3. Skills
Characters can learn the following new skills after Awakening:
Tyrr Warrior
Skill Name
Skill Description
Superior Weapon Mastery
Increases STR and Atk. Spd., and also P. Atk. and Accuracy when using a sword / blunt weapon / spear. Allows an attack with spears on more targets at once, with a certain chance of obtaining Lightning Force while performing critical attacks. The skill's reuse time resets or duration increases according to the character's STR.
Superior Dual Weapon Mastery
Increases STR and also P. Atk. and Accuracy when using dual swords / dual blunts / fist weapons.
Superior Heavy Armor Mastery
Increases STR and also P. Def. when equipped with heavy armor.
Superior Light Armor Mastery
Increases STR, and also increases P. Def., Accuracy, Evasion and Spd. while reducing the chance of receiving critical hits when equipped with light armor.
Superior Force Mastery
There is a chance of draining Force Energy from an enemy during normal physical attacks and critical hits.
Superior HP Mastery
Increases STR, Max HP, CP, and HP Recovery bonuses, and also increases HP/MP Recovery bonuses when the player is sitting. Also increases P. Atk. when the character's HP is below a certain amount.
Superior Spirit Mastery
Increases STR and resistances to Hold/Sleep/Bleed/Mental/Poison attacks.
Superior Resistance
Increases STR, M. Def. and resistances to the four major elements. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.
Armor Destruction
Attacks an enemy and weakens its defense. Also drains Force Energy.
Mega Strike
The higher the amount of Force Energy consumed, the greater the damage inflicted on an enemy.
Power Bomber
Strikes an enemy powerfully to knock it to the ground. The higher the amount of Force Energy consumed, the greater the damage inflicted on an enemy, and less damage is inflicted when there is no Force Energy left.
Hurricane Blaster
Attacks an enemy and drains its Force Energy.
Rain of Fire
Attacks nearby enemies to Stun them and cancel their targeting. It is weaker when swords / blunt weapons / fist weapons are used, and deals the greatest damage with spears.
Giant Punch
Strikes the ground with a mighty fist to knock nearby enemies to the floor. Must be equipped with dual swords / two-handed weapons / spears / fist weapons.
Hurricane Rush
Shoulder charges an enemy and Stuns it.
Rolling Thunder
Envelopes the caster in a whirlwind of energy. Lowers the HP of nearby enemies.
Jump Attack
Attacks nearby enemies by jumping at them to reduce their Spd. Damage inflicted on an enemy is proportional to the amount of Force Energy consumed.
Final Force
Restores HP and CP instantly upon casting, and also increases the Max HP and CP for a certain period of time.
Power Provoke
Provokes a nearby target to lure it to the caster, increasing its P. Atk. and Atk. Spd., while reducing its P. Def.
Lightning Disarm
Disarms nearby enemies for a certain period of time and lowers their P. Atk. and M. Atk.
Berserker Rage
Pushing the body to the limit increases Debuff Resistance / Spd. / P. Atk. / P. Accuracy / Atk. Spd. / Critical Damage, and restores the character's HP when an enemy is dead. When HP falls below a certain amount, it increases P. Atk. and Critical Rate, and when HP falls further, it again increases P. Atk. and critical rate. Can be used when the character's HP falls below a certain amount.
Infinity Strike
Strikes a target with a powerful blow.
Force of Nature
Maximizes the character's Force Energy.
Reduce Anger
Lowers the aggression of nearby enemies toward the user.
Giant Barrier
Increases Spd., cancels any debuffs on the caster, and the caster also becomes immune to all normal attacks, skills, and debuffs from nearby enemies for a certain period of time. Can be used when the character's HP falls below a certain amount.
Force Charge
Consumes own HP continuously to recharge Force Energy.
Sonic Star
Attacks nearby enemies with lightning speed.
Hurricane Storm
Attacks the area around an enemy. It is weaker when swords / blunt / fist weapons are used, and deals the greatest damage with spears.
Brave Spear
Increases general/skill attack damage during PVP and the effect of skills for a certain period of time.
Feral Bear Cry
Shouts loudly to use the power of the bear. Increases the power of P.Atk. and damage from critical hits for a certain period of time.
Feral Ogre Cry
Shouts loudly to use the power of the ogre. Increases own P.Atk. / P. Def. / M. Def. / Critical Damage and Max HP for a certain period of time.
Feral Puma Cry
Shouts loudly to use the power of the puma. Increases own Accuracy and Atk. Spd. for a certain period of time.
Feral Rabbit Cry
Shouts loudly to use the power of the rabbit. Increases own Atk. Spd., Spd., and Evasion for a certain period of time.
Feral Hawk Cry
Shouts loudly to use the power of the hawk. Increases own Accuracy, Critical Attack Rate, and Critical Damage for a certain period of time.
Spirit of the Hunter
Increases the P. Atk. toward insects/plants/animals for a certain period of time.
Spirit of the Slayer
Increases the P. Atk. toward monsters / magic creatures / Giants / dragons for a certain period of time.
Power Revival
Restores HP completely.
Othell Rogue
Skill Name
Skill Description
Superior Dagger Mastery
Increases STR and also P. Atk., Atk. Spd., and Vital Spot Attack Rate when equipped with a dagger. The skill's reuse time resets or duration increases according to the character's STR.
Superior Dual Dagger Mastery
Increases STR and P. Atk. when using dual daggers.
Superior Light Armor Mastery
Increases STR, and also increases P. Def. and Evasion while reducing the chance of suffering critical hits when equipped with light armor. There is a chance of Atk. Spd. / Vital Spot Attack Rate increasing whenever an enemy attack is evaded.
Superior Movement
Increases STR and also HP/MP Recovery bonuses when the user is sitting. Evasion, Spd., and HP/MP Recovery bonuses increase when the user is running, and when HP falls below a certain amount Evasion is also increased.
