For some time now, raid bosses have been hoarded by a small number of players making it extremely difficult for anyone else to participate in this content or gain any rewards and gear upgrades.
In Salvation - First Chapter field raids will be changed to help address this.
1.) The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult.
2.) Lv. 100+ Field raid bosses will now have a shield that requires a minimum number of hits to break through or the raid will fail. These raid bosses will be much more difficult to kill with small groups.
With these changes, certain class and item builds designed to farm this content may no longer be viable the same as it was before.
We also recognize that some players may have come to depend on the income generated by this and may be negatively impacted by the changes, once the update is released.
As we have learned from recent changes, giving a short amount of warning time can lead to a lot of frustration. Going forward we want to make sure aqueduct warning is provided when changes happen that could drastically change the way the game works.
We hope that you will understand these kinds of changes are intended to improve the overall game experience for all players. Please let us know your feedback on these changes once they are live and if there are still issues with the re-spawn timers or issues with raid boss farmers.
Those changes are the first good news in months :).
In all server raids are killed only by 2-3 ppl, when Rb appear up on map in 1 min they are dead...I hope now regular ppl will have a chance to kill them or at least to try.
Also, pls put salvation patch notes...Im sure you have them. Why you let us wait?
For some time now, raid bosses have been hoarded by a small number of players making it extremely difficult for anyone else to participate in this content or gain any rewards and gear upgrades.
In Salvation - First Chapter field raids will be changed to help address this.
1.) The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult.
2.) Lv. 100+ Field raid bosses will now have a shield that requires a minimum number of hits to break through or the raid will fail. These raid bosses will be much more difficult to kill with small groups.
With these changes, certain class and item builds designed to farm this content may no longer be viable the same as it was before.
We also recognize that some players may have come to depend on the income generated by this and may be negatively impacted by the changes, once the update is released.
As we have learned from recent changes, giving a short amount of warning time can lead to a lot of frustration. Going forward we want to make sure aqueduct warning is provided when changes happen that could drastically change the way the game works.
We hope that you will understand these kinds of changes are intended to improve the overall game experience for all players. Please let us know your feedback on these changes once they are live and if there are still issues with the re-spawn timers or issues with raid boss farmers.
I'm left feeling like you guys are doing this out of the desperate need of an answer for the monetary hit that must've mean to you the WOW trailer, because there hasn't been a single instance of you guys addressing with clear straight words to the community, and that is what we have been needing for a while, that you address the issues. A lot of people have been leaving and you guys still act as if the little bunch of guys that make the "f2p" model viable economically speaking (little and big whales ingame) are the only guys trying to get some enjoyment out of the game, but you forget about the rest, the 80% of the player population that has been steadily decreasing just because of bad management. A lot of this was an easy fix if you had spoken soon about whatever the **** was going on with you and the plans of the game, people can only take so much beating before quitting something they enjoy doing and you guys keep on betting everything on how much punishment can this select bunch take before they jump the ship. It's not sustainable and I really am sad because I like the game, I like the people with whom I share my time in here and I feel like I'm wasting a lot trying to keep up with whatever piece of **** you guys choose to throw at us. The amazing news with the field bosses that you decided to "reveal" are old as **** and part of the information that we already had from other regions notes. Try to make things better instead of keeping the cashgrab wheel running, I really don't want to jump ship too and let everything go to ****.
Thanks for pointing this out . But I’m not sure this will have any impact since the bosses I can kill are 100- since 100+ need 3 parties or some super geared toon to kill them . So still no really big impact for the low geared players . Not to mention that with this shield , you need more gear to kill them . Witch were do I find this gear if I can’t kill this bosses and I can’t kill 98 bosses ?
I don't understand what that will change for legit players ?
Ppl that still working with Lineage (i mean hearning real money) will still be able to lock thoses rb's. Because they don't work, they can stand all day long on the game, and still be able to kill all rb's that will spawn in day time while ppl are working.
