Fyi, below shows you the details of how the Koreans will deal with the class diversification Oly wise in November when they have their next major update.
Someone told me that bound/unidentified items will be removed in glory days... Is this true? I'm so worried...
Here is what Director Namgung really said (boldening by me):
2) Changes in the "Goddess of Destruction - Chapter 3" update
■ Discontinuing the supply of Unidentified Items
In Chapter 3 the supply of Unidentified Items will be discontinued and the Item System will be configured mainly around Standard Items. I have already mentioned this before, and as a first step towards this new structure we have discontinued the supply of Unidentified Items of S-Grade and below with the Echo 3 update in July. As of Chapter 3, there will also be no more Unidentified Items of R-Grade and above supplied. Only the Unidentified Items which remain on the servers after the Chapter 3 update will turn with a certain probability into Bound/Standard/Blessed Items when double-clicked, just like at present. Standard or Blessed Items will also drop directly, albeit with a low probability, in open field hunting grounds, and crafting will produce only Standard or Blessed Items. We hope that in this way the uncertainty of whether or not one should invest into an item will be relieved, that fixed and predictable prices will develop, and that a structure will be formed where investment and sale can alternate in a continuous cycle.
■ Disposing of Bound Items
As far as the Bound Items which exist at present on the servers are concerned, there can not be a wholesale conversion to Standard Items or a deletion. There exists already a market price for Standard and Blessed Items, and we can not simply shake up that price structure with one strike. But in order to relieve the problems of customers who are facing a loss because of the investment they have made on Bound Items, we are planning to implement the following:
# Continuous supply of Unbind Scrolls, thus gradually increasing the opportunities for changing a Bound Item into a Standard Item
# Increasing the benefits of crystallizing Bound Items by changing the Crystallization System in Chapter 3:
- when crystallizing an item, important materials can be obtained which will have special uses in the future
- when crystallizing an item with SA or enchantment, the amount of the resulting items (Crystals, materials ...) will be increased http://lineage2.plaync.co.kr/promotion/yourvoice2012/voice/viewNotice?articleId=519819
Sometimes it is helpful to read articles on the Korean website ;)
I will wait for official patch notes before trusting random translation of developer notes.
That's a wise course of action which I strongly recommend to everybody. You would be amazed at the changes the NCTaiwan Quality Assurance Deaprtment found in the export version of Glory Days: http://tw.myblog.yahoo.com/l2_friend/archive?l=f&id=148
Let's see whether our QA Department will find them too :D
Hello, my question, what will happen with the changes in the tyrR arms warrior?
because I am Tyrr (destroyer inside) and now I'm using DualSword but with this changes i should use 2-handed sword .... then I will have spent my money and I will have to buy a 2-handed sword ... and my duals would be useless
will be the option to change race or weapon?
Sorry for my English: P
Another random translation of developer notes:
It is a characteristic of the Tyrr Warrior class that they can freely use all weapons. But in order to diversify the Warrior class, we will have to conduct a differentiation of the useable weapons. However, since presently used weapons would then have to be suddenly replaced, we intend to introduce the benefits of the class-specific weapons gradually.
In order to avoid chaos at the coming update, there won't be a big difference even if you use your present weapon. Later we will step by step increase the benefits when you use a class-specific weapon, thus arriving at a differentiation of the classes. http://lineage2.plaync.co.kr/board/forum/view?articleId=516953
FYI I have moved these posts here as some players felt them to be misleading from the topics they were posted in. The posts are not breaking any forum rules so they remain public, but they have been moved at the behest of some player reports.
To any players that choose to read these posts and translations:
Please remember that information should be considered official for Lineage II at NCSOFT West only when it is posted officially on our NCSOFT West websites. Lineage II is indeed an international game of Korean development, but each foreign territory including ours has their own official site, and some unique traits, and players should rely on their own territory's site for official information.
Future non-official translation posts and links, from any non-official site, will be moved here if players find them distracting where they posted first.
That would be great info if we played in the Taiwan territory. I try to take into account we are seeing more diversification in game content between the territories and what is reported there MAY not be what we get. Telling everyone that we are getting Echo X with Glory Days because they read it on another territories official blog is a little irresponsible. Not trying to start a fight, just making an observation.
On the other hand tho, I wish Sace would publish preliminary patch notes at the same time as the first Sneak Peek post. Posting screen shots with little to no context practically drives people to find information where ever they can and not every place they look has true information. Please consider this for the future that preliminary notes come first, then release images, screenshots, etc. I think it will make for a more positive experience and less likely we go to chinese bloggers for out info lol. :)
It's because other territories often get the same state of patches, no matter what territory it is. NCTaiwan's patches and NCWest patches, from these glimpses, seem to be almost (if not all) the same.
And according to Wikipedia Taiwan is not exactly the same as China...
That would be great info if we played in the Taiwan territory. I try to take into account we are seeing more diversification in game content between the territories and what is reported there MAY not be what we get. Telling everyone that we are getting Echo X with Glory Days because they read it on another territories official blog is a little irresponsible. Not trying to start a fight, just making an observation.
On the other hand tho, I wish Sace would publish preliminary patch notes at the same time as the first Sneak Peek post. Posting screen shots with little to no context practically drives people to find information where ever they can and not every place they look has true information. Please consider this for the future that preliminary notes come first, then release images, screenshots, etc. I think it will make for a more positive experience and less likely we go to chinese bloggers for out info lol. :)
i dont know how much time you play in official nor i am accusing you of something but i will tell you from my point of view which i play since GoD launch that in all the updates that we got, the preliminary and even the final patch notes were 70% complete (not to say less) and without blaming ncsoft since we know that they show us what they ve also been told from the secretive Koreans
On the other hand the info that we get from 3rd party forums/blogs while cross referring the other territories of oficial L2 Servers comes to a percentage of 90% in what we get on each update
Ofc this is happening because there is no PTS to see for ourselves what we will be getting and what to expect
That would be great info if we played in the Taiwan territory. I try to take into account we are seeing more diversification in game content between the territories and what is reported there MAY not be what we get. Telling everyone that we are getting Echo X with Glory Days because they read it on another territories official blog is a little irresponsible. Not trying to start a fight, just making an observation.
On the other hand tho, I wish Sace would publish preliminary patch notes at the same time as the first Sneak Peek post. Posting screen shots with little to no context practically drives people to find information where ever they can and not every place they look has true information. Please consider this for the future that preliminary notes come first, then release images, screenshots, etc. I think it will make for a more positive experience and less likely we go to chinese bloggers for out info lol. :)
Because NCWest servers usually have a 6 months delay from Korean updates. Not to mention that the class diversification is still at the planning stage, not development stage.
Glory Days went live in Korea on April 25, half a year ago. That was one month before the Extraordinary Countermeasures Commission (비상대책위원회 resp. 非常对策委员会) went to the Ong PC Cafe on Buddha's Birthday (May 28) and had a heated discussion with the players there: http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=961
The so-called Echo Updates and all the changes we are discussing now are a result of what transpired on that occasion. Korea is Korea and we are later :)
Ofc this is happening because there is no PTS to see for ourselves what we will be getting and what to expect
that's one of the main reason many of the old players that know where to find more info from the other regions have start reading those more cause without PTS not being "ready/prepared" for some of the changes will hurt your char development or can make a huge difference in making some good sales/investments..
it's like working on the stock market and have inside info..
as posted several times already here Korea will have 34 hero's again per November which you can read in the link Yidao provided..
also as the change is voluntary aka u can decide to stay as a "pure" Sigul Knight for example it means u'll not be able to participate in Oly as only the improved new 34 classes can sign up..
Lets say i made an Orc ISS Enchanter and it has a dual class Shilien Knight (that now has orc stats : str dex con int wit men)
After the class diversification will my dual class (Shilien Knight) get Dark Elf stats ?
I am asking this because it is obvious that my dual class (Shilien Knight), after Lindvior update, will become Sigel Shilen's Templar and get dark elf passives (or at least the passives of that particular class).
If you'll awaken your dual class before Chapter 3, you will have the chance to re-awaken into one of the diversified tank classes; if you don't, you'll get only the option to awaken into SK Siegel.
In any way you'll keep your orc racial active/passive skills, your passive SK class skills and SK Siegel skills(at awekening) or the choosen Siegel class skill set(re-awakening). Stat set should be that of your choosen class. If i'm not mistaken
This whole diversification thing is not finalized yet, so that it's hard to tell what we will get here on NCWest servers in 6-12 months.
If you'll awaken your dual class before Chapter 3, you will have the chance to re-awaken into one of the diversified tank classes; if you don't, you'll get only the option to awaken into SK Siegel.
Correct ! If awakened at the time of update i can re-chose between the 4 tanks. If not i stay with SK.
In any way you'll keep your orc racial active/passive skills, your passive SK class skills and SK Siegel skills(at awekening) or the choosen Siegel class skill set(re-awakening). Stat set should be that of your choosen class.
If i'm not mistaken
So Race passive/active skill stay (the racial skills will be cut back and reorganized in Lindvior).
But i get stats of Dark Elf (str dex con int wit men).
But i get stats of Dark Elf (str dex con int wit men).
First, no one knows for sure since some set ups from those who used the stone of destiny to awaken into something that race didn't have might create huge inbalances, so they might give you racial traits and stats from that class race to keep it balanced but at the same time you could just keep you stats and racials of your race.
In short, wait till november/december after the lindvior PST is over since all that has been said could change.
Correct ! If awakened at the time of update i can re-chose between the 4 tanks. If not i stay with SK.
So Race passive/active skill stay (the racial skills will be cut back and reorganized in Lindvior).
But i get stats of Dark Elf (str dex con int wit men).
Anyone else ?
Ask the developers. How should anybody here know it, when it is not finalized yet even in Korea?
As it is right now, dual class stats follow the main class race (e.g. I used a stone of destiny to make my dual class adventurer an yul archer, and it has dark elf stats, since my main class is a dark elf). But it is still unclear how the class diversification will work in detail.
So today did release the Chapter 3: Lindvior update beta patch notes.
What you will can see on the link these things still can change until the arrive of the live version and after this the NCwest client version will can be additionally different too! http://power.plaync.co.kr/lineage2/%5B테스트+서버%5D+파멸의+여신+챕터3
As I wrote before might be will happen changes later, but I guess this will be the update what is really take back the classical Lineage 2 feeling.
Might be not every content available neither what will available later in the live client, example the Beauty Shop what is we can say sure, that will be part of the game later here wasn't listed (at least I didn't see it).
If you watch everything will be improved in positive way.
Only open field areas, about 75 new quests, 34 classes, the craft system will be same as before.
The bound weapons won't be available anymore.
We will get new special PvP and PvE armors too, new kind of life stones.
This update will take the biggest number of contents ever and might be the bests too!
Ah and something to the end. In the last days were more conflict and problem about, that may some L2 fan sites gave information what could miss lead the players, so better if you just believe to this what is under the link (with google translator as I saw translate it most of the part of the texts well) or wait until the NCwest give out an officially translated version of it like Cryo did with the Goddess of Destruction: Awakening update or wait till the update will arrive to us and they make the patch notes of their version (best option).
disclaimer for those who do not know/understand what a PTS actually means: it's a test server so nothing is final until released on their main servers and at which time actual release patch notes will be published..
FYI I have moved these posts here as some players felt them to be misleading from the topics they were posted in. The posts are not breaking any forum rules so they remain public, but they have been moved at the behest of some player reports.
To any players that choose to read these posts and translations:
Please remember that information should be considered official for Lineage II at NCSOFT West only when it is posted officially on our NCSOFT West websites. Lineage II is indeed an international game of Korean development, but each foreign territory including ours has their own official site, and some unique traits, and players should rely on their own territory's site for official information.
Future non-official translation posts and links, from any non-official site, will be moved here if players find them distracting where they posted first.