Superior Critical Mastery
Increases STR, Critical Damage and Critical Rate.
Superior Spirit Mastery
Increases STR and resistances to Hold/Sleep/Bleed/Mental/Poison attacks.
Superior Resistance
Increases STR, M. Def., and resistances to the four major elements. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.
Death Time
Increases P. Atk., and further increases P. Atk. / Critical Rate / Critical Damage / Vital Spot Attack Rate when Shadow Flash is used.
Blood Stab
Attacks an enemy from behind aiming for its vital spot, inflicting additional Bleed damage. Half-kill possible.
Heart Breaker
Attempts a powerful vital spot attack by stabbing the heart. Increases Spd. Half-kill possible.
Chain Blow
Inflicts great damage by attacking a bleeding spot repeatedly. Can be used only when an enemy is bleeding. Half-kill possible.
Reverse
Attempts to strike a vital spot. Lethal strike and Half-kill possible.
Dagger Explosion
Explodes a blade to shower enemies in front with sharp fragments.
Razor Rain
Showers nearby enemies with a rain of blades.
Dark Paralyze
Seals a target with the power of darkness to slowly render it immobile, eventually paralyzing it.
Shadow Chase
Moves the caster to the back of a target to cancel its targeting and Stun it.
Shadow Hide
The user becomes hidden, any debuffs and Hold effects on the caster are removed, and an enemy's aggression toward the caster is reset. While hidden, Spd. decreases while HP Recovery bonus increases.
Final Ultimate Evasion
Increases Evasion, physical skill Evasion Rate, and debuff resistance for a certain period of time. There is a chance of canceling an enemy's targeting when the caster suffers damage.
Poison Zone
Sprays poison on a nearby target to poison it and reduce its Spd / P. Atk. and Shield P. Def.
Cross Counter
Evades all physical attack skills and reflects all damage back to an enemy for a certain period of time.
Shadow Dash
Increases Spd., Evasion and HP Recovery bonus for a certain period of time.
Mischief
Tricks a target out of attacking an opponent of highest aggression, and also reduces its Spd.
Mass Trick
Cancels the targeting of enemies in front of the caster, and prevents them from targeting anyone for a certain period of time.
Shadow Fake Death
Feigns death, tricking monsters to stop them attacking the caster. The caster cannot be targeted while lying on the ground.
Shadow Flash
Moves the caster to the back of a target to cancel its targeting and Stun it. Also increases the critical damage inflicted on the target.
Angel of Death
Increases Spd., Evasion, Skill Evasion, Critical Attack Success Rate, and debuff resistance temporarily, and imbues the caster with the Poison Paralyze effect which paralyzes any enemy who attacks the caster.
Shadow Illusion
Melts into a target's shadow and summons an illusion to attack it.
Scorpion Poison
Injects poison during normal attacks that increases an enemy's vulnerability to critical hits.
Throwing Dagger
Throws a dagger at an enemy and reduces its Spd. for a certain period of time.
Throwing Sand
Throws poisonous sand at a target to lure it toward the caster, and significantly reduces its Accuracy for a certain period of time.
Throwing Poison Needle
Throws a poison needle at a target to interfere with its casting.
Maximum Critical
Increases the power of critical attacks for a certain period of time. Lowers the rate of frontal critical attacks, but raises the rates of side and rear critical attacks. There is a chance of inflicting maximum critical damage when a critical attack occurs.
Silent Step
Protects from pre-emptive attacks from monsters, but MP is consumed continuously. P. Def. decreases, but Spd. increases.
Uppercut
Strikes an enemy powerfully to knock it to the ground.
Plunder
Seizes an item from a target.
Kick
Kicks a target powerfully to knock it back.
Wynn Summoner
Skill Name
Skill Description
Superior Weapon Mastery
Increases INT, P. Atk., M. Atk., and Casting Spd. Also increases M. Atk., M. Critical Rate, and reduces the MP cost for magic skills. Increases M. Atk. and MP Recovery when equipped with a Sigil. The skill's reuse time resets or duration increases according to the character's INT.
Superior Robe Mastery
Increases INT, P. Def. and Casting Spd. when equipped with robes.
Superior Magic Mastery
Increases INT, M. Def. and resistance to magic attacks. Increases Max MP, HP/MP Recovery bonuses, and reduces the reuse time for magic skills.
Superior Summon Mastery
Increases INT and enables the caster to summon a servitor within a certain distance of a summoning point. The servitor's battle skills increase when the caster suffers damage.
Superior Spirit Mastery
Increases INT and resistances to Hold/Sleep/Bleed/Mental/Poison attacks.
Superior Resistance
Increases INT, M. Def., and resistances to the four major elements. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.
Superior Light Armor Mastery
Increases INT and also P. Def. when equipped with light armor.
Summon Cute Bear
Summons a cute bear from the Fairy Plane.
Summon Saber Tooth Cougar
Summons a dauntless cougar from the Beast Plane.
Summon Grim Reaper
Summons a notorious Grim Reaper from the Demon Plane.
Mark of Weakness
Weakens a target for a certain period of time to reduce HP every second, and carves a mark on the target, which increases vulnerability to debuffs.
Mark of Void
Carves a mark that is linked to the Dimension of Void on a target to reduce its HP every second, and to drain some of its energy to restore the HP/MP of the caster and servitor.
Mark of Plague
Carves a mark that is linked to the Epidemic Dimension on a target to infect it with a plague, which reduces its HP every second and the amount of healing it receives.
Mark of Trick
Carves a mark that is linked to the Dimension of Trickery on a target to reduce its HP every second and cause every skill it uses to fail.
Convoke
Calls forth a servitor from another world that boosts the caster's M. Atk., inflicting great damage on a target and those nearby.
