Embody Mana Armor = reflects 10% of the damage received back to the attacker, 95% damage absorbed, 5% damage taken lowers the MP(not HP)
LvL 101 Feoh, with Embody mana armor on, has 25k Mana(full buffed.) Now, every 100k damage gives only 5k damage to feoh's mana...so to break the armor, one needs to do 500k damage in total. But here is what gets me the most. It reflects 10% damage back to the attack!!!:( so the attacker takes 50k damage back in total. Most characters as I know...have got less than 50K HP even in full buff + Rose(unless have got HP SAs on their weapons and HP dual skills)
So...all feoh needs to do in 1 vs 1 PvP...is to have the mana armor on and just stand there and take the hits.
No need to attack or anything...but just stand there and win.
next update aka really soon as NC Japan is already doing their internal pts testing the mana shield will get nerfed hardcore to something more reasonable aka 50%
I believe reducing the damage reduction from 95 to 50 is too much, in my opinion the sweet spot might lay around 65-75%. With 50% you will burn trough their mp very quickly unless he is a Soultaker.
But oh well we all know that the opinion and gameing expierence of this community does not matter to Ncsoft and Ncwest.
... something more reasonable aka 50%
That doesnt sound reasonable lol ;)
Not long ago and for many years Feoh was the LOL class that nobody played.
Feoh had Arcane Barrier (same as now), just not as Toggle but as Active skill. Back than it nullified 90% of the damage and 10% to Mana. So the change actually was only 5% apart from the skill/toggle switch.
next update aka really soon as NC Japan is already doing their internal pts testing the mana shield will get nerfed hardcore to something more reasonable aka 50%
with, that 50% dmg into mp ...
this skill will be usless, with 2 hits u will be w/o cp, hp and mp
and after, that only necro will be playable feoh
many classes can easly make 40k +..
it is a little hipocritism
if u are yul/othel and u kill feoh for 1 or 2 shout's it is good,
but if u cant kill him in 1 or 2 shots, and feoh are able to kill u, then QQ
u need to remeber, that we have around 20-25k mp in normal set up.
MP potions has 2 min reuse/5 min from l2store
the worst thing is that in every update, NCSofR increase dmg.
btw. u dont need to have a lot of hp to kill feoh,
u need to make good dmg on him, reflect dmg depends on feoh p.def if I good remeber.
W/O this skill feoh will be back to no pvp char,(excluding necro with transfer pain)
with, that 50% dmg into mp ...
this skill will be usless, with 2 hits u will be w/o cp, hp and mp
and after, that only necro will be playable feoh
many classes can easly make 40k +..
it is a little hipocritism
if u are yul/othel and u kill feoh for 1 or 2 shout's it is good,
but if u cant kill him in 1 or 2 shots, and feoh are able to kill u, then QQ
u need to remeber, that we have around 20-25k mp in normal set up.
MP potions has 2 min reuse/5 min from l2store
the worst thing is that in every update, NCSofR increase dmg.
btw. u dont need to have a lot of hp to kill feoh,
u need to make good dmg on him, reflect dmg depends on feoh p.def if I good remeber.
W/O this sk ill feoh will be back to no pvp char,(excluding necro with transfer pain)
U know people got used to smash feohs 1 shot now they cant and need put more efforts. So they started QQ.
U know people got used to smash feohs 1 shot now they cant and need put more efforts. So they started QQ.
Yeah, feoh now isnt easy frag,
the most funny is, that ppl with +10++ set still runing with jewels +3/4 (even S grade) and QQ, that feoh make too big ^^
Yeah, feoh now isnt easy frag,
the most funny is, that ppl with +10++ set still runing with jewels +3/4 (even S grade) and QQ, that feoh make too big ^^
They went from bad, to OP though. I have legitimate trouble killing a feoh in 1/4th the gear that I have, because of this skill. Its way too powerful as it sits, I shouldnt struggle killing a character with 300b less gear than I have, and have to do 9 kinds of silly **** in order to kill them. :P
Embody Mana Armor = reflects 10% of the damage received back to the attacker, 95% damage absorbed, 5% damage taken lowers the MP(not HP)
LvL 101 Feoh, with Embody mana armor on, has 25k Mana(full buffed.) Now, every 100k damage gives only 5k damage to feoh's mana...so to break the armor, one needs to do 500k damage in total. But here is what gets me the most. It reflects 10% damage back to the attack!!!:( so the attacker takes 50k damage back in total. Most characters as I know...have got less than 50K HP even in full buff + Rose(unless have got HP SAs on their weapons and HP dual skills)
dsd
So...all feoh needs to do in 1 vs 1 PvP...is to have the mana armor on and just stand there and take the hits.
