Lindvior Patch Notes

General Discussion Started Last reply 33 posts
http://i.imgur.com/WGuEKzh.png

The following list of patch notes and functions are final. Localization of some terms and phrases may change before Lindvior launches on May 29, 2013. Please post all questions and discussion about the patch notes here (http://boards.lineage2.com/showthread.php?t=256634)

PATCH NOTES:
Sigel Knight: Class Diversification (http://boards.lineage2.com/showpost.php?p=3335654&postcount=2)
Tyrr Warrior: Class Diversification (http://boards.lineage2.com/showpost.php?p=3335655&postcount=3)
Othell Rogue: Class Diversification (http://boards.lineage2.com/showpost.php?p=3335656&postcount=4)
Yul Archer: (http://boards.lineage2.com/showpost.php?p=3335657&postcount=5)Class Diversification (http://boards.lineage2.com/showpost.php?p=3335657&postcount=5)
Feoh Wizard: Class Diversification (http://boards.lineage2.com/showpost.php?p=3335658&postcount=6)
Iss Enchanter: (http://boards.lineage2.com/showpost.php?p=3335659&postcount=7)Class Diversification (http://boards.lineage2.com/showpost.php?p=3335659&postcount=7)
Wynn Summoner: Class (http://boards.lineage2.com/showpost.php?p=3335660&postcount=8)Diversification (http://boards.lineage2.com/showpost.php?p=3335660&postcount=8)
Aeore Healer: Class Diversification (http://boards.lineage2.com/showpost.php?p=3335661&postcount=9)
Lindvior Raid (http://boards.lineage2.com/showpost.php?p=3335662&postcount=10)
Dragon Claw Weapons (http://boards.lineage2.com/showpost.php?p=3335663&postcount=11)
Boss Jewels & Accessories (http://boards.lineage2.com/showpost.php?p=3335664&postcount=12)
New Hunting Zones (http://boards.lineage2.com/showpost.php?p=3335665&postcount=13)
Changes to Existing Hunting Zones (http://boards.lineage2.com/showpost.php?p=3335666&postcount=14)
Crafting System Changes (http://boards.lineage2.com/showpost.php?p=3335667&postcount=15)
Elcyum & Crystallization (http://boards.lineage2.com/showpost.php?p=3335670&postcount=16)
Beauty Shop (http://boards.lineage2.com/showpost.php?p=3335671&postcount=17)
Character (http://boards.lineage2.com/showpost.php?p=3335673&postcount=18)
Class Skills (http://boards.lineage2.com/showpost.php?p=3335674&postcount=19)
Race Skills (http://boards.lineage2.com/showpost.php?p=3335675&postcount=20)
Ultimate Skills (http://boards.lineage2.com/showpost.php?p=3335676&postcount=21)
Items (http://boards.lineage2.com/showpost.php?p=3335677&postcount=22)
Vitality (http://boards.lineage2.com/showpost.php?p=3335678&postcount=23)
Mentor System (http://boards.lineage2.com/showpost.php?p=3335680&postcount=24)
Clan Changes (http://boards.lineage2.com/showpost.php?p=3335681&postcount=25)
Clan Recruitment System (http://boards.lineage2.com/showpost.php?p=3335682&postcount=26)
Olympiad, Ceremony of Chaos, and Heroes (http://boards.lineage2.com/showpost.php?p=3335683&postcount=27)
Steel Door Guild System & Quests (http://boards.lineage2.com/showpost.php?p=3335684&postcount=28)
User Interface (http://boards.lineage2.com/showpost.php?p=3335685&postcount=29)
Buff Changes (http://boards.lineage2.com/showpost.php?p=3335686&postcount=30)
Other Changes (http://boards.lineage2.com/showpost.php?p=3335687&postcount=31)
Echo Update Patches (Pre-Lindvior) (http://boards.lineage2.com/showpost.php?p=3335688&postcount=32)
Additional Patches (Post-Lindvior) (http://boards.lineage2.com/showpost.php?p=3340516&postcount=33)
Sigel Knight: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-knight.jpg

Sigel Phoenix Knight Skills
Fortress Shield (Passive) - Shield Defense +5%.
Phoenix Spirit (Passive) - P. Def/M. Def +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Provoking Shackle (Active) - Provokes nearby enemies and inflicts Hold for 9 seconds.
Holy Sacrifice (Active) - Consumes your HP to restore target's HP by 1,000. Requires a shield.

Sigel Hell Knight Skills
Vampirism (Passive) - Has a 30% chance of recovering HP after a successful standard/skill attack.
Spirit of Revenge (Passive) - P. Atk./M. Atk. +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Summon Blood Panther (Active) - Summons a Blood Panther to fight with you.

Sigel Eva's Templar Skills
Superior Cubic Mastery (Passive) - Can summon up to 3 cubics at once.
Superior Guard Stance (Passive) - Shield Defense Rate +5%.
Eva's Presence (Passive) - P. Def/M. Def. +2%. Has a 30% chance of increasing all party members' P. Def./M. Def. and heal amount by 1% for 10 seconds when attacked.
Summon Mind Cubic (Active) - Summons the Mind Cubic. The Sigel Mind Cubic uses magic to restore the owner's MP.
Summon Buff Cubic (Active) - Summons the Buff Cubic. The Life Cubic uses magic to restore the owner's HP.

Sigel Shillien Templar Skills
Shilen's Presence (Passive) - P. Atk./M. Atk. +2%. Has a 30% chance of doing the same to all party members for 10 seconds when attacked.
Superior Cubic Mastery (Passive) - Can summon up to 3 cubics at once.
Lightning Root (Active) - With lightning, inflicts non-attribute damage on the target with 15574 Power added to M. Atk. Instantly becomes paralyzed for 5 seconds. Requires a shield.
Summon Hex Cubic (Active) - Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def.
Summon Phantom Cubic (Active) - Summons the Phantom Cubic, which uses the magic to decrease the enemy's Attack Speed/Casting Speed.

*All skills listed here are level 1. Stats may change as skill level increases*
Tyrr Warrior: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-warrior.jpg

Tyrr Duelist Skills
Superior Combat Master (Passive) - Max CP/HP +2%
Superior Dual Sword Mastery (Passive) - P. Atk. +2% when equipped with a dual sword/dual blunt.
Maximum Force Mastery (Passive) - Max Momentum increases to stage 15.
Sonic Flash (Active) - Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as sword energy is consumed. Can consume up to 3.
Triple Sonic Slash (Active) - Gathers Momentum to inflict 22531 damage onto the enemy, increasing the damage as Momentum is consumed. Damage +30% at max Momentum consumption of 3.

Tyrr Dreadnought Skills
Superior Polearm Mastery (Passive) - P. Atk. +2% and attack target +1 when equipped with a spear.
Broad Pull (Active) - Spear resistance -10%. Pulls enemies from a large radius nearby.
Thunder Slasher (Active) - Swings a spear to inflict 26003 added to P. Atk. on nearby enemies and stuns them for 5 seconds.

Tyrr Titan Skills
Superior Polearm Mastery (Passive) - P. Atk. +2% when equipped with a spear.
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Primal Rage (Active) - For 10 minutes, P. Atk +15%.

Tyrr Grand Khavatari Skills
Superior Fist Mastery (Passive) - P. Atk. +2% when equipped with a fist weapon.
Maximum Force Mastery (Passive) - Max Momentum increases to stage 15.
Fist of Fury (Active) - Greatly increases Attack Speed. Continuously consumes HP.
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

Tyrr Maestro Skills
Superior Polearm Mastery (Passive) - P. Atk. +2% when equipped with a spear.
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Crafting Mastery (Passive) - Has a low chance of doubling the items obtained when crafting.
Summon Wild Hog Cannon (Active) - Summons a siege weapon. Can only move in normal mode (cannot use skills). In siege mode, cannot move and can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 R-Grade Crystals.
Siege Golem's Spirit (Active) - Merge with a powerful Siege Golem [Transformation Skill]. For 5 minutes, P. Def/M. Def +50%. Resistance to Bows/Crossbows +50%. Requires 10 R-Grade Crystals.

Tyrr Doombringer Skills
Superior Two-handed Weapon Mastery (Passive) - P. Atk. +2% when equipped with two-handed sword or blunt.
Bloodthirst (Passive) - PvP P. Atk. +5%.
Disarmament (Active) - Disarms enemies for 5 seconds and decreases their P. Atk./M. Atk. by 40%.
Infinite Rush (Active) - Rush toward the frontal enemies to inflict Stun for 9 seconds.

*All skills listed here are level 1. Stats may change as skill level increases*
Othell Rogue: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-rogue.jpg

Othell Adventurer Skills
Superior Vitality (Passive) - Max HP/CP +5%.
Maximum Blow (Active) - For 20 seconds, Vital Spot Attack Rate +10%.
Elusive Mirage (Active) - For 30 seconds, has a chance of canceling the target of the enemy that attacked you.

Othel Wind Rider Skills
Superior Haste (Passive) - Speed +5. Skill cooldown -5%.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Shadow Dodge (Active) - For 10 seconds, has a 90% chance of evading melee and ranged P. Skill attacks.

Othell Ghost Hunter Skills
Superior Critical Damage (Passive) - Critical Damage +5%, Speed +2.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Melee Reflect (Active) - For 10 seconds, has a 90% chance of reflecting melee damage to the attacker.

Othell Fortune Seeker Skills
Superior Vitality (Passive) - Max HP/CP increased. P. Atk. +5%.
Plunder (Active) - Inflicts 13580 damage onto target and steals their item.
Mug (Active) - Inflicts 11903 damage onto nearby enemies and steals their item.

*All skills listed here are level 1. Stats may change as skill level increases*
Yul Archer: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-archer.jpg

Yul Sagittarius Skills
Superior Hawk Mastery (Passive) - P. Atk. +5%.
Sniping (Active) - For 30 minutes, P. Atk., Atk. Spd., and P. Def + 5%.

Yul Moonlight Sentinel Skills
Superior Speed Mastery (Passive) - Speed +10.
Rapid Fire Position (Active) - For 30 minutes, P. Atk. +5% and skill cooldown -5%.

Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.

Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%.

*All skills listed here are level 1. Stats may change as skill level increases*
Feoh Wizard: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-wizard.jpg

Feoh Archmage Skills
Superior Wizardry (Passive) - M. Atk., Max MP, and MP Recovery Rate +5%.
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on nearby enemies with 470 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Soultaker Skills
Superior Wizardry (Passive) - M. Atk., Max MP, and MP Recovery Rate +5%.
Dark Curse (Active) - For 10 seconds, decreases target's M. Def by 50% and Attribute Resistance by 50.

Feoh Mystic Muse Skills
Superior Wizardry (Passive) - Skill cooldown -5%.
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on an enemy with 470 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Storm Screamer Skills
Superior Wizardry (Passive) - M. Atk. +10%
Elemental Burst (Active) - Sets off Elemental Destruction to inflict damage on an enemy with 517 power. (Target must have Elemental Destruction debuff in order to use)

Feoh Soul Hound Skills
Superior Wizardry (Passive) - M. Critical Rate +5% and PvP Damage +1%.
Gloomy Soul (Active) - Instantly paralyzes nearby enemies for 3 seconds and decreases their heal amount by 20%.
Physical Soul Barrier (Active) - For 20 seconds, P. Def. +5000.

*All skills listed here are level 1. Stats may change as skill level increases*
Iss Enchanter: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-enchanter.jpg

Iss Hierophant Skills
Superior Advantage (Passive) - Skill cooldown -5%. Skill power +5%, MP Recovery Rate +5, and Max HP/MP/CP +5%.
Mass Transform (Active) - For 10 seconds, mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage.

Iss Sword Muse Skills
Superior Song of Mastery (Passive) - P. Def./M. Def. +5%. Skill Power +5%.
Shield Song (Active) - For 30 minutes, P. Def +5%, Attribute Def. +20, Resistance to bows/crossbows +10%, and Debuff resistance +10%. (Personal Buff)
Mass Song of Silence (Active) - Plays the Song of Silence for 10 seconds, enemies' P. Skills and M. Skills are locked.

Iss Spectral Dancer Skills
Superior Dance of Mastery (Passive) - P. Atk./M. Atk. +5%. Skill Power +5%.
Dance of Might (Active) - For 30 minutes, P. Atk. +5%, Atk. Spd. +5%, P. Critical Rate +10, and Speed +10. (Personal Buff)
Mass Medusa's Dance (Active) - Performs a dance that evokes the mirage of Medusa. For 10 seconds, petrifies nearby enemies.

Iss Dominator Skills
Superior Wizard Mastery (Passive) - Max MP +10%
Shocking Blow (Active) - Removes Invincibility of target and nearby enemies during PvP.
Mass Restriction (Active) - For 30 seconds, limits nearby enemies' CP/HP/MP Recovery to 30% during PvP.
Mass Blockade (Active) - For 10 seconds, locks target and nearby enemies' standard attacks during PvP.
Pa'agrio's Bravery (Active) - For 30 seconds, restores clan members' Max CP and increases it by 5%.
Improved Buffs for Clan Members only (old Melodies, Harmonies, and Sonatas will be replaced)

Iss Doomcryer Skills
Combat Cry (Active) - P. Atk./M. Atk., and P. Def./M. Def. +5%, and Skill Power +5%. Continuously consumes MP. (Personal Buff)
Greater Freezing Flame (Active) - Fierce spark of cold fire. For 10 seconds, reduces enemy's HP by 326 every second.

*All skills listed here are level 1. Stats may change as skill level increases*
Wynn Summoner: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-summoner.jpg

Wynn Arcana Lord Skills (Cats)
Greater Servitor Haste (Active) - For 30 minutes, all servitors' Atk. Spd. +10%.
Summon Wynn Feline Queen (Active) - Summons Wynn Feline Queen.
Summon Wynn Feline King (Active) - Summons Wynn Feline King.
Summon Wynn Feline Kai the Cat (Active) - Summons Wynn Kai the Cat.

Wynn Elemental Master Skills (Ponies)
Servitor Death Whisper (Active) - For 30 minutes, all servitors' Critical Damage +10%.
Summon Wynn Seraphim (Active) - Summons Wynn Seraphim.
Summon Wynn Magnus (Active) - Summons Wynn Magnus.
Summon Wynn Merrow (Active) - Summons Wynn Merrow.

