Discussion: Lindvior Patch Notes

General Discussion Started Last reply 250 posts
Please use this thread for discussion about the Lindvior Patch Notes
(http://boards.lineage2.com/showthread.php?t=256633)
DO NOT go off-topic or derail the thread with new information from the next update.


Player Questions Already Answered:

The problem where castle siege rules were overwritten by clan war declaration rules (PKing 5 members of an opposing clan) has finally been fixed.
this means that i can kill anyone on fort and blood dead counter stay in 5? i mean in siege zones that 5kills system not works?
and other question: current clan wars will be canceled, or there will be something like with blood death/declaration. if no pvp activity in 1week then war stops or so?As long as you're in a siege zone fight, the counter should stay at 5.

I will double-check to see what happens with existing clan wars.


3) Do Dwarfs that aren't Tyrr Maestro lose their ability to craft? Are the recipes in there craft book being destroyed or refunded? A friend of mine has a old Maestro he awakened as a Wynn (because he already had a Tyrr to play with) and has a book full with recipes. He's afraid his efforts were in vain. It depends on the type of recipe your friend has since you can get a replacement reward. Check the crafting system notes.

What will happen to 2nd/3rd class Summoner pets and the previous Wynn Summoner pets?All the servitors from your 2nd/3rd class as well as the existing awakening ones (Bear, Reaper, Cougar) will remain on your character.


Dark Eternal (PvP) When you have equipped all 5 armor, you will receive 20% damage deduction from players.
Bloody Eternal (PvE) When you have equipped all 5 pieces, you will receive 20% damage deduction from NPC, increased attack damage by 5%, increased magic attack damage by 10%.
about blood eternal the 5% p atk and 10% m atk is just against npc or is applied for players too?
20% is the total amount you get when the entire armor set is equipped. Each piece has their own amount, EX: Bloody Eternal Breastplate has 8% decrease in damage from NPC. The P. Atk. +5% and M. Atk. +10% are standard stats and are not restricted to PvP or PvE.


Does the number of SP required for Skill enchantment has been decreased aswell ?Yes.


Tradeable so ? I see no mention of "Can not be tradded, dropped, exchanged and so"The new unbind scrolls are tradable as well as the Superior Giant's Codex.

Question for Juji, is possible be Wynn Elemental Master if my race is Dark Elf?Yes, if you are already a Wynn Summoner before Lindvior launches, then you will get Chaos Essence to change into new specialized classes.

will certain imbalancing 2nd and 3rd class skills be finally removed with this update?
or we'll be stuck with certain overpowered class setups (such as Hell Knights with their reflects, light elf summoners with their summons buffs, etc.) for a couple more updates?
No, those skills will not be deleted, that is how the devs designed it.

any news on the iss enchanter orc patch note and immortal scrolls?The patch note is for Iss Orc Enchanters that want to specialize in the Iss Dominator or Iss Doomcryer class. We're doing more testing on the immortal scrolls for further clarification about enchanted skills.

"melody, Harmony, and Sonata of Iss Enchanter Orcs will be deleted" Both classes? Dominators and Doomcryers? I don't understand, they are not going to be buffers anymore?The buffs will be replaced with new ones if you choose to specialize in Iss Dominator.

Revelation Skills - You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed. (If Chaos Pomanders will be consumed that would mean that you could not re-aquire the revelation skills... Is my translation corect? "However, all Chaos Pomanders must be consumed.")You pay the Adena and it resets your skills, giving you two Chaos Pomanders. If you already have 2 Pomanders in your inventory, then it won't work.

Dimmensional Siege - The information about the Dimmensional Siege is missing.This kind of system needs thorough testing, which is why you do not see it in the patch notes. Information about it will be revealed when it is ready.


The bug, that some vit. items should remain after death, but they did not has been finally fixed?The Vitality Recovery Potion will now remain after death. You can still lose the Vitality Maintaining Potion 1-hour and XP Buff 50% if you die.

2) What happens/happened to certain Race Skills? Are skills like Dark Pressence and Life Siphon totally removed from the game? What is the reason for this? Especially those skills made Dark Elfs stand out. Also... Currently the Race Skill 'Sharpness' adds 208 P.Crit and M.Crit Damage to Dark Elfs. In Lindvior the skill is changed to 1% bonus. Is the 1% bonus equal to this 208 bonus or is it increased?Dark Presence and Life Siphon have been removed. The dev team does not give us the exact reasons why they remove certain skills from the game. The Sharpness skill changed to 1% from 208, it’s not the same.

Immortal Scrolls tradable?Not tradable.

The Heroic Grandeur and Heroic Dread skill de-buffs can now be removed.
The Heroic Grandeur and Heroic Dread can no longer be deleted by Healers.Tested the skill debuffs, none of them can be removed.

Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.This is the correct skill description, it is NOT P. Atk. +120.

Does the Savage buff transfer to pets when used, or it's character only?The stats from Savage buff do transfer over to pets.

Either use [Attribute Stone Fragments] them on existing bound items or they become useless.Correct. Bound items on characters aren't being removed, so the attribute stone fragments will still have some use.

Does this mean that while you have vitality weapons, armors and pouches wont drop? Or is it that the drop rate bonus(actually normal drop rate since being vit less would nerf drop) of having vitality will be removed?It's just for those pouches that drop when you have vitality.

So if you can't get [Rare Crystal Fragments] it from crystallizing, is there any new way to get it or they simply turn into even rare item?There's no new way that I found. You'll still be able to get them from drops.

what about Tyrr maestro? i tought we getting Golem Transformation back... :SYou don't get 2nd/3rd class skills back when you awaken into Tyrr Maestro.

Juji, Does this mean if I have 2.1 billion SP now after update it get reduce by 210M SP point? Or stay at 2.1B SPThe amount of SP you have will be reduced to 1/10 of that amount after the update.

Juji can you tell me what is going to be max attack speed? Currently we have 1,5k however with a simple Haste SA you can get to max speed. After lindvior they introduce additional attack speed skill, e.g. tyrr's fury that absorbs hp upon use, so the question is is there any change regarding max attack speed.It's still 1500 max atk. spd. and 500 crit. rate.

i would like to know wat will happen with the 3 cubics of knight and the fairy of life skill...
Fairy of Life does not count as a cubic for Knight, so it won't cancel any of the 3 cubics.

Just a quick question: is that the only skills that will be added that u wrote ? or for example Kamael TYRR DOOMBRINGER will get light armor mastery as a main armor ? because doombringer suppose to wear light .No, you can still use heavy armor.

Does this build include the chance of Elcyum and Elcyum crystals dropping from Raid Bosses?Yes.

juji i have a question, the kamaels have the same subclass/dual class limitations on lindvior?, because i have a kamael main feoh, an dual iss (from judicator) and when i try to cancel my dual i have 3 options (tyrr, yull and feoh again). after lindvior lunches the kamaels have option to change the dual for other class?There are no more limitations on Dual Class for Kamaels. Subclass still has limitations.

i have one question juji if i start a new toon from scratch can i get a mentor at lvl 2 it doesn't say in the patch notes (eg i have lvl 90 Tyrr would i be able to mentor a toon at lvl 2No, to mentor you need to be level 85.


1 So, If I take a new hairstyle means that I won't be able to equip one hair acessory (like... dunno, romantic chapeau) or it means I will be able to equip it but just the hairstyle will be visible?
2 Haha, what will happen with those wigs? Now they are the free new hairstyles? :P (That about use ncoins for appearences... come on...)
3 How dex will influence daggers skills? Just improve the change of critical skills or something else like dmg power in normal skills?
4 Yes, I want to know too: the cube of the shillien templar remove just p.def or m.def too? (Once the Lightning Root add power in m.atk)
5 About those new skills for all classes. I know daggers will lose plunder (just fortune seeker will keep it), btw, to learn some skills, we will need give up of others?
Example: Now othells have evasive counter (is kinda mix of mirage, dodge and counter), I will just learn one more skill based in the class I Take (evasive counter + new one) or I will be forced to delete it and pick a new one?1. A new hairstyle will just overwrite anything you have on. If you equip a Party Hat +3 STR with the new hairstyle, then your party hat won't show up. The stats will still apply to your character though.
2. Wigs are no more since you can get the styles in the Beauty Shop.
3. There are a lot of changes in Lindvior for all classes. I cannot say without testing thoroughly if DEX will increase damage power for normal skills.
4. It says in the skill description for Hex Cubic in-game that it only reduces enemy P. Def.
5. Learning new skills will not make you give up others unless you are Orc Iss Enchanter awakening into Iss Dominator (your buffs get replaced).


