to either be skilled or have debuffs on me. Archers/nukers with +16 3x SA weaps are nothing. The top geared archers on server only skill crit me for 15/20k.....

I'm not sure what you are doing wrong.
the biggest PVE change is on the reworked True Vanguard which will no longer increase PVE dps with 60%, for the new True Vanguard you will need a high OE shield as it's pdef will be added to your patt

all 101 tank aura's will be changed which will be somewhat of a boost for all tanks except HK for whom it will be a huge nerf PVE wise, particularly when used in combo of True Vanguard

all tanks will get a new ranged dps skill

party ud's will be limited to once per minute also ud's will be heavily influenced by the pdef of your gear

noble sacrifice will have a huge re use time and won't be 90% of the damage anymore

all in all for defense style tanks this will be a boost if they have good gear, for offense or those tanks who for whatever reason play often solo/duo they will notice a dps nerf if they used to play with the current True Vanguard/HK aura.

PVP wise I expect any tank that wants to be something will need to have at least a +10 PVP set now.. +8 won't be good enough anymore

there were many small changes per tank type but the above covers the important bits

ah final note, don't oe skills on tanks anymore unless you know for sure those skills will remain unchanged as many got changed with no refund if they were oe'd - clear example are the 101 aura's

be glad NCWest has chaos essence in their l2store so if folks don't like they can change but imo considering the huge amount of changes which btw will also happen on the ISS class I would say by the time this gets released demand a free chaos essence as you got zero choice int he matter here


ps, the only real advantage HK has/had over the other tanks is the 25% crit damage boost & 10% more patt from it's 101 Aura compared to Rage aura - the panther version of crit wound isn't bad either but dies pretty fast so not as useful as some might think
hmm, IDK man.

I am a 103 ET with close to "end-game" gear and the only person who can 2/3 shot me on Chronos is a nuker with a stage 2 dragon weap. Even then he has to either be skilled or have debuffs on me. Archers/nukers with +16 3x SA weaps are nothing. The top geared archers on server only skill crit me for 15/20k.....

I'm not sure what you are doing wrong.

Yea, im not sure.. But basically this is what im using..

All skills +10 and 11
+8 Bloody Heavy armor
Soul Ant
Ring of Creation
Soul Frint
Istina
Special Resis. Stun Earing
LvL3 Diamond
LvL2 Topaz
LvL4 Ruby
Obsidian lvl2
+5 Reflect Shirt
PvP Def. Belt
Excaulted Cloak
Excaulted Tiara
Abundance lvl1
Talisman annihilation (saving up for Longing)
Con Braclet
+15 Con Tats
+10 R99 Cutter with Body ( cant afford 2nd SA yet )
Dual99 Went all HP.. 24%


I know its nothing compared to most.. but i thought it was ok... :P

Im a 101 PK
Next update will be wonderful, PvPs would be more challenging and playing tank would actually requires talent to play compare to now wherein mostly players who plays tank plays it as if they are just like box toons spam agro,UD/PT rescue and rez. Best of all is that 2 tank setup on PvPs would be nonviable anymore since it will just result as a disadvantage. Overall it will require a talented player to maximize the effectiveness of tanks in PvPs of to which I highly doubt there are many who can rose to the challenge I'm leaning more towards to a reality that many tanks will play another class :)
Yea, im not sure.. But basically this is what im using..

All skills +10 and 11
+8 Bloody Heavy armor
Soul Ant
Ring of Creation
Soul Frint
Istina
Special Resis. Stun Earing
LvL3 Diamond
LvL2 Topaz
LvL4 Ruby
Obsidian lvl2
+5 Reflect Shirt
PvP Def. Belt
Excaulted Cloak
Excaulted Tiara
Abundance lvl1
Talisman annihilation (saving up for Longing)
Con Braclet
+15 Con Tats
+10 R99 Cutter with Body ( cant afford 2nd SA yet )
Dual99 Went all HP.. 24%


I know its nothing compared to most.. but i thought it was ok... :P

Im a 101 PK

Honestly; if you fight an archer with comparable gear to yourself you will be fine.

