Discussion: Preliminary Glory Days Patch Notes

General Discussion Started Last reply 250 posts
First \o/

@ Sace and Juji : how do you work with such patch note ? Do you copy them fully in Korean on a hidden sub forum, and translate them step by step each day ? Or do you copy paste them from a Word / PDF file and do some editing on it ?


Servitors now inflict less damage on raid boss monsters.

It's not like we got nerfed with 2 summons x)

If an Awakened character equips armor made for its class, the armor's new Max HP increase applies:
Sigel Knight in heavy armor: 6,883 Max HP
Tyrr Warrior in heavy or light armor: 5,368 Max HP
Othell Rogue in light armor: 4,480 Max HP
Yul Archer in light armor: 4,783 Max HP
Feoh Wizard in robe armor: 4,447 Max HP
Wynn Summoner in light or robe armor: 4,151 Max HP
Iss Enchanter in heavy, light, or robe armor: 4,636 Max HP
Aeore Healer in light or robe armor: 4,299 Max HP

We already had this patch, no ?


Hide effects from skills are now canceled when gathering Energy Seeds and Star Stones.

Same we already got it ? Or it's for "hide" buffs (totally invisible) or for shadow buffs too (Dance of Shadow / Demon's Mouvement)


Fixed a problem where the Beast Soulshot and Blessed Beast Spiritshot items could not be used automatically when a pet is summoned.

Finally \o/


Fixed a problem where pets and servitors could be used to turn other characters Chaotic.


Same, did we already get it ?


Reputation can now be gained when dying
If there is no XP to lose when dying, the reputation does not increase

If I understand it right, I can die and get for example from -400 to -380 reputation ?


Fixed a problem that prevented Seed Energy and Star Stones from being gathered.

Is it a potential bug fixes, or you are sure about this one ?


The problem of the “Mutated Elpy” NPC not appearing sometimes so that the Core Naia battle cannot proceed has been corrected.

I never noticed any problem after several months o.o


When the “Auto data upon login” function is initiated, the problem of the data not transferring automatically upon connection has been corrected.

What is it ?

Two more questions :

1 - Are the Seed Talisman graphical effect still missing ?
2 - Does Raid Boss weapons still drops ?
Wynn Summoner
Servitors now inflict less damage on raid boss monsters.


last nerf wasn't enough? :)
Sace,

Can you clarify the preminary patch notes? It says Dark/Bloody Amarathine Weapons Patk/Matk has been increased.

Is this just once they have been made Dark/Bloody or are all Amaranthine Weapons Patk/Matk increased?

Thank you,
Wynn Summoner

Servitors now inflict less damage on raid boss monsters.

You've successfully killed a class.

But still no fix on the summons disappearing when entering an instance and being forced to restart to be able to re-summon them...
Wynn Summoner
Servitors now inflict less damage on raid boss monsters.


Amazing news! How much more nerf to come? We are not invited into groups any more for pvp now we are losing invites for raids as well!

Is this again cause bots use summoners too?
Give us the ability to change class and keep our levels ffs!
as tank, when u go in harnak, when the room give that "class buff essence" if u use aura hate the buff dissapered, and, i didnt read something about that on the patch notes, also, the spike shield i think before u could use with sonatas.
First \o/

We already had this patch, no ? (HP Armor Bonus)

Same we already got it ? Or it's for "hide" buffs (totally invisible) or for shadow buffs too (Dance of Shadow / Demon's Mouvement)

Same, did we already get it ? (Pet servitor bug)
A few of these notes may be live already and since they were originally intended for the Glory Days update they are still on our test list.

If I understand it right, I can die and get for example from -400 to -380 reputation ?This is still being tested.

Is it a potential bug fixes, or you are sure about this one ? (Energy Seeds)As with our previous potential fixes, we have a difficult time testing this. We will find out when Glory Days goes live. If it is not fixed, then it will still be a high priority bug.

What is it ? (Auto data upon login)We are still testing patch notes, but this is probably something for the backend.

1 - Are the Seed Talisman graphical effect still missing ?“The problem of the wrist effect not being displayed properly when some of the race classes equips a talisman has been corrected.”

2 - Does Raid Boss weapons still drops ?Yes, the raid boss weapons are still dropping.

Sace,

Can you clarify the preminary patch notes? It says Dark/Bloody Amarathine Weapons Patk/Matk has been increased.

Is this just once they have been made Dark/Bloody or are all Amaranthine Weapons Patk/Matk increased?

Thank you,
The P. Atk and M. Atk were only increased for Dark/Bloody Amarathine weapons.


But still no fix on the summons disappearing when entering an instance and being forced to restart to be able to re-summon them...
A fix for that bug does not appear to be in the patch notes, but there are other fixes that may indirectly fix it.
Thank you Juji, I missed this sentence :P
Iss Enchanter

New Skill:
Superior Sword/Blunt Weapon Mastery: When a dagger/blunt is equipped, P. Atk., M. Atk., and Atk. Spd. are increased. During an attack, there is a certain chance that the power and critical rate of a physical skill will be increased.



only normal dagger or dual dagger as well ? cause dual weapon mastery doesnt have dual dagger
The Mentor’s buffs such as Mentee’s Appreciation stay active throughout the Mentor’s switching between main class, Dual Class, and Subclass modes.
Funny enough, we already had this. I used it to level my subclasses a bit faster :)
Iss Enchanter

New Skill:
Superior Sword/Blunt Weapon Mastery: When a dagger/blunt is equipped, P. Atk., M. Atk., and Atk. Spd. are increased. During an attack, there is a certain chance that the power and critical rate of a physical skill will be increased.



only normal dagger or dual dagger as well ? cause dual weapon mastery doesnt have dual dagger

it's sword not dagger.. the translation error is kinda obvious..

none of the buff/bard classes have ever had a dagger mastery so lolz..
Iss Enchanter

New Skill:
Superior Sword/Blunt Weapon Mastery: When a dagger/blunt is equipped, P. Atk., M. Atk., and Atk. Spd. are increased. During an attack, there is a certain chance that the power and critical rate of a physical skill will be increased.



only normal dagger or dual dagger as well ? cause dual weapon mastery doesnt have dual dagger
It might not be a translation error, but then it would still probably be a typo in the skill description. We'll have to check with QA before we can edit the patch note.
Will they fix the bug were if you enchent summons it has no effect on stats of the cats or reapers?
Wynns screwed again, if I were playing L2 yet, I would have changed my class to Yul(to make a better use of my light set + bow) already.
Looks like a fantastic update full of additional items, hunting zones, new quests, bug fixes, much needed adjustments and amazing character tweaks!! Even though some Wynns are going to still be upset (even the developers knew they were overpowered and took some corrective actions), we are so close to a "Utopian" sandbox we should all rejoice!!

Great work once again and a big thanks to those at NCSoft, we couldn't ask for more!!

~IMHO
Simplified the production process for No Grade ~ S80 Grade equipment items by changing the materials required for production according to grade

In accordance with this change, hunted monsters now drop the new production items rather than the old ones


Added the following new items to the sales list for merchant NPC’s to allow for smooth production

Added No Grade ~ S80 Grade item recipes and main ingredients to the Recipe Merchant’s sales list


Added ‘Dual Sword Craft Stamp’ to the Grocer’s sales list
All hair accessory pendant options can be freely applied to the following hair accessories:
Hair Accessories:

Rabbit Ears, Raccoon Ears, Cat Ears, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate’s Eye Patch, Outlaw’s Eyepatch, Eye Patch, Party Hat, Refined Angel Ring, Refined Devil Horn.


Hair Accessory Options:

STR, DEX, CON, MEN, INT, WIT, Critical rate, Critical damage, P. Def., M. Def., Evasion, P. Atk., M. Atk., Accuracy
Hair accessory pendants acquired before the update can be exchanged for new pendants by visiting the Aden Reconstruction Society Member ‘Eeny’



Explain... " free to apply ".


Thanks.
A fix for that bug does not appear to be in the patch notes, but there are other fixes that may indirectly fix it.

This is what you guys are saying since High 5, but still no fix... But it seems rather then fixing bugs impacting the summoner class, NC is focusing on destroying the class and bringing it back to Oath of Blood status; lolwhyuplaysummoner...
Not much to get excited about. Will give it a go.
Explain... " free to apply ".


Thanks.
"All hair accessory pendant options can be freely applied to the following hair accessories"

New pendants are no longer specific to certain hair accessories. Meaning, you can apply it to any of the hair accessories that are listed in that patch note.

http://i45.tinypic.com/30igj0k.jpg
Hair accessory pendants acquired before the update can be exchanged for new pendants by visiting the Aden Reconstruction Society Member ‘Eeny’


This means that my, let's say, current +3 MEN accesory can be exchanged for free to a +5% M.Def or +3 STR accesory?
This means that my, let's say, current +3 MEN accesory can be exchanged for free to a +5% M.Def or +3 STR accesory?


your missing the key word

PENDANT
This means that my, let's say, current +3 MEN accesory can be exchanged for free to a +5% M.Def or +3 STR accesory?
No. Only pendants. Read the sentence carefully.
Fixed a problem with the character not being displayed when the display limit stage is changed in Lower Detail mode.So the problem with too many characters are being displayed even when the Display Limit is set to MIN after the client is restarted is fixed?
Some of the videos that appear in the Prison of Darkness instant dungeon can now be manually stopped.

Hell YEAH, and finally we are free :)
The damage reflect effect for skills is now limited correctly according to the maximum damage reflect rule.

What's the maximum damage reflect rule?
will the fee we have to pay to reawaken our dual main be in adena or ncoin?
Will they fix the bug were if you enchent summons it has no effect on stats of the cats or reapers?
Could you answer to the question Juji?

Wynn Summoner
Servitors now inflict less damage on raid boss monsters.
last nerf wasn't enough? :)
Yeah that's funny thing, they're nerfing summoner damage, while yul hits 2x stronger.
And the word which you said about the Wynn "Is most powerful class in hunting" that's was epic joke. Mage/yul became twice better than wynn in pve.

+ something by me, why won't you increase heal power of 'Servitor Major Heal' ? Summons has got more HP, so imo, heal power should be increased little bit also.

Now question, skills from 2nd/3rd class will be deleted?
From April 25th until the May 9th scheduled maintenance, chaotic characters with a PK count of 31 or higher will experience item destruction when dying.
After the May 9th scheduled maintenance, chaotic characters with a PK count of 4 or higher will be affected by the item destruction penalty when dying.



I'm assuming those dates do not apply? XD
will the fee we have to pay to reawaken our dual main be in adena or ncoin?
10 million adena the first time, 100 million after. There's no limit to how many times you can change your dual class, aside from other pre-existing subclasses and your purse.
hehe .. at first, when i read"

Yul Archer

Changes to Skills:


Yul Archers now automatically attack after using the following skills:

Impact Shot
Recoil Shot
Multiple Arrow
Heavy Arrow Rain
Slow Shot



I was like lol WTF ?!?!? Is this a joke and got furious,:mad: BUT then i saw :



Wynn Summoner



Servitors now inflict less damage on raid boss monsters.

and this just made my day
I mean yes, then i saw that the healers become much much MUCH more OPed then any other class, but nevermind .. the point is .. there is even more screwd class then the archers :D

P.S


Infinity Thrower
P. Atk. – 1983
M. Atk. – 521
Option - HP +25% / MP +30% / CP +50%. Atk. Spd. +15%. P. Atk. +991. PvP Damage +15%


2k p.atk from non-enchanted weapon - as they say: "sh*t just got real" :D

oh and hair accessory pendat options to all is the best thing someone has ever come across to

Leave aside the class changes everything else is just wonderful and mostly the CoC balance (FINALY). Really hope that at least the CoC changes will make it in the update, Sace. Really Really THX! :)
The conspiracy theorists have been yelling for months now that the summoners would get a nerf. Who would have known they were right?? :D:rolleyes::eek:
Now question, skills from 2nd/3rd class will be deleted?

All w/o exclusions :) GF to all +30 blazing skin owners :D

What's the maximum damage reflect rule?
[/FONT]
The highest dmg is always the one to reflect on you ... :/ just kidding .. i wanna know it too
Lot of good things on those patch notes..

Looking forward to it :)
Now, LethalArcher, I'm curious on why you think /autoattack after certain skills are used is a nerf on archers:

hehe .. at first, when i read"

I was like lol WTF ?!?!? Is this a joke and got furious, :mad:

In my opinion, it spares you the trouble of clicking on the /attack icon (or macro) after you used those skills.
Now, LethalArcher, I'm curious on why you think /autoattack after certain skills are used is a nerf on archers:



In my opinion, it spares you the trouble of clicking on the /attack icon (or macro) after you used those skills.