Thank you for putting back in the posts. It seems that you were instrumentalized in some kind of forum feud :)
Now seriously and without any irony. These are not "random translations" but precise renderings of what Development Director Namgung Gon said at the time. In order to know the time, click on the link provided and check the date in the headline (Koreans use the Chinese notation: year-month-day). Like for example Director Namgung said on August 30 in connection with the Tyrr Warrior weapons that there won't be a big difference even if you use your present weapon. Later they will step by step increase the benefits when you use a class-specific weapon, thus arriving at a differentiation of the classes. This has been confirmed yesterday, when the PTS patch notes for Chapter 3 - Lindvior were published: http://lineage2.plaync.co.kr/board/tsnotice/view?articleId=520770
The present Superior Dual Weapon Mastery of the Tyrr Warrior will not be deleted in 3.0, there will only be class-specific Masteries added. That means karrakuka will be able to keep on using his dual swords exactly like now for at least one year. Lindvior will hit us next summer, and then we still have the time until 3.1, where there might be some changes to the Masteries, comes over here. One year is a long time, but he should know that sooner or later things will change. When karrakuka buys his next weapon, he might take into consideration the advantages of a 2-handed sword. That's what Draecke meant when he said that keeping up with developments in Korea is like working the stock market and having insider information.
On the other hand, if you misinterpret insider information, you can get seriously burned. Namgung Gon said on September 19 that the changes to the Iss Dominator would only be finalized after they got additional feedback from the PTS: http://lineage2.plaync.co.kr/promotion/yourvoice2012/voice/viewNotice?articleId=519084
The PTS started yesterday, which means that anything you read at present on goha.ru, Toushijing or wherever about the new Pledge Combat Sonata (http://gametsg.techbang.com/lineage2/index.php?view=pic&pic=312962) etc. is temporary information, bound to change after October 24. Making a decision on whether or not to level a Dominator on the basis of this information would be unwise.
If you find this confusing, your best course of action would be to ignore everything anybody with an account creation date before 2011 writes. The old players know how to evaluate such information (which is why rich people get richer :p ), but for new players it might be detrimental :)
@ NCsoft staff:
The Glory Days version that was sent to NCTaiwan was heavily bugged/altered (it could for example be that keeping the 2nd/3rd class skills after Awakening is a first step towards the class diversification in 3.0). You are all working for the same company, so I would strongly recommend that you take a look at ColleagueA's test reports, at least at what he wrote in red ideograms: http://tw.myblog.yahoo.com/l2_friend/archive?l=f&id=148
It could well be that you don't have those bugs in your version, or maybe different bugs, but it is definitely worth the time to check what he points out, especially since we won't have a PTS. Going live a week or two later will cost you less than a frantic exchange of e-mails (which must all be translated), emergency maintenances and the man- resp. woman-hours it takes Sace to clean the forums of flame posts :)
It's a sort of in-game barber shop... I just wonder why they don't implement that stuff into the character creation screen.
Probably to introduce as more adena sinks as possible.
ok cool,
So much random and patches notes... terrawiki, korean...
Well, I just say, if u guys destroy the dmg of othell humans, BB l2. Reading some patches there I see that will be great nerfed and other daggers way boosted. Then u ask me "so what? Humans haven't that omg dmg before", true, but they were pretty cool before ncsoft put focus death in elf daggers and leave humans just with focus power. I don't wanna make a main char elf, kill me coz it.
About othell and those omg google translation:
Adventurer:
Spirit Mirage: 30 seconds stochastic frees himself to attack enemy targets. Dagger / dual dagger equipment available.
Maxima Blow: Increase the success probability of the attack 20 seconds underbelly. Dagger / dual dagger equipment available.
Grand Vitality: Max HP, CP is increased.
Wind Rider:
Shadow Dodge: Attack 10 seconds near / ranged physical attack skills have a chance to dodge. Dagger / dual dagger equipment available.
Maximum dynamite Mortal: Increase the probability of successful attack one minute underbelly. Dagger / dual dagger equipment available.
Grand critical power: Critical damage, move speed is increased.
Ghost Hunter:
Reflect attack: 10 seconds for a melee physical attack skill damage has a chance to return to the relative Dagger / dual dagger equipment available.
Maximum dynamite Mortal: Increase the probability of successful attack one minute underbelly. Dagger / dual dagger equipment available.
Grand Critical Chance: Increases the movement speed and skill reuse time decrease.
(Sorry, I don't consider dwarfs on this).
Anyway, this is the google translation of what they wanna to do with othells.
Why 20 secs of buff for humans and 1 min for elfs?
Skill re-use and crit dmg for elfs and feel more hp for humans? OMG. Come on, don't turn again adventurers useless. Dunno who the hell had the idea arround in freya client to nerf humans daggers like's hell.
What about the races passives now? 1%? Element resists? WTH:
Human:
Ames Water / fire / wind / Land 10 increase resistance properties
Mental Debuff resistance 1% increase in
Elf
Bless Water Increase in water properties resistant 20
Dili Rishikesh Physical critical chance 10 increase, 10 increase magic critical chance
Dark Elf Bless Wind Wind 20 resistant properties increased
Sharpness Physical critical damage increased by 1%, magic critical damage increased by 1%
Oak
Fire Strength Fire properties resistant + 20
Energy ticks Max HP / CP / MP 1% increase in
Dwarf
Blessed Earth Land 20 increases resistance properties
Dexter Hospitality 1% decrease skill reuse time
Kamael
Dark Silence 20 Dark attribute immunity increases
Battle Instinct PvP damage increased by 1%
REMEMBER, this is all from google translation and preview TEST servers, but honestly... I can't wait for the official information and final patches, coz I want make a dual tanker as well and dunno how this will work.
Here you can see, that was a bow with 4280 P. Atk and the weakest single dagger had over 1100 P. Atk too. Now I do ask how with these weapons can be in race our currently weapons?
Right now we hasn't informations about increased level cap, but a bow with 4280 P. Atk should arrive around level 150 or level 200.
At first I did thought, that maybe they remove the attribute system but, that we get elemental resist race skill in the Chapter 3 too, show they will keep them.
Of course we still can't know in what form these weapons will be available and when.
But I guess those who did pay a lot of money to DEWR will can be really angry if these weapons about half year later maybe would be available in our servers or a year later too.
ncsoft put focus death in other daggers and leave him just with focus death.
wat
Also lol at the rest of that info if it's true and what is implemented. WR getting crit damage and GH getting recycle.....the era of the light elves is coming back.
I wouldn't dwell on any of this yet though, idk why there is even a thread on it when it's not even officially released in Korea.
Sometimes it is helpful to read articles on the Korean website ;)
Great info!
Is impressive the competence of developer team! The results of poll related to items end in 05/10 and we already have the solution developed by Korean Staff! They need 5 days to change the game!
/sarcasm off
NC east team made fake polls, the result of this polls don't change Lineage. Koreans made changes of Lineage and implement it.
This team fail a lot, no one of staff can read patchnotes of Glory Days and cut of then the related parts of updates of us already have. Some text are mistaken.
Well since this portal have the option "to brazilian players" I try discuss with website developers to correct the translation english to portuguese, current translation is made in software tool, in literal brazilian portughese, the text is wrong.
Also lol at the rest of that info if it's true and what is implemented. WR getting crit damage and GH getting recycle.....the era of the light elves is coming back.
I wouldn't dwell on any of this yet though, idk why there is even a thread on it when it's not even officially released in Korea.
I mean focus power* my bad, elfs with focus death and human with focus power.
NC east team made fake polls, the result of this polls don't change Lineage. Koreans made changes of Lineage and implement it.
This team fail a lot, no one of staff can read patchnotes of Glory Days and cut of then the related parts of updates of us already have. Some text are mistaken.
Well since this portal have the option "to brazilian players" I try discuss with website developers to correct the translation english to portuguese, current translation is made in software tool, in literal brazilian portughese, the text is wrong.
first off, the polls they had for the koreans didn't seem to matter either, as most of them pretty much wanted similar things as we did but the nckorea team pretty much forced their updates as usual.
second, the patch notes that we got for the glory days is an edited version of latter part of tauti plus some of the things in the glory days, meaning the ncwest team's probably been real busy for past few days /weeks as they were probably testing out the amendated version of an update, so some errors in the notes (be it grammatical or something that's been over-lapped) should be understandable.
lastly, if you really wanted the translations to be in portuguese, then i suggest you stop wasting time and head over to the korean website in google chrome and translate everything to portuguese, or learn korean like i did =D
u are even more lazy to check that there are difference btwen skills, dear.
I thought you didn't want to google-translate the Korean page.
Anyway, Terragamers is a fansite, the Korean preliminary patch notes stand true unless the devs change them. Don't take what's written on Terragamers as granted.
Thanks Tiferet1. I always enjoy your posts that mention Terragamers Wiki. Your frequent posts seem to drive traffic our way, so a sincere thanks for your efforts.
As stated by Sace and Juji, the only official information regarding updates is posted here on the official forums, usually a week or two before an update. Any other source is from other territories such as Korea or Taiwan and may not reflect what we get. The bulk of fan sites try to be the first to present preview information and we all (without exception) get our info from these places, usually the Korean power wiki. When you visit any fansite for future update information, you are reading about information for that territory. Terragamers Wiki constantly updates our information, so actual gameplay information for our servers is accurate. Preview information for future updates is to be taken with a grain of salt. Terragamers Wiki are currently working on the Chapter 3 translations which can be viewed on our site. These are derived from the Korean PTS server information and are subject to change. Feel free to view and discuss the information but remember that you will only see final patch notes here on the official forums.
lol yeah there are actually several fan sites out there translating stuff from all over the world all using the same korean sources true enough
but only a handful bother to also work with the korean players base forums & feedback so some fansites will always be better then others period..
having said that it's saver to stick just to direct translations of nc korea when posting info/helping out the average posters here cause anything else may result in removal/ban/blacklist on ncwest forum
I have read about the new arrangement of classes, now anyone know if may be elected to those who already have their 4th profession? Or will automatically be applied by race?
if already awaken u can chose between those of your class type, if not awaken you will continue with the class you have as 3rd job profession
there are only 2 exceptions to this rule:
- only Orc ISS can become a Dominator
- only Dwarf Tyr can become a Meastro
beyond the above race restrictions no others are applied so for example yes if you used a stone of destiny an a light elf to awaken as Yul Archer you can chose to become a Ghost Sentinel with light elf stats & racial skills
if already awaken u can chose between those of your class type, if not awaken you will continue with the class you have as 3rd job profession
there are only 2 exceptions to this rule:
- only Orc ISS can become a Dominator
- only Dwarf Tyr can become a Meastro
beyond the above race restrictions no others are applied so for example yes if you used a stone of destiny an a light elf to awaken as Yul Archer you can chose to become a Ghost Sentinel with light elf stats & racial skills
LOL @ this (bolded section)
NCsoft has a new dev team, and they are keeping to the old standards of failed class restrictions that should of never been implemented!
Mastros only make money when ppl are crafting. The problem is none crafts at a regular rate cause it's too bothersome to farm the mats. and most of it drops or is readily available on the Auction house.
Dominator is second rate as best, no longer the powerful clan CP regenerator(buffer), as now all healers do that. So whats the point in making them only attainable by rolling that class out right?
And lowering drops from raids is supper bad for the economy, I'm so glad that NCsoft listens to the role players, and and ppl who quit but still forum troll. Item drops is already bad enough!
don't compare NCWest servers with the Korean ones as u have no clue on the situation there, we're not even close.. and it's the Korean/Asian market which has the highest amount of players aka their opinions/feedback counts the most.
LOL @ this (bolded section)
NCsoft has a new dev team, and they are keeping to the old standards of failed class restrictions that should of never been implemented!
Mastros only make money when ppl are crafting. The problem is none crafts at a regular rate cause it's too bothersome to farm the mats. and most of it drops or is readily available on the Auction house.
Dominator is second rate as best, no longer the powerful clan CP regenerator(buffer), as now all healers do that. So whats the point in making them only attainable by rolling that class out right?
And lowering drops from raids is supper bad for the economy, I'm so glad that NCsoft listens to the role players, and and ppl who quit but still forum troll. Item drops is already bad enough!
You do raids everyday (and they can be done endlessly) and everyday flow full items to market at a very fast rate compared to old L2.
They are taking bound items from game, so you will only have standard droping, do you rly think it would be normal to have EVERYONE walking around with STANDARD from just full droping? Then why incentivate craft to begin with?