However; if you fight an end game archer you will be toast.

Not much else to say. I'm curious to know if you actually think you should be able to withstand hits from a 105 full dark archer.
Yea, im not sure.. But basically this is what im using..

All skills +10 and 11
+8 Bloody Heavy armor
Soul Ant
Ring of Creation
Soul Frint
Istina
Special Resis. Stun Earing
LvL3 Diamond
LvL2 Topaz
LvL4 Ruby
Obsidian lvl2
+5 Reflect Shirt
PvP Def. Belt
Excaulted Cloak
Excaulted Tiara
Abundance lvl1
Talisman annihilation (saving up for Longing)
Con Braclet
+15 Con Tats
+10 R99 Cutter with Body ( cant afford 2nd SA yet )
Dual99 Went all HP.. 24%


I know its nothing compared to most.. but i thought it was ok... :P

Im a 101 PK

read closely what rodah just wrote, look at your gear and realize that those that 2 shot you have pvp gear where as you have almost zero pvp defense items besides the pvp def belt & obsidian lvl 2..

use freya barriers at next siege/pvp and you'll notice a huge difference, those are still relatively cheap atm so best buy a bunch as that wont last
Honestly; if you fight an archer with comparable gear to yourself you will be fine.

However; if you fight an end game archer you will be toast.

Not much else to say. I'm curious to know if you actually think you should be able to withstand hits from a 105 full dark archer.

I totally agree that a 105 should destroy me. hehe.. i know about the lvl difference's.. That part is all understandable..
Honestly; if you fight an archer with comparable gear to yourself you will be fine.

However; if you fight an end game archer you will be toast.

Not much else to say. I'm curious to know if you actually think you should be able to withstand hits from a 105 full dark archer.

What items would you suggest i should be looking to get?
What items would you suggest i should be looking to get?

Full Dark set = -20% PvP Damage
+10 set = adds 10% more Physical Defense
Blessed Anthy = adds about 10% more Physical Defense
Obsidian LvL 4 = -11% PvP damage, LvL 5 = -15% PvP damage
Tauti Ring = +5 PvP damage/ -5% PvP damage Taken
Elemental shirt +7 = 5 sec invincibility skill, +8 = cannot be targeted for 5 sec
or higher LeveL Reflect shirt = higher Physical defense %
2nd SA with HP option/3rd SA Sigel = 25% HP, COC belt, Anakim, 7 sign Talisman...etc...

For PvE, Bloody Rules but for PvP Dark Rules, also level up more? I got a feeling that it's probably 3+ level difference. Well, you can't possibly have everything all at once. My advice to you would be level up more and switch to Dark set and fill the rest over the time. I think tanks do the tanking with their level more so than their gears. At higher level, you should be able to tank even with dark set provided you have the other stuff.
As most of us tanks arent looking forward to this update as the translated notes are generally hard to follow, we need to wait and see what we get here. the most notable difference will be having to wait 1 whole minute to chain a party UD (lmao big deal if u cant survive without a min in between u shouldn't be in that pvp). This has people already in 2 tank CPs planning on which tank will change to a DD or 2nd ISS. Which im sure many people will do it maybe the new "pvp set up" or maybe its possible a tank hate and aggression can be utilized more with the lack of defensive skills of enemy party? Any skill that can silence your enemy is still the most useful debuff in game. A lot of variables need to be seen and weighed when it finally does make it here, the only thing i will agree with is to not enchant skills much more, as its likely we get nothing in return for them, but then again maybe we get immotal scrolls and immortal scroll stage 1's ? fact is no one here knows what we are gonna get here...
Full Dark set = -20% PvP Damage
+10 set = adds 10% more Physical Defense
Blessed Anthy = adds about 10% more Physical Defense
Obsidian LvL 4 = -11% PvP damage, LvL 5 = -15% PvP damage
Tauti Ring = +5 PvP damage/ -5% PvP damage Taken
Elemental shirt +7 = 5 sec invincibility skill, +8 = cannot be targeted for 5 sec
or higher LeveL Reflect shirt = higher Physical defense %
2nd SA with HP option/3rd SA Sigel = 25% HP, COC belt, Anakim, 7 sign Talisman...etc...

