High Five potential bug list

General Discussion Started Last reply 196 posts
1) System chat displays consumables even if unticked
2) Red rain is visible even if weather effects are unticked
3) Gladiators Rush cannot be forced

Discuss
-Arcane Shield (83 nuker mana shield) is not taking 75% of the casting speed as it should. Or at least that is how it is descripted.
skills that do not do damage cannot be forced; Rush as the male Kamaels have does not do damage it only moves you to the target. always been that way (besides stigma). Only skills that do damage work with force attack on white targets. If you want to make a macro of it add /attackforce as the second command after the Rush and maybe that will work as you want.
The Priest of Blessing no longer clarifies the difference between the 2 types of donations. Only way to know is if you know the prices beforehand. Not noob friendly.
a friend titan lvl 84 can learn rush impact and this skill is normaly learn at lvl 85
1) System chat displays consumables even if unticked
2) Red rain is visible even if weather effects are unticked
3) Gladiators Rush cannot be forced

Discuss

About 3:
Place the skill on a shortcut,lets say on the first slot of your first bar.
Then make a macro like this:
/useshortcutforce 1 1

It should be working this way.
Preacher of doom spam my chat even if "general" is switched off. He also spam my system message window
Preacher of doom spam my chat even if "general" is switched off. He also spam my system message window

check/flag the "do not want to see npc chat" option in the chat log options
I went to edit my Domi's buff macros to add HASTE WooT WooT, but in each macro there was a blank spot... so I figured out that the update deleted the buff, "Under The Protection of Paa'grio"... When I drag it from the skill window to the macro nothing happens :( it won't go in a macro, probably the name is too long? I don't think the name changed but somehow in every update macros get messed up :confused:

needs a quick fix :o Rename it just "Protection of Paa'grio maybe?
Force master for Tyrants - doesn't work as description says. Been leveling tyrant for an hour or so and it's definitely not 15% on normal hits and 30% on crits. I would say it's 15% on crits and ~7% on normal hits. Tomorrow I'll try some tests on NPC.
Anti Summoning Field - Skill has new effects: Cancels all buffs that increase M. Spd./Atk Spd./Moving Spd. in the area, and decreases targets' M. Spd./Atk. Spd./Moving Spd. in the area.

This doesnt do anything to your M. Spd./Atk Spd./Moving Spd. still acts like the old Anti Summoning Field
I went to edit my Domi's buff macros to add HASTE WooT WooT, but in each macro there was a blank spot... so I figured out that the update deleted the buff, "Under The Protection of Paa'grio"... When I drag it from the skill window to the macro nothing happens :( it won't go in a macro, probably the name is too long? I don't think the name changed but somehow in every update macros get messed up :confused:

needs a quick fix :o Rename it just "Protection of Paa'grio maybe?

Here's a quick fix: don't use a macro lol.
you cant mail your self anymore
this is a bug since it never said anything about it in patch notes.
Force master for Tyrants - doesn't work as description says. Been leveling tyrant for an hour or so and it's definitely not 15% on normal hits and 30% on crits. I would say it's 15% on crits and ~7% on normal hits. Tomorrow I'll try some tests on NPC.

I had the same feeling...did a number of raid bosses tonight and it just didn't seam to lvl as fast as expected, even buffed to the max.
needs a quick fix :o Rename it just "Protection of Paa'grio maybe?
Put it on shortcut panel, then /useshortcut it in macro.
you cant mail your self anymore
this is a bug since it never said anything about it in patch notes.

I tried to do that last weekend and it wasnt working so its not due to H5.
- NPC dialogues are missaligned (fonts looks like broken, same pb in the graphical options window)
- black boxes behind afk shop titles are also missaligned
- texture bug in Giran, right before the entrance of the warrior guild (on the right, 2 red textures in the kind of pillar)

All those bugs seen on two different machines.
- NPC dialogues are missaligned (fonts looks like broken)
- black box behind afk shop title are also missaligned

Yup, that's a real zombie bug - keeps coming back every expansion, after people think it's finally dead for good. Usually it's due to some item/skill name which "breaks" your client when you see it on screen, and from then on your client misaligns the text until you restart it. Was very easy to reproduce when the kamael weapons with accents ("é" etc. ) were introduced, you just linked those in chat and everybody else's client got screwed up :D
Played for 15 min today to test the changes and when i restarted to the character selection screen all xp/sp and i've gained where lost. Any clues ?
Names for Sel oel mahum(A Port from Oren) south center are something else
Put it on shortcut panel, then /useshortcut it in macro.

Thanks Krissa, that's a good temporary fix but it still needs to be fixed as a shortcut on a toolbar might get moved around and not remember I had it tied to a macro ><

Another bug is the name of the new recipe "Reorin Mold" where in the recipes it calls for Leolin Mold I believe.
In the list of recipe merchant, there is no S grade shot recipe. Is this a bug or mis-mentioned in patch note?
On my Soulhound the Necklace slot doesn't display the Item. First I thought my Necklace vanished during the update until I equipped another one and found the first in my inventory.
Also the shortcut description on the 4th bar still shows Funny characters.
Yup, that's a real zombie bug - keeps coming back every expansion, after people think it's finally dead for good. Usually it's due to some item/skill name which "breaks" your client when you see it on screen, and from then on your client misaligns the text until you restart it. Was very easy to reproduce when the kamael weapons with accents ("é" etc. ) were introduced, you just linked those in chat and everybody else's client got screwed up :D

Now that you said that I'm guessing the weird characters from the 4th Shortcut bar are causing this problem!
Now that you said that I'm guessing the weird characters from the 4th Shortcut bar are causing this problem!

Confirmed, I just tried it out. Started the game, logged on, text for shop descriptions etc. is fine:

http://img714.imageshack.us/img714/741/text1zr.jpg

Moused over skills in shortcut bar 1-3, nothing happens. Moused over a skill in shortcut bar 4 (the WW you see, it just has the "3" on top of the bar because my 4th bar was empty, so I had to select a different one), this happens:

http://img573.imageshack.us/img573/6969/text2.jpg
-Arcane Shield (83 nuker mana shield) is not taking 75% of the casting speed as it should. Or at least that is how it is descripted.



hopefully i'd say .... since there are allmost no more advantage for nukers being range with this rush impact on every melee or close .....
having MP drained sounds enough from here
-
- texture bug in Giran, right before the entrance of the warrior guild (on the right, 2 red textures in the kind of pillar)



same for me this one..

