its nice when there a "solo" instance you put in and healers still cant solo it... fraking joke.
If you cant solo it as a healer then nobody can. You`re doing something wrong.
I admit i wiped 2 times trying to solo it as othell, but after i read that i was sending the healer to town it became alot easier :) I do not engage the swarm of mobs coming at me. What i do is wait at the stairs they come down from, when they are close to me i hit as many as i can with AOE then run in circles for like 10 seconds and hit the AOE button again and they`re dead. Rinse and repeat. Easy and simple as that.
At last boss you dont even have to fight him yourself, the NPCs will finish him. You just have to take care of yourself staying alive when he fears. IF you manage to do that then you are ok.
Make sure you have full ISS buffs and for crying out loud, pick KNIGHT HARMONY.
(solo 85+ ) useless instance, boring as hell and that for 1 or 2 possible element stones? lol at least if the mobs gave xp.
Lol i guess you did not notice the 400+kk xp you get at the end :) I myself got 600+kk with vita and 50% rune.
Yeah 2%+ in 20 min at lvl 89 is rly boring.
oh :P my bad then. i admit i didnt finished, cause it was late when i loged last night. tho i got the worst impressions. thanks for info, going to check it properly then
Am i wrong by thinking that if i choose "healer" as supporting NPC in the start of the instance, that I'm going to get healed by it too?
Because I didn't get 1 single heal by it for the time I was inside the instance, which resulted in me dying several times and quit the instance for the time being, until I find out what I was doing wrong.
Am i wrong by thinking that if i choose "healer" as supporting NPC in the start of the instance, that I'm going to get healed by it too?
Because I didn't get 1 single heal by it for the time I was inside the instance, which resulted in me dying several times and quit the instance for the time being, until I find out what I was doing wrong.
Are you even reading the previous posts ? THE NPC YOU CHOSE AT THE START OF THE INSTANCE WILL NOT COME WITH YOU, THEREFORE IF YOU CHOSE THE HEALER YOU WILL NOT GET HEALED. HE WILL BE SENT BACK TO TOWN FOR "REPORTS".
Are you even reading the previous posts ? THE NPC YOU CHOSE AT THE START OF THE INSTANCE WILL NOT COME WITH YOU, THEREFORE IF YOU CHOSE THE HEALER YOU WILL NOT GET HEALED. HE WILL BE SENT BACK TO TOWN FOR "REPORTS".
Okay, got it now :D Thanks for the info .... and next time, YOU DON'T NEED TO USE CAPS TO MAKE PEOPLE READ YOUR POSTS DUDE! :rolleyes:
people dont read anything, even here on forum, he is right to lose his patience. yes, this instance is very easy on any class with iss buffs, especially classes with aoe skills, if you dont send your healer to town. 480mil xp is the reward and 2 stones, people call this little reward... ok... probably this is the reason people are still 85.
You choose 1 char that will not come with you into the battle, since you're a healer, pick the healer... the others are tank and dd's, there's no iss inside, so get iss buffs before. Don't forget to buff the npc's;)
its nice when there a "solo" instance you put in and healers still cant solo it... fraking joke.
I soloed it fine on my 87 Healer. Took 30 mins, Normal ISS buff no sonata, Used celestial only once, no trees. No deaths, although I did come close to dying once or twice.
Interesting reading people saying about kite + AOE and let the npcs aggro the mobs, I didn't do that either. :/
I also solo the SOA nursery easily too and get 2500+ items a run.
You didn't solo it. You just partied with yourself.
Solo Kartia is way too dangerous on healer to try it when no xp loss is over.
And get it to your heads people: doing something with box (or party of boxes before GOD) is not solo.
Wait what? You can't party with Iss inside the solo instance. Just to clarify. You get the Iss buffs OUTSIDE, then enter.
Anyway, during the instance I died only 1 time and I had Emblem of Salvation on me, and guess what? I'm in simple Immo gear. It's doable, as long as you keep yourself safe, get some elixirs for emergency times, and NOT missclick on Rebirth at wrong times (it happens T_T).
There is no need for iss buffs, healer's buffs are pretty fine also.
You just don't have to constantly nuke, just keep tree on, fairy and sustain on you and let the NPCs kill, save as many soldiers as you can at first room and do AOE from time to time only in case you have been circled (+cele) or to trigger the NPCs.
oh you can also buff the NPCs.
If you cant solo it as a healer then nobody can. You`re doing something wrong.
I admit i wiped 2 times trying to solo it as othell, but after i read that i was sending the healer to town it became alot easier :) I do not engage the swarm of mobs coming at me. What i do is wait at the stairs they come down from, when they are close to me i hit as many as i can with AOE then run in circles for like 10 seconds and hit the AOE button again and they`re dead. Rinse and repeat. Easy and simple as that.
At last boss you dont even have to fight him yourself, the NPCs will finish him. You just have to take care of yourself staying alive when he fears. IF you manage to do that then you are ok.
Make sure you have full ISS buffs and for crying out loud, pick KNIGHT HARMONY.
You got iss buffs from box or other player. That's not solo.
Solo means self buffs, that's what I mean.
Ah well. I used an Elixir of Blessing and my own selfbuffs when the Iss buffs I got from the Kartia group instance I previously did expired :p
I suggest you make a dual class
And your Dual Class will XP your main class, how?
Don't understand you peoples' ridiculous posts here. Just for the +1, I guess?
Or do you seriously think people are only doing this for the high chance at a bound element stone with a high rate of failure on armor (everyone I've gotten has failed so far).
OK it's doable but not easy and sometimes you need luck :P
1) stage 7 rb room mobs kill my tree, i have fairy and sustain on me, spam panic heal and die:P
2) I got fear, rb is on me, lucky that one second earlier i did celestial, cause would be dead again
etc...
So you can do it... but still it is harder than on other classes it seems.
Funny thing, today a friend tank 88 told me "ok I did it, nice xp but really boring" XD
In principle truth is calling that instnce solo is joke.
As nuker I can only put noble on me and set toggle.
Regardless how hard it is with ISS buffs without songs ruining here without buffs is just nice way of suicide.
Maybe there is bug and we should expect ISS enchanter as one of helping soldiers?
That would make seance now ... heh.
I did 2 attempts.
1st I failed at 7th stage getting poison and bing attacked by "mini RB" running at room :)
2nd was in RB room and somewhere at end (20%?) I run out of buffs....
In principle truth is calling that instnce solo is joke.
As nuker I can only put noble on me and set toggle.
Regardless how hard it is with ISS buffs without songs ruining here without buffs is just nice way of suicide.
Maybe there is bug and we should expect ISS enchanter as one of helping soldiers?
That would make seance now ... heh.
I did 2 attempts.
1st I failed at 7th stage getting poison and bing attacked by "mini RB" running at room :)
2nd was in RB room and somewhere at end (20%?) I run out of buffs....
gf
If you run out of buffs, the instance isn't the issue.
Iss Buffs should last you at least til the last room. There you can use a Mentee Coin Buff Pot and a Drum Scroll and you're good on Basic Iss Buffs. Until it's over.
You should be abusing your Mass Devil's Curse on the Waves (for the HP Drain) as well as your pushback PBAoE nuke and Blinks to stay away from the Boss' melee.