For PvE, Bloody Rules but for PvP Dark Rules, also level up more? I got a feeling that it's probably 3+ level difference. Well, you can't possibly have everything all at once. My advice to you would be level up more and switch to Dark set and fill the rest over the time. I think tanks do the tanking with their level more so than their gears. At higher level, you should be able to tank even with dark set provided you have the other stuff.

well, that's over or near 400 Billion that you're talking about there, never going to happen. Im pretty amazed how much some people spend on this.. hehe.. to each his own i guess..

That would take me many years to get that kind of money considering the game is designed to point everyone to the L2 Store Icon..

I guess im happy with what i have atm.. And for being 3 to 6 shot by the peeps that spent 5,10,15,20k+ Thats why they make B-Rez's hehehe
Quick question....

So is a +10 Heavy set normal... Better than a +8 Bloody set atm?
well, that's over or near 400 Billion that you're talking about there, never going to happen. Im pretty amazed how much some people spend on this.. hehe.. to each his own i guess..

That would take me many years to get that kind of money considering the game is designed to point everyone to the L2 Store Icon..

I guess im happy with what i have atm.. And for being 3 to 6 shot by the peeps that spent 5,10,15,20k+ Thats why they make B-Rez's hehehe

Tbh i don't think the 2 tanks setup is going to die for real.
First of all who is supposed to soak up all the dmg lvl 6 jewels are and will be doing more and more? An iss? Well i saw a video posted by MS where an incoming iss lasted 2 hits .. 2 hits with 2 healers supporting him.

I'll give you an hint why so many casters are obscuring part of their bar

4 Greater Jewels Equipped For 30 seconds, party members' M. Atk. +400% and P. Atk +100%.
15-minute reuse time.

Tell the second iss to do something about that.

And oh why the hell you will need a 2nd iss when u can have 7+1 rapsos in a chain?
The only reason to change the second tank for a second iss is to have 7+2 rapsos in a chain if you manage to survive the first enemy rapso obviously.

For the rest l2 isn't hello kitty's game since 10 years. It has always been a p2w game. If you can't afford it there are so many last generation games that cost less than 35 ultimate jewelry boxes and last for 5 years.

Lastly. A tank has to lvl to 105 gearing up as he raises in lvls.
400 billions are, to say the least, the fastest way to look for ants on the ground on sieges and open pvps. To Pvp properly nowadays you will need something like 900 billions, counting in all lvl 6 jewels and 6 sloot brooches. If the augmentation will be implemented the "prize" rises to 1.3 - 1.4kkkk

P.s. if you get a 7s you won't need anakim but if you have a 7s you are an rmter or you purchased it from a rmter. There isn't a third option.

Tanks vs the others is not a matter of lvl but it's a matter of gear as rodah pointed out.
Btw tank vs tank is only a matter of enchanted skills.
Just done a match vs the chronos ST hero .... meh he (104 ?) won just because he has all +15 and I (101) all +0
Btw gf bro ;)

P.s. 2 Mixaaaaaaaaaa I'm comiiiiiiiiiiiingggggggggggggggggggg :D


Edit: sorry Pink I've seen it too late. Rodah will answer better than I could ever do but I owned a +8 bloody.
It's like a +16 blessed specter bow 3sa WoW
till ncsoft made the R99 bows.

First a +10 now is the top. If you want to pve go bloody if you want to pvp go dark and you won't have to change nothing for now.
It's like hey i have the money to buy an insanity but no i'll take a longing and save the rest. For what?