Also "unrefinhed ore" <-- spelling mistake for an item dropped at forest of mirrors (what is this btw?)
2) Red rain is visible even if weather effects are unticked
Discuss

normal rain in some places has always been like this
Burning chop - no critical hits... on PTS was crit from this skill ;)
The toggle skill (as soul cry of WC) is still at buffs line, no separate line as said in patch note.
Seems toggles on Eva's Templar shows on 1st buff row, but when buff slots are all filled, toggle buffs goes into 3rd row, so they are not taking normal buff slots in this case
Summon now shares the attack and defence attributes with master..

I dont see any difference in my summon..Looking for more info from summoners.
ah and yesterday when I tried to "wake up from delusion chamber" - so port to town, npc says something, my wolf dissapeared (unsummon) but I was still in waiting room :P used soe to CH cause common soe ports to waiting room -.-

aaaand yesterday too, when hunting in delu, there was room change, pet stayed somewhere in dimension and wasn't in room with me ... please fix those bugs, cause it's annoying... I feel like playing on bugged beta mmo :p
text not fully seen in NPC skillz learn option
Poor Sace thought she'd have a short break before next update :D
Poor Sace thought she'd have a short break before next update :D

Nonsense, while the weeks before an update launch are mega-stressful, the weeks afterwards are known and expected to be very busy as well. I'm just glad that there were no catastrophic issues with this update (zomg my TW badges are gone!). There are bugs and some issues, but overall everyone can now log in and so far the issues are not preventing gameplay. While we learn from past experiences and old issues, there are always new issues, and it's hard to know what to expect.


Anyways, regarding this thread: I've linked the thread to QA so that we will gradually be collecting and investigating the bugs reported here, even thought the in-game petition services is the preferred bug-reporting method. Also I'm working on making an updated Known Issues list so that we don't get too many double-reports. The Known Issues thread (http://boards.lineage2.com/showthread.php?t=213521) will be updated later today with additional info.
2 changes which not including on patch notes(forgive me if im blind T_T)

1)revita pops now have delay(at least if u put then in your bar)

2)the bug on Fog which random appear near players and do the debuff,this debuff now decreise your speed by 90% from 50% which was before hi5

-)also something wrong with foundations items,i try to link my augment foundation vesper dagger but coudlnt.when i remove the augmentition,i link it normal
I logged off with my pet kookaburra still summoned a couple nights ago, and now whenever I summon it I don't get a UI for the pet's Hp/mp. It also has my character name above it, as seen on other players pets. It still buffs and recharges me, but doesn't heal me unless I'm under 20% hp.
2 changes which not including on patch notes(forgive me if im blind T_T)

1)revita pops now have delay(at least if u put then in your bar)

2)the bug on Fog which random appear near players and do the debuff,this debuff now decreise your speed by 90% from 50% which was before hi5

-)also something wrong with foundations items,i try to link my augment foundation vesper dagger but coudlnt.when i remove the augmentition,i link it normal

if im not worng the bug debuff have levels.
Textures bugs in Forrest of the Dead, some trees have black hole in them, probably problem with geodata.

Three bridges arena is bugged for watching. You simply can't cross a bridge, you'll always get stuck.

Buff bar isn't showing correctly.
I experienced an interesting bug.

Sometimes when I open the skill enchant window, after I can't close it, I can see the enchant window when I'm in the character changer menu too. It is only disappear if I close the Lineage II and open it again.
tiat and the green titled bodyguards are invisible now. after like 5 min some bodyguards loaded but tiat was still invisible. that happened to 95% of the ppl yesterday, some didnt see a single mob till the end, even when the mobs started to spawn out of devices u couldnt see anything.

dunno if thats a bug or just a feature to make tiat stronger^^
SWS new skills ===>lol

i did posted already about Sword Symphony and Psyho Symphony.
Sace sugest me to make on game bug report so i did on PTS(no answer),on live game and recive answer with sugestion i should go back to forum:)lol

Problem:both skills are not have power,no possibility for enchanting.

working for lowest lvl mobs(green display),for others very rare.
for pvp even worst,:Sword Symphony dost works at all,or rare for chars with lower lvl and not equiped.

making this for SWS witch is support class is stupid becouse it cant even support itself.

Sword Symphony :NcSort could give old skill back(working rare but working)ord dont say at all they did something good.
Spirion the reason you can't oe deadly bite is due to the fact the learn level goes all the way to lvl85, same for any other new added skill they're already at max oe..

example check the mp consumption on the new song, it's 30mp which is the same as for a +30 Cost OE Song :)

besides that I agree the sword symphony change is terrible and I'm tempted to remove it from my hotbar completely now :(
Anti Summoning Field - Skill has new effects: Cancels all buffs that increase M. Spd./Atk Spd./Moving Spd. in the area, and decreases targets' M. Spd./Atk. Spd./Moving Spd. in the area.

This doesnt do anything to your M. Spd./Atk Spd./Moving Spd. still acts like the old Anti Summoning Field
It doesn't, I saw it cancelling the speed movement buffs (Ww / Acu 3 & Haste 2 pots). But Your are right about the no decrease effect :)


And by the way, on the updater the text for check files is "Check FIles instead of "Check Files" =)
Another interesting bug is at olys.I have my summon, summoned and registering at olys..When i get pulled to the chamber to get buffs i realize that my summon is outside and in another dimension! I tried to target it and buff it but i couldnt..I got the message your summon is in another dimension. I play my oly game and then i go outside to town and my summon wait for me..lol
Dunno if it's a bug or a HF change which wasn't wrote in patch notes but I get less fruits from same mobs in manor than before update ...
Another interesting bug is at olys.I have my summon, summoned and registering at olys..When i get pulled to the chamber to get buffs i realize that my summon is outside and in another dimension! I tried to target it and buff it but i couldnt..I got the message your summon is in another dimension. I play my oly game and then i go outside to town and my summon wait for me..lol

This is just an unacceptable bug for all Summoners/HK/PK out there :mad:
Why dont u summon it simply inside before the start of the fight?
Why dont u summon it simply inside before the start of the fight?

If i take my personal case as an example (PK) : i need at least 50sec to prepare the fight (buffs, AI trick etc...). The phoenix summon is really long (15sec or something) so it cannot be done inside !
tiat and the green titled bodyguards are invisible now. after like 5 min some bodyguards loaded but tiat was still invisible. that happened to 95% of the ppl yesterday, some didnt see a single mob till the end, even when the mobs started to spawn out of devices u couldnt see anything.

dunno if thats a bug or just a feature to make tiat stronger^^

For me I was not able to see tiats minions at all. I saw 3 of them but nothing more. I was at Tiat lets say 100x+ before with different numbr of boxes but I never experienced this.
http://baldric.ic.cz/lineage/Shot00218.jpg
http://baldric.ic.cz/lineage/Shot00219.jpg

Sace:
short question - were Tiat stats changed? I am asking because our titans did about 40% dmg they use to do normally.