I personally want to know as a brand new ISS what the new classes will do to the current playstyle of the enchanter. i am really starting to like the fact that i can do pretty decent damage, heal myself in a pinch and buff my self and my part all while wielding some sweet duals lol.
if the devs end up giving us at least one class that is remotely close to the current ISS (melee fighter with buffs and some form of heal then im good but if my choices are dominator or doom cryer they need too offer a 10mil dual reset that doesnt set you back to 85 because a lot of us enchanters might be a little ticked if we get up there in levels and then if the new classes suck we have to take it or loose everything we've done. now if we can remain as the current iss is now (which i swear i saw someone post about( that would be nice too.
If this is the setting they are using in Korea, I expect little possibility of change for our region (not that I have any inside info on NC, just going on what appears to be true based on years of observation).
I remember reading some Google-translated material on the Lindvior PTS that suggested that, on Korean PTS, vitality was "nerfed" while xp acquired from mobs was somehow adjusted with the idea being to reduce the great divide between +vitality and no-vitality. Did we get some version of this new vitality setting without the balancing XP boost, similar to how we initially received Summoner changes out of context?
(Disclaimer: I don't read Korean, and the source in question is a browser-generated translation, so take with a grain of salt).
Source:
4 활력 시스템을 개선하였습니다.
Has improved the vitality system.
- 활력 시스템********* 레벨업에 차지하는 비중을 낮춰 활력에 대한 부담을 줄였습니다.
- Lowering the vitality proportion to the level-up system reduced the burden on the vitality.
1) 활력 보너스를 300%에서 200%로 변경하였습니다.
1) vitality bonus has been changed from 300% to 200%.
- 활력 유무에 따른 격차를 줄여 활력에 관계없********* 지속적인 사냥********* 가능하도록 변경하였습니다.
Reduce the gap according to the presence or absence of vitality, vigor, regardless of the ongoing hunt to change.
- 활력 보너스 감소에 따라 몬스터의 기본 경험치 보상********* 증가하였습니다.
Reduced vitality bonus, depending on the monster's base experience reward has been increased. 따라서 활력********* 있을 때 몬스터를 사냥하면 기존과 동일한 경험치를 획득********* 수 있으며 활력********* 없을 경우 기존보다 높은 경험치를 획득********* 수 있습니다.
Therefore the same as the existing vitality when hunting monsters to gain EXP and experience higher than the existing absence of vitality can be obtained.
2) 활력 포인트 감소 규칙을 변경하였습니다.
2) reduce vitality points, change the rules.
- 85레벨 미만: 몬스터 사냥 시 활력 포인트가 ********* 많********* 감소*****************************
Less than level 85 monsters vitality points more reduced.
- 85레벨 *********상: 몬스터 사냥 시 활력 포인트가 ********* 적게 감소*****************************
Level 85 or higher monster hunting vitality points reduced to less.
We monitored those changes on an other board (can't say name here, censured. PM me if you want to know where) and I am happy for you. Let's hope we will get the patch in a shorter time than usual.
We monitored those changes on an other board (can't say name here, censured. PM me if you want to know where) and I am happy for you. Let's hope we will get the patch in a shorter time than usual.
We monitored those changes on an other board (can't say name here, censured. PM me if you want to know where) and I am happy for you. Let's hope we will get the patch in a shorter time than usual.
What are your impressions at the moment ?
Can you send me to?
i'm quite curious in general (of course, more about the ghost othell rogue) :D
Concerning the Tyrr Doombringer I have a question. In the patch notes it says that this class gets a "Grand Two-Handed Weapon Mastery" which increases your P.Atk. when you have a two-handed sword or a two-handed blunt equipped (양손검/양손둔기 장비 시 공격력 증가): http://power.plaync.co.kr/lineage2/%EC%84%9C%ED%92%8D%EC%9D%98+%EA%B8%B0%EC%9A%B4+%ED %81%B4%EB%9E%98%EC%8A%A4
I have some questions about class diversification:
1 - Which is the best buffer for dual box?
2 - Will dwarf be the last option for party again due to their low damage compared to the other DDs(because they were-are meant to collect-craft)?
1 - All ISS (unsure of domi)
2- Dwarf has spear mastery--> more DMG in AOEs than those without spear mastery. Im not sue why you say their damage will be lower. It's not like you dont see half of tyrrs warriors using 2handed (which is the optimal single target weapon for maestro).
You do raids everyday (and they can be done endlessly) and everyday flow full items to market at a very fast rate compared to old L2.
They are taking bound items from game, so you will only have standard droping, do you rly think it would be normal to have EVERYONE walking around with STANDARD from just full droping? Then why incentivate craft to begin with?
Another role play in with crafting.
No one crafted back in gracia, who is doing it now?
I for one don't want to waste my time trying to farm mats at a crappy drop rate, and just as bad spoil rate. I'm not going to waste my money on buying over priced mats from AH just to lose even more money on AH sell fee, or failed craft to a over priced dwarf. Or some A hole that wants to undercut my item.....
Dwarf maestro tyrr's/BH rogues are rare. Why because years of neglect from NCsoft has the player base turned off on making one. Even when a poor player does make one, they are still far less enjoyable to play pvp wise do to lack of skills. So there are always a lack of high lvl Dwarfs. Which also puts a strain on Crafting.
Most items that u could craft, and sell will barely make a turn around for you, if u use your own farmer to supply your crafting (yes I'm talking about bots). Other wise it has never been a profitable business for anyone except the handful of high lvl dwarfs able to craft, and set a high price for those crafts. Those are the true winners!
No one crafted back in gracia, who is doing it now?
I for one don't want to waste my time trying to farm mats at a crappy drop rate, and just as bad spoil rate. I'm not going to waste my money on buying over priced mats from AH just to lose even more money on AH sell fee, or failed craft to a over priced dwarf. Or some A hole that wants to undercut my item.....
Dwarf maestro tyrr's/BH rogues are rare. Why because years of neglect from NCsoft has the player base turned off on making one. Even when a poor player does make one, they are still far less enjoyable to play pvp wise do to lack of skills. So there are always a lack of high lvl Dwarfs. Which also puts a strain on Crafting.
Most items that u could craft, and sell will barely make a turn around for you, if u use your own farmer to supply your crafting (yes I'm talking about bots). Other wise it has never been a profitable business for anyone except the handful of high lvl dwarfs able to craft, and set a high price for those crafts. Those are the true winners!
Yes you did figure the problem, with class diversification, dorfs will probably lose potencial for pvp and pve and will become the last option for pvp-pve again.
Dorfs have pole/dagger mastery? It doesn't matter since they don't have the same killing capacity/skills as a tryr-Warlord or othel-adventurer, for example.
According to class diversification ideas, dorfs will lose killing capacity to be able to craft-spoil, which is the same as before.
I'm curious to see if they will also lose skills like tyrr "cry" buffs as well as spirit hunter-slayer buffs because the old maestro didn't have them, it means a huge loss in terms of dps, not to mention other skills.
Do you think someone will put in a party a tyrr-maestro istead of tyrr-warlord/titan for pve-pvp? The same with daggers classes, othel-dorf will be half of the other rogues in terms of DPS if the old situation comes back again.
Unfortunately, this "if you are good at it, you need to be bad and boring at all the other things" philosophy used by L2 devs is ridiculous.
I wish L2 devs could learn something from GW2, Blade&Soul, or whatever, even Aion devs do know how to balance, bringing new classes(there are 3 new classes in Aion 4.0) without letting the game with huge unbalances.
We just need to wait this update and see if it will bring huge unbalances as before.
Dorfs have pole/dagger mastery? It doesn't matter since they don't have the same killing capacity/skills as a tryr-Warlord or othel-adventurer, for example.
According to class diversification ideas, dorfs will lose killing capacity to be able to craft-spoil, which is the same as before.
I'm curious to see if they will also lose skills like tyrr "cry" buffs as well as spirit hunter-slayer buffs because the old maestro didn't have them, it means a huge loss in terms of dps, not to mention other skills.
Do you think someone will put in a party a tyrr-maestro istead of tyrr-warlord/titan for pve-pvp? The same with daggers classes, othel-dorf will be half of the other rogues in terms of DPS if the old situation comes back again.
Unfortunately, this "if you are good at it, you need to be bad and boring at all the other things" philosophy used by L2 devs is ridiculous.
I wish L2 devs could learn something from GW2, Blade&Soul, or whatever, even Aion devs do know how to balance, bringing new classes(there are 3 new classes in Aion 4.0) without letting the game with huge unbalances.
We just need to wait this update and see if it will bring huge unbalances as before.
You obviously have no idea of the future update so i wont answer anymore of your questions.
In a single post you manage to say a ton of false info and assumptions so go search the info youself.
You obviously have no idea of the future update so i wont answer anymore of your questions.
In a single post you manage to say a ton of false info and assumptions so go search the info youself.
I'm only taking into account H5-. Because what players seem to want is that they bring the old style back through the new classes. It's a concern if they bring the same issues back.
For me, the best would be improving the current classes as well as balancing them.
Hey guys old time player here since open beta, recently quit due to awakening classes... I heard that Lineage 2 is going back to the 3rd class change, Is this true? If someone could give me detail on whats happening Id really appreciate it.
L2 is going back to the 34 class system. Tho it will take atleast 6months ++ till we will have it.
There aren't that many details around yet. Just start l2, choose any awakened class + the race and wait what the future will bring us.
C4 - Mages own. Hard equipment. Great number of bots in server (60%). 3rd class.
C5 - Tanks / Titan / GK own. Hard equipment. Great number of bots in server (60%). Banhammer.
C6 - Must balanced chronicle. Hard equipment. Great number of bots in server (60%). Banhammer.
Hellbound, Gracia I, II and III - Kamael own. Hard equipment. Great number of bots in server (50%). Banhammer in Part I.
Epilogue - Daggers own. The begin of instancezone, medium dificulty to made equipments. Great number of bots in server (30%).
Freya - Daggers own. Medium dificulty to made equipments. Start the combat of bots. (Bots in servers 20%)
High Five - Daggers own everyone. Easy to made equipments (hard only elegia sets, hard freya is really hardcore) Little number of bots in servers (15%)
Goddess of Destruction - Summoners own. Changes in war system. End of spoil / craft system, easy to made equipments. Bots come back, great number of bots in server (60%). 4th class.
Goddess of Destruction Harmony - Summoners own. Easy to made equipments. Bot number are stable, 60%.
Goddess of Destruction Glory Days - Mages own. Rollback war system to C4. Easy to made equipments. Bot number currently low, bots are updating their softwares. First lvl 99 toon banned (renovatio clan, see renovatio forums)
Next chronicle (not Echo) - IDK what class will own. Rollback craft system to C4. Back to C4 3rd class.
60% of private servers are populated by bots.
This is my first account in boards. But I don't use it to post.
Wooooops, boards rollback? Join Date: Nov 2012? (http://boards.lineage2.com/member.php?u=139721)
Hun, ok now i'm newbie.
Type Date Used Serial Code Retail Jun 25, 2005 XXXX-XXXX-XXXX-XXXX-G6QT
C4 - Mages own. Hard equipment. Great number of bots in server (60%). 3rd class.
C5 - Tanks / Titan / GK own. Hard equipment. Great number of bots in server (60%). Banhammer.
C6 - Must balanced chronicle. Hard equipment. Great number of bots in server (60%). Banhammer.
Hellbound, Gracia I, II and III - Kamael own. Hard equipment. Great number of bots in server (50%). Banhammer in Part I.
Epilogue - Daggers own. The begin of instancezone, medium dificulty to made equipments. Great number of bots in server (30%).
Freya - Daggers own. Medium dificulty to made equipments. Start the combat of bots. (Bots in servers 20%)
High Five - Daggers own everyone. Easy to made equipments (hard only elegia sets, hard freya is really hardcore) Little number of bots in servers (15%)
Goddess of Destruction - Summoners own. Changes in war system. End of spoil / craft system, easy to made equipments. Bots come back, great number of bots in server (60%). 4th class.
Goddess of Destruction Harmony - Summoners own. Easy to made equipments. Bot number are stable, 60%.
Goddess of Destruction Glory Days - Mages own. Rollback war system to C4. Easy to made equipments. Bot number currently low, bots are updating their softwares. First lvl 99 toon banned (renovatio clan, see renovatio forums)
Next chronicle (not Echo) - IDK what class will own. Rollback craft system to C4. Back to C4 3rd class.