Second a +8 is a pain in the as s to resell. I left naia almost a month ago and there was a dude evastemplar if I do remember well selling a +8 bloody.
Today i logged in on naia to see some prices on there cuz chronos's ones are much more insane and guess what the dude was trying to sell that +8 bloody set ... after a month and an half .................................

Tbh Draecke has been too politically correct, as usual. I'll tell you the truth as it is. Going on a siege with a +8 bloody and an obsidian lvl 2 is like going in Fallujah with flowers instead of napalm. You are dead meat just that or, if you prefer, a slow moving target = crp -1

Just think if you can invest money on this game as your only hobby and act accordingly.
For the rest Draecke and Rodah are much more able in the tank role teaching, and tbh much more kind, than I could ever be ;P
Quick question....

So is a +10 Heavy set normal... Better than a +8 Bloody set atm?

+ 8 Bloody set is still better than +10 set. The only reason why +10 set is so expensive is because it can go +10 Bloody or +10 Dark; but as it is, +8 bloody set is better.
+ 8 Bloody set is still better than +10 set. The only reason why +10 set is so expensive is because it can go +10 Bloody or +10 Dark; but as it is, +8 bloody set is better.

Don't get me wrong Dream you are right but you have to tell to the guy to answer to 3 simply questions

1st Do you want to invest real money on this game as your only hobby?
If the answer is no +8 bloody is fine. If the answer is yes see point 2

2nd What is the future of a +8 bloody set? The same of a longing talisman.
It will be a pain in the *** to upgrade to insanity or it will be a pain in the *** to sell the +8 to buy a +10 and to make the +10 bloody or dark.
If you want to spend a few bucks to enjoy L2 NA stop here. Otherwise see point 3

3rd The point is if you want to pvp on NA servers you will need tons of real cash to gear your toon properly and if you are a tank the armor is the first thing to have. Nowadays going around with a +8 bloody is like committing suicide not because it's a +8 but because it hasn't any future.
Have you ever tried to overenchant a normal +8 d grade piece of armor to + 9? Don't never ever try it. Imagine to overenchant a +8 bloody piece of armor. And bla bla bla.

4th If you play L2 NA daily try to watch out in ah +10 hv prices. 1 Month ago r99 +10 hv bp 15-16kkk today 14-13.5kkk. R99 +10 Hv gaiter 1 month ago 13-14kkk today 12.5 but blessed. Where is going the R99 +10 hv market is obvious but it's up to you to choose the right moment to upgrade if you want to remembering that selling that +8 bloody will be a true, real, nightmare cuz noone wants it anymore.

It's up to you to what you can committ to this game and so on.

I wish you the best.
the reason i mentioned switching to ISS from tank for 2nd iss is for the new harmonies melodies ect that the iss will be getting. my guess is u didnt know about them getting combo harmonies and stuff but now u do, and knowledge is power!
And oh why the hell you will need a 2nd iss when u can have 7+1 rapsos in a chain?
The only reason to change the second tank for a second iss is to have 7+2 rapsos in a chain if you manage to survive the first enemy rapso obviously.



the reason i mentioned switching to ISS from tank for 2nd iss is for the new harmonies melodies ect that the iss will be getting. my guess is u didnt know about them getting combo harmonies and stuff but now u do, and knowledge is power!

So for the time being this is all educated speculation based off translated Korean Patch Notes / Forums.

Here is the big issue; ATM tanks are only doing a handful of things in PvP. They Party UD, Noble Sac, and "try" to debuff. I say "try" for two reasons; one, end game 2 healer groups have near constant purge up and two, with the increase in items which have debuff reflect, tanks are more and more often reflecting hate back on themselves.

In the next update a few important changes are being implemented which render the two tank setup nonviable. We have already mentioned the "lingering effect" debuff on party UD BUT, noble sac is also getting severely nerfed. It's base reuse has been increased to 300 seconds (5 minutes) and it no longer absorbs 90% damage. Additionally; the silence effect of Justice Punishment has been changed to slow.......

