Clans and Clan Halls
Clans
The Clan Advent skill has been changed so that it is not cancelled when you enter an instant dungeon other than the Olympiad stadium.
The Clan Flag skill has been changed so that it can only be learned in main class status.
The Clan Flag skill has been changed so that it can be shared between the main and sub classes.
Clan Wars
Following the changes to parts of clan warfare, all clan wars in progress have been reset.
Changed the conditions for the start of clan warfare as follows:
Before: Level 3 or higher clan with 15 or more clan members
After: Level 5 or higher clan with 15 or more clan members
Changed limits for declaring war on other clans
Before: Can declare war on up to 5 clans at the same time / no limit to receiving declarations
After: Can declare war on up to 30 clans at the same time / no limit to receiving declarations
Changed the conditions for starting clan battles
Before: Following a 3 day grace period after a one-sided declaration or upon mutual declaration of war
After: when 5 members of the clan that declared war are killed by the other clan or upon mutual declaration of war
A clan that has had war declared on it can check the clan war status in the [War Info] section to see the number of PKs and time to withdraw before war starts.
Changed the conditions for ending clan war
Before: 3 weeks after war begins or 1 week after war begins if the enemy clan admits defeat
After: If the declaration is not answered within one week or if the declaration is withdrawn
If a declaration is withdrawn, the clan will now lose 5,000 clan points.
Members of a clan that has had war declared on it will now see a mark clearly showing the clan that declared war.
When clan fame is transferred due to a PK between clan members in a mutual war, a screen message and system message will now appear displaying the clan, character, and score.
Clan Halls
Added new teleport routes from all auctionable and siegable clan halls.
Added a clan cloak that can be used by members who occupy auctionable or siegable clan halls to the production item list.
You can now register clan marks to your clan cloak.
When a clan mark is registered, it automatically appears on the clan cloak.
Registered clan marks should be 256X256 pixels in size in 24bit/32bit TGA or BMP format.
If no clan mark is registered, a basic color will appear instead.
Added a new kind of production item to each clan hall (1 purchasable each hour)
Item production only occurs when the clan halls production function is set to stage 3
Bloody Swampland Teleport Scroll - Teleportation to Bloody Swampland
Isle of Souls Harbor Teleport Scroll - Teleportation to Isle of Souls Harbor
Ruins of Ye Sagira Teleport Scroll - Teleportation in front of Hadel at Ruins of Ye Sagira
Guillotine Fortress Teleport Scroll - Teleportation to Guillotine Fortress
Parnassus Teleport Scroll - Teleportation to Parnassus
The Forbidden Gateway Teleport Scroll - Teleportation to the Forbidden Gateway
Added Iss Enchanter buff skills to the buff list for all Clan Halls.
Horn Melody
Drum Melody
Pipe Organ Melody
Guitar Melody
Harp Melody
Lute Melody
Knights Harmony
Warriors Harmony
Wizards Harmony
Upgraded Dion clan halls from C-grade to B-grade. Changed auction criteria, deposit, and functions to match the new grade.
Increased the HP/MP Recovery rates for all auctionable and siegable clan halls.
Increased the rent prices for all auctionable and siegable clan halls.
Increased the maintenance fees for all auctionable and siegable clan halls.
Contestable Clan Halls
Changed the siege method for some siegeable Clan Halls.
Fortress of Resistance
Fortress of the Dead
Devastated Castle
In accordance with changes to siege methods, changed some clan hall areas from battlegrounds to normal fields.
Relevant clan hall battles now take place in instance dungeons.
From now on 3 types of clan hall sieges will take the form of instance dungeon competitions between battling clans
Added new items that can only be acquired in the relevant clan hall instance dungeon:
Nurkas Belt
A belt imbued with the power of Bloody Lord Nurka, boss of the Fortress of Resistance.
Damage +5%, damage received -5%, weight +12,800, inventory slots +18.
Lidias Belt
A belt imbued with the power of Lidia von Hellmann, boss of the Fortress of the Dead.
Damage +5%, damage received -5%, weight +12,800, inventory slots +18.
Gustavs Belt
A belt imbued with the power of Gustav, boss of the Devastated Castle.
Damage +5%, damage received -5%, weight +12,800, inventory slots +18.