Strong Will
Consumes own HP to restore MP. Removes any debuffs on the caster and releases the caster from an immobilized state.
Summon Team Mate
Summons a selected party member to where the caster is.
Summon Death Gate
Summons a Death Gate. The summoned Death Gate immobilizes all enemies around the caster and inflicts damage on them.
Spirit of the Nabiarov
The caster becomes infused with the spirit of the powerful Nabiarov, and can use the abilities of the Dimensionalist.
Summon Avenging Cubic
Summons an Avenging Cubic. The summoned cubic removes all debuffs on the caster while removing all buffs from the summoner's target, as well as immobilizing it.
Final Transfer Pain
Transfers some of the damage received by the caster to the first servitor summoned.
Mark Retriever
Retrieves the Mark of Weakness, Mark of Plague, and Mark of Trick carved on a target and inflicts damage according to the number of marks retrieved.
Replace
Switches the places of the caster and the selected servitor.
Exile
Banishes a target to another dimension. The exiled target becomes incapacitated and rendered immune to all normal attacks, skills and debuffs, and loses HP every second.
Summon Barrier
The caster receives energy from a servitor and becomes invincible. Also, HP Recovery bonus is increased while the skill is in effect. Can be used when a servitor is available.
Dimension Bounding
Binds a target to another dimension and leaves it immobilized in the air.
Final Servitor Share
Transfers some of the caster's P. Atk. / P. Def. / M. Atk. / M. Def. / Max HP / Max MP / Critical Rate / Atk. Spd. / Casting Spd. to a servitor for a certain period of time.
Mass Exile
Banishes a number of enemies around a target to another dimension. The exiled targets become incapacitated and rendered immune to all normal attacks, skills and debuffs, and lose HP every second.
Blessing of the Giants
The caster becomes infused with the spirit of an ancient Giant to increase a servitor's combat abilities significantly for a certain period of time.
Mana Sharing
Consumes own MP to restore the MP of party members.
Mark of Fire
Carves a mark on a target that has been materialized by boosting M. Atk. to inflict damage.
Servitor Balance Life
Equalizes the HP of the caster and all summoned servitors.
Servitor Major Heal
Recovers a servitor's HP.
Mass Servitor Magic Shield
Increases the M. Def. of all servitors for a certain period of time.
Mass Servitor Haste
Increases the Atk. Spd. of all servitors for a certain period of time.
Mass Servitor Shield
Increases the P. Def. of all servitors for a certain period of time.
Mass Servitor Empower
Increases the M. Atk. of all servitors for a certain period of time.
Mass Servitor Might
Increases the P. Atk. of all servitors for a certain period of time.
Mass Servitor Wind Walk
Increases the Spd. of all servitors for a certain period of time.
Mass Servitor Blessing
Removes all debuffs from all servitors.
Mass Servitor Ultimate Defense
Increases the P. Def. and M. Def. of all servitors for a certain period of time.
Summon Soul Shot
There is a chance of summoning Beast Soulshots and Blessed Beast Spiritshots.
Sigel Knight
Skill Name
Skill Description
Superior Sword / Blunt Mastery
Increases STR and also P. Atk. when using a sword / blunt weapon. Increases aggression of the target toward the user in proportion to the amount of damage inflicted by swords / blunt weapons. The skill's reuse time resets or duration increases according to the character's STR.
Superior Heavy Armor Mastery
Increases STR, and also increases P. Def and MP Recovery bonus and reduces critical damage received when equipped with heavy armor. In addition, some of the damage received is returned to the attacker, and P. Def, as well as Evasion, are further increased when the character's HP falls below a certain amount.
Superior Shield Mastery
Increases STR and Shield P. Def. Success Rate. When shield defense is successful, Shield P. Def increases, and then increases further by a certain amount. Enables shield defense of attacks from all directions.
Superior Magic Resistance
Increases STR, M. Def. and resistance to magic attacks. Further increases M. Def. and elemental Def. temporarily when the user suffers additional damage.
Superior Trait Resistance
Increases STR and resistances to Hold/Sleep/Paralyze/Mental/Poison/Bleed/Shock attacks, with a certain chance of reflecting abnormal physical or magical states back to an enemy.
Last Patience
There is a chance of Skill Power and Shield P. Def increasing when the user suffers damage.
Superior Elemental Mastery
Increases STR and resistances to all elements.
Gust Blade
Attacks enemies in front. Requires a sword / blunt equipment to be equipped.
Chain Galaxy
Attacks nearby enemies and decreases the effect of HP Recovery magic they receive.
Chain Strike
Drags a target in front of the user.
Chain Hydra
Drags a target, as well as enemies around the target, in front of the user.
King of Beasts
Summons a Lion of Light to inflict great damage on enemies near and in front of the caster.
Superior Hate
Provokes a selected target and forcibly changes its targeting to attack the caster instead.
Superior Hate Aura
Provokes all enemies within a certain range of the caster to have them all target the caster.
Summon Golden Lion
Summons a golden lion to fight alongside the caster.
Summon Knight Cubic
Summons a Knight Cubic. The summoned cubic removes all debuffs from the caster.
Final Ultimate Defense
Increases P. Def. and M. Def., limits damage received to a fixed value, and returns some of the received damage back to the attacker for a certain period of time. Also increases resistance to buff canceling attacks.
Noble Sacrifice
The caster takes some of the damage received by the selected party member.
Protection of Faith
Increases P. Def., M. Def., and resistance to debuff attacks of all party members, and the caster take some of the damage received by party members.
Spike Shield
Returns some of the received physical melee damage back to the attacker.
Ignore Death
The caster's HP does not fall below a certain value.
Rescue
Drags a party member toward the caster, and the caster takes some of the damage the party member receives. Also, the damage received by the caster is limited to a fixed value.