No need to attack or anything...but just stand there and win.
Today i turn on embody at oly lol 70k crit from imba dager deal **** no mana https://www.youtube.com/watch?v=GH6ikHvCddU
Is this balanced?dsfg
It's interesting to see the reaction of people. When Yul archer was the OP class, so many people used to cry a lot to nerf the Yul archer; and now that Yul archer is no longer the OP and Feoh is the new OP class, people seem to be O.K. with that...even though the new Feoh class is even more ridiculously OP.
So, I just thought I bring this to everybody's attention.
Personally, I don't mind a Feoh beating my Yul archer if they are both equally geared. Yul archer has more defense(Light vs Robe) and more speed, so when they start doing damage face to face, I think it's only fair for a Feoh wizard to win over a Yul archer. But all I want is to have some Fighting Chances, that's all.
And if the YUL has enough gear the barrier don't help much as you're OOM with few hits.
This will change soon, not a lot of high level pvp geared feohs at the moment but soon the tide will turn. Already I heard in the dimensional siege, MAX has beaten NOVA simply because they had more feohs than archers.
The new feoh is so OP, so much so that, even if NC gives back the old OP Yul archer before the nerfing, I don't think Yul can beat Feoh in 1 on 1 fight.
Yul can use all the CD skills + item skills and all Feoh needs to do is just stand there and PRESS MANA POTION.
Embody Mana Armor = reflects 10% of the damage received back to the attacker, 95% damage absorbed, 5% damage taken lowers the MP(not HP)
LvL 101 Feoh, with Embody mana armor on, has 25k Mana(full buffed.) Now, every 100k damage gives only 5k damage to feoh's mana...so to break the armor, one needs to do 500k damage in total. But here is what gets me the most. It reflects 10% damage back to the attack!!!:( so the attacker takes 50k damage back in total. Most characters as I know...have got less than 50K HP even in full buff + Rose(unless have got HP SAs on their weapons and HP dual skills)
So...all feoh needs to do in 1 vs 1 PvP...is to have the mana armor on and just stand there and take the hits.
No need to attack or anything...but just stand there and win.
Is this balanced?
And salvation come in this update mage are dead becouse top dd tank is white paladin i read about aura with +3 effect's
Stun, Topaz, stun, stun, topaz. stun, stun, stun, topaz....maybe it works for certain classes in Oly type of pvp situations but what I want to talk about here is the general PvP skill balance using the class skills only without the use of Nstore items. Of course, we can forget about the reflect damage when we have Cat's eye LvL 5-6, and Tanza LvL 5-6...etc. But I didn't wanna bring in Nstore items into the equation cuz that just complicates the discussion.
Also, in Mass PvP like siege, I don't think the strategy really works when we have healers purging constantly. Thanks for the video though.
50% is waaay too much of a nerf.
The siege fields will be full of archers again i guess.
If we go by that a feoh has 25k mp and an archer can criit him easily around 50k that means that in 1 shot you will lose around 50%of ur mp and once the barrier is down a feoh is merely a paper bag in front of a hurricane lol. Im seriously amazed at this from 95 to 50% , dont the devs realise like this is kind of a radical change.
Oh well i hope you guys had ur fun for choosing the feoh clas as long as it lasted. Next libra everyone back to archer?
I don't think Yul can beat Feoh in 1 on 1 fight.
Yul can use all the CD skills + item skills and all Feoh needs to do is just stand there and PRESS MANA POTION.
2 min reuse for small potion, 5 min for other.
If the archer is stacked enough, he can mana-drain the Feoh in 2 or 3 hits, even now.
Any good dd's can explode this mana shield in 2/3 shots. A Feoh without mana, cannot even hit. No more protection, no more damages. Is it fair to decrease the mana shield defence for you ?
Seriously ?
So you wanna only Yul Archer as OP class, and rest .. You don't care.
Once again .. selfish goal ..
Yes this feoh's new skill is really unbalancing..
It makes impossible for my sayha to even touch their CP, although before this it would be a good fight...
And btw it's sad to see that only archers and/or feohs are worked for PVP... There are many other classes that should be reworked for this..
Sayhas have been so badly nerfed the last 2 years... And for PVE they don't have aoe as well us they don't have this new 'mage' skill..