And CP's that are working legitly to locks thoses rb's, and manage the respawn time to keep them spawning at specific time to wait all cp's coming back from work, to kill them, for xp / drops / upgrading gear ... Will lost everything.
So in fact, ppl that working with Lineage II are still wining .. And normal players are loosing even more than before ..
So yes, maybe some of really casual players will be able to kill 1 or 2 rb's from time to time .. Yeah, 2 crafting packs for 5 parties ... It's a big deal isn't ?
And Ncsoft will only loose $$ because all that's CP's that are locking / farming legitly the rb's using all of them 200/300% drop rates runes, permanently .. And i guess that they will never open anymore any 1h rune for only 1 or 2 rb's .. And all casual ppl will never pay for them .. So it's only
First of all, thumbs up for trying to do something about the RB farm.
On the other hand, I don't quite see how this shield will make the boss accessible to other players. From what I observed the RB Farmers usually log more than a full pt of boxes, at least for the 100+ ones.
The closest I got to any of the field bosses was when the RB Farmer let me hit a boss a few times so I can get a monster collection.
For some time now, raid bosses have been hoarded by a small number of players making it extremely difficult for anyone else to participate in this content or gain any rewards and gear upgrades.
In Salvation - First Chapter field raids will be changed to help address this.
1.) The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult.
2.) Lv. 100+ Field raid bosses will now have a shield that requires a minimum number of hits to break through or the raid will fail. These raid bosses will be much more difficult to kill with small groups.
With these changes, certain class and item builds designed to farm this content may no longer be viable the same as it was before.
We also recognize that some players may have come to depend on the income generated by this and may be negatively impacted by the changes, once the update is released.
As we have learned from recent changes, giving a short amount of warning time can lead to a lot of frustration. Going forward we want to make sure aqueduct warning is provided when changes happen that could drastically change the way the game works.
We hope that you will understand these kinds of changes are intended to improve the overall game experience for all players. Please let us know your feedback on these changes once they are live and if there are still issues with the re-spawn timers or issues with raid boss farmers.
Thank You
raid boss respawn become random only on 101lvl+ raids or 85lvl+ raids
On a more realistic note, I agree with people who said that those who benefit will be people who monitor the game 24h, always ready to kill raids (if you haven't met them, you really should).
Sad to see QA and certain other raids will still be able to be locked into between 2 and 4 AM.
Basically, these changes don't really help anyone.
For some time now, raid bosses have been hoarded by a small number of players making it extremely difficult for anyone else to participate in this content or gain any rewards and gear upgrades.
In Salvation - First Chapter field raids will be changed to help address this.
1.) The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult.
2.) Lv. 100+ Field raid bosses will now have a shield that requires a minimum number of hits to break through or the raid will fail. These raid bosses will be much more difficult to kill with small groups.
With these changes, certain class and item builds designed to farm this content may no longer be viable the same as it was before.
We also recognize that some players may have come to depend on the income generated by this and may be negatively impacted by the changes, once the update is released.
As we have learned from recent changes, giving a short amount of warning time can lead to a lot of frustration. Going forward we want to make sure aqueduct warning is provided when changes happen that could drastically change the way the game works.
We hope that you will understand these kinds of changes are intended to improve the overall game experience for all players. Please let us know your feedback on these changes once they are live and if there are still issues with the re-spawn timers or issues with raid boss farmers.
Thank You
Neutron, before u place official patchnotes, mb sticky my threads? Thanks.
and also, why no infos... at RU stuff placed guide - but here nothing.
raid boss respawn become random only on 101lvl+ raids or 85lvl+ raids
thanks for answer Neutron but i found answer already https://imgur.com/a/Z5W20
All raid bosses, whose appearance before the update was 22 hours
set a random time of appearance, except for the raid bosses, whose time
appearance fixed - at 21.00
Raid bosses of 100 level and higher have the ability to Barrier Limit:
When HP of the Raid Boss reaches 90.60.30%, the Barrier Ability
Limits
If you do not destroy the Limit Barrier within 15s after it is activated, the boss
completely restores its HP
The Limit Barrier is destroyed if 600 strokes were applied within 15 seconds . by google.translate
other question its raids bosses like turakan,krogel,mimir,isabella( and other) will be random or they will be still 12h respawn
It already says in the original post by Neutron "The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult."