It's a nerf, cos the next thing the charr will do if the target hides behind a wall,a pillor or a tree will be to start running to it, exactly like the autoatack after Bow Strike. It pushes the target away, but starts running towards it the very next moment when hte skill is casted. And also compared to all th skill changes and new skills the other classes got, we could use some minor skill change too (Like 6 mins minds eye reuse insted of 10), but as i said in the other thread, i got relieved when i saw the summoners' changes :D
I think more than 60% of the changes indicated have been already implemented on current server.
It's a nerf, cos the next thing the charr will do if the target hides behind a wall,a pillor or a tree will be to start running to it, exactly like the autoatack after Bow Strike. It pushes the target away, but starts running towards it the very next moment when hte skill is casted. And also compared to all th skill changes and new skills the other classes got, we could use some minor skill change too (Like 6 mins minds eye reuse insted of 10), but as i said in the other thread, i got relieved when i saw the summoners' changes :D

Hold shift before you attack, you won't move like a dummy then.
the reawakening sistem for dual subclass how is that ?
u can chose any class u whant to change your dual sub or its has to be an axisting one?
if is and existing sub class it has to be 80 or no matter what lvl is?
Wynn Summoner


Servitors now inflict less damage on raid boss monsters.

this is BS...this Part is for Wynn with 4 Pets
why dont you delete wynn ? your "balance" suxx and this very hard
Play this Game and speak later from balance!!!!! :mad::mad::mad:
I've been waiting for
Fairy of Life: Decreased recovery skill cooldownsince Tauti Preliminary Patch Notes (http://boards.lineage2.com/showthread.php?t=240524). I wonder if it was implemented in Korea and if so, when do we get that update?
Dear Juji and Sace, I have some questions too.

As we can see our Glory Days update was build up from the Glory Days, Echo Update 1 and Echo Update 2 and from those small patches what was between these updates.

Right now need 42.000 points in Hall of Orbis, that the players who are XPing there be able to receive reward and can summon the Raid Boss.
I did read, that in the Korean Echo Update 2 we will need only 8.000 points to summon the Raid Boss and to get reward also I did read, that we will get new rewards too, are these changes will happen in our update too right now?
i cant understand the definition of balance in here...

in untill c3 dark elfs had that irritating and nerve braking summoner cost for summoning the soulless
in c4 we had a bit of a boost and we could kill with bow
in c5 they applied the most retarted nerf that anyone could imagine
"lets decrease the amount of accuracy to mage classes when they equip ONLY bows"
in c6 we got an overall nerf to sumoons stats
now
they deleted one summon
they dont properly incrase the damage output
they dont increase healing power
they decrease the damage to raids
and they decrease casting speed when we put a bow

the game is party based like it or not and you just destroyed the last purpose that wynns had

why dont you just delete the summoner class since its obvious no one listen to what we are saying years now?...
You should stop crying and realize how overpowered the Wynn is (still is).There is no way on earth a cougar to get to more than 16k p.atk (and you have 2) and a reaper to be able to get to 120k+ m.atk (can go double on BR and yes 2 of them again).What about their HP and defence, tell me ONE class that has such stats and is able to do the same dps all the time?Hell a well equiped Tyrr 97+ has no more than 10k p.atk and you QQ that your summons got nerfed, Holy Crap you should have been brainwashed or smth?
You should stop crying and realize how overpowered the Wynn is (still is).There is no way on earth a cougar to get to more than 16k p.atk (and you have 2) and a reaper to be able to get to 120k+ m.atk (can go double on BR and yes 2 of them again).What about their HP and defence, tell me ONE class that has such stats and is able to do the same dps all the time?Hell a well equiped Tyrr 97+ has no more than 10k p.atk and you QQ that your summons got nerfed, Holy Crap you should have been brainwashed or smth?

Well mr.mixa stop cry, cos good tyrr can beat everything, if you can't play your own class, it's not our problem, they have 20k p.atack so what? if they're hitting 500? and tyrr with 10k is hitting 3k...? or reapers, promising u that I'm going to make screen with reapers, 1,3kk m.atack and I will make few hits to iss with 3k m.def, and you will see that the dmg will be smaller than from a mage with 40k m.atack for example :cool:
Well mr.mixa stop cry, cos good tyrr can beat everything, if you can't play your own class, it's not our problem, they have 20k p.atack so what? if they're hitting 500? and tyrr with 10k is hitting 3k...? or reapers, promising u that I'm going to make screen with reapers, 1,3kk m.atack and I will make few hits to iss with 3k m.def, and you will see that the dmg will be smaller than from a mage with 40k m.atack for example :cool:

So can a good Wynn
Dito

Wynns still shine in pve. No matter what you say. And they don't have the need of the same expensive gear as a "good" tyrr.
"All hair accessory pendant options can be freely applied to the following hair accessories"

New pendants are no longer specific to certain hair accessories. Meaning, you can apply it to any of the hair accessories that are listed in that patch note.

http://i45.tinypic.com/30igj0k.jpg

so can i have a pendant for free now?
Wynn Summoner


Servitors now inflict less damage on raid boss monsters.
this is BS...this Part is for Wynn with 4 Pets
why dont you delete wynn ? your "balance" suxx and this very hard
Play this Game and speak later from balance!!!!! :mad::mad::mad:


Well could be that this is already implemented like the HP bonus for certain Armor types and NCWest just posted it again.

Send a pm to Juji/Sace to check it and you know more.
So can a good Wynn
Dito

Wynns still shine in pve. No matter what you say. And they don't have the need of the same expensive gear as a "good" tyrr.

Well I wouldn't use word shine, ofc, if you are a b***er is good for you, cos is easier class to set up, but you won't tell me than wynn is better than yuls/archer in pve, and you won't tell me that tyrr need good eq to become good, I know some tyrrs who have bad gear, and they're so good.
You should stop crying and realize how overpowered the Wynn is (still is).There is no way on earth a cougar to get to more than 16k p.atk (and you have 2) and a reaper to be able to get to 120k+ m.atk (can go double on BR and yes 2 of them again).What about their HP and defence, tell me ONE class that has such stats and is able to do the same dps all the time?Hell a well equiped Tyrr 97+ has no more than 10k p.atk and you QQ that your summons got nerfed, Holy Crap you should have been brainwashed or smth?
Ofc.."dreams"...

Summons full stats are PVE, the stats you see in that window are not entirely applied to PVP, while you don't know, there is a passive nerf being applied to the damage of summons and they cannot ever outdmg a nuker with 5x lower m atk simply becoz the summons are PASSIVELY NERFED on PVP since forever.

A tyrr with 7k p atk with normal hit can hit a target for 500 dmg, a cougar will hit for less than an 100 on same target even if it has 15k p atk. The 200k m atk yo usee on reaper is just for show, it doesn't equal the reaper skills, and POWER of skills is what matters the most, put a mage with 20k m atk using wind strike, does it hit as hard as elemental crash while having 20k m atk? Obviously not.
Well mr.mixa stop cry, cos good tyrr can beat everything, if you can't play your own class, it's not our problem, they have 20k p.atack so what? if they're hitting 500? and tyrr with 10k is hitting 3k...? or reapers, promising u that I'm going to make screen with reapers, 1,3kk m.atack and I will make few hits to iss with 3k m.def, and you will see that the dmg will be smaller than from a mage with 40k m.atack for example :cool:

If you didn't understand what I`m talking about please, don't say such things.I know it's not the same in PVP and I don't cry, just trying to compare.But let's try the things in PVE? errr , are you rdy?
Sace,

Question. "As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters."

Just to clarify, does this apply to summoners 1st/2nd class skills? the summons? Each race of summoner was allowed to keep Cats/Pony/Soulless. Will these old summons now be removed? I had a pony since lvl 1!!!

Thanks,
I would share the screens with Juji, could you comment that Juji?
http://imageshack.us/a/img515/5945/wynn.th.png (http://imageshack.us/photo/my-images/515/wynn.png/)
or http://imageshack.us/f/515/wynn.png/
http://imageshack.us/a/img832/5060/wynn2.th.png (http://imageshack.us/photo/my-images/832/wynn2.png/)
or http://imageshack.us/f/832/wynn2.png/
http://imageshack.us/a/img525/8505/wynn3.th.png (http://imageshack.us/photo/my-images/525/wynn3.png/)
or http://imageshack.us/f/525/wynn3.png/
First of all, the Iss Enchanter is 86lvl, second he has only 1891 m.def, and a reaper with 60k m.atk is hitting only 2-3k? To 86 char with 1891 m.def the damage should be triple stronger imo, understand the damage to 97lvl with 4k m.def, but to 86?

Another question is about archers, did you not overpower it? With Mind Eye + BR, a good yul archer can wipe whole PT cos hitting 20k + to everything
so far i like that vitality is aplied individualy to each char and vitality herbs droping again , the decrease of mentor penalty from 7 to 2 days , hp decrease of some rb's ( kartia), the new subclass quest without the top b weapon ( i hope :D ) and those pendants for hair accesories ;

don't like the pk penalties , pk is a part of l2 , someone should be able to pk whenever he likes , even for silly reasons like the patch notes says ;

ps - what's with the black object in the gludio skies i've read in the notes, we have aliens visiting aden teritory :confused: :eek:
i cant understand the definition of balance in here...

in untill c3 dark elfs had that irritating and nerve braking summoner cost for summoning the soulless
in c4 we had a bit of a boost and we could kill with bow
in c5 they applied the most retarted nerf that anyone could imagine
"lets decrease the amount of accuracy to mage classes when they equip ONLY bows"
in c6 we got an overall nerf to sumoons stats
now
they deleted one summon
they dont properly incrase the damage output
they dont increase healing power
they decrease the damage to raids
and they decrease casting speed when we put a bow

the game is party based like it or not and you just destroyed the last purpose that wynns had

why dont you just delete the summoner class since its obvious no one listen to what we are saying years now?...

Wrong...
... the decreased casting speed is when you are using a CROSSbow not a normal bow, now pls tell me that you have seen any wynn with crossbow,
except the less dmg on raids there is no other change in summoner

I would share the screens with Juji, could you comment that Juji?
http://imageshack.us/a/img515/5945/wynn.th.png (http://imageshack.us/photo/my-images/515/wynn.png/)
or http://imageshack.us/f/515/wynn.png/
http://imageshack.us/a/img832/5060/wynn2.th.png (http://imageshack.us/photo/my-images/832/wynn2.png/)
or http://imageshack.us/f/832/wynn2.png/
http://imageshack.us/a/img525/8505/wynn3.th.png (http://imageshack.us/photo/my-images/525/wynn3.png/)
or http://imageshack.us/f/525/wynn3.png/
First of all, the Iss Enchanter is 86lvl, second he has only 1891 m.def, and a reaper with 60k m.atk is hitting only 2-3k? To 86 char with 1891 m.def the damage should be triple stronger imo, understand the damage to 97lvl with 4k m.def, but to 86?

Another question is about archers, did you not overpower it? With Mind Eye + BR, a good yul archer can wipe whole PT cos hitting 20k + to everything
imo its is normal when you are hiting the iss without any debuffs on him
the P/M attack could be 100-200-w/e amount but without debuffs dont expect large numbers, also if i remember the Magic skills of the reapers are AOE (correct me if i am wrong) which means, less dmg on a single target since it is not so powerful but if you had 50 ISSs on tha tspot they could all get 2-3k dmg from one hit
this way 50*2-3k dmg in one shot makes difference in AOE
I would share the screens with Juji, could you comment that Juji?
http://imageshack.us/a/img515/5945/wynn.th.png (http://imageshack.us/photo/my-images/515/wynn.png/)
or http://imageshack.us/f/515/wynn.png/
http://imageshack.us/a/img832/5060/wynn2.th.png (http://imageshack.us/photo/my-images/832/wynn2.png/)
or http://imageshack.us/f/832/wynn2.png/
http://imageshack.us/a/img525/8505/wynn3.th.png (http://imageshack.us/photo/my-images/525/wynn3.png/)
or http://imageshack.us/f/525/wynn3.png/
First of all, the Iss Enchanter is 86lvl, second he has only 1891 m.def, and a reaper with 60k m.atk is hitting only 2-3k? To 86 char with 1891 m.def the damage should be triple stronger imo, understand the damage to 97lvl with 4k m.def, but to 86?

Another question is about archers, did you not overpower it? With Mind Eye + BR, a good yul archer can wipe whole PT cos hitting 20k + to everything

this is Balance :D /ironie off
1. nerf a 30% less damage on boss to summons
2. quit a more than 50% damge to summons
3. nerf 30% damegge to summons

sumomers at pve useless at pvp useless ... 1 less class in the game

i lose my char and a lot of ppl, thx you ncsoft more than 1 year and money lose.
very thx
EternalReaper my friend there is no point trying to make your point in this forum. They don't know what summoner is or better was and cause they were bad equiped or lower level and a summoner with good equip and high level killed them they think they class is OP.
I've been trying to explain on the summoner changes thread and Sace deleted or edited my posts but left untouched all the posts with lies from the known trolls of this forum.

Back to topic, i am 97 10% away from 98 and on mage pets with:
Robe set
Retributer acumen/empower
wizard harmony
400% m.atk herb
cc trigered for extra m.atk
and battle rhapsody

I had 1.5mil m.atk on pets and the top damaged i did to monsters in SoS was 9k and to the iss of my group 3k magic crit all with skills.