The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.1. Choose your new Awakening class on your main first.
2. Sayune back to Talking Island Village to switch to your Dual Class (cannot switch classes in Reliquary of Giants).
3. Go back to Reliquary of the Giants and awaken your Dual Class into your new class.

Hi vin/juji.you say that baium,frinteza,aq, baium we can enchant it with a bottle.how this bottle will be aquired?epic bosses like aq,baium,frinteza will be harder?also how we can get Eternal Enhancement Stone.Also iss dominator that you delete sonats melodies etc with the new replacement skills will do for ex sonatas to all clan members or harmony wizard to all?looking for your answersThe Bottles will drop from the raid bosses. Iss Dominator buffs are only for clan members and won't work on anyone that isn't in your clan.

Does this means that Elycium has no effect on Unbinding using the Unbind Scroll from the Mentee Shop?That is correct.

I heard that DEX will have an impact on Blow type damage in lindvior. Is it what you mean by this sentence?I need to check.


We have added a new item, "Divine Protection Elixir" that has similar effects with "Art of Seduction."Divine Protection Elixir" item effects: Maximum HP, MP, and CP increase by 30% for 30 minutes. Defense and Magic Defense increase by 30%. Cannot use Olympiad. Can use Ceremony of Chaos, cooldown is 5 minutes. Art of Seduction buff: For 20 minutes, increases party members' Max HP, MP, CP, P. Def., and M. Def by 30%, Speed by 20, P. Atk. by 10%, and M. Atk. by 20%. Decreases MP consumption for skill use by 15%. Reuse delay 40 minutes. Consumes 10 Rose Essence(s) during skill use.
i guess the correct form its not "similar", it is "do not stack"...right?or?Art of Seduction will overwrite the Divine Protect Elixir.

I am on my main Dark Elf ISS Enchanter, after Lindvior if i choose Iss Doomcryer or Iss Sword Muse my appearance will change for the race i choose?No, your race appearance will stay the same.

As maestro i stockpiled alot of uni armor / weapons / juwelry ..
what happens when the new update goes live .. they dissapear or do i have to open them all before the update ?They will just stay in your warehouse/inventory. Unidentified items won't be removed from players and they will still function the same way.

ok question, I was a Maestro. I went tank at awakening. I will only have the option to reawaken as one of the tank classes? or will I be able to reawaken as a tyrr? im concerned about loosing my siege weapon summons. atm they are race skills, will they stay with me if i stay a tank?You can only awaken now into other tank classes. Tyrr Maestros get the siege weapon skills when they awaken into that class. You won't lose your siege weapons though if you awaken into a new knight class. Tested again. You do lose your siege weapons when specializing into another class :(

Trying to test "Siege Golem's Spirit". Tool tip doesn't say but is this siege only? Do I have to have a golem summoned first or what.
I have crystals/gems of a few different grades as wellCan only be used during sieges.

Quote :
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.
Any info about duration and reuse time ?
Does it only apply when using fist weapon ?
If tyrr Grand Khavatari can have this buff constantly and with any weapon I can see no reason in choosing any other tyrr class !The skill can be used with any weapon, it has a duration of 1 minute, and the cooldown time is 10 minutes. Wild Roar does not stack with the other Warrior Cries. Cooldown is static.


1. Are we getting a PTS to test stuff ourselves? Possibly a direct copy of our current chars to a pts server? I'm guessing the answer is no once again. Considering this is one of the biggest updates that directly affects the player, other regions (innova) are having a pts, a pts would have been useful...
2. I am a 99 hell knight that kept reflect damage from 1st/2nd class change and never learned the replacement awakened skill. If i choose to re-awaken as a light elf temple knight version of the new tanks, will my skills be reset to the base skills of a temple knight (hence loosing my old, enchanted hell knight reflect) or will all of my skills stay the same unless they were listed as being deleted (golden lion for example)?
3. Does the new bottles that drop from AQ and Baium drop at 100% rate? Are they tradeable? is it true it only takes 1 bottle per jewel?
4. The L2 store has 100kk SP scrolls for 399 nc coin. after lindivor with the change to SP, are these staying in the store and remaining at 100kk SP?
5. Any chances you decide to come out with any sort of useful L2 store promos (destro scrolls, blessed scrolls, etc.) so that the people who werent lucky enough to be 99 last time these hit the market are left in the dark since then on catching up in gear? You have been on the same joke destiny pack for a while...
6. How much SP is required to learn all new diversification skills to max level for each new class? (learn all new diversification skills to 99) The reason i ask is you are lowering current player Sp to 1/10th, so 2.1bil goes to 210mil sp. The only list i saw with SP costs of new skills had each skill at a 50mil sp cost per level. being 99 and having your 2.1kkk sp turned into 210kk sp if indeed you need to spend 1bil+ sp just to learn everything will suck.
7. Does this update actually get us a functioning power wiki in english?1. No PTS.
2. 2nd/3rd Class Skills won't be deleted.
3. The bottles drop at a very high rate. They are tradable and you only need 1.
4. SP scrolls will be removed from the store after Lindvior and if you buy them now they will be changed to 10 million in Lindvior.
5. There are always new promos every month, so you just have to wait and see.
6. It's 0 SP at 85 for new skills and then it's like 5 million per skill after that.
7. No.

So it's considered a magic skill but doesn't consume Blessed Spiritshots. So there is a damage nerf, unless Servitor Magic Skills consume Soulshots.
Juji? Explain please. LF Damage output changes etc. No Spiritshot usage and no Soulshot usage upon use of 'Reaper Power' or 'Reaper Touch' means a 200% Damage nerfThe Reaper skills still use the Blessed Beast Spiritshots (no change), which can still be purchased in-game at the pet manager. The NEW servitors will only use beast soulshots.

Its mean, only 8 hero or 34 hero for olympiad?
34 Heroes.

Octa/istina crystals are NOT tradeable..
Indeed, the Istina and Octavis Crystals are not tradable.

Will chaotic toons be able to change their class? Yes, you can still change your class at Hardin if you are chaotic.


Do you need either 65 pledge, or 65 sincerity, or 32 spirit, or all of them for one try ?Updated, you only need to use one type of mark to receive a recipe. Not all three together.
Tyrr Grand Khavatari Skills
Fist of Fury (Active) - Greatly increases Speed. Continuously consumes HP

Just speed? Or is it supposed to be Attack Speed?
Just speed? Or is it supposed to be Attack Speed?
Attack Speed (reworded description).

Congrats on first! :p
Question for Juji, is possible be Wynn Elemental Master if my race is Dark Elf?

Is necessary (for pvp oriented party) have Aeore Cardianal + EE/SE or you can live with 2x Cardi?
(reworded description).

Can you please check the description of changed Kamael's Body Reinforcement skill?
Here it says:
Kamael Body Reinforcement Increased stats of transformed state. Deleted the effects of increased P. Atk/P. Def/M. Atk./M. Def.
While in Russian patch notes it's put as Increased abilities while in transformed state, which I'd interprete as "increased skills' power".



Othell Fortune Seeker Skills
Plunder (Active) - Inflicts 13580 damage onto target and steals their item.
Mug (Active) - Inflicts 11903 damage onto nearby enemies and steals their item.

It would be funny as hell if it worked in PvP... making the Dwarves the most overpowered race. :)


But the most serious question remains the same:

will certain imbalancing 2nd and 3rd class skills be finally removed with this update?
or we'll be stuck with certain overpowered class setups (such as Hell Knights with their reflects, light elf summoners with their summons buffs, etc.) for a couple more updates?
Question for Juji, is possible be Wynn Elemental Master if my race is Dark Elf?Yes, if you are already a Wynn Summoner before Lindvior launches, then you will get Chaos Essence to change into new specialized classes.