And potential bug:
that third (new) button at the end of skill bar do not remember its status (description of skills ON/OFF). It is always on when you log in game.
short question - were Tiat stats changed? I am asking because our titans did about 40% dmg they use to do normally.
Tiat's probably weren't. Frenzy's were.
No, even it is changed it cannot explain so huge difference. It might explain 10-15% diff but not 60%. But I think it is possible that some debuff was missing although I dont think so.
yeah frenzy is definitely changed considerably...

however dealing with invisible tiat and mobs..... that's a whole new level of hard...

should get Elegia armor for managing to kill it and it's minions under those conditions.
My is not Bug report but Drop report, because i cant enterstand why at field of Whispern dont drop dark and divene stones any more?.... Nc Soft play again with Drop rates or what>? 3 days now i dint drop any stone from there...:mad:
No, even it is changed it cannot explain so huge difference. It might explain 10-15% diff but not 60%. But I think it is possible that some debuff was missing although I dont think so.

Frenzy was nerfed to 1/3 of its effect, its only +65% patk now.
Big Problem last 2 weeks Bad lags 4 Me in New zealand Bad lags :(
aaxxax Mybe need 2 move 2 the usa so i can play L2 ???????
At monster race track instead of "leave the monster race track" there is text "go to arena and monster race track".
The destroyer skill "Frenzy" has a description that doesn't match the skills functionality.
As of right now the skill mentions nothing about additional power at lower HP compared to full HP.
I went to edit my Domi's buff macros to add HASTE WooT WooT, but in each macro there was a blank spot... so I figured out that the update deleted the buff, "Under The Protection of Paa'grio"... When I drag it from the skill window to the macro nothing happens :( it won't go in a macro, probably the name is too long? I don't think the name changed but somehow in every update macros get messed up :confused:

needs a quick fix :o Rename it just "Protection of Paa'grio maybe?

Yep I noticed same thing. In an earlier chronicle it was fixed (more characters allowed in macro line perhaps), but now this is back.

I think its 2 characters short, so either the text limit on macro changed back to an older limit, or the skill name is longer, or something that doesnt allow it to fit in any case.
Also main technical problems I've had:

1. Soe and it freeze on the blackscreen for 1-4 mins then dc's. Teleporting from town to town is fine. Doesnt happen all the time but after being somewhere grinding for at least a couple hrs and soe to aden it seems to happen fairly consistently on all my systems.

2. Text alignment, starts ok but very soon within seconds (not sure the trigger perhaps move or click in chat box) all text moves down a few pixels and remains there. Ive seen this happen with previous chronicles before too.
My is not Bug report but Drop report, because i cant enterstand why at field of Whispern dont drop dark and divene stones any more?.... Nc Soft play again with Drop rates or what>? 3 days now i dint drop any stone from there...:mad:

Yes, they changed it. Mobs at Fields of Silence don't drop Wind and Earth stones anymore.

Welcome to High Five, the chronicle of decupled xp and nullified drops. :mad:
I have done quest dor wondrous cubic about 1 year ago , and now i can do it again , even that i have already one ! Please check it!
I don't know if this is a new bug or old but if you open gatekeeper Clarissa's window it says "Gatekeeper Clavier" lol :p Never noticed it before :eek:
all quest for killing antheras dont work and you get no credit
and cant send mail to yourself.
Ye stone drop rate seems to get nerfed to zero. No luck at all with a single stone this weekend. Also if u check Giran/Aden there are a lot lesser seller now. And not only due to fact of stone-> cry. Since some Cry prices already cheaper then 5stones+3kk.
When you teleport to the MRT, and wants to go back, NPC link to go back to the previous town you were before says "Enter the arena and monster race track" instead of Exit MRT.
we have gotten 1 book as well pre high five it is just luck and Korean random.
and ct2

I've never seen Tiat drop only a book and no weapon before, I even thought I read somewhere that it was 100% chance to get one book and one weapon. Guess it's only 99% then. But seriously, with the books dropping left and right from regular mobs now and Murphy's law dictating that even if you get a weapon, it's probably some crappy S80 fist, it's not worth it anymore to spend the time on a Tiat raid.
stucking in the 3 bridge arena: just move higher and you will be able to pass.

Bug. yesterday in siege when some ally members opened bubles away from our party some of our members were automaticly losing the nobless buff.

bug. some items refuse to be linked sometimes yet can be linked other times (including different chats)

Bug. if you and your pet die in delu when you go to vilage the pet continues to stay in delu dead and it wont come to you even if you use soe. to get your pet you got to reenter or w8 for delu to finish.

Bug. For some reason when you have very low point in oly less than 6 you have a very high chance to get put vs a player with more that 80 points even if there are players close to you point range registered. This is very annoying for both the high point holder and the other one since the high point holder spents a match for just 2 or 1 points and the low point is most of the times doomed
Have the same problem with my Vesper Duals or BP and the cBEWS+cBEAS. A lol Stem is possible to link ^^
olimp related bug :
you cannot hit oponent becasue his in another instance zone = you cant hit him but he can hit you .
I've never seen Tiat drop only a book and no weapon before, I even thought I read somewhere that it was 100% chance to get one book and one weapon. Guess it's only 99% then. But seriously, with the books dropping left and right from regular mobs now and Murphy's law dictating that even if you get a weapon, it's probably some crappy S80 fist, it's not worth it anymore to spend the time on a Tiat raid.

have gone to 4 tiats in a row with no weps..
I've never seen Tiat drop only a book and no weapon before, I even thought I read somewhere that it was 100% chance to get one book and one weapon. Guess it's only 99% then. But seriously, with the books dropping left and right from regular mobs now and Murphy's law dictating that even if you get a weapon, it's probably some crappy S80 fist, it's not worth it anymore to spend the time on a Tiat raid.

went 4 tiats no wep drops
Can we expect some fixes tomorrow?

Music at the login screen and the bug from the 4th shortcut bar for example?!
Another strange issue/bug since high 5, is when you have sell/buy shop overnight and restart to the char selection screen. IT take 4-5 min until you see the character selection screen and then get you are disconnect from the server. Only way for me to get around this is to exit the game and start it again. I have run system check 3 time and test this from 1 computer and laptop with same result. Any one else have this problem?
For me I was not able to see tiats minions at all. I saw 3 of them but nothing more. I was at Tiat lets say 100x+ before with different numbr of boxes but I never experienced this.
http://baldric.ic.cz/lineage/Shot00218.jpg
http://baldric.ic.cz/lineage/Shot00219.jpg

Sace:
short question - were Tiat stats changed? I am asking because our titans did about 40% dmg they use to do normally.

And potential bug:
that third (new) button at the end of skill bar do not remember its status (description of skills ON/OFF). It is always on when you log in game.

