Beginning today we are hosting a series of polls that request feedback and ideas about future changes to the game. The feedback from these polls goes straight to the Lineage II Development Director!
The 3 most constructive and insightful replies get a reward!
Learn more about the poll series here. (http://www.lineage2.com/en/news/announcements/change-the-course-of-lineage-ii.php)Blessed Scroll R(2)-Grade: Take this item to the Blacksmith of Mammon to exchange standard Apocalypse or Twilight equipment for Blessed equipment. Small fee is charged. Tradable.
The winning feedback responses will be constructive, clear, thorough and concise. Please take time to focus on your personalized response to the topic at hand; discussion back and forth between players, and responses or criticism of another player’s post(s) is discouraged. All forum rules apply.
Questions?
Please use this thread only for questions or discussion about the poll process itself. Please avoid player-to-player discussion or off-topic questions or posts in the poll threads themselves.
Sace, the man on the photo (http://www.lineage2.com/en/news/announcements/change-the-course-of-lineage-ii.php) is neither spelled "Gon Kamkung" nor "Gon Namkung". 남궁곤 resp. 南宫坤 is properly transliterated Nam Gung-gon. Nam is the clan name, Gung-gon his personal name. Please correct this.
(moved this post out of the poll thread as that is not the place for such comments) I hadn't noticed the inconsistency in different spellings. I'll change them all to Namkung, but multiple Koreans in the office that asked it to be written that way or as Kamkung. Namkung also matches his public social network service profiles.
Edit, more clarification: The director's last name is actually Namkung, which is a rather rare Korean family name. "Nam" is a more popular Korean family name, but that's not his name.
And Very Good Play This next expansion but I believe more and some aficionados of the game lineage 2 which occurred some exaggerations, but nothing so serious. The suggestion I have to offer is the creation of another new creature that is known as Dracolich ) I believe this creature when thrown into the world of lineage 2 will be one of the greatest creations. By: ArkairusBR :cool:
그리고 아주 좋은********* 다음 확장을 재생하지만 게임 몇 가지 exaggerations을 발생 계보 (Lineage) 2,하지만 너무 심각한 아무것도 ********* 많은 일부 광적인 팬들을 생각***************************** 내가 제공하는 제안은 Dracolich로 알려져 있습니다 또 다른 새로운 생물 (예를 만드는 것입니다 : httc
as not everything is set in stone, the feedback on iss & healer class was very negative from korean player base so that will be adjusted and those adjustments are not mentioned here yet.. also judicator class will be part of the come back..
it's more like a sneak preview of an unfinished movie, gods knows what will happen in the post production phase.
Finally some good news on lineage 2 front, but then again even if they going to divide awakened classes to 34 again, how long will I have to wait for that to happen? :(
What's the point of this poll if we choose something different of koreans won't be implemented?
We put this note on the poll explanation page on the website:
* The poll has already happened and ended in Korea and development based on those responses has begun. However, the developers are eager to get all of NCsoft West players feedback as well for reference and consideration.
I have played Lineage 2 on and off since beta and the game was partly great because of the various classes.
There are some things I like about my awakened character but its really annoying to level up a char from level 1 and be like woooo hooo I'm a necromancer and I'm super special...then when I hit 85, oh crap... I'm just like every other nuker now.
Its like what is the point of having 34 classes in the game at all if they are just going to get merged into 8 after they awaken? Its like marching someone up a mountain and showing them world and how beautiful it is and then marching them back down and saying that's what you can't have.
Maybe you don't bring back all 34 classes but at least give us class changes after awakening... maybe like awakening is starting your character off as a level 20 character would. At 20, you're pretty much not that diversified yet and when you hit 40, you will then be able to pick your eventual path. Why can't awakening be like that? Awakening could be just a starting point...then at like level 90 or something we are able to do a class change and pick a different skill path. Then at a higher level there is another class change...etc...
That way you don't actually have to revert the game back to what it was but still be able to add diversity back in going forward.
34 classes were amazing, now it's just awful and heros can be again a lot and not just few lifeless ppl XD
34 classes were amazing, now it's just awful and heros can be again a lot and not just few lifeless ppl XD
Honestly, if you guys think you're going to be the random that gets hero with 34 classes, you're delusional. The very top clans will still lock them all down, so all you will have are more ppl in top clans with % chat and hero weps (and they will still be "lifeless" by your standards).
I voted other. I think change is good and all but, the problem with that is we cannot form our responses off of anything, only what people can translate through google off Korean sites. That being said really if you want constructive, well thought out feedback that is accurate, we need a PTS.
The problem with the game now is when you log in at max level you just sit in town and do raids. Sure, I go out for pvp to see enemies use party return every once in a while but, I put all the time, effort, and $$$ into getting to 99 for what? I'm doing the same thing I was doing at level 90... I would like to log in and have something new/fun to do... Lineage 2 now just promotes killing monsters and closed instance raids where you cannot be killed or pvp'd.... There are very, very few things that promote pvp. In fact I can only name one off the top of my head and thats the Execution Grounds Raidboss. It's sad that alot of us spent months and months, coupled with 100's of $$ for the game we have now... The only time people are actively pvping is every 2 weeks at seiges. I think diversifying the classes is going to help to make the good part of L2 which is PvP more interesting. With 34 classes though you will lose the very good balance L2 has atm, which would also turn into a big problem. There just isn't crap to promote PvP right now, which is the best part of L2 and thats why I'm unhappy.
Am I wrong or wasnt the whole point of GoD to move away from the old L2 and make something more balanced and pull alot more people in to play the game? Now, it just seems as though you're scraping it rather than addressing the problems... when this change comes all the smart players will pick the strongest race in their class so we can have the useful people and the gimp ones that cant compete.
To sum it up you guys need to address current problems, Lineage 2 doesnt need more classes but, it needs more diversification, but you guys need to put some more reward/emphasis into the PvP/Olympiad side of this game. An example for olympiad is hey I can get an r99 weapon in 3 years of doing olympiad when I farm enough fame with 10 wins/10 matches each day... you guys call that plausible? Then for PvP, let me tap CH or village so then I have to kill more mobs... We should get BIG rewards for being the best in Olympiad/PvP not this bogus reward system for oly you have now with the non-existant reward system for PvP. At its current state its more beneficial to Party Return from PvP, not even bother with Oly, and go do an instanced raids everyday all day. You NC-Soft need to promote PvP, not give us more instanced raids and classes to kill mobs with.
These options do will not diversify the classes. They still show favorable options for certain classes which will be the optimum builds within any class. Instead of the 8 current, you will see 8-12 "diversified" classes. Some are simple better than others. If everyone builds their class along similar builds, there is no "diversity". It is simply choosing the strongest class.
I have iss enchater kamael from Judicator and i like it very much, a lot more than my main wynn summoner like it is now.
My question for you is what is my option for my kamael iss judicator ?
I see that all races have something but why not kamael ? They are legit enchanters too no stone of destiny used they should have something special like domonator iss class because you put a lot of effort in raising 3 subclass to get it and his skill are unique and very powerfull no other class had them before.
Ty for your time, please consider giving them some credit(hope not going to end up with human special abilities iss human things)
**Wynn Summoner: fix add skill for current skill
- Elf: cubic heal (10% like sigel cubic)
- D.Elf: cubic vampiric + debuff
- Human: cubic stun (2 sec)
**Tyrr Warrior: differentiate classes by skill and weapon type
- Human: polearm. Keep skill Provoke of Dreadnought, reduce other warrior aoe skill and add more aoe skill for human Tyrr.
- Orc: dual fist, 2-hands sword. Add more aoe stun skill. I really love class destroyer and the way they use Zealot + Frenzy, please bring their spirit back.
**Iss Enchanter:
- Orc: restore party's CP like Dominator (keep MP recovery by damage on enemy)
Nice ideas... but
1) Summoners just should get back Mass .... Cubic. Especially Mass Phantom Cubic has to get back into the game. Also the current Cubic has to be upgraded to have same effect as Smart Cubic use to have. The Wynn Cubic barely has the same reaction speed of clearing debuffs as the old Smart Cubic and the debuff it casts on the target is basicly non existent. The Mass Phantom Cubic is one of the reasons why I always had a good spot in a melee party as a Spectral Master. Pre-GoD my +20 Phantom Cubic with 9 people having the same target completely debuffed the target, something now just done by 1 Cubic in party which does only roots the target for 1 second.
2) Giving Human Tyrr Warriors only polearms would destroy the class for Humans. A Human Tyrr should have a powerful Dual Sword mastery along with a Polearm Mastery. A strong combination of Duelist + Dreadnought is all what it needs.
Basicly every Tyrr class should have the Polearm Mastery but maybe altered depending on the race. Human and Dwarfs an higher level then Orc, Elf, Dark Elf and Kamael.
3) Orc Iss Enchanter should get Gate Chant back and yes an active Mass CP Heal with some debuffs like the old Overlord. Really splitting up the Overlord and Doomcryers again would kill either one of them.
First, thank you for communicating openly by telling us that this poll has already taken place in Korea and that development based on those results has been started. It's nice to see information on the game's developement is not withhold from us and it's also nice that we (the NCWest server players) have an opportunity to express ourselves in these forums (and that our opinions might be listened to by the Korean developpers) even if we are not the biggest market for this game.
Obviously I voted for option 3 in this poll - bring back 34 individual classes. And I think there should be much more diversification than what has been suggested so far.
If I look at the proposed changes for my main (Iss Enchanter awakened from Sword Muse) the proposed changes are pretty much exactly what I have already (my overenchanted Song of Silence skill which I kept by not learning Petrify does exactly what the proposed Sword Muse Iss skill would do and a passive for more P.Def/M.Def [in PvE] won't change much, is hardly even needed).
I would much rather like to have 34 unique classes again with each class having at least one good thing that no other class has. At the time of the update, allow all awakened players to select one of the new awakened classes (that he or she could normally choose as main or sub class within the normal restrictions) and compensate players for any previous overenchanted skills they might have had in some way.
Not all classes need to be equally good at everything! Some classes should be better than others in Olympiad or in 1v1 PvP, other better in sieges, some better for bosses, others better for AoE, better for solo hunting, better against magic mobs, etc. Classes in L2 have never been perfectly balanced in each regard and that was in my opinion an essential part of the game. Each class had it's unique feel. There's enough other MMOGs already with a very limited number of player classes that force the player to spam skills all the time even when hunting normally.
And that leads me to another point I would like to criticize here (many have expressed similiar opionins before), even if it's not the topic of this poll. I humbly suggest that the developpers
completely remove instances from the game!
They ruin the game as some many people had loved it for years.
A good MMOG needs to give players the illusion of a living, breathing world with open areas to explore, contested hunting spots, contested raid bosses (and I'm saying this as someone who hates PvP), areas that allow people to effectively solo or hunt in small parties (now it's either a perfect party of 7 characters or very boring solo instances or just waiting).
And one more thing: Give us back the grind!
Lineage 2 was always a game where you had to work hard for your progress, both exp-wise and (especially) for gear. Quests were a real test of patience, of endurance of pain-tolerance. But there was a sense of achievement when you finally reached one of your personal goals. Now in GoD, everyone can be a star, it's easy to reach lv 85 and have (almost) perfect buffs within a few days, starter gear is free, better gear drops like popcorn (compared to how long it takes to level or to how long it would take most people, including me, to reach 90/95 without daily instances).
In the older chronicles of L2, I actually enjoyed grinding, I enjoyed playing the game and slowly working towards my goals over a longer amount of time. To me, it was also a relaxing experience, almost like meditation (others sought more action and enjoyed the open field PvP aspect of the game).
Now, in GoD at 85-90 (when the real game starts, everything below 85 is meaningless now, even though it covers about 90% of the map) there's a single solo area or hunting area that doesn't require a full party and exp there is bad enough (compared to what you get from parties and daily instances) that it makes me feel like I'm waisting my time when hunting there (the area's main purpose now seems to provide a ground to powerlevel mentees from level 7x to 85). Again: I think the leveling as well as the boss fights (raids) should take place in open field areas so players can actually meet and interact while playing the game (and not just wait in party matching mode and then seclude themselves from the rest of the gaming world by leveling secretly in an instance).
So yes, those were my main points: Reintroduce 34 unique classes (give each class at least one good thing that no other class has) and remove instances from the game. If L2 tries to be WoW it will always lose ('cause WoW is best at being WoW), if it tries to be L2, it will always succeed and the players who loved that kind of game will love playing it again :)
The 3 most constructive and insightful replies get a reward!
Learn more about the poll series here. (http://www.lineage2.com/en/news/announcements/change-the-course-of-lineage-ii.php)Blessed Scroll R(2)-Grade: Take this item to the Blacksmith of Mammon to exchange standard Apocalypse or Twilight equipment for Blessed equipment. Small fee is charged. Tradable.
The winning feedback responses will be constructive, clear, thorough and concise. Please take time to focus on your personalized response to the topic at hand; discussion back and forth between players, and responses or criticism of another players post(s) is discouraged. All forum rules apply.
Sace the similar Reward for Korean players was Blessed Scroll R-95 Grade.
Our servers do not have the same average level as Korea but I suggest at least considering giving the option of either R2 or R95 scroll as reward.
Sace the similar Reward for Korean players was Blessed Scroll R-95 Grade.
Our servers do not have the same average level as Korea but I suggest at least considering giving the option of either R2 or R95 scroll as reward.
As much as i would like a Blessed R95 Scroll, tho if the players can choose, do you really think someone would take a Blessed R2 instead a Blessed R95 that is worth like 4x the Adena? :D
As much as i would like a Blessed R95 Scroll, tho if the players can choose, do you really think someone would take a Blessed R2 instead a Blessed R95 that is worth like 4x the Adena? :D
Actually no. I don't think anyone would choose R2 over R95 (although maybe some players with +15 Standard Apo Weapons might consider it) but I don't understand why in every event/poll reward etc. we must get lesser rewards than Koreans and then play the game with the same rules as them (excluding last ninja Wynn changes of course). Or have different drop tables than them (Balthus expedition rewards for example)
The problem is not the classes but the content. Game is too easy and there`s not much you can do after L99. What should be done is implement more hunting grounds for level 99-110. Ones where party return is disabled. Orbis ground floor shouldn't have been a peace zone for bots to pr in from 2000 range.
Well, like backstabbb i dont like to much instances. So what about keeping the normal versions of bosses instanced (Normal Spezion, normal Istina, Octavis etc.) and the Epic versions not-instanced?
Right now game is more balanced then before, just make balance even better
Delete all old skills active/passive
Add some things for make more class customizations (diffrent builds for all calasses, more SAs for weapon (meybe special SAs for pvp from 85+ lvl not only 99+), more armor enchantment for sets with totaly difrent bonuses)
Add more action, some RB in open ground with good reward and make spawn in diffrent time (like GF RB)
Bring back old PK system, right now its realy crap
Fix castle dark/light system, that companys dont bring any fun/ to ppl now
Improve war sysytem with more statistic, that arrows in war status explain nothing
Fix manor finaly....
Make pets usefull, wyvern/wolfs/kookaboras/etc
Fix active clan skills, most of them is just waste of points
Start ban bots/scripts users and adena sellers
Bring at least 1 GM to server 24x7x365, he can watch sieges/pvps/exp and help ppl to play + give feedback about bugs to you way faster
Do something with lags...
So to rectify the chance that one of your comments will be used as the input to the Mount Everest in shorts. A poll is just that you do not cry on the forum about this. If anyone thinks otherwise is probably well ..... so you have to forgive him :).
For those who do not know poll in Korea has already finished its results you can get ideas at this address.
Hello, i think we need more solo game after 90lvl, we cant exp solo anywhere, maby some solo spots, some more solo instances, where we can take some wars against other players, not like paarty vs party, but player vs player. Will be much more fun, and peoples come back. Now game is only grind if you are not in dominating clan, or your clan not active...
Thank you
but if classes from some updates ago, only have 2-3 different skills which make some races overpower and ruin the game, the rest are the same skills, NCsoft please, do not ruin the game for a few forevers alones.
Voted to bring back the 34 classes, after all thats what kept pulling me back to the game after leaving several times and trying new ones, only to get bored by them and their 8 class options.
I have a Iss Enchanter (Dominator) I want that class back, best role I ever played, and I agree with a few earlier post MASS CP HEAL should be unique to Domi, however it needs to be beefed up coz the 1000cp is pants atm (mind you it was pretty crap before GoD), & Gimme back my steal essence.
Also have a Ghost Sentinel, Maestro and Spectral Master I love their current traits, holding back on awakening them. There is so much this game has to offer, but it has been bottle necked by recent changes, although I must admit some are exceptionally excellent.
As for parties 9-7 I dont care, just as long as all classes have a part to play in them, rather than "I dont need you go away", or "I will not xp unless we have a BD/WC etc" scenarios! That will be the major nightmare for devs to accommodate.
Plus the fact that inbetween putting RMT spammers on your ignore list you will probably have a hard time finding random parties in town by shouting, due to massive wall text in chat from afore mentioned T*^"S constantly spamming!
Adios amigos
so what are the ppl who used stone of destiny on that 34 class structure? what happens now with all those aeore healer orcs, dark elf tyrr and kamael tanks who wanted to be something else :confused:
they should let them at least choose what class they want to use (and plz dont give us all human race classes, cuz we want to choose, thats why we bought the stone of destiny in first place )
1)LvL 85 for summons without enchant skills
2)Let awakened classes of wynn summon 2 cats,unicorns,or shadows too
3)Let awakened wynns summons more cubics,3th class cubics.
If the Korean L2 community picks option 1 and the US L2 community picks option 3 which option will NCwest implement?
The choice is not up to the Korean community alone; other territories participate in the decision as well. Unfortunately in the case of this particular poll, the decision is already made, but for future polls the different territories' results will all influence the developers' decisions. What decisions the developers do make will be implemented to all territories.
Im all for the 34 classes again but my question is what will happen to the ones that used the SoD. For example...I was dwarf that used the SoD and awakened a Wynn summoner working on sub yul cause my wynn sucks now QQ. what will the SoD people do?
The choice is not up to the Korean community alone; other territories participate in the decision as well. Unfortunately in the case of this particular poll, the decision is already made, but for future polls the different territories' results will all influence the developers' decisions. What decisions the developers do make will be implemented to all territories.
Thank you, this is exactly what I was asking in my suggestion. It is fair to all who participate. The rest obviously don't mind.
I think lot of people stop playing lineage 2 because after Goddess of destruction they didnt know how to play. all that they had learned in 9 years was garbage, In my personal opinion you have to stop putting more things and make stuff more simple, people want to pvp only reason to farm is to get best equip to pvp so why dont you promote a pvp serie like interlude client, with better graphic system, if i dont miss was the best client for the lineage community. So make a pvp seri with pvp good reward and go back to old classes coz i want to play l2 not another game :)
It's a great marketing trick, however before implementing you have some more pros and cons you didn't consider or mentioned yet. Lets assume you bring Titan Frenzy/Gust back to game, what is an aftermath? No one will be able in a position to kill a Tyrr(Titan); lets say you bring Overlords Dbuffs, what will be the landing chance on opponents, what will be max enchant? 10 or 30? Will it be useful? After all, all Healers have Mass Dispel. Moreover, Overlords/Warcryers used to be a mage type class, nowadays they are DD/Melee what makes their total mp to be decreased. Overall, even though i personally think it might be a great idea to implement some changes, it has a lot of details to be discussed and tested among players.
All these people voting, are any of them 99 or 97+ even? Do they even buy nc coin, are they just role-players lol? Do people really believe anything is going to change if they add more classes? PvP games can only remain fun if its as balanced as possible which it is.. The problem lies with pve content and the way zones/raids/reward system for pvp are presented... Take it from someone who has explored everything GoD has to offer, the PvE zones far outscale the player population on our servers. The only place that even came close was harnaks at the beginning of GoD, where there was a lot of pvp. Orbis/Hellfire/Execution Grounds are all massive compared to harnaks and less accessible..
The solution here needs to be a revamping of all instanced raids/xp zones/rewards for pvping, make raids all open world and make xp zones smaller or put xp spots in them that are ridiculous so people pvp over them.
I see people here who havent even made it to 90 or 95 talking here and its like really? Why would I even read what they have to say, they dont know whats going on with GoD. Do you guys plan on soloing in SoS or Fairies till 99? Haha. Its sad you guys dont get it, even if they add 34 classes you will be outleveled and you will still have to hit 99 and the top clans will still hold all heros.... are you guys that arent buying nc coin suggesting that you will just suddenly get the motivation to spend money on this game to grind to 99? Are you guys going to start killing mobs with your unique skills? Rofl, what are you going to do with this "diversity" you guys speak of.
Anyone who hasnt hit 99 has no idea what I'm talking about when I say there is hardly anything to do and adding more classes isn't going to change a dang thing. Endorsing PvP is going to change this game, because losing in PvP makes you want to xp and improve your toon but, there is no motivation for pvp. So there is only the eternal war on mobs.
i dont urdensthan anything what about the whole problem still not fix the sumoners abilitys as servitors heals mp uses etc what about put back the dammit 4sumons ......at last 3 dude u goin making an 3step for what? add new one class that everyones will say is ooverpowerd becuz they dont know how to beat it ? and nerft it again? for a treand of 99+rage players again? without any answeR? .... all u goin to do is keep making ppl get away from the lineage 2 this is alrdy changues alot is not longer classic l2 medieval game with fantasy roll play ....should listen to the players request for all clases and balacing of awaking bf making new clas.......i guess i will stop playing :S if ur goin to nerft again a class waste time to get 99 for awake one day and see ey your char have been nerfted congrast..............