I dont know what its so hard to understand. In your opinion are raid bosses under 101lvl not field raidbosses?
imo the RU details are a lil more informative then the vague heads up we got so far but hey looking forward to see the actual English Patch note details - preferable more then 5 days before Go Live..
It already says in the original post by Neutron "The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult."
I dont know what its so hard to understand. In your opinion are raid bosses under 101lvl not field raidbosses?
you just dont know difference between raids on my second question, also please dont try to troll on my questions when they are not for you, you do it for second time and i dont have time to argue with "dwarf" .just to make you counter answer because i know you will answer you are under my game level and i dont want waste my time with you ........ have a nice day dont take it personal
Raid bosses of 100 level and higher have the ability to Barrier Limit:
When HP of the Raid Boss reaches 90.60.30%, the Barrier Ability
Limits
If you do not destroy the Limit Barrier within 15s after it is activated, the boss
completely restores its HP
The Limit Barrier is destroyed if 600 strokes were applied within 15 seconds . by google.translate
I perfectly understand why making raidbosses randomized is needed, and tbh odd that it was not implented sooner.
But If i want to solo a raid, let me solo a **** raid?
Why would you punish people for being strong?
If it is the same way here, we need to hit 40 times per second to efficiently break down the barrier, with capped atk speed a player does what, 3 hits per second? 6 if dualwielding daggers/swords/blunts.
Will require pretty much 3 parties to bring down a raidboss.
If this was done to combat the "RB Farmers", you've efficiently shot yourself in the foot as by the time it takes random people to get a group together of that size, those strong people you tried to combat will be right there to KS the boss, solo, taking advantage of the numbers provided by the random people.
GGWP.
Suppose aslong as the raid only have 3 barriers per raid (regardless if he heals up or not), it might work okayish.
I perfectly understand why making raidbosses randomized is needed, and tbh odd that it was not implented sooner.
But If i want to solo a raid, let me solo a **** raid?
Why would you punish people for being strong?
If it is the same way here, we need to hit 40 times per second to efficiently break down the barrier, with capped atk speed a player does what, 3 hits per second? 6 if dualwielding daggers/swords/blunts.
Will require pretty much 3 parties to bring down a raidboss.
If this was done to combat the "RB Farmers", you've efficiently shot yourself in the foot as by the time it takes random people to get a group together of that size, those strong people you tried to combat will be right there to KS the boss, solo, taking advantage of the numbers provided by the random people.
GGWP.
Suppose aslong as the raid only have 3 barriers per raid (regardless if he heals up or not), it might work okayish.
It's still better than lolraids with fixed spawn and broken stuff like giant crit weakness, SoS, PoM and what not...raid is supposed to be exactly that - a raid :D
600 hits in 15 secs are very hard and it will indeed stop some raid farmers if not most.You'll have raid up most of the time since nobody will care to kill em really or the random parties will start gaining speed in short period, which might be good.Yes a raid farmer still can come and KS them and outdmg em for sure, but they got choice, stop hitting, leave and let him stare at the raid full hp and nothing to do about it xD
It's still better than lolraids with fixed spawn and broken stuff like giant crit weakness, SoS, PoM and what not...raid is supposed to be exactly that - a raid :D
Hopefully it can solve the problem of 1 - 3 guys owing all the raids, i think or hope with this new system it makes raid farmers obsolete as it would make the drops less lucrative for them if you have to share it with more then 2 -3 people.
i mean if i was there at the raid in a grp with 3 parties, KOS other people and pvp for the raid i would want a share of the loot!! makes less sense in going doing all that work and getting nothing.
By the way, even if farmers come, the raid CC if it consists of 14 or more players and does the first hit on the raid, gets the loot rights, so even if the farmers outdmg then, it doesn't matter.