Can you please check the description of changed Kamael's Body Reinforcement skill?
Here it says:

While in Russian patch notes it's put as Increased abilities while in transformed state, which I'd interprete as "increased skills' power".
Removed the part about the stat deletion after further investigation. Thanks for catching that.


But the most serious question remains the same:

will certain imbalancing 2nd and 3rd class skills be finally removed with this update?
or we'll be stuck with certain overpowered class setups (such as Hell Knights with their reflects, light elf summoners with their summons buffs, etc.) for a couple more updates?
No, those skills will not be deleted, that is how the devs designed it.
Thank you for answer :)
Just speed? Or is it supposed to be Attack Speed?
i saw that one and other small mistake

overall its ok and easy to read
would have been nice if for some skills it was mentioned how many lvls of the skills you get. som skills have 1 lvl but most of them have 4 lvls and the one in description is the first lvl of four.
The problem where castle siege rules were overwritten by clan war declaration rules (PKing 5 members of an opposing clan) has finally been fixed.

this means that i can kill anyone on fort and blood dead counter stay in 5? i mean in siege zones that 5kills system not works?

and other question: current clan wars will be canceled, or there will be something like with blood death/declaration. if no pvp activity in 1week then war stops or so?
1) In the months racing to Lindvior many rumours emerged about receiving special 100% Success Rate skill enchant books for the skills that are being removed, changed and redone. These rumours often said you needed a minimal skill enchant level (like minimal +7) some don't say anything at all. After reading the Korean, the Russian and the Innova notes there is still no conclusion on this subject.
So... Are we going to get 100% Success Rate skill enchant books/scrolls for the skills that we lose which are already over enchanted? If yes, what is the minimal enchantment to receive them?

2) What happens/happened to certain Race Skills? Are skills like Dark Pressence and Life Siphon totally removed from the game? What is the reason for this? Especially those skills made Dark Elfs stand out. Also... Currently the Race Skill 'Sharpness' adds 208 P.Crit and M.Crit Damage to Dark Elfs. In Lindvior the skill is changed to 1% bonus. Is the 1% bonus equal to this 208 bonus or is it increased?

3) Do Dwarfs that aren't Tyrr Maestro lose their ability to craft? Are the recipes in there craft book being destroyed or refunded? A friend of mine has a old Maestro he awakened as a Wynn (because he already had a Tyrr to play with) and has a book full with recipes. He's afraid his efforts were in vain.

4) Are all wars being cancelled upon launch of Lindvior? I know Juji, I've been asking you this for almost 2 months now but since you're now at this stage of testing I think you owe me an answer.
dunno if i am wrong but i think there is a typo and "Sigel Shillien Templar" Lightning Root is a physical skill and therefore adds P.Atk. not M.Atk i think :o
I think you should note that the new skills you described are such at level 1, with increasing effect as the level (usually to 4 ->85/90/95/99).
Didn't read yet, but thank you Juji :)

Ok, question time :


Mass Mana Gain (Active) - For 30 minutes, party members' MP heal amount +33.Mental Recharge (Active) - Restores target's MP.

I think you miss a \n here, to put each skill on a different line


We have added a system that will minimize lag in places where a lot of players are active.

This sentence is in the "Lindvior Raid" section. Does it mean that this system is available only during Lindvior raid ?

Regarding the lindvior earring :

Stone attacks and resistance increase by 50%
Is is the same as petrification skills, like the "Petrify" skill from the Iss Enchanter or Dance of Medusa ?

Movement 5
I guess it's "Movement +5" or "Speed +5" ?


Enhanced Istina's Necklace (Warriors) R 205 MP +74, Attack damage increase by 2% , 5% reduced for physical skills coo down, Damage reflection 5%

Small typo, you miss a L in cooldown


3. If you continue the monster hunt in Underground Level 1, 2, and 3, it becomes monitoring mode for a certain duration
What is this monitoring mode ? :)


We have changed the list of items earned from crystallizing items that are A-Grade or higher. You may get the following items by chance other than crystals.
A-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (A-Grade)
S-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (S-Grade)
R-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (R-Grade)

On this picture http://i.imgur.com/uXJ1Fku.jpg you show an Elcyum crystal from a R99 item. You don't mention R99 items before, or if you include them in the common "R-Grade" it says Powder, not crystal


Talk to the NPC La Vie En Rose to enter the Beauty Shop and change your hair/facial appearance.
Best name eva. \o/


Melody, Harmony, and Sonata of Iss Enchanter Orcs will be deleted. A corresponding number of Immortal Scrolls will be given for the number of skill enchant levels acquired.

Are those items tradeable ? :D

All attack skills' range have been increased by 1100 meters.

Is it really metters ? It's a bit strange to know that a Feoh wizard can shout at 1km from there.

Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

I guess there is no chance to see the Bsps for pets converted for Soulshots for pet, and we can simply delete them ? :(

Does the Savage buff transfer to pets when used, or it's character only ?

Regarding Bloody Eternal :

Armor with PvE attributes will be labeled "Bloody Eternal." When you have equipped all 5 pieces, you will receive 20% damage deduction from NPC, increased attack damage by 5%, increased magic attack damage by 10%.

Is this damage boost applied only to Monsters, or it's basically +5% P.atk and +10% M.Atk ?


SP cannot exceed 2.1 billion. There is inconvenience of having to use it whenever it is at the maximum. We have reduced the amount of SP held by the character by 1/10.
We have also reduced the required SP for skill to 1/10. SP gained from monster, quest award SP, and all the other SP related numbers are reduced 1/10. There is no difference to the SP that a player has.

Does the number of SP required for Skill enchantment has been decreased aswell ?



We have changed the amount of XP required for levels 40 to 85.
We have changed the required amount of XP for levels below level 85 for balanced spending of time in each level.

I fear you now need more Xp, right ?

http://i.imgur.com/4zWp20G.jpg
Tradeable so ? I see no mention of "Can not be tradded, dropped, exchanged and so"

In the olympiad section :

The Heroic Grandeur and Heroic Dread skill de-buffs can now be removed.
The Heroic Grandeur and Heroic Dread can no longer be deleted by Healers.

small mistake ? :D


If the server was down while reputation points for a clan war were negative, the points for clan war became 0 after the server was restored. This problem has been fixed.

Upon Lindvior update, are we going to get reset to 0 if we are negative, and then continue normally, or will it go for the "real" score directly ?
The Heroic Grandeur and Heroic Dread skill de-buffs can now be removed.
The Heroic Grandeur and Heroic Dread can no longer be deleted by Healers.


Heroic Grandeur/Dread can be removed, but not by Healers?
Disparation can't be cast with silence/fear ( I think ).

Does Clan Un-Debuff remove it?
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

Is right or should be

P. Atk. +120, P. Critical +30%, and Critical Damage +30%?

The name is right or should be Bison?
dunno if i am wrong but i think there is a typo and "Sigel Shillien Templar" Lightning Root is a physical skill and therefore adds P.Atk. not M.Atk i think :o

afraid it has always been based on Matt and with the changes coming in the update after Lindvior SK-Siguls even get an aoe para skill which has the same aka based on Matt..

in short no it's not a typo even though it does use R SS and not R BSPS and is not impacted by your cast speed, did test this all myself on RU PTS :D


@Juji: it's Paralyzed not Stunned ;)

Lightning Root (Active) - With lightning, inflicts non-attribute damage on the target with 15574 Power added to M. Atk. Instantly becomes stunned for 5 seconds. Requires a shield.
also I thought the Revelation Skills were set on Main class and those would also apply to the Dual Subclass ?


Any race may choose any 2 "Revelation Skills" through the Monk of Chaos NPC in Reliquary of the Giants.

You need "Chaotic Pomander," or "Chaotic Pomander (Dual Class)."
We supply 2 for each Dual Class and Main Class.
Othel Wind Rider Skills
Superior Haste (Passive) - Speed +5%. Skill cooldown -5%.