Wynn Spectral Master Skills (Ghosts)
Greater Servitor Might (Active) - For 30 minutes, all servitors' P. Atk. +10%
Summon Wynn Soulless (Active) - Summons Wynn Soulless
Summon Wynn Spectral Lord (Active) - Summons Wynn Spectral Lord
Summon Wynn Nightshade (Active) - Summons Wynn Nightshade

*All skills listed here are level 1. Stats may change as skill level increases*
Aeore Healer: Class Diversification

http://www.lineage2.com/media/content-images/tiles/tile-classes-healer.jpg

Aeore Cardinal Skills
Purification Field (Active) - Cancel all the debuffs of nearby clan members.
Divine Prayer (Active) - For 30 minutes, party members' HP heal amount +5%.
Miraculous Benediction (Active) - Restores clan members' CP/HP. Can only be used when MP is 50% or below.

Aeore Eva's Saint Skills
Superior Quick Recovery (Passive) - Skill cooldown -5%.
Mass Mana Gain (Active) - For 30 minutes, party members' MP heal amount +33.

Aeore Shillien Saint Skills
Superior Wizard Combat (Passive) - M. Atk. +10%. M. Skill MP Consumption -10%.
Mass Mana Gain (Active) - For 30 minutes, party members' MP heal amount +33.
Mental Recharge (Active) - Restores target's MP.

*All skills listed here are level 1. Stats may change as skill level increases*
Lindvior Raid

http://i.imgur.com/kvaQkjx.jpg


Before Lindvior came into the scene, aristocrats of Gehenia (Abyssal Hell) established an altar and sacrificed monsters and humans alike to absorb their blood. Jenna, a wizard of Aden Castle and a member of the Ivory Tower, created a barrier to put a stop to the uncontrollable slaughter. Having learned of this, Shilen has sent her champion, Lindvior, to demolish the barrier around the altar.
Participation Requirements: Level 99, minimum of 49 players (7 parties) and maximum of 112 players (16 parties)
Location: Altar of Sacrifice (south of Forest of the Dead)
Relevant NPCs: Raid Entry NPC Kato Sicanus, and Reward NPC Jenna
Procedure: 6 stages total; use the generator to bring Lindvior crashing down, and attack his minions to stop them from destroying the barrier.
We have added a system that will minimize lag in places where a lot of players are active.
When you enter Lindvior boss area, you will automatically change into "uniform." You will also have a button to turn the radar UI on and off.

Defense War
http://www.lineage2.com/lindvior/images/raid-boss-gallery-1.jpg
They only way to face Lindvior on leveled ground is to fire the defense cannons and bring him down. Easier said than done, Lindvior’s minions will attack the generator that fuels the cannons, you must protect it at all cost or the fight is over before it begins.

Stage 1
http://www.lineage2.com/lindvior/images/raid-boss-gallery-2.jpg
Lindvior falls to the ground and you begin the battle; Skills you can use depend on your distance to Lindvior.

Stage 2
http://www.lineage2.com/lindvior/images/raid-boss-gallery-3.jpg
Lindvior fights midair; he uses Mighty Wind Strike and a giant whirlwind to cause critical damage.

Stage 3
http://www.lineage2.com/lindvior/images/raid-boss-gallery-4.jpg
Back on the ground; when you use Damage Reflect skills, Lindvior turns black.

Stage 4
http://www.lineage2.com/lindvior/images/raid-boss-gallery-5.jpg
As with stage 2, Lindvior rises to the air, and spawns a number of tornadoes on the ground.

Stage 5
http://www.lineage2.com/lindvior/images/raid-boss-gallery-6.jpg
Lindvior’s minions do not spawn, but he flies up to cast a powerful tornado spell, and uses the powerful Lindvior’s Wrath skill.
Dragon Claw Weapons


The most powerful weapons in existences have finally arrived. Weapons born of the most powerful monsters in Aden, the dragons Lindvior, Antharas and Valakas. The Dragon Claw weapons can only be obtained by defeating these legendary creatures, doing so infuses the weapon with the essence and power of the dragon. The power of the Dragon Claw weapons can also be upgraded beyond their already impressive might. Neither obtaining nor upgrading these amazing weapons is easy, only the truly committed shall wield their strength.



If you defeat the epic raid bosses Antharas, Valakas, and Lindvior, there is a small chance that dragon claw weapon will drop.

The first dropped characteristic of the weapon is a fragment that is incomplete.
The dragon claw weapon abilities are very high even when they are just fragments.
Each dragon claw weapon can be enhanced for a characteristic effect.
The weapon type is slightly different depending on the epic raid boss.



http://www.lineage2.com/lindvior/images/img-lindvior-weapon.pnghttp://www.lineage2.com/lindvior/images/img-antharas-weapon.pnghttp://www.lineage2.com/lindvior/images/img-valakas-weapon.png

Epic Raid Boss Weapon Type Antharas Two-Handed Sword (http://i.imgur.com/8yWxvNPh.jpg), One-Handed Sword (http://i.imgur.com/Zmnyhqeh.jpg), Magical One-Handed Sword (http://i.imgur.com/mpwPqX0h.jpg), Polearm (http://i.imgur.com/ACdLIKnh.jpg), Fist Weapon (http://i.imgur.com/l3XLFphh.jpg), One-Handed Blunt (http://i.imgur.com/taCpwloh.jpg), Dual Blunt Weapon (http://i.imgur.com/ykiOHsQh.jpg), Dualsword (http://i.imgur.com/2p6lh23h.jpg) Valakas Dagger (http://i.imgur.com/y5RZ016h.jpg), Bow (http://i.imgur.com/m0iVEuPh.jpg), Two-Handed Sword (http://i.imgur.com/6yPgY7fh.jpg), One-Handed Sword (http://i.imgur.com/pYoYV8Yh.jpg), Magical One-Handed Sword (http://i.imgur.com/qySGtq8h.jpg), Magical One-Handed Blunt (http://i.imgur.com/6hc5zSdh.jpg), Magical Two-Handed Blunt (http://i.imgur.com/o0f**ZPh.jpg) Lindvior Dagger (http://i.imgur.com/7w41qrzh.jpg), Bow (http://i.imgur.com/gPg0uY9h.jpg), Two-Handed Sword (http://i.imgur.com/17IhQVGh.jpg), One-Handed Sword (http://i.imgur.com/N6Qrrwrh.jpg), Magic One-Handed Blunt (http://i.imgur.com/rGjgGZTh.jpg), Crossbow (http://i.imgur.com/4B3znCKh.jpg), Dual Dagger (http://i.imgur.com/pldbr2mh.jpg)


The Dragon Claw weapons can be divided into 4 stages, fragment, normal, high-grade, and top-grade. You can upgrade fragments to enhance them.

When upgrading the dragon claw weapon, you need "Dragon Claws" and various ingredients.
"Dragon Claws" can be obtained from epic raid bosses.
The weapons can be upgraded as follows according to type.

a. Antharas: Antharas Watchman Theodric
b. Valakas: Valakas Watchman Klein
c. Lindvior: Aden's Wizard Jenna




The weapon's name and color change according to the upgrade stage.
When upgrading the dragon claw weapon, the weapon's special abilities are increased further. Starting from high-grade, it becomes imbued with powerful special skills.
The dragon claw weapons can be exchanged, dropped, destroyed, sold in a private shop, stored in a private warehouse, and stored in a clan warehouse.
The weapons cannot receive enchants and attributes. Crystallization is not permitted. They cannot be used in the Ceremony of Chaos or in Olympiad matches.
Boss Jewels and Accessories

Items Grade M. Def. Effect Lindvior's Earring R 170 MP+59, Petrify attacks and resistance increase by 50%, Knock-back and knock-down resistance increase by 40%, pulling attack and resistance by 40%, physical critical damage by 10%, magic critical damage by 10%, physical and magic abnormal status reflection by 10%. Speed +5, DEX +3, WIT +3, Wind and Dark Attack resistance increase, knock-back and knock down can be cancelled. When used, knock-back and knock down resistance increase by 100%.


The effects of the following items have been changed below:

Items Grade Defense Effect Istina's Shirt R Defense: 48 STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2, Speed +7, Water Resistance increased by 30. Octavis' Shirt R Defense: 48 STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2, Speed +7, Dark Attack Resistance increased by 30. Queen Ant's Soul Ring R Magic Defense: 79 MP +31, Shock/poison/bleeding resistance 25%, shock/poison/bleeding attack rate 25%, Physical/Magic Critical Damage 15%, Physical/Magic Critical chance 20, Accuracy/Magic Accuracy increased by 4. Orfen's Soul Earring R Magic Defense: 118 MP +46,Sleep/Paralyze/Mental Resistance 25%, Sleep/Paralyze/Mental attack rate 25%, Receives 10% more healing, 5% reduced MP cost for all skills, Vampiric Rage 4%


We have added enhanced Istina and Octavis accessories.

The new accessories are distinguished for warrior types and wizard types. Each has effects specialized for a warrior or a wizard.
Enhanced Istina Accessories can be obtained from "Officer Rumiese" by using "Istina Crystal" obtained from Istina Epic Battle.
Enhanced Octavis Accessories can be obtained from "God's Messenger Lydia" by using "Octavis Crystal" obtained from Octavis Epic Battle.



Items Grade M. Def. Effect Enhanced Octavis' Ring (Warriors) R 103 MP +37, Attack Speed 3%, Physical Critical Chance 10, Physical Critical Damage increased by 15%. Enhanced Octavis' Earrings (Warriors) R 154 MP +56, Defense increase by 3% , Consumes MP 5% less for physical skills, Vampiric Rage 5% Enhanced Octavis' Necklace (Warriors) R 205 MP +74, Attack damage increase by 3% , 10% reduced for physical skills cool down, Damage reflection 5% Enhanced Octavis' Ring (Wizard) R 103 MP +37, Casting Speed 2%, Magic Critical Chance 10, Magic Critical Damage increased by 10%. Enhanced Octavis' Earrings (Wizard) R 154 MP +56, Magic Defense increase by 2% , Consumes MP 3% less for magic skills, Vampiric Rage 5% Enhanced Octavis' Necklace (Wizard) R 205 MP +74, Magic attack damage increase by 3% , 5% reduced for magic skills cool down, Damage reflection 5% Enhanced Istina's Ring (Warriors) R 103 MP +37, Attack Speed 2%, Physical Critical Chance 10, Physical Critical Damage increased by 10%. Enhanced Istina's Earrings (Warriors) R 154 MP +56, Defense increased by 2% , 3% MP cost reduction on all physical skills, Vampiric Rage5% Enhanced Istina's Necklace (Warriors) R 205 MP +74, Attack damage increase by 2% , 5% reduced for physical skills cooldown, Damage reflection 5% Enhanced Istina's Ring (Wizard) R 103 MP +37, Casting Spd. 3%, Magic Critical Chance 10, Magic Critical Damage increased by 15%. Enhanced Istina's Earrings (Wizard) R 154 MP +56, Magic Defense increase by 3% , Consumes MP 5% less for magic skills, Vampiric Rage 5% Enhanced Istina's Necklace (Wizard) R 205 MP +74, Magic attack damage increase by 5% , 10% reduced for magic skills cool down, Damage reflection 5%


You may get new accessories by upgrading Baium and Frintezza Accessories through the NPC, "Rafforty"

The following accessory upgrades require "Bottle of Baium's Soul" and "Bottle of Frintezza's Soul" each.


The following accessories have been added to the NPC Rafforty's list of items for trade. These items also require 1 Bottle of Souls to upgrade.

Reinforced Queen Ant's Ring→ Queen Ant's Soul Ring
Enhanced Baium's Ring→ Baium's Soul Ring.



Items Grade M. Def. Effect Baium's Soul Ring R 79 MP +31, Shock/hold/mental resistance 25%, shock/hold/bleeding attack rate 25%, Physical/Magic Critical Damage 15%, Physical/Magic Critical chance 20, Accuracy/Magic Accuracy increased by 4. Frintezza's Soul Necklace R 158 MP +62, Poison/bleeding/shock/hold/paralyze Resistance 20%, Poison/bleeding/shock/hold/paralyze attack rate 20%, Speed increased by 5 , Cool down reduced by 10%, Damage reflection 5%.
New Hunting Zones


As Shilen’s army focused on growing its ranks and bringing back Lindvior, the balance of power among monsters already inhabiting Aden shifted, creating an environment in which adventurers who newly arrived in Aden could control hunting zones with greater efficiency. In the face of the turning tide, even more powerful demons have broken free over the new lands, creating a greater need for mighty warriors who are capable of fighting off the chaos and destruction.



The Land of Chaos: Triol of the 4 Great Demons sent an army from the Demon World of Pride through the Dimensional Rift to the Valley of Chaos, west of Dislon. Krogel, the baron of the demon world, sent demons and chimeras merged with corpses to settle in the Land of Chaos.

http://www.lineage2.com/lindvior/images/new-zones-gallery-1-1.jpg


Recommended Level Zone Type Hunting Zone Characteristics Level 99 Party-type 1. The Immortal Plateau has been renewed as Hunting Zone for Parties. 2. We have replaced the old monsters with new. 3. The raid boss "Krogel" has been added. 4. When you hunt "Souls" you may pull the monsters and spawn bonus monsters. 5. You may use "Bloody Horn" to recover HP.


Raider's Crossroads: In order to bring about her own resurrection, Shilen utilized Triol, one of the 4 Great Demons, to bring monsters into the material world, and communicate with Lindvior in Gracia, acting as a bridge between the demon world and the material world. The beginning of Triol’s expansion of power stemmed from the Nerva Orcs at the Raider’s Crossroads.

http://www.lineage2.com/lindvior/images/new-zones-gallery-2-1.jpg


Recommended Level Zone Type Hunting Zone Characteristics Level 99 Party-type 1. The Frozen Waterfalls have been renewed as Hunting Zone for Parties. 2. We have replaced the old monsters with new. 3. The "Nerva Chief Turakan" has been added as a raid boss. 4. When you rescue jailed "Treasure Dealer Kaysen" you may earn an item at a chance. 5. When you kill all of the 4 Nerva Orc Prefects, the monsters in the hunting zone become neutral.