PPL fro our ally experience same problem
Majority couldn't see mobs, port device was not target-able and at least 80 couldn't see at all Tiat.
Server Naia
Another strange issue/bug since high 5, is when you have sell/buy shop overnight and restart to the char selection screen. IT take 4-5 min until you see the character selection screen and then get you are disconnect from the server. Only way for me to get around this is to exit the game and start it again. I have run system check 3 time and test this from 1 computer and laptop with same result. Any one else have this problem?

Yes had same problem on PC + Laptop. Happened to me 2 times on both together since Update.
Tiat is buggy especially, but possible the server as a whole. Hard to say its one person whole computer when it effects the amount of people it does. Mobs aren't visible half the time. Lag when enetering loading spots. High volumes of discconnects in certain areas.

I have personal had lag and dcing issue other places but ill chalk it up to being my connection or computer, but tiat I think needs to be looked at. Is anyone else having issue while doing it. The last 2 times my alliance did it we've been having problems. One time the npc server even went down.
Many ppl have same issue, the thread about it is somewhere on this forum. Sace, plz check Tiat instance!
Bounty Hunter Skill: Crushing Strike

Description says it causes Shock. I havent seen it stun anything yet.
If you haven't already, please submit your bug reports via the in-game petition client. That is the preferred method of bug reporting.
I know people reported it before but I will do it again since it's something NCSoft should really fix fast.

Tiat instance is totally messed up.
Invisible mobs,
unbearable lag especially when you attack mobs,
mobs (invisible or not) appear where they shouldn't (inside tunnels, after we killed all and returning to main room for example),
and final and most important when killing Tiat I think I had 1 frame per 15 secs in low details (when I used to play with no lag at high details) and even some people couldn't see Tiat or mobs spawning at all.

Please look on that fast , NCSoft.
Fast and NCSoft in one sentence made me laugh!
Focus Chance
For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger

Is this correct?
I am reading this and i only can see "decreases all"...
I think this skill never had a correct description.
Another strange issue/bug since high 5, is when you have sell/buy shop overnight and restart to the char selection screen. IT take 4-5 min until you see the character selection screen and then get you are disconnect from the server. Only way for me to get around this is to exit the game and start it again. I have run system check 3 time and test this from 1 computer and laptop with same result. Any one else have this problem?

Ya this is kinda thing Im getting - that exact thing too.

Whenever on for a long time or doing stuff for a long time, freeze on loading screen or blackscreen for quite some time, usually ending in a dc but sometimes making it through. From giants cave seems to be the consistently bad spot for the soe thang (after being there for at least couple hours).
From giants cave seems to be the consistently bad spot for the soe thang (after being there for at least couple hours).

+1 same here, on both computers :(
latest bug: mass freezes and mass d/c at tiat in front of fortress. after logging back, MASSIVE freezes and random d/c's. (happened to at least 15 ppl at the same time).

thx for playing Lineage II!
YOU cant mail to yourself anymore.

FIX THIS!
Since H5 very long blackscreen while SOE/port/gc/summon which ends often in d/c.
Also porting to town, u see the village -> lag -> d/c->relog and ur in previous town.
Bug on Event. beaC in title of the scroll, but if u read description it can also be beaD.
you can have both buffs: pp element protect + wc chant of elemental
also pp improved condition + bish body of avatar stay together. (don't know about overlord hp/mp bless combo buff)
counter critical trigger not work on transform when equipped a bow. (this not a bug, but would be nice..)
wrong enchanted Prophecy of Fire description..
http://www.ipix.lt/images/68616282.jpg
you can have both buffs: pp element protect + wc chant of elemental
also pp improved condition + bish body of avatar stay together.

That I like :D
YOU cant mail to yourself anymore.

FIX THIS!

This is not due to H5. We coudn't do that 1 week before H5, I tried.
FYI to everyone talking about issues with Tiat; we are investigating the various different issues but have not yet been able to confirm bugs from them. Once there are some, they'll be added to the Known Issues sticky.
FYI to everyone talking about issues with Tiat; we are investigating the various different issues but have not yet been able to confirm bugs from them. Once there are some, they'll be added to the Known Issues sticky.

It's not that instance is bugged or anything. What people reporting is enormous lag inside you can hardly call it lag to be honest because it's more of the slide show having 1 frame every X seconds. Oh and invisible monsters.

Everything can be solved tho, all those who experience lag should just restart.
was spoiling in plunderous plains and eg on a noob and mobs were spoiling "Greater Healing Potions" on lvl 25-30 mobs! I was so happy until I discovered they were the old orange heal pots that are in the grocery :( lol so those and the usual white "Greater Healing Potions" have exactly the same name now since H5 ><

I did send an ingame petition but the response didn't sound like they got it... the text is so limited it's hard to give a good description :/

why oh why do they change silly stuff like this? :confused:
FYI to everyone talking about issues with Tiat; we are investigating the various different issues but have not yet been able to confirm bugs from them. Once there are some, they'll be added to the Known Issues sticky.

Sace as I think bug is only visible under stress (when around max of ppl is in instance) do simple thing:
- announce what day/hours you going check
- people for that particular day prepare CC's
- join one CC (we gladly invite one to CC - GMT zone evenings ) or create one artificial CC and join instance
- enjoy lags!

P.S. For now we as clan(CC's) stopped/postpone regular Tiat raids as it give more penalties (xp loose, frustration, etc) that it gives rewards (we got one crappy drop in one of successfully raid in H5)
Use a Scroll of Scape after login, without performing other action, makes you loose protection from aggressive mobs.
I died because that today :(
Use a Scroll of Scape after login, without performing other action, makes you loose protection from aggressive mobs.
I died because that today :(

use /unstuck (5min soe) and don't target anything.
use /unstuck (5min soe) and don't target anything.

word :d:d:d
Ya this is kinda thing Im getting - that exact thing too.

Whenever on for a long time or doing stuff for a long time, freeze on loading screen or blackscreen for quite some time, usually ending in a dc but sometimes making it through. From giants cave seems to be the consistently bad spot for the soe thang (after being there for at least couple hours).

i got this problem too, also sent a petition and got response that they're not aware of any server side issue and I should contact tech support..

I always got this 5 min freeze+disconnect when my shop is about 12 hours online and then tries to teleport or relog
Treasure chests spawn on top of Ballistas in Ketra Orc Outpost.

is there a way to make the chests move?
only seen this happen once so far.
may have been a fluke, but these can't be opened if they are out of reach.
Arcane shield: does absolutly nothing. its way beyond text edits.... it litterly doesnt produce any effect

It didnt seem to reduce any damage, from pvp or from mobs.