Haste is attack speed. Not just speed. Or it's running speed? If it's attack speed, cmoon I'm capped with just haste buff rofllmao.
For the pvp/pve stones, do we need the whole armor set to be pvp/pved or each piece gives u a % which ends up adding to 20%? (So can you basically just go around w/ a helmet for 3% pvp defense, for example, or need all 5 pieces for it to work)
Please Juji can you make clear the war system? Ok in sieges no count..In mass pvp outside siege area? By PKing you mean going red?
Tricky stuff,

I'm a 95 Human Tank.. awakened from Dreadnought(pre-GoD)... with a 86 Tyrr Dual.

Is it possible for me to become a 95 Tyrr Dreadnought with a 86 ST Tank(dark elf)? :P
"melody, Harmony, and Sonata of Iss Enchanter Orcs will be deleted"

Both classes? Dominators and Doomcryers? I don't understand, they are not going to be buffers anymore?
Overall good work with the patch notes, Juji :) Now you can get that facial and head plastic surgery you deserve... :p
Tricky stuff,

I'm a 95 Human Tank.. awakened from Dreadnought(pre-GoD)... with a 86 Tyrr Dual.

Is it possible for me to become a 95 Tyrr Dreadnought with a 86 ST Tank(dark elf)? :P

You mean return NPC like it is in Japan I guess? Yeah I wonder if he will be here too but I don't see anything in patch notes so I fear nope :( But waiting for reply from Juji :) So many ppls want to back to their roots...

And those 2 chaos essencess, that means we can diversify and if we are not satisfied we can use second and change our choice? :)

What about R-Grade dual weapons craft? They will be crafted from 2 lower grade weapons?
Mby i'm blind, but how much items i need for PvP/PvE options?
For those with awakened characters who have already traded their 2nd and 3rd class skills for the new ones:

Is it possible to use the 2 Chaos Essences to get back the 2nd and 3rd class skills by using one chaos essence to switch to a different awakened class group, then using the other chaos essence to switch back to the original awakened class?

E.g. Human Sigel Knight (previously a Hell Knight) -> (use one Chaos Essence) -> Sigel Shillien Templar -> (use second Chaos Essence) -> Sigel Hell Knight, but with 2nd and 3rd class skills intact (?)

And is this possible for the Dual Class also using the "Chaos Essence - For dual class"?
Juji now you can craft Standart, Blessed and MarterWork? Or Blessed is MasterWork?
Mby i'm blind, but how much items i need for PvP/PvE options?

a lot, it was discussed on Rochand but if my memory works well its around 50 or 60 stones just for 1 set of armor and that's assuming you succeed each attempt (only bless R99 has 100% success rate)

so for those ppl who thinks to have a pvp/pve set/weapons and are not part of top clan that will lock down the raids that drops them.. GL cause ur gonna need that :P
Juji now you can craft Standart, Blessed and MarterWork? Or Blessed is MasterWork?

standard with rare crafts being blessed so yeah bless = masterwork

Juji gave an example where he crafted 100x and got 2 bless items out of it, see below his post

http://boards.lineage2.com/showpost.php?p=3335428&postcount=3
Is it possible to use the 2 Chaos Essences to get back the 2nd and 3rd class skills by using one chaos essence to switch to a different awakened class group, then using the other chaos essence to switch back to the original awakened class?

You don't get 3rd class skills back.
For those with awakened characters who have already traded their 2nd and 3rd class skills for the new ones:

Is it possible to use the 2 Chaos Essences to get back the 2nd and 3rd class skills by using one chaos essence to switch to a different awakened class group, then using the other chaos essence to switch back to the original awakened class?

E.g. Human Sigel Knight (previously a Hell Knight) -> (use one Chaos Essence) -> Sigel Shillien Templar -> (use second Chaos Essence) -> Sigel Hell Knight, but with 2nd and 3rd class skills intact (?)

And is this possible for the Dual Class also using the "Chaos Essence - For dual class"?

No, you will keep your existing skills and only gain the new class type specific ones upon re awakening, like SK-Sigul get new Lightning para skill..

so no any 2nd/3rd class skills you will have after re awakening are the ones you have right now.
And those 2 chaos essences, that means we can diversify and if we are not satisfied we can use second and change our choice? :)

Correct, you can change/re awaken 2x within the 30 days period after the first re awakening so basically you could test 1 or 2 classes before making a final choice :)

just remember that some new classes will remove old skills and/or reset skill OE so be careful with that as it would be a waste to lose a skill oe only to decide to take another class in the end ;)
just remember that some new classes will remove old skills and/or reset skill OE so be careful with that as it would be a waste to lose a skill oe only to decide to take another class in the end ;)
Is there any list with skills what we lose? And what about reset enchant after update, i hope old ench will stay, coz i spend lot of money for my +++ sills :|
Hey can someone tell me if the new yul archer passives and active skills like that hawk eye or sniping remain lv1 or more?
@iNoisia, you might want to reread the patch notes then as Juji did mention the impacted classes and no your class wasn't on it..
@iNoisia, you might want to reread the patch notes then as Juji did mention the impacted classes and no your class wasn't on it..

Another portion stated:
The old Awakened Classes may not enchant skills before becoming a new class.

... so it's also quite possible that ALL skills could be reset to +0
Juji, a have few questions...



Revelation Skills - You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed. (If Chaos Pomanders will be consumed that would mean that you could not re-aquire the revelation skills... Is my translation corect? "However, all Chaos Pomanders must be consumed.")
Mentor system - Menteee will get Mentor's Encouragement buffs or Iss buffs? (Melody, Harmony) your patch note claims both. (Sonatas should not be available)
Mentor system - Mentee Headphone is sent via mail when making the mentor-mentee connection. (As i am aware, this item is available for korean players only)
Olympiad - As i know, the Hero debuffs 'The Heroic Grandeur' and 'Heroic Dread' should not be possible to be removed, but your patch note says the opposite.
Dimmensional Siege - The information about the Dimmensional Siege is missing.
Echo II Patch note - there was written that the augment cancelation fee has been lowered (that change was not been applied in Glory Days) and i cant find it in the Lindvior patch notes aswell.



The bug, that some vit. items should remain after death, but they did not has been finally fixed?
For the pvp/pve stones, do we need the whole armor set to be pvp/pved or each piece gives u a % which ends up adding to 20%? (So can you basically just go around w/ a helmet for 3% pvp defense, for example, or need all 5 pieces for it to work)

each pcs give some % and 20 is total and you not need whole set
Juji, I would have a question about the Othell Rogue Skills.

In our patch notes, it says the HP/CP of the Othell Fortune Seeker increased, through the Superior Vitality.

But the korean power wikipedia says. It should increase the P. Atk. or P. Atk. too:
http://www.google.com/translate?sl=ko&tl=en&js=n&prev=_t&hl=hu&ie=UTF-8&eotf=1&u=http%3A%2F%2Fpower.plaync.co.kr%2Flineage2

Here is the terra gamer's information too about it, they writes too, it should increase the P. Atk. too.
http://wiki.terragamers.net/index.php?title=Superior_Vitality*

While finally your Lindvior Website writes, that the Othell Fortune Seeker will gets the best defense, but there is no any skill what would boost their defense abilities.

Can you look this in the Lindvior client again?
they can use heavy armors, again :D
When changing classes is it possible to switch main class to different class entirely? example from a wizard to a dagger.

I quick look through the posts thus far I did not see any questions to the effect.
When changing classes is it possible to switch main class to different class entirely? example from a wizard to a dagger.

I quick look through the posts thus far I did not see any questions to the effect.

No, that's the stone of desitny which is removed.

The ONLY exception is if we get the NPC that japan got. And the only thing that does is let people who used the stone of destiny revert back to their original awakening path, and then re-awaken from that as normal.

IE:
Maestro used SoD to awaken to a Nuker
They would now have 2 options:
1) See Hardin and awaken to one of the new Feoh classes.

OR

2) See NPC who resets from Nuker to Tyr. Then they see Hardin like a normal character and chooses one of the new Tyr classes


But there's no word on if we will get this NPC or a similar service in the notes anywhere.
No, that's the stone of desitny which is removed.