Town of Gainak: Having entered the material world at Shilen’s command, Triol began to lay out his plans to create a massive army and complete the sacrifice necessary for Shilen’s resurrection. He approaches the Orcs by transforming into an avatar of their god Pa’agrio; under the guise of resurrecting the Orc kingdom, he creates the city of Gainak and prepares his massive army.

You may move to the new Town of Gainak from Rune or Schuttgart.
New raid bosses are added near Gainak Town: "Tebot," "Tegaffe," "Thesakar," and "Theor."
You may use the Sayune Jump near Gainak to move to "Raider's Crossroads" and "The Land of Chaos."
Gainak becomes a Peace Zone and a Battle Zone at an interval.
When the Gainak becomes a Battle Zone, Mysterious Assassins spawn.
We have added Wild Guardian Tree, Wild Protector Tree, and Wilderness Protector nearby the town.



http://www.lineage2.com/lindvior/images/new-zones-gallery-3-1.jpg
Changes to Existing Hunting Zones


The following Hunting Zones have been changed:
Harnak Underground Ruins

Recommended Level Zone Type Hunting Zone Characteristics Level 85 or above Solo Hunting Zone for small parties 1. Underground Level 1 and Level 2 are now solo hunting zone. 2. Underground Level 3 is now hunting zone for small parties. 3. If you continue the monster hunt in Underground Level 1, 2, and 3, it becomes monitoring mode for a certain duration. The length of demonic system is decided between 5 minutes to 10 minutes depending on the number of monsters killed during that time. 4. Zone quests do not exist now.


Field of Silence / Field of Whispers

Ancient herbs no longer spawn.
Field monsters now drop herbs.
Some of the monster HP has been reduced.
Monsters no longer use stun.


Giant's Cave

'Leogul' no longer spawns.


Sel Mahum Training Grounds

Monster placement in the hunting zone has changed.


Plains of the Lizardmen

You will now receive 3 levels of Curse of the Plains in the plains of the Lizardmen.
HP is no longer reduced every second by "Curse of the Plains."


Forsaken Plains

Some of the monsters' levels and attributes have been changed.
Monsters no longer use stun.


Forest of the Dead.

Some of the monsters' levels and attributes have been changed.
Monster placement in the hunting zone has changed.


Varka Silenos Outpost

The monsters have attributes of taking less damage from physical attacks.
Monster placement in the hunting zone has changed.


Swamp of Screams

The geography of the swamps have changed.


Wall of Argos

Some of the monsters' levels and attributes have been changed.
Monster placement in the hunting zone has changed.
Monsters now drop herbs.


Den of Evil

Kasha's Curse debuff now gives a 30% decrease in defense and lasts for 5 minutes.


Alligator Island

Some of the monsters' levels and attributes have been changed.
Monster placement in the hunting zone has changed.


Dragon Valley

Morale Boost buff has been deleted.
The Vitality Herb dropped from using "Spoil" on monsters has been deleted.


Ketra Orc Outpost

More monsters have been added.
Slightly weak magic defense has been added to monsters.


Cruma Tower

Event monsters "Malicio" and "Accencio" no longer spawn.


Sea of Spores

Monsters' levels and attributes have been changed.
Raid boss, Orfen's level and stats have been increased.
Monster placement in the hunting zone has changed.


Fields of Massacre

Some of the monsters' levels and attributes have been changed.
Monsters no longer use stun.
Monster placement in the hunting zone has changed.


Raid bosses have been added in the following hunting zone.

Bloody Swampland – Transformed: Dartanion
Garden of Genesis – Garden Patrol Captain
Nornil's Garden – Spicula Negative


Rewards for normal raids and extreme raids have been changed for Istina, Octavis, Tauti.
The HP of the following raid bosses have been increased.

Queen Ant, Orfen, Baium, Frintezza, Antharas, Valakas, Earth Wyrm, Istina (Extreme), Octavis (Extreme), Tauti (Extreme)


The minimum number of participants for the following raid has been changed to 21.

Frintezza Instanced Dungeon


The minimum number of participants for the following raid has been changed to 42.

Baium

Antharas and Valakas now go berserk when kept at 25% HP or less for 15 minutes.

You must finish the raid within 15 minutes after the monster gets down to 25% HP for a successful raid.


The list of the drops have been changed for the following raid monsters.

Octavis, Istina, Queen Ant, Orfen, Baium, Frintezza


World Information Raid Tab has been changed as follows.

Fixed the problem of "Orfen" and "Rotting Tree Repiro displaying the wrong information" .
"Grave Robber Kim," "Ghost of Peasant Captain." "Ghost Knight Kabed" have been deleted.


The Baium Raid entrance NPC now has a personal window that tells you that you cannot enter alone.
Fixed the problem of Beleth sometimes not spawning during the Beleth Raid.
Crafting System Changes


As Dwarves began to step up to the forefront of technology and trade, the economy of Aden flourished. Crafting methods such as workshops were revolutionized. The advent of Dark/Bloody Eternal Enchant Stones enabled the introduction of armor specialized for hunting and PvP, providing great assistance to warriors in battle.



You can no longer craft Blessed items using Blessed Recipes or unidentified items. Standard and Blessed items may only be crafted now with regular recipes.
Unidentified recipes or main ingredients will no longer drop.
Any unidentified and Blessed recipes learned on your character have been deleted.
The following items will be supplied as replacement rewards via your personal warehouse:
Recipe Information Rewards Unidentified item crafting recipe information 1 of the same normal item crafting recipe Blessed item crafting recipe information 2 of the same normal item crafting recipes and 10 of the same normal item main ingredients.



The unidentified and Blessed recipes owned by the players are all deleted. The following items will be supplied via personal warehouse:

Owned Item(s) Rewards 1 unidentified item crafting recipe 1 of the same normal item crafting recipe 1 unidentified item crafting main ingredient 1 of the same normal item crafting main ingredient 1 Blessed item crafting recipe 2 of the same normal item crafting recipes and 10 of the same normal item main ingredients. 1 Blessed item crafting main ingredient 3 of the same normal item crafting main ingredient


The following items that have been stored in other places will be deleted. The replacement items will be sent to following places:

Replacements for recipes and main ingredients stored in the clan warehouse will be sent to the Leader's personal warehouse.
Replacements for the recipes and main ingredients registered in the Auction House will be sent to the personal warehouse of the registered character.
Replacements for recipes and main ingredients registered in mail will be sent to the personal warehouse of the sender.(Same for general and payment request )


The old supplementary ingredients are now corroded. They can no longer be used for crafting.

These ingredients will have a prefix, "Corroded."


You may trade the old supplementary ingredients for new crafting ingredients at the Aden Reconstruction NPC.

http://i.imgur.com/6iAWA3j.jpg


Only the Maestro class can modify the ingredients that were newly crafted or added.
You can distinguish the new crafting ingredients as follows:

Ingredient Class Type Fixed Ingredient Recipe, main ingredient Fragment Ingredient Weapon fragment, armor fragment, accessory gem Material Ingredient Leather, metal, fiber, leather cord, metal thread, thread Grade Distinguishing Ingredient Crystals, Gemstones, Cokes


Fragments and materials are now distinguished by levels (1-5). A recipe exists for each level.
You may change the low level ingredients to one ingredient level higher. You may also change high level ingredients to one level ingredient lower.
The ingredients must be the same type in order to be convertered.
You may craft some of the materials by compounding the following items.

Leather Braids: Leather + thread
Metal Thread: Metal + thread


You may obtain "thread" crafting items and recipes only by using "Spoil" from "Fortune Seeker" or "Plunder" from "Othell Fortune Seeker."
Elcyum and Crystallization

http://i.imgur.com/uXJ1Fku.jpg


We have changed the list of items earned from crystallizing items that are A-Grade or higher. You may get the following items by chance other than crystals.

A-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (A-Grade)
S-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (S-Grade)
R-Grade: Elcyum Crystal, Scroll for enchanting general, blessed, and giant's weapons and armor. (R-Grade)


Changed the number of crystals earned from Crystallization.
Rare Soul Crystal Fragments can no longer be earned from Crystallization.
You may trade Elcyum Powder and Crystals for Elcyum at "Merchant of Mammon."

10 Elcyum Powder → 1 Elcyum Crystal
10 Elcyum Crystals → 1 Elcyum


When enhancing Seed Talisman, you may increase the success rate or prevent loss of enhancement level by using "Elcyum."
You may increase the chance of earning Blessed items by using "Elcyum" when applying an Unbind Scroll (old version) to bound items(R-Grade or above).
You may increase enhancement success rate by using "Elcyum" when enhancing Normal Amaranthine weapons to Dark or Bloody Amaranthine weapons.
You may increase enhancement success rate by using "Elcyum" when enhancing Normal Eternal Armor to Dark or Bloody Eternal Armor.
You may trade "Life Stone Instilled with Giants' Power" for "Elcyum" through "Merchant of Mammon."

When you augment a weapon using "Life Stone Instilled with Giants' Power," one of the following effects will be attributed randomly.



Augmentation Skill Effect Giant Reflect Damage When equipped, 20% of the damage received is reflected to enemies. Giant Critical Damage Skill effect: Physical Critical Damage is increased by 5% for 5 minutes. Giant Reflect Damage Shield When equipped, Resistance to reflected damage is increased by 50%. Giant Battle Roar Skill effect: The maximum CP is increased by 10% for 5 minutes. Giant Celestial Shield Skill effect: Becomes invincible for 30 sec. Invincibility cancels when the player attacks. Giant Undying Will Skill effect: Does not die for 10 seconds. Can be used when the HP is 20% or less. Giant Silence Skill effect: Restrains the target from using any physical or magic skills. Giant Sleep Skill effect: Puts the target in sleep for 5 seconds. Giant Winter Skill effect: Decreases the attack speed and casting speed of the target by 50% for 10 sec. Giant Critical Weakness Skill effect: Increases critical damage and critical chance the target receives by 90% for 10 seconds.
Beauty Shop


Feel like you’ve had the same look forever? Well now you can change up your look with new hair styles and facial appearances at the Beauty Shop!

http://i.imgur.com/5JTmCjM.jpg



The Beauty Shop has 10 hairstyles and 5 face shapes for each race.
Hair Accessories will not be displayed if you have a new hairstyle. However, you can still wear your hair accessories with the new face shapes.
9 of the 10 hairstyles and the 2 face shapes require Royal Beauty Items (L2 Store only).
Existing hairstyles can only be added with potions from the Priest of Mammon.
The Beauty Shop is located in five towns throughout the world of Aden (Giran, Dion, Aden, Rune, Schuttgart). Talk to the NPC La Vie En Rose (http://i.imgur.com/ETlWKs7.jpg) to enter the Beauty Shop and change your hair/facial appearance.
Character

http://i.imgur.com/IgTCMEJ.jpg


The Awakening system has changed. You can Awaken to 34 different classes.

For the third class, you can advance to a new Awakened class through the corresponding "Giant's Statue."
Second Class and Third Class Skills will stay after your character awakens.
The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.
Tyrr Maestro is restricted to the Dwarf race and Iss Dominator is restricted to the Orc Race. Both classes are only available for the main class.


The characters that are already awakened may change to a new class through "Hardin" in Reliquary of the Giants. When you are on hero or hero stand-by status, you may not change the class.
Your main class and dual class can have the same class occupation (Warrior, Rogue, Healer...etc), but with different class specializations. Example of possible combination: Main Sigel Hell Knight / Dual Sigel Phoenix Knight.
Dual classes may re-awaken through "Raina" on Talking Island.

You may re-awaken in the dual class only after changing the main class to a new awakened class.
The original dual class could not choose the same class group as the main class. But, now it just cannot choose the same specialization class as the main class.


If you awaken through "Hardin" you can obtain 2 "Chaos Essences" for class change. If you take the Chaos Essences to Hardin, you may change to another awakened class within your class group.

The Chaos Essence expires in 30 days.
Only the main class may obtain and use the Chaos Essence.
You may not use the Chaos Essence while you are in hero status or hero stand-by status.
You will keep your Olympiad points even after changing classes with the Chaos Essence.


The Stone of Destiny has been deleted from all player quest inventories and private warehouses.
We have eliminated the effects receiving higher damage when the Evasion is higher than the target's Accuracy.
We have eliminated ranged attacks such as bows and crossbows dealing different damage depending on the distance. Ranged physical attacks damage is no longer affected by the distance.
You can no longer do "Split Destiny" quest as a Judicator. If you have already completed the Split Destiny quest as Judicator, you may awaken into one of the 4 Iss Enchanter classes.
Characters that are between level 1-90 may receive Melody, Harmony, and Sonata buffs from Adventurer's Guide.
When you awake dual class through "Hardin" you may obtain 2 "Chaos Essence - For dual class." If you take "Chaos Essence - For dual class." to Hardin, you may change the class within the same criteria.

"Chaos Essence - For dual class." Expires in 30 days.
You may only use the Chaos Essence - For dual class while not having a "Chaos Essence - for main class."
We have given two "Chaos Essence - For dual class." for awakened dual class characters.

Third Class legacy weapons have been deleted from all characters.
Class Skills

Since the awakening system has changed, we have added new skills

We have added new skills that are more appropriate for the 34 classes and their roles. They can still learn the new skills from the Learn Skill tab in the Skill Window.
In order to make the roles of the class more distinguished, we have deleted the "Plunder" skill for the Othell Rogue class. We have compensated for the enchant value of +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10) for the deleted Plunder skill with a corresponding number of Immortal Scrolls. Only Othell Fortune Seekers may learn the enhanced "Plunder" skill.
Melody, Harmony, and Sonatas of Iss Enchanter Orcs that are specializing in the Iss Dominator or Iss Doomcryer class will be deleted upon learning the new class skills. A corresponding number of Immortal Scrolls will be given for the number of skill enchant levels acquired for +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10).
You may do a skill enchant to the next level safely using the Immortal Scrolls given for the deleted Skill Enchants.
We have added the number of new servitors and cubic skills for new classes.