All these people voting, are any of them 99 or 97+ even? Do they even buy nc coin, are they just role-players lol? Do people really believe anything is going to change if they add more classes? PvP games can only remain fun if its as balanced as possible which it is.. The problem lies with pve content and the way zones/raids/reward system for pvp are presented... Take it from someone who has explored everything GoD has to offer, the PvE zones far outscale the player population on our servers. The only place that even came close was harnaks at the beginning of GoD, where there was a lot of pvp. Orbis/Hellfire/Execution Grounds are all massive compared to harnaks and less accessible..
The solution here needs to be a revamping of all instanced raids/xp zones/rewards for pvping, make raids all open world and make xp zones smaller or put xp spots in them that are ridiculous so people pvp over them.
I see people here who havent even made it to 90 or 95 talking here and its like really? Why would I even read what they have to say, they dont know whats going on with GoD. Do you guys plan on soloing in SoS or Fairies till 99? Haha. Its sad you guys dont get it, even if they add 34 classes you will be outleveled and you will still have to hit 99 and the top clans will still hold all heros.... are you guys that arent buying nc coin suggesting that you will just suddenly get the motivation to spend money on this game to grind to 99? Are you guys going to start killing mobs with your unique skills? Rofl, what are you going to do with this "diversity" you guys speak of.
Anyone who hasnt hit 99 has no idea what I'm talking about when I say there is hardly anything to do and adding more classes isn't going to change a dang thing. Endorsing PvP is going to change this game, because losing in PvP makes you want to xp and improve your toon but, there is no motivation for pvp. So there is only the eternal war on mobs.
I see what you are saying, like a lot of your points, but face it pvp is a dying trend. By rushing to 99, you are now bored, that will happen no matter what, and yes I am 90++ but latley this game is not fun so I rarley log in. The reasons for my vague play time is it's boring even if there was pvp, the cheaters killed the game, and the content is boring also. Nobody wants to play a game where you spend more time in than your real job.
Oh GOD!!!
I never imagine Iss who dont have sonata...
Iss Dominator will suffer, and dont get party with random party players(only clan)...
And the party system stay with 7 peoples?
think of their decisions...
Nice to see NCsoft is thinking about what the players think, in the other hand BRING BACK THE SOLO AREAS and I mean something what worth the time is so **** annoying this **** need of pt for everything, I always solo in the past as many did it to. I really hate this need of pt for everything....
All these people voting, are any of them 99 or 97+ even? Do they even buy nc coin, are they just role-players lol? Do people really believe anything is going to change if they add more classes? PvP games can only remain fun if its as balanced as possible which it is.. The problem lies with pve content and the way zones/raids/reward system for pvp are presented... Take it from someone who has explored everything GoD has to offer, the PvE zones far outscale the player population on our servers. The only place that even came close was harnaks at the beginning of GoD, where there was a lot of pvp. Orbis/Hellfire/Execution Grounds are all massive compared to harnaks and less accessible..
The solution here needs to be a revamping of all instanced raids/xp zones/rewards for pvping, make raids all open world and make xp zones smaller or put xp spots in them that are ridiculous so people pvp over them.
I see people here who havent even made it to 90 or 95 talking here and its like really? Why would I even read what they have to say, they dont know whats going on with GoD. Do you guys plan on soloing in SoS or Fairies till 99? Haha. Its sad you guys dont get it, even if they add 34 classes you will be outleveled and you will still have to hit 99 and the top clans will still hold all heros.... are you guys that arent buying nc coin suggesting that you will just suddenly get the motivation to spend money on this game to grind to 99? Are you guys going to start killing mobs with your unique skills? Rofl, what are you going to do with this "diversity" you guys speak of.
Anyone who hasnt hit 99 has no idea what I'm talking about when I say there is hardly anything to do and adding more classes isn't going to change a dang thing. Endorsing PvP is going to change this game, because losing in PvP makes you want to xp and improve your toon but, there is no motivation for pvp. So there is only the eternal war on mobs.
The choice is not up to the Korean community alone; other territories participate in the decision as well. Unfortunately in the case of this particular poll, the decision is already made, but for future polls the different territories' results will all influence the developers' decisions. What decisions the developers do make will be implemented to all territories.
then why on this freaking earth, have we to bother with such poll? :rolleyes:
and @bacstabbb: you rushed to 99 till boredom = your problem, why blame others players beyond that level for a thing you choosed to do in a first place? Its just sounds foolish as the fact you forget you'r also a player here and ~ sorry for break your high dreams down here ~ if dev team wouldnt hear the others, they wont hear you aswell, 'cause you and us are in the same boat. then stop try to incarnate the ******* nerd annoyer on the top of the hill and join the mass, its the best all can do right now.
In regards to the summoners, i'd like to have wynn summoners to have slass spessific summons, not one of each class, part of why i liked the Phantom summoner was precisely because of that. no usless bears, and dagger-esque like panthers. Deamos, reapers and such.
Ever thought of making the Necromancer an actual summoner of corpses again? not just a vanped up nuker who summons annoying zombies, I'd like to see necro's go back to their old glory
According to pol results it seems most people have forgotten the problems most clans had to make good working 9 man party.. And who in there right mind would play a sws or tk and im sure ther are more useless classes, people can think of.. Dont wanne waste to much energie thinking about this brain ****.
since it seems we can't discard the changes GOD made and many ppl still love the 34 classes l2 , i say ' get the best of both worlds' (lol) , aka allow skills learned before 85 to be retained after awaken ,those were skills hard earned wich now are discarded like its nothing , make them work on awaken classes as well and you can have them only when you take the right path with second and third class change ,not : make summon/domi,fast xp,buy stone of destiny ,awake aore like many do these days , this way you need to choose well the class/race you start with;
what i will aso like to see in a future update :
- more solo xp options for awaken ppl, lets say i have an hour to play , i waste half hour in aden looking for an aore ,that will leave me with only one shot at kartia , if a problem occurs ( somenone disconects ,too many newbies in 1 party , lag/freezes) what can i say to exp ? : not today!
- revamp the vitality sistem , increase the duration or remove the vitality and leave the bonus xp permanent , keep runes/nevits/whatever for those who wants faster xp.
- bring back catas/necropolis , they where shut down as a measure to prevent boting , well .. it didn't work , revamp them for awaken characters , those were very good because it allowed all kinds of farming : 1 dd 1 boxed buffer in small rooms , small 3 to 5 or 6 ppl parties in big rooms ( and those parties could work very well even without a healer or a tank ) or full parties in big room+small room or even 2 big rooms ;
- give profets a damage/nuke skill for christ sake , all other 34 classes have it , healers,tanks,other buffers/asisst .
Introduce a new system with the opportunity to each player according to his class to be able to acquire a new role in the game as he pleases.
I quite like this idea tbh, although very similar to WoW talents, this would create more individuality to a class, instead of having to reintroduce all pre awakening classes once more.
I don't see why people want to move backwards instead of moving forwards, we need new ideas to improve the game & i don't think going back to what L2 once was will change L2 as a whole.
Just my opinion :)
Oh GOD!!!
I never imagine Iss who dont have sonata...
Iss Dominator will suffer, and dont get party with random party players(only clan)...
And the party system stay with 7 peoples?
think of their decisions...
I sincerely hope that those additional bits of information (also as far as the Judicator is concerned) will be included in the poll texts we are going to get. Namgung Gon has edited the original Enchanter version twice.
@ Sace (and everybody else):
Rochand is a public forum, you don't have to register or log in to read anything. Please make it a habit to doublecheck what we write here: http://boards.rochand.com/viewforum.php?f=11
We have already translated the texts, worked with them, discussed them. It is inefficient if you insist on inventing the zip lock a second time on your own :)
i think they should allow all subs to awaken so u can play 3 different characters because after geting awakened who will really go back and play a character that cant go any higher than lvl 80
I wish there was more hunting areas, leveling solo from level 84 is very boring to go alone to the same sites always and even more fun to do it in "party" a lot of people, a lot of you like to play alone . The choice of the catacombs and necrópilis was a good option that has disappeared and is missing.
Hi there! Sace, i have post my 2cents to the game, in the poll you made, should i copy & paste here too?
And, do u know when the developers are going to make a decision about the future of the game?
Ty and have a nice day =)
There is no need to post the answer here is well. The results of the poll and the posts in the poll thread is the only data that will be officially collected for this poll question. This thread ("Change the Course") is meant for side-discussion only.
For this poll question, the developers have already made a decision and are moving forward with it; NCsoft West did not receive the poll until later but the developers still want us to run it and to send the player feedback for the record. Future polls will be live across all territories, though, so our feedback for those will be included 100% in the decision-making.
OMG? i hope they dont delete any of my 3rd class skills on this coming up date.I would be pretty mad after rerolling "just" to get some of my duelist skills back.
plus all that crap that i had to buy just to transfer all my gear and relevel all my subs back up and yes i am alittle mad that their doing this now "what a kick in the ...." but iam sure i wasnt the only 1 to do so was i?
I would pretty much leave the game if for any reason i did lose all my duelist skills.The only reason i ever even chose my class was because i liked being a duelist "i loved my sonic rage" and After hitting 85 and doing my awakening quest and getting all my new skills i was at a lost i simply did not like my class i wasnt a duelist anymore i didnt know wtf i was lets just say that the class that i picked was just gone... just like what happen to the destroyer
Honestly i dont know why ppl want to go back to 34 classes... anyway since its already going to be like that i just hope they do their best balancing classes.
noone wants having the 34 classes again but only half of them being worth playing like it was before...
and why there is no ISS JUDICATOR class there? are they just going to dissapear from the game or what :eek:
OMG? i hope they dont delete any of my 3rd class skills on this coming up date.I would be pretty mad after rerolling "just" to get some of my duelist skills back.
plus all that crap that i had to buy just to transfer all my gear and relevel all my subs back up and yes i am alittle mad that their doing this now "what a kick in the ...." but iam sure i wasnt the only 1 to do so was i?
I would pretty much leave the game if for any reason i did lose all my duelist skills.The only reason i ever even chose my class was because i liked being a duelist "i loved my sonic rage" and After hitting 85 and doing my awakening quest and getting all my new skills i was at a lost i simply did not like my class i wasnt a duelist anymore i didnt know wtf i was lets just say that the class that i picked was just gone... just like what happen to the destroyer
Dude we've known for the past 5 months that they're deleting all 3rd class skills from awakened characters....
OMG? i hope they dont delete any of my 3rd class skills on this coming up date.I would be pretty mad after rerolling "just" to get some of my duelist skills back.
plus all that crap that i had to buy just to transfer all my gear and relevel all my subs back up and yes i am alittle mad that their doing this now "what a kick in the ...." but iam sure i wasnt the only 1 to do so was i?
I would pretty much leave the game if for any reason i did lose all my duelist skills.The only reason i ever even chose my class was because i liked being a duelist "i loved my sonic rage" and After hitting 85 and doing my awakening quest and getting all my new skills i was at a lost i simply did not like my class i wasnt a duelist anymore i didnt know wtf i was lets just say that the class that i picked was just gone... just like what happen to the destroyer
Dude we've known for the past 5 months that they're deleting all 3rd class skills from awakened characters....
Voted to bring back the 34 classes, after all thats what kept pulling me back to the game after leaving several times and trying new ones, only to get bored by them and their 8 class options.
I have a Iss Enchanter (Dominator) I want that class back, best role I ever played, and I agree with a few earlier post MASS CP HEAL should be unique to Domi, however it needs to be beefed up coz the 1000cp is pants atm (mind you it was pretty crap before GoD), & Gimme back my steal essence.
Also have a Ghost Sentinel, Maestro and Spectral Master I love their current traits, holding back on awakening them. There is so much this game has to offer, but it has been bottle necked by recent changes, although I must admit some are exceptionally excellent.
I also have an iss that was a dominator. But why bring back the 34 classes. no will every party a dom when they can just get the wc. dom will only be able to buff clannines not parties from what i am understaning. so good luck trying to lvl again.
I agree to form pt to go hunting in area for drop armor and weapon grad R+;), but i hate have form pt for up lvl:mad:.
I prefer up my char alone:cool:. I do fast without depending another ppl. It's very borying look around to find pt for up.:confused:
First of all, olympiad is a joke and 100% abused by feeders, so I recommend removing it from the game, or rework it all over again so feeding wont be possible.
Its true that we need our 36 classes back. I worked hard to get my spoiler to 85 and then find out that im a treasure hunter! I thought plunder is worth it, only to find out its a joke.
Do you know?
Spoilers are so useless that if you delete the spoiler class, it wont effect the gameplay at all, because they are not needed anymore!
I chose the third option because it is the most viable ....
But ... I will give my idea and also a dream ...
Reshape the 4 classes based on classes evolved [OK]
Reassemble S, S80 and S84 sets. Putting R to level 90. Great things have happened in these grades but been forgotten. A new table would EXP utility again to those grids that have a lot of options to be explored. Example:
Dynasty Heavy> Heavy Bard Dynasty> Dynasty Heavy Bard Platinum
Remount the castles with grids to always have competitiveness in different grades and levels. example:
Aden and Rune R grade difficulty
Goddard and Schuttgart S grade difficulty
Gludio, Dion, Oren, Giran, and Innadril Castles A grade difficulty
New levels of craft. example:
D grade 50% easier
C grade 30% easier
B grade 10% easier
To revive a mark of lineage 2. The CRAFT
Remove this unidentified items. Remove the common eased the situation, but not solved.
With the new Perfect Craft, this might be the way to get Blessed items, and craft normal items standart.
New EXP table. A failure by the GoD Truly free. It was easy to win and level. many who returned to servers Interlude, C4 was to have difficulty which no longer exists. This type of thing that united people in families and clans not unknown. people who gathered to try a Blue Wolf Guntles crafter.
1-84 there is no match. It starts at 85.
Who threw the first months of the new servers, experienced a phenomenal facility, this PATCH TO AWAKENING should be called "FORGET THE OLD LINEAGE 2", the game starts after Awakening? OK. put the game to start at level 85, because these "updates", threw in the trash all the work they had already done.
10 thousand 20 thousand, the former players who returned to play lineage 2,return again to privates because they are very good. And it's simple to bring it back without harming the progress of the game.
1-76 Return Interlude Difficults. 76-84 Kamael-High Five Difficults. and 85 GoD a bit more hard =]
Here's an idea and a dream of a player who can for one month as a child, playing this server, and feel emotion for it.
Make one new server with this ,you take all people in PRIVATES.
For those reasons, I propose the things that I believe would improve the Lineage 2 experience:
Diversifying classes to 34 (as planned) but in addition:
removing (in a reasonable period) all left-overs from past events
removing some of the "inconsistencies" with the whole L2 experience (fishing is one example - If somebody could use magic, why on Earth would they go buy a fishing rod? :D)
Improving the visual experience by making less things "shine". (What's the point in having a shiny thing, if everything else shines too?)
adding more, but similar to the old ones, things to explore and removing restrictions to them - New zones are always fun, except when you are not allowed in.
Implementing some of the good ideas, which the other people around here gave.
I also have an iss that was a dominator. But why bring back the 34 classes. no will every party a dom when they can just get the wc. dom will only be able to buff clannines not parties from what i am understaning. so good luck trying to lvl again.
Imo they're taking the wrong approach with dominators. This is exactly why you didn't see them very often before GoD. If you had a domi with you that meant that you either needed a SE or a EE/Cardi with VR. Same thing with when WC didn't have ww except not as crucial.
Domi needs to have all the normal buffs that an iss has now + maybe a max cp buff along with their clan buff abilities. PP/WC needs to have unique party buffs like CC back in the day. If not that, they'd better make domi one hell of a debuffer so they can basically be a DD, because I don't see anyone wanting a buffer that has no sonatas.
if they add the 34 classes back they should make the party size go back to 9
for the sake of understanding, if you can read carefully, you'll see that wont be 34 classes back, but just new add to the current class system. In the end, we'll have 8 classes like today, but those classes will be able to pick some "unique" skills they had in old days, no more. I.e for isses: Sword Muses had Song of Silence skill, then now they plan to add for the Iss from SM a skill with mass-silence debuff - a kind of thing that wont influence in the iss role at all, since all others isses will can perform the same basic skills as each other. With this up, there's no reason to mess with the current party setup of 7-persons.
Now about the domi's case, its another story. if they keep the plans right as it is now, dominator isses will be again the ***ed toon to play, 'cause there wont be party to them, except closed-clan ones. In other hand, I like the idea of bringing again the role of siege masterpiece from dominator: in the old days, dominators just owned every siege battleground, 'cause they were essentials with their wide-range buffs/debuffs.
need more xp spots "not instanced" theres no pvp at low lvl and at high lvl,
ppl are carebears and say your a lv 99 wearing immortal ..........
can we get a Ban for everyone who doesnt pvp ? :D
and thanks for deleting my other post , just makes me famous cuz i am correct about what i said, them ruined the game long time ago. this is how its gona end :rolleyes:
My suggestion is same as most ppl from lithuania, romania, greece, poland, brasil etc. Make 34 classes. BUT................
OPEN NEW OLDSCHOOL servers! c3, c4, c6, final and let ppl choose where to play... now l2 is totally dead, even private servers are dead cause of new update destroyed everything :| ppl dont like new god update. Back in c3 c4 times l2 was not very known for many ppl, they only played for 1 year of interlude chronicle, some lucky ooriginal c3 c4 times, but we want more, also new players watching old videos of daniel defo/dvp in teon pwning in c4 c5 c6 ... we need that!! plz revive l2!
GO TO facebook lineage 2 , see what ppl thinks of this announcement, all wants oldschool servers!!!
dont trust me? make biggest poll to vote for this in history, make it in russian global, here in NA global, take 100k+ players opinion ! do ncsoft need to open oldschool servers? u will see that almost all ppl wants it....
The classes reverting back to 34 wouldn't change anything, there are still major flaws in the game. Flaws that once fixed could make this update just as good as previous chronicles, even if thought impossible. Here are a few ideas that I and the majority of the L2 community would like to see:
Instanced raids need to be removed. (Worst idea you could ever implement)
Territory War needs to be re-established.
Change olympiad token rewards to something more realistically achievable.
If the 34 class revert is to be done and awakening skills/quests are eliminated then I guess 34 heroes would have to be re-established too.
But, since my opinion (adding new changes) doesnt go parallel with en masse I guess we are bound to see this revert happening, just hope that at least 1 idea of mine (mostly others aswell) are taken into consideration.
There is no need to post the answer here is well. The results of the poll and the posts in the poll thread is the only data that will be officially collected for this poll question. This thread ("Change the Course") is meant for side-discussion only.
For this poll question, the developers have already made a decision and are moving forward with it; NCsoft West did not receive the poll until later but the developers still want us to run it and to send the player feedback for the record. Future polls will be live across all territories, though, so our feedback for those will be included 100% in the decision-making.
dear sace could you explain propety about this new foward.. of thes new cronicle? please. u guys alrdy screw us by nerfting wynn sumoner so tell us right now witch clases are goin to by change/delete neft.....? this mean the lss class will by still at the game? tyr feo aoe ? i dont urdensthan this mess :S and maybe my english sucks :S im not american :S but i can understood some words please reply thes i think everyones is prety nervius toke me at last 2 months up my sumonmer to 85:S becuz i had to work dude.for nothing u guys ruined it .. saying 4 pet lag thats fake men and u kenw it if lag is problem of the core and video card o the own user. the lag problem will by solved went you end with bots..... the bots that u guys never stoped banning or improve something to stop this ther is a ** bot i each town each place were u go this is insane actually i think ther is more booters them real player :S so fix this mess bf triying put new sfu ff jesus
dear sace could you explain propety about this new foward.. of thes new cronicle? please. u guys alrdy screw us by nerfting wynn sumoner so tell us right now witch clases are goin to by change/delete neft.....? this mean the lss class will by still at the game? tyr feo aoe ? i dont urdensthan this mess :S and maybe my english sucks :S im not american :S but i can understood some words please reply thes i think everyones is prety nervius toke me at last 2 months up my sumonmer to 85:S becuz i had to work dude.for nothing u guys ruined it .. saying 4 pet lag thats fake men and u kenw it if lag is problem of the core and video card o the own user. the lag problem will by solved went you end with bots..... the bots that u guys never stoped banning or improve something to stop this ther is a ** bot i each town each place were u go this is insane actually i think ther is more booters them real player :S so fix this mess bf triying put new sfu ff jesus
To make it clear about what Sace was saying :
In Korea the result of the poll we are currently having was : "divide actual classes into 34 classes". So it is already decided that this change will happen, as said Sace our poll is only for record, it won't change Korea decisions.
Then they had more polls about the futur plan for those class diversification, so here i guess we will have them also, probably one per week.
The main point of class diversification is not to go back to old class system, it is to give some of the old 3rd class skill and keep almost all the actuall awakened skills.
So basicaly there will be no class deleted (except for the case of the kamaell judicator this is still a mystery why they don't mention it...).
My suggestion is same as most ppl from lithuania, romania, greece, poland, brasil etc. Make 34 classes. BUT................
OPEN NEW OLDSCHOOL servers! c3, c4, c6, final and let ppl choose where to play... now l2 is totally dead, even private servers are dead cause of new update destroyed everything :| ppl dont like new god update. Back in c3 c4 times l2 was not very known for many ppl, they only played for 1 year of interlude chronicle, some lucky ooriginal c3 c4 times, but we want more, also new players watching old videos of daniel defo/dvp in teon pwning in c4 c5 c6 ... we need that!! plz revive l2!