On mass pvp summoner is a joke. You will not find pvp group without 2 healers so the debuffs don't matter at all if you do them or not, the damage from reapers/cougars is too low so the only thing you can do in mass pvp is .... recharge.
One thing that summoner was good after the non announced nerfed was killing raid bosses and now they take that away too.
My question is why they don't remove the class from the game?
Glory days for 7 out 8 classes cause for summoner it is called Nerfed Days.
1. nerf a 30% less damage on boss to summons
2. quit a more than 50% damge to summons
3. nerf 30% damegge to summons

sumomers at pve useless at pvp useless ... 1 less class in the game

i lose my char and a lot of ppl, thx you ncsoft more than 1 year and money lose.
very thx

The game is "Truly Free" - Free to play you know, I doubt that someone has put a pistol to your head and forced you to make Wynn and invest money for it.

Me myself have never bought a thing from the L2Store and I'm doing good enough (as many others).Yes I don't have +15 wpn or power shirt or god knows what else, but I do enjoy the game and have fun with it.
EternalReaper my friend there is no point trying to make your point in this forum. They don't know what summoner is or better was and cause they were bad equiped or lower level and a summoner with good equip and high level killed them they think they class is OP.
I've been trying to explain on the summoner changes thread and Sace deleted or edited my posts but left untouched all the posts with lies from the known trolls of this forum.

Back to topic, i am 97 10% away from 98 and on mage pets with:
Robe set
Retributer acumen/empower
wizard harmony
400% m.atk herb
cc trigered for extra m.atk
and battle rhapsody

I had 1.5mil m.atk on pets and the top damaged i did to monsters in SoS was 9k and to the iss of my group 3k magic crit all with skills.

On mass pvp summoner is a joke. You will not find pvp group without 2 healers so the debuffs don't matter at all if you do them or not, the damage from reapers/cougars is too low so the only thing you can do in mass pvp is .... recharge.
One thing that summoner was good after the non announced nerfed was killing raid bosses and now they take that away too.
My question is why they don't remove the class from the game?
Glory days for 7 out 8 classes cause for summoner it is called Nerfed Days.

Totally agree with you, and I want add, it's not next qq, I want know just what stuff think about the thing, about the reaper DMG. Kinda sick to have that m.atack and make that dmg to 86 lvl :)
It might not be a translation error, but then it would still probably be a typo in the skill description. We'll have to check with QA before we can edit the patch note.

It might not be a typo with the skill translation but the skill name. After all all 5 "attack" skills ISS enchanter has require the use of a DAGGER/DUALSWORD, or DUALBLUNT weapon. So unless they change the skill so it can be used with sword or blunt (or maybe just typo of skill decription, haven't tested whether sword or blunt weapons can be used for those skills) i think dagger superior weapon mastery can be an option.
Thanks for sharing informations :)

I'm gonna list possible mistakes which is clearly inconsistent with korean patch notes. (more will be added to this post)

Classes
Sigel Knight
Changes to Skills:
Spike Shield:

Melee and magic damage reflect rate decreased according to skill level:
Level 4: 50% (before) to 20% (after) 25%
Rage Aura: A 10% P. Critical Rate effect has been added. P. Critical Power


Changes to Skills

Among the new augmentation skills that require an above R-grade Stone of Life, the following skill effects are changed as follows:
The skills the above conditions affect are:

Item Skill – Reflect Damage Resistance:

Skill effect: For 5 seconds, increases resistance to Reflect Damage. 5 minutes




Zones
Tauti & Seed of Hellfire
The set-up for the Seed of Hellfire raid boss “Tauti” has been changed as follows:
The duration has been increased for the “Tauti Ultra Whirlwind” and “Tauti Ultra Typhoon” skills. Casting time has been increased


Bug Fixes

Upon defeating a monster in the Guillotine Fortress, the problem of some party members located outside a certain distance from the defeated monster not acquiring the “Proof of Survival” item has been corrected. The "Proof of Survival" item acquired upon defeating a monster in the Guillotine Fortress has been changed to not acquired by party members located outside a certain distance from the defeated monster.
"All hair accessory pendant options can be freely applied to the following hair accessories"

New pendants are no longer specific to certain hair accessories. Meaning, you can apply it to any of the hair accessories that are listed in that patch note.

http://i45.tinypic.com/30igj0k.jpg

so can i have a pendant for free now?

jujiiiiii?????
Will they fix the bug were if you enchent summons it has no effect on stats of the cats or reapers?
There was no mention of it in our patch notes.

So the problem with too many characters are being displayed even when the Display Limit is set to MIN after the client is restarted is fixed?
This is still being tested.

What's the maximum damage reflect rule?
[/FONT]
Same as above.

Dear Juji and Sace, I have some questions too.

Right now need 42.000 points in Hall of Orbis, that the players who are XPing there be able to receive reward and can summon the Raid Boss.
I did read, that in the Korean Echo Update 2 we will need only 8.000 points to summon the Raid Boss and to get reward also I did read, that we will get new rewards too, are these changes will happen in our update too right now?
It's not in our patch notes.

jujiiiiii?????
No, pendants won't be free. The new pendants can be freely applied to any of the hair accessories that are listed in that patch note.
Yes, the raid boss weapons are still dropping.


Hello Juji,

Thank you for this answer. Does it come from the patchnote, like you said "There is nothing about it in our patch notes" or does it come from tests made on the QA server on each raidboss currently dropping a weapon ?

Thank you !

Laby
Hello Juji,

Thank you for this answer. Does it come from the patchnote, like you said "There is nothing about it in our patch notes" or does it come from tests made on the QA server on each raidboss currently dropping a weapon ?

Thank you !

Laby
It comes from tests on the QA server. I killed Spezion around 40-50 times and Ron about 20 times. I also had Maphr's Rune 200% in my inventory.

http://i46.tinypic.com/198bae.jpg

http://i49.tinypic.com/2usk0n7.jpg
There was no mention of it in our patch notes.


This is still being tested.


Same as above.


It's not in our patch notes.


No, pendants won't be free. The new pendants can be freely applied to any of the hair accessories that are listed in that patch note.

please tell me if i m wrong, if i have a raccon ears for examplo, i just go to the npc and apply str without any cost?
please tell me if i m wrong, if i have a raccon ears for examplo, i just go to the npc and apply str without any cost?

Here is what I understand from the patch note :

The ancient pendant can not be used anymore. They can be converted freely to the new type of pendants.
You still need a Hair Accessory + Pendant to get a Bonus hair accessory
please tell me if i m wrong, if i have a raccon ears for examplo, i just go to the npc and apply str without any cost?
No. If you have raccoon ears and get a new STR pendant, you can apply it to those raccoon ears. You have to actually get a pendant to apply it. Nothing has changed except that these new pendants can be applied to any of those specific hair accessories. The hair accessory slot has also changed for these hair accessories only when a new pendant has been applied: Eye Patch, Pirate's Eyepatch, and the Outlaw's Eyepatch.

http://i46.tinypic.com/s3k9w6.jpg
I want that mask for my future dagger alt, it's cool >.>
No. If you have raccoon ears and get a new STR pendant, you can apply it to those raccoon ears. You have to actually get a pendant to apply it. Nothing has changed except that these new pendants can be applied to any of those specific hair accessories. The hair accessory slot has also changed for these hair accessories only when a new pendant has been applied: Eye Patch, Pirate's Eyepatch, and the Outlaw's Eyepatch.

http://i46.tinypic.com/s3k9w6.jpg

so if we have to buy or get one pendant to apply the status, WHY DID U WRITE THAT IS FREELY???? PPL, PLEASE STAY SIMPLE AT TEXT SO WE ALL CAN UNDERSTAND. IS NOT FREE, NOW I GET IT, AND I ALMOST SOLD MINE, JESUS.
Sorry to doble post my question but whit so many crying from summoner i think u didnt read mine

I whant to know about the reawakening sistem for dual subclass how is that ?

u can chose any class u whant to change your dual sub or its has to be an axisting sub one?
if is and existing sub class it has to be 80 or no matter what lvl is?
so if we have to buy or get one pendant to apply the status, WHY DID U WRITE THAT IS FREELY???? PPL, PLEASE STAY SIMPLE AT TEXT SO WE ALL CAN UNDERSTAND. IS NOT FREE, NOW I GET IT, AND I ALMOST SOLD MINE, JESUS.
Juji said the old pendant is freely exchangeable for the new one, and the new pendant can be freely put on whatever hat you want.
You apparently read what you want and ignore chunks of the sentences you're reading.

u can chose any class u whant to change your dual sub or its has to be an axisting sub one?
if is and existing sub class it has to be 80 or no matter what lvl is?
1- You need to already have an Awakened Dual Class. To change it, the new Dual Class mustn't conflict with the main class and existing subclasses. Meaning, you can't change an Othell Dual Class to a Feoh dual class if your main is Feoh and/or you have one of the following subclasses: Spellhowler, Spellsinger, Necromancer, Sorcerer.
2- Obviously, the Awakened Dual Class must be at least 85 to be available for change. Also, you need to have the Dual Class' Awakening cape and at least 10m adena for the first change, and 100m for subsequent changes.
so if we have to buy or get one pendant to apply the status, WHY DID U WRITE THAT IS FREELY???? PPL, PLEASE STAY SIMPLE AT TEXT SO WE ALL CAN UNDERSTAND. IS NOT FREE, NOW I GET IT, AND I ALMOST SOLD MINE, JESUS.
In English "freely" is seldom use to imply "no price;" instead it generally means "no restrictions." This was the word-choice in the Korean translation, but we'll be sure to include examples and an even clearer explanation in the final patch notes. (Remember that these are preliminary patch notes that are still in the process of being tested; I wouldn't recommending selling things or acting on them just yet.) Please be respectful of our efforts in answering questions moving forward.
Bump

Sace or Juji can you clarify?

Summoner has skills that are technically 1st or 2nd class skills(Unicorn Boxer/Mirage/Merrow/Seraphim for Light Elf). Will they be deleted as well? or only 3rd class skills(IE. Unicorn Magnus)

Sace,

Question. "As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters."

Just to clarify, does this apply to summoners 1st/2nd class skills? the summons? Each race of summoner was allowed to keep Cats/Pony/Soulless. Will these old summons now be removed? I had a pony since lvl 1!!!

Thanks,
About dual class, i was thinking when i reset will be back to 40 is even better ;)

Now my doubt: After reawakening a dual class i will be free to choice from where class base i want ?

At the moment still arcane lord but want become Iss, if i want from bladedancer, swordsinger, orc mistics ?

Btw my main class is human.
1- You need to already have an Awakened Dual Class. To change it, the new Dual Class mustn't conflict with the main class and existing subclasses. Meaning, you can't change an Othell Dual Class to a Feoh dual class if your main is Feoh and/or you have one of the following subclasses: Spellhowler, Spellsinger, Necromancer, Sorcerer.
2- Obviously, the Awakened Dual Class must be at least 85 to be available for change. Also, you need to have the Dual Class' Awakening cape and at least 10m adena for the first change, and 100m for subsequent changes.



no what i was meaning whit wich lvl has to be the sub i dont mean the dualsub i mean the other subs i have atm wynn dual sub and i whant to change on Aore but the other subs i have r Mage/archer both lvl 80

my question was can i chose change my dual sub to Aore or i have to make 1 sub healer and lvl up to lvl 80 for the reawakening on Aore by the way my main is Iss
Ceremony of Chaos
Items that replenish CP/HP/MP can no longer be used inside the arena.


Very nice change! I'm tired to not be able to kill somebody thanks to draco pots.

This update seems very interesting for aeore and sigel. Finally they will be able to solo.
no what i was meaning whit wich lvl has to be the sub i dont mean the dualsub i mean the other subs i have atm wynn dual sub and i whant to change on Aore but the other subs i have r Mage/archer both lvl 80

my question was can i chose change my dual sub to Aore or i have to make 1 sub healer and lvl up to lvl 80 for the reawakening on Aore by the way my main is Iss
Your other subs' levels don't count when you want to change your Dual Class; only your Dual Class level is taken into account (because, if it's superior to 85, the class will be reset to lv 85).
Wynn Summoner
Servitors now inflict less damage on raid boss monsters.This patch note may already be live. I just did a quick test.

Character: Level 85 Human Wynn Summoner
Status: No buffs, soulshots, or equipment
Raid Boss: Queen of Darkness (Level 86)
Servitor: Level 85 Saber Tooth Cougar

On 2.0 (currently on live):
http://i50.tinypic.com/2sbsv1s.jpg

On 2.1 (Glory Days):
http://i48.tinypic.com/ve9fm0.jpg
"Sigel Knight

New Skill:
True Vanguard: Increased damage to monsters by 50%, increased MP consumption for physical skills by 30%." .....

Sweeeet!!!
This patch note may already be live. I just did a quick test.

Character: Level 85 Human Wynn Summoner
Status: No buffs, soulshots, or equipment
Raid Boss: Queen of Darkness (Level 86)
Servitor: Level 85 Saber Tooth Cougar

On 2.0 (currently on live):
http://i50.tinypic.com/2sbsv1s.jpg

On 2.1 (Glory Days):
http://i48.tinypic.com/ve9fm0.jpg

Thanks for the test Juji. Poor cougars taking so much damages :P

(and nice post title :P)
Thanks for the test Juji. Poor cougars taking so much damages :P

(and nice post title :P)
Not my intention, the original poster used that title :p




Changed the current singular castle siege method to a plural siege method in order to allow free participation in various castle sieges.