The ONLY exception is if we get the NPC that japan got. And the only thing that does is let people who used the stone of destiny revert back to their original awakening path, and then re-awaken from that as normal.

IE:
Maestro used SoD to awaken to a Nuker
They would now have 2 options:
1) See Hardin and awaken to one of the new Feoh classes.

OR

2) See NPC who resets from Nuker to Tyr. Then they see Hardin like a normal character and chooses one of the new Tyr classes


But there's no word on if we will get this NPC or a similar service in the notes anywhere.


juji can u check your patch notes and say us if that can be released :#

and how much cost use beauty shop?
The following accessories have been added to the NPC Rafforty's list of items for trade.
Reinforced Queen Ant's Ring→ Queen Ant's Soul Ring
Enhanced Baium's Ring→ Baium's Soul Ring.


How about Queen Ant's Ring Grade-B (normal one)? will it be able to exchange as well? or do we need Queen Ant's Soul Bottle to exchange normal QA Ring for Soul Ring?

Thank you, Juji
The problem where castle siege rules were overwritten by clan war declaration rules (PKing 5 members of an opposing clan) has finally been fixed.

this means that i can kill anyone on fort and blood dead counter stay in 5? i mean in siege zones that 5kills system not works?

and other question: current clan wars will be canceled, or there will be something like with blood death/declaration. if no pvp activity in 1week then war stops or so?As long as you're in a siege zone fight, the counter should stay at 5.

I will double-check to see what happens with existing clan wars.

1) In the months racing to Lindvior many rumours emerged about receiving special 100% Success Rate skill enchant books for the skills that are being removed, changed and redone. These rumours often said you needed a minimal skill enchant level (like minimal +7) some don't say anything at all. After reading the Korean, the Russian and the Innova notes there is still no conclusion on this subject.
So... Are we going to get 100% Success Rate skill enchant books/scrolls for the skills that we lose which are already over enchanted? If yes, what is the minimal enchantment to receive them? I will look into it.



2) What happens/happened to certain Race Skills? Are skills like Dark Pressence and Life Siphon totally removed from the game? What is the reason for this? Especially those skills made Dark Elfs stand out. Also... Currently the Race Skill 'Sharpness' adds 208 P.Crit and M.Crit Damage to Dark Elfs. In Lindvior the skill is changed to 1% bonus. Is the 1% bonus equal to this 208 bonus or is it increased? I will look into it.


3) Do Dwarfs that aren't Tyrr Maestro lose their ability to craft? Are the recipes in there craft book being destroyed or refunded? A friend of mine has a old Maestro he awakened as a Wynn (because he already had a Tyrr to play with) and has a book full with recipes. He's afraid his efforts were in vain. It depends on the type of recipe your friend has since you can get a replacement reward. Check the crafting system notes.


4) Are all wars being cancelled upon launch of Lindvior? I know Juji, I've been asking you this for almost 2 months now but since you're now at this stage of testing I think you owe me an answer.Checking on that.

dunno if i am wrong but i think there is a typo and "Sigel Shillien Templar" Lightning Root is a physical skill and therefore adds P.Atk. not M.Atk i think :oFixed.


I think you miss a \n here, to put each skill on a different lineFixed.


This sentence is in the "Lindvior Raid" section. Does it mean that this system is available only during Lindvior raid ?I believe so, will check again to confirm.


Regarding the lindvior earring :

Is is the same as petrification skills, like the "Petrify" skill from the Iss Enchanter or Dance of Medusa ?Changed to Petrify.


I guess it's "Movement +5" or "Speed +5" ?Changed Movement to Speed.


Small typo, you miss a L in cooldownFixed.


What is this monitoring mode ? :)Need to check.


On this picture http://i.imgur.com/uXJ1Fku.jpg you show an Elcyum crystal from a R99 item. You don't mention R99 items before, or if you include them in the common "R-Grade" it says Powder, not crystalI'll try to clarify after I do some tests.


Are those items tradeable ? :DNeed to check.


Is it really metters ? It's a bit strange to know that a Feoh wizard can shout at 1km from there.The translation of it is actually grids.


I guess there is no chance to see the Bsps for pets converted for Soulshots for pet, and we can simply delete them ? :(Yes, you should be able to sell them to the NPC.


Does the Savage buff transfer to pets when used, or it's character only ?Need to check.


Regarding Bloody Eternal :

Is this damage boost applied only to Monsters, or it's basically +5% P.atk and +10% M.Atk ?+5% P.atk and +10% M.Atk


Does the number of SP required for Skill enchantment has been decreased aswell ?Yes.


I fear you now need more Xp, right ?Just wait and see.


Tradeable so ? I see no mention of "Can not be tradded, dropped, exchanged and so"Nothing from the mentor guide is tradable.


In the olympiad section :

small mistake ? :DChecking on this one too.


Upon Lindvior update, are we going to get reset to 0 if we are negative, and then continue normally, or will it go for the "real" score directly ?Checking.

Thanks everyone for posting errors or typos you found. Some sections like the Class Diversification skills were manually typed in from the game client. I will try to correct as many mistakes or typos as possible.
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

Is right or should be

P. Atk. +120, P. Critical +30%, and Critical Damage +30%?

The name is right or should be Bison?
Checking on this.

Othel Wind Rider Skills
Superior Haste (Passive) - Speed +5%. Skill cooldown -5%.

Haste is attack speed. Not just speed. Or it's running speed? If it's attack speed, cmoon I'm capped with just haste buff rofllmao.It's Speed +5. Sorry, just went and tested it again.

For the pvp/pve stones, do we need the whole armor set to be pvp/pved or each piece gives u a % which ends up adding to 20%? (So can you basically just go around w/ a helmet for 3% pvp defense, for example, or need all 5 pieces for it to work)Each piece adds up to 20%.

Please Juji can you make clear the war system? Ok in sieges no count..In mass pvp outside siege area? By PKing you mean going red?Wars should not work on siege areas any more. You still need to PK 5 members of an opposing clan that declared war against you.
And thank you for checking some details :)
Tricky stuff,

I'm a 95 Human Tank.. awakened from Dreadnought(pre-GoD)... with a 86 Tyrr Dual.

Is it possible for me to become a 95 Tyrr Dreadnought with a 86 ST Tank(dark elf)? :PNot possible.

"melody, Harmony, and Sonata of Iss Enchanter Orcs will be deleted"

Both classes? Dominators and Doomcryers? I don't understand, they are not going to be buffers anymore?Looking into this.

Revelation Skills - You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed. (If Chaos Pomanders will be consumed that would mean that you could not re-aquire the revelation skills... Is my translation corect? "However, all Chaos Pomanders must be consumed.")You pay the Adena and it resets your skills, giving you two Chaos Pomanders. If you already have 2 Pomanders in your inventory, then it won't work.

Mentor system - Menteee will get Mentor's Encouragement buffs or Iss buffs? (Melody, Harmony) your patch note claims both. (Sonatas should not be available)Melody, Harmony, and Sonatas.

Mentor system - Mentee Headphone is sent via mail when making the mentor-mentee connection. (As i am aware, this item is available for korean players only)It's in our version too.

Olympiad - As i know, the Hero debuffs 'The Heroic Grandeur' and 'Heroic Dread' should not be possible to be removed, but your patch note says the opposite.I'm going to clarify it with a test soon.

Dimmensional Siege - The information about the Dimmensional Siege is missing.This kind of system needs thorough testing, which is why you do not see it in the patch notes. Information about it will be revealed when it is ready.


Echo II Patch note - there was written that the augment cancelation fee has been lowered (that change was not been applied in Glory Days) and i cant find it in the Lindvior patch notes aswell.Looked over the patches again and found it, added :)


The bug, that some vit. items should remain after death, but they did not has been finally fixed?I will check to see.

Juji, I would have a question about the Othell Rogue Skills.

In our patch notes, it says the HP/CP of the Othell Fortune Seeker increased, through the Superior Vitality.