Fortress of Resistance
The instance dungeon for participating in clan hall battles can be entered on the Friday of the relevant week from 9 to 10 p.m. A maximum of 14 players can enter.
The instance dungeon for the clan hall battle can be accessed via Brakel who can be encountered in the following ways:
Using the Summon Brakel skill available to the clan leader
Using the messenger NPC near the clan hall
The clan that kills Bloody Lord Nurka the quickest gets the right access the clan hall.
Clans that can participate in the clan hall siege are notified of the circumstances via a screen message.
The clan that decreases Nurkas HP first as well as clans new to the siege can be checked through the screen message. The participating clan names will not be displayed.
Clans who earn the right to obtain the clan hall can choose whether or not to accept it through Brakel the Chooser.
In instances where the clan currently residing in the hall defeats Nurka first or the winning clan decides not to inhabit the clan hall, the clan hall will be occupied by NPCs for two weeks.
The maximum duration for the instance dungeon is 1 hour and the instance will be deleted if this time is exceeded.
Fortress of the Dead
The instance dungeon for participating in this clan hall battle can be entered on the Thursday of the relevant week from 9 to 10 p.m. A maximum of 14 players can enter.
The instance dungeon can be accessed via Jacquard who can be encountered in the following ways:
Using the Summon Jacquard skill available to the clan leader
Using the messenger NPC near the clan hall
The clan that kills Giselle von Hellmann, Alfred von Hellmann, and Lidia von Hellmann in order the most quickly wins the right to the clan hall.
Clans participating in the clan hall battle can check the status of the battle via a screen message.
The clan that decreases Lidia von Hellmanns HP first as well as clans new to the siege can be checked through the screen message. The participating clan names will not be displayed.
There are many elements of luck in the battle for Fortress of the Dead so this could lead to advantage or disadvantages for the participating clans.
Clans who earn the right to obtain the clan hall can choose whether or not to accept it through Jacquard the Chooser.
In instances where the clan currently residing in the hall wins or the winning clan decides not to inhabit the clan hall, the clan hall will be occupied by NPCs for two weeks.
The maximum duration for the instance dungeon is 1 hour and players will be ejected from the instance if this time is exceeded.
Devastated Castle
The instance dungeon for participating in the clan hall battle can be entered on the Friday of the relevant week from 9 to 10 p.m. A maximum of 14 players can enter.
The instance dungeon can be accessed via Loken who can be encountered in the following ways:
Using the Summon Loken skill available to the clan leader
Using the messenger NPC near the clan hall
The clan that occupies the three bases and kills Gustav the quickest earns the right to the clan hall.
The Siege Scroll needed for the siege of the three bases is dropped randomly by subordinate monsters.
After the sieged moving base reaches the castle walls on the opposite side, it reverts to an unoccupied status.
In order to keep the base from reaching the other side, participants in the siege must use various skills to impede its movement.
The occupied strike base reverts to unoccupied status once its HP is recovered 100%.
The HP recovers quickly, so participants in the siege must continually attack it to prevent this.
The Devastated Throne base reverts to unoccupied status 3 minutes after being conquered.
The change to unoccupied status cannot be interrupted or prevented.
Clans participating in the battle can check the siege status via screen messages.
The screen message shows the clans to first occupy each base, the clan that kills Gustav first, and clans new to the siege. The participating clan names are not displayed.
Clans who earn the right to obtain the hall can choose whether or not to accept it through Loken the Chooser.
In instances where the clan currently residing in the hall defeats Nurka first or the winning clan decides not to inhabit the clan hall, the clan hall will be occupied by NPCs for two weeks.
The maximum duration for the instance dungeon is 1 hour and players will be ejected from the instance if this time is exceeded.
Clan Requests and Dwarf Guilds
In order to combat darkness, the King of Aden Amadeo Cadmus is raising money to fund the military and mercenary groups and requested the help of the Dwarf Elder Council to achieve this end. The clan request process is a policy instituted by the Iron Gate Guild to give strength and power to smaller clans per the Dwarf Elder Councils instructions.
There are three kinds of requests available from the Dwarf Guild. The clan leader can register, change, and abandon requests through the Clan Request Manager at each village.