Before: Registration and participation in sieges of one castle
After: Registration and participation in sieges of up to 9 castles


When a clan that is registered for multiple castle sieges wins a victory in a certain castle, the sieges for other castles are canceled and the clan can only participate in that castle’s siege warfare.
A clan that is occupying a castle cannot register for multiple sieges.

:cool:
Tons of free reputation points! \o/
Tons of free reputation points! \o/
"Reputation scores that had exceeded 500 will be adjusted to 500 and those below zero will be set to zero."

Perma Red Characters will go back to normal when Glory Days goes live! http://i46.tinypic.com/34o4wm0.gif
something by me, why won't you increase heal power of 'Servitor Major Heal' ? Summons has got more HP, so imo, heal power should be increased little bit also.


Don't worry, servitor major heal's power will be increased in Chapter 3 ("Lindvior") by grand total of 10%.
Just think of it:
TEN PER CENT!!! wooo hooo!
And it's probably just in a year or so!

Summoners, rejoice! :o
Don't worry, servitor major heal's power will be increased in Chapter 3 ("Lindvior") by grand total of 10%.
Just think of it:
TEN PER CENT!!! wooo hooo!
And it's probably just in a year or so!

Summoners, rejoice! :o

by 10% and in a year? wow, you made me happy :D
Juji

Hide effects from skills are now canceled when gathering Energy Seeds and Star Stones.


can list what skills will be canceled?
so if we have to buy or get one pendant to apply the status, WHY DID U WRITE THAT IS FREELY???? PPL, PLEASE STAY SIMPLE AT TEXT SO WE ALL CAN UNDERSTAND. IS NOT FREE, NOW I GET IT, AND I ALMOST SOLD MINE, JESUS.

Blame your English comprehension, not the staff.


Juji or Sace, could you elaborate on this for me:



Dual – Berserker’s Rage

P. Atk. Increases by 27% [Certificate 3]





Dual – Master’s Rage

Skill power increases by 27% [Certificate 3]





Dual – Light of Protection

M. Atk./M. Def. increases by 27% [Certificate 3]


Are those chance skills that activate and give those bonuses for a short period, or are they like a passive that gives you the static 27% increase?
This patch note may already be live. I just did a quick test.

Character: Level 85 Human Wynn Summoner
Status: No buffs, soulshots, or equipment
Raid Boss: Queen of Darkness (Level 86)
Servitor: Level 85 Saber Tooth Cougar

On 2.0 (currently on live):
http://i50.tinypic.com/2sbsv1s.jpg

On 2.1 (Glory Days):
http://i48.tinypic.com/ve9fm0.jpg

Not that i wanna mess with your test Juji, but isn't this dmg too low to actually spot some difference. 'cos correct me if i'm wrong, but i haven't seen less then 12 dmg since the GoD started. Even lvl 1 mobs in the rare case when they can hit lvl 95+ charr, they also do 12 dmg. Why don't you try with some basic buffs or sellf buffs and post the result ?
Blame your English comprehension, not the staff.


Juji or Sace, could you elaborate on this for me:



Dual – Berserker’s Rage

P. Atk. Increases by 27% [Certificate 3]





Dual – Master’s Rage

Skill power increases by 27% [Certificate 3]





Dual – Light of Protection

M. Atk./M. Def. increases by 27% [Certificate 3]


Are those chance skills that activate and give those bonuses for a short period, or are they like a passive that gives you the static 27% increase?

They are proc skills, so there is a % chance they will activate.
Here is what you will see when you try to re-awaken your Dual Class at Raina in Talking Island Village:

http://i50.tinypic.com/a23o5f.jpg

http://i48.tinypic.com/sd1g5w.jpg

http://i45.tinypic.com/cuh0.jpg

Regarding this info, could you explain more about it...take into consideration the fact if you are a KAMAEL user and because of your race you can only choose kamael.
For instance I have wynn kamael main 2 subs (doombringer and trickster) and a dual class ISS from judicator... if I change the dual class what class can I pick ?
FEOH or ISS again ?
Or is it just like if you had a stone of destiny and can pick anything ?
PLS explain :D and consider the fact for other people that normally evolved to kamael specific classes all 4 what could they pick after reset ???

Last thing that is worth to mention....when i transfered from 1 server to another i came with a different cloak so i lost the main wynn cloak, now the question is if i had lost the dual class cloak how can i even change then ?
Blame your English comprehension, not the staff.


Juji or Sace, could you elaborate on this for me:



Dual – Berserker’s Rage

P. Atk. Increases by 27% [Certificate 3]





Dual – Master’s Rage

Skill power increases by 27% [Certificate 3]





Dual – Light of Protection

M. Atk./M. Def. increases by 27% [Certificate 3]


Are those chance skills that activate and give those bonuses for a short period, or are they like a passive that gives you the static 27% increase?

I'll go out on a limb and guess-estimate they must be trigger skills, something I believe like the old subclass trigger haste.
Otherwise it would makes no sense for Dual - Berskerker Rage for example to get static 27% P.atk increase for 3 certificates when compared with using those 3 certificates for Dual - P.atk/M.atk Skill Level 3 will only get you +9% permanent P.atk.

Nevertheless I would like to know too from Juji or Sace. Berserker's Rage sounds interesting ...
GM Sace or Juji,
I don't think it's fair to change those old augment effects to new ones, particularly because of the ridiculous cost effort many have put into R weapons and if it's a negative change. There's going to be a lot of headache and possible support contacting if it happens. I have the reflect damage resistance augment on my duals and if that turns into a 5 second long buff, I look like a noob plain and simple.
I would keep the old effects in play and for all the new augmenting after the patch comes, going according to as the patch notes say so. There will be very, very, very little people who held out on an augment receiving an augment boost change in this update who can then be addressed personally and quickly. And on that note, I'd even be happy if my augment issue was personally addressed by simply keeping it as it is and making sure it functions correctly.
i cant understand some things..

so are we going to get some new sub skills or dual class skills whatever they call them that can actually be usefull?

second
about the vitality
so
1character 1 has 3 subs
vitality in main is 100%
vitality in sub 1 is 30%
vit in sub 2 is 50%
is that corrent? every character and every sub of them will have each one a vit pool?
too good to be true? its the first time that koreans actually took in advantage our opinions?..


one more q
i heard that summoners after the class div will get new summons and new buffs skill? is it possible to show them?
"Reputation scores that had exceeded 500 will be adjusted to 500 and those below zero will be set to zero."

Perma Red Characters will go back to normal when Glory Days goes live! http://i46.tinypic.com/34o4wm0.gif
Lol! Due to the hour I chose the wrong word. I meant the fame points for joining sieges :p
small question about this re-awaken dual class lets say my dual class is 86 and i want to change it to for example yul archer which is 79 will it be 79 or 85 after change?
You'll need to delete the archer subclass in order to reawaken your Dual Class as a Yul Archer. Because you can't have Main/Dual Class and/or subclasses sharing the same archetype.
You'll need to delete the archer subclass in order to reawaken your Dual Class as a Yul Archer. Because you can't have Main/Dual Class and/or subclasses sharing the same archetype.
i think u misunderstood
current dual class wynn sumoner 86 lv and class i want to re-awaken is archer 79lv.
You can't. Only the already existing Dual Class can be reawakened. You can't "transfer" the Dual Class status to another subclass once you have done the Dual Class quest.
Clan Wars


Changed the conditions for starting clan battles

Before: Following a 3 day grace period after a one-sided declaration or upon mutual declaration of war
After: when 5 members of the clan that declared war are killed by the other clan or upon mutual declaration of war



juji, sace or anyone from QA Department that see this
can you pls tell us if the "killed" is 100%
if it is, does it matter if it is PK or death by pvp?
if it is not then what is the conditions? both must flag or only one side is enough and which is this?
juji
if u can pls do a quick test with this skills
Dual – Berserker’s Rage
P. Atk. Increases by 27% [Certificate 3]

Dual – Master’s Rage
Skill power increases by 27% [Certificate 3]
:D:D
Juji

Hide effects from skills are now canceled when gathering Energy Seeds and Star Stones.


can list what skills will be canceled?
I don't have a list, but from what I tested Dance of Shadows and Devil's Movement are canceled when gathering Energy Seeds and Star Stones.

Blame your English comprehension, not the staff.


Juji or Sace, could you elaborate on this for me:



Dual – Berserker’s Rage

P. Atk. Increases by 27% [Certificate 3]





Dual – Master’s Rage

Skill power increases by 27% [Certificate 3]





Dual – Light of Protection

M. Atk./M. Def. increases by 27% [Certificate 3]



Are those chance skills that activate and give those bonuses for a short period, or are they like a passive that gives you the static 27% increase?
These are chance skills.

http://i48.tinypic.com/34pb3o0.jpg


Not that i wanna mess with your test Juji, but isn't this dmg too low to actually spot some difference. 'cos correct me if i'm wrong, but i haven't seen less then 12 dmg since the GoD started. Even lvl 1 mobs in the rare case when they can hit lvl 95+ charr, they also do 12 dmg. Why don't you try with some basic buffs or sellf buffs and post the result ?The damage is low, but remember that this is a raid boss and there are no debuffs or anything else affecting it. Just pure damage from that 1 cougar. Even with buffs and ultimate servitor share, I did not see any changes in damage.

Regarding this info, could you explain more about it...take into consideration the fact if you are a KAMAEL user and because of your race you can only choose kamael.
For instance I have wynn kamael main 2 subs (doombringer and trickster) and a dual class ISS from judicator... if I change the dual class what class can I pick ?
FEOH or ISS again ?
Or is it just like if you had a stone of destiny and can pick anything ?
PLS explain :D and consider the fact for other people that normally evolved to kamael specific classes all 4 what could they pick after reset ???

Last thing that is worth to mention....when i transfered from 1 server to another i came with a different cloak so i lost the main wynn cloak, now the question is if i had lost the dual class cloak how can i even change then ?
It's exactly like having Stone of Destiny. You will receive Human third class skills based on your class and then you can awaken as any of the 7 (not your main) classes.

About the cloak issue, if it prevents you from re-awakening then you should submit a support ticket.

i cant understand some things..

so are we going to get some new sub skills or dual class skills whatever they call them that can actually be usefull?

second
about the vitality
so
1character 1 has 3 subs
vitality in main is 100%
vitality in sub 1 is 30%
vit in sub 2 is 50%
is that corrent? every character and every sub of them will have each one a vit pool?
too good to be true? its the first time that koreans actually took in advantage our opinions?..


one more q
i heard that summoners after the class div will get new summons and new buffs skill? is it possible to show them?
Yes, you will get new subclass and dual class skills that WILL be useful.

Vitality will be the same for each main/dual/sub that you have. No change in the amount of bonus you receive.
Vitality will be the same for each main/dual/sub that you have. No change in the amount of bonus you receive.
I think the guy was talking about the vitality bar consumption, not bonus.

If you switch to sub class and go hunting, and the bar is filled for less than 100% as a result of xp gain, your main class' (and Dual Class'/other subs') VP bar will remain at 100%.
I think the guy was talking about the vitality bar consumption, not bonus.

If you switch to sub class and go hunting, and the bar is filled for less than 100% as a result of xp gain, your main class' (and Dual Class'/other subs') VP bar will remain at 100%.
Ah I see what he means. If you lose half of your vitality bar on main, it will not affect your dual/sub vitality bars. Everything is separate now.
Are these patch notes being thoroughly read?




Removed Quests
The following quests are being deleted:

Fate’s Whisper
Mimir’s Elixir
Seeds of Chaos





Then...


Bug Fixes


The task of delivering a B-grade weapon to Reorin during the “Fate’s Whisper” quest has been deleted.

Now, the quest can be completed when you bring a B-grade crystal to Maestro Reorin.





Why bother "fixing" a quest that's going to be deleted?
the boss jewels and dual/sub skills works for wynn pets too?
Why bother "fixing" a quest that's going to be deleted?
Afaik, this patch notes include random changes that were announced on their site from 2/8(tauti) to 6/27(glory days) in korea.

Korean staff didn't prepare the complete patch notes dedicated to the update package we receive as "glory days" in US servers and US staffs are checking wtf going to happen actually I guess.
the boss jewels and dual/sub skills works for wynn pets too?

nope
i think u misunderstood
current dual class wynn sumoner 86 lv and class i want to re-awaken is archer 79lv.

The dual class change thing does not allow you to for example say "my current dual class is my first sub (summoner), but now I want my second sub (archer) to be my dual class instead".

Instead what it actually does is that you can say "my current dual class is my first sub (summoner), but now I want my first sub to be an archer instead". And then the summoner gets changed into an archer and it is reset to 85. So only your dual class sub is changed, the other subs stay the same.

But this only works if your second and third sub are not the same type (in this case archer) as the new dual class. So you have to first change your 79 archer to something else (by resetting that sub to for example a lvl 40 knight or something like that, or by using a subclass change certificate), then you can change your dual class to an archer.
Juji,

You confirmed to us, that the new raid boss weapons like Ron's Dual Blunt still drops.

But what is the situation with the old raid boss weapons like Butcher Blades, Delusion Duals etc what was released in the High Five Part 4.