This bug or whatever it is, actually helps the lower geared players in such scenarios.
Hopefully it can solve the problem of 1 - 3 guys owing all the raids, i think or hope with this new system it makes raid farmers obsolete as it would make the drops less lucrative for them if you have to share it with more then 2 -3 people.
i mean if i was there at the raid in a grp with 3 parties, KOS other people and pvp for the raid i would want a share of the loot!! makes less sense in going doing all that work and getting nothing.
pretty sure that these 3 guys will go on farming :D
Hopefully it can solve the problem of 1 - 3 guys owing all the raids, i think or hope with this new system it makes raid farmers obsolete as it would make the drops less lucrative for them if you have to share it with more then 2 -3 people.
i mean if i was there at the raid in a grp with 3 parties, KOS other people and pvp for the raid i would want a share of the loot!! makes less sense in going doing all that work and getting nothing.
Because you think that you will get something from RB's after this update ?
Actually when ppl try to kill 101 RB's without this shield, 14 ppl, get killed by 1 RB 101, without beeing annoying from thoses RB's farmers on Freya.
So they will need to bring 4/5 parties to kill this RB .. And even with that number i seriously doubt about the fact they could kill it. But let's imagine they kill it. They will share on 28/35 ppl, 1 or 2 crafting packs, 5/10 enchant armor r, and 3 dyes ?
Who will accept to loose 40/50 min to kill it to get absolutely nothing ? No XP / Drops because of number ?
Because you think that you will get something from RB's after this update ?
Actually when ppl try to kill 101 RB's without this shield, 14 ppl, get killed by 1 RB 101, without beeing annoying from thoses RB's farmers on Freya.
So they will need to bring 4/5 parties to kill this RB .. And even with that number i seriously doubt about the fact they could kill it. But let's imagine they kill it. They will share on 28/35 ppl, 1 or 2 crafting packs, 5/10 enchant armor r, and 3 dyes ?
Who will accept to loose 40/50 min to kill it to get absolutely nothing ? No XP / Drops because of number ?
No one.
In fact, with the new rules, it's even harder (if not impossible) for anyone outside the top clan of each server to farm it. (At least on Freya, on Chronos things might be interesting)
No one.
In fact, with the new rules, it's even harder (if not impossible) for anyone outside the top clan of each server to farm it. (At least on Freya, on Chronos things might be interesting)
Exactly, as I said above.. if this was meant to combat monopoly of raidbosses, the shield prevent any chance for other people to even give it a go. NCSoft in a nutshell :D
Exactly, as I said above.. if this was meant to combat monopoly of raidbosses, the shield prevent any chance for other people to even give it a go. NCSoft in a nutshell :D
Actually even without this shield, on Freya at least, normal players cannot kill even 1 RB lvl 101 since they take more than 10 min to decrease 10% of his HP (if they don't die before) and activate the Berseker buff (and for RB's without even 1 minion). I'm not even talking about 103 lvl RB's ..
So with this update (shield part only), normal players cannot kill them.
So why randomize the RB's spawn ? Legit CP's that farm RB's will be ****ed up, RMT players that "work" on Lineage II, will still be able to farm RB's, simple, coz they are 100% of day online, and NcSoft will loose of benefict from drop rates runes, because all legits CP's farmers will stop buying them.
This mean less drops, less items to sell. This mean prices will increase ...
And we are all loosing ... Again a nice fail from NcSoft ...
Actually even without this shield, on Freya at least, normal players cannot kill even 1 RB lvl 101 since they take more than 10 min to decrease 10% of his HP (if they don't die before) and activate the Berseker buff (and for RB's without even 1 minion). I'm not even talking about 103 lvl RB's ..
So with this update (shield part only), normal players cannot kill them.
So why randomize the RB's spawn ? Legit CP's that farm RB's will be ****ed up, RMT players that "work" on Lineage II, will still be able to farm RB's, simple, coz they are 100% of day online, and NcSoft will loose of benefict from drop rates runes, because all legits CP's farmers will stop buying them.