That makes it really hard to find a party for advanced instances like Altar..
But ok let's make archers a bit stronger and feohs OP now..
Yes this feoh's new skill is really unbalancing..
It makes impossible for my sayha to even touch their CP, although before this it would be a good fight...
And btw it's sad to see that only archers and/or feohs are worked for PVP... There are many other classes that should be reworked for this..
Sayhas have been so badly nerfed the last 2 years... And for PVE they don't have aoe as well us they don't have this new 'mage' skill..
That makes it really hard to find a party for advanced instances like Altar..
But ok let's make archers a bit stronger and feohs OP now..
Don't really understand this logic...
Oh Moda...if you cant pvp with sahya you cant pvp with any class.
Just shhhhh...you embarase your self.
Oh Moda...if you cant pvp with sahya you cant pvp with any class.
Just shhhhh...you embarase your self.
I didn't actually say that i cannot PVP with sayha..
I said that feoh's are unbeatable with this new skill and that from all the comments in this thread i understand that only archers and feohs appear relevant for PVP and for NCsoft..
I just complained a bit about sayha's PVE btw...
:D
Yes this feoh's new skill is really unbalancing..
It makes impossible for my sayha to even touch their CP, although before this it would be a good fight...
Feoh is the only decent counter to a seer that isn't a national currency. As a class that can hide 100% of the time, you really cant accuse any other class of being unbalanced.
And btw it's sad to see that only archers and/or feohs are worked for PVP... There are many other classes that should be reworked for this..
Soo, the 100% hide class isn't a good pvp class? The dagger isn't a decent PvP class? What about an evis? I feel there are plenty of good PvP classes, they just don't include wynns or dwarfs.
Sayhas have been so badly nerfed the last 2 years... And for PVE they don't have aoe as well us they don't have this new 'mage' skill..
Nerfed and yet STILL can hide 100%.
Daggers don't have AoE worth mentioning. As a "rouge" mage class, seer probably shouldn't either. Also I don't think evis has AoE worth mentioning.
Its not a "mage" skill it is a feoh skill. If seer got mana shield, feoh would by rights need to get perma hide.
That makes it really hard to find a party for advanced instances like Altar..
But ok let's make archers a bit stronger and feohs OP now..
Don't really understand this logic...
My guess is no one wants to help level up a broken class. That aside, they can do amazing dmg with really cheap gear. Go check out the seer section for some good you tube videos.
I continue to think that the mana shield is about where it should be for the feoh to have a chance. It isn't until you come across a feoh with over $5000 that the actual dmg they do becomes oppressive for most classes with any gear. To me this would suggest maybe a slight adjustment to the dmg curve at the upper end. A similar phenomena occurs with archers, but with a fraction of the dmg output. TBH it would also happen with the seers, but they aren't ranged and so are less popular.
Feoh is the only decent counter to a seer that isn't a national currency. As a class that can hide 100% of the time, you really cant accuse any other class of being unbalanced.
Soo, the 100% hide class isn't a good pvp class? The dagger isn't a decent PvP class? What about an evis? I feel there are plenty of good PvP classes, they just don't include wynns or dwarfs.
Nerfed and yet STILL can hide 100%.
Daggers don't have AoE worth mentioning. As a "rouge" mage class, seer probably shouldn't either. Also I don't think evis has AoE worth mentioning.
Its not a "mage" skill it is a feoh skill. If seer got mana shield, feoh would by rights need to get perma hide.
My guess is no one wants to help level up a broken class. That aside, they can do amazing dmg with really cheap gear. Go check out the seer section for some good you tube videos.
I continue to think that the mana shield is about where it should be for the feoh to have a chance. It isn't until you come across a feoh with over $5000 that the actual dmg they do becomes oppressive for most classes with any gear. To me this would suggest maybe a slight adjustment to the dmg curve at the upper end. A similar phenomena occurs with archers, but with a fraction of the dmg output. TBH it would also happen with the seers, but they aren't ranged and so are less popular.
Oh it seems you are obsessed with how broken the sayha class is.. You keep repeating this on every post there is a reference to sayha..
Well in this case i won't respond one by one to your arguments but i have one question for you... Simple question for simple people:
- If sayha is as broken as you say it is then why almost nobody likes to have one?? In my server there are only 2-3 on level 103 and above.. Don't believe me? Make a poll here and see for yourself..