GO TO facebook lineage 2 , see what ppl thinks of this announcement, all wants oldschool servers!!!
dont trust me? make biggest poll to vote for this in history, make it in russian global, here in NA global, take 100k+ players opinion ! do ncsoft need to open oldschool servers? u will see that almost all ppl wants it....
This suggests that my ideas ... No need to open new servers if they put the C4-Interlude from lvl 1-76 with difficulty that we may be willing to craft.
Everyone with whom I told my idea, because it brings right back liked C1 C2 C3 C4 C5 Interlude Kamael HellBound pt1 pt2 Gracia Final Epilogue Freya High Five ... Bring these chronic difficulty again, this is what everyone wants.
A single server with these settings, it is enough that the developers see that this is the right way. :D
This suggests that my ideas ... No need to open new servers if they put the C4-Interlude from lvl 1-76 with difficulty that we may be willing to craft.
Everyone with whom I told my idea, because it brings right back liked C1 C2 C3 C4 C5 Interlude Kamael HellBound pt1 pt2 Gracia Final Epilogue Freya High Five ... Bring these chronic difficulty again, this is what everyone wants.
A single server with these settings, it is enough that the developers see that this is the right way. :D
i really doubt ppl like epilogue/freya/h5/god.... lithuania has one of biggest oldchool chronicles comunity, i know cause we had tons of votes , and always i mean ALWAYS vote is for c3-c6, few times final chronicle.... also look at russian privates, they open c6 servers, cause ppl wants it! ncsoft should make same way.. this would make global popular like in golden ages of l2....
Well i was reading the classes change on the korean website (cuz they posted it on their forum) and i rly didn't like it at all.
It seems is going to go back like it was the chronicles before GoD, not totally ofc.
But anyways, what i rly didn't fancy was that u'll have to choose the character by the skills and class, (just like healers, they showed that just Cardinal would have CP heal recovery now and Elves and D. Elves wouldn't), so if u don't like to play with one race for exemple and u want to u can be excluded at some Pt's because they prefer that like healer or something like that, (just like before), and cuz of that i don't feel like playing l2 anymore.
But, like i see a lot of people enjoyed it, then good luck all and have fun! ;)
i really doubt ppl like epilogue/freya/h5/god.... lithuania has one of biggest oldchool chronicles comunity, i know cause we had tons of votes , and always i mean ALWAYS vote is for c3-c6, few times final chronicle.... also look at russian privates, they open c6 servers, cause ppl wants it! ncsoft should make same way.. this would make global popular like in golden ages of l2....
NC Korea has choosen only one small side (Lore wise) in the fight against Shilien for the GoD update. Did the other Gods not fight against Shilien as well? Perhaps you can consider equivalent process for characters that choose to stay Loyal to their God and not bow down to the Giants.
I totally agree with it, that way u can play with what u want to, and afterwards l2 would have a huge range of classes. :p
but first of all reduce the lights there are so many useless light that cant see y char or mobs when y exp more armor and weapon modification
anyway the new skills animation in god where best in any mmo i ever seen cant believe that this game is 8yrs old make more graphic options or update.
make more polls about what ppl wona see in game return the old pk system back
l2 is the best pvp game in mmo world
Hello, let me start by saying I chose the 3rd option and I'll explain you why but first let me tell you how it started, how the Lineage2 experience started... at least for me.
I used to play shooters as a student in a LAN/Coffeehouse nearby my school (how convenient) and I would hang out with my friends there every day, needless to say we would skip class sometimes (heh, sometimes ) to fulfill our addiction of killing each other.
The ring bells, it's lunch time.. we run up that road to take the best seats in the Cyber (the name of the Lan-house) when I get there everyone of my friends have already logged their accounts and initialized their games and there's no computer left for me to play, I'm mad, I had ran for nothing and most of the other people are not even playing, I wanna die, everyone gets to play but me, I was finally going to spend my lunch money actually buying some food, since I'm gonna watch my friends play.. but no, someone else is playing a game I have never seen before, It got my attention completely, I stood behind that guy and watched him play the so called Lineage II.
I was in Love, everyone left back to school but not me, I had to stay, that game was going to change my life forever. The guy helped me create an account and guided me through my first levels. (my first char was a female dwarf named "Die" and latter on, my tittle was "you will" x)
The next day, EVERY single one of my friends were playing that game, life just got real. What started as a battle to stay alive and kill soon turned into who lvl'd up faster (none of us had PC at home back in the days) so we only had those few hours each day to learn as much as possible about the new found game.
Soon we figured we should stop fighting and start cooperating with each other, I would harvest the materials (as a spoiler) and the others would follow their roles accordingly.
Years latter, everyone of us (we were 8 back then) still play Lineage2... why? As gamers and now with PC at home, we have tested and played all sorts of games of the same genre... why do we always come back to L2? Is it because it was our first experience? No.. it's because of the variety and beauty this game has.
Pretty soon (as a dwarf and spoiler) I got to be the richest among my friends and 1 and a half year latter I got to be hero, we had a clan, we had a strider, we had no girlfriends. My life was complete.. And that was a long time ago.
But this game changed, this game changed soo much, not always for the better sadly but, I was always faithful to this game and tried to adapt to every change, that's what you do, change is good even if it doesn't please you there will always be someone else happy with the change. But Lineage is still a visually pleasant game despite all these years (congrats to the developers on that) but It has lost variety, It still has the unique game mechanics but.. the skills you see flying around in a battle are pretty much all the same.
I know it will be hard to remake every class previously in-game with awakening power but you you never disappointed me with any update (ok the wynn nerf was a bit meh) you always bring something awesome to the table, bring those 34 classes back!
You have a hard game to balance, too many variables ^^ that hits faster, this hits harder, that barely hits but his kitten does the job for him, etc.. but you can do it, I trust you... and by the looks of this pool, most people think like me, every class has it's subtleties and uniqueness but every class excels at something, and that's what got me deep into this game. (that and the dwarfs dance, don't ever change that.)
For my idea of a change on getting back those 34 classes into this new awakening system, I was thinking about revamping some of the old skills, like upgrading visually and of-course retouching the numbers of the previous skills (you know not EVERY skill, I'm sure some of the old skills were obsolete at some point you just spammed Death Spike and curses as a necromancer for example) and bring those core skills back to your awakening class, fully reworked. Since I started Necromancer as my example we could add, I don't know.. I remember they had a really cool skeleton, bring that guy back too, now bigger and beefier ready to incur all of that damage being thrown at you. And on top of that, why not add some new putrid, full of death and sorrow new skills? You guys have the talent, make it happen! ^_^
Keep up the amazing work you done so far and whatever the outcome is remember the fans, this game means allot for them and after all this time I think it's safe to assume every player that stayed this far IS a lineage 2 fan!
Side note: I now have a girlfriend and I'm still the richest among my friends and I have a real life servitor (my kitten) and I can outrun some of my friends now too. But my life is not complete, it will never be while this game still exists, because it doesn't cease to surprise me.
I am an old member of lineage 2 that left the game because of this (and other reasons). But for me the most eficent way to make a fun, balaced and enjoyable way to play and restore the classes system of the old lineage 2, is to instead of having, for example, 1 class for all mages a few diferent clases related from the old aweaking class. Here is an exaple of what i mean:
Human Mage---Human Wizard----Sorcerer----Archmage----Feoh Wizard?? NOO!
Feoh Wizard can be divided in 4 diferent clases like: Fire Master, Water Mage, Air Stormer and Earth Wizard (names can change, this is only an example).
Each of this class can have a unique role for asisting, dealing damage, tanking (wtf a mage tanking?? YES!), debuffing, etc. But with the characteristics of a mage. You will think, but if i can tank with a mage why tanks exist in this game?
Im not telling that you will replace a tank with a mage, no. Think of a being a mage but with more defensive skills than others mages. You will stay being a mage but with more defence than the other mage classes.
(Resume: Instead of having 1 class option for your final class tranfer, you can have a few respecting of what you were in your 3rd class)
Another Example with healers:
Are you tired of just healing, healing, healing and healing. Well i suggest of doing somthing like this: (this is only an exaple)
Insted of having an Aeore Healer you can have 3 diferent final classes like this ones:
-Necro Healer: A healer with dark magic that can support by healing and can deal more damage than other healer classes.
-Divine Healer: A healer with light magic that can heal huge amounts of hp and apply mini buffs to allies (mini buffs are like Boons in guild wars 2)
-Mana Helaer: A healer with a big quantity of MP. This class can steal MP from enemies and use it to support allies. Moreover, can have skills that heal mp from allies or something like that.
See that each of the healer classes that i showed to you have a diferent type of role in the game and a healer would be more enjoyable to play than the old healer.Also you have to think that the haler will continue being a healer but with a unique system.
Another awesome thing about this system is that 2nd & 3rd classes can teach you how to use the class and then in your 4th class tranfer you will decide wich type of class you are good to play with and wich you will enjoy the most.
Well I hope somone of the staff can have the time to read this post and send me a Private Message telling me in what im wrong and i will try to improvise the system. Remember that this is just a simple option to give an idea.
Continuing my other post, i would like to add this:
Race unique skills, this may cause more job all the staff of L2 but can be a great system to make sence why there are different types of races in the game.
My proposal is to, instead of all the races having the same skills for all the classes, it can change by changing the most important skills of the class depending of the race. Here is an example:
Like in the last post I did, it shows that a Necro Healer deal more damage than other healer, so if that class has a skill that do damage, a Dark Elf could do 400 damge but a Elf can do 200 damage and a 2 second stun with the same skill.
See, that little changes can make a race being unique.
You can also change the skill animation depending on the race, this can make a best experience in the game.
You can also apply this system to 1st, 2nd, and 3rd class.
...and that is the secret of game...... but they have destroyed it
bring old class race gender, the commit to the race is the strengn to willpower the pitfalls of race ... 1....99 level is insane .get back real items and trade them, nurishes the GIFT and FRIENDSHIP ; newbie chat ban is the most stupid implementation that generates self negative phsicologic
mood towards acepting the game. manor system back !! spoiller system back with full database provided from NC soft itself !!! A full revanped webpage with USEFULL game information like we had before. We need the catacombs , the maps can be upgraded overtime without destroying the lowbie zones, they are part of player past . take the awaken system out of here !!!!!!!!! make a event that all players fall a sleep and will be awaken and we get our old and happy game back !!!!
Servers = more servers have less population = better bot control
Server transfers are not a mood service, sometimes they exist others they dont, be more efficient towards this matter. invest on the craft system and some grind to get it and you beguin to get L2 back , DO it NOW !!!
In Korea the result of the poll we are currently having was : "divide actual classes into 34 classes"
Where exactly Sace said that the result of the pole it that, the 3rd option? Sorry but i can't find it. Anyone can link it please?
I also have an iss that was a dominator. But why bring back the 34 classes. no will every party a dom when they can just get the wc. dom will only be able to buff clannines not parties from what i am understaning. so good luck trying to lvl again.
I levelled to 85 practically solo on Dominator anyway, well along with my wolf that is, and guess what I did it without VR as well, a great help was when steal essence gave mp as well as hp :D. Funniest thing was clannies always cried they wanted a domi for pvp but would never help lvl it higher lol so im ready for being a party plague victim after all it was what L2 was about for me.
Anyhow if it goes really sour for domi then my GS will be awakened and ill be an archer, hopefully the Devs will get the domi changes correct, we shall see. As I have said in an earlier thread, all buffers should be useful for parties, well all classes for that matter, so why not give all buffers generic buffs (VR springs to mind) for use in parties, as well as their own unique class talents that the devs may decide to give them back.
Ok, I get it but NCSOFT has cost many player lots of adena tweaking skills from there Pre-Awaken classes to Awaken to have them lost and no set back to the pre awaken. I invested on over enchanting my spoil skills to plus 9 to have them taken away. Now were asked to go back to the old class and invest again. In addition how many people bought dyes to tweak these same skills. You have a great idea but again balance was always the issue. A person in the game as myself for 7 years gets tired of changing back and forth do to rule changes. Spoilers are great but crafting for armor and weapons has decreased. Spoils not needed. This is bad for the people who invested in a crafter or spoiler. Why not combine both dwarf classes? How about a small change that would give a chance to spoil a full drop and give at least 50% crystal value for a failed craft? The only need for spoilers was for mats and left out of parties as DD's. Fix this and return to 9 man parties and you will have my vote.
One last suggestion is to let Mammon exchange equal and upgrade the higher weapons for those who have invested in the new weapons and keep the augments and pluses.
Now that i have voted and cannot change my vote. I one thing im most worried about is that My Iss will go back to some form of Prophet where no one will want to party with them because ( warcryer) Iss will be better in some way (again).
Well like i said it on my first post... some classes if going back totally like before will be excluded, i'm not against go back to 34 but do it diferent give more usefull skills to prophet, shillien saints etc, so they won't be excluded and everybody can be happy :D
Cuz if u think a lot of ppl that is, for exemple, lvl 90 iss enchanter (hierophant), will be useless and feel like having to create a new character.
So back to 34 but with new skills for the ones that were always excluded in parties cuz they were useless and sometimes not THE best.
understand this, after h5 original lineage 2 died, and god was not reborn but absolut destruction of unique game! Compare communities now and back in c4-c6 times, this is different, now bots is key of game, back then ppl played for fun and respect, now kids are afraid to loose few exp pts.... karma system absolutely insane... pk was another unique thing of this mmorpg....
one and only choise is to go different way of lineage 2, and bring old servers, bring old chronicles. OK leave that god chronicle, but im guaranteed than old server would be more populated than new ones.... go to private servers forums etc, now only c6-final is popular, cause ppl understood that new chronicles are too easy, too boring, to much copies from other mmorpgs, and lost major and most important thing UNIQUNESS!!!
I think the option of returning to the 34 classes would cause mess, I'm kamael yul archer and I like bow than crossbow, and if we return to the 34 classes maybe that ends....
May i ask then, why you raise a Kamael Archer when you know that they use crossbow and not bow?
You made your choice, it not fault of the developers.
You should had create an elf/human/dark elf archer if you like bows.
I was just going to say that... but decided not to :p
That's how a new player thinks, and it's understandable, now that the race differences are rarely noticeable, the only deciding factor is appearance... meh...
-Necro Healer: A healer with dark magic that can support by healing and can deal more damage than other healer classes.
-Divine Healer: A healer with light magic that can heal huge amounts of hp and apply mini buffs to allies (mini buffs are like Boons in guild wars 2)
-Mana Helaer: A healer with a big quantity of MP. This class can steal MP from enemies and use it to support allies. Moreover, can have skills that heal mp from allies or something like that.
So, you suggest something like the class system WoW has. :eek:
So, you suggest something like the class system WoW has. :eek:
No, I suggest dividing the aweaking clases into 3 or 4 new classes for each class type (wizard, warrior, healer, etc.) and making have an uniqunes respecting the 3rd class they had before. Example:
If I was a StormScreamer and i want to be a Air Stormer (see my latest posts) you will have, Characteristics of the StormScreamer + Characteristics of a Wizard + The uniquenes of your race (read my las post) + Characteristics of the Air stormer (Wind Damage + Debuffs), the same with other classes.
Is like adding a + route to your 3rd class. You will be a wizard with the uniquenes of your 3rd and 4th class. So your 3rd class will work and it wont be wasted like now with the aweaking classes.
May i ask then, why you raise a Kamael Archer when you know that they use crossbow and not bow?
You made your choice, it not fault of the developers.
You should had create an elf/human/dark elf archer if you like bows.
Kamael race I chose because I like, but my point is that if we are already awaken, it is natural that we get used to this, now I'm using yul archer and bow and so is the game now, if they decide to change things at the last minute is not the fault of the players, they should have thought before making the changes they made, then the point isn't that i like now the bows or not, or why i choose play with kamael the point is when i awake i'm yul and yul use bow XD
No, I suggest dividing the aweaking clases into 3 or 4 new classes for each class type (wizard, warrior, healer, etc.) and making have an uniqunes respecting the 3rd class they had before. Example:
If I was a StormScreamer and i want to be a Air Stormer (see my latest posts) you will have, Characteristics of the StormScreamer + Characteristics of a Wizard + The uniquenes of your race (read my las post) + Characteristics of the Air stormer (Wind Damage + Debuffs), the same with other classes.
Is like adding a + route to your 3rd class. You will be a wizard with the uniquenes of your 3rd and 4th class. So your 3rd class will work and it wont be wasted like now with the aweaking classes.
I'm not saying it's exactly the same with WoW, but it's similar. IMO, I believe that we should be faithful to the lore and history of l2, human bishops are the main healers and the elders are the hybrid healer/recharger. Maybe make bishops and elven elders have some kind of holy attack and dark elven elders a dark attack, but it would be really bad to see an elf healer use dark attacks (because he can be "necro healer").
Ah, I forgot there is inquisitor mode... Even though it's really restrictive...
but it would be really bad to see an elf healer use dark attacks (because he can be "necro healer").
Yeah that could be a problem, but I think the solution for that is to depending the class you are you wont be able to choose 1 or 2 classes. Example:
Elf healers could choose Divine Healer & Mana Healer but not Necro Helaer, DE Healers could choose Necro Healer & Mana Healer but not Divine Healer, Human Healers can choose Divine or Necro but not mana. Like that with all classes and races.
Another thing I can add is that you can combine your uniquenes of your race with the class. If you are a Mana Healer Kamael, you can absorb mana and stay with it like the Soul System.
Yeah that could be a problem, but I think the solution for that is to depending the class you are you wont be able to choose 1 or 2 classes. Example:
Elf healers could choose Divine Healer & Mana Healer but not Necro Helaer, DE Healers could choose Necro Healer & Mana Healer but not Divine Healer, Human Healers can choose Divine or Necro but not mana. Like that with all classes and races.
Another thing I can add is that you can combine your uniquenes of your race with the class. If you are a Mana Healer Kamael, you can absorb mana and stay with it like the Soul System.
Well, sounds fun... but u know... the support classes of l2 are already pretty similar to your suggestion :p
The 3rd solution will obviously be the best, as GoD was the worst update ever, because it simplified L2 pvp into something more like WoW. I think most ppl would agree that the simplified class system was one of the worst moves NC ever made. In addition, maybe it would be a good idea to raise the party limit to 8 or 9 again. Otherwise it will be kind of like the old class system, with the new party system - it just won't really work well.
[QUOT]Oh, but don't bring 70 second nuker fear back, please. Everything else is fine
And what will bring this ? lets put again level 85 cap with all old skills ...some misfits classes , boxes, overpowered skills like steal divinity and more ...
The mistake of ncsoft was they erased their history ... they shouldent do that .. they shouldove keep the past and bring new level cap ,new skills for all classes (like from 4rd class) old class skills changed chance/power to be acordingly to the new levels .New skills that help more unfortunatly classes like prophets /spectral dancers/sword singers /bounty hunters who lacked skills or even archers ...
And the most important they must find BALANCE between the classes .. each class should have one chance to kill the other if played properly !
May i ask then, why you raise a Kamael Archer when you know that they use crossbow and not bow?
You made your choice, it not fault of the developers.
You should had create an elf/human/dark elf archer if you like bows
Not his fault ...its developers faul ! Why ? Because they nerfed : Crosbows/Fists/Blunts/Slashers with useless special abilities /critical rate/p attack /no health speacial ability in case of slashers ..
And what will bring this ? lets put again level 85 cap with all old skills ...some misfits classes , boxes, overpowered skills like steal divinity and more ...
The mistake of ncsoft was they erased their history ... they shouldent do that .. they shouldove keep the past and bring new level cap ,new skills for all classes (like from 4rd class) old class skills changed chance/power to be acordingly to the new levels .New skills that help more unfortunatly classes like prophets /spectral dancers/sword singers /bounty hunters who lacked skills or even archers ...
Steal divinity was fixed so it was not OP. They could do that with the rest of those "old" skills, and keep the good parts of the awakening system. Awakening, the entire GoD update with its instanced raids, carebear PK system, and bound gear was just NCsoft piggybacking off of the success of WoW, and everyone knows it. Let's not fool ourselves here... L2 is not WoW, and attracts a different type of player. Maybe it was an economical decision, but I personally would prefer to play the old L2 for pay now, than pay GoD for free. This is one major reason why I do not purchase any NCcoins... the game is just not as good as it use to be. It lost it's unique charm almost completely. Sieges are the only thing left.
Sace said to respond to the OP rather than each other, so back on topic:
The more diversification that NC encourages the better. It really is the one unique quality of L2, well that and the free-PK system (which also needs to be returned, as many many posters have mentioned!) So, start with the 34 classes, and build from there. Make classes unique, make some overpowered in olympiad, make some overpowered in mass pvp, make them hard as hell to level, but essential for mass pvp (hello overlord). If things are too strong, tweak them bit by bit. It made no sense at all for NC to trash the previous 8 years of development and implement "Awakening." It makes FAR more sense to trash the awakening system as much as possible, and recover what has been lost...
All of these things were the things that made L2 _THE BEST_ game out there, and are what a lot of the older player base are holding out hope of having returned to us.
Oh and JESUS CHRIST REMOVE ALL INSTANCES FROM L2 AND RETURN THE OLD PK SYSTEM.
Voted Option 3: Diversify by Dividing the Awakened Classes into 34 Classes
(Class variants)
The unique thing that separate Lineage2 from other MMORPG is the big variants of classes, players can choose from.
Which is why, it’s so successful over the years, as this promote diversification and different type of gameplay and styles.
With the new expansion (GOD), it brought back a lot of player (New & Old)
But things started to change, and player started to leave the game after 2 to 3 months.