And if you find it too difficult, go in with Knight's Harmony instead of Magicians. That will at least make getting to the last room fairly easy. You'll likely be doing much of the last boss fight without a Harmony, anyways... Why not makie it much easier to get there?
And if you know someone with a boxed healer (or a healer that has done it), get Salvation from them. It means you can die 1 time in the instance and still continue. A get out of jail free card, if you would...
i would suggest for all low p.def classes...such as healers, nukers...to avoid solo until they are 88-89...do groups in kartia, soa, harnaks, gog and fayries... then do solo...
and yes +++ for the Knight's Harmony! if you 85 yet and have mentor ask him to buff you knights harmony for 2 hrs...you should be set, but again, dont do solo on 85 lvl it is hard, mobs inside are 87-88 same as in soa...so if its hard to do solo soa then dont go in!!!
On healer I've been doing it with Wiz harmony, tried knights today and it was a bit easier but mobs took an extra AOE to kill.
I also always use Lumi instead of trees too and AOE to VR hp back/use balance heal, tree is always so overrated imo. Also remember to buff guards and if you save the prisoners in the solo instance then buff when they come back the 2nd part takes about 5-6 minutes from stage 1 -> boss dead.
NCSoft clearly saw this game was being invaded by ******s so they made it even easier. But NCSoft forgot one thing. ******s will be ******s, no matter how much you simplify a feature or the whole game they will find something to fail on and cry about it.
PS; For crying out loud, they even add NPC's to help you and tell you what to do as if it's so difficult to understand.
There is prisoners.
There is mobs.
Mobs trying to kill prisoners.
You must prevent mobs from killing prisoners.
You must stay alive in order to help prisoners escape and complete mission.
Don't try to tank boss.
NCSoft offers you NPCs that can do that.
But I guess this is way too complicated, if you have less than 3 digit IQ.
NCSoft clearly saw this game was being invaded by ******s so they made it even easier. But NCSoft forgot one thing. ******s will be ******s, no matter how much you simplify a feature or the whole game they will find something to fail on and cry about it.
PS; For crying out loud, they even add NPC's to help you and tell you what to do as if it's so difficult to understand.
There is prisoners.
There is mobs.
Mobs trying to kill prisoners.
You must prevent mobs from killing prisoners.
You must stay alive in order to help prisoners escape and complete mission.
Don't try to tank boss.
NCSoft offers you NPCs that can do that.
But I guess this is way too complicated, if you have less than 3 digit IQ.
Gladly i do this without issues at 87 but why does the tank need to randomly use hate aura and not WHEN the monsters are in range? I always take away the archer, can't rly tell if the summoner's servitors are doing nice dmg.
I was doing this instance as a healer without the Lumi summon. People here seem to say it's easier with this summon so I tried it today, and it's definitely not for me.
I also go in self buffed only although I do briefly summon a toy knight to give myself BTB - the little extra HP came in handy a couple of times in the final room.
For those still having problems with this instance, I'd say only that the priority is staying alive and that means kiting as much as possible. I myself constantly move myself around and in the final room, I run around in a large circle which groups the mobs and allows them to eventually receive the hate of your tank npc. I found that I hardly need to engage the mobs.
I guess everyone has a different way of doing it based on level and gear.
I was doing this instance as a healer without the Lumi summon. People here seem to say it's easier with this summon so I tried it today, and it's definitely not for me.
I also go in self buffed only although I do briefly summon a toy knight to give myself BTB - the little extra HP came in handy a couple of times in the final room.
For those still having problems with this instance, I'd say only that the priority is staying alive and that means kiting as much as possible. I myself constantly move myself around and in the final room, I run around in a large circle which groups the mobs and allows them to eventually receive the hate of your tank npc. I found that I hardly need to engage the mobs.
I guess everyone has a different way of doing it based on level and gear.
The only time I'd use the Lumi Summon is on last boss after all the Adds are dead, so that I always have an easy target when I want to pop off a progressive heal to make sure no NPCs die (since Healers should be sending the healer to town). Also lets you recover HP with instant Balance Heal when you need it.
Other than that, all you do is kite in circles. If you're good and can keep 2-3 support troops alive; and buff all the NPCs with all your Aeore Healer buffs the last boss dies in 4-5 minutes.
Prior to last room I wouldn't bother with the Lumi cause the tree is useful while kiting and it pulls agro off of you at opportune times. I like to use Radiant heal when possible to save mana as well, and since it's not a Balance/% Heal it gets nerfed quite a bit when you have the Lumi out.
Just buff your henchment and kite around them. Double Debuff bosses and profit. You can finish this inside 30 minutes on an Aeore in event gear. Tried and flawless'd it on my first attempt.
On healer I've been doing it with Wiz harmony, tried knights today and it was a bit easier but mobs took an extra AOE to kill.
I also always use Lumi instead of trees too and AOE to VR hp back/use balance heal, tree is always so overrated imo. Also remember to buff guards and if you save the prisoners in the solo instance then buff when they come back the 2nd part takes about 5-6 minutes from stage 1 -> boss dead.
Lumi is worthless in that instance compared to the tree. Not sure how you can call the tree overrated after saying you use that laughable summon.
Gladly i do this without issues at 87 but why does the tank need to randomly use hate aura and not WHEN the monsters are in range? I always take away the archer, can't rly tell if the summoner's servitors are doing nice dmg.
If you are Aeore and buff the NPCs and Servitors they all do good damage.
Also, the Archer does more damage to the MOBs than any other NPC in there, except the Summoner when she has three pets out on a MOB. He also AoEs pretty well. If you're not an Iss Enchanter or Aeore I'd send the SUmmoner out before the Archer, provided you can prevent him from bugging out after the first boss and porting into the the second room and getting zerged/killed.
He's the only NPC that can reliably do damage while you're kiting the boss, as well.
Lumi is worthless in that instance compared to the tree. Not sure how you can call the tree overrated after saying you use that laughable summon.
Its amazing how consistently you have terrible opinions and give terrible advice without rhyme or reason why you suggest it.
Little tip for you here, when healer AOE's it removes aggro and places it on the healer's summon, Tree just sits there with about 3k HP, lumi runs around and has 16k HP. So while a tree is nice and heals a little it also dies fast, with lumi you can pull trains of 15-20 mobs and AOE whilst the lumi kites the mobs around you and you VR back the HP that you lose from the small amount of mobs that hit you.
I shouldn't really give away my findings though, I'm too nice, the minute I get a clan this will stop.
The nuke decreases agro, but not enough for the Lumi to tank reliably because it does no AoE attack and terrible DPS. That's why it's terrible. The tree actually agroes better than that pet since it IS a pet (so decent for Balances) and it heals on top of the deagro component of the nuke. The Heals the tree puts out actually generates threat to ALL targets the MOBs are agroed on which recieve heals. That is why MOBs in that instance swarm to it.
Lumi is useless compared to the tree. Not sure why I'm even trying to explain this, and why.