So what now? What are tanks doing when they don't have party UD up? Debuff landrate/hold rate are iffy at best, no more noble sac, and their damage is abysmal. So yes, you absolutely still need one tank but I literally think any class would be an upgrade over a second tank (maybe not poor Wynn :)).

About the Iss comment. As KTP mentioned the Iss class is also getting a major diversification and we will have an extra spot in party. Well, did you know that Doomcryers are getting improved Sonatas (called Drumbeats). They fuction the same as Sons/Dances but they give a higher boost and have lower duration. DCs are also getting a combo harmony (war/wiz). Heiro is getting double PoM, SD is getting lv2 Warr Harm, and SWM is getting lv2 Wiz harm.

Now we have some options for that extra slot; do we add a stacked DD or do we run Heiro/DC combo with archers as DDs. In the 2x Iss scenario you now have 2x Archers that will, presumably, never get debuffed (purge/angels) who both have PoM, better Sonatas, and the new combo War/Wiz (high skill reuse). Or maybe Heiro/SD and then DDs get lv2 Warr and PoM as well as a second ultimate which stacks with BR.

IDK, just some food for thought and, this could all be academic anyway if we don't get all of these changes. Having said that; with only minor changes we generally get everything Korea gets (structural game content, not L2 Store).
so as there are quite some changes going to happen next update on Tank / ISS / Healer classes just be sure to request NCWest to run Red Libra event so you'll have have the option to change your weapon and to maybe do something with your dual class instead..

best would be of course if NC would provide those services for free during the first Month of the next update seeing how we got zero choice in the matter here but at a minimum Red Libra time I would say!

ps, yes Healer classes also get some changes ;)
http://boards.rochand.com/viewtopic.php?f=52&t=1828&start=100
https://goo.gl/Lg6r6O
Hi
No very accurate information you gave. Well i have research a bit and will tell you the changes

Agression

- Single target aggro change for a skill called Boomerang Shield wich do damage and agro, same reuse time
- AOE agro: stays the same
- New Toggle Agro: a new skill that stack with tank aura and provokes monster around you every 3 seconds and add 20 speed. Range like currently rage aura
Passive Skills
Last Patience: change to a skill called Grand Fortress that increase shield defence for 10 sec and reduce the reuse time of raise shield / focus shield in 5 sec, and stack lvls till lvl 5 where increase this activations time by 25%. Remove other effect like increase skill power
Each tank recieve a unique passive
ET: Defense / Magical Resistance 15%, Shield Defense 15%, all defense attributes increased by 50, and skill reuse time decreased by 5%. In addition, when casting a shield skill, eva spirit is activated for allies.

ST: 6% patk, shield defence 15%, elemental atack 30, 6% activate shillien shadow. Also activate spirit of shillien when hit

PK:Armor / magic resistance by 15%, the Shield Defense by 15%, shield success10% increase. In addition, Shield Blocking skill spells will activate the Phoenix Spirit.

HK:Damage increases by 10%, reflect damage increases by 15% . Also, when you attack, you activate avenging Will by yourself with a 30% chance, and trigger a revival spirit on party

Also to elfs tank class grand cubic reduce to 2 cubic at ounce and give +2 CON


Also sword blunt mastery get a FE
LVl 104 skill : PVE damage is increased by 30%, attack power by 20% + 1629 when wielding sword / blunt weapon , and physical attack by 8, increasing the enemy's agression. In addition, the STR increases by +2, the skill reuse time is reset by STR, and the skill duration doubles.