Players start to realise that instead of the traditional branching out of classes
Ncsoft opted to consolidated and make the class fields smaller, thus make things much simpler.
When the stucture of gameplay get simple (especially in-term of skills combo), interest start to go down-hill.
Also with the consolidation of classes, there’s no requirement of 9 members party.
1 ISS in the party is sufficient. Long gone is the time you need specific class like Blade Dancer, Sword singer, Prophet..etc
With lesser member party system, players with frens and clannie got lesser chance to play in a bigger group.
This is 1 of the major flaw, that needs to be look into.
(Instance)
Since the start, since the heyday…
Lineage2 is about politics, mainly politics. With politics, there will lot’s of PVP,Clan Wars and Drama.
But Ncsoft started with various instances. Zaken, Kartia, Freya, Frintezza, Fortuna..etc
This totally kill the game, as there’s not much open field raids.
Used to be times, when alot of clans fight and PVP over hunting of various Raid Bosses.
When there is drama, there is fun. This is the fun that keep a lot of players in game.
Ncsoft should remove all instances...
(Crafting )
Ncsoft totally kill the crafting systems with GOD
Does Ncsoft know that alots of player love crafting in Lineage2?
When they are bored with grinding, they switch to their dorf for crafting or alternate for trading.
How much people still bother to craft nowadays, when you can get free item from Path of Awakening.
Also, you can get all sort of Rgrade gears from various instance.
Apart from this, Ncsoft make the Warsmith/Maestro redundant.
As they are no longer the only class that can craft.
Warsmith/Maestro are suppose to be unique.
With crafting system as good as non-existence, as good as half of Lineage2 gameplay is gone.
When Crafting system fail, the economy fail.
(Spoiling)
Ncsoft make all the lower mats redundant in a way.
Which as of now is useful only with the ADEN constructions systems.
Ncsoft should improvish this, keep it to basic.
Instead of hunting and spoiling from instances or high level mobs
Make lower level mats (bone, stem, thread..etc) useful for higher grade crafting for Rgrade and above.
Adopt the old crafting systems.
10 bone = 1 coarse bone powder (raw mats to lvl 1 mats)
10 coarse bone powder = … (lvl 2 mats)
(lvl 11 mats)...
(lvl 12 mats)...
(lvl 13 mats)...
...
This will make people playing alternate as spoiler, another way of getting away from grinding of main toon.
With Crafting and Spoiling back in place, which they always co-exist.
You get back the economy, which is as good as half the gameplay of Lineage2.
(Botting & Spamming)
Rampant botting and spamming in town.
Ncsoft should bring back the subscription base system.
Instead of charging $14.99, Ncsoft can charge a minor subscription fee of just $1.99
Ncsoft won’t lose too much players, infact can gain a lot of players back.
This need Ncsoft to consistently get GM to check on bots parties and spammer.
How long and how many time can they sustain getting ban, if they need to pay subscription?
This will solve Ncsoft headache, and it will appease majority of the keen and genuine players.
Has it already been stated that the developers have already closed their polls and are sifting through their (korean) player base's suggestions?
The diversification through the 34 classes has been voted and finalized as the path they will follow. The changes to specific classes has met some negative criticism, so I believe they will debate more on this. The most debated classes seem to be enchanter and healer with warriors following close. The more diverse the classes that were merged in one, the more diffιcult to make changes without altering their basic role.
My English is bad so this s Publications Translation courtesy of google: D English Indian
for me there are a few points that should be made incident to recapture users, which llevaraian much work.
1.each race has to be more differentiated, not everyone can be just one human warrior tyrR not one orc or a dwarf, let alone one that kamael; dagger elf man is not black or white elf; Tanke can not be compared a tank black or white elf or human. should be differentiated and have their heroes popios by race and class. k skils besides differentiate them even being all awakening
2.armor can not be that upon reaching lvl 85 every god go well until lvl 90 or green or immortal, at 95 ... to 99 ...... should be able to customize the armor, there should be more types of armor. (customized, add skewers, but tochas pads, different layers of steel rings of feathers, decorative, elemental etc) implantation of helmets helmets which would give a plus in the decorative aspect and giving a bonus to customize certain things, even them as hair accessory, which makes it look helmet on or not.
3.levee sites, might not have a lvl 78 to lvl 4 or 5 sites for as many lvl 76 to lvl 20 to 60 you go up half a day we have more than half a map ... sites that can be go solo or in party or Megaparty reduced, while there is only 1 lvl 85 single site or party guests and 2 or 3 party, diversify a little agregemos places we pass up on those lvls much longer. to put the pj lvl lvl 20-75 towers where only be able to go up one floor leveling and other high lvl map to say, open the catacombs to lvl 85 + with special armor weapons etc. more moobs everywhere. hellbound open up the lvl of mobs and rate of exp.
4.remove the boots and spammers.
5.return the weapon crafting as before partys were mounted in the clans to go to sacr amteriales crafting
6.oh and I forgot the castles, might not be practically useless items should now have appropriate
7.raid bosses that make raids lvl 20-74???? or more? raise your lvl to equate drops raids and this would also give a lot of play, new mini epic with special bonus for those new raids that give some def element, element of, one more m def R etc
8.element stones should have a minimum% higher as normal, normal moobs should killing of dropearlas with more%
The diversification through the 34 classes has been voted and finalized as the path they will follow.
Actually, the path we are going to take, was already decided long before this poll was opened. The developers at NCWest only opened this poll to see what kind of path the western players would go, if they could decide. So, if you want to know the path we ar egoing, learn korean and go check up on the korean forum (Im just guessing that you will be able to find the information there, not stating it)
People should be able to group and/or solo. There is no reason to focus solely on group play. Variety is a good thing to provide the player base. Before Goddess of Destruction you could solo exp or group exp. Why would you take that away?
I voted other. Specifically I am voting for NO change. Yes, I miss the diversity of the L2 I started playing 5 years ago, but that game no longer exists and I don't think it ever will.
There is a conflict in intent between diversity and balance. Foolishly people want both and are disappointed when they get neither. Making a game perfectly balanced is easy. Consider Checkers and Chess. 1 class, all players start at max level with maxed gear and skills. No diversity at all. It's only a question of player skill, leadership for groups, communication within the parties. This change would get rid of 99% of current players and all the bots and adena spammers, so it's not totally negative to the game.
Diversification. Well maybe. Before there were certain classes which were needed at certain levels for parties. All others go away. Getting those toons in those classes to the level they were desired was the problem of the fool who was trying to do that class. There were 34 classes but most were not wanted. The change of party size from 9 to 7 eliminated the possibility of afk leveling any undesirable classes. You solo or duo or bot or play with a friend if you can. I expect the return of 34 classes at 4th CC to be a disappointment. Will wait and see.
What is not getting fixed yet !!!
Content. This is the biggest one. L2 is perhaps unique among MMOs for the huge removal of content from the game. Lvl 1 to 76 or 80: People use the NC power leveling and Mentoring system to get through it as fast as possible, often in very overcrowded areas (not fun or botted). Some of my best experiences in L2 were the Raid bosses at lvl 20 to 40. Also those in the 40s and 60s. People go through these levels so fast that while the content is in theory there, in practice it's useless to players.
From lvl 76 to 85, it's worse. Get an Awakened toon and get power leveled in the Swamp at Dark Elf Village. Boring for both the often afk lowbie and the the Awakened toon as well, but we all do it.
At level 85 Awaken and have fun? Not if your friends are lvl 90+ most of the places they need to be hunting you can't go. So you will grind to 90 or 95, and it's no more of the NCsoft power leveling to help you. Solo it's impossible. Did you manage to have time to make friends getting from level 1 to 85? Oh you forgot about that. Too bad.
Recent updates have added Content, but all at the top levels. If you don't ever expect to get that far in game, then you don't care.
At level 88 on my 2 awakened toons I can do all the content I'm interested in doing in about 3 or 4 hours a day. Then I play other games or occasionally do a party with lvl 90+ friends.
Crafting, Spoiling: there are perfectly good comments on both already in this Thread. The Manor System? NCsoft fixed that too, as they said they would. I think it still exists but I'm not sure. NCsoft started killing the crafting system 4 years ago as far as I can tell. Each upgrade, with few exceptions, made crafting more and more difficult and/or pointless, as was the gathering of the materials to craft with. Will Diversification fix that. No. Gear is drops, quests and bought in AH with RMT adena.
Clans: other than the 20 or 25, maybe less on the new servers, clans which PvP over castles, clans are pointless.
PvP versus PvE. At one time the game offered both. With Goddess it has gone steadily more and more PvP. The problem is, not everyone playing is that interested in PvP. Quite a few actively avoid it. PvP players complain about the lack of competition, still. They want another server merger, as if the last ones didn't do enough damage.
I currently have 18 toons who have done their 2nd CC, quite a lot their 3rd, but I'm not playing any of them, despite their diversity of classes. I have just started playing my 2 awakened toons again after not bothering for about 2 months. None of the changes involved in this poll encourages me to consider playing more toons or more often.
These are the reasons I voted for option 4 and recommend no changes.
Mareesha (not played in months).
Main team Fortune Seeker/Heirophant now awakened as Aeore/Yul
I am not going to comment on the class Diversification at all because i like the option i voted on the poll.This thread will however be looked at in detail so instead I am going to tell you the biggest problem i see with the game hoping it gets seen
Dailys.There has always been content lower levels cant do with the higher levels, however people have not felt obligated to spend all their time doing their dailys because they felt they were missing out so much if they did not do that content.While i think the dailys are great many lower clan members below 90 just get completely pushed aside in clans simply because those above 90 feel forced to focus on that levels content.It created major segregation in clans and divides everybody up. In the past people would just jump on a lower alt and help out much more to get lower clan members to level but now everybody just focuses on their level of content because they feel it is way more productive.
I am not making excuses for clans that wont help their lower levels but i did want to point out how the game design splits up clans when it should be bringing them together.L2 is all about the politics and drama but its always been CLAN TAG FIRST and this just goes against that.
I could bring up many more topics of broken game design but the only other thing i am going to say is.... pay a fortune to element/sa/+ a weapon and in a few levels its completely worthless because its bound? GF
This pool have a little number of explanation of game if the class diversificaton will be apply...
34 heroes again?
Olympiads class by class will be based on 4th job class?
Characthers with stone of destiny, what is the future of then?
Party with 9 players again? Why not?
Some information of new system can be found on terragamers, is really this poll change the future of game?
people will ALWAYS complain about something. who can say things are "balanced" now? i just read today that the most powerful iss enchanter is a de because of racial stats/racial skill to protect against debuff and you keep dances. so what is the point in my overlord if i lose my unique skills such as soul cry and soul shield to pick up skills that will make me more desirable or mainstream? i chose overlord because they apparently are special and cannot be subbed into. so what is so special now when i come to learn these things? people will always want to be the best so i say duck it and just individual things again. who cares if it will imbalance 1v1 pvp. i thought this game was community oriented. that play style is long gone and dead once l2 added PtA and is now free to play. everyone not only has alternative characters but alternative accounts. its turned into a lonely game agreeing with the post above in that much of the content before end game is useless junk floating in the server and when you do reach end game you made no connections with other players. i mean im lvl 69 and have yet to find myself a mentor
change is good. we just need to make the right one, pts are always fun :)
edit: expanding on that since this is general thread about polls. bring back the pk system, get rid of instances, bring back a reason to even create a dwarf in the first place. crafting needs to be revamped and warsmiths need to be more involved in sieges some how. bring back mid game content. this game is such a beautiful piece of art that i brag to every WoW player how their game looks like a cartoon compared to l2. it needs to be explored like it was many moons ago. you could adventure to any hunting ground and find active players there instead of a bot group. bring back the adventure! one way would be to delete certain areas like original orc and dwarf starting zones. it would create room for expansions in other areas instead of making these instances. it was fun leveling in antharas lair and knowing the warring clan could come gank you at any moment but that is what friends are for at the entrance to warn you ahead of time. this community is missing exactly that, a community. before you could know who to trust when you go red, trade off your gear. now you dont know anyone because of alt characters/accounts its all a solo game now. it was more tightly knit before because the REAL players stick around through the YEARS of grinding for level cap and gear and the $15 a month to play. i would still pay a monthly if the game was not in the state it is in now
The poll clearly shows the voice of the Lineage 2 people. Bring back the 34 classes and allow that diversity to be present. There isn't much more to say on that matter.
On a side note...bring back the old Karma PK system!! Thats what made this game so great! It gave a fantasy world a touch of reality! Knowing that if you hang out in bad parts of town, you might get shanked in the spine by some ruffian. The whole town blows up with shouts of a PKer near Dion! The hunt is on! On the flip, someone is KSing you nonstop. You could plant an arrow through their forehead and go grind for an hour and shed your chaotic state. It was SOOO much more fun! I saw the poll about the old PK system and everyone agrees! While doing such a massive update as Diversification, just throw the Karma system back in! Please and thank you!
having 34 unique classes is what gave lineage 2 its edge, but il agree in the case of healers and buffers creating 1 class for all of them was a good idea, as it used to be a pain to have to find a certain class for a certain buff.
now with the dps classes the variety was awesome, with the awakening class changes many of these dps classes lost their uniqueness all melee non rogues became tyrr warriors, which in my opinion made the fact that whether you decided to play a duelist or a dreadnought meant nothing as as soon as they hit 85 they would have the same skills, same with hell knights and phoenix knights, the onyl way to solve this would be to have a few skills that carried over from each original class in the awakening process, making each class somewhat unique after that point, this could be done with all classes.
Lineage 2 lost his spirit all chars now are the same. bringing back 34 class to the game give more diversity and this would make each class unique like it was before . Greetings
In the new Course of Lineage 2, first, you must to control the spam and bots in a better way.
It may be possible that in a city there are more than 20 characters and sending them advertising bots within 4 or 5 days in the same place. See you in one week bots 24 hours a day and get to level 85 without problems.
All you gain officially with this is that the price of adena was cheaper and more and more spam / bots
I would like to present my point of view in this Class Diversification theard, personally i chosed third option not just because its the most popular one but just because it would bring back something that made most of us come to this game, the 34 classes would bring back the uniqueness of Lineage 2 .
In older chronicles the 34 classes made olympiad,farming,pvp decent just because u needed to have a tactic/style of playing for every of the classes which was making the game really awesome , seriously it was really awesome that every class had thier own abilities, as an expirienced Ghost Hunter i was always loving the ability of my class just because it had something that other classes couldnt have like counterattack skill, increased critical damage and so on. In other hands If the Class Diversification will take a place in the future it might convince alot of people comming back to the game just because it will bring back what them loved in the past;
The current situation of the 8 classes we have isnt that bad but the 34 classes would be much better solution for this game because everyone would play a class thats makes him feel happy.
Olympiad/PvP would turn into a better tournament just because the 34 classes would make alot of diffrence in the olympiad/pvp because for every class there is always other tactic in order to win or at least have a chance to win
Please understand that my national language is not English and i might make some mistakes in my spelling, thanks you for understanding.
this is a copy from other topic just in case i posted it on wrong theard.
Just make a new division for each awakening class to get 16 classes awakened, If I am a Tyrr Warrior make me choose 2 paths, maybe ones with older 3th class skills but again 34 classes are too much, make race differences is too small and after become awakening all classes are worthless better to get 2 paths for each one of the 8 classes we have now or at least 3 paths to become 24 but 34 is too much.
Hi everyone,
I voted for the first option : diversify through race-specific traits for the awakening class.
Why?
Having been a player since C3, the whole awakening deal was kind of a chock. I had to let my golem go (RIP) and change the way i played lots of classes and did lots of things ingame.
But after an adaptation period, i had to admit : the classes balanced each other quiet nicely and feel confortable to play now.
Diversity ?
I see lots of players saying : ''OMG give us back the 34 classes system, i miss my uber super toon of the dead. I want diversity, now everything is the same. QQ and QQ more''
The same ? Sure there's less classes than before but diversity is always present. It's simply more subtle now → Race skills and basic stats depending on race.
Why should we abandon this system when we could tweak it a little to bring REAL diversity to the game ?
Examples :
adding new race skills
race skills could be different for mages and fighters
some race skills could be tweaked to ensure a better hit rate ( Ex: earth tremor has nearly 0% hit rate once you pass lvl 90)
Why don't we also add specialisation options ? Someone on an earlier post spoke about it but let me say it again : for example ,a tank could choose to be either more defensive, more offensive etc (it could miror the way we customise the armor sets ). It would emply different stats and skills in a single class/race.
I also noticed a lot of players complaining that ''L2 was known to offer a lot of opportunity in the development of his toons''. Lol ??? we chose a race ,mage or fighter then at lvl 20, we make a first choice then a second at lvl 40 .... and after that, you just follow the herd until lvl 85. the way we played our characters was dictated by our class itself. In the end, all gladiators were the same, all tyrans were the same, all destroyers were the same etc...
Today, we have a more ballanced system that allows variants for the same class. First with race. Then there's subclass (or stone of destiny) that makes some former unavailable classes available to us and playable as a main (dwarf summoner, elven tyrr …).
In add to being a true diversity, it also helps in keeping things fresh with pvp. Now, it's less predictable : you need to know your skills, have good reflexes at the good time etc... most players don't like that... they like the whole : ''my class is stronger than yours, fight, oh you died ,noob !!!"
Return to the 34 classes ?
We all know how this is going to unfold : some classes will be shunned and excluded :
''but, don't you understand ? It's not powerful enough in pvp''
''we don't need you in our party, that other class is way better'' (ex*: Prophets and warcryers were nearly the same in C3 and nobody or almost played Prophet anymore in H5 ..)
lack of ballance between classes
boost/nerf of some class with each update. That is annoying when you either have to stop playing it and make a new character.
Why don't we just cancel the whole last year , while we're at it ?
I really hope this is not real. It's kind of horrible. With those changes, a Dominator would never find a party if he wasn't in a huge clan (my ISS is a former warcryer so i don't care...), Dwarfs will be the weakest Tyrr/Othell in the game and my healer will become a mana charger exclusively.
I would like the add that the poll shows only a little more than 1000 votes, wich doesn't represent at all the players of NC West servers. Lots of players cry themself to sleep wishing for a return of the old classes. But how many of the others like the system as it is and didn't vote ? How many didn't even know about the poll ? How many don't speak a word of english and don't understand this whole deal ?
Lot of players left the game because of GoD but how many didn't play L2 before because they were lost in the overabundance of classes ? Some people say ''omg there's only 8 classes now, L2 is dead, what the hell were you thinking ? ....''. Let's not forget that each chronicle had it's haters, people who stopped playing because it was different etc... That's «resistance to change».
And lots of other players like the fact that they're not expendable classes anymore. Classes that gets called in specific situations and tossed away just after that. They like to have the same chances in olympiads, like all the others, even if they're not hard gamers who play nearly 24/7 to up 25 toons oO. But they love the game as much as other. And, think about all the people who have chosen a class based on race and Awakening and will have to start because they will become not enjoy their...
This is what i think of this whole subject. This is still a difficult choice : we don't have a lot of details about how the options will work out.
I'll add here others suggestions to improve game :
improve crafting ---> why can't we use the old mats to craft the new ones ? (Ex: synthetic coke + VOP = Higher synthetic coke (just an example))
remove the diablo potions (i like named like this xD) in the ceremony of chaos, you just need to spam FTW... ( I'm Dwarf tyrr –> best CON + Weight limit = i win*?)
when an ad Bot is banned by the gms , delete it automatically from our block lists
include the first part of Spezion in the instance zone
get rid of the bound items and get back to normal craft+ foundation items
the possibility of «*saving*» the dwarven workshop and the general workshop . That way you don't have to put the same recipes all over each time you connect to the game .
Restrict craft to dwarven crafters. Why should anyone make a crafter these days ? Better to be an othell dwarf, they can craft AND spoil. Crafters can only craft (i can't expand my recipe books with expand recipe book skil when awakened. Even a lvl 10 dwarf can do it ...oO).
I know that this little list is kind of out-of-subject but this is just examples to show that the game could be tweaked with lot of other things instead of just reverting to 34 classes. Don't make a step backwards which often means failure (Awakening isn't failure). Doing that means we are maybe headed for failure (return of 34 class, like before). Go forward, improving what you already put in place that is a real facelift for our favorite game.
Thank you for your time & sry for this big post, but good opportunity to give my opinion.
people will ALWAYS complain about something. who can say things are "balanced" now? i just read today that the most powerful iss enchanter is a de because of racial stats/racial skill to protect against debuff and you keep dances. so what is the point in my overlord if i lose my unique skills such as soul cry and soul shield to pick up skills that will make me more desirable or mainstream? i chose overlord because they apparently are special and cannot be subbed into. so what is so special now when i come to learn these things? people will always want to be the best so i say duck it and just individual things again. who cares if it will imbalance 1v1 pvp. i thought this game was community oriented. that play style is long gone and dead once l2 added PtA and is now free to play. everyone not only has alternative characters but alternative accounts. its turned into a lonely game agreeing with the post above in that much of the content before end game is useless junk floating in the server and when you do reach end game you made no connections with other players. i mean im lvl 69 and have yet to find myself a mentor
change is good. we just need to make the right one, pts are always fun :)
Agreed!!!! cant understand the whole point of having so much diversity until 85 them BOOM all the same :eek:. I like the fact that now you have to do subclass quest the long boring way like it used to be, instead of when you got from 100 TW badges, only good thing to change lately :D
Just let already awakened characters to choose the class to awaken. Many dwarf othells and iss dominators will feel screwed because they choose just the looks of the character as they have almost the same stats and race skills are not that much of a difference. Same for some tanks. If not you will have huge amount of unwanted characters and ppl that will stop to play.