Stop confusing DECREASE with REMOVE. The nuke does not REMOVE (i.e. Wipe) your threat. It just decreases it. It means you might have 1000 threat, and you nuke, and it decreases it by 100, but you actually gained 200 threat with that nuke. The Lumi's damage output and lack of AoE attacks makes it terrible for tanking trains, just like a tank that doesn't use Hate Aura or Soulshots. The Lumi cannot even reliably tank a MOB in SoA nursery or Swamplands off of an Aeore with decent buffs/gear even if you let it attack first with Pet SS turned on. It's that bad. That's why NCSoft (IIRC) is making it a ranged physical damage pet in next update (Tauti) similar to a summoner Reaper.
I've already tried it with the Lumi. It can't keep trains off of you - you're not a special Aeore :P You're still going to be kiting and AoEing pretty much as if it wasn't there. People are better off just using the tree so they can DPS higher as a result of being able to simply absorb some hits without worry (due to passive heals from the Tree/Fairy and maybe Sustain/Balance).
Seriously... This is not hard to understand.
Instance is easy. An Aeore shouldn't need a pet especially for the final boss. Anything with a progressive heal steamrolls the last room and that's really the only part of the instance that can be difficult, IMO. I use the Lumi on the last boss just so I can have an easy target for Progressive Heals. Sometimes he gets an Add wave off on me and it can be hard to target through all the MOBs.
See, now that's what i don't understand. The soldiers die either way for me lol
I went 3 times so far. First time i stood by the stairs in the middle, all soldiers died.
Second time i stood by the stairs ahead so soldiers should've had all died but they didn't. On the final room, i had 3-4 alive still!
On the third time, i stood by central stairs again i killed every mob, not a single mob touched the soldiers but they all died anyway from that blood droping moon.
So how do the soldiers survive? is there some timer im not aware about?
Yes. A beam comes down and drains their HP like 10% a second. If you're fast you can run up and keep them alive.
Seems to happen once every 1 or two waves or so, maybe a little faster since if you aren't fast enough and don't save them obviously they all die before you get to the next room.
An Aeore can buff all the NPCs (including summoner pets) and debuff the last boss which makes him die in record time.
Once you learn the timer and emotes you should be able to save at least 3 on a consistent basis which should trivialize the last room.
Second room pop trees/fairy yourself and run around in a circle for like 2-3 minutes and the mob will open the door. Not even worth trying to be uber and kill those MOBs in there since the NPC archer/Warrior will AoE enough down to make it go by fast and they don't even give XP...
The nuke decreases agro, but not enough for the Lumi to tank reliably because it does no AoE attack and terrible DPS. That's why it's terrible. The tree actually agroes better than that pet since it IS a pet (so decent for Balances) and it heals on top of the deagro component of the nuke. The Heals the tree puts out actually generates threat to ALL targets the MOBs are agroed on which recieve heals. That is why MOBs in that instance swarm to it.
Lumi is useless compared to the tree. Not sure why I'm even trying to explain this, and why.
Stop confusing DECREASE with REMOVE. The nuke does not REMOVE (i.e. Wipe) your threat. It just decreases it. It means you might have 1000 threat, and you nuke, and it decreases it by 100, but you actually gained 200 threat with that nuke. The Lumi's damage output and lack of AoE attacks makes it terrible for tanking trains, just like a tank that doesn't use Hate Aura or Soulshots. The Lumi cannot even reliably tank a MOB in SoA nursery or Swamplands off of an Aeore with decent buffs/gear even if you let it attack first with Pet SS turned on. It's that bad. That's why NCSoft (IIRC) is making it a ranged physical damage pet in next update (Tauti) similar to a summoner Reaper.
I've already tried it with the Lumi. It can't keep trains off of you - you're not a special Aeore :P You're still going to be kiting and AoEing pretty much as if it wasn't there. People are better off just using the tree so they can DPS higher as a result of being able to simply absorb some hits without worry (due to passive heals from the Tree/Fairy and maybe Sustain/Balance).
Seriously... This is not hard to understand.
Instance is easy. An Aeore shouldn't need a pet especially for the final boss. Anything with a progressive heal steamrolls the last room and that's really the only part of the instance that can be difficult, IMO.
If the last room doesn't look like this for an Iss or Aeore they're doing it wrong
Keep on with the Lumi though. For lulz :P
You really need to learn classes before you act like you know it all.
Go to the swamps or anywhere and nuke a mob a couple of times with healer nukes, a lot of the time it'll just sit there because it has NO aggro against you. When I AOE I need to pull with mark of Lumi because that's the only nuke we have that actually keeps aggro on us.
You really don't understand posts or even bother reading do you? Tree can't kite and has low HP, Lumi runs round you with aggro on it whilst you nuke. Lumi doesn't need AOE skills or DPS to pull aggro, in fact it's important that it just runs and doesn't attack at all, wtf are you on?
YOu're so frustrating I can't be bothered even reading your posts anymore. You've got a complete lack of understanding of the game, never read peoples arguments before you comment and even worse you act like you know everything when 90% of the time you're so wrong it's untrue. I say a lot, but I test a lot and if it's something I don't know or I'm wrong on I back down and learn.
P.S. Don't need to kite and AOE just stand there using the 2 AOE skills and 1 non-knockback nuke whilst Lumi kites everything around you like it should do.... unlesss you're brain dead and don't know how to just have a pet follow, not attack.
Already did that. The Lumi is terrible. It's not going to tank trains off of you.
Like I said, already tried it in both swamps and nursery. Both places I nuked the MOB and it beelined for me. Maybe the Aeore I did it on has better gear than you... I do use an M.Atk mage setup for soloing, don't you wear some Heavy/Robe tanky partying setup?
The Lumi needs AoE DPS to keep agro off of you. You can't just have it out, DPS, and have the MOBs chase it. It doesn't work that way. The Agro the Nukes generate is higher than how much they decreases, and without the Lumi DPSing it has only passive agro, meaning it's threat is 0. It's simply just on the hate list.
MOB behavior is such that it will always attack a pet over a player. That has nothing to do with the threat mechanics after the MOB has been agroed.
The tree is better.
You seriously think Aeore nukes generate less threat than they reduce? The point of the threat reduction is to allow you to DPS without pulling off of tank or higher DPS classes. It's not to allow Aeores to DPS endlessly while a pet that isn't even attacking the MOBs runs circles around them with the MOBs on them. The Lumi doesn't DPS high enough to tank off an Aeore reliably. It sure as hell isn't tanking just standing there passive running from MOB hits as you AoE plow them.
Listen to yourself...
I hope I don't have to YouTube this, Lol...
[EDIT] Just logged in and tried your way. No. Lol. No way is that thing going to tank trains while you stand there and AoE without an AoE skill. Sorry buddy not gonna happen but I'm sure the other Aeores who tried it will be able to figure out which way is best on their own.
Already did that. The Lumi is terrible. It's not going to tank trains off of you.
Like I said, already tried it in both swamps and nursery. Both places I nuked the MOB and it beelined for me. Maybe the Aeore I did it on has better gear than you... I do use an M.Atk mage setup for soloing, don't you wear some Heavy/Robe tanky partying setup?
The Lumi needs AoE DPS to keep agro off of you. You can't just have it out, DPS, and have the MOBs chase it. It doesn't work that way. The Agro the Nukes generate is higher than how much they decreases, and without the Lumi DPSing it has only passive agro, meaning it's threat is 0. It's simply just on the hate list.