If wouldn't be big request can you test this to us?
some more questions

how is that war system really works?
you need to kill as in pvp or in pk?

second
any info about the "new" summons?:p

third

is there going to be any new rework at the xp table ?(maybe a nintza patch..)

fourth

after we divers back to our old classes summoners will have the ability to use 3 cubics again or we will stuck with that useless avgenging one?
Juji

As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters.


if my dagger have skill Dash(2nd proff skill) after update it disappears???
When female DE equip Leather R grade armor (Immortal,Twilight,Seraph) except Eternal R99 they suddenly look thiner.

I mean their legs. Doesn't happen with any other armor type/grade.

Is a bug, or works as intended?
When female DE equip Leather R grade armor (Immortal,Twilight,Seraph) except Eternal R99 they suddenly look thiner.

I mean their legs. Doesn't happen with any other armor type/grade.

Is a bug, or works as intended?

My kamaels boobs are bigger and have a gap (space) between them with dark crystal leather armor, with dynasty they look more plastic, smaller, and there's an amount of skin mass between them like it was 1 big boob and this goes from back hellbound.

So yea..working as "intended".
I think at the moment of an start in L2 there was one of the most beautiful engine and excellent design in the spirit of the medieval world. Strangely enough both things, and design of locations of times to Interlude and now look very atmosfer. So strangely enough the main problems not in a engine. L2 initially was not the most difficult on mechanics of management of the character game and popular it was made by its features turning game into medieval war of clans with all its attributes, such as dirty policy, large-scale fights. And grind in many respects promoted it.

As soon as increased number of players in clans, cleaned craft, killed PK system and facilitated exping, and now also generalized class system in 8 sad classes, it appeared that in all the rest is enough average game.

That now offers that to the player of L2, it is possible to find in a heap of other games, but played that it without filling up before work not because of it...
I don't have a list, but from what I tested Dance of Shadows and Devil's Movement are canceled when gathering Energy Seeds and Star Stones.

This is a change already implemented in our client (at least for Devil's Movement). If I gather an energy stone DM is removed.
Will the dual class skills apply to both main and dual like subclass skills do for main/sub/dual?
Can you please check the bug of summoner's avenging cubic? It doesn't work properly.I see you fix a lot of bugs,please check this out. Thanks in advance.
I don't understand why NCSoft still insists for nerf Wynn :confused:
1. Body To Mind ever 15sec PPL no need Wynn for mana share.
2. -2 Summons, low dps = hard find party.
3. Servitors now inflict less damage on raid boss monsters = impossible find party.
However...
http://i48.tinypic.com/34pb3o0.jpg
(Just for Summoner)
The buff that you get from dual-class, it will be triggered even through a servitor attack? and the effetc is shared with them??
I think that this is right..
I don't understand why NCSoft still insists for nerf Wynn :confused:
1. Body To Mind ever 15sec PPL no need Wynn for mana share.
2. -2 Summons, low dps = hard find party.
3. Servitors now inflict less damage on raid boss monsters = impossible find party.

Ye poor Wynns... Rly, start to accept that Wynn was OP in pve. And it still a decent DD.

So you only use Mana Share if Feohs need mana? I see why you have problems getting xp parties.
The 95 Wynn in my party kills as fast in SoS as i do. With +4 Specter Bow and Nabiarov +2 cougars he has insane DPS at raids.

He has np getting into parties. And about the dmg nerf for raids... There won't be a nerf. Juji already tested the dmg in current + coming version.
This ninja patch is already up, so another nerf.. why?
There's no "another nerf"... The patch is already up, so you can scrap it from the preliminary patch notes (which are, indeed, preliminary, and contain some stuff that has already been introduced with previous maintenances).

I agree with Dreamer, why using Mana Sharing only with Feohs and only when Feohs are low on mana? I, for starters, would be very happy to be able to save myself some of the bother of spamming Radiant Recharge on whatever dagger/mage is holding F1 button (and crying afterwards for Rebirth, while my " golden rule" is "use Rebirth only when I'm low on mana and/or the whole party needs recharge").
A doub about tyrr warrior armor of destruction.

Some changes have been made to other class, this skill increase debuff pdf % while skill lvl up or is the same all the time.

example: 10% no matter the level just increase attack power but not the debuff %

Always i get bother with something i do armor destruction if are someone with high lvl at the party.
Are these patch notes being thoroughly read?



Then...



Why bother "fixing" a quest that's going to be deleted?
There are a few redundancies in the preliminary patch notes. The final patch notes will not have them.

Juji,

You confirmed to us, that the new raid boss weapons like Ron's Dual Blunt still drops.

But what is the situation with the old raid boss weapons like Butcher Blades, Delusion Duals etc what was released in the High Five Part 4.

If wouldn't be big request can you test this to us?
There appears to be no issues with raid boss weapons dropping. I have checked the Pre-GD ones as well.

Ex: Tiat's Claw of Destruction
http://i46.tinypic.com/o8z0u9.jpg

some more questions

how is that war system really works?
you need to kill as in pvp or in pk?

second
any info about the "new" summons?

third

is there going to be any new rework at the xp table ?(maybe a nintza patch..)

fourth

after we divers back to our old classes summoners will have the ability to use 3 cubics again or we will stuck with that useless avgenging one?
1. This is still being tested.
2. No.
3. There is no mention in the patch notes about this, but XP has been increased for a few of the raid bosses.
4. I cannot comment on this question since it is not related to this update.

Can you please check the bug of summoner's avenging cubic? It doesn't work properly.I see you fix a lot of bugs,please check this out. Thanks in advance.
There seems to be no changes to this skill in the update. The skill has a low chance to proc, but I will ask the dev team if it is working as intended.
When female DE equip Leather R grade armor (Immortal,Twilight,Seraph) except Eternal R99 they suddenly look thiner.

I mean their legs. Doesn't happen with any other armor type/grade.

Is a bug, or works as intended?


It's certainly a bug, because at start of GoD everything was fine. They added this bug with one of later updates.

Btw it's also like that with Seraph robes on dark elf female: legs look abnormally thin and angulous.

I'm just curious, does it look the same for everyone, or it's a client-side graphical glitch depending on the user's system? If it's the latter then I'd like to know how to change settings to fix this problem.

Does anybody know?
Ofc.."dreams"...

Summons full stats are PVE, the stats you see in that window are not entirely applied to PVP, while you don't know, there is a passive nerf being applied to the damage of summons and they cannot ever outdmg a nuker with 5x lower m atk simply becoz the summons are PASSIVELY NERFED on PVP since forever.

A tyrr with 7k p atk with normal hit can hit a target for 500 dmg, a cougar will hit for less than an 100 on same target even if it has 15k p atk. The 200k m atk yo usee on reaper is just for show, it doesn't equal the reaper skills, and POWER of skills is what matters the most, put a mage with 20k m atk using wind strike, does it hit as hard as elemental crash while having 20k m atk? Obviously not.
The change in these patch notes are PvE-oriented... Reduced damage on raid bosses.

So unless Player Characters are raid bosses, I'm not sure what you're going on about...

As for stats, it's a lot easier for a Summoner to get high stats on a pet due to the way the pets double dip buffs (they get the full buff then Shared Stats from the master, a common design error for pet classes in MMORPGs that I'm curious as to why it hasn't been fixed since it caused a lot of the balance issues Wynn Summoners had leading up to these nerfs - hyper-inflated crit rates, inflated P.Atk values, inflated attack speed, inflated defense stats, etc. which made them ridiculously imba in PvE compared to other classes).

If the buff double dipping didn't exist I don't think Wynn Summoners would be getting the nerfs they are.

On the flip side, if the buff double dipping didn't exist, half the Summoners on this forum would be playing another class, anyways.

What a Tyrr hits for doesn't even matter. A summoner has 2 cougars (used to be 3-4) and 60% of a Tyrr's auto attack requiring no skill on top of their control skills, damage and debuff skills (which do not interrupt that auto attack like normal PC classes - a Tyrr can't Auto Attack and Armor Destruction at the same time, for example) pretty much put them on par with player characters using better gear.

PC melee classes only got on par with Wynn with ridiculous amounts of gear, and ONLY because Boss Jewel effects aren't shared to the pets, otherwise the Wynn Summoner would have outpaced them by an even larger margin.

Everyone on this forum likes to crap out numbers, but almost none of you people look at it from a true balance perspective nor has anyone on this forum actually mentioned the GLARINGLY OBVIOUS issue with that class, which was the double dipping of buffs on pets, exclusive to this class due to the Servitor Sharing mechanic, which led to a ton of the balance issues. It's why a mage class (Wynn) runs around with Bows and in some cases Heavy Armor (and some melee class buffs i.e. Warrior Harmony) and it's why their PvE prowess was ridiculous. The fact that a Wynn in crap gear could get 440+ crit rate on 3 cougars at level 85 didn't seem odd to ANYONE?
The change in these patch notes are PvE-oriented... Reduced damage on raid bosses.

So unless Player Characters are raid bosses, I'm not sure what you're going on about...

As for stats, it's a lot easier for a Summoner to get high stats on a pet due to the way the pets double dip buffs (they get the full buff then Shared Stats from the master, a common design error for pet classes in MMORPGs that I'm curious as to why it hasn't been fixed since it caused a lot of the balance issues Wynn Summoners had leading up to these nerfs - hyper-inflated crit rates, inflated P.Atk values, inflated attack speed, inflated defense stats, etc. which made them ridiculously imba in PvE compared to other classes).

If the buff double dipping didn't exist I don't think Wynn Summoners would be getting the nerfs they are.

On the flip side, if the buff double dipping didn't exist, half the Summoners on this forum would be playing another class, anyways.

What a Tyrr hits for doesn't even matter. A summoner has 2 cougars (used to be 3-4) and 60% of a Tyrr's auto attack requiring no skill on top of their control skills, damage and debuff skills (which do not interrupt that auto attack like normal PC classes - a Tyrr can't Auto Attack and Armor Destruction at the same time, for example) pretty much put them on par with player characters using better gear.

PC melee classes only got on par with Wynn with ridiculous amounts of gear, and ONLY because Boss Jewel effects aren't shared to the pets, otherwise the Wynn Summoner would have outpaced them by an even larger margin.

Everyone on this forum likes to crap out numbers, but almost none of you people look at it from a true balance perspective nor has anyone on this forum actually mentioned the GLARINGLY OBVIOUS issue with that class, which was the double dipping of buffs on pets, exclusive to this class due to the Servitor Sharing mechanic, which led to a ton of the balance issues. It's why a mage class (Wynn) runs around with Bows and in some cases Heavy Armor (and some melee class buffs i.e. Warrior Harmony) and it's why their PvE prowess was ridiculous. The fact that a Wynn in crap gear could get 440+ crit rate on 3 cougars at level 85 didn't seem odd to ANYONE?

I dont' know what lvel are you, but a normally geared(nothing too excessive) tyrr 97 outdamages a wynn summoner same level, and don't forget a litle treat called "weakness". And at 99 the damage diference is even further, cougars are surviving more but the DPS not only IS lower, it wasn't alrdy much after 96 before the patch compared to other classes.

I am enough lvled and experienced to know what i am talking of. Plus you'd know Tyrr is one of the hardest hiting classes with normal hits at high end game both pvp and pve. It doesn't even compare to 85...what level are you really?

Why are you screaming "your" facts when they just apply to 85~93?
tyr are useless until 93 on the other hand summoners ar oe in pve they can solo even 5 lvl higher they dmg was oe .
i think this patch balance their dmg ,now is the same with tyrs dmgs.
tyrs can kill summoner because they have animal or beast detection that gives them 30% mored damage on summons.
healer are the new oe char,some ppl say that healer are 2 shoot a BIG LIE they die first in mass pvp beacuse all enemy pt target him and sometimes they dont even die when 4 ppl or more atacking him.
I dont' know what lvel are you, but a normally geared(nothing too excessive) tyrr 97 outdamages a wynn summoner same level, and don't forget a litle treat called "weakness". And at 99 the damage diference is even further, cougars are surviving more but the DPS not only IS lower, it wasn't alrdy much after 96 before the patch compared to other classes.

I am enough lvled and experienced to know what i am talking of. Plus you'd know Tyrr is one of the hardest hiting classes with normal hits at high end game both pvp and pve. It doesn't even compare to 85...what level are you really?

Why are you screaming "your" facts when they just apply to 85~93?
I didn't mention any specific level range, and I am pretty sure that I said the melee DD classes catch up and can even surpass Wynn Summoner at high levels, especially when exceptional gear is bought into the equation.

However, many of the balance issues this class faced are more prevalent at the lower ranges, which throws things out of balance.

Any group would have taken a Pre-Nerf 3 Cougar Bow Summoner over a Tyrr Warrior for anything except maybe AoE.

By limiting yourself to this "93- doesnt matter" re-re mentality you completely gloss over the glaring issues that led to these changes, since things always tend to balance out a bit at the higher levels, anyways.

The fact that 94+ is different didnt' stop a ton of Wynn Summoners from leveling up at breakneck paces and farming the olympiad for almost a year, though... Did it not...