All skills cost 0 SP when you awaken at level 85.
Improved animation, effects, and sound of "Blood Stab" and "Reverse."
Sayune can no longer be used after using transform skills.
The debuff system has changed. Debuff duration is no longer dependent on the landing success rate.

Debuff skills will now be hit or miss. There will be a set time for duration.


Changed the diminishing effects of debuffs (immobile).

Before the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 4 consecutive hits, resistance will apply.
After the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 3 consecutive hits, resistance will apply.
The diminishing effects of some skills have changed as the following:



Exceptions to Diminishing Effects Skills with Diminishing Effects Dual - Yoke of the Giants Superior Aggression Chain Strike Superior Aggression Aura Chain Hydra Mass Trick Hurricane Rush Block Magic Jump Attack Power Bluff Shadow Chase Lure Shot Mischief Death Howl Shadow Flash Throw Sand Death Siphon Assault Rush


The old Awakened Classes may not enchant skills before becoming a new class.
Some of the skills that were 100% successful, may now miss at a rate

The skills affected are Superior Aggression, Superior Aggression Aura, Power Provoke, Lure Shot, and Death Siphon.


The following skills have been changed for character balance.



Sigel Knight

Some of the unpopular skills were improved. Hate was taking up too much of the gameplay during large-scale PvP on the melee classes. The following changes were inevitable:



Skill Name Changes Shield Charge Increased duration Chain Strike Increased success rate Chain Hydra Increased success rate Superior Aggression Reduced success rate Superior Aggression Aura Reduced success rate


Tyrr Warrior

Increased the overall damage of the skills and critical hit rates. Melee skills such as "Hurricane Rush" and "Jump Attack" now have a fixed rate of success for more aggressive battles.



Skill Name Changes Armor Destruction Armor debuff enhanced Hurricane Blaster Armor debuff enhanced Last Attack Changed to target characters. The cooldown is changed to 0. Changed to a physical damage skill. Superior Light Armor Mastery Increased the reduction of critical damage. Increased the enhancement of attack speed. Lightning Force When the fist weapon is equipped, P. Atk increases instead of attack speed.


Othell Rogue

We have changed the damage calculation method for blow skills that will be more appropriate for an assassin. The success rate of the debuff skills has been increased.
Melee "shadow flash" and "shadow chase" now have a fixed success rate for better use during battles.
"Shadow fake Death" uses too little MP and makes the battle boring. We have increased the MP cost.
All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.
Increased success rate of debuff skills



Skill Name Changes Shadow Fake Death Increased MP cost Poison Zone Added Magic Spell blocking effects. Blood Stab Increased skill power. Fixed so that the "Weakness critical" effect applies to the target at a certain rate.

The following skills of Othell Rogue have also been changed:

Skill Name Changes Blood Stab Increased skill power. Reverse Increased skill power. Shadow Flash Added the effect of the target's HP not recovering more than 50%. Scorpion Poison Increased the success rate of poison and bleeding attackS.


Yul Archer

Stance skills should only be toggled for one effect at a time. But there was an issue of possible duplicate effects. It was changed as a buff skill.
Ranged skills such as "Bullseye" and "Mass Bullseye" have increased range when using a bow.
Stance skills have been changed from toggle skills to enhancement skills.



Skill Name Changes Sniper Stance Increase P. Atk and increased attack speed. Rapid Fire Stance Increased P. Atk, decreased cooldown. Dead-eye Stance Increase P. Atk and increased skill effect Pinpoint Shot Added half-kill effect. Decreased cooldown effect. Impact Shot Increased success rate Recoil Shot Increased success rate Slow Shot Increased success rate Time Bomb Increased success rate Bullseye Increased success rate Lure Shot Reduced success rate Bow Strike Reduced success rate


Feoh Wizard

In order to emphasize as a powerful ranged magic damage dealer, the overall damage skills have been enhanced. The debuff skills now have increased success rates and increased effectiveness.
All Feoh Wizard attack skills have been increased by 10%. (Except DoT skills)
All attack skills' range have been increased by 1100 meters.



Skill Name Changes Elemental Spike Decrease MP cost, increased cooldown. Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate. Mass Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate.


Iss Enchanter

Increased debuff duration. Increased normal attack damage. This will enhance the class to have easier fights. Some unpopular skills have been changed. However, "Healing Melody" had an issue of being better than heal skills of the healer classes. The MP cost has been increased for a wider selection of skills.
The normal attack damage on monsters has been increased by 10%.
Iss Enchanter's melody skills only apply to party members now.
Fixed the issue of the same debuff having duplicate effects due to the difference of its effectiveness on NPCs and players.



Skill Name Changes Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE. Shadow Blade Increased duration. Increased debuff P. Atk/M. Atk Deleted the difference of effects on PvP and PvE. Mass Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE. Mass Shadow Blade Increased duration. Increased debuff P. Atk/M. Atk Deleted the difference of effects on PvP and PvE. Chaos Symphony Increased debuff effects. Deleted the difference of effects on PvP and PvE. Reduced cooldown, increased MP cost. Healing Melody Increased MP cost


Wynn Summoner

In order to open up the selection of weapons, two-handed magic blunts now have bonus on attack damage.


The 4 kinds of Mark debuff skills have been changes as follows.

Skill duration is now 10 seconds.
Skill cooldown is now 3 seconds.
Skill damage has not been changed.
The original effects of the skills are not changed.


Mark Retriever skill has been changed as follows.

Skill cool down has been reduced.
Skill damage has increased.



Skill Name Changes Servitor Major Heal Healing has increased by 10%. Superior Weapon Mastery When two-handed magic blunts are equipped, P. Atk is increased to 105% and physical accuracy increases by 4. Spirit of Naviarope All of the stats of the transformed status have been increased. The beneficial skills on the summons such as "Mass Servitor Ultimate Defense" and "Servitor Balance Life" can now be used after transforming as Naviarope. All of the Naviarope skills are now physical attacks. The damage has been increased. Summon Death Gate P.Def/M.Def of Death Gate has been increased. Increased skill power. Mana Sharing The skill now restores HP to all summons. Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.


Aeore Healer

Due to class imbalance issues with Healers in Heavy Armor, the Frantic Healing skill casting speed effect only applies to Robes/Light Armor users.



Skill Name Changes Frantic Healing The conditions have been changed, so that you can receive the effects of this skill when wearing robe or light armor. MP is now continuously consumed when using the skill. Progressive Heal Increased MP cost. Brilliant Recharge Increase MP cost, increase MP recovery. Purification Field No longer uses magic symbol items. Increased MP cost. Cooldown reduced.
Race Skills


The rules and methods for learning Race Characteristic Skills have been changed.
Race Characteristic Skills have been changed as follows:

Race Skills Detailed Effects Human Aim Elemental resistance for Water, Fire, Wind, and Earth have been increased by 10. Human Mental Fortress Debuff resistance increased by 1%. Elf Blessing of Water Water Resistance increased by 20. Elf Delicacy Physical Critical Rate increased by 10. Magic Critical Rate increased by 10. Dark Elf Blessing of Wind Wind Resistance increased by 20. Dark Elf Sharpness Physical Critical Damage increased by 1%. Magic Critical Damage Increased by 1%. Orc Blessing of Fire Fire Resistance increased by 20. Orc Energetic Max HP, CP, and MP increased by 1%. Dwarf Blessing of Earth Earth Resistance increased by 20. Dwarf Dexterity Skill cool down reduced by 1%. Kamael Dark Silence Dark Attack Resistance increased by 20. Kamael Battle Instinct PvP damage increased by 1%. Kamael Body Reinforcement Increased stats of transformed state.


The active race characteristic skills have been changed to "Revelation Skills."
Any race may choose any 2 "Revelation Skills" through the Monk of Chaos NPC in Reliquary of the Giants.
You need "Chaotic Pomander," or "Chaotic Pomander (Dual Class)."

We supply 2 for each Dual Class and Main Class.


You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed.

Revelation Skills Changes Unbind Cancels all debuff and becomes immune for 10 seconds. Prevision Increases Physical and Magical Evasion by 90, Speed +50 for 15 seconds. Disparition Cancels all debuff on the caster. Cannot be targeted for 5 seconds. Savage Increases Attack Damage by 10%, Magic Attack Damage by 20%, Attack Speed by 10%, Casting Speed by 10 for 60 seconds. Reduces Physical and Magic Defense by 10% for 60 seconds. Undying Will Becomes invincible for 5 sec when receiving damage when the character is below 30% of its maximum HP. The effect only occurs once every 5 minutes. Endurance For 5 seconds, returns 50% of the damage received from melee attacks back to the attacker and recovers 460 HP every second. Earth Tremor Knocks down all of the surrounding enemies for 2 seconds and reduces Physical and Magic Defense by 30%. Soul Protection For 60 seconds, blocks debuff attacks 2 times.
Ultimate Skills


We have changed the ultimate skill of each class as follows:

Casting time is now affected by attack speed and casting speed.
The damage of the skill is now affected by Soulshot and Blessed Spiritshot.



Class Skill Name Changes to Skills Sigel Knight Knight Frenzy Casting time increased. Sigel Knight Party Rescue Casting time increased. Sigel Knight King of Beasts MP cost increased, cooldown reduced. Tyrr Warrior Sonic Star Increased damage, increased MP cost, reduced cooldown. Tyrr Warrior Infinity Strike Increased damage, increased MP cost, reduced cooldown. Othell Rogue Clone Attack Reduced cooldown. Othell Rogue Shadow Flash Increased success rate Yul Archer Phoenix Arrow Increased MP cost, reduced cooldown. Yul Archer Mass Bullseye Range increased, Area of Effect increased. Feoh Wizard Unleash Hell MP cost increased, cooldown reduced, range increased, Area of Effect increased. Feoh Wizard Death Mass Unleash Hell MP cost increased, cooldown reduced, range increased, Area of Effect increased. Wynn Summoner Summon Death Gate Reduced cooldown. Wynn Summoner Spirit of Naviarope Shares the cooldown with subclasses. Iss Enchanter Crazy Nocturne The old skill effects are deleted. Changed to Physical and Magic Critical chance reduced by 50%. Duration increased. Iss Enchanter Blood Requiem HP absorption increased. Cooldown increased. Aeore Healer Giant's Favor Cooldown reduced, duration increased. Aeore Healer Lakcis Disc MP cost increased.
Items


Unidentified items no longer drop from monsters and cannot be crafted.

Existing unidentified items and bound items that are present on your character will not be removed.


Changed the drops and the drop rate for raid boss monsters.
The drop rate for items and Adena in hunting zones has changed.
Equipment and Blessed Equipment that are Grade R or above have been strengthened.

Weapons: P. Atk and M. Atk
Armor, Sigil, shields: P. Def
Accessories: M. Def


The elixir items of Grade R have been changed as follows.

Elixir of Life (R-grade) : Recovers 1/4 of the maximum HP.
Elixir of Mind (R-Grade): Recovers 1/10 of the maximum MP.
Elixir of CP (R-Grade): Recovers 1/4 of the maximum CP.


"Drum Melody" effects are now included in "Elixir of Blessing.
Recipes for crafting new elixir items and affected items have been added.

High Grade Elixir of Life (R-Grade)
High Grade Elixir of Mind (R-Grade)
High Grade Elixir of CP (R-Grade)
Elixir of Protection (Knight’s Harmony effect)
Elixir of Magic (Wizard’s Harmony effect)
Elixir of Aggression (Warrior's Harmony)





You may add PvP or PvE attributes to R99-Grade Eternal armor through the "Blacksmith of Mammon."

Armor with PvP attribute will be labeled "Dark Eternal." When you have equipped all 5 armor, you will receive 20% damage deduction from players.
Armor with PvE attributes will be labeled "Bloody Eternal." When you have equipped all 5 pieces, you will receive 20% damage deduction from NPC, increased attack damage by 5%, increased magic attack damage by 10%.
Eternal Armor R99-Grade PvP or PvE options can be enhanced using "Giant's Energy," "Energy of Destruction," and "Eternal Enhancement Stone."



Dark Eternal Armor [Heavy, Light, Robe]
http://www.lineage2.com/lindvior/images/item-cha1.jpghttp://www.lineage2.com/lindvior/images/item-cha2.jpghttp://www.lineage2.com/lindvior/images/item-cha3.jpg

Bloody Eternal Armor [Heavy, Light, Robe]
http://www.lineage2.com/lindvior/images/item-cha4.jpghttp://www.lineage2.com/lindvior/images/item-cha5.jpghttp://www.lineage2.com/lindvior/images/item-cha6.jpg


Changed the appearance of a few Dark Amaranthine and Bloody Amaranthine items.
You may no longer receive Adena for selling Dark Amaranthine Enhancement Stone or Bloody Amaranthine Enhancement Stone.
The following items' weight have been changed to 0.

Gemstone D-Grade to R-Grade
Elcyum Powder
Elcyum Crystal
Elcyum


Restore Equipment Appearance Scrolls and the Hair Accessory Appearance Restoration Stone can now be purchased from the Grocer NPC for Adena.
Treasure Chests (http://boards.lineage2.com/showthread.php?p=3336095) and Hero's Treasure Chests from the Aden Reconstruction NPCs have been changed. A lab test will be posted later with all the new rewards.
Hair Accessory Enchant Scrolls and Hair Accessory Life Stones now drop from several raid bosses.
R-Grade (Requiem, Apocalypse) items have been changed as follows.

Store price for weapons and armor have been adjusted slightly.
Changed the number of crystals obtained when crystallizing weapons and armor.
Changed the recipe price slightly.
Changed the fees for applying a Soul Crystal.


Increased the number for some of the items dropped in Level 85 Hunting Zones.

R-Grade recipes and main ingredients
Some of the additional ingredients.


Changed the required quantity for crafting some of the items.

Reduced the number of gemstones required for crafting R-Grade items or above.
Some of the required quantity for crafting has been changed.


You may sell "Blessed Beast Spiritshot for Wynn Summoner only” at stores now.
Fixed the issue of some parts of the body not showing when equipping Dynasty Gloves with a Kamael sealed.
Fixed the problem of the enhancement effects displaying awkwardly on some of the Dark Amaranthine and Bloody Amaranthine weapons.
Fixed the problem of the augmentation effects displaying awkwardly on some of the Dark Amaranthine and Bloody Amaranthine shapers.
Fixed the problem of some of the Infinity Caster's glow appearance not displaying.
Vitality


The Weeky Vitality Item limit has been removed.
The vitality system has been improved. The rules for vitality point loss have changed.