That 60% bot assumption is way too low, more like 75 to 80% of all servers are populated with bots currently. When the servers were updated to Glory Days it took the bots about 1 day to update their programs (since they do not use the cliuent they do not have GameGuard issues).
This is my first account in boards. But I don't use it to post.
Wooooops, boards rollback? Join Date: Nov 2012? (http://boards.lineage2.com/member.php?u=139721)
Hun, ok now i'm newbie.
Who cares about you?
What I'm contesting is the use of made-up statistics.
What I'm contesting is the use of made-up statistics.
By the way, where's Tauti?
You as old player can make you own statistics. Also, I forget Tauti, you can put your own statistics if you want.
That 60% bot assumption is way too low, more like 75 to 80% of all servers are populated with bots currently. When the servers were updated to Glory Days it took the bots about 1 day to update their programs (since they do not use the cliuent they do not have GameGuard issues).
I'm optimistic ^^
I hope people that changed class type (ie: DN to Tank) can also opt to select the new "4th class".
This is not hardwired into the System (http://power.plaync.co.kr/lineage2/%EC%84%9C%ED%92%8D%EC%9D%98+%EA%B8%B0%EC%9A%B4+%ED %81%B4%EB%9E%98%EC%8A%A4), but NCKorea gives players who have used the Stone of Destiny to change for example from Dreadnought to Sigel Knight the opportunity to return to their 3rd class group (운명의 돌을 사용해 다른 직업군으로 변경한 경우 과거 3차 직업군 클래스로 돌아갈 수 있는 기회를 제공하고 있습니다). Since this must be done manually and individually for each player, there is at the moment (Lindvior went live last Wednesday) a certain backlog, but they are working on it: http://lineage2.plaync.co.kr/board/notice/view?articleId=524173
(point 3)
Whether NCWest will offer the same service, for free or for NCoins, that I don't know :p
Statistically, Bots are found 60% of the time, they work all of the time. They are "illegal" in all 5 servers. They are made of real bits of illegal code so you know it's good. They are quite rampant. an unwelcomed group... they clog up the servers. I'm gonna be honest with you, they won't go away.
Lets hope they give us the option to manually return to DN.
You could for example make a poll to find out how many people would be basically interested in changing back to their original class. If it's only a handful it will be cheaper for NCWest to do it for free, but if there are several dozen it might be worth the effort to set up a paid service :)
C4 - Mages own. Hard equipment. Great number of bots in server (60%). 3rd class.
C5 - Tanks / Titan / GK own. Hard equipment. Great number of bots in server (60%). Banhammer.
C6 - Must balanced chronicle. Hard equipment. Great number of bots in server (60%). Banhammer.
Hellbound, Gracia I, II and III - Kamael own. Hard equipment. Great number of bots in server (50%). Banhammer in Part I.
Epilogue - Daggers own. The begin of instancezone, medium dificulty to made equipments. Great number of bots in server (30%).
Freya - Daggers own. Medium dificulty to made equipments. Start the combat of bots. (Bots in servers 20%)
High Five - Daggers own everyone. Easy to made equipments (hard only elegia sets, hard freya is really hardcore) Little number of bots in servers (15%)
Goddess of Destruction - Summoners own. Changes in war system. End of spoil / craft system, easy to made equipments. Bots come back, great number of bots in server (60%). 4th class.
Goddess of Destruction Harmony - Summoners own. Easy to made equipments. Bot number are stable, 60%.
Goddess of Destruction Glory Days - Mages own. Rollback war system to C4. Easy to made equipments. Bot number currently low, bots are updating their softwares. First lvl 99 toon banned (renovatio clan, see renovatio forums)
Next chronicle (not Echo) - IDK what class will own. Rollback craft system to C4. Back to C4 3rd class.
What's Renovatio's forum page? Just curious.
Never made an official lineage 2 forum account. I was on L2 blah/guru mostly since L2 Boards sucked. I made a account in 2011 on these forums to promote a clan back when awakening first came out...so my date of joining this forum is invalid to my date of creation of my first character on seighardt. And personally my thoughts after the awakening update + free to play is that Lineage 2 is NOW currently morphed into a private server.
If we get the old skills back it's called 3rd class. If not, its 4.5 or 5th class. I doubt I'll get my focus death back.
If Lineage 2 went back to all the old skills Sheild bash, old cubics, everything for every class PvP would be a lot more skilled. It was a lot more fun having diversity in partys, and having different techniques to approach a different classes in pvp... (that was my favorite part in this game
). But the awakened classes meh...everything became bland and boring.
After 1 year of me playing L2 i could expect what class my enemy was from the gear and race and sounds. Plus the most rolled chars were the OPed ones.
Everyone high level of the same class was wearing almost the same gear due to the best setups...and not to mention that the moment they would fire a single skill, i would instantly recognize the class which instantly made it easy to work around in the end.
There was litle skill involved in old l2 pvp, if it was too complex for anybody, they either didn't play enough or just are blind.
Now with class diversification, they can keep the current depth given to new classes while specializing each one for minimum-diferent situations. And the best is they can easily tone down or boost a skill without afecting much the other classes cause in their core they can acomplish above the "underpowered level" that many classes in the past were in since the basic skill set is the same.
P.S the right armor is Celestial armor, but the name of the left one i do not know, if someone does please post it, thank you! :)
(By the way both of them are fantastic)
P.S the right armor is Celestial armor, but the name of the left one i do not know, if someone does please post it, thank you! :)
(By the way both of them are fantastic)
Well, true enough, though if you want a new hairstyle you need to pay adena... I keep wondering why they don't encode them directly in the character creation screen. Does L2 need more adena sinks? :rolleyes:
(I think I'll request a merge with the previous thread)
P.S the right armor is Celestial armor, but the name of the left one i do not know, if someone does please post it, thank you! :)
(By the way both of them are fantastic)
im not sure if the name is celestial armor, i read helios and ixion armor for that 1 in other sites...
but in any case looks like is the same armor with some kind of option...
I wonder when will they implement the orther 3 dragons in L2.
I buried myself in the legends and found what five of the six of the dragons will be:
---------------------------
Verified dragons
Dragon of Light: Aulakiria* (Per the Legends)
Dragon of Earth: Antharas
Dragon of Water: Fafurion*
Dragon of Fire: Valakas
Dragon of Wind: Lindvior* (Per Lineage 1)
(*Not introduced into game yet)
---------------------------
I'm guessing their's going to be a Dragon of Darkness is their's a Dragon of Light
Any ideas on what they could be? Anyone else read the legends?
Here are some "ideas" from old posts, however i read somewhere that Dragon of Darkness is called Bael-Zael...
don't exist ingame.. those are some items ppl got from the debug admin viewer aka yes the daggers exist in the database but are not available for players.
Can't wait for this update. :) looks like really good patch. Just few questions about this.
1:what will happen for example orcs archers/healers etc. they will be same as human archers or they will be forced back to their 3rd class, like they was before awakening?
2: iss enchanters. they keep their buffs: sonatas/melodies/harmonies. just people who chose iss dominator lose those skills? iss pp/sws/bd/wc keep those buffs?
3: lf kamael archers buffs descriptions. how much dmg add on pvp those skills?
After 1 year of me playing L2 i could expect what class my enemy was from the gear and race and sounds. Plus the most rolled chars were the OPed ones.
Everyone high level of the same class was wearing almost the same gear due to the best setups...and not to mention that the moment they would fire a single skill, i would instantly recognize the class which instantly made it easy to work around in the end.
There was litle skill involved in old l2 pvp, if it was too complex for anybody, they either didn't play enough or just are blind.
Now with class diversification, they can keep the current depth given to new classes while specializing each one for minimum-diferent situations. And the best is they can easily tone down or boost a skill without afecting much the other classes cause in their core they can acomplish above the "underpowered level" that many classes in the past were in since the basic skill set is the same.
Most likely you haven't got to endgame PvP/Olympiad/Stacked party PvP.
Today Lineage 2 made it to easy for all the scrubs in Aden to obtain gear. When dynasty first came out you had to CRAFT that gear through months of farming in hell-bound. Yes there is still crafting in lineage 2 post awakening but they literally give all the new players gear handouts.
And there were different builds for every class for example:SK DPS vs SK Nuker vs SK Tank. You had to know how to play your class and how to defeat other classes. There was no under-powered class at all, I don't know where you got that from because simply it was skill/timing/and judgment. Also you could have enchant paths to SUIT your class build along with tats.
Now Party Based PvP seems to be who has the most healers with the fastest cool-down on heals. PvP was a Lot more fun when it was a 9 man party. This new awakening update just ruined PvP. If you guys knew more about how to actually pvp with your class and in a party you would agree that post GoD update was better.
If you say that the PvP today requires skill with the little skills they provide in GoD for the classes. You clearly haven't played Lineage 2 long enough.
Note: This is after playing since March 2004 to December 2011 I've seen it all.
Most likely you haven't got to endgame PvP/Olympiad/Stacked party PvP.
Today Lineage 2 made it to easy for all the scrubs in Aden to obtain gear. When dynasty first came out you had to CRAFT that gear through months of farming in hell-bound. Yes there is still crafting in lineage 2 post awakening but they literally give all the new players gear handouts.
And there were different builds for every class for example:SK DPS vs SK Nuker vs SK Tank. You had to know how to play your class and how to defeat other classes. There was no under-powered class at all, I don't know where you got that from because simply it was skill/timing/and judgment. Also you could have enchant paths to SUIT your class build along with tats.
Now Party Based PvP seems to be who has the most healers with the fastest cool-down on heals. PvP was a Lot more fun when it was a 9 man party. This new awakening update just ruined PvP. If you guys knew more about how to actually pvp with your class and in a party you would agree that post GoD update was better.
If you say that the PvP today requires skill with the little skills they provide in GoD for the classes. You clearly haven't played Lineage 2 long enough.
Note: This is after playing since March 2004 to December 2011 I've seen it all.
I would agree with most of that, except the part about no underpowered classes. There were definitely gimp classes, especially in Oly.
[NOTE: All skill names are just made up by me lol]
TRANSLATION IN PROGRESS
Goddess of Destruction Chapter 3: Lindvior
Chapter 3 will be separated into 2 updates.
Korean PTS: 2012/10/10
Korean LIVE: 2012/10/31 (LIVE)
New Skills
34 Class diversication with additional skills
Sigel Knight
Phoenix Knight
Trigger: Increase self pdef and mdef by 2/3/4/6%,When under attack, there is 30% chance to obtain a 10s party buff that increases pdef and mdef by 2/3/4/6
Active: Sacrifice own HP to heal a party member by HP1000/1300/1500/2000, can only be used when shield is equipped. 1s cast speed, 5s CD.
Passive: Increase shield PDEF by 5/7/10/15%
Active: AoE Hate, you cannot move for 9s [unsure.. maybe it's immobilizing enemies instead]
Hellknight
Trigger: Increase self patk and matk, when under attack have chance to increase party patk/matk for 10s.
Active: Summon a strong black panther
Passive: Chance to recover HP when performing normal attack
Eva Templar
Trigger: Increase self pdef/mdef by 2/3/4/6%, when under attack, have 30% chance to cast a 10s party buff that increases pdef/mdef/healing amount by 2/3/4/6%
Active: Summon healing cubic
Active: Summon MP recovery cubic
Passive: Can summon up to 3 cubics
Passive: Increase shield def rate by 5/7/10/15%
Shillien Templar
Trigger: Increase self patk/matk by 2/3/4/6%,when under attack 30% chance to trigger 10s party buff that increases patk/patk by 2/3/4/6%
Active: Summon debuff cubic (lower atk/cast speed)
Active: Summon debuff cubic (lower defense [guessing pdef+mdef])
Passive: Can summon up to 3 cubics
Active: Cast a non-elemental attack, can paralyze target for 10s, can only be used with shield equipped. Power 15579/18556/20701/22848(MP cost 110, Cast speed 2s, CD 10s)
Tyr Warrior
Duelist
Passive: Level 15 force
Active: Use force to attack enemy, when more than 3 forces will increase damage by 30%. Require sword/blunt/pole/fist/dual sword/dual blunt. Power 22531/26017/29503/33377(MP cost 119, cast speed 2s, CD10s)
Passive: Increase Max HP/CP by 2/3/4/5%
Passive: Increase damage with dual swords and dual blunts by 2/3/4/5%
Active: Use force to attack target, can only be used with dual sword/dual blunts/sword/blunt. The more force, the more damage, minimum 2 forces required. Can overhit. Chance to critical.