But the korean power wikipedia says. It should increase the P. Atk. or P. Atk. too:
http://www.google.com/translate?sl=ko&tl=en&js=n&prev=_t&hl=hu&ie=UTF-8&eotf=1&u=http%3A%2F%2Fpower.plaync.co.kr%2Flineage2

Here is the terra gamer's information too about it, they writes too, it should increase the P. Atk. too.
http://wiki.terragamers.net/index.php?title=Superior_Vitality*

While finally your Lindvior Website writes, that the Othell Fortune Seeker will gets the best defense, but there is no any skill what would boost their defense abilities.

Can you look this in the Lindvior client again?I will check to see, I believe there may be some localization issues with some of the skills.
Shield Song (Active) stack with Dance of Might (Active)?
According to the image of the crystallization process of the R99 item Rare Soul Crystal fragments are not available anymore. (No mention on your patch notes)
Does that mean the Rare Soul Crystals are going to be more rare to get?
Shield Song (Active) stack with Dance of Might (Active)?

they're selfbufs so obviously no..
How about Queen Ant's Ring Grade-B (normal one)? will it be able to exchange as well? or do we need Queen Ant's Soul Bottle to exchange normal QA Ring for Soul Ring?

Thank you, Juji

yes, old B grade ring + soul bottle -> R grade AQ
How about Queen Ant's Ring Grade-B (normal one)? will it be able to exchange as well? or do we need Queen Ant's Soul Bottle to exchange normal QA Ring for Soul Ring?

Thank you, Juji
Doesn't matter what kind of jewelry you have. Reinforced (+5 from the Auction) or normal jewelry require a Soul Bottle to exchange.
Shield Song (Active) stack with Dance of Might (Active)?
No, they don't stack.
How about Queen Ant's Ring Grade-B (normal one)? will it be able to exchange as well? or do we need Queen Ant's Soul Bottle to exchange normal QA Ring for Soul Ring?

Thank you, Juji

This option already exists at Rafforty
and how much cost use beauty shop?
Hair styles cost about 15kk and new faces ~17kk.
There is a special item called Royal Beauty Item in the game client as well. Some styles and faces require this item instead of Adena. The item is assigned for L2Store maybe. :)
This sentence is in the "Lindvior Raid" section. Does it mean that this system is available only during Lindvior raid ?

Only for Lindvior raid zone. A small button (which allows to turn on/off the optimization system) near game radar can be seen when entering the Lindvior raid zone. And it doesn't display in other raid zones.
I am asking this because I am still lost on this.
I started as a Domi.
Awakened to a Wynn when everything collapsed.
Can I go back to Domi on my main and awaken as a Domi??
Hair styles cost about 15kk and new faces ~17kk.
There is a special item called Royal Beauty Item in the game client as well. Some styles and faces require this item instead of Adena. The item is assigned for L2Store maybe. :)
Confirmed, it's written in the patch notes.
I am asking this because I am still lost on this.
I started as a Domi.
Awakened to a Wynn when everything collapsed.
Can I go back to Domi on my main and awaken as a Domi??

Not possible.

This.
This.


Then I guess I don't understand why they gave us the domi sword when this happened. Is this a future possible or are we now screwed forever (one wonders).
The Dominator sword is a Legacy weapon... to remember your roots.
It doesn't have anything to do with diversification choices.
Then I guess I don't understand why they gave us the domi sword when this happened. Is this a future possible or are we now screwed forever (one wonders).

In korea the GMs did this manually. In Japan they had an npc that did this.
Hair styles cost about 15kk and new faces ~17kk.
There is a special item called Royal Beauty Item in the game client as well. Some styles and faces require this item instead of Adena. The item is assigned for L2Store maybe. :)

thanks for your answer ^^
In korea the GMs did this manually. In Japan they had an npc that did this.

correct and right now we don't know yet if this NPC that Japan had will be also available to us - NCWest, only Juji can confirm that..
correct and right now we don't know yet if this NPC that Japan had will be also available to us - NCWest, only Juji can confirm that..

juji can you confirm that please ^^
Hi Vali/Juji, im really excited about Lindvior, and the patchnotes are quite informative about the changes, but there is a point that's a little "blurry":

When changing things to boost "Crafting", you mention that there will be a change towards enabling some items to be obtainable just by spoil (You may obtain "thread" crafting items and recipes only by using "Spoil" from "Fortune Seeker" or "Plunder" from "Othell Fortune Seeker."), but there is no mention about changing spoil rates altogether.

So, in short (TL;DR): Can we expect a change (and hopefully, a boost) of spoil rates, or are we going to be subject to the same rates as before? Just so i know that my decision of becoming a FS-Othell is going to be, at least, rewarding in that aspect.

Addendum: I personally made my dwarf to be an spoiler kind of guy, needed in parties to get items for everyone and such, but spoil(plunder) does not yield the expected results (i remember that it was due to a change "decreasing" the plunder rates, meaning chances of getting items by spoil have become "next to nil"), so i feel "cheated" in that aspect of the game. Not that i don't love the fact that i have a "Santa Dwarf", so at least i look funny with my santa outfit + santa hat :).

Thanks :)
Thx Juji


Revelation Skills - You can reset "Revelation Skill" through "Monk of Chaos" by paying 100 million Adena. However, all Chaos Pomanders will be consumed. (If Chaos Pomanders will be consumed that would mean that you could not re-aquire the revelation skills... Is my translation corect? "However, all Chaos Pomanders must be consumed.")
You pay the Adena and it resets your skills, giving you two Chaos Pomanders. If you already have 2 Pomanders in your inventory, then it won't work.

So, all Chaos Pomanders must be consumed, otherwise it won't work.


Melody, Harmony, and Sonatas.

I asked, because in korea... Sonatas were available only for the event period.
Okay so for archer's range not affecting damage anymore.. does that mean they will do the same damage as they do now at max range? Or the same damage they do now in close range?
Okay so for archer's range not affecting damage anymore.. does that mean they will do the same damage as they do now at max range? Or the same damage they do now in close range?
It means their damage is not affected by range. Not sure how this is hard to understand. The damage they do now at close range is penalized damage...
Hi!

Thanks for the news, it is a great reading.

Once question:
Iss Dominator Skills:
Improved Buffs for Clan Members only (old Melodies, Harmonies, and Sonatas will be replaced)

Will it be like in the old time, that he can buff his party members too?

Thanks in advance.
Hi!

Thanks for the news, it is a great reading.

Once question:
Iss Dominator Skills:
Improved Buffs for Clan Members only (old Melodies, Harmonies, and Sonatas will be replaced)

Will it be like in the old time, that he can buff his party members too?

Thanks in advance.
No, can't buff anyone that isn't in the same clan.

Period.
It means their damage is not affected by range. Not sure how this is hard to understand. The damage they do now at close range is penalized damage...

Will altitude still affect critical hits?
I see there is no section about Dimensional Sieges, is it normal?
thank you kind sir
Will altitude still affect critical hits?
Nothing in patch notes stating anything about that was changed. The only thing mentioned was distance.
i have a question regarding element stone fragments. Since these can only be applied to bound items currently. What will happen to them? do they become useless artifacts of a previous chronicle or will we have a chance to redeem them into true element stones. (perhaps 5:1 or something)
i have a question regarding element stone fragments. Since these can only be applied to bound items currently. What will happen to them? do they become useless artifacts of a previous chronicle or will we have a chance to redeem them into true element stones. (perhaps 5:1 or something)

Either use them on existing bound items or they become useless.
Wynn Arcana Lord Skills (Cats)
Greater Servitor Haste (Active) - For 30 minutes, all servitors' Atk. Spd. +10%.

Wynn Elemental Master Skills (Ponies)
Servitor Death Whisper (Active) - For 30 minutes, all servitors' Critical Damage +10%.
Wynn Spectral Master Skills (Ghosts)
Greater Servitor Might (Active) - For 30 minutes, all servitors' P. Atk. +10%


this skills will have only 1 lvl ? cuz on innova pts they have 4lvls on 85/90/95/99 levels
1lvl - 10%
2lvl - 12%(mby 13 not rly sure)
3lvl - 15%
4lvl - 20%
All the skills listed in the patch notes have their level 1 effects listed.
Frintezza's HP is being increased and the minimum number of participants is being changed to 21...is the level of the boss being increased as well or just the HP?
Once the new classes will learn some more skills(ofc), some older ones will be deleted? (yes, I know about plunder).