Below level 85: You lose more vitality points when hunting monsters.
Level 85 or above: Vitality points are decreased less when hunting monsters.


The weapons, armor, and hardener pouches that were dropped from having Vitality are no longer supplied.
The basic XP reward for monsters has been increased.
You can no longer use Vitality Replenishing items when the vitality bonus is at its maximum.
The XP acquired from the monsters in Kartia's Labyrinth (Party) has been changed.

The boss monster is no longer affected by vitality. But, acquired XP has been slightly adjusted up to match the existing acquired XP.


SP cannot exceed 2.1 billion. There is inconvenience of having to use it whenever it is at the maximum. We have reduced the amount of SP held by the character by 1/10.

We have also reduced the required SP for skill to 1/10. SP gained from monster, quest award SP, and all the other SP related numbers are reduced 1/10. There is no difference to the SP that a player has.
However, the required SP for increasing clan level to 1-5 is not going to be changed to reserve the purpose of clans.


We have changed the amount of XP required for levels 40 to 85.

We have changed the required amount of XP for levels below level 85 for balanced spending of time in each level.
Mentor System


Mentoring System has been changed as follows:

You no longer need a Mentee Certificate to get a mentor. All characters that are level 84 or below meet the conditions to become a mentee.
When the Mentee graduates the certificate is supplied via mail. It can be traded for certificate of graduation through mentor guide NPC.
Due to the change, Mentee Certificates can no longer be claimed through the Path to Awakening.
Mentee's Appreciation has been changed from 10% to 5%.
Mentor's Guidance has been changed from 200% to 50%.



Mentor's Encouragement buffs have been changed as follows:

Skills Effect Mentor's Encouragement: Might Attack damage increases by 15% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Empower Magic attack damage increases by 75% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Shield Defense increases by 15% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Magic Barrier Magic defense increases by 30% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Blessed Body The maximum HP increases by 25% with the Mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Blessed Soul The maximum MP increases by 25% with the Mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Focus The critical chance increase by 30% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Wild Magic The chance of prominent magic damage increase by 2 with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Haste Attack speed increases by 33% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Acumen Casting speed increases by 30% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Vampiric Rage Recovers 9% of the physical damage dealt to the enemies at a rate. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Berserker Spirit Decreases P. Def. by 8%, M. Def. by 16%, and Evasion by 4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8. with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Death Whisper The critical chance increases by 35% with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Wind Walk Speed increase by 33 with the mentor's help. The buff is only on when the mentor is logged in. The buff remains for 5 minutes after the mentor logs off. Mentor's Encouragement: Prophecy of Water For 2 hours, the selected mentee's prominent damage occurring through magic damage by increase by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Mentor's Encouragement: Prophecy of Fire For 2 hours, the selected mentee's Max MP by 20%, HP Recovery Bonus by 20%, magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases Speed by 20%. Mentor's Encouragement: Prophecy of Wind For 2 hours, the selected mentee's Max HP increase by 20%, critical chance by 20%, prominent magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases Speed by 20%. Recovers 5% of the physical damage dealt to the enemies at a rate.


The buff given to the mentee remains for 5 minutes after the mentor logs off now.
Mentee Headphone is sent via mail when making the mentor-mentee connection.
When the mentor connects, mentees receive Melody, Harmony, and Sonata buffs.
The contract that expires when reaching level 86 now expires when the mentee awakes at level 85 or higher.

The characters that meet the condition will automatically graduate after the update. The Mentee Certificate may be traded for a proof of graduation when taken to the Mentor Guide in the town.


After changing the requirement to "Awakening to level 85 or higher," the number of Mentee Marks given changes as follows:

Level Quantity Level Quantity Level Quantity Level Quantity 10 2 56 290 66 488 76 689 20 25 57 315 67 516 77 488 30 45 58 341 68 544 78 514 40 109 59 367 69 573 79 542 50 175 60 395 70 602 80 576 51 179 61 424 71 561 81 726 52 199 62 432 72 589 82 759 53 221 63 461 73 618 83 793 54 243 64 445 74 647 84 829 55 266 65 473 75 676 85 863


The list of items that can be purchased with Mentee Marks has changed:

http://i.imgur.com/4zWp20G.jpg
Clan Changes


When characters registered in the clan for 5 levels or longer levels up after level 40, Clan Reputation Score is given.

The Clan Reputation Score given at level-up may be retrieved by main class or all the other sub classes.
Academy Clan Members may retrieve Clan Reputation Score upon graduation. Clan Reputation Score are not given when leveling up.



Level Reputation Points Level Reputation Points Level Reputation Points Level Reputation Points Level Reputation Points 40 5 53 9 66 14 79 20 92 120 41 5 54 9 67 14 80 21 93 123 42 5 55 10 68 15 81 21 94 126 43 6 56 10 69 15 82 22 95 180 44 6 57 10 70 16 83 22 96 184 45 6 58 11 71 16 84 23 97 188 46 7 59 11 72 17 85 90 98 192 47 7 60 12 73 17 86 92 99 745 48 7 61 12 74 18 87 94 49 8 62 12 75 18 88 96 50 8 63 13 76 19 89 99 51 8 64 13 77 19 90 115 52 9 65 14 78 20 91 118


Clan Academy System has been changed as follows.

The conditions for joining the academy is changed. All main classes and sub classes that are below level 85 and are not awakened are eligible.
Only the clan members (leader) that are level 85 or higher and are awakened may become a sponsor.
The character graduates from the academy after awakening level 85 or higher.
The bonus given for having 10 academy students graduate is changed to 1000 points.
The Clan Reputation Points given when an academy student graduates is changed as follows.



Level Reputation Points Level Reputation Points Level Reputation Points Level Reputation Points Level Reputation Points 1 1000 21 1000 41 1000 61 680 81 280 2 1000 22 1000 42 1000 62 660 82 260 3 1000 23 1000 43 1000 63 640 83 240 4 1000 24 1000 44 1000 64 620 84 220 5 1000 25 1000 45 1000 65 600 6 1000 26 1000 46 980 66 580 7 1000 27 1000 47 960 67 560 8 1000 28 1000 48 940 68 540 9 1000 29 1000 49 920 69 520 10 1000 30 1000 50 900 70 500 11 1000 31 1000 51 880 71 480 12 1000 32 1000 52 860 72 460 13 1000 33 1000 53 840 73 440 14 1000 34 1000 54 820 74 420 15 1000 35 1000 55 800 75 400 16 1000 36 1000 56 780 76 380 17 1000 37 1000 57 760 77 360 18 1000 38 1000 58 740 78 340 19 1000 39 1000 59 720 79 320 20 1000 40 1000 60 700 80 300


The conditions of obtaining and using Clan Flag is changed from Marquis to Count.
You can purchase the scroll for clan-exclusive ride, Air Bike Clan from the clan merchant "Ilia" or "Mulia. You can learn "Air Bike" skill with the scroll.

Only the characters that was registered in the clan for 5 levels or longer may learn the scroll.
When riding on the Air Bike, you can use ‘Air Bike’ skills.


You can now level up your clan with the Clan Reputation Score alone. The required Clan Reputation Score are as follows.

Level 5 -> Level 6: 20000 Clan Reputation Score
Level 6 -> Level 7: 30000 Clan Reputation Score
Level 7 -> Level 8: 50000 Clan Reputation Score


Fixed the problem of the previous clan skills remaining in the characters who have quit the clan.
Clan skills have been added for tactical battles and countering various abnormal states.
The clan skills have been changed as follows:

Skill Name Clan Level Required Clan Reputation Points Rank Skill Effects Clan Resilience 1 5 1000 Elder Knock back/knock down resistance increase by 12 for clan members. Applied for Elder levels and higher. Clan Resilience 2 7 3600 Elder Knock back/knock down resistance increase by 13 for clan members. Applied for Elder levels and higher. Clan Resilience 3 9 7700 Elder Knock back/knock down resistance increase by 14 for clan members. Applied for Elder levels and higher. Clan Resilience 4 10 8200 Elder Knock back/knock down resistance increase by 15 for clan members. Applied for Elder levels and higher. Clan Resilience 5 11 10000 Elder Knock back/knock down resistance increase by 16 for clan members. Applied for Elder levels and higher. Clan Steadfastness 1 5 1000 Elder Aerial yoke resistance increase by 12 for clan members. Applied for Elder levels and higher. Clan Steadfastness 2 7 3600 Elder Aerial yoke resistance increase by 13 for clan members. Applied for Elder levels and higher. Clan Steadfastness 3 9 7700 Elder Aerial yoke resistance increase by 14 for clan members. Applied for Elder levels and higher. Clan Steadfastness 4 10 8200 Elder Aerial yoke resistance increase by 15 for clan members. Applied for Elder levels and higher. Clan Steadfastness 5 11 10000 Elder Aerial yoke resistance increase by 16 for clan members. Applied for Elder levels and higher. Clan Escape 7 15000 Viscount Teleports the nearby clan members to the down. Not usable in special areas such as GM Consultation Service Uses 50 Spirit Ore, 2000 Personal Fame. Applied to Viscount levels or higher. Clan Escape Lock 10 25000 Marquis Disables the target from using Scroll of Escape for 60 seconds. Consumes 100 Spirit Ores. Consumes 3000 Personal Reputation. Applied for Marquis levels and higher. Clan Resurrection Lock 10 25000 Marquis Disables the target from using Resurrection for 60 seconds. Consumes 150 Spirit Ores. Consumes 1000 Clan Reputation Score However, you cannot receive the Feathers of Blessing effect even if the clan unresurrection effects are applied. Applied for Marquis levels and higher.

Existing clan skills have become more powerful with new adjustments made to skill effects and Clan Rep. requirements.

Skill Name Clan Level Required Clan Reputation Points Rank Skill Effects Clan Empower 3 9 7700 Elder Increases clan members' M. Atk. by 10%. Clan Empower 4 10 8200 Elder Increases clan members' M. Atk. by 12%. Clan Empower 5 11 10000 Elder Increases clan members' M. Atk. by 14%. Clan Guidance 4 10 8200 Elder Increases clan members' accuracy by 4. Clan Guidance 5 11 10000 Elder Increases clan members' accuracy by 5. Clan Agility 4 10 8200 Elder Increases clan members' evasion by 4. Clan Agility 5 11 10000 Elder Increases clan members' evasion by 5. Clan Shield Defense 2 7 3600 Elder Increases clan members' shield defense capacity by 16%. Clan Shield Defense 3 9 7700 Elder Increases clan members' shield defense capacity by 20%. Clan Shield Defense 4 10 8200 Elder Increases clan members' shield defense capacity by 24%. Clan Shield Defense 5 11 10000 Elder Increases clan members' shield defense capacity by 28%. Clan Shield Block 4 10 8200 Elder Increases clan members' Shield Defense by 48%. Clan Shield Block 5 11 10000 Elder Increases clan members' Shield Defense by 56%. Clan Resistance Typhoon 4 10 8200 Elder Water/Wind Resistance of clan members increases by 7. Clan Resistance Typhoon 5 11 10000 Elder Water/Wind Resistance of clan members increases by 8. Clan Magmatic Resistance 4 10 8200 Elder Fire/Earth Resistance of clan members increases by 7. Clan Magmatic Resistance 5 11 10000 Elder Fire/Earth Resistance of clan members increases by 8. Clan Stun Resistance 2 7 3600 Elder Increases clan members' Stun Resistance by 13. Clan Stun Resistance 3 9 7700 Elder Increases clan members' Stun Resistance by 14. Clan Stun Resistance 4 10 8200 Elder Increases clan members' Stun Resistance by 15. Clan Stun Resistance 5 11 10000 Elder Increases clan members' Stun Resistance by 16. Clan Hold Resistance 2 7 3600 Elder Increases clan members' Hold Resistance by 13. Clan Hold Resistance 3 9 7700 Elder Increases clan members' Hold Resistance by 14. Clan Hold Resistance 4 10 8200 Elder Increases clan members' Hold Resistance by 15. Clan Hold Resistance 5 11 10000 Elder Increases clan members' Hold Resistance by 16. Clan Sleep Resistance 2 7 3600 Knight Increases clan members' Sleep Resistance by 13. Clan Sleep Resistance 3 9 7700 Knight Increases clan members' Sleep Resistance by 14. Clan Sleep Resistance 4 10 8200 Knight Increases clan members' Sleep Resistance by 15. Clan Sleep Resistance 5 11 10000 Knight Increases clan members' Sleep Resistance by 16. Clan Summon 7 10000 Viscount Summons a clan member. Consumes 5 Spirit Ore. Consumes 900 Individual Fame. Cooldown is 30 minutes. Clan Guardian 11 25000 Distinguished King Uses the power of the clan guardian to restore all HP/MP/CP of nearby clan members. Consumes 100 Spirit Ore. Consumes 1000 Clan Reputation Points. Applies after the Distinguished King stage. Cooldown is 1 hour. Clan Copy 9 15000 Marquis Summons a copy of yourself to cause confusion among the enemy. Consumes 30 Spirit Ore. Consumes 1500 Individual Fame. Cooldown is 1 hour. Clan Un-debuff 9 20000 Marquis Cancels all de-buffs of nearby clan members. Consumes 30 Spirit Ore. Consumes 1500 Individual Fame. Cooldown is 1 hour. Clan Defense 11 20000 Distinguished King Makes nearby clan members invincible. Consumes 30 Spirit Ore. Consumes 1000 Clan Reputation Points. Cooldown is 1 hour. Clan Friendly 9 15000 Marquis Increases nearby clan members' P. Critical Rate by 3% and M. Critical Rate by 20. Consumes 50 Spirit Ore. Consumes 3500 Individual Fame. Cooldown is 1 hour. Clan Boundary 8 15000 Count Increases nearby clan members' P. Atk. by 3% and P. Def. by 3%. Consumes 50 Spirit Ore. Consumes 3000 Individual Fame. Cooldown is 1 hour. Clan Prison 10 20000 Duke For 60 seconds, decreases Speed of nearby enemies by 23% and stops them from escaping. Consumes 30 Spirit Ore. Consumes 3000 Individual Fame. Cooldown is 1 hour.