You cannot apply for requests if you are not affiliated with a clan.
If there are unfinished steps for a request in progress, the clan cannot apply for another request at the same time.
If the request is changed through the Clan Request Manager, all clan request points accumulated during the current request are reset.
Members of a clan who register for a request can accumulate personal request points by hunting.
There is a maximum limit of 100 personal request points. Points in excess of this amount are not accumulated.
Personal request points that can be gained from hunting are accumulated at a rate equal to the XP penalty according to level.
Personal request points are not accumulated when there is a difference in level between the player and the hunted monsters of 11 or more. A penalty is applied to the personal request point accumulation rate when the hunted monsters are 3~10 levels below the player.
Personal request points can be gained from monsters in the Lineage 2 world.
Personal request points cannot be acquired from field or instance dungeon raid boss monsters.
The personal request point accumulation rate differs when hunting alone, in a party, or in a Command Channel.
Personal request points are calculated continuously and cannot be gained once the clan request point total reaches the maximum.
Clan request points are applied differently according to clan level.
Clan request points can be accumulated individually after the clan request points are reset.
Once the clan reputation points reach the maximum, the request becomes available and can be received via the Clan Request Manager.
When the maximum is reached, a screen message and notification window appear notifying the clan members that the goal has been reached and the request can be received.
Items for fulfilling the request can be obtained using the [Receive Request] button.
Request items can be received for 7 or 14 players.
Request items have a 24 hour time limit and can be used by members of a clan that has registered for a request.
Request items cannot be used in instance dungeons or in areas where summoning is prohibited.
Only clan members are authorized to receive requests. Academy apprentices may not receive requests but are allowed to participate.
If the request items are used, a Request Coordinator NPC appears that allows the request to be started.
The request managers [Summon Clan Member] button can summon clan members to help complete the request.
A summoning message appears for all clan members in a pop up window. Clan members are summoned in the order they click the [OK] button.
The pop-up message appears for clan members in instance dungeons or areas where summoning is restricted.
If clan members accept the summons, they are transported to an instance dungeon to carry out the request. Upon completion, they return to the original spot.
The request NPC disappears and the request begins when the request managers [Start Request] button is selected
The form of the request varies according to the applying request guild.
When the request is carried out, the reward differs according to level.
The Guild Request Badges acquired through requests can be exchanged for various items through the request manager or applied towards clan level development via the Grand Master at each village.
Changed the [End War] button in the clan window to [Request Info].
Changed the total clan request points for each clan level
Although the point level was higher before the change, requests can only be received once.
After receiving a request, the clan request points reset to 0.
http://i45.tinypic.com/2z9mr1u.jpg
Changed part of the UI related to clan requests
Added buttons to check/change the request information in the clan action window.
Changed part of the Clan Request Coordinator NPCs menu.
The [Start Request] button is no longer visible before moving to the mission area.
The [Summon Clan Member] button is no longer visible after moving to the mission area.
Bug Fixes
Fixed a problem in which the resurrection XP recovery rate was listed incorrectly in the menu of the dialog windows when talking to the Chamberlain of Light or Chamberlain of Darkness who appear at each castle.
When a clan battle is proclaimed or ended, the problem of the enemy clan members pets and servitors not changing their battle marks to real-time has been corrected.
Fixed a problem where east/west midair passage and exterior doors to Aden Castle would open when siege warfare ended.
Fixed a problem in which the resurrection XP recovery rate was listed incorrectly in the menu of the dialog windows when talking to the Chamberlain of Light or Chamberlain of Darkness who appear at each castle.
Fixed the issue in which the competition for the Provisional Clan Halls would not be displayed by the auctioneer NPC in charge.
Fixed the issue in which the opposing clans points would display on the war UI when a warring clan ended the war.
Fixed a problem where the battlefield information mark would appear incorrectly when entering an unrelated siege war zone while engaged in siege warfare.
When moving from a peace zone to the battlefield, the problem of the battle information mark not being displayed has been corrected.
The problem of a destroyed gate during a siege battle being reset upon a server crash has been corrected.
All gates of Aden Castle have been changed to be closed at the start of the siege battle or when the server returns to normal.
Fixed a problem with the Chamberlain of Darkness only selling wyvern food.