MOB behavior is such that it will always attack a pet over a player. That has nothing to do with the threat mechanics after the MOB has been agroed.
The tree is better.
You seriously think Aeore nukes generate less threat than they reduce? The point of the threat reduction is to allow you to DPS without pulling off of tank or higher DPS classes. It's not to allow Aeores to DPS endlessly while a pet that isn't even attacking the MOBs runs circles around them with the MOBs on them. The Lumi doesn't DPS high enough to tank off an Aeore reliably. It sure as hell isn't tanking just standing there passive running from MOB hits as you AoE plow them.
Listen to yourself...
I hope I don't have to YouTube this, Lol...
/facepalm
How on earth can you have tried things if you clearly still don't get how the nukes and aggro works. You're doing something terribly wrong somewhere.
My gear/setup has nothing to do with it, +15% m.atk off immo/twi, big whoop, my mage set had +9% m.atk anyway, hardly a game breaker.
I'd love to see a fraps of you somehow not managing to AOE, it'd be like L2's failblog.
The Lumi needs AoE DPS to keep agro off of you. You can't just have it out, DPS, and have the MOBs chase it. It doesn't work that way. The Agro the Nukes generate is higher than how much they decreases, and without the Lumi DPSing it has only passive agro, meaning it's threat is 0. It's simply just on the hate list.....
....It (Lumi) sure as hell isn't tanking just standing there passive running from MOB hits as you AoE plow them.
Yes it is. You keep some aggro, but Lumi takes a big chunk of it off you. You clearly haven't a clue what you're talking about.
Only exception is in the Nursery where mobs aggro lock on the healer.
I just logged in and tried it in the solo instance. Doesn't work. Certainly doesn't work well, at all.
Nothing else to say here.
The Archer and Warrior NPCs AoE. Learn to Kite and Learn to Kite without forcing them to reset. Maybe you're the one failing.
I can do it on a Healer, a Mage, and a Terrible Iss Enchanter level 85 with embarassing weapon and shadow dynasty jewelry. Certainly you can figure it out :P
I probably do < 100k damage the entire instance on Aeore. There's little reason to even bother doing damage if you pay attention to how the NPC AI functions and know what you're doing. Obviously I figured a lot of these things out, including how to keep 6/8 or 9 of the Troops. You haven't, apparently. I buff the NPCs. I don't need to do damage. That's what they're there for, to do damage while I run in circles and ping a Progressive heal on them every now and then.
Oh, and I finish it in less than a buffround doing it that way - easily.
I just logged in and tried it in the solo instance. Doesn't work. Certainly doesn't work well, at all.
Nothing else to say here.
The Archer and Warrior NPCs AoE. Learn to Kite and Learn to Kite without forcing them to reset. Maybe you're the one failing.
I can do it on a Healer, a Mage, and a Terrible Iss Enchanter level 85 with embarassing weapon and shadow dynasty jewelry. Certainly you can figure it out :P
I probably do < 100k damage the entire instance on Aeore. There's little reason to even bother doing damage if you pay attention to how the NPC AI functions and know what you're doing. Obviously I figured a lot of these things out, including how to keep 6/8 or 9 of the Troops. You haven't, apparently. I buff the NPCs. I don't need to do damage. That's what they're there for, to do damage while I run in circles and ping a Progressive heal on them every now and then.
Oh, and I finish it in less than a buffround doing it that way - easily.
Just because you're failing at one argument doesn't mean you need to bring up another.
I was explaining to you how healer nukes and lumi works because you clearly don't get it yourself. I never said I have any problems doing the instance, quite the opposite really. I always save 8+ troops, last round I saved all 10, Sometimes I do damage to speed things up, sometimes I don't. Always find within the buff round.
I'm glad you can do an instance quest on your main and alts, it's very nice for you. With the way you talk and the terrible advice you give I'm surprised you can get anything past the level 20 instance.
Edit: I gave you the benefit of the doubt and assumed it might've been a GoD patch.... went out to swamps, things still work the same. Nuke a box it aggros, nuke again it sits there doing nothing. Aggro mobs always aggro pet and it kites them about.
Already did that. The Lumi is terrible. It's not going to tank trains off of you.
Like I said, already tried it in both swamps and nursery. Both places I nuked the MOB and it beelined for me. Maybe the Aeore I did it on has better gear than you... I do use an M.Atk mage setup for soloing, don't you wear some Heavy/Robe tanky partying setup?
The Lumi needs AoE DPS to keep agro off of you. You can't just have it out, DPS, and have the MOBs chase it. It doesn't work that way. The Agro the Nukes generate is higher than how much they decreases, and without the Lumi DPSing it has only passive agro, meaning it's threat is 0. It's simply just on the hate list.
MOB behavior is such that it will always attack a pet over a player. That has nothing to do with the threat mechanics after the MOB has been agroed.
The tree is better.
You seriously think Aeore nukes generate less threat than they reduce? The point of the threat reduction is to allow you to DPS without pulling off of tank or higher DPS classes. It's not to allow Aeores to DPS endlessly while a pet that isn't even attacking the MOBs runs circles around them with the MOBs on them. The Lumi doesn't DPS high enough to tank off an Aeore reliably. It sure as hell isn't tanking just standing there passive running from MOB hits as you AoE plow them.
Listen to yourself...
I hope I don't have to YouTube this, Lol...
[EDIT] Just logged in and tried your way. No. Lol. No way is that thing going to tank trains while you stand there and AoE without an AoE skill. Sorry buddy not gonna happen but I'm sure the other Aeores who tried it will be able to figure out which way is best on their own.
And I suppose you mean "produce"...It wouldn't make sense otherwise...
No, I meant reduce. Aparently English isn't your first language. That statement makes perfect sense.
Srsly did anyone from you have done 90 lvl solo Kartia bcuz this solo instance is just ******ed its almost inpossible to make it from 3 times iv been there i done it only once with like 4 wipes every time.I guess this instance is made for fun and to help players with exp on high lvl bcuz 2 % from each solo and party Kartia is very good for over 90 lvl players but as i said is freakin hard to make it since i have done 85 lvl one for 14 min theres coming the question why i wipe so hard on 90 lvl. 1 st theres more mobs than on 85 mobs hit 5 times harder stages goin slower and 2 th this boss dmg is just insane bein in tw full element this boss still hiting my archer for 4 k dmg boss have range attacks and once he cast me 2-3 skills 1 by 1 gg instance finish for me cuz my ******ed npc healer can out heal me
This instance is clearly cleverly designed to be over 30 minutes meaning it requires buff pots, which are big sellers in Korea.
It IS a solo instance, you're meant to buy pots or use them from events.
I'm actually very impressed witrh the design of the instance. It's done to make it equally easy for all classes since tank, healer and ISS with weak dps can save the prisoners to help later whilst high dps classes can't save many of them.
Today I have done it .. with GM buffs :)
It took me 37 min.
OK I'm not top geared but 3x60 + 300 weapon is not really bad.