Dreadnought
Active: Lower enemy resistance to pole attacks by 10/12/15/20%, provoke surrounding enemy to oneself (mp cost 83, cast speed 2s, CD 4s). Can be used only with sword/blunt/pole/fists/duals
Passive: Increase pole damage by 2/3/4/5%, increase number of pole targets by 1/1/2/2
Active: Stun surrounding targets for 9s. Can only be used with polearm. Can overhit. Chance to critical. Ignore shield defense.
Grand Khavatari
Passive: level 15 force
Toggle: Continuously decrease HP, greatly increase attack speed. Require sword/blunt/pole/fist/duals.
Active: Increase patk by 30%, physical crit rate by 120, physical crit damage by 30% (MP cost 38, cast speed 2s, CS 600s). Require sword/blunt/pole/fist/duals.
Passive: Increase fist damage by 2/3/4/5%
Titan
Active: Increase patk by 15% for 10min (mp cost 38, cast speed 1.5s, CD 30s). Require sword/blunt/pole/fist/duals.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3%
Passive: Increase pole damage by 2/3%, increase number of targets
Maestro
Passive: Low chance to create 2 items when crafting.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3%
Passive: Increase pole damage by 2/3%
Active: Siege transform, hp20513→71537, mp5920→10358, cp17471→72990, pdef 3026→19500, mdef 2762→13927 [something about the 6 stats (str,dex,con...etc.) are increased]
Doombringer
Active: Rush towards targets and stun for 9s (mp cost 110, cast speed 1s, CD 0s) [ok... back to the kamael perma stun rush stupidness]. Require sword/blunt/pole/fist/duals.
Active: Disarm target for 5seconds, also lowers target patk and matk by 40%. (mp cost 38, cast speed 1.5s, CD 60s). Require sword/blunt/pole/fist/duals.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3/4/5%
Passive: PVP damage increased by 5%
Othel Rogue
Adventurer
Active: For 30s, attackers have a chance for target to be removed (mp cost 72, cast speed 1.5s, CS 300s). Require dagger or dual daggers. (Added on 2012/10/19: After target removed, cannot retarget for 1s)
Active: For 20s, increase critical chance (stabs) by 10%. Require dagger or dual daggers. (mp cost 38, cast speed 1.5, CD 300s)
Passive: Increase max HP/CP by 5/6/7/10%
Wind Rider
Active: For 10s, have 90% chance to dodge melee and ranged physical skills. (mp cost 38, cast speed 1.5, CD 120s). Require dagger or dual daggers.
Active: For 60s increase critical chance (stabs) by 20% (mp cost 38, cast speed 1.5s, CD 300s). Require dagger or dual daggers.
Passive: Reduce skill cooldown by 5/6/7/10%, increase run speed by 5/6/7/10
Ghost hunter
Active: For 10s, 90% chance to reflect melee and ranged physical skills (mp cost 38, cast speed 1.5s, CD 120s). Require dagger or dual daggers.
Active: For 60s increase critical chance (stabs) by 20% (mp cost 38, cast speed 1.5s, CD 300s)
Passive: Increase critical damage by 5/6/7/10%, increase run speed by 2/3/4/5
Bounty Hunter
Active: Attack and plunder target, power 13580/15946/18311/20204. Require dagger or dual daggers. (mp cost 18, cast speed 1.5s, CD 3)
Active: Attack a group of enemies and plunder them, power 11903/13957/15601/17244. Require dagger or dual daggers. (mp cost 27, cast speed 1.5s, CD 3s)
Passive: Increase max HP/CP and patk by 5/7/10/15%
Yul Archer
Sagittarius
Active: For 30min increase patk, atk speed, pdef. (2012/10/19 update: removed increase attack range, lowered patk increase, added atk speed and pdef)
Passive: When using bow/crossbow, increase patk by 5/6/7/10%
Moonlight Sentinel
Active: For 30min, increase patk and lower skill cooldown. (2012/10/19 update: lower patk increase, increase effect of skill cooldown part)
Passive: Movement speed increase by 10/12/15/20
Ghost Sentinel
Active: For 30min, increase patk and skill power. (2012/10/19 update: lower patk increase, lower skill power increase)
Passive: Increase skill power by 5/6/7/10%
Trickster
Active: Fro 30min increase patk, and PVP damage by 5/6/7/10% (2012-1-19 update: lower patk increase)
Passive: increase PVP damage by 5/6/7/10%
Feoh Wizard
Archmage
Active: Attack surrounding enemies, power 470/511/537/565(mp cost 179, cast speed 6.58s, CD 6.7s)
Passive: Increase matk, max MP and mp recovery by 5/6/7/10%
Necromancer
Active: Lower target mdef by 50% and attribute resistance by 50. (mp cost 38, casting speed 3.28s, CD 2.4s)
Passive: Incrase matk, max MP and MP recovery by 5/6/7/10%
Mystic Muse
Active: Attack target with power 470/511/537/565(mp cost 179, cast speed 6.58s, CD 6.7s) [unsure if AoE, only the Archmage one says anything about multiple targets]
Passive: decrease skill cooldown by 5/6/7/10%
Storm Screamer
Active: Attack target with power 517/562/590/621(mp cost 179, cast speed 6.58s, CD 6.7s) [unsure if AoE, only the Archmage one says anything about multiple targets]
Passive: Increase matk by 10/12/15/20%
Soul hound
Active: Paralyze surrounding targets for 3s, lowers heal amount by 20/30/40/50%(mp cost 89, cast speed 3.28s, CD 5s)
Active: For 20s increase pdef by 5000(mp cost 498, cast speed 1.5, CD 200s)
Passive: Increase m.crit rate by 10% and PVP damage by 5%
Active: Transform target for 10s, lowers movement speed by 20%, cannot attack. Transform state is canceled when attacked. (mp cost 166, cast speed 1.91s, CD 120s)
Passive: Decrease skill cooldown by 5/6/7/10%, increase skill damage by 5% (2012/10/19 Update: Added increase Max HP/MP/CP and MP recovery effect)
Sword Muse
Active: Block skill and magic usage of surrounding enemies for 10s (mp cost 166, casting speed 1.91s, CD 120s)
Passive: Increase pdef/mdef by 5/7/10/15%, skill damage by 5%
Active: For 30min, increase self pdef, attribute resistance, bow/crossbow resistant and debuff resistance. (self buff only)
Spectral Dancer
Active: Turn surrounding enemy to stone for 10s. (mp cost 166, cast speed 1.91s, CD 120s)
Passive: Increase patk/matk by 5/7/10/15%, skill power by 5%
Active: For 30min increase patk, atk speed, crit rate, movement speed (self buff)
Doomcryer
Active: Cause target HP to continuously decrease 326/343/359/375, lasts 10s (mp cost 91, cast speed 1.41s, CD 5s)
Toggle: Continuously consume MP, increase patk/matk/pdef/mdef/skill damage by 5% (2012/10/19 Update: changed effect... to what it is above)
Dominator
Active: For 30s, increase clan max CP by 5/6/7/10%, CP is recovered (mp cost 166, cast speed 1.91s, CD 10s)
Active: Block skill usage of surrounding enemies for 10s (mp cost 332, cast speed 2.61s, CD 120s)
Active: While in PVP, limit surrounding enemy HP/MP/CP recovery effects (heals/regen...etc.) by 30% (MP Cost 332, cast speed 2.61s, CD 120s)
Active: While in PVP, cancels invulnerable status of target and surrounding targets. (mp cost 332, cast speed 2.61s, CD 120s)
Passive: Increase max MP by 10/12/15/20%
Dominator can learn clan buffs, but will unlearn the old clan buffs: [omitting names cos you should know them :P]
帕格立歐憤怒 帕格立歐必勝 帕格立歐狂暴 帕格立歐智慧 帕格立歐迅捷 帕格立歐凝視 帕格立歐之眼 帕格立歐神速 帕格立歐祝福 帕格立歐力量 帕格立歐之魂 帕格立歐榮光
That "chance to lethal" is coming very out of context (regarding class), i follow these updates closely and it's first time i hear about it. Maybe you meant " Chance to Critical hit"?
That "chance to lethal" is coming very out of context (regarding class), i follow these updates closely and it's first time i hear about it. Maybe you meant " Chance to Critical hit"?
Yes you're right, corrected now.
[NOTE: All skill names are just made up by me lol]
TRANSLATION IN PROGRESS
Goddess of Destruction Chapter 3: Lindvior
Chapter 3 will be separated into 2 updates.
Korean PTS: 2012/10/10
Korean LIVE: 2012/10/31 (LIVE)
New Skills
34 Class diversication with additional skills
Sigel Knight
Phoenix Knight
Trigger: Increase self pdef and mdef by 2/3/4/6%,When under attack, there is 30% chance to obtain a 10s party buff that increases pdef and mdef by 2/3/4/6
Active: Sacrifice own HP to heal a party member by HP1000/1300/1500/2000, can only be used when shield is equipped. 1s cast speed, 5s CD.
Passive: Increase shield PDEF by 5/7/10/15%
Active: AoE Hate, you cannot move for 9s [unsure.. maybe it's immobilizing enemies instead]
Hellknight
Trigger: Increase self patk and matk, when under attack have chance to increase party patk/matk for 10s.
Active: Summon a strong black panther
Passive: Chance to recover HP when performing normal attack
Eva Templar
Trigger: Increase self pdef/mdef by 2/3/4/6%, when under attack, have 30% chance to cast a 10s party buff that increases pdef/mdef/healing amount by 2/3/4/6%
Active: Summon healing cubic
Active: Summon MP recovery cubic
Passive: Can summon up to 3 cubics
Passive: Increase shield def rate by 5/7/10/15%
Shillien Templar
Trigger: Increase self patk/matk by 2/3/4/6%,when under attack 30% chance to trigger 10s party buff that increases patk/patk by 2/3/4/6%
Active: Summon debuff cubic (lower atk/cast speed)
Active: Summon debuff cubic (lower defense [guessing pdef+mdef])
Passive: Can summon up to 3 cubics
Active: Cast a non-elemental attack, can paralyze target for 10s, can only be used with shield equipped. Power 15579/18556/20701/22848(MP cost 110, Cast speed 2s, CD 10s)
Tyr Warrior
Duelist
Passive: Level 15 force
Active: Use force to attack enemy, when more than 3 forces will increase damage by 30%. Require sword/blunt/pole/fist/dual sword/dual blunt. Power 22531/26017/29503/33377(MP cost 119, cast speed 2s, CD10s)
Passive: Increase Max HP/CP by 2/3/4/5%
Passive: Increase damage with dual swords and dual blunts by 2/3/4/5%
Active: Use force to attack target, can only be used with dual sword/dual blunts/sword/blunt. The more force, the more damage, minimum 2 forces required. Can overhit. Chance to critical.
Dreadnought
Active: Lower enemy resistance to pole attacks by 10/12/15/20%, provoke surrounding enemy to oneself (mp cost 83, cast speed 2s, CD 4s). Can be used only with sword/blunt/pole/fists/duals
Passive: Increase pole damage by 2/3/4/5%, increase number of pole targets by 1/1/2/2
Active: Stun surrounding targets for 9s. Can only be used with polearm. Can overhit. Chance to critical. Ignore shield defense.
Grand Khavatari
Passive: level 15 force
Toggle: Continuously decrease HP, greatly increase attack speed. Require sword/blunt/pole/fist/duals.
Active: Increase patk by 30%, physical crit rate by 120, physical crit damage by 30% (MP cost 38, cast speed 2s, CS 600s). Require sword/blunt/pole/fist/duals.
Passive: Increase fist damage by 2/3/4/5%
Titan
Active: Increase patk by 15% for 10min (mp cost 38, cast speed 1.5s, CD 30s). Require sword/blunt/pole/fist/duals.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3%
Passive: Increase pole damage by 2/3%, increase number of targets
Maestro
Passive: Low chance to create 2 items when crafting.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3%
Passive: Increase pole damage by 2/3%
Active: Siege transform, hp20513→71537, mp5920→10358, cp17471→72990, pdef 3026→19500, mdef 2762→13927 [something about the 6 stats (str,dex,con...etc.) are increased]
Doombringer
Active: Rush towards targets and stun for 9s (mp cost 110, cast speed 1s, CD 0s) [ok... back to the kamael perma stun rush stupidness]. Require sword/blunt/pole/fist/duals.