Class balance isn't just about your opinion. It's about facts and mechanics. Imbalances at low levels does affect balance at high levels, especially when you bring into account things like class distribution among the populations and other factors which was negatively impacted by Wynn's PvE imbalance and the speed at which they leveled relative to most other classes in the game.

You also ignored completely my point. The servitor share mechanic is broken. No other class gets to double dip buffs as deeply as Wynn Symmoners, and that's precicely why the Devs decreased the number of pets and reduced Raid Boss damage. Without the double dipping a 3-4 pet Summoner would have been a lot more balanced than it was.
Low levels will never be balanced.

Plus you're giving out YOUR opinion, so "Class balance isn't just about your opinion."

So like you did, i'll just disregard youres because you did the same for me.

Nothing to talk about
Low levels need to be balanced decently as well, because having a lot of people playing all classes is important. It is not good for one class to be so superior in any area of the game that it becomes a default choice for anyone who wants to level fast and be competitive in Olympiad. People don't start at level 99. You're disregarding them simply because they no longer apply to you, which is the completely opposite line of though a developer should take IRT game balance. Levels aren't everything. PEOPLE play these avatars, and the Human Element IRT class choice and its implications on end-game balance are too important to ignore - making the lower levels almost more important than the end game levels (where balance is largely binary due to assumptions that can be made i.e. end-game groups can be assumed to have similar/decent gear setups and be in small level ranges).

Like I said, low level imbalances have end-game consequences. How many Wynns farmed the Olympiad due to gross PvE leveling imbalances between the classes? What proportion of botted toons were Wynn Summoners simply due to their almost indestructive nature at those levels in PvE. What proportion of Botted toons are Wynn Summoners. Have you been to Monestery of Silence lately? They're always there PLing toons, basically invincible to the MOBs 24/7.

No one is saying the devs have to balance low levels like they're end game levels, but 3 uber pets at level 85 double dipping stats to the level that class does (something you're STILL ignoring, why) DID have huge end-game consequences, which was quite apparent in the amount of QQ about this class that went on even on this forum. In fact, they only got better as they leveled.

That is not an opinion, that is fact.

You saying "85-93" doesn't matter IS an opinion, and it's incorrect.

There's a reason why NCSoft added skills like Inquisitor in earlier chronicles. It was to balance healers not only at end game, but also make them more playable at low levels because underpoweredness at low levels messes up the end game balance in regards to class distribution, etc. Wynns being OP at low levels did exactly the opposite of what the SE class was years ago. Instead of no one playing them, tons of people were playing them... Look what happened to Prophets back then, due to being underpowered. People just played War Cryers, instead.

The bad class distribution this introduced made the other classes even harder to balance because in many cases even the best players on those classes were rerolling to Wynn Summoners because they were so powerful. Additionally it messes up balance in things like Olympiad because the number of NotAWynnSymmoner is out of balance as so many people were playing that class to level fast and dominate in that area of the game. That's the Human Element of MMORPG games. People flock to what is FoTM (WC) which makes underpowered classes (PP) insanely hard to balance becomes it starts to become difficult to pinpoint balance issues in those classes due to the lack of interest in them (casuals hardly complain about balance issues nor do they really know how these games are balanced, they're relatively content).

In any case, it doesn't matter. The nerfs are rolling in and Obvious NCSoft seen many of the same issues that I and many others seen with this class. Everyone knew it was coming sooner or latter, and the backlash for Summoners on the forums whenever anyone would mention the IMBAness of the class spoke for itself.

You'll get Necro'd sooner or later.

Once again, you managed to completely avoid commenting on any of the mechanical issues I mentioned in my post. Congratulations. That's why these changes are rolling through and people here seem surprised, though. Hilarious.
Be that as it may how "strong" wynn summoners "were" in pve, they have been, are still, and probably will continue to be worse in mass pvp compared to other DDs. Especially true vs archers, rouges and warriors. Part of the reason is because of this reliance of your "double-dipping" servitor share as it doesn't scale as well as other classes in terms of power growth. They can keep some pace with Feoh Wizards at level 99 excluding the exceptionally equipped ones which by far out does wynn summoners by a long shot.

Even so, players with some know-how will still out-pve a wynn summoner easily. Yes the wynn is easy to pick up and pve with but it is in no way the best, so ,trensharo, crying your heart out in long paragraphs about how unbalanced your class is with low level summoners doesn't do you much good.
everything looks fine. just one thing about clan wars..
now and then need 15+ members.. should be 30 or more to declare war for clan.
Juji are we going to lose our skills from the second and third class? (for e.x Will Elemental Summoner lose 'Summon Unicorn Seraphim' skill?)
Juji are we going to lose our skills from the second and third class? (for e.x Will Elemental Summoner lose 'Summon Unicorn Seraphim' skill?)

I'd love an official answer to this. Would help me out a lot over the next week.
Btw about summoner boss penalty, it's -20% damage reduction and already applied.

If you have tried other awakened classes, you should have realized wynn is still good.
I've done several kartias lately.. The kartias I have done with a wynn (especially two) were much faster than with other class arrangements.
Be that as it may how "strong" wynn summoners "were" in pve, they have been, are still, and probably will continue to be worse in mass pvp compared to other DDs. Especially true vs archers, rouges and warriors. Part of the reason is because of this reliance of your "double-dipping" servitor share as it doesn't scale as well as other classes in terms of power growth. They can keep some pace with Feoh Wizards at level 99 excluding the exceptionally equipped ones which by far out does wynn summoners by a long shot.

Even so, players with some know-how will still out-pve a wynn summoner easily. Yes the wynn is easy to pick up and pve with but it is in no way the best, so ,trensharo, crying your heart out in long paragraphs about how unbalanced your class is with low level summoners doesn't do you much good.
Correct.

1. You're making quite a bit of ASSumptions about things pretaining to me, I'd lay low on those for a bit if I were you.

2. If the Wynn Summoner damage output wasn't so stupid in PvE, perhaps the Devs wouldn't see fit to keep a damage penalty on servitor for PvP. Have you ever thought about that?

Like I said, all things have implications. They're weak in PvP precicely because of how good they are in PvE, and as long as Wynn Symmoners "demand" little to no change in their PvE damage output, this will continue to be the case.

Pets scale differently from Player Characters, so that's not even what I was implying. They don't even use epics. That is why as players levels the disparity between Wynn and other classes shrunk, but that didn't stop it from putting other things out of balance. Things that aren't directly related to the prowess of any class, but matters just as much.

And in case anyone was referring to me before this reply. I never said Wynn wasn't good anymore. Balancing a class doesn't equate to nerfing and balanced doesn't equate to bad by default. There are other classes that can use a bit of toning down as well, but the devs took a completely different approach and they're getting boosted in the next update. Hillarious.
Discussion: Preliminary Glory Days Patch Notes


not wynn discussion....


are there anything special about the clan cloaks or are they similar to the clan shield?
that "destroy items with tons of pk if you die".....


Are you planning on doing anything ACTIVE against botters? If not, you (NCSoft) just gave yourself a high-five...


But despite that, a decent update, so lets see what the future holds...
"In accordance with changes to the crafting system" ?
What changes? Did they get rid of the 'unidentified' + bound stuff?

- and -
Added No Grade ~ S80 Grade item recipes and main ingredients to the Recipe Merchant’s sales list ....as i read this looks like no reason for anyone to buildup a bounty hunter?

Can NC Staff confirm?
With all the issues this game has, you entertain yourself with female dark elves' legs appearance? Quite the weird priorities you have...
With all the issues this game has, you entertain yourself with female dark elves' legs appearance? Quite the weird priorities you have...


The fact that i pointed out an error on armor appearance, probably don't care you.
Yeah, I don't care how my female Dark Elf appears, as long as she gets her job done.
According to new subclass skill... I lost my reduction on skill delay and MP consumpion... Now as YUL which skills will you keep?
Hi, i m looking for an answer to a question also, considering the scenario: main 95, dual class 92, glory days update comes i learn my dual class skills , get the new dual shirt, and because i m not extremely happy with my dual class and i consider changing it, will i keep the already learned skills or i will lose them once my dual class re-awakens? Thank you!:o
With the advent of the clan cloaks the clan slot still be able to open after level 76 wearing Dynasty or above ? :(
There's nothing in mind about to release this lock ? :confused:
So is it confirmed that 1st second and third class skills are being deleted from awakened toon? Really need confirmation either way... Yes it will greatly affect when and if I buy coins now or never..
Well if they want ISS to use 1h swords/blunts they have to make it so they are comparable with dualswords/dual blunts. And if we go that way Draecke then why ISS can't use 2h sword/blunts since SwS skills and passives revolved behind 2h weapons?
It can be a nice boost of dmg using 2h instead of duals sometimes (especially against RB).
Well if they want ISS to use 1h swords/blunts they have to make it so they are comparable with dualswords/dual blunts. And if we go that way Draecke then why ISS can't use 2h sword/blunts since SwS skills and passives revolved behind 2h weapons?
SwS never had any mastery or skill linked to 2-handed weapons, what are you saying?
hmm i guess i confused it with eva templar's weapon specilization in vanguard mode? but i think that i did saw a 2h specilization somewhere there.
Wynn Summoner


Servitors now inflict less damage on raid boss monsters.

this is BS...this Part is for Wynn with 4 Pets
why dont you delete wynn ? your "balance" suxx and this very hard
Play this Game and speak later from balance!!!!! :mad::mad::mad:




I don't want to start a discussion about that, but I've been reading the forum everyday and seeing that most of the ppl who are complaining about summoners "nerf" are summoners... funny don't u think?

Well just a little observation is that: classes like summoner on any RPG, and l2 was like that before GoD update, are a kind of secondary support [it gives a good dps/ debuffs/ buffs (sometimes) and recovery mp or hp for pt members] and after GoD summoners earned very good and useful support skills and debuffs (more than 3rd class obviously), but the damage was totally absurd! a summoner with the 3 reapers were dealing more damage than a Feoh Wizard or a Yul Archer (who were suppose to deal more damage than a secondary support). Summoners, ofc, have a good damage, but it has to be a damage that doesn't get over the real dps classes like (wizards/archers/daggers/etc). There were some parties that people preferred to put a summoner on DD's place than a real DD's made class.

So the point is: NCsoft did it right, cuz the unbalanced was the OP summoner getting over Feoh and etc, now summoners are getting more as the secondary support that it class is.
hmm i guess i confused it with eva templar's weapon specilization in vanguard mode? but i think that i did saw a 2h specilization somewhere there.
You're most likely talking about some tank class with Vanguard. I assure you that SK has dual sword skills when in Vanguard.
I can't find it anywhere, so sorry if it's already been posted-

With the update and change to the pk/karma system- are they removing already obtained pk's like last time?

Thanks in advance.
Can we see the new login screen?
yes, all karma/pks will be removed but as the penalties of having more then4 pks will be severe u better dont go ona pk spree after the update..

go read the patch notes on the pk changes for more details
yes, all karma/pks will be removed but as the penalties of having more then4 pks will be severe u better dont go ona pk spree after the update..

go read the patch notes on the pk changes for more details

Yeah it's really becoming a major penalty to pk anyone :(
"Wizard’s Harmony: For 30 minutes, increases the selected party member’s M. Atk. By 40%, M. Critical Rate by 100%, Casting Spd. by 8%, P. Atk. by 8%, Atk. Spd. by 8%, Speed by 8, M. Def. by 14%, and MP Recovery Bonus by 20%. Also decreases MP Consumption for magical skills by 15%, MP Consumption for physical skills by 5%, and skill cooldown by 20%."

Harmony wizard supposedly contains the song "song of warding" which gives 30% m def, reading now are supposed Harmonys no longer have the penalty that brings "berserker spirit" (-8% pdef -16% m def) and "wizard harmony" has the effect of -16% of the "berserker spirit" gives 14% rather than 30%, but this does not happen, giving more "p def" but the same "m def" which creates an imbalance in many respects at the time of "mistic" or "warrior"
Sin Eater quest is a daily quest, not repeatable one like it used to be.

So yeah, don't go on a PK spree.
I have a question, did a fame necessary for buying a reward item from an olympiad manager will be changed after Glory days ?
Hi,
Since the question was here like 5 times and no1 answered it I am going to ask again: Will you delete 1st and 2nd class skills like provoke/cats/horses/etc too or only 3rd class skills like empowering echo? Thanks
Can we see the new login screen?
There is no new login screen for this game update.
I have a question, did a fame necessary for buying a reward item from an olympiad manager will be changed after Glory days ?

Hi,
Since the question was here like 5 times and no1 answered it I am going to ask again: Will you delete 1st and 2nd class skills like provoke/cats/horses/etc too or only 3rd class skills like empowering echo? Thanks

So is it confirmed that third class are being deleted? Really need confirmation either way... Yes it will greatly affect when and if I buy coins now or never..
The patch notes already answer all of these questions: there are no patch notes saying that any of these things will happen in Glory Days. :)
The patch notes already answer all of these questions: there are no patch notes saying that any of these things will happen in Glory Days. :)

Not really : http://boards.lineage2.com/showpost.php?p=3271571&postcount=2

Under Changes to Skills, 6th item :

"As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters."

They got the same update in taiwan but they can keep their 3rd class skills, so people wonder what will we get.