Example: dodge, spirit mirage, counter.... we will need give up about evasive counter and pick one of those 3? or just add 1 skill more based on class?
The weapons, armor, and hardener pouches that were dropped from having Vitality are no longer supplied.


Does this mean that while you have vitality weapons, armors and pouches wont drop? Or is it that the drop rate bonus(actually normal drop rate since being vit less would nerf drop) of having vitality will be removed?
2) What happens/happened to certain Race Skills? Are skills like Dark Pressence and Life Siphon totally removed from the game? What is the reason for this? Especially those skills made Dark Elfs stand out. Also... Currently the Race Skill 'Sharpness' adds 208 P.Crit and M.Crit Damage to Dark Elfs. In Lindvior the skill is changed to 1% bonus. Is the 1% bonus equal to this 208 bonus or is it increased?Dark Presence and Life Siphon have been removed. The dev team does not give us the exact reasons why they remove certain skills from the game. The Sharpness skill changed to 1% from 208, it’s not the same.

dunno if i am wrong but i think there is a typo and "Sigel Shillien Templar" Lightning Root is a physical skill and therefore adds P.Atk. not M.Atk.The skill is for M. Atk and has a paralyze debuff.

3. If you continue the monster hunt in Underground Level 1, 2, and 3, it becomes monitoring mode for a certain durationhttp://i.imgur.com/vJTTrUQ.jpg
I assume it's this.

On this picture http://i.imgur.com/uXJ1Fku.jpg you show an Elcyum crystal from a R99 item. You don't mention R99 items before, or if you include them in the common "R-Grade" it says Powder, not crystal Changed the descriptions. A-Grade and S-Grade give Elcyum Powder, while R-Grade gives out the Elcyum Crystals.

Immortal Scrolls tradable?Not tradable.

The Heroic Grandeur and Heroic Dread skill de-buffs can now be removed.
The Heroic Grandeur and Heroic Dread can no longer be deleted by Healers.Tested the skill debuffs, none of them can be removed. Changed in patches.

Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.This is the correct skill description, it is NOT P. Atk. +120.

This sentence is in the "Lindvior Raid" section. Does it mean that this system is available only during Lindvior raid?Yes, this is only for Lindvior raid.

Does the Savage buff transfer to pets when used, or it's character only?The stats from Savage buff do transfer over to pets.
Summon Hex Cubic (Active) - Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. Only p def? Or m def too?
juji can you confirm that please ^^I will ask about the NPC from Japan.

Hi Vali/Juji, im really excited about Lindvior, and the patchnotes are quite informative about the changes, but there is a point that's a little "blurry":

When changing things to boost "Crafting", you mention that there will be a change towards enabling some items to be obtainable just by spoil (You may obtain "thread" crafting items and recipes only by using "Spoil" from "Fortune Seeker" or "Plunder" from "Othell Fortune Seeker."), but there is no mention about changing spoil rates altogether.

So, in short (TL;DR): Can we expect a change (and hopefully, a boost) of spoil rates, or are we going to be subject to the same rates as before? Just so i know that my decision of becoming a FS-Othell is going to be, at least, rewarding in that aspect.

Thanks :)I haven't seen anything about spoil rates in the patches.

Thx Juji
I asked, because in korea... Sonatas were available only for the event period.It shows up right now as being in our version without the event.

Either use them on existing bound items or they become useless.Correct. Bound items on characters aren't being removed, so the stones will still have some use.

Does this mean that while you have vitality weapons, armors and pouches wont drop? Or is it that the drop rate bonus(actually normal drop rate since being vit less would nerf drop) of having vitality will be removed?It's just for those pouches that drop when you have vitality.
ty Juji :D
I guess I have a stupid question, but are these party cubics?
Summon Mind Cubic (Active) - Summons the Mind Cubic. The Sigel Mind Cubic uses magic to restore the owner's MP.
Summon Buff Cubic (Active) - Summons the Buff Cubic. The Life Cubic uses magic to restore the owner's HP.
I couldn't find any mention of changes to the PK penalty system... was this an oversight or did we not get changes to the faulty system?
When we will have good discription of the skills changes?
For example :
Impact Shot Increased success rate
OK, its pretty enought, we understand that rate is increased.
but
Dead-eye Stance Increase P. Atk and increased skill effect
and this is listed like Changes!
So people will understand that existing siege stance will with all his bonuses will get aditional p.attack and skill effect. And this is Not True!
This is completely new skill and its not just a change with some stats!

Also there is 4 levels with different % of skill bonuses. They are listed on other sites but not on official here...

Anyway, thx for info.
I dont even know what to tell about that "patch notes" ...

You post like 10% of changes and still fail (f.e. 2 times say about min lvl for Earth Wyrm and both time it's different lvl - 97 and 98).
What about the dual weapons craft system that was on the Echo Updates?

I mean like using 2 weapon of the lesser grade to craft a dual (sword, dagger or blunt) of the next grade with Mammon/Ishuma.

ei: x2 apocalypse cutters + adena + R-grade crystals = Specter Dualswords

That was on the Echo Updates (Items 3) and I don't see it here anywhere.

Thanks.
You post like 10% of changes and still fail (f.e. 2 times say about min lvl for Earth Wyrm and both time it's different lvl - 97 and 98).It's minimum 97, it does not say 98 elsewhere.

What about the dual weapons craft system that was on the Echo Updates?

I mean like using 2 weapon of the lesser grade to craft a dual (sword, dagger or blunt) of the next grade with Mammon/Ishuma.

ei: x2 apocalypse cutters + adena + R-grade crystals = Specter Dualswords

That was on the Echo Updates (Items 3) and I don't see it here anywhere.

Thanks.It says in the Echo Update patches section:


Ingredient items and the Adena fee for creating R grade dual weapons has been changed.


I couldn't find any mention of changes to the PK penalty system... was this an oversight or did we not get changes to the faulty system?
http://i.imgur.com/v8u7wJK.jpg We're discussing about possibly changing this system in the future.

I guess I have a stupid question, but are these party cubics?No, they are self cubics.

When we will have good discription of the skills changes?
For example :
Impact Shot Increased success rate
OK, its pretty enought, we understand that rate is increased.
but
Dead-eye Stance Increase P. Atk and increased skill effect
and this is listed like Changes!
So people will understand that existing siege stance will with all his bonuses will get aditional p.attack and skill effect. And this is Not True!
This is completely new skill and its not just a change with some stats!

Also there is 4 levels with different % of skill bonuses. They are listed on other sites but not on official here...

Anyway, thx for info.As I said in the first few sentences of the patch notes, some of the localization and terms may change. I've added a notice about the level 1 skills at the bottom of each class diversification section.
According to the image of the crystallization process of the R99 item Rare Soul Crystal fragments are not available anymore. (No mention on your patch notes)
Does that mean the Rare Soul Crystals are going to be more rare to get?
Anything on this?
In our patch notes, it says the HP/CP of the Othell Fortune Seeker increased, through the Superior Vitality. Max HP/CP increased. P. Atk. +5%.

The bug, that some vit. items should remain after death, but they did not has been finally fixed?It works for the Vitality Recovery Potion, the 1-hour Vitality Maintaining and XP Buff 50% still disappear.

According to the image of the crystallization process of the R99 item Rare Soul Crystal fragments are not available anymore. (No mention on your patch notes)Tested and added to the patch notes.


Been getting a few questions about previous existing servitors like Kat the Cat, Mew the Cat...etc being deleted after awakening into the specialized class. You will be able to keep these servitors and they will NOT be removed.
So if you can't get it from crystallizing, is there any new way to get it or they simply turn into even rare item?
Juji ...

most of the patch notes from the Echo IV are missing!
what about Tyrr maestro? i tought we getting Golem Transformation back... :S
Edit: screw that, I should have checked the Lindvior preview site first.
Juji ...

most of the patch notes from the Echo IV are missing!
PM me about the ones missing because a bunch of them were also included in our current Glory Days version.