On the contrary there are far too many feohs, archers, daggers blah blah blah at 105 level..
It seems that either people don't like playing with a 'broken' class (of course that's wrong cause they all like archers and now feohs) or your claim is just somehow incorrect..
And again i never claimed that feohs should be nerfed in the past.. In the contrary i was saying that they needed some boost...
But this NEW skill is crazy.. I mean come on.. 95% absorb and 5% reduced from their MP while they keep reflecting damage? A toggle skill?
And then hide is broken? LOL...
Any good dd's can explode this mana shield in 2/3 shots. A Feoh without mana, cannot even hit. No more protection, no more damages. Is it fair to decrease the mana shield defence for you ?
Seriously ?
So you wanna only Yul Archer as OP class, and rest .. You don't care.
Once again .. selfish goal ..
Dude... if u really wanna to compare, lets see.
UE, ok, its fine.
Hide, at pvp? At oly or 1v1 maybe, but at any other way its kinda useless, cause of random aoe/dot.
Flash, ok.
Clone. Come on, you gonna be kidding. Working only at ******s and maximum at 1v1 / oly.
Dispa ok.
So its 3:3.
And pls (i mean rly) show that fraps, or something where a mage against a "good dd" with the same gear(!!) on them with 2/3 shot explode the mage mana. For real.
Embody Mana Armor = reflects 10% of the damage received back to the attacker, 95% damage absorbed, 5% damage taken lowers the MP(not HP)
LvL 101 Feoh, with Embody mana armor on, has 25k Mana(full buffed.) Now, every 100k damage gives only 5k damage to feoh's mana...so to break the armor, one needs to do 500k damage in total. But here is what gets me the most. It reflects 10% damage back to the attack!!!:( so the attacker takes 50k damage back in total. Most characters as I know...have got less than 50K HP even in full buff + Rose(unless have got HP SAs on their weapons and HP dual skills)
So...all feoh needs to do in 1 vs 1 PvP...is to have the mana armor on and just stand there and take the hits.
No need to attack or anything...but just stand there and win.
Is this balanced?
yeah it is balance PERIOD. no archer cried about when they earned instinct and 101 skills, in fact we have this.
- If sayha is as broken as you say it is then why almost nobody likes to have one??
That's a great question! I've been asking! All the time, "hey, why do more people not play feoh and seer?" I have started one, just because. Oly is lulz easy almost always, they can't see me, its like a dagger only with none of the skill and luck required. I dunno if I could take hero with one, but only because I don't have a feeding network and playtime in place like the hero's almost always do.
I was gone for a few years, and hence missed the birth of the god awful etheria race.
If I had to guess, the seer was probably way more OP originally. It got a slight nerf, and people stopped playing it (think original daggers, sps, overlords, kamael nukers, ect...). A ton of people will only play FOTM class.
That coupled with the fact that magic dmg overall seemed to be in a bad shape until GC.
So you wanna only Yul Archer as OP class
Once again .. selfish goal ..
Yes, I do want Yul as OP class since right before GC I started a Yul, dropping my midway-to-104 Feoh. BUT! I don't want Feoh to die just now, I want as many people to reroll to Feoh so that when Feoh becomes a glass cannon again, those people find out that they have wasted their money and their time and have no skill & tactical background to actually play Feoh as it really is, inevitably rerolling again and wasting even more money and time.
Yes, I do want Yul as OP class since right before GC I started a Yul, dropping my midway-to-104 Feoh. BUT! I don't want Feoh to die just now, I want as many people to reroll to Feoh so that when Feoh becomes a glass cannon again, those people find out that they have wasted their money and their time and have no skill & tactical background to actually play Feoh as it really is, inevitably rerolling again and wasting even more money and time.
And if the YUL has enough gear the barrier don't help much as you're OOM with few hits.
This.
The new feoh is so OP, so much so that, even if NC gives back the old OP Yul archer before the nerfing, I don't think Yul can beat Feoh in 1 on 1 fight.
Poor poor yuls that can't play their class :rolleyes: because archers aren't still OP enough :rolleyes:
Oh well i hope you guys had ur fun for choosing the feoh clas as long as it lasted. Next libra everyone back to archer?
I really hope so :o it's annoying to share the debuffs with other feohs in PVE :p
Bottom line, feoh barrier is a braindead skill that requires 0 thought and has 0 counter play other than "do more damage" haha what a joke. Not to mention currently defenders in sieges get 5000% regen while defending their castle.
