Archer critical damage

Yul Archer Started Last reply 19 posts
how can i know how much CRITICAL DAMAGE has my archer??

ex:

baium give 15% critical damage
but, what is my critical damage base to know houw much is 15%?
some jewels like istina ring gives +54.4 is that more or less than a baium?
we cant check it on base stats, so how i know it?:confused:
Base stat is 100%, obviously.

Baium adds 15% of that...which makes it 115%, counting it's base.

Tanks can mitigate your critical damage, so it can go below 100% (your initial).
Base stat is 100%, obviously.

Baium adds 15% of that...which makes it 115%, counting it's base.

Tanks can mitigate your critical damage, so it can go below 100% (your initial).

pfffffffffffffffffffffffffffffffffffffffffffffffff ...
im talking about in real number how calculate the critical damage base, 100% archer critical damage base=?????? 1, 10000, 5000 30?
i think my questio is clear
istina ring gives critical rate not dmg
Haha..
Im not sure whether to cry or laugh.
Ima go with laugh. *ROFLMAO*
Everything that says "Critical +54 or whatever" gives only P.Critical Rate, not critical dmg. Archers need only Tauti and Octavis rings; not Baium, not AQ, but these 2...
pfffffffffffffffffffffffffffffffffffffffffffffffff ...
im talking about in real number how calculate the critical damage base, 100% archer critical damage base=?????? 1, 10000, 5000 30?
i think my questio is clear

Your question is stupid and doesn't make sense.
i wonder the same
for example crit dmg pendant adds 90 p. crit dmg and 68 or so m. crit dmg
now is this something usefull like 10% of normal crit dmg, or just a drop in the ocean
or QA ring, says it adds p. crit dmg, again, how much?
90 crit dmg IS 90 crit dmg..like actual 90 dmg added...............
i wonder the same
for example crit dmg pendant adds 90 p. crit dmg and 68 or so m. crit dmg
now is this something usefull like 10% of normal crit dmg, or just a drop in the ocean
or QA ring, says it adds p. crit dmg, again, how much?

90 crit damage is almost nothing. My Tyrr can crit on raids for 5k-40k depending on the boss and buffs.

AQ=Baium=Tauti=Octa=15%
Trasken=20%
Oly Warrior ring is either 10 or 15%

Baium+Octa would be the best combo imo unless you could afford a Trasken or Tauti ring. Baium adds attack speed as well (not much but it still counts).
90 crit damage is almost nothing. My Tyrr can crit on raids for 5k-40k depending on the boss and buffs.

AQ=Baium=Tauti=Octa=15%
Trasken=20%
Oly Warrior ring is either 10 or 15%

Baium+Octa would be the best combo imo unless you could afford a Trasken or Tauti ring. Baium adds attack speed as well (not much but it still counts).
they where not talking about your damage output on a crit, like a 1.2m crit on a nub in PVP (like it wouldnt be 1.2m+90), please read OP again and try to refrain from posting false infos, ty
they where not talking about your damage output on a crit, like a 1.2m crit on a nub in PVP (like it wouldnt be 1.2m+90), please read OP again and try to refrain from posting false infos, ty

It's still very useless. I did not post any "false infos".
It's still very useless. I did not post any "false infos".
+90 crit damage is about 30% and very significant if u'd ask me
+90 crit damage is about 30% and very significant if u'd ask me

Explain your numbers.
Explain your numbers.
we did some testing with mages and melee (not as good as juji can do it and we had SIGNIFICANT differences for some reason (http://boards.lineage2.com/showthread.php?t=243393)) we also only got an estimate with 3 different toons while a "hand around" critical damage partyhat passed the lines and we noticed a 20%, a 30% and a 35% increase in average damage on 100 hits each on a training dummy in town and also dagger, archer and the mage passing in cokra XP group did with the hat up to 60% more damage on crits, but it was very inconsistent.

again: these are NOT official results, only a group of friends exploring new things
we did some testing with mages and melee (not as good as juji can do it and we had SIGNIFICANT differences for some reason (http://boards.lineage2.com/showthread.php?t=243393)) we also only got an estimate with 3 different toons while a "hand around" critical damage partyhat passed the lines and we noticed a 20%, a 30% and a 35% increase in average damage on 100 hits each on a training dummy in town and also dagger, archer and the mage passing in cokra XP group did with the hat up to 60% more damage on crits, but it was very inconsistent.

again: these are NOT official results, only a group of friends exploring new things

My archer has a passive for 875 more damage on crits and oe'ing this does not make anywhere near that much difference.
get baium, aq, (oly ring same as aq). ang you get 15%+15% crit dmg. also siege stance and minds eye. another +20% crit dmg and 90% crit dmg. also battle rhapsody, and cc trigger from drum melody and your victims must be very lucky if they was not oneshoted :) and dont forget bulls eye
also need good bow. +7 or more. with +3 requiem you can hunt only rabbits and ducks with those buffs/items setup ;)
wants to make me reroll from feoh to archer.