This mean less drops, less items to sell. This mean prices will increase ...
And we are all loosing ... Again a nice fail from NcSoft ...
If you mean random people that need full party to kill k95, youre right.. but are lots of CPs/people that could kill those
Actually even without this shield, on Freya at least, normal players cannot kill even 1 RB lvl 101 since they take more than 10 min to decrease 10% of his HP (if they don't die before) and activate the Berseker buff (and for RB's without even 1 minion). I'm not even talking about 103 lvl RB's ..
So with this update (shield part only), normal players cannot kill them.
So why randomize the RB's spawn ? Legit CP's that farm RB's will be ****ed up, RMT players that "work" on Lineage II, will still be able to farm RB's, simple, coz they are 100% of day online, and NcSoft will loose of benefict from drop rates runes, because all legits CP's farmers will stop buying them.
This mean less drops, less items to sell. This mean prices will increase ...
And we are all loosing ... Again a nice fail from NcSoft ...
I'm not farming any RB's, but i'm doing my business with AH prices.
This randomize of RB's is something that happenned because of stupid ppl like you. Crying to get RB's, but are not ready to wakeup at 2 AM to kill them, and when they find out that one RB is up, coming with party of Archers / Feoh .. Yeah cry more coz you are too stupid to kill a RB and make a proper PvE party ...
I'm not farming any RB's, but i'm doing my business with AH prices.
This randomize of RB's is something that happenned because of stupid ppl like you. Crying to get RB's, but are not ready to wakeup at 2 AM to kill them, and when they find out that one RB is up, coming with party of Archers / Feoh .. Yeah cry more coz you are too stupid to kill a RB and make a proper PvE party ...
lol with that answer you are QQing, i do at least kamaloka alone with healer iss jajajaj. adios sopenco.
I'm not farming any RB's, but i'm doing my business with AH prices.
This randomize of RB's is something that happenned because of stupid ppl like you. Crying to get RB's, but are not ready to wakeup at 2 AM to kill them, and when they find out that one RB is up, coming with party of Archers / Feoh .. Yeah cry more coz you are too stupid to kill a RB and make a proper PvE party ...
pain in a.ss detected, probably rb farmer either:rolleyes:
pain in a.ss detected, probably rb farmer either:rolleyes:
Seem's you don't know how to read ... Maybe you should learn ..
What crying ?
I'm not farming any RB's, but i'm doing my business with AH prices.
This randomize of RB's is something that happenned because of stupid ppl like you. Crying to get RB's, but are not ready to wakeup at 2 AM to kill them, and when they find out that one RB is up, coming with party of Archers / Feoh .. Yeah cry more coz you are too stupid to kill a RB and make a proper PvE party ...
But yes, i have pain in the *** ... Because all thoses ****ing casual players are crying over and over to get more easy thing to farm, when this is an hardcore korean farming game ... All new MMO's are specially dedicated to casual players, this is the last hardcore MMO game, and it turn into casual one ... That's make me sad, and mad ..
well even with barrier only top clans can farm them and they ks and blah blah blah and the became rich... The results of this is all LOW players gonna leave!!! I have an idea why you dont make all those Raid Bosses and instances so can ALL people farm them???? really is good to see barrier but these dont help the low people!!! As all we know all the raid bosses control by one or two party top clans and even you be there they pk you or ks your raid and thats have of result all people just do instaces or even quit
well even with barrier only top clans can farm them and they ks and blah blah blah and the became rich... The results of this is all LOW players gonna leave!!! I have an idea why you dont make all those Raid Bosses and instances so can ALL people farm them???? really is good to see barrier but these dont help the low people!!! As all we know all the raid bosses control by one or two party top clans and even you be there they pk you or ks your raid and thats have of result all people just do instaces or even quit
So if i understand, on a PvP game .. you are afraid / don't want to PvP ... Kill PK ppl ... And fight for a spot / RB / World Boss ... But you want their bonus / drops as well ? ... Why ? If you don't fight/work for it, why would you get anything from it ?