Dude... if u really wanna to compare, lets see.
UE, ok, its fine.
Hide, at pvp? At oly or 1v1 maybe, but at any other way its kinda useless, cause of random aoe/dot.
Flash, ok.
Clone. Come on, you gonna be kidding. Working only at ******s and maximum at 1v1 / oly.
Dispa ok.
So its 3:3.
And pls (i mean rly) show that fraps, or something where a mage against a "good dd" with the same gear(!!) on them with 2/3 shot explode the mage mana. For real.
Seriously you never gone PvP with a Yul archer that's obvious. Yeah Hide you can use it in PvP, even if it's only for a second you made loose target to your opponent, even in Mass PvP ! Especially in mass PvP, the guys that was targetting you have something else to do than look at you and wondering why he lost your target, next target and hit again, or even if he's really focusing you, you get 1/2s out of damages, that can let healer saves you.
Even if clones are working mostly for 1 vs 1, it's still one skill more for survivability that Feoh don't have. That's all. Don't need to say it's working on every PvP when a close range dd's is attacking you.
I'm playing Feoh on dual class, full set +10 robe PvP, obsidian, diamond, tanzanite, lvl 104, and i'm getting reckt in 2/3 (maximum 5 if he have bad lucky criticals) shots from any good archer / dagger from my war. A yul archer with skills opened can do it verry easily. A dagger ? full stun option, feoh cannot do anything.
Obviously if i know exactly when he's coming, exactly when he start attacking, i can prevent the first ring stun or skill stun, and i have more chances to win than him. But in dailies PvP ... A Yul and a dagger can explose a Feoh. That's a fact !
When judging the Feoh Barrier you have to keep in mind that without the barrier the Feoh is nothing but Paper 1-shot material. That's the reason Feoh was an abandoned and unwanted class for years. There's surely no argue that Archer/Dagger/anyone can survive better compared to a Feoh without barrier. And the barrier has its Pro's and Con's.
As Feoh in PVP you have to decide all time if you rly activate the barrier toggle, or not. If you activate it and get heavy hits, you are not only dead, but also you're OOM and worthless to your party until next rebirth from a healer, or in for a visit to your clanhall to refill your MP.
Clear double punishment, comparable to red card + penalty at soccer :p
When judging the Feoh Barrier you have to keep in mind that without the barrier the Feoh is nothing but Paper 1-shot material. That's the reason Feoh was an abandoned and unwanted class for years. There's surely no argue that Archer/Dagger/anyone can survive better compared to a Feoh without barrier. And the barrier has its Pro's and Con's.
As Feoh in PVP you have to decide all time if you rly activate the barrier toggle, or not. If you activate it and get heavy hits, you are not only dead, but also you're OOM and worthless to your party until next rebirth from a healer, or in for a visit to your clanhall to refill your MP.
Clear double punishment, comparable to red card + penalty at soccer :p
When judging the Feoh Barrier you have to keep in mind that without the barrier the Feoh is nothing but Paper 1-shot material. That's the reason Feoh was an abandoned and unwanted class for years. There's surely no argue that Archer/Dagger/anyone can survive better compared to a Feoh without barrier. And the barrier has its Pro's and Con's.
As Feoh in PVP you have to decide all time if you rly activate the barrier toggle, or not. If you activate it and get heavy hits, you are not only dead, but also you're OOM and worthless to your party until next rebirth from a healer, or in for a visit to your clanhall to refill your MP.
Clear double punishment, comparable to red card + penalty at soccer :p
Well,
Ppl still want to kill feoh for one shot, bacause feohs were easy frags even in top gear.
Before update feoh wasn't a DD, but just Snare, and a lot of ppl want turm back feoh to snare again, coz they use low grade, not OE jewellery, but their set are 10+++,
I know many ppl with dark sets 10+++, dark weap 12+++, but they have jewels +4/6.
Sorry guys but with 6-8k m def u will get huge hits from feohs
as well u need to understand, that we dont have 60% m def decrease cap
so
if u have 10k m def
with devil curse/ruin 10-10*0,3= 7k m def
with destruction 7-7*0,2 = 5,6k m def
with debuff from dark stance(soul hound/sts) 5,6-5,6*0,25=4,2k mdef
with defbuff from dark stance(necro) 5,6-5,6*0,5= 2,8k m mdef
ofc. mdef from pear, abudance etc etc, cant be deacresed by debuffs
U are hipocrit
Sure very good geared and skilled feoh with embody is hard to kill 1vs1, but w/o it feoh still get 100k++ dmg from yul/dager with full boost,
even with embody he can die easly, when yul get flash on mastery (it isnt rare) the same with othel
as well u are QQ about DPS, show me a feoh (w/o dragon weap) who can make kama alone in around 2 min or less.