I chose to be Dominator way before anyone had any idea GoD update would be forced onto us, I chose it for its playstyle and uniqueness and definitely not for the way it looks.
Hi everyone,
I voted for the first option : diversify through race-specific traits for the awakening class.
Why?
Having been a player since C3, the whole awakening deal was kind of a chock. I had to let my golem go (RIP) and change the way i played lots of classes and did lots of things ingame.
But after an adaptation period, i had to admit : the classes balanced each other quiet nicely and feel confortable to play now.
Diversity ?
I see lots of players saying : ''OMG give us back the 34 classes system, i miss my uber super toon of the dead. I want diversity, now everything is the same. QQ and QQ more''
The same ? Sure there's less classes than before but diversity is always present. It's simply more subtle now → Race skills and basic stats depending on race.
Why should we abandon this system when we could tweak it a little to bring REAL diversity to the game ?
Examples :
adding new race skills
race skills could be different for mages and fighters
some race skills could be tweaked to ensure a better hit rate ( Ex: earth tremor has nearly 0% hit rate once you pass lvl 90)
Why don't we also add specialisation options ? Someone on an earlier post spoke about it but let me say it again : for example ,a tank could choose to be either more defensive, more offensive etc (it could miror the way we customise the armor sets ). It would emply different stats and skills in a single class/race.
I also noticed a lot of players complaining that ''L2 was known to offer a lot of opportunity in the development of his toons''. Lol ??? we chose a race ,mage or fighter then at lvl 20, we make a first choice then a second at lvl 40 .... and after that, you just follow the herd until lvl 85. the way we played our characters was dictated by our class itself. In the end, all gladiators were the same, all tyrans were the same, all destroyers were the same etc...
Today, we have a more ballanced system that allows variants for the same class. First with race. Then there's subclass (or stone of destiny) that makes some former unavailable classes available to us and playable as a main (dwarf summoner, elven tyrr ).
In add to being a true diversity, it also helps in keeping things fresh with pvp. Now, it's less predictable : you need to know your skills, have good reflexes at the good time etc... most players don't like that... they like the whole : ''my class is stronger than yours, fight, oh you died ,noob !!!"
Return to the 34 classes ?
We all know how this is going to unfold : some classes will be shunned and excluded :
''but, don't you understand ? It's not powerful enough in pvp''
''we don't need you in our party, that other class is way better'' (ex*: Prophets and warcryers were nearly the same in C3 and nobody or almost played Prophet anymore in H5 ..)
lack of ballance between classes
boost/nerf of some class with each update. That is annoying when you either have to stop playing it and make a new character.
Why don't we just cancel the whole last year , while we're at it ?
I really hope this is not real. It's kind of horrible. With those changes, a Dominator would never find a party if he wasn't in a huge clan (my ISS is a former warcryer so i don't care...), Dwarfs will be the weakest Tyrr/Othell in the game and my healer will become a mana charger exclusively.
I would like the add that the poll shows only a little more than 1000 votes, wich doesn't represent at all the players of NC West servers. Lots of players cry themself to sleep wishing for a return of the old classes. But how many of the others like the system as it is and didn't vote ? How many didn't even know about the poll ? How many don't speak a word of english and don't understand this whole deal ?
Lot of players left the game because of GoD but how many didn't play L2 before because they were lost in the overabundance of classes ? Some people say ''omg there's only 8 classes now, L2 is dead, what the hell were you thinking ? ....''. Let's not forget that each chronicle had it's haters, people who stopped playing because it was different etc... That's «resistance to change».
And lots of other players like the fact that they're not expendable classes anymore. Classes that gets called in specific situations and tossed away just after that. They like to have the same chances in olympiads, like all the others, even if they're not hard gamers who play nearly 24/7 to up 25 toons oO. But they love the game as much as other. And, think about all the people who have chosen a class based on race and Awakening and will have to start because they will become not enjoy their...
This is what i think of this whole subject. This is still a difficult choice : we don't have a lot of details about how the options will work out.
I'll add here others suggestions to improve game :
improve crafting ---> why can't we use the old mats to craft the new ones ? (Ex: synthetic coke + VOP = Higher synthetic coke (just an example))
remove the diablo potions (i like named like this xD) in the ceremony of chaos, you just need to spam FTW... ( I'm Dwarf tyrr > best CON + Weight limit = i win*?)
when an ad Bot is banned by the gms , delete it automatically from our block lists
include the first part of Spezion in the instance zone
get rid of the bound items and get back to normal craft+ foundation items
the possibility of «*saving*» the dwarven workshop and the general workshop . That way you don't have to put the same recipes all over each time you connect to the game .
Restrict craft to dwarven crafters. Why should anyone make a crafter these days ? Better to be an othell dwarf, they can craft AND spoil. Crafters can only craft (i can't expand my recipe books with expand recipe book skil when awakened. Even a lvl 10 dwarf can do it ...oO).
I know that this little list is kind of out-of-subject but this is just examples to show that the game could be tweaked with lot of other things instead of just reverting to 34 classes. Don't make a step backwards which often means failure (Awakening isn't failure). Doing that means we are maybe headed for failure (return of 34 class, like before). Go forward, improving what you already put in place that is a real facelift for our favorite game.
Thank you for your time & sry for this big post, but good opportunity to give my opinion.
-Fana-
woww i didnt read this before doing my post. This dude is sooo right, amazing post and totally agree, all of their points are good. You should read this all
Those "cons" in option 3 worry me, especially the "Some classes may end up losing some skills (An Othell Rogue may gain a 3rd transfer class skill and lose Plunder due to the Fortune Seeker.)" con.
So, does that mean some Sigel Knights won't be able to summon the lion if the previous class was one of the Templars?
What about those who used the Stone of Destiny? For example, if someone had a Maestro, but used the Stone of Destiny to change to Othell Rogue, will Plunder still disappear because the dwarf wasn't a Fortune Seeker before awakening?
I like your point and specially about those who purchased and used the stone of destiny.
Fortune Seeker needs to awaken to Treasure Seekers or whatever new name they give it, but most important is to get their spoil skills back, Othell Rogue can keep plunder since its already useless. It takes forever to land and if it does land, expect junk materials.
I voted other. I think change is good and all but, the problem with that is we cannot form our responses off of anything, only what people can translate through google off Korean sites. That being said really if you want constructive, well thought out feedback that is accurate, we need a PTS.
The problem with the game now is when you log in at max level you just sit in town and do raids. Sure, I go out for pvp to see enemies use party return every once in a while but, I put all the time, effort, and $$$ into getting to 99 for what? I'm doing the same thing I was doing at level 90... I would like to log in and have something new/fun to do... Lineage 2 now just promotes killing monsters and closed instance raids where you cannot be killed or pvp'd.... There are very, very few things that promote pvp. In fact I can only name one off the top of my head and thats the Execution Grounds Raidboss. It's sad that alot of us spent months and months, coupled with 100's of $$ for the game we have now... The only time people are actively pvping is every 2 weeks at seiges. I think diversifying the classes is going to help to make the good part of L2 which is PvP more interesting. With 34 classes though you will lose the very good balance L2 has atm, which would also turn into a big problem. There just isn't crap to promote PvP right now, which is the best part of L2 and thats why I'm unhappy.
Am I wrong or wasnt the whole point of GoD to move away from the old L2 and make something more balanced and pull alot more people in to play the game? Now, it just seems as though you're scraping it rather than addressing the problems... when this change comes all the smart players will pick the strongest race in their class so we can have the useful people and the gimp ones that cant compete.
To sum it up you guys need to address current problems, Lineage 2 doesnt need more classes but, it needs more diversification, but you guys need to put some more reward/emphasis into the PvP/Olympiad side of this game. An example for olympiad is hey I can get an r99 weapon in 3 years of doing olympiad when I farm enough fame with 10 wins/10 matches each day... you guys call that plausible? Then for PvP, let me tap CH or village so then I have to kill more mobs... We should get BIG rewards for being the best in Olympiad/PvP not this bogus reward system for oly you have now with the non-existant reward system for PvP. At its current state its more beneficial to Party Return from PvP, not even bother with Oly, and go do an instanced raids everyday all day. You NC-Soft need to promote PvP, not give us more instanced raids and classes to kill mobs with.
~BS
I do not know how it is on chronos but on magmeld, olympiad is like:
May the best bot/feeder win's.
Your right about the game being boring and most of us login to do kartia and logout! But overpowering heros is crazy!
I remember when TOI was the best place in C3/C4 and everyone on the server would be there farming, grinding, pvping, pking, wars..etc
Now adays its so many places to go to and when you go there, you will see a few players around botting or real ones farming!
I believe the reason we are bored is:
Too many places ingame to go to, too little players online.
Please the second option the elimination of bound/unidentified items, I hate them, each time I invest a lots of adena in a gear piece, is dead money i will never see even if I get a better gear.
Make all drop and crafted gear standard, and craft had a chance to be blessed or a different set of part in order to try a blessed craft instead of fewer materials for a standard one.
This way all invest in gear can be regain by selling it and people can choose craft or buy gear from people. Also The chance to get unbind scrolls much be more easy, like for a reasonable amount of adena/mentee coins, or something like that.
So everyone can get rid of the bound items for good.
chose option 1, it'd bring back what made the dwarven maestro-tyrr's that uniqueness back to the game. but even with this, i believe option 2 NEEDS to be implemented as well! the whole bound items fiasco's just made the economy very unstable and somewhat made the experience of getting item drops less entertaining as they used to be.
what i don't understand about the third option and since C5 of this game was the fact that the variety of items in the game has some-what lessened. everyone's at some point wearing the same gear and pretty much look the same. yes they may choose a different option to their weapons and attributes and what not, but does anyone else remember how back in the days people chose a weapon of less patk / matk just because it had that different options to it? (focus, acumen, health, anger, wide blow, crt stun, etc) the variety of items to choose from back in the days made the game more fun imho.
on a side note, the polls regarding how the classes will be separated has ended in korea and they've already made an official statement regarding the direction they're leaning towards. what i want to ask of the gm's in ncwest is this : what we write here or what we suggest, do they have any meaning at all and actually reach nckorea?
i ask this because as soon as we were asked to poll on the matter, one day was all that it took for that same gon namgung to post his official statement and pretty much made me think less of our voice, making me understand why lineage 1 team of ncwest decided to create that LoA server in the first place. that server had some uniqueness to it (its own damage projections, items, etc) without taking away anything that'd make the game feel different from what it was suppose to be, hell i'd even say it made the game more enjoyable and probably led to the korean dev team think twice about the way the items ought to be in the future (congrats ncwest's LoA team you guys seriously made the game better by allowing weapons proc magic!)
anyways, thanks for reading this rant, and cheers!
Again I voted for other.
Lineage 2 was a game where you were introduced gradually to all the wonderful characteristics it has, From lvl 01 to lvl 20 you where able to hunt and learn how to play alone and do parties, Items in this part of the game where at the stores of any starting village, then to help you improve your equipment the designers allowed you to exchange them at stores too but only until you hit D grade. then you moved to main land and you learned to farm and quest to gain access to adena and items, you joined clans and later you do raids, in those times you where able to find items, real standard items at shops, you do quests after quests to gain adena and go hunting to gain materials because you couldn't buy anything from grade A or better, you had to farm and craft, Dwarfs where needed and an important part of any clan.
Now Drops are the lowest, quest rewards are 1% they used to be, you can not trade bound items, 98% of drops if any becomes bound items, you reach level 40 with no more than 400 000 adena, and in giran any top C grade weapon unidentified is more than 720 000 adena that will become a bound item. bound items do not give you set bonus in armor sets. you look at the auction house and prices are even more expensive. I have not advanced more than level 52-53 and prices of B grade armor (standard armor) start at the auction house in 500 million if any. and your PC has no more than 2 or 4 kk.
I am against any type of odd trade, adena sellers must be banned on sight, their account deleted and their IPs marked. But now we have low drops, low rewards and huge prices. Bound items are not the problem, they help character to level but is a systemic problem. Economy is bad because there are no drops, there are not adena making quest, rewards are not appropriate to the PC and they can not be changed. what can a kamael warden do with a unidentified dagger as reward. In old times you track the mammon and exchange that with a bow or a sword depending on your path but unidentified can not even be exchanged, once bound there is no answer.
the answer is get back to the old system the normal balance, normal drops, normal prices, normal quest rewards (why could you risk to buy adena if you can farm it or quest a couple of times to gain it?)
And instant ban to the spammers in every city after being confirmed as what they are.
You what to add a feat, increase the chance to produce masterworks at any level while crafting, and maybe increase the success rate of the recipes.
Voted first option because crafting is near useless now. Bound items need tweaked too though, they kill item value and are basically an adena sink without unbind scrolls readily available.
Although crafting is too costly and required items to craft should be reduced I don't think increasing the drop rate would have a great effect. This would just flood the market and decrease the value of items even further imo, so I would suggest removing the bound set to weapons/armour/jewels. However this will eventually have an effect on the price of items if everyone's items magically became unbound so either way you look at it there is pros and cons but for me the real market killer was the introduction of bound items.
The crafting system is currently useless, bound items need to go away.
It shouldn't be that bound items go away without a means to replace the ability to obtain gears so crafting needs to come as bound items go away.
I voted #1 because, imo, the crafting system needs to be useful again.
When you said "Bound items... kill item value" or "real market killer was... bound items" have you forgot the Shadow and Common items ? Never its presence made any kind of damage in items price.
For those that doesn't know:
Shadow = Limited use
Common = Limited improvement
Unbound = Limited trade
The real use of unbound items is for those casual or non-clans players. :)
Other: put time limit on consumable itens from event so we can avoid economy distortion like we had in the eva's rune and draco event , those things can generate bad consequence that can endure for months , event iten is not meant to be permanent or be the main source of wealth in detritus of the legit crafter, legit raid , legit farmer.
those program user are product from repetitive and robotic way to earn wealth in this game, they are dangerous for any MMO health if we reduce or even get rid of those problem lineage2 could be fixed forever ( almost cried in this part :o )
Like the path awakening limited time items ? In my opinion, the event items should always be no tradable. :mad:
Regarding the poll, crafting improvement is the best way followed by other modifications.
Manor system is dependent on the castle and with Lords uninterested or without knowledge of the workings make this useless. Whitout seeds to buy or buyers to fruits is unjustifiable spending time and adena to sow. Crafters are supported in this system.
Fishing system is useless and need be revamped. Should create new quests.
Quests rewards should be revamped to balance XP, SP, adena, item, raid and hunting grounds. In whatever quest, you should be rewarded satisfactorily on all counts and the best example is the Pailakas quests.
Fail = unidified item
sucess = Standard item
Sucess with low chances = Blessed items.
Make possible to All other races craft but only unidified items and standard. Make exclusive to dwarfs the craft of blessed items.
honestly, after years running along all map, spoiling under each little rock on game, I'm tired of it.
The felling of fail in a craft is really... ham... well, is horrible :D Fail on a craft, sometimes is reason enough to make people get bored of game and leave, fail more than one time... well, So much time wasted. None deserves it ;P
I suggest:
1- More unbind scrools (with drastic price redution, really) in game and the creation of a new rare scrool for transform the standard items in blesseds.
Why? Well, u have 5 parts of a set to up, weapons, jewels... too much things for to do.
2- honestly, after years running along all map, spoiling under each little rock on game, I'm tired of it, so: Great reduction of materials to create items. I dunno about other players, but create a char that I dislike, just to farm items is really annoying. Dwarfs are not funny to me at all, sorry, I'm too old now for like them :/
3- Delete that scrools of destruction or make it really, really rare.
4 - Delete blessed recipes and pieces, only 1 recipe and 1 piece type for all kind of crafts. Come on! Is enough a big mess, make it simple.
5 - Don't touch on raid drops. Raids, instances or no, are always a reason to hard gameplay, people that kill them deserve a chance to get something cool and usefull.
Secondary suggestions (not all about economy):
1 - More Hair accessories in game and the possibility of u choose the "sa" on them. How? Dunno, maybe one magic ornament like used on belts. The possibility of MIX the hair acessories as well. I'm not talking about "star wars-custom-evil" changes. Example: The popular Zaken's hat + pirate's eye could be cool. Valakas slayer Circlet + Ruthless tribe mask. And so much more. New visuals, freedom.
U could make a pack with 2 hair accessories max (that be visuable cool, some hair acessories still using 2 slots), seal it, and then put the special ability.
2 - I'm so sorry, but that wigs thing is just horrible. That are used like hats and should be like potions to change hair style (mammon) or in creation char. I can't use for example: human make A + ruthless tribe mask.
3 - New daily quests for lvl 85 +. I'm talking about solo ones. We depend already too much of each other... is more than ok like this.
4 - This one is not relative on economy but, human daggers using dual daggers... Well, I think they deserve a new posture (different than duelists using dual swords for example). I know is not "time to comment about it" but that is not cool at all, looks like "oh look, we didn't this coz nones care and is just easy put one weapon on their hands". Come on! WTB stylish :D
5 - This post here: http://boards.lineage2.com/showthread.php?t=246103
6- DELETE Campaigns. I understand the try of make the gameplay different... but sorry... those rewards are not cool enough and players have no interest on it.
7 - New Bosses Cloaks. As well Boost zaken, tezza, freya status (no m.def? come on).
8- Once in Cerimony of Chaos, ALL BUFFS removed, and automatic buffs setted by the event on the chars. Why? Well, not fair at all some people entering with lvl 3 iss buffs, make just balanced to everyone.
Since 2 or 3 month ago the drop of hunting Boss and Raid Boss were decrese significatly...
For example: i was 2 moths ago in GOG and get drop from monster, libe stocking, pants, armors..but now no longer.. few days ago i had a full party lvl3 and the result was no drop!! nothing in 2 hours :eek:... The same problems in Fortuna 7 Raid Boss and the drop was only EAR / EWR :mad:
So i hope that win this options to equilibrate the drop rates of mobs on instances, Raid, and normal hunting...This way the economics on server maybe grow up!!! :)
at least you got something from fortuna, last time I got we killed 6 raids and we only got 2 enchants, first time I got a seraph gaiters and an enchant, it wasn't that bad.
something I hated from L2 was crafting, however it's really important to mantain the economy in game, I've seen some players that already have r99 pieces but like if 1 mob dropped 10 pieces, it's weird in fact, and this kind of "issue" makes us just to focus on getting adena and selling crafting materials or even worse dropping/leaving them on the ground which causes lag
It was a very good idea to not blindly reproduce the polls in Korea but do a completely new one. As Andreas has already pointed out, the developers' plans for splitting up the Tyrr Warrior class only got an approval rating of 47.1%, and only 9.8% of the voting players approved of the plans for the Iss Enchanter. Moving now on to a completely different topic shows that Namgung Gon really means it when he says that they are reviewing (검토 resp. 检讨, lit. "examine and discuss") controversial points like the skill deletion for Dominators. That's what I call professional!
It was a very good idea to not blindly reproduce the polls in Korea but do a completely new one. As Andreas has already pointed out, the developers' plans for splitting up the Tyrr Warrior class only got an approval rating of 47.1%, and only 9.8% of the voting players approved of the plans for the Iss Enchanter. Moving now on to a completely different topic shows that Namgung Gon really means it when he says that they are reviewing (검토 resp. 检讨, lit. "examine and discuss") controversial points like the skill deletion for Dominators. That's what I call professional!
Ye, tell him he got some fans with the current way of his doing ;)
I voted for the other section, as I believe there is a different cause of bad in-game economics.
The reason is known not to all of the players. The thing is: bots. Tons of bots. That is the thing which completely destroys the gameplay. Everybody can see partys of bots, especially on LoA, Guillotine fortress and many many more, who fight almost 24h a day gathering profits for their owners. The owners are usually top members of the biggest clans and heroes. Most of the people know about that but nobody from the staff seem to care. But why does it spoil the economics?
A proper high level party of bots can gather easily around 500kk, from adena drop and item drop. Being their owner you can without any trouble have anything. You may ask, so what? If they can let them play, i don't bot and have fun. But with time you will notice that you are suffering from them. Bot owners can set their own prices for the top items. But there is someone who can afford them. Not, you of course, another bot owner. That is the main reason for succes of some clans.
There is one thing that makes me sad, I can't see really anybody doing something about it. You must have noticed those nasty lvl 20 bots shouting in main cities, spamming the whole chat about sites selling adena. Owners of these sites gather adena from bots farming. This also weakens the economics, people buying adna from internet sites.
Although you can hear about boters bannings, these are too rare, as you can still see bots running around farming.
For me the good enough solution would be to allow one computer to run maximum two games at a time. Think that might be possible somehow to do.
The thing with decrasing level of bound items is also good but i think the matter of bots is more pressing.
I'm not really going to make a vote on this ... yes crafting is missing again but I like the ability of drops cause not everyone likes to craft... or sit there all day doing so ... some like to get out there and kill mobs ect ect .... I do have one comment to some of this stuff and only want to make this aware for anyone that isn't thinking of this... NCSOFT is against people buying and selling adena and I think this is one of the reasons the drops and stuff were changed to begin with... now looking at some of these new changes I really feel may impact the BOTTERS and ADENA sellers, in there favor. Hurt the real players. IF you are ledgit you are poor plain and simple... or might lucky. Luck in L2 is not a strong point and has not been for years. But I don't want to come into a game and not be able to do anything cause it's so botted out. Just a word of Fair warning on your votes people.
Don't change the current drop rate, they are hardcore and is fun.