Active: Disarm target for 5seconds, also lowers target patk and matk by 40%. (mp cost 38, cast speed 1.5s, CD 60s). Require sword/blunt/pole/fist/duals.
Passive: Increase damage for 2handed swords and 2handed blunts by 2/3/4/5%
Passive: PVP damage increased by 5%
Othel Rogue
Adventurer
Active: For 30s, attackers have a chance for target to be removed (mp cost 72, cast speed 1.5s, CS 300s). Require dagger or dual daggers. (Added on 2012/10/19: After target removed, cannot retarget for 1s)
Active: For 20s, increase critical chance (stabs) by 10%. Require dagger or dual daggers. (mp cost 38, cast speed 1.5, CD 300s)
Passive: Increase max HP/CP by 5/6/7/10%
Wind Rider
Active: For 10s, have 90% chance to dodge melee and ranged physical skills. (mp cost 38, cast speed 1.5, CD 120s). Require dagger or dual daggers.
Active: For 60s increase critical chance (stabs) by 20% (mp cost 38, cast speed 1.5s, CD 300s). Require dagger or dual daggers.
Passive: Reduce skill cooldown by 5/6/7/10%, increase run speed by 5/6/7/10
Ghost hunter
Active: For 10s, 90% chance to reflect melee and ranged physical skills (mp cost 38, cast speed 1.5s, CD 120s). Require dagger or dual daggers.
Active: For 60s increase critical chance (stabs) by 20% (mp cost 38, cast speed 1.5s, CD 300s)
Passive: Increase critical damage by 5/6/7/10%, increase run speed by 2/3/4/5
Bounty Hunter
Active: Attack and plunder target, power 13580/15946/18311/20204. Require dagger or dual daggers. (mp cost 18, cast speed 1.5s, CD 3)
Active: Attack a group of enemies and plunder them, power 11903/13957/15601/17244. Require dagger or dual daggers. (mp cost 27, cast speed 1.5s, CD 3s)
Passive: Increase max HP/CP and patk by 5/7/10/15%
Yul Archer
Sagittarius
Active: For 30min increase patk, atk speed, pdef. (2012/10/19 update: removed increase attack range, lowered patk increase, added atk speed and pdef)
Passive: When using bow/crossbow, increase patk by 5/6/7/10%
Moonlight Sentinel
Active: For 30min, increase patk and lower skill cooldown. (2012/10/19 update: lower patk increase, increase effect of skill cooldown part)
Passive: Movement speed increase by 10/12/15/20
Ghost Sentinel
Active: For 30min, increase patk and skill power. (2012/10/19 update: lower patk increase, lower skill power increase)
Passive: Increase skill power by 5/6/7/10%
Trickster
Active: Fro 30min increase patk, and PVP damage by 5/6/7/10% (2012-1-19 update: lower patk increase)
Passive: increase PVP damage by 5/6/7/10%
Feoh Wizard
Archmage
Active: Attack surrounding enemies, power 470/511/537/565(mp cost 179, cast speed 6.58s, CD 6.7s)
Passive: Increase matk, max MP and mp recovery by 5/6/7/10%
Necromancer
Active: Lower target mdef by 50% and attribute resistance by 50. (mp cost 38, casting speed 3.28s, CD 2.4s)
Passive: Incrase matk, max MP and MP recovery by 5/6/7/10%
Mystic Muse
Active: Attack target with power 470/511/537/565(mp cost 179, cast speed 6.58s, CD 6.7s) [unsure if AoE, only the Archmage one says anything about multiple targets]
Passive: decrease skill cooldown by 5/6/7/10%
Storm Screamer
Active: Attack target with power 517/562/590/621(mp cost 179, cast speed 6.58s, CD 6.7s) [unsure if AoE, only the Archmage one says anything about multiple targets]
Passive: Increase matk by 10/12/15/20%
Soul hound
Active: Paralyze surrounding targets for 3s, lowers heal amount by 20/30/40/50%(mp cost 89, cast speed 3.28s, CD 5s)
Active: For 20s increase pdef by 5000(mp cost 498, cast speed 1.5, CD 200s)
Passive: Increase m.crit rate by 10% and PVP damage by 5%
Active: Transform target for 10s, lowers movement speed by 20%, cannot attack. Transform state is canceled when attacked. (mp cost 166, cast speed 1.91s, CD 120s)
Passive: Decrease skill cooldown by 5/6/7/10%, increase skill damage by 5% (2012/10/19 Update: Added increase Max HP/MP/CP and MP recovery effect)
Sword Muse
Active: Block skill and magic usage of surrounding enemies for 10s (mp cost 166, casting speed 1.91s, CD 120s)
Passive: Increase pdef/mdef by 5/7/10/15%, skill damage by 5%
Active: For 30min, increase self pdef, attribute resistance, bow/crossbow resistant and debuff resistance. (self buff only)
Spectral Dancer
Active: Turn surrounding enemy to stone for 10s. (mp cost 166, cast speed 1.91s, CD 120s)
Passive: Increase patk/matk by 5/7/10/15%, skill power by 5%
Active: For 30min increase patk, atk speed, crit rate, movement speed (self buff)
Doomcryer
Active: Cause target HP to continuously decrease 326/343/359/375, lasts 10s (mp cost 91, cast speed 1.41s, CD 5s)
Toggle: Continuously consume MP, increase patk/matk/pdef/mdef/skill damage by 5% (2012/10/19 Update: changed effect... to what it is above)
Dominator
Active: For 30s, increase clan max CP by 5/6/7/10%, CP is recovered (mp cost 166, cast speed 1.91s, CD 10s)
Active: Block skill usage of surrounding enemies for 10s (mp cost 332, cast speed 2.61s, CD 120s)
Active: While in PVP, limit surrounding enemy HP/MP/CP recovery effects (heals/regen...etc.) by 30% (MP Cost 332, cast speed 2.61s, CD 120s)
Active: While in PVP, cancels invulnerable status of target and surrounding targets. (mp cost 332, cast speed 2.61s, CD 120s)
Passive: Increase max MP by 10/12/15/20%
Dominator can learn clan buffs, but will unlearn the old clan buffs: [omitting names cos you should know them :P]
帕格立歐憤怒 帕格立歐必勝 帕格立歐狂暴 帕格立歐智慧 帕格立歐迅捷 帕格立歐凝視 帕格立歐之眼 帕格立歐神速 帕格立歐祝福 帕格立歐力量 帕格立歐之魂 帕格立歐榮光
on terrawiki u see it too. Btw, human othell 20 seconds of buff vs 1 min? I need more information about passives skills as well. Like this will destroy my favorite char again =)
@ Sace:
Merging populus' translation into this thread where it will soon be buried under tons of "You Bot!" and "You Overpowered!" nonsense was not a good idea. When you take it out again and make it a sticky, then populus can keep the skill list updated, following SAM's updates on Toushijing (the red ideograms). As you can see from the Korean patch note index, Lindvior is at the moment getting changed every other day: http://lineage2.plaync.co.kr/board/update/list
elmar1962
(yes, I helped writing the Chinese text)
Dominator
Active: Block skill usage of surrounding enemies for 10s (mp cost 332, cast speed 2.61s, CD 120s)
This was the dumbest most imbalanced thing in the entire game that needed to be removed, which they did, and now they are brining this OP **** back?
Mages who rely solely on spells for their damage and survival should NEVER be blocked from using their spells. Plus this doesn't make any sense within the game world. How exactly does an orc block a mage from using its abilities? This is the biggest nonsense ever.
Also Kamael Feohs are getting **** compared to what the other mages are getting.
Dominator
Active: Block skill usage of surrounding enemies for 10s (mp cost 332, cast speed 2.61s, CD 120s)
This was the dumbest most imbalanced thing in the entire game that needed to be removed, which they did, and now they are brining this OP **** back?
Mages who rely solely on spells for their damage and survival should NEVER be blocked from using their spells. Plus this doesn't make any sense within the game world. How exactly does an orc block a mage from using its abilities? This is the biggest nonsense ever.
Also Kamael Feohs are getting **** compared to what the other mages are getting.
Pretty sure that skill is not well translated..the active that disables nearby enemies is Seal of blockade which disables normal atks..not skills. I heard nothing of a silence.
Pretty sure that skill is not well translated..the active that disables nearby enemies is Seal of blockade which disables normal atks..not skills. I heard nothing of a silence.
which is ******** cus tyrr warrior has like 1? skill to spam and then what?
im just trollin but why should melee suffer from **** when mage can cry cus they relay on spells
its 10s big deal when theres 390439843 healers spammin cleanse with 0 sec reuse or if needed mass cleanse
against a party with 2 healer, chances are one of them will either be too far away to get hit or will simply resist it and will mass cleanse the entire party anyway.
In a 1v1 sense, you can easily avoid an iss enchanter for 10 seconds. You all seriously cry too much.
Pretty sure that skill is not well translated..the active that disables nearby enemies is Seal of blockade which disables normal atks..not skills. I heard nothing of a silence.
against a party with 2 healer, chances are one of them will either be too far away to get hit or will simply resist it and will mass cleanse the entire party anyway.
In a 1v1 sense, you can easily avoid an iss enchanter for 10 seconds. You all seriously cry too much.
I think you missunderstood his post, the problem here is not the ISS, it's the HEALERS. With the current cleanse system, debuffs with high re-use like these have 0 use on PVP.
Dominator
Active: Block skill usage of surrounding enemies for 10s (mp cost 332, cast speed 2.61s, CD 120s)
This was the dumbest most imbalanced thing in the entire game that needed to be removed, which they did, and now they are brining this OP **** back?
Mages who rely solely on spells for their damage and survival should NEVER be blocked from using their spells. Plus this doesn't make any sense within the game world. How exactly does an orc block a mage from using its abilities? This is the biggest nonsense ever.
If you think thats dumb, what about:
Clan Freeze Recall: Prevent target from Teleporting for 10 seconds. Consumes 100 Spirit Ore and 3,000 Personal Fame.
or
Clan Freeze Resurrection: Prevent target from being Resurrected for 60 seconds. Even if skill effect is applied, Feather of Blessing can still be used successfully. Consumes 150 Spirit Ore and 1,000 CRP.
Any word if they are offering any kind of "re-awaken" type service (i.e. stone of destiny or similar) with this update? For instance, I was a GK before GOD, awakened into a Tyrr. I don't have much interest in being a GK again once Lindvior is out, but would like to try another warrior class within the Tyrr class branch.
I think (read somewhere?) that already awakened characters can pick into which branch to go, while newly awakened are forced into their own. There's no special requirements besides Iss Dominators, into which only orcs can specialize and Tyrr Maestros who have to be dwarves.
I think (read somewhere?) that already awakened characters can pick into which branch to go, while newly awakened are forced into their own. There's no special requirements besides Iss Dominators, into which only orcs can specialize and Tyrr Maestros who have to be dwarves.
Cause current actual changes are super boring and the intentions of splitting back to 30+ is interesting and exiting, at least at paper
That post was from before the final Korean patch notes...
I think you missunderstood his post, the problem here is not the ISS, it's the HEALERS. With the current cleanse system, debuffs with high re-use like these have 0 use on PVP.
@Yidao glad to know :)
And I know you didn't read my post as what you just stated is directly in my post that you quoted...
Did I understand the korean PTS patch notes correctly that they are reconfiguring the racial skill system and renaming it to Revelation and all characters will be able to reset these skills and learn the ones they prefer regardless of race?
I would like to avoid discussing things that are still under development, but I dont think this will be removed from the upcoming patch as I doubt no players in Korea will riot against such a change, so I think we can consider this an official upcoming change, that is if I understood it correctly.
If anyone has official info on this, please share it here!
Revelation Skill Changes
Unbind Removes Poison/Bleed/Hold/Stun effects and makes you immune to those effects for 10 seconds. Additionally movement speed is +30.
------
Prevision For 15 sec increases P. / M. evasion +90.