After a character graduates from the academy and joins a clan, the problem of not receiving reputation points and item rewards upon leveling up has been resolved.
The item use requirement for "Scroll - Clan Flag" has been changed from Marquis to Count.
When clicking [Request Information] and [Clan Request] in the clan information screen, the problem of the effect sound not being played has been corrected.

Clan War (see Clan fixes in Echo Updates section (http://boards.lineage2.com/showpost.php?p=3335688&postcount=32))


When a chaotic character is killed by a Blood Declaration clan member, Rep. will be increased.

If it was a joint declaration or the chaotic character made a one-sided declaration, Rep. will not increase upon death.
Example of an attacker chaotic character's Rep. change: Upon death Rep. -1000



Attacker Relation Chaotic Character Reputation Change Reputation at Death No Relation Rep. Increase -280 Declaration Rep. Increase -280 Blood Declaration No change in Rep. -1000 Joint Declaration No change in Rep. -1000
Contestable Clan Hall



For some contestable clan halls, when ownership is reset, the previous clan in possession no longer receive a decrease in reputation points.

Fortress of Resistance, Devastated Castle, Fortress of the Dead


The Wild Beast Reserve Inner Castle Gatekeeper has been moved to not overlap with other objects.
Clan Recruitment System

http://i.imgur.com/UGaVTNu.jpg


A clan joining system has been added to allow for two-way communication among those recruiting clan members and those seeking to join a clan. Clans can use the clan joining system to recruit members. Prospective clan members can get a sense of the clan's temperament by reading the clan's detailed introduction and they can join a clan that fits their personality.



Also, prospective clan members can register on the waiting list to show their personality, and the clan can use that information to check for characters who want to join the clan.



Clan Members

Clan lords and other clan members who have the right to manage ranks can create or edit clan recruitment notices through the clan registration button.
Upon completing the clan recruitment notice, a requester list button is added to allow you to check on those who wish to join.
Clan lords and other clan members who have the right to manage ranks can invite or refuse prospective clan members.
When the first recruitment notice is complete, it is registered in the currently possess clan reputation points order. Afterward, the clan reputation points order is reordered every day at 6:30.
If a character requests to join a clan, a notice icon appears for the clan lord and other clan members who have the right to manage ranks.
You can check the information of characters who wish to join your clan through "Waiting List."
The registered clan recruitment notice is automatically deleted after 30 days of the initial creation.
When the registered clan recruitment notice is deleted, you can register a new notice after 5 minutes.


Prospective clan members

Characters that don't belong to a clan can request to join a clan after reading the clan recruitment notices. Multiple requests are not permitted.
When a request to join a clan is cancelled, you receive a 5 minute penalty before you can re-request to join.
A maximum of 200 players can request to join based on the recruitment notices.
The waiting list can be seen through "Waiting List" and if someone doesn't join the clan within 30 days, the list is deleted.
If the waiting list registration is cancelled, you incur a penalty of not being able to make the same request for 5 minutes.
Olympiad


Participation requirements have been changed from the existing 8 awakened classes to 34 awakened classes.

You cannot participate in the Olympiad while in the previous awakened class.
Class battles will proceed according to the following occupations.



Occupation Class Knight Sigel Phoenix Knight, Sigel Hell Knight, Sigel Eva's Templar, Sigel Shillien Knight Warrior Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer Rogue Othell Adventurer, Othell Wind Rider, Othell Ghost Hunter, Othell Fortune Seeker Wizard Feoh Archmage, Feoh Soul Taker, Feoh Mystic Muse, Feoh Storm Screamer, Feoh Soul Hound Enchanter Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doom Cryer Healer Aeore Cardinal, Aeore Eva's Saint, Aeore Shillien Saint Summoner Wynn Arcana Lord, Wynn Elemental Master, Wynn Spectral Master Archer Yul Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster


Upon becoming a hero, the amount of acquired clan reputation points has changed from 5000 to 1000.
The problem of the Olympiad arena's interior sometimes being set as a peace zone has been corrected.
When an Olympiad match participant uses an item, the problem of the item use message being displayed to the audience has been fixed.

Ceremony of Chaos


Requirements for participating in the Ceremony of Chaos have been changed from level 76 with 3rd class transfer to level 85 with awakened class completed.
The "Mysterious Butler" no longer sells the Scroll: Summon Bratty Angma (level 76~84).
Clan reputation points that can be obtained from the "Combat-type Bratty Angma" have changed from 30 to 100.
Clan reputation points that can be obtained from the summon reward-type pet have changed from 100 to 500.
The problem of a character's transparent status being cancelled sometimes during the 60 second match start time has been corrected.

Heroes


The Heroic Grandeur and Heroic Dread debuffs cannot be removed.
The duration for the Heroic Grandeur and Heroic Dread skills have been changed as follows.

Heroic Grandeur: 60 seconds → 15 seconds
Heroic Dread: 30 seconds → 8 seconds
Steel Door Guild System & Quests


The Steel Door Guild quest system has been implemented. In addition to acquiring free equipment/gear from the Path to Awakening (http://truly-free.lineage2.com/path), you can now purchase time-limited equipment from the Adventurers' Guide NPC using Steel Door Guild Coins.

The Steel Door Guild Coins can be earned as rewards for completing new quests after level 40.
The quests are automatically sent to your character for convenience and you can instantly travel to zones through quest NPCs/scrolls of escape (quest-type).


The following new quests have been added:

Alligator Island
Quest Level Description Single/Daily Start NPC Kekropus Letter 40~45 Go and find Captain Bathis in order to check on the goal of the special letter from Kekropus. Single [Town of Gludio] - Any Race Leader Suspicious Helper 40~46 Confirm the intel needed by Eli through the Workman Chel's mission. Single [Alligator Island] - Baron's Personal Escort Eli Failure is Better 40~46 Test yourself by helping to defeat the monsters that have grown reckless on Alligator Island. Single [Alligator Island] - Iason Heine Alligator Hunter's Escape 40~46 Defeat the alligators and bring back good-quality alligator leather to Enron. Single [Alligator Island] - Enron

Outlaw Forest
Quest Level Description Single/Daily Start NPC Kekropus Letter, Clues Complete 46~51 Make one complete clue with the suspicious fragments and check the intel. Single Automatically acquired depending on the level attained Mutual Benefit 46~52 Help Kelios by defeating the monsters near the Outlaw Forest. Single [Outlaw Forest] - Guardsman Kelios Not a Traitor 46~52 Hear Refugee Leo's request and help to defeat the Oel Mahum. Single [Outlaw Forest] - Refugee Leo

Sea of Spores
Quest Level Description Single/Daily Start NPC Kekropus Letter, Suspicious Badge 52~57 In accordance with the letter, acquire intel on the suspicious badge in the Sea of Spores. Single Automatically acquired depending on the level attained Suspicious Badge 52~58 Hear Patrol Andy's request and deliver the suspicious badges collected from the Sea of Spores. Single [Sea of Spores] - Patrol Andy Giant's Alphabet 58~58 As requested by Paterson's disciple Bacon, gather and deliver the Giant's Alphabet from the Sea of Spores. Single [Sea of Spores] - Paterson's Disciple Bacon

Forsaken Plains
Quest Level Description Single/Daily Start NPC Kekropus Letter, Decipher the Marks 58~60 Meet Paterson, who specializes in rune letters, and obtain intel on the marks. Single Automatically acquired depending on the level attained A Minority of One 58~61 As requested by the Giant's Minion Eblune, defeat the monsters near the Forsaken Plains. Single [Forsaken Plains] - Giant's Minion Eblune Guardian Giant 58~61 As requested by the guardian giant, defeat the guardian giant. Single [Forsaken Plains] - Geographer Novain

Fields of Massacre
Quest Level Description Single/Daily Start NPC Kekropus Letter, Hidden Meaning 61~64 Follow Paterson's instructions and find the next clue. Single Automatically acquired depending on the level attained Kartia's Seed 61~65 Defeat the monsters that appear in the Fields of Massacres and bring back Kartia's Seeds as proof to Shuvann. Single [Fields of Massacre] - Shuvann Before Darkness Bears Fruit 61~65 Defeat the Kartia Flower near the Devastated Castle. Single [Fields of Massacre] - Shuvann

Swamp of Screams
Quest Level Description Single/Daily Start NPC Kekropus Letter, Swamp of Screams 65~69 Follow the new content of the letter and go check on the suspicious forces that have been discovered in the Swamp of Screams. Single Automatically acquired depending on the level attained Swamp's Suspicious Vagabond 65~70 Find the suspicious vagabond who has been critically injured somewhere in the Swamp of Screams. Single [Swamp of Screams] - Dokara Swamp of Screams Embryo 65~70 Defeat the Swamp of Screams Scouts that were dispatched by Embryo. Single [Swamp of Screams] - Dokara Golden Ram Mercenary Support 65~70 Help Mercenary Captain Pierce by subjugating the Stakatos, and bring back the collected proof to Pierce. Daily [Swamp of Screams] - Mercenary Captain Pierce

Forest of the Dead
Quest Level Description Single/Daily Start NPC Kekropus Letter, Forest of the Dead [Mage only] 65~69 Follow the new content of the letter and go check on the suspicious forces that have been discovered in the Forest of the Dead. Single Automatically acquired depending on the level attained A Suspicious Vagabond in the Forest 65~70 Find the suspicious vagabond who has been critically injured somewhere in the Forest of the Dead. Single [Forest of the Dead] - Hatuba Embryo in the Forest of the Dead 65~70 Defeat the Forest of the Dead Scouts that were dispatched by Embryo. Single [Forest of the Dead] - Hatuba An Ominous Request 65~70 Defeat the Undead in the Forest of the Dead. Deliver the necessary research ingredients to the Mysterious Wizard. Daily [Forest of the Dead] - Mysterious Wizard

Wall of Argos
Quest Level Description Single/Daily Start NPC Kekropus Letter, Those with Courage 70~75 Embryo's new movements have been captured at the Wall of Argos. Go to Goddard Castle and check the intel with the Captain. Single Automatically acquired depending on the level attained Kekropus Letter, Those with Wisdom 70~75 Embryo's new movements have been captured at the Wall of Argos. Go to Goddard Castle and check the intel with the Captain. Single Automatically acquired depending on the level attained A Daunting Task 70~75 Help the Giant's Minion Janitt to find and deliver the items that are needed to win over the Eye of Argos. Daily [Wall of Argos] - Giant's Minion Janitt In Search of the Eye of Argos 70~75 Persuade the Eye of Argos so that it is not won over by Embryo. Single [Wall of Argos] - Giant's Minion Janitt Daimon the White-eyed 70~75 Hear the request from the Eye of Argos and block the resurrection of Daimon the White-eyed. Daily [Wall of Argos] - Eye of Argos

Varka Silenos Outpost
Quest Level Description Single/Daily Start NPC Kekropus Letter, Kampf's Whereabouts 76~80 Find Captain Andrei in the Town of Goddard and obtain the clue about Sakum and the similar monster that has been seen at Varka Silenos Outpost. Single Automatically acquired depending on the level attained Var 76~80 Defeat the Embryo Support Troops that are hidden at the Varka Silenos Outpost. Single [Varka Silenos Outpost] - Giant's Minion Hansen Assassination of the Varka Silenos Commander 76~80 Assassinate the Varka Commander Mos in order to stir up the Varka Silenos and Embryo. Single [Varka Silenos Outpost] - Giant's Minion Hansen Assassination of the Varka Silenos Chief 76~80 Attack the Varka Chief Horus and obtain intel regarding the whereabouts of Kampf. Single [Varka Silenos Outpost] - Giant's Minion Hansen Weaken the Varka Silenos Orc Troops 76~80 Incapacitate the Varka Silenos troops and collect the Varkas' soldier badges and captain badges. Daily [Varka Silenos Outpost] - Giant's Minion Hansen

Ketra Orc Outpost
Quest Level Description Single/Daily Start NPC Kekropus Letter, Belos's Whereabouts 76~80 Find Captain Andrei in the Town of Goddard and obtain the clue about Sakum and the similar monster that has been seen at the Ketra Orc Outpost. Single Automatically acquired depending on the level attained The Ketra Orc Supporters 76~80 Defeat the Embryo Support Troops that are hidden at the Ketra Orc Outpost. Single [Varka Silenos Outpost] - Giant's Minion Hansen Assassination of the Ketra Orc Commander 76~80 Assassinate the Ketra Commander Tayr in order to stir up the Ketra Orcs and Embryo. Single [Varka Silenos Outpost] - Giant's Minion Hansen Assassination of the Ketra Orc Chief 76~80 Attack the Ketra Chief Brakki and obtain intel regarding the whereabouts of Belos. Single [Varka Silenos Outpost] - Giant's Minion Hansen Weakening the Ketra Orc Forces 76~80 Incapacitate the Ketra Orc troops and collect the Ketras' soldier badges and captain badges. Daily [Varka Silenos Outpost] - Giant's Minion Hansen

Den of Evil
Quest Level Description Single/Daily Start NPC Kekropus Letter, Evil's Walk of Life 81~84 Find Captain Vishotsky in the Town of Schuttgart and confirm the intel regarding the sixth seal "Punishment." Single Automatically acquired depending on the level attained Seal of Punishment - Den of Evil 81~84 Defeat the monsters in the Den of Evil in order to pursue Varangka. Single [Den of Evil] - Giant's Minion Jokel Pursue Varangka 81~84 Defeat the Dark Shaman Varangka. Single [Den of Evil] - Chairen Expulsion of Evil 81~84 Defeat the monsters that appear in the Den of Evil. Collect and bring back Ragna Orc's Amulets as proof. Daily [Den of Evil] - Giant's Minion Jokel