Change the craft system to craft only normal items, people don't like craft because 90% of crafts result in undentified craft, consequently, bound item. If players have the certain of craft results in normal items, craft system will self improve and the keymats will back to market.
Remove bound itens is not a good way... this items are a good option to casual players with low adena, this equip have low prices and the only problem is the impossibility of second SA (armors don't have diference between bound / normal). Players can get unbind scroll's by boss (really low drop rate and a good price item for economy - no change it!) or buy in destiny pack.
The undentified itens of this days is the "common" itens of the past, but better.
Remove / reduce bound items will change the current "stable" market price and increase the number of "nostromo partys" in game looking for keymats to craft normal items, sell then in market with a high price and in future sell adena in RMT black market.
Looking for near future, we will have only one class to spoil, change the spoil rate in this days will affect the spoil in near future.
Low grade Items (S and low grades) is the part of past, don't invest in that. No one in this days want play to get D/C/A/S/S80 items, change the game to improve old items is a no sense action in my point of view.
The number of bosses in ground is too low in this days. The reduction of this boss is gradual since Interlude. In Interlude "top players lvl 80" can fight agains 64 bosses in ground, lots of bosses drop the top "A-Grade and S-Grade" and in this bosses we find constant PvP's. Change the level of 30~40 raids to lvl 85 ~ 99 and make raid fights back to game!
"Players can get unbind scroll's by boss (really low drop rate and a good price item for economy - no change it!) or buy in destiny pack."
:S by bosses? Never ever saw a drop of unbind scroll in any boss.
and I have to disagree: I dislike craft coz consume time, time that people haven't anymore and dislike to play with dwarfs as well. Make trades is really cool, but depend of "magic" to have sucess in one important item that costed a lot of time... well, fail :/
if the game will focus back on crafting, its ridiculous, it will only benefit BOTTERS! manual players will not even have a chance againts them, farming for mats...it will be miserable for manual players:(
if the game will focus back on crafting, its ridiculous, it will only benefit BOTTERS! manual players will not even have a chance againts them, farming for mats...it will be miserable for manual players:(
That's what I mentioned in my post. You won't change a thing without getting rid of scamming players.
If this will happen will be very player wanting to change the class to get the 3rd job characteristics.
A dominator for example, who created the character considering the magic attack, since it is the 4th job all "the same thing" might want to be doomcryer ... And there?
The same with the other iss, who created the character for a esthetic for example, but with the particularities like to play with the class that pleases most. Bladedancer, swordsinger ... Have to assess that too.
2)Change Boss Drop: Unidentify -> Keys and Recipes
3)Change Loot System:
-Loot for all Channel Command Members: not just the Party who pick first.
-Roll Dice Loot option (like Aion): you know why you get or not the items, and you plan who Roll for each item.
4)Craft System: use the old Fundation System to Blessed Items, whren craft, get a small chance to craft a blessed item.
5)Private Store: Make a Peace Zone Around the towns to private stores and deny to use inside the towns.
6)Chat System: in Public Chat reduce to 1 line and make cool down to 5min (count the SPACE as a character in chat, adena sellers make impossible to read in towns just typing spaces to delete all chat in chat box)
remove uni itiems ..are you serious ? are you saying every uni itiem that players has need to be deleted ? :D unless you meant by ncsoft making them standart then sure ... if not that is bs :D
I am a noob playing Lineage. Started in June 2012. I did the path to awakening and also some detours (such as TOI or Cruma Tower). In those places I came across bots and I understood why. It was a lot easier to drop items in there and adena.
I think If things are more even you will see more ppl picking everyting up because they need this or that ingredient to do this or that weapon/armor/...
I think less bots wold be seen.
(voted first option of coarse)
Sorry for the english - not my first language!!!!!
If you write in the contract: "NCSoft is able to look for running bot softwares and malicious connections in your computer while you are playing Lineage 2."
Or use a software like sXe that does the bot software research in the player computer with no internet use. In this case: "You just are able to play Lineage 2 while [anti-bot software] is running."
That is the greatest quality game improvement you should do.
add more daily quest in all lvl i wona login in the game and i wona do hundreds of quest in each lvl from 85-99 depending of my lvl.
and remove kartia or make it every 3 days to do solo or party
do more raid boss like istina or spezion like this dynamic is more thrilling not like fortuna.
revamp all old place they re awesome ,since game now begin at 85 they are too many empty spaces.
6)Chat System: in Public Chat reduce to 1 line and make cool down to 5min (count the SPACE as a character in chat, adena sellers make impossible to read in towns just typing spaces to delete all chat in chat box)
One of the best ideas I've read yet in relation to curbing chat spam. +1
You shouldent changed SOA daily quest chance to get a weapon ...that thing was a good thing and a chance for new players to make some money ..now u can make money only if you are level 90+ and im not meaning 4kk per crystal or requiem weapon ...
First, thank you for communicating openly by telling us that this poll has already taken place in Korea and that development based on those results has been started. It's nice to see information on the game's developement is not withhold from us and it's also nice that we (the NCWest server players) have an opportunity to express ourselves in these forums (and that our opinions might be listened to by the Korean developpers) even if we are not the biggest market for this game.
Obviously I voted for option 3 in this poll - bring back 34 individual classes. And I think there should be much more diversification than what has been suggested so far.
If I look at the proposed changes for my main (Iss Enchanter awakened from Sword Muse) the proposed changes are pretty much exactly what I have already (my overenchanted Song of Silence skill which I kept by not learning Petrify does exactly what the proposed Sword Muse Iss skill would do and a passive for more P.Def/M.Def [in PvE] won't change much, is hardly even needed).
I would much rather like to have 34 unique classes again with each class having at least one good thing that no other class has. At the time of the update, allow all awakened players to select one of the new awakened classes (that he or she could normally choose as main or sub class within the normal restrictions) and compensate players for any previous overenchanted skills they might have had in some way.
Not all classes need to be equally good at everything! Some classes should be better than others in Olympiad or in 1v1 PvP, other better in sieges, some better for bosses, others better for AoE, better for solo hunting, better against magic mobs, etc. Classes in L2 have never been perfectly balanced in each regard and that was in my opinion an essential part of the game. Each class had it's unique feel. There's enough other MMOGs already with a very limited number of player classes that force the player to spam skills all the time even when hunting normally.
And that leads me to another point I would like to criticize here (many have expressed similiar opionins before), even if it's not the topic of this poll. I humbly suggest that the developpers
completely remove instances from the game!
They ruin the game as some many people had loved it for years.
A good MMOG needs to give players the illusion of a living, breathing world with open areas to explore, contested hunting spots, contested raid bosses (and I'm saying this as someone who hates PvP), areas that allow people to effectively solo or hunt in small parties (now it's either a perfect party of 7 characters or very boring solo instances or just waiting).
And one more thing: Give us back the grind!
Lineage 2 was always a game where you had to work hard for your progress, both exp-wise and (especially) for gear. Quests were a real test of patience, of endurance of pain-tolerance. But there was a sense of achievement when you finally reached one of your personal goals. Now in GoD, everyone can be a star, it's easy to reach lv 85 and have (almost) perfect buffs within a few days, starter gear is free, better gear drops like popcorn (compared to how long it takes to level or to how long it would take most people, including me, to reach 90/95 without daily instances).
In the older chronicles of L2, I actually enjoyed grinding, I enjoyed playing the game and slowly working towards my goals over a longer amount of time. To me, it was also a relaxing experience, almost like meditation (others sought more action and enjoyed the open field PvP aspect of the game).
Now, in GoD at 85-90 (when the real game starts, everything below 85 is meaningless now, even though it covers about 90% of the map) there's a single solo area or hunting area that doesn't require a full party and exp there is bad enough (compared to what you get from parties and daily instances) that it makes me feel like I'm waisting my time when hunting there (the area's main purpose now seems to provide a ground to powerlevel mentees from level 7x to 85). Again: I think the leveling as well as the boss fights (raids) should take place in open field areas so players can actually meet and interact while playing the game (and not just wait in party matching mode and then seclude themselves from the rest of the gaming world by leveling secretly in an instance).
So yes, those were my main points: Reintroduce 34 unique classes (give each class at least one good thing that no other class has) and remove instances from the game. If L2 tries to be WoW it will always lose ('cause WoW is best at being WoW), if it tries to be L2, it will always succeed and the players who loved that kind of game will love playing it again :)
Here Here, very well said...since GoD's release i aint be out of town for a good 8 hour lvlin party in a long time.....GoD has made it so you can be anything ya wanna be in a matter of days....where are the days of serious 6,8,10,12,16 hour lvling party.....The Devs failed on GoD IMO, I have ppl say to me ( clannies) "and hurry up and get to lvl 99 so you can hang with us...im lvl 91...why would i wanna do that...when i hit lvl 99...games over and i only stick around now cuz of these ppl ...Not the Content in Lineage2. Every day i shout in clan/ally for a XP party and all anyone does anymore is stay in town, do their Kartias, maybe an soa...then everyone is done. So...im going to give the Dev team at NCWest 1 more chance to get it right...if it not changed for the better in Glory Days...say bye bye to this 8 year old timer, cuz im tired of standing in town w8ing for ppls and im tired of no more "Grind Sessions"....InstanceZones is yet another way NC need to improve.....GET RID OF THEM THEY HAVE RUINED THE GAME AND NO ONE LVLS IN THE OPEN DUE TO THEM. IF YA DECIDE TO KEEP EM....MOVE THEM THE HELL OUTTA TOWN SOMEWHERE WHERE WE DONT HAVE TO DEAL WITH THE LAG EVERYTIME WE GO TO ADEN. YOU GUYS ( DEV TEAM ) GOT THIS WHOLE MAP TO PUT CRAP ON AND YOU HAVE TO PUT AN INSTANCE RIGHT SMACK DAB IN THE MIDDLE OF THE TOWN.....WHO'S STOOPID FRIGGIN IDEA WAS THAT? AND AND AND...omg GET RID OF THE STUPID FRIGGIN CUT SCENES FROM THE GAME, AGAIN WHO'S IDEA WAS THIS...its not cool...its not fun....its frigging aggrevating...In Freya...you can hit "ESC" and cancel the cut scene and go about your raid...cant do that in Frint,Spez,Fortuna and the very 1st quests ya get in Talking Island and ya prolly cant do it in any other Instance above lvl 90 ( i dont know as im not 95 yet ) but plz consider this as they are stupid and aggrevating
remove uni itiems ..are you serious ? are you saying every uni itiem that players has need to be deleted ? :D unless you meant by ncsoft making them standart then sure ... if not that is bs :D
I am sure the poster meant....get rid of all Unid'd crap and make existing Unid'd... Standard equipment.
i wont diffrent set armors i wont other armor at 86-87-89 etc until 99
not only appearance but diffrent stats and modifications,another armor for exp-pvp
i wont diffrent set armors i wont other armor at 86-87-89 etc until 99
not only appearance but diffrent stats and modifications,another armor for exp-pvp
Have fun elementing each of that armors....
Well its nice to see polls that inspire faith that the game is progressing and trying to take measures to balance economy of server.
BUT unfortunately none of the options actually give a proper balance to Economy of the ingame players and that is simply because of the fact that the pre-God Zones are full of bots farming drops that worthy of adena more than Post-God High level zones and no drastic measures been taken for it.
its understandable bots wont be irradiated completely, bot developers will simply make bypass so at-least the solution would be NERFING THE DROP CHANCES AND ADENA THESE PRE-GOD ZONE MONSTERS GIVE.
having that done, you will eliminate more than 10 bot parties and you will actually have made more progress in balancing the economy more than the 4 options in poll.
I chose to even up the drops (as much as possible), seems to be the most helpful without fixing everything. so i too like that option 5. THIS option should come with increased EXP too, otherwise it won't do much. People will still prefer their Dailies and Raids. WHen you think of the mid to casual players gettting a bit more exp casually in the fields without being a slave to dailys and getting a nice drop. Keeps u going for a bit more :) We think of the mid - casual players as they are the ones that are probably losing out the most in GOD and later updates. No more fun for them, they don't have time, energy to organise constance parties. So in short keep these guys happy, so that they stay and their predators will stay. This means NCSOFT stay afloat longer.
haha i dunno if you were talking about my comment or the person i quoted. His post was basically what I was saying except in a way more efficient fashion.
I agree and disagree with your post. I feel they need to keep the mob xp ratio the same but lower the xp of kartia, spez, fortuna xp.
BUT i do agree if you keep the players happy that log in, try and find a group or two and finish some dailies/get some xp, this game could potentially be around for quite some time. Keep going down the path that their currently going, only people you will see is a party or two of players from each top clan on the server playing this game within the next 8 months. Good luck trying to find a way to find a reason to keep running these servers and keep your jobs at that point.
2. i think it will be mostly adequate some things will need to be revised
And the "Increase Superior Light Armor Mastery’s power" are you joking me?, what decent Tyrr will use Light armor over Heavy?
Lol you obviously have no idea what strategy is a tyrr based on defense would be a PVE tyrr one based on critical land and power would be a fast pvp killer, think more outside the box than to think what you are taught, thank you.
Sounds nice but increasing mp consumption on skills that use ~400-1k+ mp is kind of... redundant. I'd also like to see an increase on tank hate skills, they should at least be the same range as chain strike. Not sure what the info means in tyrs last strike skill. At the moment it either works or doesn't work unless they are giving the skill it's own P. atk. stat, then i guess criticals would make sense.
//With each Awakened class absorbing all the skills from its corresponding third transfer classes, they would absorb core skills from dissimilar classes (neutralization, debuff, etc...) as well if they were included in the group of corresponding classes
Example: Differences between Sigel Knight and Feoh Wizard (Soul Taker gets integrated)//
Sace can you explain to me what this means about soultaker?I didnt have vortex+slug to benefit as the other nuker classes but i had other things like pet+transfer pain,so what i m getting with these new class balance?
//With each Awakened class absorbing all the skills from its corresponding third transfer classes, they would absorb core skills from dissimilar classes (neutralization, debuff, etc...) as well if they were included in the group of corresponding classes
Example: Differences between Sigel Knight and Feoh Wizard (Soul Taker gets integrated)//
Sace can you explain to me what this means about soultaker?I didnt have vortex+slug to benefit as the other nuker classes but i had other things like pet+transfer pain,so what i m getting with these new class balance?I'm sorry but we don't have any additional explanation; the example was translated directly from the letter. :confused: But this portion of text is from the preamble about the current imbalances between classes, not from any of the explanations on proposed action for the future. There are no specifics as to what would change with Soultaker Awakening, but I think it'd be safe enough to ignore the preamble example and focus on the rest of the text in order to feel informed enough for a poll choice decision.
+1! Totally agree on feoh comments ...
I'm P.I.S.S.E.D off at the changes to healer! or lack there of.
While they increase ballance life, and progressive heal's mp cost. They are again increasing the mp cost of many classes skills. I already have a hard enough time as it is to manage mp. Now they are going to make it even harder to manage MP.
increase of healers mp consumption of our 2 main heals. + increase of all classes skills = draining my mp pool!! and or unable to keep them filled at all.
Then every other class gets a boost, and we get shafted, because they are too scared to make any big changes for healers....god darn it NCsoft really P.I.S.S.E.S me off!!
Adding more Power to Feoh is not good!!
They already got overhits on ALL nukes, that's where they excel in pve over other classes. They level faster with a marginal boost to earned XP...allowing them to solo play and gain more XP then a like lvl wynn, or aeore.
Not to mention Hellbinding, is seriously OP! I can't tell you how many times I've been killed in that 4 second interval! Because it's been many times. So you want to make their dmg even higher, cause right now I have a slim chance to escape it, and heal/celestial. But if you boost their power even higher I will never survive that DPS!! It is alot harder to defend VS Mages then physical dmg.
Tyrrs armor destruction with 30% more power?! Really? if they skill crt currently my CP goes from full to 0 (fully buffed I have over 19k CP). With their knock down they can kill me before I can stand up, and survive the animation effects of having been knocked down.
So you put EWDR's in l2 store, and people abuse it making +15 weapons, now you want healers to go back to robe armor so they die in 1 hit by a 99 dagger or bow because you decided to unbalance the game. I wear seraph heavy as healer and still get 3-4 shot with all skills +8 armor +4-5. Seems like another ******ed idea.
Like Roman poet Juvenal said in the first century :'Give them bread and circuses and they will never revolt'.
After the series of Polls I have participate, the result of this polls, the comments of all of us I feel that the default judgment had already been issued even before this polls started.
Balance between the 34 Classes is in my opinion senseless. There is no balance in their task and will never be, that is what makes Lineage 2 what is, the most wonderful MMORPG. You can choose what to be and how to perform this task.
But this Awakening journey is not leading us to a good ending. I feel is leading to a world where the difference between classes is not clear, blurry and borring.
I am surprised to hear people ask for balance and claim for that because in Olympiads their Aeore Healer (Cardinal) can not stand against a Yul Archer (Ghost Sentinel) That is senseless to me.
Will you ask your doctor to assault a terrorist bunker? or ask a navy seal sniper to perform an open heart surgery in your brother? and be successful in the task?
I feel this is not the path and I already said this in previous polls.
Things have lost their path, summon life balance between only 2 summons?, shifting the task of the wonderful Dominator to a common buffer?
Turn the unique Doomcryer also in a common buffer?
Each path had its strengths and its weakness and that is what made Lineage 2 the amazing world it was. That why there were 9 in a party. Thats why so many people played it in the past, that is what must remain.
There must not be balance in the classes, what I feel we need is
Tank classes that stand and tolerate more damage, that have skills for this.
Archers that do more damage no matter the distance but the defense of the opponent and have how to overcome that defenses.
and the same for each class, hear people saying that wizards are overpowered because they do a lot more damage. they wear robes they can not stand the damage a human Siegel knight can, will we hear wizards claiming to 'balance' the game to stand the damage a knight can take?
I want each race and each class unique, not balanced, I do not want a game where there are a lot of 'jacks of all trades' that do everything but do not excel in nothing
I what a human archer so different to an elven one that you must think carefully who you take in your journey if it is for farming in the wilds or to siege a fortress.
I want you need to take both dancer and muse to the raid.
1) Leveling the Increase
I agree with the proposed balancing.
2) Renovating Skill Usefulness and Battle Formula
Ok for me
2. Battle Formula Modification
1) Debuff Formula and Resistance Value Change
Ok for me
2) Evasion Formula Change
I agree
3) Changes to the Ranged Physical Damage Formula According to Distance
More or less, I think in mass pvp this formula will work perfectly, but not in 1x1. But I agree there is some changes about this issue
Classes:
1) Sigel Knight
I agree with the proposed balancing.
OBS: decrease the % of deflect skills.
2) Tyrr Warrior
I agree with the proposed balancing.
3) Othell Rogue
I agree with the proposed balancing.
4) Yul Archer
I agree with the proposed balancing.
OBS: decrease the power and damage of some skills
5) Feoh Wizard
I agree with the proposed balancing.
OBS: maybe create a new skill like the old silence (block magic skills).
OBS2: maybe create a new skill like the old basic battle heal.
6) Iss Enchanter
I agree with the proposed balancing.
OBS: increase the reuse time ofPolymorph and quick scape
OBS2: decrease the debuf time of the ultimate suspension by 30s maybe.
7) Wynn Summoner
I agree with the proposed balancing.
8) Aeore Healer
I agree with the proposed balancing.
Obs: Instead a penalty for using heavy, I suggest that healers cant use heavy armor. They can only use robe or light.
Just another suggestion:
- Archer do not kill tank
- Tank do not kill archers and daggers that use a lot of evasion status
- Mages kill tank
- Healers do not kill any class easily, only kill with some stratety (like a augment in weapon, etc). 99 healer in robe or light = 1 shot from all these 99 daggers with +15 wep.
1) Leveling the Increase
I agree with the proposed balancing.
2) Renovating Skill Usefulness and Battle Formula
Ok for me
2. Battle Formula Modification
1) Debuff Formula and Resistance Value Change
Ok for me
2) Evasion Formula Change
I agree
3) Changes to the Ranged Physical Damage Formula According to Distance
More or less, I think in mass pvp this formula will work perfectly, but not in 1x1. But I agree there is some changes about this issue
Classes:
1) Sigel Knight
I agree with the proposed balancing.
OBS: decrease the % of deflect skills.
2) Tyrr Warrior
I agree with the proposed balancing.
3) Othell Rogue
I agree with the proposed balancing.
4) Yul Archer
I agree with the proposed balancing.
OBS: decrease the power and damage of some skills
5) Feoh Wizard
I agree with the proposed balancing.
OBS: maybe create a new skill like the old “silence” (block magic skills).
OBS2: maybe create a new skill like the old basic “battle heal”.
6) Iss Enchanter
I agree with the proposed balancing.
OBS: increase the reuse time ofPolymorph and quick scape
OBS2: decrease the debuf time of the ultimate suspension by 30s maybe.
7) Wynn Summoner
I agree with the proposed balancing.
8) Aeore Healer
I agree with the proposed balancing.
Obs: Instead a penalty for using heavy, I suggest that healers can’t use heavy armor. They can only use robe or light.
Just another suggestion:
- Archer do not kill tank
- Tank do not kill archers and daggers that use a lot of evasion status
- Mages kill tank
- Healers do not kill any class easily, only kill with some stratety (like a augment in weapon, etc).
Are u even past lvl 90?
You must play a DD of some kind, or maybe a tank, u diffidently don't play a healer!!
Your post is asinine! You clearly have no clue what u are talking about.