Drag Skills:

Chain hydra get deleted. All drag skills are no longer shield but sword blunt type skills.
single target chain stay the same

each tank class get new multi target chain skill that also do damage (like hydra but with different range interaction)

Elf tanks ( ET AND ST) get also a skill that gather enemies around them like feoh snare
HK get a skill similar that also heal 5% of his HP
PK get a skil that hit aoe with great range and also provokes enemy to atack him

Activations:
The concept here is more frequent activation with less time duration.
Get two new both with 1 minute reuse time and 10 second duration (enchantable with time) and passive fortress skill reduce 5 second of reuse

Raise shield: increase pdef by 100% and reduce crt damage chance in 100%. refelct damage 10%

Focus shield: increase mdef by 100% and reduce mcrt damage chance in 100%. refelct damage 10%. old focus shield get replace with this

Final Ultimate defence: Shield is blocked for 30 seconds, and in inverse proportion to your armor, reduces the maximum damage you receive to about 500 . Raise / focus shield can not be used. Available for shield equipment. reuse 900 s

Protection of Faith: For 15 seconds, in inverse proportion to your armor, reduce the party's maximum damage to about 750 and increase movement speed by 80. It also becomes immune to the hold / stun. The same effect and Nine Aegis are not applied during effect continuation and limit is applied after continuation. Available for shield equipment. Here you can use raise shield to maximize effect and shield is not blocked
reuse 900

New Sacrifice: Noble sacrifice takes 50% of all friendly damage for 10 seconds and you get a last-faced effect where HP no longer declines from 1. Is a party sacrifice , reuse 300 seconds, can be linked btw XD. no time enchant rout.

Party rescue get deleted and replace with:
Nine Aegis: Creates a protective barrier for 9 seconds with 9 shields. Allies within the area are immune to the effects of Pull / Knockback / Knock Down / Dangerous Area, which increases Armor / Magic Resistance / Arm Resistance by 50% and Magical Reflection by 25%. The same effect and protect of face are not applied during effect continuation, and limit is applied to caster after continuation. Available for shield equipment.

Now all class get their own frenzy and also have been change. Reuse time halfed
All give
increases Shield Defense by 100% (or a bit more), Magical Resistance by 120%, Attack Speed by 30%, Physical Critical Rate / Damage by 60%, and Physical Skill

and each class have a unique extra effect

SK: Physical Skill Power by 15% for 1 minute . In addition, a chance to cast a Vanishing Shock will trigger a Lightning Strike. Vanshing strike is skill that replace Justice punishment

PK:and all debuff resist by 30% for 1 minute. In addition, the duration of Last Faces increases by 50%.

ET: All Defense Attributes by 80, and Magic Reflection Probability by 15% for 1 minute.

HK: and Damage Reflection by 25% for 1 minute.


Sword active skills ( besides drag skills or chains)


Vanishing shock: new justice punishment Attacks the target with 36811 Power added to P. Atk., Reduces attack / spell speed by 20% for 3 seconds, and silences with a certain probability. In addition, the effect of reducing armor is added when casting in a two-hand stance. Sword / Blunt Weapon equipment available. Over-hit. critical. So regardless rodah says it will add silence effect as the final version of it and reduce atack speed / cast speed .

Gust blade get deleted and replace with Rising smash: He jumped in place, attacking the enemies around him with the power of 19981 added to attack power and reducing the heal power received for 5 seconds by 90%. Available for sword / blunt equipment. Over-hit. critical.

Chain galaxy also get change: Swing the chain, attack the enemies around you with 25756 Power added to P. Atk . And hold it for 5 seconds. Available for sword / blunt equipment. Over-hit. critical. Root to tanks XD

Shield skills:
is important to notice that raise / focus shield will be off if u use some of this skills and cannot be used under final ultimate defence skill ( LOL that)

Shield boomerang: lol yes new single target hate is a shield skill XD

Shield Charge: get change and Rush against the target with a shield, attacking with 24534 Power added to P. Atk . And reducing movement speed by 120 for 3 seconds. Available for shield equipment. reuse 10 s, and is a rush skill like iss but can be use at any distance from target, nice that.