Sel Mahum Training Grounds
Quest Level Description Single/Daily Start NPC Kekropus Letter, Seal Remnant 81~84 Find Captain Mouen in the Town of Oren and confirm the intel regarding the sixth seal "Punishment." Single Automatically acquired depending on the level attained Seal of Punishment - Sel Mahum Training Grounds 81~ Defeat the monsters in the Sel Mahum Training Grounds. Collect and bring back Honor Mahum ID Tags and Evidence of a Conspiracy. Single [Sel Mahum Training Grounds] - Patrol Member Rua Pursue Keltron 81~ Defeat the Sel Mahum Chief Keltron in the Sel Mahum Training Grounds. Single [Sel Mahum Training Grounds] - Patrol Member Rua Those Who Incite Near the Village 81~84 Defeat the Sel Mahum. Collect Sel Mahum seals and deliver them to Investigator Rua. Daily [Sel Mahum Training Grounds] - Patrol Member Rua

Plains of the Lizardmen
Quest Level Description Single/Daily Start NPC Kekropus Letter, Seal of Punishment 81~84 Find Captain Mouen in the Town of Oren and confirm the intel regarding the sixth seal "Punishment." Single Automatically acquired depending on the level attained Seal of Punishment - Plains of the Lizardmen 81~ Defeat the Tanta Lizardmen in the Plains of the Lizardmen. Collect and deliver the suspicious fragments. Single [Plains of the Lizardmen] - Patrol Member Laki Pursue Loygen 81~ Hear Laki's request and defeat the Tanta Lizardman Chief Loygen. Single [Plains of the Lizardmen] - Patrol Member Laki Watch What You Eat! 81~ Obtain a Fantasy Mushroom's Spore Sac, Sticky Mushroom's Spore Sac, and Vitality Plant Leaf Sac in the Plains of the Lizardmen and deliver them to Harry. Single [Plains of the Lizardmen] - Patrol Member Harry Truth Hidden within Beauty 81~84 Defeat the Tanta Lizardmen in the Plains of the Lizardmen. Collect and deliver the lizard blood. Daily [Plains of the Lizardmen] - Patrol Member Ankumi

Field of Whispers / Field of Silence
Quest Level Description Single/Daily Start NPC Kekropus Letter, Source of the Rumors 81~84 Find Captain Gosta in the Town of Heine and confirm the intel regarding the sixth seal "Punishment." Single Automatically acquired depending on the level attained Seal of Punishment - Reed Field 81~84 Defeat the Mucrokians to reduce their power. Single [Field of Whispers / Field of Silence] - Priestess Anthenia Dr. Helvetica Pursue Meccadan 81~84 Activate the dimensional door and defeat the Awakening Meccadan. Single [Field of Whispers / Field of Silence] - Dr. Helvetica Maintaining the Field Business 81~84 Defeat the monsters appearing in the Reed Field region. Collect and deliver Mucrokian Hides and Quality Mucrokian Hides as proof. Daily [Field of Whispers / Field of Silence] - Workman Katensa Partaking in the Purification Cause 81~84 Defeat the monsters appearing in the Reed Field region. Collect and deliver Mucrokian Hides and Quality Mucrokian Hides as proof. Daily [Field of Whispers / Field of Silence] - Apprentice Atra

Harnak Underground Ruins
Quest Level Description Single/Daily Start NPC Stand Up Against the Forgotten Existence 85~ Follow the pantheon's command to investigate the Harnak Underground Ruins. Help Theodore defeat the wraiths in the ruins. Single [Talking Island Village] - Theodore

Gainak
Quest Level Description Single/Daily Start NPC Hidden Darkness of Ambition 99~ As requested by Captain Mathias, meet with Flame Patrol Vice Captain Tuska in Gainak and deliver the message of Pa'agrio Lord Kakai. Single [Town of Rune] - Captain Mathias

Raider's Crossroads
Quest Level Description Single/Daily Start NPC Threatening Embers 99~ Follow the commands of Captain Mathias in Rune Castle to help the Flame Patrol Warrior Bruener resolve the problem of the Raider's Crossroads. Single [Town of Rune] - Captain Mathias Elevation Tactics, Strike and Flee 99~ Help Flame Patrol Warrior Bruener and defeat Nerva Orc Overlord at the Raider's Crossroads. Single [Raider's Crossroads] - Flame Patrol Bruener The Importance of Timing 99~ Rescue Treasure Dealer Kaysen who is locked up in the temporary prison at the Raider's Crossroads. Single [Raider's Crossroads] - Flame Patrol Bruener Mission Name: Burning Flame 99~ Defeat the monsters at the Raider's Crossroads. Find Turakan's Secret Letter and deliver it to Flame Patrol Warrior Bruener. Daily [Raider's Crossroads] - Flame Patrol Bruener

Land of Chaos
Quest Level Description Single/Daily Start NPC Destruction of the Plains - 1 99~ Follow the command of the Elmore King Astaire. Help Mathias resolve the problem of the Land of Chaos. Single [Town of Rune] - Captain Mathias Destruction of the Plains - 2 99~ Help Rune Backup Trooper Falk to resolve the problem developing in the Land of Chaos. Single [Land of Chaos] - Flame Patrol Vice Captain Tuska Source of the Monsters 99~ Rune Backup Trooper Paryan tells of the heinous monsters that are arising from the corpses in the Land of Chaos. Help Paryan find the source. Single [Land of Chaos] - Rune Backup Trooper Parajan Soul Purification 99~ Help Investigator Quincy comfort the souls of the refugees dying in the Land of Chaos. Daily [Land of Chaos] - Investigator Quincy

Misc.
Quest Level Description Single/Daily Start NPC Obtain a Wolf Pet 15~ Obtain a wolf pet as an adventure partner at the recommendation of Pet Manager Lundy in the Town of Gludio. You can obtain knowledge about your wolf pet. Single [Town of Gludio] - Pet Manager Lundy Stopping the Wind Dragon 99~ At the request of Aden's Wizard Jenna, defeat Lindvior who is coming to destroy in the name of Shilen. Single [Town of Rune] - Aden's Wizard Jenna

Tutorial Quest
Quest Level Description Single/Daily Start NPC Temper a Rusting Blade 46~ At Flutter's request, augment the practice equipment. Single [Town of Oren] - Head Blacksmith Flutter The Soul of a Sword 52~ At Flutter's request, crystalize the practice equipment. Single [Town of Oren] - Head Blacksmith Flutter Be Prepared for Anything 58~ At Paterson's invitation, test out the belt. Single [Town of Aden] - Paterson


All items relating to some quests at levels 40~85 have been deleted.
The deleted quests are not redeemed through the News Informer.
The deleted quests are as follows:

How to Stand Up For Yourself
Necromancer's Request
In the Forgotten Village
Hidden Truth
Tragedy in Von Hellmann Forest
Lidia's Heart
Inhabitants of the Forest of the Dead
Hiding Behind the Truth
Hunt of the Golden Ram Mercenary Force
Clean up the Swamp of Screams
The Zero Hour
Meeting with the Golden Ram
Watching Eyes
Shadow of Light
Daimon the White-eyed - Part 1
Daimon the White-eyed - Part 2
Journey to Settlement
Alliance with Ketra Orcs
Battle Against Varka Silenos
Prove Your Courage!
Slay the Enemy Commander!
Magical Power of Water - Part 1
Magical Power of Water - Part 2
Secret Meeting With Ketra Orcs
Alliance with Varka Silenos
Battle Against Ketra Orcs
Prove Your Courage!
Slay the Enemy Commander!
Magical Power of Fire - Part 1
Magical Power of Fire - Part 2
Secret Meeting With Varka Silenos
Dig Up the Sea of Spores!
No More Soup For You
Threat Removal
It Smells Delicious!
Rumble in the Base
No Secrets
Figuring It Out!
Handle With Care
Take Your Best Shot
Poisoned Plains of the Lizardmen
Watch What You Eat!
Get a Pet
Treasure Hunt
Reed Field Maintenance
For a Good Cause
Take Advantage of the Crisis!
Expulsion of Evil Spirits
Revived Power of the Giant


Reward items for the following quests have been changed:

Pailaka - Song of Ice and Fire
Split Destiny
Completely Lost


With the changes to the crafting system, rewards for the following quests have been changed:

Heart in Search of Power
Supplier of Reagents
An Arrogant Search
Expulsion of Evil Spirits
Ghosts of Batur
Exploration of the Giants' Cave - Part 1
Exploration of the Giants' Cave - Part 2
A Trap for Revenge
1000 Years, the End of Lamentation
Abandoned God's Creature
Undecaying Memory of the Past
Altar of Blood that Awakens Destruction
Soulless One


With the changes to the crafting system, the required items for the following quests have been changed:

Make a Pair of Dress Shoes
Find Glittering Jewelry
An Obvious Lie
In Search of Cloth
Little Wing
Make a Sewing Kit


Defeating some monsters in the "Reclaim Our Era" quest have been exempted.

Varka Commander Mos, Varka Chief Horus, Ketra Commander Tayr, Ketra Chief Brakki


Defeating some monsters in the "Enhance Your Weapon" quest have been exempted.

Varka Commander Mos, Varka Chief Horus, Ketra Commander Tayr, Ketra Chief Brakki, Daimon the White-eyed


Defeating some monsters in the "A Clan's Fame" quest has been exempted.

Daimon the White-eyed


For the following quests, the problem of the quest items not being normally acquired at the start of the quest has been corrected.

Land Dragon Conqueror
Jewel of Antharas
Fire Dragon Destroyer
Jewel of Valakas


During the "Nightmare of Dwarves" quest, the problem of the quest not being complete after defeating "Earth Wyrm" has been corrected.
During the "Seven Signs, Mammon's Contract" quest, upon transforming into a child through Colin's help, the problem of the character disappearing and not moving has been corrected.
The problem of receiving corroded ingredient items in the quest rewards "Hardener Pouch - R" and "Divine Box" has been corrected.
In the Noblesse, Soul Testing quest, the problem sometimes of the Tree of Helping summon device not being created has been corrected.
The following campaigns will no longer take place on Sundays at 8:30 PM.

Bring the Antidote
Care to Dance
Daemon Angma Uprising
Find Purified Souls
Bat Country


The problem of not being able to exchange Small Wing and Deluxe Fairy Stone has been corrected.
User Interface

http://i.imgur.com/y5Ztg71.jpg


The chat screen function has been improved.

Transparency of the chat screen background is now possible.
While scrolling through the chat message, a function now informs you of a newly received message.
When entering a long chat, the entry screen has been extended.
Chat help has been added.


The lower XP bar now has functions for mail, clan, party matching, available Adena, and inventory slots.

In the case of clans, the connected clan member information is available.
If there is no clan, the clan joining system screen is displayed.
When clicking on the information, it is displayed on the screen.


Some functions in the chat screen have been deleted.

The chat tab cannot be added/deleted.
The Auto Code option [Options] has been changed.
With the addition of the party matching button to the XP bar, the chat screen's party matching button has been deleted for a comfortable chat use background. The XP bar's party matching button in the main menu will be used.


The friend manager screen and the party matching screen can now be closed by pressing "Alt + W."
The character faces have better resolution now.
The texture quality option now applies to character face textures.
We have added "Show Off" as a social action.
Buff Changes


Changed some of the skill effects of "Art of Seduction" from "Enhanced Rose Spirit.

Casting time: 3 seconds → 5 seconds
Cool down: 40 minutes → 5 minutes
Buff duration: 20 minutes → 30 minutes
'Mesmerized' debuff deleted


We have added a new item, "Divine Protection Elixir" that has similar effects with "Art of Seduction.

"Divine Protection Elixir" item effects: Maximum HP, MP, and CP increase by 30% for 30 minutes. Defense and Magic Defense increase by 30%. Cannot use Olympiad. Can use in Ceremony of Chaos, cooldown is 5 minutes.


Characters that are level 85 or above may use "Divine Protection Elixir" regardless of their classes. They cannot use in Olympiad.
When you receive "Art of Seduction" while you are under "Divine Protection Elixir," the elixir effects disappear.
"Divine Protection Elixir" can be crafted through a recipe. There are 2 recipes, each for "Tyrr Maestro Only" and "For those who have completed the fourth class transfer only."

There is a chance to receive the recipes through the Adventure Guildsman (Instanced Dungeon) by giving Seal of Pledge x65, Seal of Sincerity x65, or Seal of Spirit x32.
Other Changes


The museum statistics system has temporarily been deleted.

The museum statistics will open again in the future.


The "Dwarven Artisan" assigned to the Kukuru race on Talking Island has been deleted.
Part of the list of items sold by the "Item Broker" through auctions has been changed.
The problem of the quantity for the "Lv5 Ancient Dye Pack" appearing on the auction list as 1 rather than 10 has been corrected.
The problem of the quantity for the "Bottle of Antharas" and the "Bottle of Valakas appearing on the auction list as 10 rather than 1 has been corrected.
The problem of not being able to move to special regions from the "Pailaka" instance dungeon has been corrected.
In the party matching screen, the waiting party not being able to activate the whisper function has been corrected.
When a party member registers automatic data in the party screen and the next party is dissolved, the new party guide mistakenly displaying "party matching in progress" has been corrected.
The Rune pet manager is a male, but a female voice sound was played. This error has been corrected.
While playing the "Pailaka - Song of Ice and Fire" quest, the problem of not being able to move because of the topography has been corrected.
When making a bond between a mentor and a mentee, the problem of mail being sent to the mentee without a title has been corrected.
The problem of NPC's in the Tower of Insolence dropping a lot of Adena and items has been corrected.
Echo Update Patches (Pre-Lindvior)

Note: These Echo Update patches went live in Korea before Lindvior launched. We received a few of these patches for Glory Days, but the rest of them were included in our version of Lindvior.

Hunting Zones


The Cemetery

Recommended Level Type Hunting Zone Features 97-99 Wizard/Healer Solo Hunting Zone 1. Levels of monsters have been raised to Level 97~99. 2. A high XP reward can be obtained through a rare monster appearing at a low rate. 3. The monsters inside the Cemetery of Deceased King summons several monsters at a certain rate when they die. 4. Occasionally only the elite monster ‘Deceased King Travis’ and ‘Commander Te Ochdumann’ appear.