Fixed a problem with the My Teleport location being saved abnormally in some locations within Aden Castle.
The Clan Request 7 Members / 14 Members item tooltip now has notes of caution added regarding what happens after the clan request manager NPC has been summoned.
Fixed a problem in which the resurrection XP recovery rate was listed incorrectly in the menu of the dialog windows when talking to the Foreman who appears at each fortress.
The Ceremony of Chaos winning effect has been changed to appear more clearly.
The problem where the character names that have been changed into the format challenger1 and challenger2 all having the same color before the name change has been corrected.
The problem of skill effects that move the target to the rear, such as Shadow Chase and Shadow Step, not being applied in the arena has been corrected.
The problem of the Ceremony of Chaos winning effect not being marked on the double NPC has been corrected.
The problem of not being able to target the next challenger through the /nexttarget action inside the Ceremony of Chaos arena has been corrected.
The error that appears in the system message where the soulshot auto use is cancelled upon entering the Ceremony of Chaos has been corrected.
When the Ceremony of Chaos match ends and you exit the arena, the problem of the enter chat setup being cancelled has been corrected.
The error in the Top-Grade Royal Guard Earring item information has been corrected.
The problem of the Cheeky Angma Summoning Scroll item not being able to be stored in a clan warehouse has been corrected.
The problem of the 1st arena name not being displayed as a Ceremony of Chaos Arena has been corrected.
A character can no longer participate in the match while in flying transformed object status.
When moving to the arena after the participation request, if you wait as a flying transformed object, 1 participation limit penalty is accumulated.
Fixed a problem that moved a character requesting match participation from inside an instant dungeon to outside the instant dungeon instead of to the arena.
Fixed a problem with the caster being moved as well as the target when using the Shadow Snare skill in the match.
Characters who are registered to participate in the Ceremony of Chaos now cannot duel between the time registration ends and their teleportation to the arena.
Fixed a problem in which the skill descriptions for Ceremony of Chaos Guardians Harmony and Ceremony of Chaos Warriors Harmony were switched
Fixed a problem where the characters equipped weapon would momentarily be shown when a mirror image NPC was summoned.
Fixed a problem where damage and debuffs would be applied to oneself when the enemy NPC and the damage zone cast by the player became set against each other.
A character involved in a duel can no longer apply to participate in the Ceremony of Chaos.
A character who applied to participate in the Ceremony of Chaos can no longer begin a duel.
Class changing skills can no longer be used inside the Ceremony of Chaos arena.
When entering the Ceremony of Chaos, the problem of the Energy of Chaos buff effect not being applied has been corrected.
Fixed a problem with characters being moved outside the fence of the Olympiad Stadium.
Fixed a problem where the Anteroom door was not being created upon entering the Olympiad stadium.
Fixed the issue in which the Tournament Results UI would cease to appear from the second match onward in the Olympiad.
The problem of a black spot appearing when the clan leader changes the captain of the royal guard or the knight captain has been corrected.
When the [dismiss] button is pressed, the Member Info slide will now be closed.
Fixed a problem where clans could not advance to levels 6 or 7 via normal means.
When the clan disbandment is cancelled and the expelled character creates a new clan as the clan leader, the problem of the 10-day limit penalty has been corrected.
The problem of the Blood Queen not dropping the Proof of Blood item has been corrected.
When an academy member graduates, the problem of the clan members system message applying incorrectly has been corrected.
The problem of the clan flag skill not being maintained between the main class and the subclass has been corrected.
Fixed a problem in which clan request instance dungeon names were shown incorrectly.
Fixed a problem where clans level 0~2 could not use the [Request Info] clan action button.
Fixed a problem where some Clan Hall War siege battles would not complete properly.
Fixed a problem where the following battle time would be set for a week later at the end of a Clan Hall War.
Fixed a problem where the Fortress Siege Scroll used in the fortress siege of Devastated Castle Clan Hall could be dropped or sold to an NPC.
The system message stating the requirements for when a popular edition clan hall cannot be submitted for auction has been changed.
Fixed a problem with some parts of the Rune Township popular clan hall decorations appearing dark.
The typo in the Auctioneers auction period information has been corrected.
The problem of being able to bid on the same type of provisional clan hall concurrently has been corrected.