Shield Bash: yes it returns , nice move on that: Attacks target with 29796 Power added to attack power, stuns for 5 seconds, and blocks skills attacks during PVP. Available for shield equipment. Over-hit. critical. is a physical silence skill. reuse 10 s

Shield impact: get change: With the wave of the shield, attack the enemies in front with the power of 15298 added to the attack power and push out a short distance. Also, the target is released with a certain probability. Available for shield equipment. Is like the old shield wave with a cone in front of tank, push away and release target. reuse 10 s

Shield Wave: get a change Attacks nearby enemies with 15623 Power added to P. Atk . And causes them to stun for 5 seconds. You also get a Wave Barrier effect that mirrors additional damage for 10 seconds. Available for shield equipment. The Barrier add for 10 sec good amount of pdef (around 80% more) Reuse 60 s, stuns last 5 sec only

Also all tank get a special skill for each of them

ET: Raise stream:Raises torrents and attacks target and path enemies with 22071 power added to attack power and draws a short distance. Also reduces movement speed by 100 for 10 seconds. Consumes 6 souls. Available for sword / blunt equipment. Over-hit. critical. reuse 15 sec

ST: Mass lightning strike. Same as current BUT reuse time reduce to half, will be 30 sec. Single target Lightning get replaced with passive skill that add patk, spirit shillen, etc.

PK: Phoenix Glide it blows the Phoenix, attacking the target and nearby enemies with 21799power added to attack power and attacking them for 5 seconds. Also reduces the normal ATK of bow / crossbow by 500. Consumes 6 souls. Sword / Blunt Weapon equipment available. Over-hit. critical.

HK: summons a Blood Fan to attack target and path enemies with 40289 Power added to attack power, reducing movement speed by 140 for 3 sec, and dragging tolerance by 25%. Consumes 6 souls. Available for sword / blunt equipment. Over-hit. critical. Downgrade of skill? XD

And Auras
All aura get a common effect plus a special effect for each class
All aura give 20% pdef/mdef, -15% crt / m crt damage, and skill reuse time reduce by 7%
All have enchant rout of +pdef/mdef and a specia one for each class
ET: movement speed by 10, all defense attributes by 100, 15% reduce of consumed MP Enchant rout magic resistance.
ST: 10% patk / matk, ,10 speed. Enchant rout attack speed / cast speed
PK: Extra 10% pdef / mdef .enchant rout more heal receive
HK: 10% patk / matk, ,5% reflect damage. Enchant rout more reflect damage.

Other auras below 101 who cares ::D but rage get deleted o.O and iron gives pdef / mdef like new 101 auras, buf 15%. So after 101 you will only use that aura. Challenge give less reduction cooldown than 101 aura

Cubics / Summon

No more lions, Panther get stat boosted skill nerfed, no more stun for panther, instead slow XD

Cubics, no more knight cubic, it get deleted and tanks get their own set of cubics

HK: get... none :D

ET: get one cubic that heal HP / MP to 10% at max lvl (105) and remove debuff every 10 sec, other cubic that boost pdef / mdef,, gives inmune to debuff and boost shield every 15 sec

ST: Hex cubic, reduce 15% pdef / mdef for 5 sec to target, it recast every 5 sec, shillen shadow cubic it remove debuff, give 66% resistance to debuff, heal 3950 hp and when enemy get killed add a buff that capped the damage tank can recieve to 6666

PK: Cubic that heal 6000 hp max lvl and give every 30 min the resurrection skill. also remove debuff and add 60% proteccion against debuff.


That pretty much covers all, I think.
thanks for the list and for reminding me to add a free chaos essence to the "wish/demand list from ncwest" as for some these changes will mean they will want to change tank type

to clarify when using the new "true vanguard" skill aka where your shield is combined with your sword into a 2h sword you can not use any shield skills

pretty sure it going to take almost all tank players at least a whole week just to figure it all out and then to decide if a change is in order or not
thanks draecke to point that out.