There is no reason for a healer to take light armor. There is NO Set effect in light armor that makes any sense at all for healers to use, recovery, or assassin...neither have a bonus that would help healers at all! The meager HP bonus you get from equipping light wont save you from being killed in an instant in pvp. Stat boost from light armor. Forget it, it's such a small bonus, it's really just a retooling of stats to make up what you'd get in Robes.
You'd think that if NCSoft was to give Healers, Wynn, Iss light armor mastery (they all have said masteries). That they'd atleast have a set of armor with a bonus attached to it to allow the use of said armor to be a BOON to that character. But there isn't!
Even using heavy is next to pointless, I'd rather have a +6/8 robe set (i'm in heavy w/ +3/4 pieces). But unless you are pumping alot of RL cash into your character that isn't really possible for 95% of the game population.
But really the lack of proper armor is all on NCsofts fault. And now they are talking about scaling DMG up on all dps classes...but they don't want to touch healers....so that's yet again another nerf to healers ability to solo! Creating more class imbalance, as healers CAN NOT SOLO effectively...Every DPS class can solo, hell I see tanks that solo better then I do! running around sos pulling 30 mobs on them in dpsing them down before I can solo kill 1 mob. (I have +3 300 elem specter caster)
I mean I really fell bad for my class. It just keeps getting laughed at by NCsoft Devs and told we're already good enough...But clearly we aren't. All healers relay on parties for XP! I don't care about Olympiad. I just want us to be balanced for open world pvp, and mass pvp. I'm tired of being targeted first, dead first, and totally unable to do a darn thing about it!
The Wynn Summoner is currently the most powerful class in hunting. We will be increasing the usefulness of skills that connect with servitor skills as befitting the summoner class. The biggest change will be that we will be decreasing the max number of summoned servitors while increasing the stats of each servitor, so that the effect will be the same despite the decrease in numbers.
Servitor Major Heal skill increased in power
Atk. Power increases when equipped with dual blunts for wizards; weapon selection also increased
Increase Summon Death Gate skill power
Increase servitors attack and defense
Change max number of summoned servitors
2 is now the max number of servitors that can be summoned by level
Following the decrease in numbers, the servitors stats will increase accordingly
THis is a joke?? Do changes and then ask in a poll?? LOL!
Go rollback changes of summoners and start ban bots in gog and all sites.
need clean bots from this class, not is my problem that ppl using 3rd programs and make summoners.
Remember when you could go hunting with a 3 dagger party?
TH triggers UE and mirage and jumps into enemies first.
GH jumps later, gets their backs and boom...half of them dead.
WR was a freaking bunny and gets the almost dead runners.
See? three rogues in a party, very similar skills yet different playstyles and roles in a group, of course the example I just made may be inaccurate but what I'm trying to say is really simple:
We don't need balance, we need diversification.
This!
I vote again for diversification.
Dont make all partys look same.
More chars, possibilities, more PvP, more fun... I love to choose my char, there used to be a lot of close range DDs with variety of strategies needed to succes in pvp, now u can only choose Tyrr or Othel, not big differences if you are human or orc or whatever... ****
Aeore Healer:
While you won't remove the Heavy Armor or Light Armor abilities from the healer they will too strong against Othell Rogues.
I hope I could help with my comment:).
Healers do not have any ability with heavy, only robe or light masteries and Othels can win against healers, its how you play it or vs who you play, if you pvp vs higher lvl healer then the odds are obviously against you
And as I said in my previous post, with all these boosts, healer is only being nerfed.
If you do such a poll don't forget to mention the change of the Harmony Buffs.
Yet many ppl are scared and complain about the Feoh's mdef debuff increase. You have to mention like Profeta did already that Warrior Harmony will have a 23% mdef boost compared to now.
Warrior Harmony will have a 23% mdef boost compared to now.
I have seen this information mentioned again. Source please?
@Sace
The following text is part from ISS changes:
"But as for the Increase Poem skills, the current healing skills’ effects are exceeding the healers’ so we will make this a more selective choice by increasing MP consumption."
Could this be a better translation?
"But as for the Increase Poem skills, the enchanter skills’ effects are exceeding the healers’ so we will make this more balanced by increasing enchanter poem's skill MP consumption."
All classes needs more nerf. Its not fair that we Summoners took 1 for team, the team needs to get 1 for us.
Nerf them all!
Nerf them all!
Nerf them all!
I know what we say here will be connected with Cairo and not gonna have any gravity but what the heck?
Aero Healer
NCsoft wants 3 healers per party? :eek:
Progressive Heal and Balance Heal have increased MP consumption
Back in old days, in orbis, I had quite a trouble with managing mp in a party of 3 daggers + summoner. And i still shiver from 2 mage + archer party(2 healers in such party) So if they plan on increasing mp consumption for healers and others, logically you would need 3rd healer in a party :p
So either NCsoft forgets about all that "increased MP consumption" or they boost mp of healers, or 3 healers per party
And while we are still on that mp topic: before GoD ee or se could actually recharge a mage. Even if he continued nuking, you could actually see his mp go up. In GoD recharge is quite useless.
The solution would be to : increase the power and decrease cool down of the skill
an issue in which wearing heavy armor is more beneficial
And you didnt ask yourself why they started wearing heavy? Maybe it is because wearing a robe, is like jumping naked into a cage of hungry bears? People will admire both your lack of intelligence and desire to die. In Aion (for example) healers wear heavy, and there is no problem with it (well, not really heavy: it has less p def than heavy, and more than light)
Right now, wearing a heavy set, I can still get 1shot-1kill (no debuff on me).
And to all of you who are crying "they should not wear heavy sets, I should be able to kill healer alone with 2 hits" - your healers will die the same quick death. And with "increasing damage-dealing skills of everything that moves" death will come even quicker. What brings us back to the days, where healers were dark crystal robe set for cast speed ( reminds you something?) and there where dd with 150 att on their back. You literally lived as long, as celestial shield on you:D So if the death rate of healers increases, and coll down of resurrection is the same --> you need 3rd healer in a party:p
The solution would be : decrease power of damage-dealers (not an option, due to human nature), increase p def of robe/light sets (not the way you did in glory days.) or give some kind of new robe/light armor mastery that will increase pdef in robe/light or decrease damage you get or something like that.
Frantic Healing skill modified
Skill effect applies when equipped with light armor or robe
what is the point of Frantic Healing skill while wearing robe? without it I have like 1900+ cast speed. If it would increase healing power "Increases healing power by 50%. During skill use, increases MP Consumption by 30%." that would be at least logical.
And you should also reconsider changing the formula of heal. Right now "power" of healing depends mostly of m.atack of weapon. So basically (in lindvior) cardinal will heal the strongest( he has prayer), ee will be the fastest healer (cool down as passive skill) and se - a nuker?. That m attack is useless for healer (well except oly I guess, but still cool down > m attack in oly QQ ) So either change the formula (well change in existing formula m attack of weapon with m attack of character) or give some se a normal second skill
Sorry for bad English
This is the last thing that should happen in the game. If you plan on doing this, you may as well just make a GOD Mode and put only Feoh in it! Nobody else will stand a chance.
Feoh Wizard
Increase all skill attack power by 10%
Increase success rates for debuff skills
Increase Elemental Spikes power
Eliminate skill cooldown to make it feel more like a standard attack
Devils Curse and Mass Devils Curse skills are increased in power and thus made more useful
Increase debuff duration
Targets M. Atk. / M. Def. decreased by 30% instead of 10%
Unleash Hell and Death Mass Unleash Hell increased in power
Spiritshots applied; casting time is affected by M. Atk speed.
Cooldown significantly decreased and MP consumption increased.
You dont have wizard 96+ i guess that's why you are completly wrong.
If you compare the dps from wiz to an archer/dager halph-kills that always land ect, 10% boost is really minimum.
The debuffs we have are useless on pvp cause never land,they dont land even on pve(remember soultaker had the ultimate debuffs for raids too?) while all other classes can raise their mdef big time,we were the class that couldnt raise our pdef at all.
These changes are logical and still not complete.
Target’s M. Atk. / M. Def. decreased by 30% instead of 10%
wtf are you crazy ? its not enough they have elements at skills from level 85 and a good feoh can kill a +4-5 levels or more damage dealer without problem ...and feoh its the most OVERPOWERED class in game not the weekest ...i dunno from where you got that feoh is the weekest ...
did you just complained for a debuff that never land on players ???
Only class that needs a boost in my opinion is the Tyyr Warrior. I dont play a Tyyr but I can honestly say with a unbiased opinion their damage output is severely gimp compared to other classes. There only good for CCing targets and survivalbility in PvP in all honesty. People who play this class, much like the dagger in the previous boost to them, deserve a damage output boost.
Feohs however need a 10-20% NERF not boost. Like.... whos making these observations? People who dont play this game and test damage output with a undergeared 85 toon? Anyone would tell you atm Feohs have by far the most obscure and outrageous damage output in the game right now... beyond maybe archers with full epics, str tats, and OEd blessed bow.
Thankfully i have been leveling my nuker on the side for fun.
And the ISS changes. I play ISS and currently like the way it is. Possibly we could get a boost in damage dealt with my debuff skills but I make my class work quite well. But whats got me worried is this: from what i gathered, you want to nerf the land rate of debufs, but want to increase the amount of time when they land.... if thats the case you mine as well make us a useless class that just box buffs. Hopefully this is not the intended direction you want to go.
Summoners are fine. Don't need to be increase or decreased anymore. The summoners that are qqing atm are just lazy idiots who dont understand that their not a 1 button, hold atack with pets class, but they actually have a TON more skills to use that increase their damage two fold.
Healers are currently OP atm because they can use heavy armour and still have good cast speed. That will change with next update so that will work.
I can say you haven't reached high levels.
Tyrr is extremely strong at 97+,it can 2-3 hit CP from fighters, it can 2 hit robes at 99, while nukers become weak at 95 cause all others catch up. Summoners need 99 to be relevant on any pvp, so again you are wrong.
Im amazed at the siegel knight's boost on drag-skills becoz theyre getting buffs/debuffs/hex or healing cubic from chapter 3 and they will be unkilable..and right now they're pretty darn IMBA.
Tyrr is extremely strong at 97+,it can 2-3 hit CP from fighters, it can 2 hit robes at 99, while nukers become weak at 95 cause all others catch up. Summoners need 99 to be relevant on any pvp, so again you are wrong.
Im amazed at the siegel knight's boost on drag-skills becoz theyre getting buffs/debuffs/hex or healing cubic from chapter 3 and they will be unkilable..and right now they're pretty darn IMBA.
Nukers are not becoming weaker at 95+ because the other catch up ...its because the others can enchant their skills on atribute/pvp at 97+
Tyrr can only do big amounts of damage when Boost is on or Duelist Spirit same thing as Wizards Skills that boost for a limited time the m attack/critical rate
Tyrr has the lowest damage in pvp from all classes in Lineage 2 except maybe iss or tank ...but it has very usefull skills ...except Sonic Star and Infinity Strike wich are useless because of high reuse ...
Nukers are not becoming weaker at 95+ because the other catch up ...its because the others can enchant their skills on atribute/pvp at 97+
Tyrr can only do big amounts of damage when Boost is on or Duelist Spirit same thing as Wizards Skills that boost for a limited time the m attack/critical rate
Tyrr has the lowest damage in pvp from all classes in Lineage 2 except maybe iss or tank ...but it has very usefull skills ...except Sonic Star and Infinity Strike wich are useless because of high reuse ...
That's called "catch up..", warriors get the best out of enchanting and at seraph is where you start to OE gear, but OEing magical weapons is MUCH harder than OEing physical weapons.
Also while tyrr might have a litle less DD potential, it is the one that survive the most in PT coz it's never killed right off, i play tyrr and i beat players at least 3 lvls higher with huge dmg with vesper duals+4. my tyrr cp can 3 hit robes of same level at 97 with Icarus duals +16 without ant queen and without baium, at 99 they can get 40% armor destruction debuff and they get good dmg bonus from most boss rings (both crit rate or crit dmg). So just picture what they can do.
TYRR stuns 100%, have REVIVAL, and leaves in disadvantage many other classes, im not against the tyrr warrior but maybe revival should be removed since it is taking more damage less cooldown and bla bla, the other classes cant heal themselves, tyrrs heal with revival, totem, have stuns, is too much advantage comparing it to other classes. im totally against revival it should be removed.:confused:, tyrr is like all the *tyrr going classes* combined in 1 awakened character, leave it the totems but revival is unfair, or atleast leave it in the warlord path tyrr, only there, feoh is ok, is easy to kill and kills you easy too.
That stun has a flaw, everytime you re-use it it has less chance to land, do it 4 times of landing and it wont land for next 15seconds.
Sace, there's a need for some clarification - in what type of pvp you're trying to balance the classes most?
I mean full Buff 1v1, party 7vs7 or olympiad style 1vs1?
It;a very important to know 'cos at the moment the only thing that can kill a tank in oly is the feoh. The only thing that can kill Tyr is the tank and that's it. Every other class can die from at least 3 different classes except these two. With the tanks the matches are doomed. 60%+ reflect on most of them and even if my any chance you land a good dmg, more then half of it comes back to you. It's not like that in mass pvp, but in oly 90% of the tanks don't have to do anything to win; they just have to w8 for their opponent to suicide himself in them.
Long Range Debuffs should never be reflected back to the caster. Though it is a physical skill we can compare it to an archer's melee attack. Why would I actually suffer from my own debuff if I casted it at 600-900 range? This should be changed.
drama queens mode on and again big lies about healers because they oe in pvp and dmg they have endless mp,they can heal costant the hp and cp they do more dmg than mages.
yes and its difficult to find healers for pt again lie, its more difficult to find a tyr or any dd than tanks or healers in naia server because they all made their subs healers and tanks
TYRR stuns 100%, have REVIVAL, and leaves in disadvantage many other classes, im not against the tyrr warrior but maybe revival should be removed since it is taking more damage less cooldown and bla bla, the other classes cant heal themselves, tyrrs heal with revival, totem, have stuns, is too much advantage comparing it to other classes. im totally against revival it should be removed.:confused:, tyrr is like all the *tyrr going classes* combined in 1 awakened character, leave it the totems but revival is unfair, or atleast leave it in the warlord path tyrr, only there, feoh is ok, is easy to kill and kills you easy too.
dude u ta traveling en Feoh thought that to die is not tyrr Feoh or server that has you playing good player Feoh, reuse of skill tyrr ta messy reuse of sonic and 10 minutes kerem speaks as 95 if this skill is in use time even looks buff uses here 10 minutes uses again speechless revive reuse + 10 talking about token like this and to improve yield more critical over not ta running prefer the old glad, tyrant that yes it was good now and only regrets I think the people who had skill + + and those who caught the beginning was good because it was new now have what they lost (sorry because I am using a translator)
drama queens mode on and again big lies about healers because they oe in pvp and dmg they have endless mp,they can heal costant the hp and cp they do more dmg than mages.
yes and its difficult to find healers for pt again lie, its more difficult to find a tyr or any dd than tanks or healers in naia server because they all made their subs healers and tanks
A typical player that has no idea about the game! Healers doing more damage then feohs and being over powered in pvp hahah!
Have you ever taken part in mass/group pvp in this game at high level I can assure you no healer will be critting you for 10k+
come on people, Looking at many of the answers I just see:
"my toon lacks these so It needs more of this, I always die to that class so better nerf that class..."
Seriously, complete balance is not possible guys, some classes will still die 90% of times to others.
I'm sorry I'm not giving a concrete helpful answer but I really find this thread quite interesting and reading that kind of replies is just Annoying.
According to some proposed changes (and on the other hand to chat spam goin all around) NCsoft people have not been in the game for last few years :)
After feoh getting boosted there will be a mage L2 :(.
Be serious they are already smashing any few levels higher dd in just few secs...
On the same lvl they just "****".
And these bot top 99 levels ?? well this doesn't matter since all of them kill us in 1 hit :) (25k dmg+ ;( (all resistance 300+-, seraph +5 jewels + istina ring) so yeah give them 10% more why now :)
And as some1 wrote before remove reflect augment !
I have a question about this poll.why do we need to make this poll if we know we will devide all awakening classes into 34 ancient classes in future ? I took a look at the first poll and ive seen that most people want the third option.
I have a question about this poll.why do we need to make this poll if we know we will devide all awakening classes into 34 ancient classes in future ? I took a look at the first poll and ive seen that most people want the third option.
Please check the closing statement at the end of that thread. (http://boards.lineage2.com/showthread.php?p=3268164#post3268164) Despite the vote from our territory, the following decision was made:
Their decision ended up being to diversify the classes by allowing players to choose 3rd class skills to retain. Currently, subsequent polls and discussion in Korea are determining the finer details of what skills, choices, and stats will be available when this change comes to pass.
Thus the Class Balance poll continues the discussion based on that decision.
(Official Korean Website, articles from the staff).
You can also google translate the article there. They don't have poll concerning those various topic, like we had regarding the Economy, because their article are different, presenting what will happen and how, instead of "what do you think would be the best way" we have here.
Their articles are also more furnished. Good reading :)
While players are free to read articles on the Korean website if they wish, please keep in mind that the polls and articles there are primarily for the Korean territory, community, and servers. We generally receive changes they make to the game at a later date, but there are often changes.
The feedback polls on this forum are asking for feedback from you, the players of NCSOFT West, based on the information provided in the letter the Development Director wrote about each poll question. There is no need to read up on Korean polls or discussion status, and it may in fact be misleading, as that information does not yet pertain to NCSOFT West.
To avoid possible misinformation, please do not rely on Korean articles for 100% accurate information of what will happen for NCSOFT West servers in the future. Only when information is posted by NCSOFT West (here on these forums and our website) can it be considered an accurate announcement of changes we will see, and when. :)
If you see a link to Korean articles and you wish to read them, take them with a grain of salt, as their changes are not a reality for us at this time.
dont forget about ur event/promos with DEWR where ppl running around with bow+15 with 45345435435345345 Patk
noticed several posts about fighting ppl with +15 weapons but come on look at the museum stats on Naia there are 9 +15 R weapons, a handful R95 ones and none R99 so erm don't exaggerate to much plz..
on topic: as posted on a different forum these changes combined with the incoming class diversification is going to make certain classes seriously imbalanced..
it's a start but really giving more dps to mages just shows the Korean Mages must be really bad at their class or just plainly suck at pvp.. as such I invite the Korean devs for a visit on Naia to show them how real Mage pvp goes.. they do not need more boosts.
To avoid possible misinformation, please do not rely on Korean articles for 100% accurate information of what will happen for NCSOFT West servers in the future. Only when information is posted by NCSOFT West (here on these forums and our website) can it be considered an accurate announcement of changes we will see, and when. :)
I would have no problem about this sentence if it would only be true. Ninja patches anyone ? :rolleyes:
I would like to add my point of view : Lineage II is a game made mostly for Korean players. Major changes regarding the game will be done to satisfy the Korena players first. Never forget that. We will of course see some minor arrangement there (like the limit of vitality items raised to 20 here, while it's still 5 or 7 in Korea, or the Ancient Kartia being accessible here without the total need of using NCCoins) like in any other territory, but I strongly believe that most of changes and updates which will impact this game significantly (Class Balance, change in item economy) is first done to make the Korean player base happy. I do believe that those changes will be shared with other territories aswell, and as always we may rely on first-handed information regarding them.
But well I am not a NCWest employee speaking with a red name, I just have common sense :)
freedom of speech doesn't apply to a corporate website/forum when it conflicts with their interest which is why fan sites exist obviously, nothing new here.. has been like that since start of L2 back in 2004..
Although the two posts above me are filled with complete and necessary truth, I feel an infraction coming soon unfortunately. :(
Yes NCwest has some limited ability to make a few, largely unimportant, changes to these servers. 99% of the changes are from Korea and have been so since 2004. Though the real selling point for this type of business is the customer service and server maintenance and well... I remember the shops in Chronos at the end of High Five.
While players are free to read articles on the Korean website if they wish, please keep in mind that the polls and articles there are primarily for the Korean territory, community, and servers. We generally receive changes they make to the game at a later date, but there are often changes.
The feedback polls on this forum are asking for feedback from you, the players of NCSOFT West, based on the information provided in the letter the Development Director wrote about each poll question. There is no need to read up on Korean polls or discussion status, and it may in fact be misleading, as that information does not yet pertain to NCSOFT West.
To avoid possible misinformation, please do not rely on Korean articles for 100% accurate information of what will happen for NCSOFT West servers in the future. Only when information is posted by NCSOFT West (here on these forums and our website) can it be considered an accurate announcement of changes we will see, and when. :)
If you see a link to Korean articles and you wish to read them, take them with a grain of salt, as their changes are not a reality for us at this time.
if Nc will care only about korean players and will made all changes for them alot of players will just leave this game (West Ones) , after that i wonder who will DONATE ? koreans? hell dude ncwest take in 1 month more than korea in 1 year ffs.
and this pools are just a lie because after all nc will do the best for koreans Oo.!
I prefer to be aware of information of reliable sources that might or might not happen on our territory than having updates being slaped in my face without previous knowledge.
as posted on a different forum these changes combined with the incoming class diversification is going to make certain classes seriously imbalanced..
it's a start but really things like giving more dps to mages just shows the Korean Mages must be really bad at their class or just plainly suck at pvp.. as such I invite the Korean devs for a visit on Naia to show them how real Mage pvp goes.. they do not need more boosts.
Honestly you can't possibly make it a totally level fair PvP situation. Just because you eliminate skills, add more cool down timers, decrease damage due to distance isn't the solution. Some classes rely on distance to survive in pvp.