So no .. calling it solo is just joke :D
kinda same equip and doing it in ~23 min with normal iss buffs (wiz harmony with sonatas fading in 5). The first time I made it in 28min (and I'm that kind of guy who doesnt read dialogues). Also to improve on timing I'm now ignoring the prisoners so in the end I generally get just a bunch of them, but even with all of the prisoners dead the RB is easly doable (you're wizard, just let him cast the skill when he takes agro on you and blink behind/foward so that the skill is blocked and the agro returns on knight, and nuke from distance to avoid fear)
- i always send the summoner away, cause there is a good chance that his summons didnt make it into the last room
- i was never able (so far) to safe the prisioners .. they always die form this "red lightning/poision"
- it takes me quite a while to finish the last boss .. almost 10min i think - i need about 40min for this solo instance .. and end up with 2,25% and a useless reward that always fails ^^.
- its not very challenging, and boring most of the time. I dont have uber gear, but so far i wasnt even close to death (except the very first try, when i send the healer away :) )
:D I really enjoyed the Quest.
:D I am earning a very good xp at lvl 86,
:( The only thing I dislike is the location of the NCP, Aden is full of merchants and now staffed with 85 +, I have a very large lag ...
Many city are empty and could be better used with such events.
As an aoere main, I am enjoying the debate between Ferine and Trenshero about this instance!
I think Ferine is mostly correct about the agro mechanics and I understand what he is doing. But like Trenshero, I don't use the Lumi in this instance. I use the tree on occasion - such as the first stage 7 where I find it helps generally as I kite around the mobs getting hit occasionally and being poisoned. I've tried with the Lumi but find it just makes me have to push more buttons. Adolph seems to aoe hate at regular time intervals. I try to be in his range with mobs on me to transfer them to him.
I don't really bother with the prisoners (I'm lazy) but 3 usually survive.
I am interested though in what is the best way even though I gravitate to the way that requires me to do the least button pushing. :)
As an aoere main, I am enjoying the debate between Ferine and Trenshero about this instance!
I think Ferine is mostly correct about the agro mechanics and I understand what he is doing. But like Trenshero, I don't use the Lumi in this instance. I use the tree on occasion - such as the first stage 7 where I find it helps generally as I kite around the mobs getting hit occasionally and being poisoned. I've tried with the Lumi but find it just makes me have to push more buttons. Adolph seems to aoe hate at regular time intervals. I try to be in his range with mobs on me to transfer them to him.
I don't really bother with the prisoners (I'm lazy) but 3 usually survive.
I am interested though in what is the best way even though I gravitate to the way that requires me to do the least button pushing. :)
It all depends on what tactic you use. I've found that saving all the prisoners is by far the fastest way to complete the second part (~6mins from entering boss room to boss dead). Lumi for anywhere with lots of mobs or where you need to move about, Tree works well when you can stand in one spot and there aren't enough mobs to kill it (it can die FAST).
The best way seems to be to heal guard at the start of each wave, run down to stop mobs ******* the walls of the stairs and AOE them with a summon out. Keep your camera facing the top watching for guards dying. Debuff the boss for stage 7 and burn your MP ready to rebirth, I like to use Lumi for the mini-boss but tree is ok if you can't be bothered healing.
For the miniboss room you port in after the first section is done I use lumi and port in, celestial and spam AOE, usually all mobs are down within a few seconds and it's just the boss left.
Main boss room Lumi >>>>> Tree as it gives you the freedom to kite around and also some extra dps on the boss. AOE the first couple of groups with whatever summon you want then 3rd stage buff all the support units and kite around the npcs with lumi + angel then AOE to finish the groups off. Theres a short break after stage 4 then waves 5,6,7 are the same.
Lumi up for the boss and debuff/nuke/pet attack and keep your distance. Keep Lumi decent on HP for when the boss aggroes you and its a simple case of kite round the npcs + balance when you get hit.
Ofc my experiences are different since I don't use cookie cutter gear so I've generally got much better survivability and conserve MP better than most.
Also for AOE with normal aggro mobs Lumi 100% > Tree. I tested trying to solo the group Kartia instance with boxed ISS. With Lumi I survived until stage 3, Tree I was dead instantly. I didn't actually manage any kills either way though, lol.
I had to stop reading after some of these responses. It amazes me how many people cannot figure out how to properly play their class to do the solo instance. I'll assume everyone trying this has enchanter buffs or can at least afford an elixir of blessing, and if you're really baller, a drum scroll. If anyone has already posted something similar to this, my bad.
People complaining about healers: you are the only class who can buff the NPCs who help you. How is this hard to figure out? In the first room, stand on top of the prisoners and chain heal to keep them alive for the mobs/boss in the last room; the NPCs will pull aggro and kill the mobs that run up to you. Use a Lumi if you don't want to chance pulling aggro yourself before the NPC hate kicks in. In the second and third rooms run around healing yourself if you need to while you let the NPCs do the work and buff the support troops when they show up in the third room.
Rogue/Archer/Nuker: You can't tank the mobs, run to the stairs where the mobs come down and kite them around the NPCs, only attack when your AOEs are up then keep moving. You should take hardly any damage. You have no chance of saving prisoners, so you shouldn't be anywhere near them.
Warrior should have no trouble killing mobs. If you do, see above about kiting and AOEs.
Summoner: If you die in this, quit.
Enchanter: You have full buffs, and can keep all the prisoners alive for the last room. 'Nuff said.
Tank: You can literally pop a buff pot and stand afk in each room without ever getting close to dying (I do this on the last room so I can do start doing the instance on another toon to save myself some time, don't tell me it's not possible), assuming you don't send your healer away. If you're not lazy, pull mobs into a corner and start killing. Your 3 AOEs should just about kill everything but a few stragglers the NPCs will help with anyway. If you're really not lazy, you can save all 10 NPCs.
And yes, I've done the instance with every class and I have zero problems completing it.
actually you can do this instance just doing nothing but running around in circles for the whole 30 minutes, not even bothered saving anything or hitting some boss.
summoner npc seems bugged many times, there is a big chance that his summons will stuck somewhere so now i always send the summoner to town. sometimes used exile when not needed, very annoying. i used to send warrior to town but i see that he rush/aoe stun mobs, much better.
Also, popping the tree isn't to get heals from it.
IT's cause when the tree heals it pulls agro on like half the MOBs. Even the end boss will almost always agro the tree before it agros the Aeore.
It's to pull MOBs off and gain more distance from them, and make the kiting easier, not to get heals.
It doesn't need to live long. It just needs to make the MOBs run North while you run South. That's the only point of it. You can't do the With the Lumi, cause it has no AoE skill that can reliably pull threat on that many MOBs. Most of the MOBs will simply ignore it :P
I had to stop reading after some of these responses. It amazes me how many people cannot figure out how to properly play their class to do the solo instance. I'll assume everyone trying this has enchanter buffs or can at least afford an elixir of blessing, and if you're really baller, a drum scroll. If anyone has already posted something similar to this, my bad.
People complaining about healers: you are the only class who can buff the NPCs who help you. How is this hard to figure out? In the first room, stand on top of the prisoners and chain heal to keep them alive for the mobs/boss in the last room; the NPCs will pull aggro and kill the mobs that run up to you. Use a Lumi if you don't want to chance pulling aggro yourself before the NPC hate kicks in. In the second and third rooms run around healing yourself if you need to while you let the NPCs do the work and buff the support troops when they show up in the third room.