I'm curious about two things:
- Are non 4th class skills deleted on an awakened character? (or upon awakening for soon to be awakened chars)
-If yes, are sumonners' cats, shadows or ponies deleted too?
Not really : http://boards.lineage2.com/showpost.php?p=3271571&postcount=2

Under Changes to Skills, 6th item :

"As it is no longer possible for a character to retain any 3rd class skills upon Awakening, all 3rd class skills that had been retained up until now have been removed from Awakened characters."

They got the same update in taiwan but they can keep their 3rd class skills, so people wonder what will we get.
Sorry for the confusion. The question literally says "So is it confirmed that third class are being deleted?" as in, the entire third class (or it could be interpreted that the third class is somehow rendered useless). It does not say "skills." (Don't mean to be a stickler, but questions are answered by their meaning as written.) So the answer to the question as it is written is no, the third class is not being deleted. Third class skills are indeed removed from any Awakened characters that still have them (that haven't traded them in for 4th class skills, as the patch note explains. We do not have any indications to suggest that we will get the same results as Taiwan.

I'm curious about two things:
- Are non 4th class skills deleted on an awakened character? (or upon awakening for soon to be awakened chars)
-If yes, are sumonners' cats, shadows or ponies deleted too?
I'm afraid I don't have details from testing to that extent yet. We'll see if we can get answers for you before it goes live in a couple of days.
Hair Accessory Options:
STR, DEX, CON, MEN, INT, WIT, Critical rate, Critical damage, P. Def., M. Def., Evasion, P. Atk., M. Atk., Accuracy
Hair accessory pendants acquired before the update can be exchanged for new pendants by visiting the Aden Reconstruction Society Member ‘Eeny’

When it says " pendants can be exchanged for new ones" this mean that you can change one STR old pendant for STR new pendant or with another stat like INT or P. Attack?
When it says " pendants can be exchanged for new ones" this mean that you can change one STR old pendant for STR new pendant or with another stat like INT or P. Attack?
Looks like you can exchange for a pendant of the same type, basically.
http://i50.tinypic.com/11i1wmh.jpg
The picture show STR pendant selectioned, but the tooltip for the DEX pendant. May be it's not such a good picture :)
Well wouldn't the cursor show the tooltip?

If he clicked on the STR one, but then moved the cursor over the DEX one, the tooltip would show DEX, but since it's not actually selected, it's still STR on the screen.
The picture show STR pendant selectioned, but the tooltip for the DEX pendant. May be it's not such a good picture :)

The top, left-most STR pendant is selected (its hard to see but if you look closely you can see the outline), but Sace or Juji or whoever has the cursor over the DEX pendant in the middle while taking a screen shot.
The top, left-most STR pendant is selected (its hard to see but if you look closely you can see the outline), but Sace or Juji or whoever has the cursor over the DEX pendant in the middle while taking a screen shot.

Well in fact it's exactly what I said in my post
Yeah, I don't care how my female Dark Elf appears, as long as she gets her job done.

Like any female... Dark Elf her job is to look good!

(yeah i know that is like four days late but I just had to)
Like any female... Dark Elf her job is to look good!

(yeah i know that is like four days late but I just had to)
I guess it's the same for every top model working for Versace.
Sorry for the confusion. The question literally says "So is it confirmed that third class are being deleted?" as in, the entire third class (or it could be interpreted that the third class is somehow rendered useless). It does not say "skills." (Don't mean to be a stickler, but questions are answered by their meaning as written.) So the answer to the question as it is written is no, the third class is not being deleted. Third class skills are indeed removed from any Awakened characters that still have them (that haven't traded them in for 4th class skills, as the patch note explains. We do not have any indications to suggest that we will get the same results as Taiwan.


Thx for answer, but this is not answer to my question: "Will you remove 1st and 2nd class skills too?" I already know you are going to delete skills which you got after 3rd class transfer but what about those you got before 3rd class transfer? :)
Thx for answer, but this is not answer to my question: "Will you remove 1st and 2nd class skills too?" I already know you are going to delete skills which you got after 3rd class transfer but what about those you got before 3rd class transfer? :)

1st and 2nd class skills are not even relevant, please tell me what skill you are worried about losing?
Thx for answer, but this is not answer to my question: "Will you remove 1st and 2nd class skills too?" I already know you are going to delete skills which you got after 3rd class transfer but what about those you got before 3rd class transfer? :)
There is nothing in the patch notes about particular 1st or 2nd skills that are included in the 3rd class skill removal.
Well, most of them get already deleted/traded for Awakened skills upon Awakening, so I wouldn't worry too much about them...
Changed the conditions for starting clan battles

Before: Following a 3 day grace period after a one-sided declaration or upon mutual declaration of war
After: when 5 members of the clan that declared war are killed by the other clan or upon mutual declaration of war



How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg

Oh.. oO.. that was really helpfull indeed. Didn't think that it works that way, untill now..

Now it becomes even more interesting.
Thnx for explaining this part.
And if within the week no kills happened? The war is over after?
So, the clan who cancels the war will loose 5k CRP. What will happen in the clan dont have the required number of points? The war cannot be cancelled, or the clan will got negative amount of points?
what about wizard harmony buff? not fair for warriors, it give only 14% mdef and not 30%
1st and 2nd class skills are not even relevant, please tell me what skill you are worried about losing?

Provoke for powerleveling purposes... I have several toons and subs I need to level... but would rather wait.. If provoke gets deleted then I would have bought about 100-200$ in runes to plvl toons....
So is it confirmed that 1st second and third class skills are being deleted from awakened toon? Really need confirmation either way... Yes it will greatly affect when and if I buy coins now or never..

More clear now sace? -_- Didn't even notice my mistake when I typed it.
k read the patch notes looks sweet to me i can hardly wait but one i don't understand and that be this the skills u get for a sub class using a certificate how does that work and that goes for the dual class as well i read it but i don't understand it and what lvl does the sub or dual class have to be to use it
Provoke for powerleveling purposes... I have several toons and subs I need to level... but would rather wait.. If provoke gets deleted then I would have bought about 100-200$ in runes to plvl toons....
Tyrr Warriors learn a similar Provoke at 99... So lol

And about your question...
So is it confirmed that 1st second and third class skills are being deleted from awakened toon? Really need confirmation either way... Yes it will greatly affect when and if I buy coins now or never..
There is nothing in the patch notes about particular 1st or 2nd skills that are included in the 3rd class skill removal.
So, the clan who cancels the war will loose 5k CRP. What will happen in the clan dont have the required number of points? The war cannot be cancelled, or the clan will got negative amount of points?

A clan can have negative CRP, clan skills gets deactivated and some other functions i think,
if you target someone and under his name the name of the clan is with red letters it emans that they have negative CRP

Tyrr Warriors learn a similar Provoke at 99... So lol

Power Provoke: Provokes a nearby target to lure it to the caster, increasing its P. Atk. and Atk. Spd., while reducing its P. Def. last 10 seconds
Required Level: 97

After tomorrows update the wars will be auto aborted and need to declare back or the ones that are "running" now will continue as permanent ones?
Tyrr Warrior

Changes to Skills:


Tyrr Warriors now automatically attack after using these skills:

Hurricane Blaster
Jump Attack
Infinity Strike
Hurricane Storm (That skill sucks!)




Just that! made by the "tyrr warrior"
after so many disgruntled warriors


Disappointed again
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg

What is clan fame regarding Clan Reputations points ?
So, Congratulations! Wynn summoners class have been killed succefully!, forget about fortuna, pod, teredor, and all bosses in l2, wynns now only do mana sharing.
Are we gonna get a compensation for this? I mean a change class stone or something?
I don't want to start a discussion about that, but I've been reading the forum everyday and seeing that most of the ppl who are complaining about summoners "nerf" are summoners... funny don't u think?

Well just a little observation is that: classes like summoner on any RPG, and l2 was like that before GoD update, are a kind of secondary support [it gives a good dps/ debuffs/ buffs (sometimes) and recovery mp or hp for pt members] and after GoD summoners earned very good and useful support skills and debuffs (more than 3rd class obviously), but the damage was totally absurd! a summoner with the 3 reapers were dealing more damage than a Feoh Wizard or a Yul Archer (who were suppose to deal more damage than a secondary support). Summoners, ofc, have a good damage, but it has to be a damage that doesn't get over the real dps classes like (wizards/archers/daggers/etc). There were some parties that people preferred to put a summoner on DD's place than a real DD's made class.

So the point is: NCsoft did it right, cuz the unbalanced was the OP summoner getting over Feoh and etc, now summoners are getting more as the secondary support that it class is.

My question is: Why Wynn Summoners have to be a secondary dd?, and secondary support? What its that? Isnt iss enchanter for that?
Tyrr Warrior

Changes to Skills:


Tyrr Warriors now automatically attack after using these skills:

Hurricane Blaster
Jump Attack
Infinity Strike
Hurricane Storm (That skill sucks!)




Just that! made by the "tyrr warrior"
after so many disgruntled warriors


Disappointed again
What the.... So every information which I read about planning 97 and 99lvl skills to power up and decrease reuse time+other nice things,somehow just turn in to total crap: auto attack after few skills???!
What the.... So every information which I read about planning 97 and 99lvl skills to power up and decrease reuse time+other nice things,somehow just turn in to total crap: auto attack after few skills???!

Too bad people still can't see the difference between Chapter 3: Lindvior (which comes not sooner than in a year to NCWest servers) and Glory Days update, which we're getting tomorrow ....


So, Congratulations! Wynn summoners class have been killed succefully!, forget about fortuna, pod, teredor, and all bosses in l2, wynns now only do mana sharing.
Are we gonna get a compensation for this? I mean a change class stone or something?

Mind enlightening us how? The so called "nerf" which is stated in the preliminary GD patch notes has already been applied months ago when we got Tauti, if you'd just take 5min of your time and actually go through the posts under the discussion thread, you would see that Juji tested it
Too bad people still can't see the difference between Chapter 3: Lindvior (which comes not sooner than in a year to NCWest servers) and Glory Days update, which we're getting tomorrow ....




Mind enlightening us how? The so called "nerf" which is stated in the preliminary GD patch notes has already been applied months ago when we got Tauti, if you'd just take 5min of your time and actually go through the posts under the discussion thread, you would see that Juji tested it

Thanks for an answer,I thought that I could mistake about those updates,but when I saw such an amazing info on tyrr I didn't cared which update it gonna be just wanted to get it sooner ^^
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg

If they kill a dark castle member that doesn't flag back, does it still count? Or is karma required for this?
What is clan fame regarding Clan Reputations points ?
It is clan reputation points.

http://i48.tinypic.com/16bdjro.jpg

So, the clan who cancels the war will loose 5k CRP. What will happen in the clan dont have the required number of points? The war cannot be cancelled, or the clan will got negative amount of points?
Your clan will receive a negative amount of points.

http://i46.tinypic.com/i2rp07.jpg

If they kill a dark castle member that doesn't flag back, does it still count? Or is karma required for this?
If Clan B kills a member of Clan A (Dark), then the kill will count even if they are flagged or not.
Thank you Juji.

Is the expression "Clan fame" is chosen on purpose or it's just a mix with Clan Reputation Points ? Having the same expression (Clan Reputation Point) would be helpful
My question is: Why Wynn Summoners have to be a secondary dd?, and secondary support? What its that? Isnt iss enchanter for that?

You are being punished for your sins, for too long you have pranced around Aden/Elmore as if you were Shilen's favorite toy, overpowered and pretentious. Believing no quest or Raid Boss could be conquered without your presence. Well your reign has come to an end and you will fall back into the shadows as so many classes before you.
If Clan B kills a member of Clan A (Dark), then the kill will count even if they are flagged or not.

even flagged? :confused::confused:

it is irrelevant with the previous rule that you said only for dark castle owners:confused:???



PvP kills do not count.
Thank you Juji.

Is the expression "Clan fame" is chosen on purpose or it's just a mix with Clan Reputation Points ? Having the same expression (Clan Reputation Point) would be helpful
It's the same thing. I'll see about having it changed in the future.

even flagged? :confused::confused:

it is irrelevant with the previous rule that you said only for dark castle owners:confused:???
Yes it is irrelevant to that previous rule I stated. Dark Castle owners can be PKed without consequences to the PKer, so it does not matter if they are flagged or not. It will still count.
You are being punished for your sins, for too long you have pranced around Aden/Elmore as if you were Shilen's favorite toy, overpowered and pretentious. Believing no quest or Raid Boss could be conquered without your presence. Well your reign has come to an end and you will fall back into the shadows as so many classes before you.


Awesome xD, nice words :P

Anyway, im not going to change my mind. Hopefully i can leave my char in the shadows to become a healer, healers haven't nerfer yet, so ill give a try. BB to my dear Wynn.
It's the same thing. I'll see about having it changed in the future.

Ty :)
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg



So what incentive does clan B have to PK clan A ? I mean, with this new set up, top clans can dodge pvp and this will result in no pvp at all if they dont pk anyone?

Last i checked the reason L2 was so good in pvp aspect was because you could war anyone , and have a free political system. This way seems that you can make it so no pvp happens and you lose that ability all together to pvp whoever you want.