If u know how to play and u have proper build and gear u can kill feoh with the same gear,
PS. remeber, that mobs on HB drop MP herb.
Embody Mana Armor = reflects 10% of the damage received back to the attacker, 95% damage absorbed, 5% damage taken lowers the MP(not HP)
LvL 101 Feoh, with Embody mana armor on, has 25k Mana(full buffed.) Now, every 100k damage gives only 5k damage to feoh's mana...so to break the armor, one needs to do 500k damage in total. But here is what gets me the most. It reflects 10% damage back to the attack!!!:( so the attacker takes 50k damage back in total. Most characters as I know...have got less than 50K HP even in full buff + Rose(unless have got HP SAs on their weapons and HP dual skills)
So...all feoh needs to do in 1 vs 1 PvP...is to have the mana armor on and just stand there and take the hits.
No need to attack or anything...but just stand there and win.
Is this balanced?
Good morning (Using Google Translate)
Well, from what I saw, they wanted to make the characters good for PVP 1 versus 1, so simple, this skill to decrease damage by 95% and 5% to be transferred to the MP and reflect 10% already existed, but it was an active skill that Feoh activated and counted in the buffs, that is, it was enough to wait for her to finish and that's it, of course now that it's a skill that stays on, it has been improved.
I do not think it hurt so much the Archer, since archer manages to give high damages, and if investing in the skill Pinpoint, releases much HallKill. However, I agree on one thing, Feoh is a class that when attacked by the very critical magician, and Feo's damage is extremely high and easily leaves the magic critical...
Well Feoh's magic critical comes out very easily and it's loud, I even take around 20 k damage from Feoh's little-equipped, and I've seen reports of people taking over 100 k of critical magic from a Feoh, which is out of the ordinary are damages extremely high in the game, and HP does not accompany such damages, NCsoft invests in items that increase damage, but does not invest in items that increases HP, CP and MP, which makes the game today annoying because think, the PVPs are getting fast, miss the time that PVP took too long.
However, those who were harmed in this were the classes that do not give high damage, such as Sigel, Iss, etc, are class that to defeat Feoh, needs to defeat in the debuff, Sigel suffers too much, as the mental resistance of the Feoh are high, then Sigel's chance against Feoh is to use Silence's skill and it fails too much for example. That is, NCsoft creates and modifies skills, making a class more powerful, and then in the next expansion, goes and modifies, making another powerful, what is NCsoft's problem in balancing the class, so that the person chooses to like the class and not which is powerful in this update.
Casual feohs still die easy by topaz users in oly, problem is that ppl don't invest on mdef and reflect resistance,and they will never do since they re w8ing for future feoh nerf :)
There re 3 kinds of Topaz at this time in game, jewel/insane kelbim/cloak, feoh is super easy to kill with such combos even the strong ones, and when u face an uber geared one it's almost the same for any Class in oly, any endgame geared toon is hard to win no matter the class.
Don t forget that many daggers give you one hit and the match end up with loss to you since they re perma hide or sayas...is this balanced?
IDK, who started share info about nerf Embody to mana,
Korea still has 95% even in new update
If they change this barrier, they need as well decrase pvp dmg from yuls/othels at least by 50% or more.
It is no point to play a one shot class on pvp, which feoh is w/o barrier
u need to understand that feohs doesnt have any other def skill with short reuse like othel or yul, we are almost (dispa, and items skills) all time visable and able to get a hits
The main problem is that , NC Soft increased, increased and increased dmg.
that why skill embody to mana my be in this form,
u need to understand, thay most feohs doesnt have more than 30k mp, with PoW around 20k. so it is around 400-600k dmg to drain all mp.
it seems, that i enormous value, but feoh easily get more than 100k from othel or yul,
u need to realize, that feoh needs a survivality on pvp,
ofc some feoh with big wallet proper build are almost unkillable in one vs one, but as well some othels and yuls can kill u a lot of faster than feohs.
U can't forget, that we are not korea with easy way to get jewelery 5+,
and most of that unkillable feoh has the best gear
and my last sentence will be a question.
Why i U have set 10++ u have still accesory +5/6 or less?