Isle of Souls

Recommended Level Type Hunting Zone Features 93-96 Solo/Small Party Hunting Zone 1. Levels of monsters have been raised to Level 93~96. 2. Roaming type Spicula has been deleted. 3. Monsters are additionally created when attacking the ‘Clone Generator’ inside the hunting zone. You can adjust the difficulty of hunting zone appropriate for your character by using this. 4. If you kill Spicula who’s fighting with the friendly force Golem, you can receive a buff which lasts for a short time. 5. You can go to the center of hunting zone through the Sayune at the Isle of Souls Harbor.


Nornil's Cave

Recommended Level Type Hunting Zone Features 93+ Small Party Hunting Zone 1. Alarm device has been deleted. 2. Monsters have been rearranged. 3. If Nornil’s Will is manifested by continuously hunting monsters in the Room of Record, Room of Observation and Room of Anticipation, ‘Spicula Larva’ appears for 5 minutes. 4. The difficulty level for Nornil’s Cave has been increased a little bit. 5. The monster respawn time in Nornil’s Cave has been decreased.


The zone quest success goal for Orbis Temple has been decreased.

Earth Wyrm & Raid Bosses


Earth Wyrm Raid

Recommended Level Max Capacity Hunting Zone Features 97-99 49~200 people 1. The participation level for Earth Wyrm Raid has been changed to Level 97 or above. 2. The Earth Wyrm Raid has been changed to 4 steps. 3. The balance of subordinate monster has been lowered. 4. The skill usage frequency of a subordinate monster has been decreased.


The appearing frequency and the number of objects for the subordinate monster in Earth Wyrm Raid have been decreased.
The entry level condition for ‘Earth Wyrm Trasken’ raid has been changed from Level 98 to 97.
The skill usage frequency and power for ‘Earth Wyrm Trasken’ has been raised a little bit.
Item drop lists for the following raid monsters have been changed:

Fortuna (Weeping Yui, Mukshu the Coward, Enraged Master Kinen, Magical Warrior Konyar, Blind Hornafi, Sir Lesyinda of the Black Shadow, Yoentumak the Waiter, and Ron)
Spezion (Epic)
Baylor
Balok
Crystal Caverns (Veridan, Michaela, and Kechi)
Istina (Normal and Epic)
Octavis (Normal and Epic)
Tauti (Normal and Epic)
Earth Wyrm
Antharas
Valakas


The duration of the instance zone at ‘Tauti Epic’ has been changed from 30 min to 45 min.
In the past, you could not proceed with the raid because the Beleth raid door was closed if a server was down before the Beleth video was playing. This problem has been fixed.
The problem of ‘Researcher Lorain’ at Cruma Marshlands moving to an abnormal location has been fixed.
The problem of a character in the Fields of Massacre falling under the ground has been fixed.
The problem of a teleport cube not disappearing when occasionally 'Mutated Elpy' appeared at the Tower of Naia has been fixed.
It has been changed so that ‘Fairy Citizen’ is not appearing when ‘Centaur’s Archer’ and ‘Treekin Defender’ are hunted in the Fairy Settlement.
One was still damaged even if they were located outside the skill effect range of 'Tauti Leap Attack' during Tauti Epic. This problem has been fixed.
The problem of ‘Tauti’ not disappearing after using the ‘Tauti Leap Attack’ skill in the Tauti normal battle has been fixed.
The monster located on the stairs in the solo-type Kartia’s Labyrinth would not come down. This problem has been fixed.
The arrangement of monsters in the Seed of Hellfire have been adjusted.

The area has been adjusted to make leveling easier.
Lesser Zahak have been placed additionally in the 1st floor of the northern region.


The problem of ‘Spicula Larva’ not appearing when Nornil’s Will is manifested in the Nornil’s Cave has been fixed.
The minimum entry condition for ‘Antharas’ and ‘Valakas’ raid boss has been changed to a group of 49 or more when a command channel is formed.

Quests

Quest Level Description Single/Daily Start NPC The Fallen King's Men 97+ Let’s help Aden Vanguard who’s in trouble because of Travis resurrected by Shilen and his subordinates Daily [Seal of Shilen] - Aden Vanguard Quartermaster The Dwarven Nightmare Continues 98+ By helping Priest of the Earth Daichir in Schuttgart Castle, defeat Earth Wyrm by risking the fate of world Daily [Town of Schuttgart]- Priest of the Earth Daichir


The Cemetery quest has been changed as follows:

The location of Holy Ark of Secrecy in the ‘Arrogant Search’ quest has been changed.
The location of Holy Ark of Secrecy in the ‘Arrogant Search’ quest has been changed.
The location of ‘Grave Guard’ in the ‘Clan, Chase the Ambition!’ quest has been changed.
The location of ‘Corpse of Aden Vanguard Member’ in the ‘Day of Destiny’ quest has been changed.
While proceeding with ‘Seductive Whispers’ quest, contents about the monster located in the Cemetery has been deleted.





The following quests have been deleted and you can get redeemed from the News Informer.

Plunder Their Supplies
Nightmare of Dwarves
Destroy Trasken’s Eggs
Mother of Monstrosities



Unbind Scrolls and Scrolls of Blessing

Applied Item Scrolls Weapon Unbind Scroll: Weapon (R-grade) Weapon Unbind Scroll: Weapon (R95-grade) Weapon Unbind Scroll: Weapon (R99-grade) Armor and Accessories Unbind Scroll: Armor (R-grade) Armor and Accessories Unbind Scroll: Armor (R95-grade) Armor and Accessories Unbind Scroll: Armor (R99-grade) Weapon Scroll of Blessing: Weapon (R-grade) Weapon Scroll of Blessing: Weapon (R95-grade) Weapon Scroll of Blessing: Weapon (R99-grade) Armor and Accessories Scroll of Blessing: Armor (R-grade) Armor and Accessories Scroll of Blessing: Armor (R95-grade) Armor and Accessories Scroll of Blessing: Armor (R99-grade)


The new ‘Unbind Scroll’ can only transform a bound item to a standard item. You no longer have a chance to receive a blessed item with the new scrolls.
The new ‘Unbind Scroll’ can be acquired through the following ways:

Istina (Normal/Epic), Octavis (Normal/Epic), Earth Wyrm, Tauti (Normal/Epic), Valakas, Antharas
Mentoring System
Aden Reconstruction System
Purchase through the Campaign Reward Manager


The existing ‘Unbind Scroll’ item can no longer be given by the Treasure Box from the ‘Aden Reconstruction System’.
It has been changed so that the new ‘Unbind Scroll – R99 Grade Weapon/Armor’ item will drop in Tauti’s normal battle, instead of the existing ‘Unbind Scroll – R99 Grade’.
The new ‘Blessed Scroll’ can be purchased as a campaign reward.
Functions of the new ‘Blessed Scroll’ are same as the functions of the existing ‘Blessed Scroll’.
Functions of the existing ‘Unbind Scroll’ and ‘Blessed Scroll’ will not change.

Items and Armor Enchant Bonuses


The following effects have been added to R grade or above Light Armor and Robe Armor enchant effects:

Enchant Level Type Added Effect When enchanting a Chest piece by +4 or greater Light Armor Moving spd increases by 3 When enchanting a Chest piece by +4 or greater Robe Enemy Critical Damage decreases by 2.1%, Enemy Critical Rate decreases by 1.7% When enchanting the entire Armor set by +6 or greater Light Armor MP recovery bonus increases by 8 (while sitting/standing), debuff resistance increases by 10% When enchanting the entire Armor set by +6 or greater Robe Skill reuse time decreases by 3%


Mounts (Jet Bike, Gold Maned Lion, Darkmane Pacer, and Steam Beetle), which are sold in L2 Store and L2 Galleria now have the ‘Fast Run’ skill.
The list of items, which can be obtained through 'Hero’s Attribute Crystal Pack', have been added to the description.
It has been changed so that no S or lesser grade unidentified items can be sold by merchant NPCs.
Ingredient items and the Adena fee for creating R grade dual weapons has been changed.
Augmentation removal fees have been reduced.

The type of ‘Sealed Talisman’ item has been changed to an unknown item type.

When using, a casting bar appears.
One can cancel using the item before ‘Sealed Talisman’ is consumed.


It has been changed so that Max HP of a character will be increased more when wearing a R-grade or greater armor by enchanting it.

Max HP increase effects according to armor enchanting steps are applied to helmet, chest, pants, gloves and boots, and they are applied differently based on the following R, R95, and R99 grades.



Enchant Level Immortal/Twilight (Glory Days) Seraph (Glory Days) Eternal (Glory Days) Immortal/Twilight (Lindvior) Seraph (Lindvior) Eternal (Lindvior) 4 17 17 17 32 35 38 5 52 52 52 64 70 76 6 104 104 104 160 175 190


It has been changed so that the following Talisman items can be used in an Olympiad game.

Special M. Def. Talisman (Active)
Special Ranged Attack Resistance Talisman (Active)
Special M. Def. Talisman
Special Ranged Attack Resistance Talisman


It has been changed so that additional options can be applied on an item with an augmentation. The following are the categories where options can be bestowed:

Bestow/Cancel Soul Crystal
Unbind
Bestow Blessing
Enchant Dark/Bloody Amaranthine
Bestow Hair Accessory Pendant option



Clan


The problem where castle siege rules were overwritten by clan war declaration rules (PKing 5 members of an opposing clan) has finally been fixed.
When disbanding a clan, a disbanding date was displayed differently in the penalty information for the clan lord and clan members. This problem has been fixed.
The problem where clan reputation points were not changed after killing an enemy clan member during war has been fixed.
If the server was down while reputation points for a clan war were negative, the points for clan war became 0 after the server was restored. This problem has been fixed.

Ceremony of Chaos


The reward for a match winner of Ceremony of Chaos has been changed as follows:

Previous: Acquire rewards by attacking nearby ‘Mysterious Box’
Changed: ‘Mysterious Box’ is given to the winner’s inventory


The end of match results now display properly when there is a winner, tie, or defeat.
Two members in an alliance, while participating in castle sieges may now attack each other in Ceremony of Chaos.

Olympiad


Two members in an alliance, while participating in castle sieges may now attack each other in Olympiad.
It has been changed so that no information about the toggle skills of players are displayed when watching an Olympiad Game.
Locations of ‘Olympiad Manager’, ‘Olympiad Monument’, ‘Mysterious Butler’, and ‘Reputation Manager Rapidus’ in the Town of Aden have changed.

Sayune


The problem where a screen message informing a destination when using Sayune has been fixed.
The problem where one could not use Sayune immediately after arriving at destination using Sayune has been fixed.

UI & Other Changes


A new performance option has been added to turn on/off the display of cloaks.
An instance zone button has been added to the actions window.
The problem where ‘Game Tips’ option setting was applied reversely has been fixed.
The problem of character moving speed not being changed in the character information after moving from water to ground has been fixed.
The problem where the location of ‘Magister Justin’ was incorrectly displayed in the item description of the ‘Blood from the Wall’ quest has been fixed.
The time point where any remaining skill reuse time is displayed in number has been changed.

Previous: After remaining skill reuse time is 20 seconds or less
Changed: After remaining skill reuse time is 60 seconds or less


In order to find the Mammon NPC more easily, the setting has been changed so that it can only appear in 3 villages: Giran, Aden, and Town of Rune.
The problem where the quest couldn’t proceed any further when the required item quantities were met by acquiring items from the ‘Split Destiny’ quest simultaneously has been fixed.
NPC Altars were installed in order to increase the visibility of gatekeepers in each village as well as for Auction House NPCs and NPCs in some hunting zones.
The problem where some party action functions (dismiss and change party leader) could not be used when the distance from the party member was greater than a certain number has been fixed.
The problem where ‘Suspicious Merchant’ in Tanor Fortress was not moving has been fixed.
Settings have been changed so that PC points for multiple characters on an account are added and shared. The amount of PC points needed for PC shop items is now 1/10 of the original prices. PC points on your character will also be reduced to 1/10 as well.


Macro


It has been changed so that skill reuse time is displayed on the macro icon registered on shortcuts.

Even if several skills are registered on a single macro, only the reuse time for one skill is displayed on that given macro icon.
Reuse time is displayed based on the skill with the longest reuse time included in a macro.
You can designate a skill where its reuse time will be displayed on a macro icon by adding %c or %cooltime in the skill usage category.. (Example: /skill Armor Destruction %c] , or /Skill Armor Destruction %cooltime)


Even though %cooltime, %c options are designated, only the reuse time for the skill with the longest reuse time is displayed.

When it’s not item reuse time or active skill, reuse time is not displayed on a macro icon.
Additional Patches (Post-Lindvior)

Note: These patch notes went live in Korea after Lindvior launched. They were included in our version without any notice. We apologize for this inconvenience. We will be continuously adding more notes to this section.


Raid Boss


The following raid boss’ spawn times have been changed:

Raid Boss Days of the Week Time Queen Ant Monday, Wednesday, Friday, Sunday 21:00 Orfen Tuesday, Thursday, Saturday 21:00 Baium Sunday 16:00


The minimum entry requirements for the Baium raid is now 42 instead of 21 members.
Wait time for the Frintezza raid is now 1 minute instead of 10 minutes.

Skill Changes


The following Tyrr Warrior skill effects have been changed:

Skill Name Effects Infinity Strike Skill power increased Lightning Force P. Atk. levels increased
Speed increase added
In Stage 3, has a 10% chance to retain Lightning Force stage 3 during a critical attack. Superior Weapon Mastery P. Atk. increased Superior Dual Weapon Mastery P. Atk. increased Superior HP Mastery P. Atk. increases when HP is 60% or below
P. Atk. increased


Monsters will now respond when you use Throw Sand and Lure Shot skills.

UI & Other Changes


We moved the following Adventurer’s Guides to be close to the Gatekeeper:

Town of Giran
Town of Dion
Town of Schuttgart


Added the Adventurer’s Guide to the following towns:

Gludin Village
Ancient City Arcan


Deleted each town’s Newbie Helper and Adventurer Helper and unified their functions into Adventurer’s Guide.
Fixed issue in which the title of the check box in the Mailbox UI would display.
Now you can delete your subclass even when your subclass is a 3rd Kamael class.
Fixed overlaying letter display when undoing attributes through Attribute Master Yang.
Fixed issue in which the client would force-close when character is teleporting.
Added the option in the movement/audio tab in Options/Settings to move forward while clicking the left and right mouse-click buttons simultaneously.