My mana stayed the same exactly

My casting speed hasnt changed either

100 mill was allot to pay for a skill that doesnt do litterly anything :mad:
The chat linking bug is caused when you try to link stuff that does not fit into the chat line on the bottom of your screen. It wasn't like this before.

However, if you link the item and then start typing before it, the link still works.
+1
I noticed it too. Doesn't want to link an item even if there is plenty of space on future second line of text.
Crushing Strike doesn't stun, even though it says it does. I haven't seen the debuff land either.
Bounty Hunter/Fortune Seeker:

Crushing Strike: The description states it stuns for 3 secs and gives a pdef/mdef debuff, neither is functioning. I've never ever seen any of those two features work.
Is anyone still experiencing the Tiat issues?
Is anyone still experiencing the Tiat issues?
yeap .... :eek:

yesterday the whole CC had to restart/relog after we were about half way through the instance because lags'n'freezes became more and more insane
after we did that it was good for awhile but it was noticable that the lag'n'freeze-issue were slowly coming back again .... :rolleyes:

dia show on low detail ftl!! :(

PS: i think the whole tiat-issue is also connected to the 'disconnect-on-porting/soeing'-issue. because when i soe'd yesterday out of the tiat instance i had a like 5min blackscreen and got dc'd when i finally 'respawn' outside (same thing happened to many other ppl in CC)
While in-game GM returns my petition every single time with 'default' reply of it being a known issue and it's being looked into, I wanna restate in this thread:

Summons not moving along or getting unsummoned when entering instance zones like Olympiad (both Summoner and Maestro) or leaving Delusion Chamber. Bug also excisted in Freya but was fixed, and now returned. Especially in Olympiad this is a real big issue, because it removes atleast 10 seconds from able to buff up, if you notice to late your summon ends up with no NPC buffs.
Is anyone still experiencing the Tiat issues?
Have you done anything in that aspect?
As long there will not be clear info like:
"We investigated issue, and did some tuning"
"We investigated issue, and we have some workarounds"
etc.
I guess we not going make next suicide CC.
Have you done anything in that aspect?
As long there will not be clear info like:
"We investigated issue, and did some tuning"
"We investigated issue, and we have some workarounds"
etc.
I guess we not going make next suicide CC.

Before going to fort make your CC to restart! Problem solved!
yeap .... :eek:

yesterday the whole CC had to restart/relog after we were about half way through the instance because lags'n'freezes became more and more insane
after we did that it was good for awhile but it was noticable that the lag'n'freeze-issue were slowly coming back again .... :rolleyes:

dia show on low detail ftl!! :(

PS: i think the whole tiat-issue is also connected to the 'disconnect-on-porting/soeing'-issue. because when i soe'd yesterday out of the tiat instance i had a like 5min blackscreen and got dc'd when i finally 'respawn' outside (same thing happened to many other ppl in CC)

Maybe ... ?

I have the same problem.... My Pc isn´t good enough.
But because this happen to many people with different HW/SW i think that problem is in the client code ...
You see... there is smth wrong in the loading data procedure, so it takes longer to load the scene. During that time your pc don´t comunicate with the server that´s why the server DC you after some time.
While in-game GM returns my petition every single time with 'default' reply of it being a known issue and it's being looked into, I wanna restate in this thread:

Summons not moving along or getting unsummoned when entering instance zones like Olympiad (both Summoner and Maestro) or leaving Delusion Chamber. Bug also excisted in Freya but was fixed, and now returned. Especially in Olympiad this is a real big issue, because it removes atleast 10 seconds from able to buff up, if you notice to late your summon ends up with no NPC buffs.

Servitors not entering Olympiad is a known issue. It is listed on page 1 of this thread. The reports about the servitor and Delusion chamber issues have been acknowledged by QA but they are still being researched and have not yet been confirmed. Once confirmed, they are listed on page 1 of this thread. The GM's response is correct.
When I try to relog after "shop mode" in Giran during ~8-10hrs, relog lasts VERY long, and usualy end in d/c. So, I must quit game and then enter, to avoid very long waiting. Maybe its just problem with my PC, anybody have same problem?

And now you can't use Revita-pop during 1 hr after Christnas Cake - those items now share same timer? Same for vit maintein potions. Its bug or...? Where in Patch notes info about that?
And now you can't use Revita-pop during 1 hr after Christnas Cake - those items now share same timer? Same for vit maintein potions. Its bug or...? Where in Patch notes info about that?

Interesting.. have not heard that one.. I will test tonight and report.
Tested again.
Before H5: you can use Revita-Pop right after Christmas Cake and vice versa.
H5: you can use Revita-Pop after 1 (one!) hour after Christmas Cake and vice versa.
Before H5: you can use Vitality Maintaining Potion (10 mintues) (Event) right after White Christmas Wish Candle and vice versa.
H5: you can use Vitality Maintaining Potion (10 mintues) (Event) after 30 minutes after White Christmas Wish Candle and vice versa.
P.S. What's means "10 mintues", i don't know, but its from game client ;)
If you haven't already, please submit your bug reports via the in-game petition client. That is the preferred method of bug reporting.

ofc i did but never have answer for my questions,also ask on forum also quiet,make ticket to support and they sent me back here?look like play tennis.

Last time pls check how U nerfed SWS skills and what the chance for do something usual.I can give my char to try for exemple play oly,and let me look how U play and i will have fun:P
was working 2 years to make char and now is worst than before.all other classes got something or even more but not SWS.For knowledge :SWS have sword but cant fight,cant exping.have skills debuffs for 10s no chance to enchanting,have 2 magic skills cant use them becouse casting so long die before cast,have song of silence ok works when enchanted +15(max enchant),psyho symphony dost work on mobs ,forgot pvp,armor mastery give lol 74 to pdef and thats all.
Interesting how create something such unused.

thx for read my post ,im sure it will be ignored but ,i can say i did what was possible.
ofc i did but...

many pty LF sws every day. I think, its most needed class in ANY pty after cardy. At Oly- for example Song of Sillence, only just cardy more anoying with their trance ;)
btw, ur post offtop here
many pty LF sws every day. I think, its most needed class in ANY pty after cardy. At Oly- for example Song of Sillence, only just cardy more anoying with their trance ;)
btw, ur post offtop here so U will farming for me to make some money for consumables,where me some gear....are U santa?:)

song of silence is ok when work but i should be close to opponent try to come close and U die so dont try make fun,and all skills are for range 150 so U die instantly...QQ.Also its 1 chance to use,oo song of silence in case of long reuse,if dont work hands up:P,or even when works SWS die from rest classes.
I dont know if this is a bug, or how to call it but....

As seen on various websites a duelist 81 should get new skills like: Archers will and final secret etc..

I just hit 81 and none of those things are in the list of the trainer....