It's not a casual game ... If you don't want to get out your fingers from your butt, go play to a moba / terra or other casual mmo
So if i understand, on a PvP game .. you are afraid / don't want to PvP ... Kill PK ppl ... And fight for a spot / RB / World Boss ... But you want their bonus / drops as well ? ... Why ? If you don't fight/work for it, why would you get anything from it ?
It's not a casual game ... If you don't want to get out your fingers from your butt, go play to a moba / terra or other casual mmo
Where is the competition when a single stacked player can wipe 2 party of non stacked players easily? there is too much difference in items to be able to do something for casual players, items that can't be obtained by playing game
Where is the competition when a single stacked player can wipe 2 party of non stacked players easily? there is too much difference in items to be able to do something for casual players, items that can't be obtained by playing game
Because you really think that ppl that farming RB's came to kill them on PvP mood ?
You (aka randoms/casuals players) are the only one to come with non optimized PvE party. They don't come with Archer / Feoh / Saya Seer to kill rb's. Usually came with Titans / Sumonners / Evicerators, with full PVE items.
So you could kill them way more easier, especially if they have sos up, coz their healer couldn't heal them correctly.
Saying "they come full stacked PvP toons" is not a solution. You cannot outdamage them in PvE ? Then come with 14 ppl to get the looting privilege. They are 14 ? Then come with 15 in CC !
There is thousand of smart way to get them. But you are too lazy for that. So you only complaining, and now we got this shield and randomizer spawn ... That's will faked up any chance for non top clan to kill them.
Because you really think that ppl that farming RB's came to kill them on PvP mood ?
You (aka randoms/casuals players) are the only one to come with non optimized PvE party. They don't come with Archer / Feoh / Saya Seer to kill rb's. Usually came with Titans / Sumonners / Evicerators, with full PVE items.
So you could kill them way more easier, especially if they have sos up, coz their healer couldn't heal them correctly.
Saying "they come full stacked PvP toons" is not a solution. You cannot outdamage them in PvE ? Then come with 14 ppl to get the looting privilege. They are 14 ? Then come with 15 in CC !
There is thousand of smart way to get them. But you are too lazy for that. So you only complaining, and now we got this shield and randomizer spawn ... That's will faked up any chance for non top clan to kill them.
Be happy guys, your complain faked up all of us.
I saw this scenario too many times to count belive me or not, coming and pk everyone and then kill raids fast, i'm sorry your ideas are not working so well, time is also what make CC's to fail(time to find ppl for raid, classes suited for that job and so on) meanwhile stacked cp is coming and if there is any competition there they pk ppl to make them quit and start doing RB fast. I don't want to start an argue with you or anyone else is just what i saw many times.
For some time now, raid bosses have been hoarded by a small number of players making it extremely difficult for anyone else to participate in this content or gain any rewards and gear upgrades.
In Salvation - First Chapter field raids will be changed to help address this.
1.) The re-spawn time on field raid bosses will be randomized much more so that predicting the spawn will be more difficult.
2.) Lv. 100+ Field raid bosses will now have a shield that requires a minimum number of hits to break through or the raid will fail. These raid bosses will be much more difficult to kill with small groups.
With these changes, certain class and item builds designed to farm this content may no longer be viable the same as it was before.
We also recognize that some players may have come to depend on the income generated by this and may be negatively impacted by the changes, once the update is released.
As we have learned from recent changes, giving a short amount of warning time can lead to a lot of frustration. Going forward we want to make sure aqueduct warning is provided when changes happen that could drastically change the way the game works.
We hope that you will understand these kinds of changes are intended to improve the overall game experience for all players. Please let us know your feedback on these changes once they are live and if there are still issues with the re-spawn timers or issues with raid boss farmers.