That's like saying NC should give every class the same stats/skills and gear in Olympiad because otherwise one player has the "advantage". That's kind of the point isn't it? If the toon you're up against has more enchants,elements or gear than you then it's not his fault you don't have it and he beat you.
I'm not huge into pvp,but Pve is important to me and it seems like that's the angle that always gets nerfed the hardest just so the classes can be "balanced"
is a frenetic stupidity of the heal, the healer's P.Def really drops considerably, and even damage mented a real massacre be healers, not make stupid GM plz
Hello please make a 8 slot to make a new char for mentee certificat. I have many chars over lv 70 and 80 , and will not delete one Please help so or to buy in ingame shop. or others. please help , i need this mentee zertificat, i play since beta L2 and have payed , two accounts a long time. And now the new players since free is better as all old chars. Please help , thx.
And for other players , i delete not my chars. When i cannot make 8 slot accounts , i quit this game forever.: Confused:
if Nc will care only about korean players and will made all changes for them alot of players will just leave this game (West Ones) , after that i wonder who will DONATE ? koreans? hell dude ncwest take in 1 month more than korea in 1 year ffs.
and this pools are just a lie because after all nc will do the best for koreans Oo.!
I had to laugh at this.
I asked the question, but didn't get any response, so will ask again:
Where you want to balance out the classes: 1vs1 PvP fully buffed; Party PvP 7vs7 or Olympiad style 1vs1 (with oly and self buffs)?
You can never have the 3 types balanced equally. Example - a light armor user has no chance of surviving against a tank in oly with the chain skills and the lack of room for running. On the other hand at mass PvP or fully buffed PvP outdoors, a tank can never catch up to the light armor on running speed and range. So i hope you get the point - balance them at outdoors PvP will OP the one class even more at oly, balance them at oly will OP the other at the mass/1vs1 outdoors pvp. Don't think so? Well just recall the old Chronicles C3, C4, C5 - outdoors and buffed NOTHING could touch the archers, in oly tho, the Necros and PP were untouchable.
So please, Sace, answer the question which type of PvP is most important for you for balancing ?
i posted again y will not find in every mmo or other game with full balanced classes and if y find y will lost the magic of pvp.
its more easier to xp in this cronicle than before very very easy.
y can take 4% at 94 just doing all instances and q if y dont like this exp just buy vit or kartia pass which is the best.
many ppl come back after months or coming back after fail advertisment MMO and winie about EXP.
Y WILL NEVER FIND A BETTER MMO IN PVP AND PVE THAN L2 GET USED TO IT.
(even grindding has his magic)
dc online has the best grind system
actually they dont have grind
few quest to reach top level and then pvp and instances to get the armor and weapon
so yes a lot of games out there can have way better ways to hit top level without being a bot or a no lifer but if they change the xp table a lot of things in l2 store will go inert so..
I would say the purposed balance is adequate, but the scope of the changes are generally too broad to make without proper testing, i.e. a PTS. Balancing the classes has always been one of the biggest issues in lineage 2. Pre GoD chronicles always had one or two classes that were very overpowered and this was due to the lack of foresight or time committed to proper testing. However with the GoD and Tauti that balance, in general, has been quite good compared to the previous chronicles.
Yet there are nuances of imbalance that remains with certain classes and certain skills. Summoner's binding for example is inescapable (disperation, hide, etc) while Foeh's hellbinding is. Dagger's confusion skill is confusing to the player as it has neither a role in PVP or PVE.
These are the examples of poorly thought out skill planning that the developers need to focus on in order to properly balance the classes. Broad sweeping changes (summons from 4 to 2) and new ideas needs to be tested, evaluated, and retested to ensure playability and enjoyment for the player base.
Other than proper testing i would say the developers have done a good job as to the class balance. The only two classes that are a bit overpowered currently is Knights and Healers. Certain DD classes like daggers and archers have a hard time defeating these classes due to the heavy amounts of pdef and lack of damage. However i do believe the purposed balance will help equal out the differences.
2. i think it will be mostly adequate some things will need to be revised
for one feoh is overpowered dont increase the damage its overkill, and dont decrease success rate of tank aggression for the aggression is what makes a tank a tank, other than that all sounds good but maybe servitors should get a little bigger power boost
Dude they already made changes on Wynn and you still want the summons to get some power boost?How about my Feoh?I have 1960 c speed but I have to wait my skills cooldown.That really sucks because skills are not on casting speed.So Feoh should get some boost too believe me.
Sigel Knight this with a big problem which was not mentioned there, the Stun. When we get the stun and stun, just when we started to hit, the stun effect disappears. Ie no avail increase the time for the stun skill Shiedl Impact of 1/2 to 5 seconds, and when the stun grip and started hitting the stun some, and it ended up leaving Sigel at a disadvantage, especially against Feoh always uses that skill to teleport, and when we can and we pull stun, and stun with this problem in the fade effect to start hitting the enemy, we become weak before this, because the skills of the teleport Feoh works perfectly, the skill of picks up when the guy gets built over time that tells skill, then the skill Shield Stun Impact and Wave Shiedl have to be revised, because I failed too, even fighting the same enemies lvl, and when he takes the effect to some enemy begin to lead normal damage and other skills. Ie Tyrr has skill to heal all HP, the skills of UD Sigels last 15 minutes, Knight Skill Frenzy has delay of 10 minutes, and looks that is not a skill apelona as well, is good for more defense, should have delay 2 minutes in order to use more frequently.
Whens the skills of UD are used, it takes 15 minutes to load, Knight Frenzy should load in 2 minutes, because it is not as appealing as well. Impact Shield and Wave Shield just not have any usefulness, because they are counter attacking skills, as tankers are slow, they need to get the stun hit the enemy, but with the way this stun, complicated, Wave Shield takes 1 minute to load, and when you get the stun, just give people the skill in the area, in case of a pvp group, add the effect of stun everyone. And IMpact Shield says the stun 5 seconds, but when you start hitting some hard and not 5 seconds, since when turned Stun sleep?
Forgive, using google translator.
The stun has always broken with chance upon use of skills/normal hits after, not sure what the problem is.
I asked the question, but didn't get any response, so will ask again:
Where you want to balance out the classes: 1vs1 PvP fully buffed; Party PvP 7vs7 or Olympiad style 1vs1 (with oly and self buffs)?
You can never have the 3 types balanced equally. Example - a light armor user has no chance of surviving against a tank in oly with the chain skills and the lack of room for running. On the other hand at mass PvP or fully buffed PvP outdoors, a tank can never catch up to the light armor on running speed and range. So i hope you get the point - balance them at outdoors PvP will OP the one class even more at oly, balance them at oly will OP the other at the mass/1vs1 outdoors pvp. Don't think so? Well just recall the old Chronicles C3, C4, C5 - outdoors and buffed NOTHING could touch the archers, in oly tho, the Necros and PP were untouchable.
So please, Sace, answer the question which type of PvP is most important for you for balancing ?
+1
If someone looks at player answers so far, most people refer to a different thing. Other focus on Olympiads, others on mass PvP, while others on group PvP. Developers need to set a base of discussion in order for all players to speak a common language. There can't be an equal balance on all apects of PvP for all classes (even the 8 classes we currently have)
Noone seems to have mentioned yet the modification that should be done to their hide skill (often crits with skill mastery) since atm its allowing any dagger in olympiad to just hit once, hide and crit skill with some luck, and still manage to win a combat on damage. So either this skill should consume a quite large amount of MP and turn off hide when MP is over, or make it impossible to crit through skill mastery.
Page 2 kthx :)
Rogue: My only complaint with this class stems from hide and fake death use in Olympiad. Hide almost always gets a skill critical, so they hit you a few times and then hide for the majority of the match. Then they also will use fake death, and for some classes there is no way to hit them except for destruction talisman, and even then it is quite hard to target them before they go back into fake death. So my opinion is that you should remove the possibility for hide to skill crit and make the proposed MP consumption for fake death quite dramatic (or in the alternative add a reuse to it whereby they can't just toggle it back on right away).
Balance class - nerf tank skill (i mean main skill - agro), gj ncsoft, after you nerf justice punisment (btw this skill dont land anymore - tested on kartia/npc/mobs/players). Few years ago, nobody dindt use tank in party, DD was enough. These days will come again if ncsoft will nerf tank skills. I remember old days on old bartz when paladin was so rare because nobody dont want to play this char.
Hello, my question, what will happen with the changes in the tyrR arms warrior?
because I am Tyrr (destroyer inside) and now I'm using DualSword but with this changes i should use 2-handed sword .... then I will have spent my money and I will have to buy a 2-handed sword ... and my duals would be useless
I think one of the main problems of posting this poll in NcWest servers its going to be the average lvl of the posters and their perspective.
Most of the people that are jumping on this post, have little to no knowledge at all of how PvP / PvE are past 95, wich is, considering we dont seem to be getting a level cap increase anytime soon, what should me the main topic of concern.
Atm, the pvp past 95 its pretty balanced, disregarding the highly enchanted weapons and OE Sets + Draco or Warrior potions. There is no class that kills everyother class 10/10 times in an open PvP environment 1 vs 1 situation. It's a matter of a combination of gear / level / player skills. There was and there will always be some classes that dominate olympiad, simply because its impossible to balance a character like a healer or a tank, without crippling their combat habilities for open world PvP / PvE, unless developers are willing to make changes that affect only the olympiad environment.
Many players (old and new ones equally) seem to have forgotten this is a team game, and focus the changes they consider acceptable on what they want out of their character, not taking into consideration their character role in a party, or how a little change of tactic can completely turn around the situation on a PvP. Let's take Tyrr as an example (one of the so called crippled characters) While a Tyrr its not dealing such massive damage as a Yul or a Feoh are, their role as a crowd controller with tons of hp and pretty much decent p.def seems completely forgotten. Armor destruction isnt only helping them deal damage, its also helping any other physical DD in party by giving them 30/40% extra dmg output. But people dont seem to realize u can use tactics or assist in PvP.
Accurately and clearly explained to all,I totally agree with you!
Balance class - nerf tank skill (i mean main skill - agro), gj ncsoft, after you nerf justice punisment (btw this skill dont land anymore - tested on kartia/npc/mobs/players). Few years ago, nobody dindt use tank in party, DD was enough. These days will come again if ncsoft will nerf tank skills. I remember old days on old bartz when paladin was so rare because nobody dont want to play this char.
Justice punishment is that skills that also silences? This skill is always landing on me on 96 summoner.
Healer weak? I see not using heavy armor or not, it does not matter, just know that they are very strong healer, not as old healer tinhar skill to cause damage, or is he just healed and ready. Today kills healer and with the advantage of having his healing, various healing skills, can use the tree, can invoke a summon to fight by your side, you can heal all the time and so on. Even if you use armor robe, he will remain strong, because a player's ally here is a human healer, and he defeated Sigel higher lvl 2 it easily by your skill damage, healers damage and critical chance of magic is high . That is, if we analyze the healer itself, it only archers in pvp 1vs1 and feohs wizard has a chance of defeating him, only defeat and Feoh wizard is able to lift the healer, but the healer will burn all the Feoh wizard and mana gone. Ie healer is a very strong class, curable, has the tree can burn the enemy's mana and mana without anyone kill anyone.
Another class is the apelona Tyrr Warrior, a class that has power defense next to a tanker and has the advantage atack power greater skills with more power to damage and stun even has a more efficient, since the stun of the tanker when tanker catches and starts hitting the stun some, the Warrior's Tyrr not, it's the stun and the stun is the time it says there in skill. The Warrior has Tyrr healing, skill loads fast, unlike the skills of Sigel's defenses that take 15 minutes, neither Knight Frenzy does not increase so much so also lasts 10 minutes. Feoh Wizard apelona another class and still win UP. For me balanced classes are those that can have its role in mass pvp, pvp solo 1vs1 and so forth and not just thinking of Olympics. Like I said, have to balance class and race, an elf Feoh Wizard is lower than Feoh Dark Elf and Human. Sigel is less than the White Elf Sigel Sigel Dark Elf and Human. That is, the races are not classes and disadvantages.
LiES. The tyr stun break with chance, first play with tyrr warrior, then coment.
Rly starting to hate these coments about boosting a certain classes that is alrdy powerful.
Hello, my question, what will happen with the changes in the tyrR arms warrior?
because I am Tyrr (destroyer inside) and now I'm using DualSword but with this changes i should use 2-handed sword .... then I will have spent my money and I will have to buy a 2-handed sword ... and my duals would be useless
will be the option to change race or weapon?
Sorry for my English: P
I do not believe there will be any options to change your race. Developers will likely accommodate for players in your case, but we'll have to wait and see what the notes say when the update comes to our territory.
I asked the question, but didn't get any response, so will ask again:
Where you want to balance out the classes: 1vs1 PvP fully buffed; Party PvP 7vs7 or Olympiad style 1vs1 (with oly and self buffs)?
You can never have the 3 types balanced equally. Example - a light armor user has no chance of surviving against a tank in oly with the chain skills and the lack of room for running. On the other hand at mass PvP or fully buffed PvP outdoors, a tank can never catch up to the light armor on running speed and range. So i hope you get the point - balance them at outdoors PvP will OP the one class even more at oly, balance them at oly will OP the other at the mass/1vs1 outdoors pvp. Don't think so? Well just recall the old Chronicles C3, C4, C5 - outdoors and buffed NOTHING could touch the archers, in oly tho, the Necros and PP were untouchable.
So please, Sace, answer the question which type of PvP is most important for you for balancing ?
Unfortunately the developer's letter does not include any indication for balance in PvP as opposed to in PvE, and I'm afraid we cannot guarantee to get an answer to your question by the time the poll closes. :( Perhaps the letter means balance across the board. Either way, use your best judgment and you can answer the question at face value presented by the letter.
Unfortunately the developer's letter does not include any indication for balance in PvP as opposed to in PvE, and I'm afraid we cannot guarantee to get an answer to your question by the time the poll closes. :( Perhaps the letter means balance across the board. Either way, use your best judgment and you can answer the question at face value presented by the letter.
This is unfortunate. The problem here is that you can't make a balance "accross the board" due to the huge differences between situations (an ISS doesn't have to kill anyone in 7 vs 7 PvP but has to do so in Olympiads). A way around it may be that players could mention their base of suggested changes. This way developers can also have an indication of what intrests players more.
perhaps people will always complain when their class isnt the most powerfull class in the game, i would say Classes are working as intented. everything is fine.
and i am not even an Iss
i like the Game how it is atm, why not give Iss the power to win matches , in open pvp their supports. in 1v1 their better due to having full support buffs n stuff , ofc they should win :) if you complain about Iss then heres a solution
: hide behind a rock till Class based Weekend there you wont face Iss enchanters. problem fixed.
perhaps people will always complain when their class isnt the most powerfull class in the game, i would say Classes are working as intented. everything is fine.
and i am not even an Iss
i like the Game how it is atm, why not give Iss the power to win matches , in open pvp their supports. in 1v1 their better due to having full support buffs n stuff , ofc they should win :) if you complain about Iss then heres a solution
: hide behind a rock till Class based Weekend there you wont face Iss enchanters. problem fixed.
Game working as Intented and we love it :D
If what you understood from my post is that I complain about ISS, you are clueless. Maybe post again when you have better understanding of the English language?
Tanks need A LOT of nerfing and i mean A LOT... It's not normal my archer almost lvl 96 with + 10 STR dyes, +10 passive bow, armor and crit masteries with 300 element on the weapon and epics to die from the reflect of a below lvl 90 tank. Just doesn't make sense ?! Remove the VR and reflect from range attacks, the way it used to be.
to keep it simple as that complaint is not just about tanks but in general that reflect damage is broken in this game..
and the tank versions get nerved hard already in Glory Days so all you have to start pray for is that the augment ones will be capped as well else soon you will post the same about all the other classes that runs around with active & passive reflect damage augments..
Tanks need A LOT of nerfing and i mean A LOT... It's not normal my archer almost lvl 96 with + 10 STR dyes, +10 passive bow, armor and crit masteries with 300 element on the weapon and epics to die from the reflect of a below lvl 90 tank. Just doesn't make sense ?! Remove the VR and reflect from range attacks, the way it used to be.
Because you crit for insane damage and the tank reflects it back to you for insane damage. In 3 words: you're hitting yourself.
1- Knights should have a better MDEF. Before GOD, Knights were stronger against magic. If you have a TANKER that hits lower than other classes, you must have the best defense against everything. But a Tyr with Feral Ogre Cry Skill activated has more MDEF than a Sigel Knight with Resistance Aura activated, considering that both of them have same equipment. There is no sense on it.
2- The Lion lowers PDEF when is summoned and this is ridiculous. A Tanker needs as much PDEF as possible. Lion nowadays is useless. NCSoft should remove the penalty of Lions and make it like the Panter of Dark Avenger. You have a summon that makes you weaker instead of helping you, it makes no sense for me.
both points will be fixed in the update after Glory days but in such way that only the improved awaken version of the hell Knight will have a pet.. best class for pdef/mdef will be Phoenix Knight..
Returning to review, today I'm going to hit pvp against a Tyrr Warrior 2 lvls lower than me, I'm Sigel and what I found is that using Heavy Tyrr Warrior gets the same P. Defense a Tanker, I find it absurd and has skills with the power to damage two times higher than that of tankers. Ie Tyrr Warrior are appealing too and there are people still complaining? See all the skills of the defense Tankers lasts 15 minutes, for example Protection of Faith and Final Ultimate Defense, Knight Frenzy lasts 10 minutes, see how the skills of protection lasts Sigels absurd, will decrease the effect aggression in pvp and pve, and to make matters worse, the stun Sigel's fault, as I say again, when the stun grip and began to beat, ie, after using the UD Sigel are at a disadvantage due to stun disappear when we started hitting the enemy.
And to make matters worse, the Tyrr Warrior has a skill that recovers all HP and it lasts 8 minutes, which is a skill that should also have delayed 15 minutes, as it is a healing skill, is the only class that fighter curable and low duration, in my opinion has to decrease P. Defense Tyrr Warrior, since his HP is very high, especially with fighters that P. Atack with low skills and low power much like Sigel ultimately lead disadvantage, since Tyrr Warrior is the only class fighter who takes high damage Sigels Knight, think about it too much. For me the whole class Tyrr Warrior should use light armor and heavy armor not only the Tyrr Warrior using a spear, and should review the delay of some of Tyrr Warrior skills, especially stun them, which rarely fails while the other fails Sigel, and when caught, disappears when Sigel starts beating.
Pare de fazer esses posts sem sentido querendo fortalecer sua classe, mesmo... Esse tipo de post é o que deu origem ao termo LolBr.
(just a little message in portuguese, i have known him for a while, just asking him to stop this "private server behavior" which really annoys me, asking his class to be more powerful saying that it sucks, when it doesn't, when the problem is right behind the screen...)
Aaanyways, the class vs class is not really that unbalanced, it's more the party vs party that doesn't seem to work really well... But the main issue here i believe are the feohs and the healers... The only productive comment i can make is about the healers.
We have a problem here, the healers are too fragile w/out heavy set, but w/ them they have too much endurance for a class w/ such defensive/healing skills, they heal a **** lot, that's a fact. So why not give a healing power penalty when using heavy set? Something like 25, 30% less healing power, i mean, we all rely on our healer friends nowadays and we can do almost nothing w/out them, so this kind of change affects all classes, not just the healers.
Of course, there is another option, nerf the heals in general and nerf the damage in general (mobs included), but that should be one hell of a work.
I am reading the posts and a lot of people say that Feohs are overpowered, its is partially true for those that are 95- after 95 the wizards are not overpowered.
The feoh debuffs almost never land on pvp, the only one that lands is hellbinding and ppl complain about that while other classes have silence, hide, celestial, other kinds of uds, stun etc.
The 'ud" nukers have is useless.. u can chose to use it if u want to run out of mp in 2 seconds.
In Oly feoh is the worse class against equal level and equal geared opponents. Considering giving feohs a weak self heal skill like they had in the past i believe will help a lot in oly.
People complain about the 10% damage increase which in my opinion will change nothing getting hit with 3k dmg or 3,3k its nothing that is not the problem with that class. Nukers are supposed to hit hard and die easier than any other class in the game which is true in order to survive they are supposed to have deuffs like fear/devil curse etc that are not currently working at all. People see only the damage they receive by a nuker and they ignore the fact that a has lower survivability than any other class.
About Wynn... the class has been nerfed with the 2 summon limit, in my opinion the summons need better stats than the ones given, i would like to see summon mastery worth something maybe at 95 the summoners should be able to summon 2 bears or 3 of the other summons and the resummon skill needs to have a faster reuse and their cubic to be fixed.
Another thing that i have seen in oly and really bothers me is Othell hide and fake death skills. I have seen many matches with classes that have not a non-target aoe skill daggers do one hit then hide/fake death till the end of the match, i don't think this is how its supposed to work.
Archers do crazy damage on robe users before forcing healers to robes u need to fix that, i have also seen in oly top geared nukers getting 2shot by archers. Imagine what will that do in mass pvp with healer been easy targets by archers
Healers need to have bigger reuse on cleanse, i understand that in mass pvp its good to have practically 0 reuse in that but in oly it renders any attempt by any other class to land any debuff for more than 1 second.
Tyrrs do a lot of damage and have a healing skill and tons of hp i think their ud skill enchant path to time is not fair to other classes.
Iss br needs to be adjusted cause 100% m.attack and 100% p.attack has not the same effect in damage output.
u actualy plan on landing all those changes? wow hope u are ready to adjust the way xp is gained, hate to wonder my self looking pty for fortuna with particular mage particular healer iss etc..