Is there a timer after a wars decared and no PKS happen?
So what incentive does clan B have to PK clan A ? I mean, with this new set up, top clans can dodge pvp and this will result in no pvp at all if they dont pk anyone?

Last i checked the reason L2 was so good in pvp aspect was because you could war anyone , and have a free political system. This way seems that you can make it so no pvp happens and you lose that ability all together to pvp whoever you want.


Is there a timer after a wars decared and no PKS happen?

I was wondering the same thing, what happens when no one PKs?
I was wondering the same thing, what happens when no one PKs?
To my understanding players are no longer forced into a clan war. If there is no PK and if the declared-upon clan doesn't accept the war, there will not be one. This info is based on what it is and isn't said in the patch notes; we do not have tests to verify this at this time.
Care Bear (http://www.urbandictionary.com/define.php?term=Care%20Bear)
A lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players.

Year by year, update by update, each and every coded line the developers type pushes Lineage 2 away from hardcore gaming experience and closer towards an MMO of candy land picnics and skipping along the beach holding hands.

How in anyone's right mind can you refuse another clan the right of going to war with you, its a WAR????

Next update we will have the option to refuse being PKed by anyone, anywhere!!
Tyrr Warriors learn a similar Provoke at 99... So lol

And about your question...

I dont have a 99 tyrr to pull big trains in toi/goe/ants nest/fog etc to plvl lowbies

Also I am very aware of the "Level 97" skill that tyrr's get. Just because the patch notes state that the third class skills are being deleted from awakened toons does not mean that the others are not. That could be a translation error or just a general statement that implies that the 2nd and 3rd will be deleted as well.

If you had read what I had said earlier, you would have known why I am concerned. I use the provoke from my lowbie tyrr to pull big trains in low level areas to aoe, so I can level toons I need and subs on my toons.

Also my tyrr main that will be 97 in a couple months will not be able to use that skill when I am on his sub trying to powerlevel it.. So please tell me how your reply is not trolling?
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg
1.ClanA flagged
2.ClanB flagged
3.Clan A declares war on Clan B.
4.ClanB kills ClanA 5+ times when both sides are flagged.
clanwar under such circumstances begin?
1.ClanA flagged
2.ClanB flagged
3.Clan A declares war on Clan B.
4.ClanB kills ClanA 5+ times when both sides are flagged.
clanwar under such circumstances begin?

Juji stated pvps do not count...
To my understanding players are no longer forced into a clan war. If there is no PK and if the declared-upon clan doesn't accept the war, there will not be one. This info is based on what it is and isn't said in the patch notes; we do not have tests to verify this at this time.

Lots of smaller pve clans have a really lax recruiting process.. Would be easy for the other clan to get an alt into the clan to pk an alt in their clan... So carebear problem solved. The bigger clans will find a way to pick on the other clans if they so wish in this way.
Lots of smaller pve clans have a really lax recruiting process.. Would be easy for the other clan to get an alt into the clan to pk an alt in their clan... So carebear problem solved. The bigger clans will find a way to pick on the other clans if they so wish in this way.

Not really. The Clan leader could just decide to not recruit any members when war is declared.

And if they find someone PKing, kick them before 5 is reached.
Not really. The Clan leader could just decide to not recruit any members when war is declared.

And if they find someone PKing, kick them before 5 is reached.

This is really your solution?
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count.

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:

http://i48.tinypic.com/30x9x55.jpg

http://i50.tinypic.com/1jiao.jpg

http://i47.tinypic.com/2rw3zmp.jpg

http://i47.tinypic.com/34nsky8.jpg

This exactly how I interpreted the text before Juji cleared it up for us. But interpreting from understanding is far away from each other. Let's try to make some sense on the new system.

Clan A declares war on Clan B.

One can only assume that clan A wants to have war with Clan B. In order to have this war they should let 5 of their members die without flagging back (get PK'ed) or hope that Clan B wants this war and declares back.

Clan B gets declared by Clan A. There are 2 possible scenarios I can think of:
-Clan B doesn't want this war; in this case they avoid fighting and wait for the week to expire.
-Clan B wants this war. In this case they simply declare back. Reason to resort to PK (especially with the new penalties)?

I try to find some sense into this system (especially the PK part) but I fail. Other that it can be abused to start wars, I don't see any other use. Any ideas from anyone?
Not really. The Clan leader could just decide to not recruit any members when war is declared.

And if they find someone PKing, kick them before 5 is reached.

PvP clan's alt joins before they declare... PvP's clan alt is active in the clan they wish to war so no one will know who the traitor is...

You're way works but in some situations it may not work.
This exactly how I interpreted the text before Juji cleared it up for us. But interpreting from understanding is far away from each other. Let's try to make some sense on the new system.

Clan A declares war on Clan B.

One can only assume that clan A wants to have war with Clan B. In order to have this war they should let 5 of their members die without flagging back (get PK'ed) or hope that Clan B wants this war and declares back.

Clan B gets declared by Clan A. There are 2 possible scenarios I can think of:
-Clan B doesn't want this war; in this case they avoid fighting and wait for the week to expire.
-Clan B wants this war. In this case they simply declare back. Reason to resort to PK (especially with the new penalties)?

I try to find some sense into this system (especially the PK part) but I fail. Other that it can be abused to start wars, I don't see any other use. Any ideas from anyone?

Yes, it does not really make sense. I have no problems with no longer being able to force other clans into a war, but it would have been easier and clearer to just change the system so that if a war is not declared back within a week, the war declaration gets cancelled automatically. This whole PK thing only works as a deterrent against some clan griefing others via PKing - in the sense of "if you keep on PKing, you will have a two-sided war". But the PK problem has been dealt with anyway, now that even bound/augmented items can be dropped/destroyed if you're red, plus the pdef/mdef penalty for reds.
I dont have a 99 tyrr to pull big trains in toi/goe/ants nest/fog etc to plvl lowbies

Also I am very aware of the "Level 97" skill that tyrr's get. Just because the patch notes state that the third class skills are being deleted from awakened toons does not mean that the others are not. That could be a translation error or just a general statement that implies that the 2nd and 3rd will be deleted as well.

If you had read what I had said earlier, you would have known why I am concerned. I use the provoke from my lowbie tyrr to pull big trains in low level areas to aoe, so I can level toons I need and subs on my toons.

Also my tyrr main that will be 97 in a couple months will not be able to use that skill when I am on his sub trying to powerlevel it.. So please tell me how your reply is not trolling?
There's this wonderful "issue" which states we don't get our 3rd class skills deleted upon Awakening for quite some time :rolleyes:
1st and 2nd class skills are not even relevant, please tell me what skill you are worried about losing?

Rapid shot, hex cubic, queen cat for example
Do Feline Queen's buffs still stack with Awakened buffs in Oly?
There's this wonderful "issue" which states we don't get our 3rd class skills deleted upon Awakening for quite some time :rolleyes:

That was not clearly stated before... I can't see into the future.. and just because taiwan had the same bug doesn't mean we will get it to.. hmm :rolleyes:
1st and 2nd class skills are not even relevant, please tell me what skill you are worried about losing?

Apparently, you don't do many Oly matches
Increased the Critical value for R-grade and above Weapon Type:
One-handed Blunt 4 → 6
Two-handed Blunt 4 → 6
Dual Blunt 4 → 6
Fist Weapon 4 → 6
Crossbow 10 → 12

Spezion Claws still have base crit rate of 4
Fairy Settlement
Level 88-94 Solo/Party-type Hunting Area. Quest Zone.

so quest's there is only for 90+ players?
wtf
Isn't supposed re-awakening your dual class cost 10kk the first time?
Its asking for 100kk...


I have been waiting 2 weeks for that surprise :(
1st and 2nd class skills are not even relevant, please tell me what skill you are worried about losing?

For example, Resist Shock. This skill is enchanteable but in the awakening is not, and resist dark, resist poison also.
Increased the Critical value for R-grade and above Weapon Type:
One-handed Blunt 4 → 6
Two-handed Blunt 4 → 6
Dual Blunt 4 → 6
Fist Weapon 4 → 6
Crossbow 10 → 12

Spezion Claws still have base crit rate of 4
This does not apply to the raid boss weapons.

Fairy Settlement
Level 88-94 Solo/Party-type Hunting Area. Quest Zone.

so quest's there is only for 90+ players?
Yes, the quests are still for 90+

wtf
Isn't supposed re-awakening your dual class cost 10kk the first time?
Its asking for 100kk...


I have been waiting 2 weeks for that surprise :(
No, the re-awakening dual class cost is always 100 million adena.
in patch notes

Vitality

Vitality is now unique to each character and the class they are on. Every character on a game account, and every main class, Dual Class, or Subclass of that character will have its own dedicated Vitality points pool, weekly Vitality item count, and Vitality item re-use times.


in reality
vitality in main magically dissapeared in 7 mins in kartia.......

so did someone forgot to mention THAT THE VIT WILL HAVE HALF THE POOL?

that company never learns from the mistakes in past..
Have you tried switching classes and check if you maintain vitality points on subs? Or are you saying that VP got reduced?
I could have gotten the wrong info but wasn't supposed, on Echo 3, (supposedly included on the update) have a change on the fee you pay for the normal Treasure Box? (in the case of the treasure Box the fee would be removed)
It's weird because some of the changes (from Echo 3) were implemented and others were not. Do you have any info on this?
my vit usually lasts for half hour in swamp and about as much in kartia
now my vit is 0 and i was in the second room killing mobs..
so yeah vit is GONE

nice very nice..
you want to xp? i will force you to buy vit items
Just a question, the skill Dual Class Maximum HP is really supposed to be a toogle ? :(
SACE THE ARMORS SUPOSE TO HAVE SOME STATUS MAXED. where they are? i didnt see any diference.
I could have gotten the wrong info but wasn't supposed, on Echo 3, (supposedly included on the update) have a change on the fee you pay for the normal Treasure Box? (in the case of the treasure Box the fee would be removed)
It's weird because some of the changes (from Echo 3) were implemented and others were not. Do you have any info on this?
We got updates up to Echo 2. However, some stuff was already implemented on our servers before GD.
We got updates up to Echo 2. However, some stuff was already implemented on our servers before GD.

The turning mats into pieces was a Echo 3 update if i'm not mistaken. It was implemented in GD...
Eh, that's why I said that. The current state of the patches is up to the Echo 2 update, with some mixed stuff from other patches.
No, the re-awakening dual class cost is always 100 million adena.

**Edit found the error in postings...

However, 100 mil to change sub class is somewhat obscene for pricing. Couldnt we do 10 mil the 1st time and 100 mil thereafter like the korean notes?

*Edit- it wants to charge me 80 mil to change my awakened dual class. Screen shot to follow.
Would the “Development Team” please update the Lineage 2 antiquated Lottery system? If they could up the minimum cash prize to something worth while in our current economy, more of us would participate. To be honest, 5 to 10 million Adena plus what the tickets purchased during that cycle is a reasonable incentive. Also, roll over the 5 to 10 million each week it is not won. Spark some life back into this once enjoyed diversion from the crazy grind.

If our Lottery system can not be updated just remove it, just plain useless in it’s current prize levels.

Thanks... three years (http://boards.lineage2.com/showpost.php?p=2868855&postcount=1) of re-coding the lottery system has finally come to fruition.
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count. <---NOT Correct

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:








Last edited by Juji; 10-22-2012 at 07:44 PM.

Just something to note about this start of war- Pvp's do count. We had an alt clan war and went out and did some PVP both flagged and the PVP counted toward the war start. This is disappointing as clan force flag people and fight starts-now one must bsoe away and not defend.

Another note- Clan community and log-in announcement seems inoperable.
How this underlined patch note works:
Clan A declares war on Clan B.
Clan B must PK 5 members of Clan A for the war to start within one week.

Scenario One: If Fred from Clan B PKs Joe, Larry, Sarah, Becky, and Thomas from Clan A, then the war will start.

Scenario Two: If Fred from Clan B PKs Joe from Clan A 5 times, then the war will start.

PvP kills do not count. <---NOT Correct

If a clan member of Clan A is chaotic and is killed by members from Clan B, then that kill will not count toward the 5 war starting kill rule.

Messages that will appear for Clan B:








Last edited by Juji; 10-22-2012 at 07:44 PM.

Just something to note about this start of war- Pvp's do count. We had an alt clan war and went out and did some PVP both flagged and the PVP counted toward the war start. This is disappointing as clan force flag people and fight starts-now one must bsoe away and not defend.

Another note- Clan community and log-in announcement seems inoperable.
Did the other clan own a dark castle?
No they did not own any castle.
No they did not own any castle.
That's really strange. When I tested it on our QA server, the war could not be started by PvP kills. Did you receive this message when someone that was flagged got killed? It will only show if that clan declared war on you.

http://i47.tinypic.com/2rw3zmp.jpg
So clan A (our test clan) declared on us- flagged Clan B killed him. This is a normal PvP kill. Our clan that was warred got a message that a player was killed and the count went down to 4. We killed him 2 more times and now even under war status the conditions for war shows:2. Each time both characters were flagged.
Have you tried the following: a member from Clan A kills in PvP (both flagged) a member of Clan B. It is just a suspicion I have that this may count as well...