That bolded statement is so true...first time I did the instance I failed to realize many things...A: u can buff the npc's helping u. B) wait until the first or second stage ti buff them, so you can remain active to heal, and dd mobs. Between stages there is like 1m of doing nothing...
C) I don't use the summon, but I use the tree...maybe using the summon will be good for the boss.
D) in party zone u can cure fear, even block it with well timed party immunity. So if human, try using your debuff removeal when feared, maybe it'll help u.
Personally I stand on top of the ramp, and heal the prisoners who are poisoned, cause I want as many of them alive as possible when I do to kill the boss.
That bolded statement is so true...first time I did the instance I failed to realize many things...A: u can buff the npc's helping u. B) wait until the first or second stage ti buff them, so you can remain active to heal, and dd mobs. Between stages there is like 1m of doing nothing...
C) I don't use the summon, but I use the tree...maybe using the summon will be good for the boss.
D) in party zone u can cure fear, even block it with well timed party immunity. So if human, try using your debuff removeal when feared, maybe it'll help u.
Personally I stand on top of the ramp, and heal the prisoners who are poisoned, cause I want as many of them alive as possible when I do to kill the boss.
I think people are overthinking all of this. Nukes 2-3 shot all the mobs so its very easy to kill them before they get to you. Lumi or tree makes no real difference if youre paying attention just get used to nuking and not standing there waiting for npcs to do the work
I think people are overthinking all of this. Nukes 2-3 shot all the mobs so its very easy to kill them before they get to you. Lumi or tree makes no real difference if youre paying attention just get used to nuking and not standing there waiting for npcs to do the work
so easy to get killed if you don't pay attention to your own HP...
Also there is a moon on top of the prisoners, that nukes them..if u can heal them before they die...then they will live...as long as the kartia guards don't kill them...
I've never seen the Kartia guards attacking a prisoner, personally. They just seem to stand up there and then run down if you get in agro range or attack them. It's the orb on top of them that seems to kill them all. If you see the emotes you can tell when one is getting nuked and when you need to run up and heal it.
Kept 7 of them alive earlier today on my Iss. Some people who try harder than me can keep them all alive. On a healer who can buff them, it makes the instance a cake wall. The last room the waves all last like 10 seconds and the final boss dies in like 3 minutes to the buffed NPCs.
Srsly did anyone from you have done 90 lvl solo Kartia bcuz this solo instance is just ******ed its almost inpossible to make it from 3 times iv been there i done it only once with like 4 wipes every time.I guess this instance is made for fun and to help players with exp on high lvl bcuz 2 % from each solo and party Kartia is very good for over 90 lvl players but as i said is freakin hard to make it since i have done 85 lvl one for 14 min theres coming the question why i wipe so hard on 90 lvl. 1 st theres more mobs than on 85 mobs hit 5 times harder stages goin slower and 2 th this boss dmg is just insane bein in tw full element this boss still hiting my archer for 4 k dmg boss have range attacks and once he cast me 2-3 skills 1 by 1 gg instance finish for me cuz my ******ed npc healer can out heal me
I had trouble with it at first, failed the first few times. Guess its been too long since i solo'd and i forgot the obvious stuff and how much it helps.
First of all, i changed two parts of my armour so now i have three parts of fire defense, i had 60 in total before and i was getting nuked for half my hp by the boss. It seems to help a lot if you can afford to do it.
This is how i do it. ISS buffs including knight, as most people said. leave the archer, i find the summoner does better damage, but its your choice. I then stand at the top of the stairs with all the soldier dudes so i can keep them alive and let the npcs kill all the mobs, its slow at this point but safe. Heal the npcs killing the mobs if they need it, AOE any mobs that come near you, CS or mass sleep if u need to but i rarely need to do that. The first 7 stages are slow but really kind of easy, then just put lumi on the mini boss, nuke if u like and move on.
Stand back and let the mobs come out in the hall a little so your not running into too many then move thru, kill second mini boss if its there (it hasnt always been for me, not sure if this is a bug?) and move thru to the raid room.
You can buff your npcs, not sure if it helps, might want to self buff yourself so your ISS nuffs dont run out at a bad time.
Before each stage, fairy/sustain/tree/run around like an absolute idiot.
The npcs kill each stage of mobs very quickly and this progresses pretty quick
Nuke/sleep/CS if u end up getting too many mobs on u, but if u circle your npcs the tank should eventualy hate them off you. (hopefully anyway, the tank in this instance reminds me of most tanks i grouped with in randoms.)
When the boss spawns just keep it debuffed and stay far away from it. It's not as hard as it seemed at first, but like anything u do on a healer, soloing it takes a little longer. My tank does it in about 20 minutes, it takes me closer to 40
i think people are overthinking all of this. Nukes 2-3 shot all the mobs so its very easy to kill them before they get to you. Lumi or tree makes no real difference if youre paying attention just get used to nuking and not standing there waiting for npcs to do the work
I like this instance but 2 things is really ******* me off:
1. At 90 all mobs are pink, so naturally I'm having a lvl damage penalty.
2. Make last boss drain magical. No point to have all you gear elemented to the teeth and being one-shotted by last boss in group version.
Or its time to get rid of INT tattoos and get CON??
I skip the solo instance entirely. I'm a geared elemented Tyr Warrior and the time needed to complete the instance and the reward is just not worth it.
Why you should skip?
1. This instance was designed to make you use buff pots.
2. The waves do not immediately come after you wipe the previous. There's a small wait in between the waves.
3. AI is atrocious, their pathfinding for both NPC and Mobs have them stuck in doors, corners, or just milling around. Sometimes you find them twirling in one spot trying to shoot at you.
4. NPC Healer and Tank are just as bad, they randomly throw heals and hate out. Essentially the Healer doesn't heal. Let's not even talk about the NPC Summoner....Summons just kinda get stuck in various places or do that little hop/bounce between the floor and raised platform.
5. The last boss is a pain in the butt. With Oceanic lag, compensating for the Boss's various skill use is just horrendous. Moreover, L2's terrible positioning mechanics (2boxers will know what i'm talking about) just adds to the frustration. Since the boss has a frontal AoE cone, the best way to avoid it is to get behind him. Suffice to say that sometimes what you see on screen isn't entirely accurate, and his behind is actually his front.
For a measly 2%, no matter what level you are, there are better rewards and XP elsewhere. That in itself should be enough reason not to do this instance solo.
What Changes can be made to improve?
1. I'd suggest to improve both the AI and the Positioning mechanics, but NCSoft will have to test their instances and actually come out with new stuff instead of stealing from world of warcraft, and a poor sad copy this is.
2. Give Xp for each successive Wave of mobs. At the moment they provide no XP. In 30-40mins group XP is better and the risk versus reward far outwears what you will get from solo kartia.
3. Redesign the timer on each wave, reduce the HP and speed on the Last Boss, get Rid of the NPCs and ensure that each of the 7 classes has a fair shot at the Instance with or without the prisoners.
4. Improve the **** reward. Stone frags that don't work is just so pointless.
Solo Kartia is just one big glitch filled experience that I'd gladly not spend any time over it.
Forgot to add to my previous post: absolutely horrible NPC helper AI.