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Disparation Removes all debuffs on self. The caster also cannot be targeted for 5 sec.
------
Savage For 60 seconds, P. Atk. +10%, M. Atk. +20%, Atk Spd. +10%, Casting Spd. +10%, P. Def./M. Def. -10%.
------
Undying Will Trigger - when HP falls below 30% becomes invulnerable for 5 seconds, cooldown 5 min.
------
Endurance Reflect 50% of Melee Physical attacks for 5 sec, also restores 460 HP/sec.
------
Earth Tremble Knocks down nearby enemies for 3 seconds, reduces targets P. Def. / M. Def -30%.
------
Soul Protection For 20 seconds, defends against debuff attacks 3 times.
.
Engrish explanation from terragamers wiki:
3 Revelation skill character is the awakening of the NPC "chaos" monk if you can learn by selecting the two races.
4 Revelation skill to acquire MEN NPC "chaos" monk,' Forman of chaos - for dual-class items, and need awakening when dual / main class, two each will be paid.
5 Revelation Skills can be reset for one hundred million Adena by NPC "chaos" monk. MEN NPC "chaos" monk can be initialized you need be exhausted.
could have sworn it went live already so not PTS anymore..
anyways certain racial skills stay fixed but ya you can pick 2 now from a list so those skills no longer factor in when deciding what race to roll with cause thats why u really were asking about it after all..
racial stats don't change thou so you will still need to think about that, as well certain class restrictions (unless u roll char right now and buy stone of destiny asap before it's perma gone next wednessday)
gl with trying to figure out which class/race combo will be the new "uber" lol char to play
Cool thanks good to know. Didnt know it went live already either, but im a little late on this whole lindvior debate as i only came back to the game 2 weeks ago and alot of these posts are months old.
I approve this racial skill change update. Little less pressure on choosing the right race when a player is not up to speed with the currently approved and needed race/class combos.
Now aside from the stats of a race, a player doesnt have to feel 'too' perma gimped if not choosing the right race to put a SoD on.
All im wondering about now is if a player buys an SoD today, and doesnt awaken before the patch comes to our servers, if he will be able to awaken as any of the 30+ classes (excluding the obvious no-no's like dwarf specialties). Since afterall, the item which is on sale, is advertising being able to awaken as _any_ class.
P.S: do you know which racial skills will be interchangeable? Im taking a wild guess that it will be the ones listed in my previous post
Unbind
Prevision
Disparation
Savage
Undying Will
Endurance
Earth Tremble
Soul Protection
im not sure if the name is celestial armor, i read helios and ixion armor for that 1 in other sites...
but in any case looks like is the same armor with some kind of option...
you do know...we get different translated names for some of the items (eg. twilight armor -> hell armor)
Cool thanks good to know. Didnt know it went live already either, but im a little late on this whole lindvior debate as i only came back to the game 2 weeks ago and alot of these posts are months old.
I approve this racial skill change update. Little less pressure on choosing the right race when a player is not up to speed with the currently approved and needed race/class combos.
Now aside from the stats of a race, a player doesnt have to feel 'too' perma gimped if not choosing the right race to put a SoD on.
All im wondering about now is if a player buys an SoD today, and doesnt awaken before the patch comes to our servers, if he will be able to awaken as any of the 30+ classes (excluding the obvious no-no's like dwarf specialties). Since afterall, the item which is on sale, is advertising being able to awaken as _any_ class.
P.S: do you know which racial skills will be interchangeable? Im taking a wild guess that it will be the ones listed in my previous post
Unbind
Prevision
Disparation
Savage
Undying Will
Endurance
Earth Tremble
Soul Protection
looks like they're going to make it so that you can learn up to four of those skills regardless of class.
two when the main class awakens + two when the dual class awakens
(you apparently receive a pomander of sorts to learn them and can reset the skills at a cost of 100m)
no idea as to if you can use all four skills for both main and dual but that's what they're saying (that you can learn up to four of them)
Google "Flower-like Man Style A" and then click on the 5th link. The discussion about the Beauty Shop starts on the previous page and continues on the following pages :)
After 1 year of me playing L2 i could expect what class my enemy was from the gear and race and sounds. Plus the most rolled chars were the OPed ones.
Everyone high level of the same class was wearing almost the same gear due to the best setups...and not to mention that the moment they would fire a single skill, i would instantly recognize the class which instantly made it easy to work around in the end.
There was litle skill involved in old l2 pvp, if it was too complex for anybody, they either didn't play enough or just are blind.
Now with class diversification, they can keep the current depth given to new classes while specializing each one for minimum-diferent situations. And the best is they can easily tone down or boost a skill without afecting much the other classes cause in their core they can acomplish above the "underpowered level" that many classes in the past were in since the basic skill set is the same.
You act like it will be any different after diversification.
Nevermind you're wrong, since tons of people PvP'd on their Subs (and in some cases, almost exclusively on their subs) back then so trying to guess someone's class by their race and armor was almost universally a bad idea unless you knew that person and knew what they almost exclusively PvP'd (or even PvE'd) on.
And before they implemented the abomination which is the Attribute System, the armor part was wrong too, as people had different A/S grade sets they could wear. It wasn't until the Attribute System and Mages on Steroids (among other things) that players felt forced to wear S/Dynasty Sets else they'd die in record time - nevermind the PvE zones were balanced to assume massive amounts of attribute resist (i.e. Hellbound), basically obsoleting the other equipment which up until then was quite useful even in PvP.
And the class Diversification is a big bucket of fail. Gratz to the old MM/StSc/AM who awakened to Feoh getting a little of what they lost, but Curse Gloom 2.0 does not turn a Feoh into a Necromancer. Nevermind the other mages will still have Devil's Curse, which is getting boosted AMIRITE? In the average AoE XP group no one will want a Feoh Soultaker when you can take an Arch Mage or Storm Screamer. Not even sure what I think of the Kamael or Mystic Muse at the moment... The two aforementioned subclasses look too good to really consider them, anyways...
I laughed when I seen Iss Dominator initially. Cause healers are such bad CP healers now, right? Gimme a break.
So first you say that i act like it will be any diferent after diversification... i am assuming you're saying it wont be diferent, but then you say it WILL be diferent cause certain classes won't be wanted due to a minor detail that you urself seem to believe that it's not diferent than the current situation right now.
These are pretty cool weapons both in looks and stats, but the amount of materials and the team work what will need for these weapons, might be we will results that we won't see them on our servers in their most powerful form.
These weapons will have 4 stages on the first stage they arent so useful ones, really they will be useful on the stage 4, but than they will be brutal powerful weapons.
You need to enchant them in different from as you can the current weapons, so while you get the Stage 4, it will request I think 2-3 years maybe.
Here you can see, that was a bow with 4280 P. Atk and the weakest single dagger had over 1100 P. Atk too. Now I do ask how with these weapons can be in race our currently weapons?
Right now we hasn't informations about increased level cap, but a bow with 4280 P. Atk should arrive around level 150 or level 200.
At first I did thought, that maybe they remove the attribute system but, that we get elemental resist race skill in the Chapter 3 too, show they will keep them.
Of course we still can't know in what form these weapons will be available and when.
But I guess those who did pay a lot of money to DEWR will can be really angry if these weapons about half year later maybe would be available in our servers or a year later too.
From what i heard, these weapons are almost unnatainable, something that might never even appear on the american servers (hopefully, archers are OP enough already), no drop, just ultra hard extreme insane crafting.
Unless you consider 869,800 Gemstones R-Grade and 6500 Giant's energy something else :D
From what i heard, these weapons are almost unnatainable, something that might never even appear on the american servers (hopefully, archers are OP enough already), no drop, just ultra hard extreme insane crafting.
Unless you consider 869,800 Gemstones R-Grade and 6500 Giant's energy something else :D
And that's additional proof that this game was designed with botting in mind.
And that's additional proof that this game was designed with botting in mind.
you can't compare the asian mind set with that of the western world.. they can actually work together selflessly and that number becomes manageable when it's 200ppl working on a common goal..
for koreans it's a MMO aka team sport unlike the egocentric FPS mentality of the average western player..
From what i heard, these weapons are almost unnatainable, something that might never even appear on the american servers (hopefully, archers are OP enough already), no drop, just ultra hard extreme insane crafting.
Unless you consider 869,800 Gemstones R-Grade and 6500 Giant's energy something else :D
So to get a stage 4 weapon need the next:
- Boss Weapon (from Valakas, Antharas, Lindvior)
- 11,000 Weapon Pieces
- 11,600 High Grade Synthetic Cokes
- 869,000 R-Grade Gem
- 120 Dragon's Claw
- 6500 Giant's Energy
What we know, that the prices of the exist materials to Stage 4 weapons already more than 1.000.000.000.000 Adena.
As the Boss Weapon will be Ultra Rare too, it wouldn't be surprise if only the stage 1 weapon on our server would be around 1.000.000.000 Adena.
There is still the Dragon's Claw item, what about we haven't info, that is this item drops from all the 3 dragons and if they drops than they drops every time or not, also if they drops how much Dragon's Claw will fall out from a Dragon when he will die.
After all we still haven't info, that for the different Dragon Weapons will need different Dragon's Claw (like to Lindvior Bow would work only the Lindvior Dragon's Claw).
So if you want a Stage 4 weapon you must be in top clan and this top clan has to work only for you under 1-2 years, that you get a weapon like this.
So, I think if we will have too anytime a weapon like these, might be the most fanatic player would own it and not the most "real life" or "in game" richest player, because just a really big fan will able to farm for it so much and if one time he will get it, wont be the Adena or the Dollar what would he/she sells it to anyone:).
Ah yes.
As Draecke told, this will be work only with team work, team work of hundreds or thousands of players.
No clan in it's right mind is going to work with another clan to produce one of these weapons. You put one of those weapons on a siege field and it's game over, now if you have a falling out with the clan that you helped obtain it... Yea well you can see where this is going. Btw, at current prices that is 1 trillion, 48 billion, 800 million adena just for the Gemstone R.
No clan in it's right mind is going to work with another clan to produce one of these weapons. You put one of those weapons on a siege field and it's game over, now if you have a falling out with the clan that you helped obtain it... Yea well you can see where this is going. Btw, at current prices that is 1 trillion, 48 billion, 800 million adena just for the Gemstone R.
I doubt, that this kind of team work would work at us. We can say, that every player want to himself these weapons and he wants to be the first who get it.
Now tell me, who would be those players for who you would farm this weapon over the weeks, months and maybe 1-2 years too?
But yes, if these weapons appear, than again appear the "dvp times" as dvp 6 years ago ganked around his enemies who was in B-Grade or A-Grade, while he was in OE S-Grade.
I bet 100kk adena (not that i have more) that those weapons will come as weapon appearance stone at best or "easily" but with considerably lower stats drops. If 2nd comes around i don't think they will give the opportunity to upgrade it to stage 4 (not that would be possible on west servers) as you say.
you can't compare the asian mind set with that of the western world.. they can actually work together selflessly and that number becomes manageable when it's 200ppl working on a common goal..
for koreans it's a MMO aka team sport unlike the egocentric FPS mentality of the average western player..
if you don't like that, don't play an asian MMO.
This makes me laugh! No offense but how long have you played this game?
NA doesn't need 200 member clans. We have our Bot clans that can procure whatever their hearts desire. And let us not forget our RMT guys who will only be too happy to craft whatever else the heart desires.
That's why this game is so F U
You either cheat (Bot or RMT) or buy NC coin. Thats how you win in GOD oh and don't forget scripts for PvsP and Oly.
This makes me laugh! No offense but how long have you played this game?
NA doesn't need 200 member clans. We have our Bot clans that can procure whatever their hearts desire. And let us not forget our RMT guys who will only be too happy to craft whatever else the heart desires.
That's why this game is so F U
You either cheat (Bot or RMT) or buy NC coin. Thats how you win in GOD oh and don't forget scripts for PvsP and Oly.
Next time, try to find people who doesn't started playing at Beta ;)
And I think you totally misunderstood Draecke's post either.
The Korean market would work together to help their clan leader or member of highest respect, earn this weapon. In the NA market players are very selfish and I too would not spend 2 years of my time farming for someone else to enjoy something that I want for myself.