Night Frenzy
Increases P. Def., M. Def. and Spd., and also Accuracy and Atk. Spd. when using a sword / blunt weapon. In addition, Critical Rate increases when a sword is equipped, and Critical Damage increases when a blunt weapon is equipped.
Shield Charge
Uses a shield to attack a selected target with boosted power. Also reduces P. Def. and P. Evasion, and increases P. Critical Damage inflicted on the target.
Last Judgment
Attacks a selected target and reduces its Spd. Requires a sword / blunt weapon to be equipped .
Justice Punishment
Attacks a selected target and reduces its P. Atk. / M. Atk. Requires a sword / blunt weapon to be equipped.
Shield Impact
Attacks enemies in front and Stuns them. Requires a shield to be equipped.
Shield Wave
Attacks enemies in front and Stuns them for a certain period of time. Requires a shield to be equipped.
Focus Shield
Enables shield defense of attacks from all directions, and increases P. Def. and Shield P. Def.
Rage Aura
Increases P. Atk., Atk. Spd. and Spd. when using a sword / blunt weapon. Aura effects cannot be stacked, and party members can only have one aura at any time.
Challenge Aura
Increases P. Atk., Atk. Spd., and also increases aggression of enemies toward the caster and reduces MP cost for skills when a sword / blunt weapon is equipped. Aura effects cannot be stacked, and party members can only have one aura at any time.
Iron Aura
Increases P. Atk., Atk. Spd., and also increases P. Def., Shield P. Def., Shield Defense and resistances to bow/crossbow and reduces critical damage received when equipped with heavy armor. Aura effects cannot be stacked, and party members can only have one aura at any time.
Resist Aura
Increases P. Atk., Atk. Spd., M. Def. and resistances to elemental attacks. Aura effects cannot be stacked, and party members can only have one aura at any time.
Recovery Aura
Increases P. Atk., Atk. Spd., physical abnormal state and debuff resistance, as well as HP Recovery from healing and HP Recovery bonus. Aura effects cannot be stacked, and party members can only have one aura at any time.
Sigel Force
Increases the P. Atk. of all party members who are not Sigel Knights and equipped with melee weapons.
Spirit Aura
Increases P. Atk., Atk. Spd., magical abnormal state and debuff resistance, as well as MP Recovery from healing and MP Recovery bonus. Aura effects cannot be stacked, and party members can only have one aura at any time.
Yul Archer
Skill Name
Skill Description
Tornado Shot
Attacks enemies in front with penetrating strikes. Requires a bow/crossbow to be equipped.
Superior Bow / Crossbow Mastery
Increases STR and also Atk. Spd. when using a bow/crossbow. The skill's reuse time resets or duration increases according to the character's STR. Also, P. Def. and Evasion increase when the character's HP is below a certain amount.
Superior Light Armor Mastery
Increases STR, and also increases P. Def., Evasion and MP Recovery bonus while reducing the chance of receiving critical hits when equipped with light armor.
Superior Hawkeye Mastery
Increases range and Max MP and reduces the MP cost for skills when using a bow.
Superior Survival Ability
Increases STR, Spd. and Weight Limit, reduces terrain damage, and triggers Survival Movement automatically when critical hits occur while attacking normally with a bow/crossbow.
Superior Trait Resistance
Increases STR and resistances to Hold/Sleep/Paralyze/Mental/Poison/Bleed/Shock attacks, and reflects abnormal physical or magical states to an enemy.
Superior Critical Arrow
Increases STR, P. Accuracy, Critical Rate, and Critical Damage. Increases skill mastery's chance of triggering.
Superior Magic Resistance
Increases STR and M. Def. Further increases M. Def. and elemental Def. temporarily when the character suffers damage.
Superior Elemental Resistance
Increases STR and resistances to all elements.
Bow Strike
Attacks an enemy nearby and pushes it back. Requires a bow/crossbow to be equipped.
Quick Shot
Attacks a ranged enemy. Requires a bow/crossbow to be equipped.
Pin-Point Shot
Aims for a ranged enemy's vulnerable spot to attack it while ignoring its P. Def. Requires a bow/crossbow to be equipped.
Impact Shot
Fires an arrow at an enemy to Stun for a certain period of time. There is also a chance of canceling its targeting. Requires a bow/crossbow to be equipped.
Recoil Shot
Fires an arrow at a target and pushes it back. There is a chance of canceling an enemy's targeting. Requires a bow/crossbow to be equipped.
Multiple Arrows
Launches a volley of arrows long distance that attack a target in front, as well as enemies around it. Requires a bow/crossbow to be equipped.
Heavy Arrow Rain
Showers a target and enemies around it with a rain of arrows. Requires a bow/crossbow to be equipped.
Quick Evasion
Moves the caster back instantaneously.
Quick Charge
Moves the caster forward instantaneously.
Lure Shot
Attracts an enemy's attention.
Shift Shot
Transfers the aggression of nearby enemies toward the caster to another party member. Used on party members only.
Support Fire
Attacks a target within the selected range.
Starshell
Fires a star shell that enables detection of any hidden enemies or traps near the caster. Requires a bow/crossbow to be equipped.
Remote Control
Remotely controls a trap to set it off.
Confusion Decoy
Summons a decoy that distracts an enemy and is attacked instead.
Summon Thunder Hawk
Summons a Thunder Hawk.
Final Ultimate Evasion
Increases Evasion, physical and magical skill Evasion Rate, and debuff resistance for a certain period of time. There is a chance of canceling an enemy's targeting when the caster suffers damage.
Quick Fire
Increases Atk. Spd. and decreases P. Atk. when using a bow/crossbow.
Mind Eyes
Opens the inner eyes to increase Accuracy, Critical Rate and Critical Damage.
Camouflage
Blends into the environment to hide and move at a reduced Speed.