Thank You
the only way that everyone has the opportunity to kill these raid bosses, would be to become instances like kamaloca, you may die in the attempt to achieve your intention, but these people will use 3d party programs to know when to attack, and will continue to monopolize the matter
I saw this scenario too many times to count belive me or not, coming and pk everyone and then kill raids fast, i'm sorry your ideas are not working so well, time is also what make CC's to fail(time to find ppl for raid, classes suited for that job and so on) meanwhile stacked cp is coming and if there is any competition there they pk ppl to make them quit and start doing RB fast. I don't want to start an argue with you or anyone else is just what i saw many times.
That's because you are not prepared for that, why are you waiting the RB spawn to make a party and looking for ppl ?
You KNOW that the respawn time is 22h straight. The RB's got killed at 22:03 ? Then tomorrow he will spawn exactly at 20:03. Simple. Wait on spot will all ppl already ready to kill it at least 10 minutes before the spawn time !
Thoses guys that killing RB's, delay sometimes the RB's. Because of the 22H spawn time they got Gainak / Lilith / Anakim / Dragon / Turakan / Isabella / Mimir / 4 Orcs up in same time. So they delay .. 10/20/30 min, sometimes 1h !
And if you try, on each RB's spawn, you will probably fail sometimes, but you will also sometimes kill one or two. And don't give up. That was the only way to get them ...
You got PK ? And then ? come with a box healer, rez your party healer, and start again, they cannot pk 30 ppl permanently. That's all, if you give up, that's YOUR fault, not them. Don't expect to get anything without a fight, without working hard on it.
the only way that everyone has the opportunity to kill these raid bosses, would be to become instances like kamaloca, you may die in the attempt to achieve your intention, but these people will use 3d party programs to know when to attack, and will continue to monopolize the matter
Casual players, go away. You wanna feel all the game content without giving any effort for that ? Go play Terra. That's for you. Don't play on a korean farming game aka hard core mmo.
You don't wanna invest your time on it, so why should we change the game to suit you ?
And what the point with the 3rd party programs ? If the shield is not destroyed in 15s, his HP refill at the maximum ... If they wait until the last hit, ppl that made the most damages will get the drops ... So what the point of "know when to attack" ?
3rd party programs, 3rd party programs, you all have only this word in your mouth when you get killed, and they killing the RB's ... But you should know that there is not only 1 guy that killing RB's. There is 1 or 2 CP's (Aka 7 to 14 active ppl). This mean 14 to 28 and probably 32 toons running around the RB's following them. Full of sos / br / pom / cripling dance / dagger / healer ... This mean they using 3rd party programs because they are organized for that ?
PowerCasual players, go away. You wanna feel all the game content without giving any effort for that ? Go play Terra. That's for you. Don't play on a korean farming game aka hard core mmo.
You don't wanna invest your time on it, so why should we change the game to suit you ?
>A simple answer NCsoft can make these Raid bosses go into Dungeons- so everyone can have access to them Farmers , Bots, Casual players its not that hard to do to just be fair to all players. Increase drops , so we can all gear up , increase Xp , SP so we can all level up.
>A simple answer NCsoft can make these Raid bosses go into Dungeons- so everyone can have access to them Farmers , Bots, Casual players its not that hard to do to just be fair to all players. Increase drops , so we can all gear up , increase Xp , SP so we can all level up.
NO and again NO !
That you don't understand is if you doing all field RB's as instance, it's that NO MORE DROPS AND XP !!!
You know why ? Because actually 1 RB can give .. 1 packs, few enchant armor, few dyes, few augment stones. ONE TIME per day.
So you really think that NcSoft will let that rates on instance ? Where they can be killed by 1k different ppl ? This mean 1 packs, few enchant armor, few dyes, few augment stones 1000 TIMES per day !!
They nerfed fishing rates because ppl was making too much adena with it, and you really want that they nerfs all RB's drops (that are not really amasing) ? Because casual players that don't want to invest time and effort want to have access to this content ?
You want to lvl up ? Increase XP / SP ? Are you ready to make a party, and farm 8h straight to make 2-3% ?
If your answer is "no i have familly, better things to do irl than staying 8h in game", then don't come break our ballz here. Casual go away. That's an hard core grinding game. Not Terra !