Most of the time they just stand or run around, even when I'm attacking last boss, can't hold aggro at all, so I have to heal myself and teleport every 5 sec. And healer doesn't heal at proper time, only after 10+ sec, when boss can do his ranged attack twice, and you dead.
Solo Kartia is just one big glitch filled experience
A few more things to add:
1. That one time, I took a summoner in my npc group. Being zerged by mobs, I hit the "next target" button and every time it targeted one of his stupid summons.
2. The archer tends to do his own thing all the time. Once he decided to chill behind the prison for 10+ minutes while the fights were going on somewhere else.
3. Some time later I noticed the archer had 0 hp. I am not sure if it was a glitch or not, but he kept running around with 0 hp, and no matter how close he stood to the healer, he never got any heals.
4. As a nuker, I kill the mobs' waves pretty quickly, and then the wait till the next wave becomes irritating. I have no idea why the developers would put the mobs' respawn on a fixed timer. (If anyone knows how to complete the 1st room faster than in 12-15 minutes, please share.)
does it matter if you complete the first room faster? the whole instance in about 25 minutes on my mage, with iss is like 35 min because i dont bother hitting anything at all
npc's seems to get hp only from players, that healer doesnt heal anyone but you
1. That one time, I took a summoner in my npc group. Being zerged by mobs, I hit the "next target" button and every time it targeted one of his stupid summons.
Never noticed that, good info.
2. The archer tends to do his own thing all the time. Once he decided to chill behind the prison for 10+ minutes while the fights were going on somewhere else.
Also, if you kill the first mini boss near the stairs on the right side, the archer will reset in the second room and get zerged killed, by mobs. Happened to me like 4 times, and it's irritating especially on nuker since you basically can't save any Prisoners consistently and then the boss takes forever to kill.
3. Some time later I noticed the archer had 0 hp. I am not sure if it was a glitch or not, but he kept running around with 0 hp, and no matter how close he stood to the healer, he never got any heals.
O.O Never had that happen to me.
4. As a nuker, I kill the mobs' waves pretty quickly, and then the wait till the next wave becomes irritating. I have no idea why the developers would put the mobs' respawn on a fixed timer. (If anyone knows how to complete the 1st room faster than in 12-15 minutes, please share.)
++++++++1
No matter how fast I kill the first room on nuker, I cannot finish before 14-16 minutes. The timer between waves seems to be an issue. It's too long but I guess they put it there for people who want to save the prisoners to have time to run up there and heal, or regen a bit of mana, or something... Not sure...
does it matter if you complete the first room faster? the whole instance in about 25 minutes on my mage, with iss is like 35 min because i dont bother hitting anything at all
npc's seems to get hp only from players, that healer doesnt heal anyone but you
The healer heals the other NPCs. Not sure how you can't see that :P
The only NPCs the NPC does not heal are the Prisoners you save. All those you go into the instance with, she heals them, all the time.
However, if they are far from her (like the Archer can be), she will glitch repeatedly and reset and probably never be able to get in range to cast a heal.
The NPCs glitch/reset way too **** much in this instance.
does it matter if you complete the first room faster? the whole instance in about 25 minutes on my mage, with iss is like 35 min because i dont bother hitting anything at all
With DD/class that can't heal others it matters becoz the faster you complete the the first 7 stages, the less soldiers die. When 7 stage hits and that mini boss apears the soldiers start coming down reaching to the door.
But i rly hate when the stage takes long to arrive or when the minions spawn but they stay up the stairs waiting for the rest to spawn.
With DD/class that can't heal others it matters becoz the faster you complete the the first 7 stages, the less soldiers die. When 7 stage hits and that mini boss apears the soldiers start coming down reaching to the door.
But i realy hate when the stage takes long to arrive or when the minions spawn but they stay up the stairs waiting for the rest to spawn.
The next stage takes a while because some of the npc's aren't dead...u need to make sure all kartia guards are killed before the stage will reset to the next step..
This happens alot between 6 and 7. when the kartia guards get stuck in certain spots.
I finished the instance with all 10 guards, and less 30m. and I learned that if I didn't pick up the slack where my "helpers" failed to kill a guard or 2, the stage didn't advance.
I heard healers can push those prisoners downstairs with their skill. Needs to be downstairs, where that beam does not reach them. Have to try that one day.
Tanks can pull them with chain.
I heard healers can push those prisoners downstairs with their skill. Needs to be downstairs, where that beam does not reach them. Have to try that one day.
Tanks can pull them with chain.
Yeah, last try with 86 tank with this method, on ISS buffs: 8 of them survived, 28 minutes total time. I can probably push it down to 25 minutes if I manage to rescue all 10.
1. I'd suggest to improve both the AI and the Positioning mechanics, but NCSoft will have to test their instances and actually come out with new stuff instead of stealing from world of warcraft, and a poor sad copy this is.
2. Give Xp for each successive Wave of mobs. At the moment they provide no XP. In 30-40mins group XP is better and the risk versus reward far outwears what you will get from solo kartia.
3. Redesign the timer on each wave, reduce the HP and speed on the Last Boss, get Rid of the NPCs and ensure that each of the 7 classes has a fair shot at the Instance with or without the prisoners.
4. Improve the **** reward. Stone frags that don't work is just so pointless.
Had yesterday another stupid "bug" in the solo instance.
After the first stages when the 1st mini boss comes i couldn't hit him.
The fail NPC tank aggroed him to the stairs. Everytime i wanted to hit the boss i got ported back....
Even moveing at the other side of the room didnt change it. The boss didnt came and the NPC's had no interested too...
After like 4min the boss finally decided to move away from the stairs.
people who are using ISS buffs before going in should all be banned. you cant use ISS buffs for kama. so this is a bug people are exploiting and should be punished. solo means yourself and no outside help thats real solo.
people who are using ISS buffs before going in should all be banned. you cant use ISS buffs for kama. so this is a bug people are exploiting and should be punished. solo means yourself and no outside help thats real solo.
people who are using ISS buffs before going in should all be banned. you cant use ISS buffs for kama. so this is a bug people are exploiting and should be punished. solo means yourself and no outside help thats real solo.
Funny, because Kartia is not Kamaloka. Read the names better next time...
BTW, by your line of logic, using mentor or newbie buffs inside kamas should be a bannable offense, since they remain once you enter the instance. ^^
Funny, because Kartia is not Kamaloka. Read the names better next time...
BTW, by your line of logic, using mentor or newbie buffs inside kamas should be a bannable offense, because they remain once you enter the instance. ^^
they are removed katria is a kama why you think they put it in the game? something wasn't there anymore?
Since when you dictate what players can and cannot do? Iss buffs are available, people use them to do Kartia (and anyway, there are the Elixirs of Blessing, with the same basic Iss buffs... Are they bannable too, since you won't do Kartia with selfbuffs by using elixirs? :o), no exploit intended. Unless NC dictates so.
Since when you dictate what players can and cannot do? Iss buffs are available, people use them to do Kartia (and anyway, there are the Elixirs of Blessing, with the same basic Iss buffs... Are they bannable too, since you won't do Kartia with selfbuffs by using elixirs? :o), no exploit intended. Unless NC dictates so.
your only killing the game by exploiting a solo instance if NCSOFT wanted you to be buffed for it in any way they would of added a buffer.
your only killing the game by exploiting a solo instance if NCSOFT wanted you to be buffed for it in any way they would of added a buffer.