Flash
Increases Spd. for a certain period of time, cancels the targeting of nearby enemies, and avoids being targeted by them.
Yul Force
Increases the Casting Spd. and MP Recovery bonus of all party members who are not Yul Archers.
Slow Shot
Attacks a target and reduces its Spd. Requires a bow/crossbow to be equipped.
Time Bomb
Plants a time bomb on a target that explodes after a certain period of time to inflict damage. Accuracy decreases while the skill is in effect.
Frost Trap
Sets a Frost Trap. A Frost Trap decreases an enemy's Spd. / Atk. Spd. / Casting Spd.
Gravity Trap
Sets a Gravity Trap. A Gravity Trap immobilizes an enemy.
Lock On
Lowers the resistance to bow/crossbow attacks and M. Def. of a target.
Multiple Lock On
Lowers the resistance to bow/crossbow attacks and M. Def. of a target and enemies around it. The target explodes after a certain period of time and sustains heavy damage.
Siege Fire Stance
Increases P. Atk., skill power, Accuracy, and Critical Damage, but decreases Atk. Spd. and Spd. when using a bow/crossbow.
Rapid Fire Stance
Increases Atk. Spd. and Spd. but decreases skill reuse time, Accuracy and P. Atk. Increases Accuracy when attacking in succession.
Sniper Stance
Increases Accuracy, range and Critical Rate, but decreases Atk. Spd. and Spd. when using a bow/crossbow. Gives additional effects when using Pin-Point Shot.
Aeore Healer
Skill Name
Skill Description
Superior Magic Weapon Mastery
Increases INT, M. Atk. and P. Atk. The skill's reuse time resets or duration increases according to the character's INT.Superior Armor Mastery
Increases INT and also P. Def. and HP/MP Recovery bonuses when equipped with robes or light armor.Superior Sigil Mastery
Increases INT and also MP Recovery bonus and the power of recovery skills when equipped with a Sigil.Superior Casting Mastery
Increases INT, Max MP and Casting Spd., and decreases the MP cost for magic skills.Superior Anti Magic
Increases INT and M. Def., with a certain chance of M. Def. and elemental defense increasing further for a certain period of time when the character is attacked.Superior Elemental Protection
Increases INT and resistances to the four major elements.Superior Trait Resistance
Increases INT and resistances to Hold/Sleep/Paralyze/Mental/Poison/Bleed/Shock attacks, and reflects abnormal physical or magical states to an enemy.Crystal Form
Turns voluntarily into an immobile crystal that is immune to all attacks and debuffs for a certain period of time, and recovers HP and MP every second while the spell lasts.Dark Force
Inflicts damage on a target with boosted M. Atk., with a certain chance of pushing the target back.Sustain
Increases the effect of recovery spells for a certain period of time. This skill is stackable.Fairy of Life
Summons a fairy that follows a target around and restores its HP for a certain period of time. There is also a chance of the fairy restoring the target's HP when the target receives damage.Radiant Heal
Restores a target's HP with boosted M. Atk. and uses any remaining magic to restore CP.Rejuvenating Heal
Restores a target's HP with boosted M. Atk. and uses any remaining magic to restore CP.Brilliant Heal
Restores the HP of the caster and nearby party members with boosted M. Atk., and uses any remaining magic to restore CP.Recharge Heal
Restores a selected target's MP instantly according to its level, and also restores MP every second for a certain period of time. Ineffective on targets that have obtained the Recharge effect.Balance Heal
Equalizes the HP of all party members and restores HP every second for a certain period of time.Radiant Purge
Removes all debuffs from a target.Brilliant Purge
Removes all debuffs from all targets and renders them immune to debuffs for a certain period of time.Dark Blast
Inflicts damage on a target with boosted M. Atk. and lowers its aggression toward the caster.Dark Circle
Inflicts damage on a target and the enemies around it with boosted M. Atk., and lowers their aggression toward the caster.Rebirth
Completely restores the HP/MP/CP of all party members with a certain a chance of removing debuffs from party members.Intense Healing
Performs an ancient secret technique of the Giants to increase the caster's P. Def., M. Def. and the effect of recovery skills.Summon Tree of Life
Summons a Tree of Life. The summoned Tree of Life restores the HP of party members near the tree and casts blessings that remove debuffs from them.Teleport
Teleports to a summoned object. The skill cannot be used when out of range.Summon Rumi
Summons a flower boy formed of light.Reset
Resets the duration of all abnormal states active on a target.Party Recall
Teleports party members to a town. This skill cannot be used in designated places such as the GM Consultation Service.Dark Rain
Inflicts neutral damage on nearby enemies with boosted M. Atk., and lowers their aggression toward the caster.Progressive Heal
Restores the most seriously hurt allies around a target. Amount of healing decreases as the seriousness of injury lessens.Celestial Protection
Makes a selected party member invincible for a certain period of time.Celestial Party Protection
Makes all party members invincible for a certain period of time.Dissolve
Increases Spd. and removes the aggression of nearby enemies toward to the caster.Blessed Resurrection
Resurrects a dead party member.Party Resurrection
Resurrects all dead party members.Power of Saha
Increases the P.Atk., P. Def. M. Atk. and M. Def. of a selected target for a certain period of time.Critical of Saha
Increases the P. Critical Rate, P. Critical Damage and M. Critical Rate of a selected target and reduces its MP cost for physical and magic skills for a certain period of time.Force of Saha
Increases the Atk. Spd. and Casting Spd. of a selected target and gives it the Vampiric Rage effect for a certain period of time.Speed of Saha
Increases the P. Accuracy, P. Evasion, M. Evasion and Spd. of a selected target and reduces the critical damage it receives for a certain period of time.Resistance of Saha
Increases resistances to Shock, Poison, Holy and Dark attacks for a certain period of time.Clarity of Saha
Reduces the MP cost for skills for a certain period of time.Aeore Force
Increases the M. Atk. of all party members who are not Aeore Healers, and increases the P. Atk. of party members equipped with a bow/crossbow.Laksis Disc
Directly manipulates the power of light to heal allies nearby and inflict damage on enemies. Consumes MP continuously.Dark Backfire
Increases a target's skill MP costs and lowers its Casting Spd. for a certain period of time.Mark of Rumi
Carves a mark on a target that reduces its P. Def. and M. Def. and lowers its HP every second for a certain period of time.Fatal Sleep
Puts a target to sleep for a certain period of time, and when the target wakes up its Atk. Spd. / Casting Spd. / Spd. are decreased.Dark Devour
Reduces the effect of healing received by a target.Frantic Healing
Increases Casting Spd. as well as the MP cost for skills.