What can I say, I want it for myself just like everyone else. lol
This makes me laugh! No offense but how long have you played this game?
NA doesn't need 200 member clans. We have our Bot clans that can procure whatever their hearts desire. And let us not forget our RMT guys who will only be too happy to craft whatever else the heart desires.
That's why this game is so F U
You either cheat (Bot or RMT) or buy NC coin. Thats how you win in GOD oh and don't forget scripts for PvsP and Oly.
Your point is totaly off Draecke's..he mentions Korea mind set, and you mention..NA mindset. So yea...you're totally off.
ok if you have better info or you can make a better translation post it
Can't be done, since good fansites keep being banned from these boards.
Why do people keep linking this site of badly google-translated mess with outdated, incorrect, and lightly detailed information about lindvior?
Finally someone who agrees with me! :cool:
right now we like c4 archer distance dont low or increase dmg, this +150/300 range for human archer is = nothing by now.
with this update and no fix on the range, the elf becomes soooo more OP.
human on 99 = 40% more dmg and +300 range,IF THEY FIZ THE RANGE PROBLEM THIS LL ADD MORE % TO THIS 40%, if not is useless.
elf on 99 = 30% more dmg -20%cd and +20 speed (WTF +20 SPEED).
d.elf on 99 = 40% more dmg and +20% skill power LOL.
and this ll be soooo funnyyyyy THIS ONE IS A PLACEBO IF I HOPE THIS SITE IS WRONG, check this:
kamael on 99 = 20% more dmg on pvp lol but they new skill dont increase the dmg with lv, so its +15% on 4 levels = 15+20 = ONLY 35% KKKKKKKKKKKKKKKKKKK AND NOTHING MORE.
btw, these "new" buffs, someone know the entire skill description?
I'm waiting for full information about it as well... I need know about passive skills per classes, what current skills will be deleted as well...
I just hope they don't destroy human othells =)
Not to mention that it's still too soon to know if we'll have the same service Korean players had (reverting back to the "normal" classes in case of unorthodox Awakenings), or the item (or whatever it was) to choose, in case of pre-Lindvior Awakened characters, which archetype to follow, or if nothing of such calibers happens and we'll be forced to choose in our own race&class combination.
On R0ch4nd boards, do a google search with the obvious letters in place of the numbers and you'll end up there... I can't provide direct links because the official boards censor the name...
I'm waiting for full information about it as well... I need know about passive skills per classes, what current skills will be deleted as well...
I just hope they don't destroy human othells =)
You'll get mirage back, and me being Elf I'll get my Dodge back. Oh wait I already have that. Nwm.
Does anybody know what the grey armor set is that is being used in the latest L2 trailers and movie?
i see it around since Tauti trailer, but have yet to see it ingame, it kinda reminds me of Apella set, so i was guessing a new clan armor ?
noone knows what this armor is?
Powerwiki doesn't list it either, same with any patchnotes on the korean website, i wonder why it shows in the trailers and movie then...
No idea which armor you're talking about, but it's probably some Bloody Eternal set... If you're talking about the armors with chessboard patterns on them.
I coudn't resist and I want to post something too (I hope you understand my english)
In beggining of GoD many players didn't like the new chronicle and asked to gms add 1 or more Hi5 or some old chronicle to Oficial plataforms, but what GMs said about this?!
-We do not need to come back to old plataforms, we now have news for the game....
And many players criticized these players that wanted Hi5 Chronicle in oficial game.
But, what are NCsoft doing now with class diversification????
BACK TO THE PAST!!!!
Many players liked GoD, but many players hated it like me, that is.
for me, this was a wasted experience to ncsoft, now they want it back.
Now many players are worried about what will happen with her 4 class. Probably many will not like the changes, and if they are not well received, they will return to the current class system.
Would not it be better, instead of this mess they are doing, add one or two (up to 3 servers Hi5 or GF or Freya, etc.. Depending on the amount of players) in the official game?
Would not it be better to ncsoft have heard the opinion of many, many players from the beginning?
Or instead of starting with the current class system would not be better to put improvements in existing classes for balancing them, even in PVP?
Now many will be divided, many in favor of the new chronic and many in favor of the old.
Certainly there will be many different opinions. :confused:
I coudn't resist and I want to post something too (I hope you understand my english)
In beggining of GoD many players didn't like the new chronicle and asked to gms add 1 or more Hi5 or some old chronicle to Oficial plataforms, but what GMs said about this?!
-We do not need to come back to old plataforms, we now have news for the game....
And many players criticized these players that wanted Hi5 Chronicle in oficial game.
But, what are NCsoft doing now with class diversification????
BACK TO THE PAST!!!!
Many players liked GoD, but many players hated it like me, that is.
for me, this was a wasted experience to ncsoft, now they want it back.
Now many players are worried about what will happen with her 4 class. Probably many will not like the changes, and if they are not well received, they will return to the current class system.
Would not it be better, instead of this mess they are doing, add one or two (up to 3 servers Hi5 or GF or Freya, etc.. Depending on the amount of players) in the official game?
Would not it be better to ncsoft have heard the opinion of many, many players from the beginning?
Or instead of starting with the current class system would not be better to put improvements in existing classes for balancing them, even in PVP?
Now many will be divided, many in favor of the new chronic and many in favor of the old.
Certainly there will be many different opinions. :confused:
No, because games require update, and a server with hi5 and stuck there would die, which means no income.
No, because games require update, and a server with hi5 and stuck there would die, which means no income.
It's just an excuse to say that the server needs updates.
See the link below, they want to go back, give the lineage2 "flavor" that he always had: the diversity of classes, the characteristics that make them unique, and recovery the value of items and equipment in the game, the trade itself.
The fourth class was created to balance the game in regards to pvp, and it really happened, today many people play with healers (before it was a search continues for healers in the party, and also today we have only 8 classes, impossible to miss some in the game), and to be honest I also liked that they have some news, but while it was good, the classes lost their singularities, which made the game more fun and did the player make better your character.
That game developers themselves said ...
But all that diversification thingie is done through an update... So there's no way to go back to H5 on official servers, because game industry needs to bring updates, otherwise it becomes stagnant.
And how many people quit after hitting 85/85/80/80 and max enchants due to boredom? Not everyone is into PvP, and not everyone can find PvP.
No need to go back now, it would be unnecessary, but should have opened a space for players who were asking, since the game officially became free.
I just wanted to make reference to the fact they've done something and now want to go back to your old system, since the game lost many things that made him unique.
But for me that's fine, that is :)
I hope now that with all these experiences they had come now the best time of lineage 2, is what we all hope :)
the l2 team is not some freelancer people doing an hobby, it's an actual job with a fix payment at the end of every month.
The game is FREE TO PLAY, therefore it wil lhave PAY TO WIN to have the short term income. You wanna play on pay to win servers with NO updates?
And yea, linvdior and class diversification is AN update, not a rollback, or haven't u noticed we have crapload of armors, lvl 99, all new set of skills and balance and areas
the l2 team is not some freelancer people doing an hobby, it's an actual job with a fix payment at the end of every month.
The game is FREE TO PLAY, therefore it wil lhave PAY TO WIN to have the short term income. You wanna play on pay to win servers with NO updates?
And yea, linvdior and class diversification is AN update, not a rollback, or haven't u noticed we have crapload of armors, lvl 99, all new set of skills and balance and areas
I haven't read the whole thread cos it;s too big and i'm at work atm, but i question comes into my mind with eing all these changes and especially the RB weapons' stats - will the player stats limits go up? cos you know, a boss weapon at final stage gives 1500atk speed, which is the limit and 300% critical i ridiculously high. With the current system the charrs are already hitting the limits of some stats even w/o full buffs, so is there going to be for example 1000 crit. rate 3000 atk.speed 500 run speed, 4000 cast speed and so on ?
those weapons will be even more rare in drop rate then tauti weapons so I wouldn't worry to much about them for now.. also to lvl them up to their strongest version will take like a whole clan around a year long in farming anthy & valakas just to get all the required claws let alone all the other item requirements tied to it..
The Korean market would work together to help their clan leader or member of highest respect, earn this weapon. In the NA market players are very selfish and I too would not spend 2 years of my time farming for someone else to enjoy something that I want for myself.
What can I say, I want it for myself just like everyone else. lol
Koreans are selfish too. The people on the top are being super selfish by making everyone below them give up their own chance to get the best stuff and then get nothing of equivalent value back.
At least NA players are less stupid and realize the unfairness of a system built on nonreciprocal duties and benefits.
\
Just because people are working together to help only one person doesn't mean that people aren't being selfish. In fact this only shows that one person is being super selfish in way that is less forgiveable or fair tha a system where everyone is out only for themselves because that system becomes closer to slavery by requiring you to give up your free will for someone elses benefit.
No clan in it's right mind is going to work with another clan to produce one of these weapons. You put one of those weapons on a siege field and it's game over, now if you have a falling out with the clan that you helped obtain it... Yea well you can see where this is going. Btw, at current prices that is 1 trillion, 48 billion, 800 million adena just for the Gemstone R.
And that's why it is a terrible idea.
Exclusive or super hard to obtain weapons that are not available to everyone should not give an advantage because that would be exceptionally unfair and against the idea of fair play needed for PvP to be a desireable activity.
Dude Koreans are not selfish, I'm not korean and I was in a korean clan some time ago on chronos server "KoreanFriends" clan. Awesome clan, share loot with everyone. Made sure when a good item dropped they sell it and shared adena with everyone.
They made things work and are not like some western clans.
Koreans are selfish too. The people on the top are being super selfish by making everyone below them give up their own chance to get the best stuff and then get nothing of equivalent value back.
You got it completely wrong. They aren't selfish, they work together to let everyone use opportunities like the SoS instance, while on Western servers this doesn't happen.
And about the Dragon weapons, you need to be quite selfless, or at least with the benefits for the whole clan in mind and not your own as a primary goal, to participate in such crazy and expensive stuff.
m8 as i see u attaking almost in evry post to anywone that try to pruve somthing! if u dont like the post dont leave any comend just ignore it and go awey! do u want me to pay to translate it for u? or for evry one in Lineage II?? stop attaking evryone or soon u will get with no forum acaunt ;) i fund that post and the site wanted to translate so he did! and i just copy paste! if u have beter wey feal free to post it!! or if u have the money go translate it and repost it!! i realy hate "Smart" peapole like u!
Laby has pointed you where to find properly translated information (and the powerbook wiki isn't really on par with the updates on Korean servers), and your post is a mere google translation of the Korean stuff, something everyone can do with minimal effort.
Not to mention the spelling.
Bow / crossbow ranged physical damage, depending on the distance that the damage to the differential method was deleted. Ranged physical attack damage is not affected by the distance.
.............................................
As i see 2 more ppl are joyn the conversation that start to give on my nervs! MY FAINAL WORD FOR U 3 GUYS IS : go find somwone to translate to u! with e beter wey! or give some money rich ppl!! i dont have money so i dont do that kind of translate! HF :D
This post gives me such an Arousal.. ooooh i cant hold it!
Stopped reading here.
Laby has pointed you where to find properly translated information (and the powerbook wiki isn't really on par with the updates on Korean servers), and your post is a mere google translation of the Korean stuff, something everyone can do with minimal effort.
Not to mention the spelling.
Is this just a quick google translate to be the first to post it?
It's very close to being unreadable.
Thanks, but no thanks.
Now that i fix my post u will feal beter!!! HF with Translate!!! :D:D:D
In what country did the original text even appear coherent?
Not in Sweden atleast. Sure, it was words in english, and I'm fluent in it, but that text didnt make sense.
While the thought was nice, the effort came up short.
Anyone can google translate, but those translations usually dont make much sense, atleast not from korean to english. That is why ppl would rather wait a while and find the info from someone that is actually fluent in both languages.
I usually get my info on l2 info central. But others might find it elsewhere.
From time to time you will even see fansites post badly translated texts just to be first, but it appears at least you beat them to it this time.
I would suggest to the OP though, that if you cannot handle someone not agreeing with your opion, that you might not wanna stay on this forum. Ppl will sometimes not agree with you, and you will just get frustrated in the long run.
The only question is: "Will NCsoft increase maximum attack speed from 1500 to lets say 1999"? Otherwise there will be a lot of problems due to "Haste" SA's