Do you work for NC? Are you a GM? Unless NC states it's an exploit, it's not an exploit.
And I wish it would be the only thing killing the game, 3rd party program users are far more game-ruining than a dubious statement...
Do you work for NC? Are you a GM? Unless NC states it's an exploit, it's not an exploit.
And I wish it would be the only thing killing the game, 3rd party program users are far more game-ruining than a dubious statement...
was doing sepzion without the cool down a exploit? yes it was did ncsoft say it was a exploit yes they did after the fact PEOPLE ABUSED IT.
was doing sepzion without the cool down a exploit? yes it was did ncsoft say it was a exploit yes they did after the fact PEOPLE ABUSED IT.
So? The abusers got a slap on the head compared to the fact that Spezion gives a lot of xp and good drops. Now then, it's been a little while Kartia has been implemented, but none of the higher-ups has shown up and told us to stop receiving Iss buffs before entering yet. I bet, if it's really an exploit, they will fix it with a ninja patch.
So? The abusers got a slap on the head compared to the fact that Spezion gives a lot of xp and good drops. Now then, it's been a little while Kartia has been implemented, but none of the higher-ups has shown up and told us to stop receiving Iss buffs before entering yet. I bet, if it's really an exploit, they will fix it with a ninja patch.
a little while? spezion only was noticed around 1 month after it was added and people where doing it.
none of the higher up's? they dont play l2 and dont understand this community lets be real here.
SoA Nursery is a solo instance, too; as you can't have any other players ported in with you into the same instance, hence "SOLO" and buffs are not removed with SoA Nursery either. Clearly, it's a game design for the awakened content.
People seriously need to pull their heads out of their behind.... Spezion was an obvious exploit because people know the actually reuse before they can do it again. They realised that they can go in before the reuse is up, and took advantage of the 'bug'; hence they are exploiting the bug.
SoA Nursery is a solo instance, too; as you can't have any other players ported in with you into the same instance, hence "SOLO" and buffs are not removed with SoA Nursery either. Clearly, it's a game design for the awakened content.
People seriously need to pull their heads out of their behind.... Spezion was an obvious exploit because people know the actually reuse before they can do it again. They realised that they can go in before the reuse is up, and took advantage of the 'bug'; hence they are exploiting the bug.
you are not ported into soa nursery like other instances.
you are not ported into soa nursery like other instances.
Just because you don't talk with a NPC the nursery is a different instance? Keep it going, mate!
Just for giggles. Ban every lvl 85 mentee that goes into oly buffed. On a serious note. Stop your crying, getting buffs before porting in is not an exploit. If they didn't want you to have buffs porting in then they would be wiped like they are in other instances.
I bet this guy thinks it's an exploit to use an elixir of blessing inside Kartia too.
That's what I said on the previous page too... I still haven't received any reply to that :rolleyes:
Just for giggles. Ban every lvl 85 mentee that goes into oly buffed. On a serious note. Stop your crying, getting buffs before porting in is not an exploit. If they didn't want you to have buffs porting in then they would be wiped like they are in other instances.
exlicks are limited in supply so you cant abuse them.
So i can use 1 "exlicks" per day for the Kartia solo (Btw, there is no real limit of buff pots/items).
Following this logic, i can use 1 round of Iss buffs per day for the Kartia solo too.
mad that lvl 85 toons beat you in oly?
Some1 missed the irony of Zazie's post :D
Rly, huge thanks for all the rofl-moments.
Pls keep going on to post here (gave you enough to do so).
exlicks are limited in supply so you cant abuse them.
You know you can craft them, as long as you have the ingredients? And I didn't even know you could use only a number of items per day! :eek:
If he's bad enough to think using BUFFS for an INSTANCE is an exploit, I'd be floored if he knows how to craft an elixir. But hey, would it be an exploit to craft an elixir on a non-dwarf toon, although it is a common craft item?
You know you can craft them, as long as you have the ingredients? And I didn't even know you could use only a number of items per day! :eek:
you are using something that you have to get and can never get back.
what you lose mana for buffs? it recharges. i bet you buy from stores in town also and claim your legit when you like there are farmers selling you all your items.
If he's bad enough to think using BUFFS for an INSTANCE is an exploit, I'd be floored if he knows how to craft an elixir. But hey, would it be an exploit to craft an elixir on a non-dwarf toon, although it is a common craft item?
of course dwarfs are the one true race of crafters.
i bet you buy from stores in town also and claim your legit when you like there are farmers selling you all your items.
I bet it's you.
So, tell me, is it an exploit that the healer NPC recharges me as well? Should I be banned for using a game mechanic?
Ok let's play this mini-game called "Feed the Troll" :D
1. You can't buy buff elixirs for mentee coins because your mentees might have been botting without you knowing it, which makes your coin supply unlegit!
2. You can't buy life elixirs for fame points because you farm fame afk in the siege zone which is clearly an exploit!!
3. You can't get buffs from your boxed Iss because having a boxed toon makes you a bot (as least that's what all these ex-private server newcomers are telling us)!
4. You can't use common craft because it will ruin the dwarves' monopoly on crafting!
5. You can't use BSoEs, BRez scrolls and resurrection skills because you must lose xp upon death, that's what the game's design is all about!
Ok let's play this mini-game called "Feed the Troll" :D
1. You can't buy buff elixirs for mentee coins because your mentees might have been botting without you knowing it, which makes your coin supply unlegit!
2. You can't buy life elixirs for fame points because you farm fame afk in the siege zone which is clearly an exploit!!
3. You can't get buffs from your boxed Iss because having a boxed toon makes you a bot (as least that's what all these ex-private server newcomers are telling us)!
4. You can't use common craft because it will ruin the dwarves' monopoly on crafting!
5. You can't use BSoEs, BRez scrolls and resurrection skills because you must lose xp upon death, that's what the game's design is all about!
Don't avoid my questions.
And ye, l2 is all about drama in the mid/endgame range.
Btw i don't think you know Draecke, so don't try to judge.
dont think that i dont know draecke so dont judge.
Btw, what lvl, class are you and how long do you play L2?
Would love to hear more about the mighty you and your playstyle.
Maybe the bolded one.
And lol to your lvl 90 healer. I am few % away from 90 too while i havent played like 2 months of GoD.
Should i list my chars?
Tyr Warrior 89, Subs: 80 Spectal Dancer//80 Shillien Templar//80 Adventurer// 75 Tyr (deleted)
Iss Enchanter 86, Subs: 81 Cardinal//77 Titan//75 Palawldin
Mystic Muse 80 Sub: 52 Destroyer; Sagittarius 80 Sub: 66 Warlord; Hierophant 76 Sub: 67 Spellhowler;
Iss Enchanter 86 Sub: 44 Necro; Feoh Wizard 85 Sub: 40 Phantom Ranger; Grand Khavatari 80 Sub: 40??
We can also start a gear showoff if you want. But this still doesnt answer my Questions ^^
BTW: You rly need 2 forum acc? One to troll and the 2nd one... to troll too :rolleyes:
(rly i enjoy this ^^)