Iss Enchanter
Skill Name
Skill Description
Superior Dual Weapon Mastery
Increases P. Atk., M. Atk. and Spd. when using dual swords or dual blunt weapons, with a certain chance of the power of physical skills and critical rate increasing when attacking. The skill's reuse time resets or duration increases according to the character's STR.Superior Robe Mastery
Increases P. Def. when equipped with robes.Superior Light Armor Mastery
Increases P. Def. and MP Recovery bonus when equipped with light armor.Superior Heavy Armor Mastery
Increases P. Def. when equipped with heavy armor.Superior Anti Magic
Increases M. Def. and resistance to magic attacks, with a certain chance of M. Def. and elemental Def. further increasing temporarily when the character receives damage.Superior HP Boost
Increases STR and Max HP.Superior MP Boost
Increases STR and Max MP.Superior HP Recovery
Increases STR and HP Recovery bonus.Superior Quick Recovery
Increases STR and reduces the reuse time for magic skills.Superior Steal Mana
There is a chance of recovering MP when attacking normally while equipped with dual swords or dual blunt weapons.Superior Resist Attribute
Increases INT and resistances to Hold/Sleep/Mental/Poison/Blood attacks.Superior Divine Lore
Decreases MP cost for magic skills.Superior Focus Mind
Increases STR and MP Recovery bonus.Superior Sixth Sense
Increases STR and also Evasion when the character's HP is below a certain amount.Superior Fast Spell Casting
Increases Casting Spd.Assault Rush
Rushes at a target and Shocks it for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Death Strike
Attacks a target with boosted P. Atk. Requires dual swords or dual blunt weapons to be equipped.Burning Stop
Attacks a target and enemies around it with boosted P. Atk., and reduces the target's P. Def., M. Def. and P. Evasion for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Storm Break
Attacks a target and enemies around it with boosted P. Atk. Requires dual swords or dual blunt weapons to be equipped.Final Cancel
There is a chance of canceling any buffs on a target.Quick Recall
Teleports to a town. This skill cannot be used in designated places such as the GM Consultation Service.Angel's Resurrection
Resurrects a dead target.Healing Melody
Restores a target and allies around it, starting from the one with the lowest HP. The amount of HP restored decreases with each ally healed that way.Recovery Melody
Restores a target's CP.Horn Melody
Increases the P.Atk., P. Def. M. Atk. and M. Def. of a party member for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Drum Melody
Increases the Max MP, HP Recovery bonus, M. Critical Rate, Critical Damage during a normal attack, P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., debuff resistance, and defense against a critical attack of a party member for a certain period of time. It also reduces a target's Spd., and when the party member receives damage exceeding a certain amount, the party member deals greater critical damage during normal attacks if equipped with a melee weapon. Pipe Organ Melody
Increases the Max HP, Max MP, Max CP and HP Recovery bonus of a party member for a certain period of time.Guitar Melody
Increases the P. Critical Rate, P. Critical Damage and M. Critical Rate of a party member, and reduces the party member's MP cost for physical and magical skills, as well as enchanting skills of Iss Enchanters. Harp Melody
Increases the P. Accuracy, P. Evasion, M. Evasion and Spd. of a party member and reduces the critical damage the party member receives for a certain period of time.Lute Melody
Increases the Atk. Spd. and Casting Spd. of a party member and gives it Vampiric Rage effect for a certain period of time.Knight's Harmony
Increases the P.Atk., P. Def. Shield Defense Rate, Shield P. Def., P. Critical Damage and P. Critical Rate of a selected party member for a certain period of time.Warrior's Harmony
Increases the P.Atk., M. Atk., Atk. Spd., Casting Spd., P. Critical Damage, P. Critical Rate and Spd. of a selected party member for a certain period of time, while reducing the party member's M. Def., P. Def. and P. Evasion.Wizard's Harmony
Increases the P.Atk., M. Atk., Atk. Spd., Casting Spd., M. Def., M. Critical Rate, MP Recovery bonus and Spd. of a selected party member for a certain period of time, while reducing the party member's P. Def., P. Evasion, MP cost for magic skills and physical skills, and reuse time for skills. Combat Sonata
Increases the Atk. Spd., Casting Spd., Max HP, MP Recovery bonus and Spd. of a party member for a certain period of time, while reducing the party member's MP cost for magic skills and the chance of magic getting canceled while casting. Celerity Sonata
Increases the P.Atk., M. Atk., Atk. Spd., Casting Spd. and Spd. of a party member for a certain period of time, while reducing the party member's P. Def., M. Def. and P. Evasion. Additionally, it gives the member the Vampiric Rage effect, and the member also returns any melee damage received to the attacker.Blood Requiem
Gives a party member a Vampiric Rage effect for a certain period of time.Reorganization
Modifies the caster and nearby party members for a certain period of time to increase P. Def., M. Def. and Spd., while decreasing P. Atk. and M. Attack.Angel's Hands
A selected party member becomes immune to debuffs for a certain period of time.Battle Rhapsody
Increases the P.Atk., M. Atk., Atk. Spd. and Casting Spd. of all party members for a certain period of time.Crazy Nocturne
Eliminates the reuse time for physical and magical skills for a party member for a certain period of time.Final Invincibility
Makes all party members invincible for a certain period of time.Devil's Movement
Protects all party members from pre-emptive attacks from monsters and decreases their Spd. for a certain period of time.Elemental Protection
Increases a target's resistances to Fire, Water, Wind and Earth attacks for a certain period of time.Divine Protection
Increases a target's resistances to Poison, Bleed, Holy and Dark attacks for a certain period of time.Mental Protection