Forgot about it two hand stance
gives 150% of shield defence to patk (consider passive and all boost to shield) and 15% crt chance / power

Also the activation like fortress that add shield defence or frenzy boost patk when this self buff is on. is like a buff that can be activate with the skill button and can be cancel with the same skill button, have fast cast speed and reuse also fast. so you can switch between stands very quickly
Hi
No very accurate information you gave. Well i have research a bit and will tell you the changes



Very nice write up although, I have to question what information in this thread is "no very accurate."

Seems to all correspond to the information you have provided. The only difference I see is with the Justice Punishment Skill. You say it still silences the target but other sources seem to suggest that was changed to slow.
Very nice write up although, I have to question what information in this thread is "no very accurate."

Seems to all correspond to the information you have provided. The only difference I see is with the Justice Punishment Skill. You say it still silences the target but other sources seem to suggest that was changed to slow.

To be fair i should have written not complete or accurate. But anyway what you say about justice punishment, wich name change to vanishing shock, was an advance update of 12 april, but in 12 april patch note it do not change, keeping is silence function. The skill silence is different, is an additional effect of the attack / cast speed reduction effect,it show 2 icons when land both effect. Can land one or both effect, as shown in a video that 4r4m record and placed on a friend of him youtube channel as you can see here https://youtu.be/4YlLBVxkI7s?t=723 (link of the moment when the skill is shown, this video is the final set of Sigel and iss, sigel start on this link https://youtu.be/4YlLBVxkI7s?t=449.
As you can see on video you can ckeck a lot of things i mention and check with the descripion on korean powerwiki of skills.

Just check the several updates in korean website, is absolutly understandable with normal translation. I follow all the update on that time. Well forget to tell that avenging will of HK give also 25% crt damage is an activation and heal 3000 XD. Also release of debuff but it activate when you atack so LOL the removal of debuff and paladin aura gives 15% debuff protection.

Hope the info help. I think tank get bether and do not need more armor or stuff, in fact will work fine on open world. In oly it may be worse due only one sword atack but that must be seen in action.
Cheers
very nice write up although, i have to question what information in this thread is "no very accurate."

seems to all correspond to the information you have provided. The only difference i see is with the justice punishment skill. You say it still silences the target but other sources seem to suggest that was changed to slow.

both :)
Wich tank you think will be the best on next patch? or more viable??

Will be pleased to read some thougt....
Here is a Youtube channel where you can see many PvP and Olympiad videos:
https://www.youtube.com/channel/UCPiS-NDU7oMr0YdP0AirIAA/videos

It's a bit random, so you would have to look through them all and hope to find a Tank. Please note, the patch state we will get was achieved in Korea on April 26:
http://boards.rochand.com/viewtopic.php?f=55&t=1998

Anyway seems HK and ST auras are the two attack-type bonuses to the party which are more preferable in PVE. Need some deeper insight in their debuffs now to decide which is most useful but i guess that's only possible to check when it goes live...
Rune stones are 1/3-1/2 price now because of carrots promo so yeah it's np to learn the class related skills now and then change, just not put too much into skills OE yet.
Giving every tank class a cubic boost but hk. And instead of boost, HK getting its cubic deleted. Isnt it ridiculouse ?
Hey people,

I wanna ask for some advice for upgrading my gear for PvE playing. I did upgraded a little my gear during the past few months, but I still want to check what can be upgraded for the even better PvE playing style.

What I am using at this moment is:

+10 bloody set
+7 Ferios cloak
Istina shirt
Monkey belt
Apo cutter 2 SA HP
CON + PDef acc
Blessed Anthy, Blessed Zaken, Frintezza Soul, Baium Soul and QA Soul
Longing, Anakim, Abu 1, Venir 11
Diamond 3, Opal 3, Garnet 3, Ruby 3 and Emerald 2
+15 CON +Dark Res dyes
CON +3 bracelet
Full Defensive APs
+12% HP and +6% PDef/MDef from Dual

I guess that I can try get a better shirt in some future events, but what else I can upgrade if possible?

Thanks in advance