???? confused.
I dont know if this is a bug, or how to call it but....

As seen on various websites a duelist 81 should get new skills like: Archers will and final secret etc..

I just hit 81 and none of those things are in the list of the trainer....

???? confused.

Those skills you can get from Forgotten Scrolls.
Those skills you can get from Forgotten Scrolls.

Oh, do I need to see a different trainer for that ??
Right click on scrolls
Oh, do I need to see a different trainer for that ??

those are skill books that drop from mobs and can be sold so either hunt them, see player questions section for a drop list from Yidao, or buy them in town..

edit: this topic http://boards.lineage2.com/showthread.php?t=214000
those are skill books that drop from mobs and can be sold so either hunt them, see player questions section for a drop list from Yidao, or buy them in town..

edit: this topic http://boards.lineage2.com/showthread.php?t=214000

thanks
Each time I put a shop overnight (and when miraculously it didn't crashed/disconnected) I have this problem : if I teleport somewhere (it can be a gate chant, a fight in oly or just using a town gatekeeper) I get a black screen and the game stop to respond...

This is 100% each time.

So the workaround for this is to quit/restart game after an overnight shop.
Skill HIDE isn't affected by Item skill "Refresh" which must reduce reuse time.

Same skill HIDE isn't affected by frintezza's necklase, the reuse time is still 3minutes.
Each time I put a shop overnight (and when miraculously it didn't crashed/disconnected) I have this problem : if I teleport somewhere (it can be a gate chant, a fight in oly or just using a town gatekeeper) I get a black screen and the game stop to respond...

This is 100% each time.

So the workaround for this is to quit/restart game after an overnight shop.

Old problem, it's just getting worse with each update. The longer your game runs, the more your RAM and swap are clogged with game data to make it run more smoothly in places you had been before. When you teleport the game needs to load a massive amount of new data. If it has to overwrite the old (not enough free space) sometimes it takes to long to load, does not respond to the server and gets disconnected or even crashes.
What about the issue where every single client goes into a perma white screen upon porting/soe'ing after being in an afk sell shop for a few hours? this happens 100% of the time for every single client i have up (and almost everyone i talk to is experiencing the same thing). Some people are also experencing this when pr'ing or soeing as wella fter playing for a long time (not all though).

the weird thing with this is it goes perma white screen but the character stays logged in. hopefully gamegaurd doesn't decide to be dumb again and say you dont have it up with this happening...
What about the issue where every single client goes into a perma white screen upon porting/soe'ing after being in an afk sell shop for a few hours? this happens 100% of the time for every single client i have up (and almost everyone i talk to is experiencing the same thing). Some people are also experencing this when pr'ing or soeing as wella fter playing for a long time (not all though).

the weird thing with this is it goes perma white screen but the character stays logged in. hopefully gamegaurd doesn't decide to be dumb again and say you dont have it up with this happening...

You should really write this issue, there IS something wrong with the memory management. It's faster now to crash your game after a shop, and relog an other charac instead of trying to "relog"
Is anyone still experiencing the Tiat issues?


Yes. Terrible latency problems topped with mobs not appearing properly and 1/2 the raid force being unable to see Tiat, lol. Was a gong show tbh!
We're doing Tiat fine. In front of fortress we all restart our clients and lag disappear. But, invisible mobs rock :D So funny to kill portals and try to target invisible mobs that run to kill people near Tiat. Some people see them, some don't.
Bounty Hunter/Fortune Seeker:

Crushing Strike: The description states it stuns for 3 secs and gives a pdef/mdef debuff, neither is functioning. I've never ever seen any of those two features work.

Does stun for exactly 3 seconds (experienced it myself).
We're doing Tiat fine. In front of fortress we all restart our clients and lag disappear. But, invisible mobs rock :D So funny to kill portals and try to target invisible mobs that run to kill people near Tiat. Some people see them, some don't.

restart help for me only for lag. but after restart i saw only 3 chars (1 form my party) and few kookas... and that was a problem to rebuff cc with counter crit..
restart help for me only for lag. but after restart i saw only 3 chars (1 form my party) and few kookas... and that was a problem to rebuff cc with counter crit..
Last time when I restarted SoD got opened meanwhile of restart and couldn't reenter raid. Deffenatelly not an option.
And how about beast spirit/soul shots disabling after your death? Shouldn't they stay enabled as normal shots? After all servitor/pet is not dead... and because of that it cannot even avenge our death :P
Thank you to everyone for continuing to report bugs in-game. Please note that once a bug is confirmed, it will be listed in this thread (http://boards.lineage2.com/showthread.php?t=213521). Posts in this 'High Five potential bugs list' thread that anything but possible bug reports will be removed.

We will have a large bundle of various bug fixes coming in a future server maintenance. The fixes will be listed when that server maintenance notice is posted.
Thank you to everyone for continuing to report bugs in-game. Please note that once a bug is confirmed, it will be listed in this thread (http://boards.lineage2.com/showthread.php?t=213521). Posts in this 'High Five potential bugs list' thread that anything but possible bug reports will be removed.

We will have a large bundle of various bug fixes coming in a future server maintenance. The fixes will be listed when that server maintenance notice is posted.

A quick fix, most of answers now about those Bug are to do a ticket on the NCSoft website. If you are experiencing any bug, go to https://help.ncsoft.com and click on "Ask a Question" :)
Vesper Light Set:

On the breastplate it is written P.Atk, A.Speed, MP recovery +5.57.
When you equip the set, in the passive skills the set bonus is P.Atk+5.57 and A.Speed, MP recovery +5. Why it is different now?

Then, on moirai set you have A.Speed+4% (written). On vesper set you have lets say 5% (written). But there is no change in the char A.Speed when you change from moirai to vesper light. Why?

Please check.
Sace:

Which is it???

From your post:

Toggle skills: not appearing on correct buff row. - Working as designed. Toggle skills and regular buffs are meant to share the same row.

From the release notes:

# Buffs: Top row. This row displays common buffs. Most characters can only obtain have 20 buffs, but a character that has acquired the Divine Inspiration skills can expand the available buff slots to 24.
# Toggle Skills: Second row, directly below common buffs. Displays buffs that are toggled off and on. The number of toggle skills that can be displayed isn't restricted.
Sace:

Which is it???

From your post:

Toggle skills: not appearing on correct buff row. - Working as designed. Toggle skills and regular buffs are meant to share the same row.

From the release notes:

# Buffs: Top row. This row displays common buffs. Most characters can only obtain have 20 buffs, but a character that has acquired the Divine Inspiration skills can expand the available buff slots to 24.
# Toggle Skills: Second row, directly below common buffs. Displays buffs that are toggled off and on. The number of toggle skills that can be displayed isn't restricted.

cabbie I know the answer...if you can mail me and answer a few security questions I provide that answer to you...hint...its on your buff bar
Skill HIDE isn't affected by Item skill "Refresh" which must reduce reuse time.