Increases a target's resistances to Hold / Sleep / Abnormal Mental states for a certain period of time.Assault Rush
Attacks a target with boosted P. Atk., and reduces its P. Def., M. Def. and P. Evasion for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Shadow Blade
Attacks a target with boosted P. Atk., and reduces its P. Atk and M. Atk. for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Transform
Modifies a target for a certain period of time to reduce its Spd. and render it incapable of attacking.Petrify
Turns a target to stone for a certain period of time.Cute Pig
Transforms the caster into a cute pig for a certain period of time to increase P. Def., M. Def. and Spd.Polymorph
Turns the caster to stone for a certain period of time to remove the aggression of nearby enemies toward the caster and cancel their targeting. Spd. decreases severely while transformed.Chaos Symphony
Inflicts damage on a target and enemies around it, and reduces their P. Atk., P. Def., M. Atk., M. Def. and Spd. for a certain period of time. Requires dual swords or dual blunt weapons to be equipped.Final Scourge
Blocks the natural HP recovery of enemies near the caster for a certain period of time.Final Oblivion
Cancels the targeting of all enemies near the caster.Final Suspension
Increases the physical/magic skill reuse time of nearby enemies for a certain period of time.Giant Root
Binds an enemy with Hold for a certain period of time.
Feoh Wizard
Skill Name
Skill Description
Superior Weapon Mastery
Increases P. Atk., M. Atk. and Casting Spd. The skill's reuse time resets or duration increases according to the character's INT.Superior Robe Mastery
Increases P. Def. when equipped with robes.Superior Anti Magic
Increases INT, M. Def. and resistance to magic attacks, with a certain chance of M. Def. and elemental Def. further increasing for a certain period of time when the character receives damage.Superior Sigil Mastery
Increases M. Atk. and MP Recovery bonus when equipped with a Sigil.Superior Wizard Mastery
Increases INT, M. Atk., Casting Spd., M. Critical Rate and reduces the MP cost for skills.Superior Resist Attribute
Increases INT and resistances to Hold/Sleep/Mental/Poison/Bleed attacks.Superior Quick Recovery
Increases INT and reduces the reuse time for skills.Superior MP Boost
Increases INT and Max MP.Superior Fast MP Recovery
Increases INT and MP Recovery bonus.Superior Clear Mind
Increases INT and increases the MP Recovery bonus while the character is standing still or walking.Superior Arcane Lore
Increases INT, M. Atk. and resistances to the four major elements.Fire Stance
Bestows the property of Fire to magic spells cast.Water Stance
Bestows the property of Water to magic spells cast.Wind Stance
Bestows the property of Wind to magic spells cast.Earth Stance
Bestows the property of Earth to magic spells cast.Elemental Spike
Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, it decreases the target's Elemental Resistances according to the elemental stance.Elemental Crash
Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, Fire inflicts Fear, Water decreases Spd., Wind causes Knock Back, and Earth causes Hold.Elemental Destruction
Inflicts a target with magical damage imbued with the properties of the four major elements.Death Breath
Decreases a target's HP continuously for a certain period of time.Death Lord
Attacks a target to inflict continuous damage, and absorbs some of the damage inflicted as HP for a certain period of time.Death Howl
Attacks nearby enemies to push them back.Elemental Blast
Inflicts a target and enemies around it with magical damage imbued with the properties of the four major elements.Elemental Storm
Inflicts a target and enemies around it with magical damage imbued with the properties of the four major elements.Wizard Spirit
Increases M. Atk., M. Critical Rate, P. Def., M. Def. and Evasion while reducing MP cost for magic skills for a certain period of time. There is a chance of inflicting magical damage on the attacker that attacked the caster.Devil's Way
Attacks a target to decrease its M. Atk., Casting Spd., P. Critical Rate, M. Critical Rate, P. Def., M. Def., Spd. and Evasion for a certain period of time.Devil's Final Way
Inflicts damage on a target and enemies around it, and absorbs some of the damage inflicted as HP. In addition, the target's P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, Spd. and Accuracy are decreased.Devil's Hands
Resets the duration an abnormal state on a target.Ignore Divinity
Removes one of the target's buffs.Hell Binding
Floats a target into the air and immobilizes it.Mass Hell Binding
Floats a target and enemies around it into the air and immobilizes them.Death Fear
Strikes Fear into the heart of an enemy for a certain period of time and causes it to flee. Enemies struck with Fear move more slowly.Mass Death Fear
Strikes Fear into the hearts of a target and the enemies around it for a certain period of time and causes them to flee. Enemies struck with Fear move more slowly.Magical Evasion
Attacks nearby enemies to Stun them and cancel their targeting, while the caster teleports to the rear.Magical Charge
Attacks nearby enemies to Stun them and cancel their targeting, while the caster teleports to the front.Shadow Hell
Drags enemies around a target toward it.Air Rider
Increases Spd. for a certain period of time.Ultimate Body To Mind
Consumes own HP to restore MP.Arcane Barrier
Reduces the damage received and absorbs the rest by consuming MP for a certain period of time. The skill expires when the remaining MP falls below a certain amount. Also, some of the damage received is returned to the attacker.Hell Road
Inflicts magical damage on an enemy, as well as burning it and striking it with Fear.Hell Gate
Inflicts magical damage on a target and enemies around it, as well as burning them and striking them with Fear.Double Stance
Increases M. Atk. and M. Critical Rate, and reduces the MP cost and reuse time for magic skills for a certain period of time.Ultimate Invocation
Cancels Poison/Bleed/Hold/Incapacitated effects, and makes the caster invincible for a certain period of time during which HP/MP are quickly restored.