Same skill HIDE isn't affected by frintezza's necklase, the reuse time is still 3minutes.

Some skills in the game can not have their cool-down reduced at all. Inspector party buff for example. Just like some skills are not affected by P attack or Clarity (some Doombringer skills) and some other skills aren't affected by maximum ability (dances/songs). It's just the way they were put into the game, perhaps by design.
Hi Sace,
you said here
http://boards.lineage2.com/showpost.php?p=3049696&postcount=2
that
Toggle skills: not appearing on correct buff row. - Working as designed. Toggle skills and regular buffs are meant to share the same row.
but in Hi5 patch notes you stated
http://boards.lineage2.com/showpost.php?p=3045399&postcount=9
In the buff notification window, slots for activation skills have been separated from those for common buffs.

Buffs: Top row. This row displays common buffs. While any single character can only obtain up to 20 buffs, a character that has acquired the Divine Inspiration skills can expand their available slots up to 24.
Toggle Skills: Second row, directly below common buffs. Displays toggle-buffs. There is no restriction placed on the number of Toggle skills used.
Song/Dances: Third row. Displays Song/Dance skills. Each user can have up to 12 simultaneous Songs/Dances.
Activation Skills: Fourth row. Displays the skills activated by specific conditions such as strikes or attacks. This row can display up to 24 skills.
Debuffs: Fifth row. Displays the negative skills currently being applied to your character. Up to 12 debuffs can be applied at once.
Penalties & Class-Specific status: Sixth row. Displays death, weight and grade penalties as well as status designations for certain classes (ie: Sonic Focus, Soul Expansion, etc….)


These two statements cannot be true at the same time. Could you please clarify which one is correct?
What difference does it make in which line it shows toogle skills? They never overbuffed and they are not overbuffing you now so I just don't see why would any1 care about whether they are showing correctly or not.
What difference does it make in which line it shows toogle skills? They never overbuffed and they are not overbuffing you now so I just don't see why would any1 care about whether they are showing correctly or not.
Well, if you have your toon without any sub and play only with pp buffs then yes, you will never be overebuffed.
But some players have a little bit tuned toons with decent buffs and there is a difference.
Each time I put a shop overnight (and when miraculously it didn't crashed/disconnected) I have this problem : if I teleport somewhere (it can be a gate chant, a fight in oly or just using a town gatekeeper) I get a black screen and the game stop to respond...

This is 100% each time.

So the workaround for this is to quit/restart game after an overnight shop.
Exactly same problem i have. After long time shop, i even don't try to restart game now. Just Ctrl+Alt+Del and kill L2 process. But its not a solution.

Sace:

Which is it???

From your post:

Toggle skills: not appearing on correct buff row. - Working as designed. Toggle skills and regular buffs are meant to share the same row.

From the release notes:

# Buffs: Top row. This row displays common buffs. Most characters can only obtain have 20 buffs, but a character that has acquired the Divine Inspiration skills can expand the available buff slots to 24.
# Toggle Skills: Second row, directly below common buffs. Displays buffs that are toggled off and on. The number of toggle skills that can be displayed isn't restricted.

Only not correct description. Toggle buffs not below, they AFTER common buffs. In the same row. But no overbuffs anymore by toggle. ty for this useful thing.
Ónslaught of Paagrio: Does 0 damage if resisted. skill description says adds x amount of pattack and has a chance for burn effect. So the initial damage should still be done even if the skill is resisted ?
Well, if you have your toon without any sub and play only with pp buffs then yes, you will never be overebuffed.
But some players have a little bit tuned toons with decent buffs and there is a difference.

Which part of ''They(toogle skills) never overbuffed and they are not overbuffing you now'' you do not get?
Sace, any coments about vitality replenishing/mainteining items? Why different items from different events now share same reuse timer? For example: Revita - Pop, Christmas Cake, Chocolate Cookie. Why I must wait 1 hour before use Christmas Cake, after I used Revita - Pop? And btw, Revita - Pop never had reuse timer before!
removed...
Well, if you have your toon without any sub and play only with pp buffs then yes, you will never be overebuffed.
But some players have a little bit tuned toons with decent buffs and there is a difference.
Those are called "activation skills" by NCsoft, not "toggles". They have their separate row now.
Inspector Skill Thin Skin steals exp. If thin skin out damanages you it is as if someone else did more damagae and you cant get your drops until it times out.
imho this pic should clear things up ;)

http://img189.imageshack.us/img189/8946/8221fada4a8fd1479493073.jpg

In the buff notification window, slots for activation skills have been separated from those for common buffs.

[1] Buffs: Top row. This row displays common buffs. While any single character can only obtain up to 20 buffs, a character that has acquired the Divine Inspiration skills can expand their available slots up to 24.
[2] Toggle Skills: Second row, directly below common buffs. Displays toggle-buffs. There is no restriction placed on the number of Toggle skills used.
[3] Song/Dances: Third row. Displays Song/Dance skills. Each user can have up to 12 simultaneous Songs/Dances.
[4] Activation Skills: Fourth row. Displays the skills activated by specific conditions such as strikes or attacks. This row can display up to 24 skills.
[5] Debuffs: Fifth row. Displays the negative skills currently being applied to your character. Up to 12 debuffs can be applied at once.
[6] Penalties & Class-Specific status: Sixth row. Displays death, weight and grade penalties as well as status designations for certain classes (ie: Sonic Focus, Soul Expansion, etc….)


sometimes a pictures says more then a thousand words :rolleyes:
I always wondered how it's possible to get so many triggers =)
Or may be the focus one is from Crypts
The correct patch note is that buff skills and toggle skills share row 1 and overflow into row 2. This is why it has been determined to be working as designed.
Since those many items was changed their images in H5: Elven Earring Beads, Elven Necklace Beads, Necklace of Black Ore Beads, Sealed Phoenix Necklace Beads etc, you guys done a good work! But not complete! Why still some scamer in Giran selling Ring of Seal Gemstones as Gemstone S ??? Now its 100% bug! If someone was lazy to make unique pix for Gemstone S, fix all those bids and low lvl ring gemstones then, all, not just "some".
Anakin Transformation has a overhit skill with 14K damage in AOE without delay.

One Anakin party can be "invencible" in the game and more power than 200 players 84+.

Please NC, check it...
When you are dueling with Arbalester and she use skill Decoy, the duel ends with tie.
I have a feeling that in many of 'new' areas SoE/PR works like D/C.
I thought that it was reserved only for GC (lower) but now I do observe it as well in DV .
To add I have no problems with SoE/PR from 'old' locations.