Skill Upgrade Guide
A third class character who Awakens is rewarded with some SP and some Essence of the Giants. Please note that characters that have reached the maximum SP are not rewarded.
"Essence of the Giants" can be exchanged for the following items with "Ravidoff" in the "Reliquary of the Giants," where characters Awaken:
Item
Cost
Superior Giant's Codex
2 Essence of the GiantsSuperior Giant's Codex - Mastery
7 Essence of the GiantsSuperior Giant's Codex - Discipline
5 Essence of the GiantsSuperior Giant's Codex - Oblivion
3 Essence of the GiantsMystery Box of the Giants
1 Essence of the Giants
A "Mystery Box of the Giants" randomly gives one of the four types of Superior Giant's Codex. There is also a chance of the box being empty.
Awakened characters can use "Superior Giant's Codexes," SP and Adena to upgrade newly acquired skills.
Addition of a red icon to make it easier to identify whether a skill is enchantable.
Post-Awakening debuff skill rules:
Post-Awakening debuff skills that temporarily incapacitate targets during combat are called Mez (for "Mesmerize"). There are physical and mental Mez.
Physical: Stun, Paralyze, Knock Back, Knock Down, Hold, Disarm, Petrify
Mental: Sleep, Mutate, Fear, Aerial Yoke, Silence
A target under a Mez has a lower chance of being affected by another Mez of same type for 15 seconds from the activation of the first Mez.
First Mez: Full chance of the Mez activation applies.
Second Mez: 60% chance of the first Mez.
Third Mez: 30% chance of the first Mez.
Fourth Mez: Immune to the Mez.
Healers
The quantity of "Holy Pomander" issued to healers who completed the third class transfer has been changed:
Cardinal: 1 -> 7
Eva's Saint: 1 -> 7
Shillien Saint: 4 -> 7
New skills are available for skill transfer after the completion of the third class transfer:
Eva's Saints and Shillien Saints can now learn the following skills to the same level as Cardinals, and healing skills are now upgradable:
Greater Battle Heal Lv. 33 (Upgradable)
Major Heal Lv. 11 (Upgradable)
Resurrection Lv. 9
The "Inquisitor" mode for healers who completed the second class transfer has been removed, instead the magic and weakening skills used while in "Inquisitor" mode can now be acquired and used in normal mode. However, upgraded skills are excluded and must be acquired through skill links.
The three types of "Holy Pomander" items are now destructible.
Enchanters
Addition of new "Rhythm" skills combining the effects of songs and dances for Sword Singers and Blade Dancers:
Skill Name
Level Required
Skill Effect
Critical Rhythm
43
Dance of Fire / Song of Hunter
Magic Rhythm
52
Dance of Mystic / Song of Warding
Wizard Rhythm
55
Dance of Concentration / Song of Meditation
Combat Rhythm
58
Dance of Warrior / Song of Earth
Warrior Rhythm
60
Dance of Fury / Song of Vitality
Revenge Rhythm
76
Dance of Vampire / Song of Vengeance
Renewal Rhythm
80
Dance of Siren / Song of Renewal
The required level for some of the Sword Singer / Sword Muse skills have changed:
"Song of Meditation": Lv. 77 -> Lv. 52
"Song of Vitality": Lv. 66 -> Lv. 55
Other Changes
Skills obtained from a Trainer NPC can now be learned from the [Learn Skill] tab of the Skill window. Skills obtained from items or clan/subclass certified skills can be acquired as before.
Among Awakened classes, Wynn Summoners can summon multiple servitors at once.
Servitor information and actions can be checked by double-clicking the servitor as before.
The number of servitors that can be summoned at the same time varies according to the summon points assigned to the passive skill "Superior Summon Mastery."
Common commands and courses apply to all servitors at the same time, and specific skill commands are applied only to servitors that have specific skills.
Skills such as Buff Cancel and Buff Steal now affect only characters.
Effects of vampiric skills, "Vampiric Rage" being the best known, now has a chance activation and apply to ranged normal attacks and skills.
Effects of damage reflecting skills, "Reflect Damage" being the best known, now apply to ranged normal attacks and skills.
Servitors no longer have a duration limit. A servitor only despawns when it dies or when the summoner cancels summoning.
Some party-type monsters now use a skill that can be threatening to classes other than Knights. The skill has been changed to be difficult for all classes, except Knights, to deal with.
A skill casting gauge is now displayed when a targeted enemy uses a skill.
Correction of the description of the "Zealot" skill.
Correction of the wrong effective range displayed in the description of the "Vampiric Mist" skill of Soul Takers.
Skill icons are now disabled when the character fails to meet the skill usage requirements.
Correction of the bug where the skills "Slow Trap" and "Flash Trap" are ineffective against purple or chaotic characters when used by non-flagged characters.
Correction of the bug where the skills "Oblivion Trap" and "Binding Trap" used on purple characters do not turn the caster purple.
Some of the skills usable only by a Berserker equipped with an ancient sword can now be used when equipped with a sword, blunt weapon, spear, fist weapon, dual blunts, or dual swords.
When the target's level is higher than the skill level, success rate of the debuff skill decreases according to the level difference.
Force Energy is no longer necessary for the following skills:
Sonic Blaster, Sonic Storm, Double Sonic Slash, Triple Sonic Slash, Sonic Buster, Force Blaster, Force Buster, Force Storm, Hurricane Assault.
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