It is not town related while both examples port you to different town.

P.S. It is not only mine problem - in most cases entire party gets D/C.
I have a feeling that in many of 'new' areas SoE/PR works like D/C.
I thought that it was reserved only for GC (lower) but now I do observe it as well in DV .
To add I have no problems with SoE/PR from 'old' locations.

It is not town related while both examples port you to different town.

P.S. It is not only mine problem - in most cases entire party gets D/C.

there are tons of D/C issues. white screens of death. crashes on port. ect.

its nice to see they all made it to the known issue list too.

/sarcasm
at the very best i stay connected on SoE / Porting only 50% of the time


Good Job QA Team
I wanna add some text bugs to the list.

http://img820.imageshack.us/img820/1517/gludiobella.png (http://img820.imageshack.us/i/gludiobella.png/)

Uploaded with ImageShack.us (http://imageshack.us)

The Gatekeeper in Gludio has the following errors:
- Dialog refers to the GK as 'Belladona' in the first screen, while it's 'Bella' in the second screen.
- Dialog refers to 'Flying Boat' in the first screen, while it's 'Airship' in the second screen.

edit
Giran's Gatekeeper 'Clarissa' is referred to as 'Clavier' in Dialog.

edit
Aden's Gatekeeper 'Elisa' is referred to as 'Elisabeth' and 'Elizabeth' in Dialog.
Also, there is port called "Teleport to Gludio Airship field" (same as before HF) but when you port there, that region is now named smth like "Wharf for Gludio Airships".

1.

Bugs fixed in the March 15, 2011 patch:

Interface


Private Shop – Text misaligned with text window. FIXED

I still see misaligned text. http://img573.imageshack.us/img573/6969/text2.jpg
2. Also, i found missing sound effect for the Red Rain...

3. And soe and other animation error is back (like in Freya) ... On the HF PTS the animations were ok. What you did with these animations?

4.

Miscellaneous


Olympiad Observer help file – text edits. FIXED

Not completely fixed.
where is seer ugoros gone?!?!!? (plains of lizardman boss)
The "Temple Missionary" quest is broken (and thus the whole quest chain): The Cruma Marshland Traitors spawn, but don't drop the quest items when killed. They did it before with 100% rate, and the quest text indicates that this should be the case still.
I made my first oly sinche H5 is up and i discovered that summon teleport to the arena isnt fixed yet.
It happens when the buffing NPC is in the middle of the room
none of the antharas quests get resolved no matter if you have last hit or not
Is it just me or has Tiat gone to **** again...
Is it just me or has Tiat gone to **** again...

Massive lags?
Massive lags?

Sace? Can you all fix this again? Some folks would love to enjoy the new items from this awe inspiring update...TY
When do you plan on fixing Tiat yet again. Made an update and the issues appear to be back. About half through major lag and frame rates drop to like 2 per second. Also mobs just randomly disappear.

This is how I felt ...

http://imgur.com/iMxPt

Please fix it ..

http://i.imgur.com/JeuOS.jpg
Oly bug when summon dont follow is NOT fixed. I had the issue twice today.
Oly bug when summon dont follow is NOT fixed. I had the issue twice today.

Does it sometimes work and sometimes not?

Is anyone else experiencing this issue as well?
Does it sometimes work and sometimes not?

Is anyone else experiencing this issue as well?

1/3 of my matches, Seraphim is invisible but could buff me. Then I unsummon and resummon. Sometime, it's totally bugged and I could only unsummon and unsummon :(
Does it sometimes work and sometimes not?

Is anyone else experiencing this issue as well?

It's rarely happen, i get it 2 times on 50 matches, but it's still a problem. :o

I also get those bugs in oly :
- once i was in the same preparation (npc buff) room as my opponent (we were "lol????" !!!). This is clearly the most funny bug I've ever seen.
- sometimes, again in the preparation room, the doors are already opened when I'm ported inside

:cool:
Does it sometimes work and sometimes not?

Is anyone else experiencing this issue as well?
Its still bugged, in 80% of matches I cant see my summon (he is hidden) and in 15% of matches summon stays in town (must resummon him).
Today was summon bug in 5/5 matches (100% bugged).
And other bug - players dont getting people near their points, I always get people with 100 points more than I have.
I've been in a pt with people who had servitors and pets. Sometimes, the pet icon on the pt member's window changes to that blue icon that was in the old quest UI window that indicated how many ppl it required (party/solo etc.)

I'd post a pic but all the shots I've got while that glitch was present are...blank. o.O
- sometimes, again in the preparation room, the doors are already opened when I'm ported inside

This seems to happen mostly when the previous match in that olympiad stadium was aborted (one of the people logged out or crashed).
Does it sometimes work and sometimes not?

Is anyone else experiencing this issue as well?
Happened to my roommate last week when doing olympiad on his Necromancer.


Another bug:

The new spoiler skill, Crushing Strike, I still haven't seen it stun anything when it lands. The description says it stuns.


Possibly a bug:

Can anyone confirm to me that Heretic Sealbooks are actually dropping? I have been farming the mob for 1-3 hours every day since it was reintroduced into the game, and I have NOT seen or heard of one drop yet.
About heretic books - it might be ok. I was exping in old loa a lot. I could exp for weeks on mobs that drop doll blader transform with char that sees them white and get no book and then I could take one person to party which gets book from first mob :)
You still seem to be able to get the "GM skill list" window (as well as other windows I don't know the use for) popping up all of sudden sometimes. I logged in yesterday on an alt and saw it again. Vdeo available on demand, I'd just need to encode it and upload it to YouTube :). It's a kinda silly bug ... why does the normal player client even have those UI elements?
You still seem to be able to get the "GM skill list" window (as well as other windows I don't know the use for) popping up all of sudden sometimes. I logged in yesterday on an alt and saw it again. Vdeo available on demand, I'd just need to encode it and upload it to YouTube :). It's a kinda silly bug ... why does the normal player client even have those UI elements?

Because Developpers and GMs use a standart client to play, and they need those functions :P
(/me love alt+g)
Because Developpers and GMs use a standart client to play, and they need those functions :P
(/me love alt+g)

It's easy enough to "#DEFINE out" parts of the code (including or excluding them based on some externally-set options during the build of the client) to create variants of the same program while keeping 90%+ of the code the same. There are even tools to do that semi-automatically, so that you can code some new functionality and, after it's working as bug-free as you can manage, can include them in the main client's code - but it's used only only if DEVELOPER_CLIENT is defined during the build process.
Today was summon bug in 5/5 matches (100% bugged).
And other bug - players dont getting people near their points, I always get people with 100 points more than I have.
I must write 2 characters.