So if you can't get it from crystallizing, is there any new way to get it or they simply turn into even rare item?
There's no new way that I found. You'll still be able to get them from drops.

what about Tyrr maestro? i tought we getting Golem Transformation back... :S
You don't get 2nd/3rd class skills back when you awaken into Tyrr Maestro.
Juji, Does this apply to existing bound gear as well?

We have changed the list of items earned from crystallizing items that are A-Grade or higher. You may get the following items by chance other than crystals.
A-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (A-Grade)
S-Grade: Elcyum Powder, Scroll for enchanting general, blessed, and giant's weapons and armor. (S-Grade)
R-Grade: Elcyum Crystal, Scroll for enchanting general, blessed, and giant's weapons and armor. (R-Grade)
Juji, Does this apply to existing bound gear as well?
Yes, this applies to existing bound gear as well.
Juji, Does this mean if I have 2.1 billion SP now after update it get reduce by 210M SP point? Or stay at 2.1B SP


SP cannot exceed 2.1 billion. There is inconvenience of having to use it whenever it is at the maximum. We have reduced the amount of SP held by the character by 1/10.
Juji can you tell me what is going to be max attack speed? Currently we have 1,5k however with a simple Haste SA you can get to max speed. After lindvior they introduce additional attack speed skill, e.g. tyrr's fury that absorbs hp upon use, so the question is is there any change regarding max attack speed.
i would like to know wat will happen with the 3 cubics of knight and the fairy of life skill...

Superior Cubic Mastery (Passive) - Can summon up to 3 cubics at once.that skill is kinda a joke... coz since GOD before awakening you dont need that mastery to have 3 cubics at once... but if that healer cast on you the fairy of life, it count as a cubic, so the 1rst cubic is removed... did someone test it on lindvior??

@BornInHell (http://boards.lineage2.com/member.php?u=179134) i think is still the same 1500 but now the Lightning Force trigger will give p.atak instead of attack speed with fists
one more question.
what about instances like spezion (both versions); antharas expedition; and others where you can stay until server crash and don't get port outside (only if dead after 1min).
It's really annoying when someone leave his toon afk and ***** all other instances for whole party or command channel. if you get forced port out from all instances after 5-15min, why these have exceptions?
Juji, Does this mean if I have 2.1 billion SP now after update it get reduce by 210M SP point? Or stay at 2.1B SP
The amount of SP you have will be reduced to 1/10 of that amount after the update.

Juji can you tell me what is going to be max attack speed? Currently we have 1,5k however with a simple Haste SA you can get to max speed. After lindvior they introduce additional attack speed skill, e.g. tyrr's fury that absorbs hp upon use, so the question is is there any change regarding max attack speed.It's still 1500 max.

i would like to know wat will happen with the 3 cubics of knight and the fairy of life skill...

that skill is kinda a joke... coz since GOD before awakening you dont need that mastery to have 3 cubics at once... but if that healer cast on you the fairy of life, it count as a cubic, so the 1rst cubic is removed... did someone test it on lindvior??

@BornInHell (http://boards.lineage2.com/member.php?u=179134) i think is still the same 1500 but now the Lightning Force trigger will give p.atak instead of attack speed with fists
Fairy of Life does not count as a cubic for Knight, so it won't cancel any of the 3 cubics. Tested this again. The Fairy of Life cubic does cancel out the cubic for the knight :(
PM me about the ones missing because a bunch of them were also included in our current Glory Days version.


There's no new way that I found. You'll still be able to get them from drops.


You don't get 2nd/3rd class skills back when you awaken into Tyrr Maestro.

I read in many websites with images about Tyrr Maestro learn a fourth skill after Diversification: Golem Transfromation., they even posted some pics...

http://moy-son.com/wp-content/uploads/2012/10/golem.png
http://moy-son.com/wp-content/uploads/2012/10/gplem-stat.png

I hope this come in any next update e.e
Dominator its OVER 9000!!!!!!!!!!

orc rules again :D go greeeeeeeeeeennnnnnnnnnnnnnnn
Some confusions here:
You may increase the chance of earning Blessed items by using "Elcyum" when breaking the Yoke Status of items that are R-Grade or above.
I imagine that by breaking Yoke Status you mean unbind it with unbind scrolls so how is this possible:
The new ‘Unbind Scroll’ can only transform a bound item to a standard item. You no longer have a chance to receive a blessed item with the new scrolls.
So there's some confusion here for sure...

Second thing, in the mentor shop list the scrolls appear to be giant ones. No more normal scrolls from mentor shop? Where do we get normal low grade scrolls now? (I assume the Aden Donation system doesn't give it anymore)
reputation points and karma will be reset like the last mayor update ?

Any change on pk system specific on debuff with high pk counts ?
I read in many websites with images about Tyrr Maestro learn a fourth skill after Diversification: Golem Transfromation., they even posted some pics...

http://moy-son.com/wp-content/uploads/2012/10/golem.png
http://moy-son.com/wp-content/uploads/2012/10/gplem-stat.png

I hope this come in any next update e.e
Ahhhh, you are correct. Completely forgot about this one since it does not show up under the Learn Skills tab. I'll be sure to add that in now. Thanks!

Siege Golem's Spirit (Active) - Merge with a powerful Siege Golem. For 5 minutes, P. Def/M. Def +50%. Resistance to Bows/Crossbows +50%. Requires 10 R-Grade Crystals.
i confused

Dark Eternal (PvP) When you have equipped all 5 armor, you will receive 20% damage deduction from players.

Bloody Eternal (PvE) When you have equipped all 5 pieces, you will receive 20% damage deduction from NPC, increased attack damage by 5%, increased magic attack damage by 10%.

about blood eternal the 5% p atk and 10% m atk is just against npc or is applied for players too?
Not possible.

So meaning.. we have 2 employees of NCWest stating different things.

Now the "interesting" thing is:

1) I believed in one and made some changes to my toon, waiting for the next update, spending quite some adena IG, sold jewels because they were useless and now.. I don't get my Tyrr DN back??

2) NCSoft Ruined game by compacting all classes into this mess we have atm.. now they are uncompacting.. and we in NCWest can't go back to what we were, when Korea, Japan, Russia, EU, whatever... can?

Answer me this, so that I can finally decide what to do with toon..
reputation points and karma will be reset like the last mayor update ?

Any change on pk system specific on debuff with high pk counts ?
I need to double-check about that.

Some confusions here:

I imagine that by breaking Yoke Status you mean unbind it with unbind scrolls so how is this possible:

So there's some confusion here for sure...

Second thing, in the mentor shop list the scrolls appear to be giant ones. No more normal scrolls from mentor shop? Where do we get normal low grade scrolls now? (I assume the Aden Donation system doesn't give it anymore)
Reworded the patch note about the unbind scroll and elcyum. The old Unbind scrolls now have a new option that allows you to increase your chance to get a blessed item. Without elcyum you have a low chance, but with Elcyum you get a high chance.

http://i.imgur.com/pq5OrB4.jpg
So the new ones doesn't have the option to use with Elcyum?

Got the impression form all other patch notes that you could use them with the new ones too.
So meaning.. we have 2 employees of NCWest stating different things.

Now the "interesting" thing is:

1) I believed in one and made some changes to my toon, waiting for the next update, spending quite some adena IG, sold jewels because they were useless and now.. I don't get my Tyrr DN back??

2) NCSoft Ruined game by compacting all classes into this mess we have atm.. now they are uncompacting.. and we in NCWest can't go back to what we were, when Korea, Japan, Russia, EU, whatever... can?

Answer me this, so that I can finally decide what to do with toon..We asked the devs about getting the special NPC for players who used the Stone of Destiny. I'll let you know if we can get it or not, I'm hoping we do and that they respond quickly.

i confused

Dark Eternal (PvP) When you have equipped all 5 armor, you will receive 20% damage deduction from players.

Bloody Eternal (PvE) When you have equipped all 5 pieces, you will receive 20% damage deduction from NPC, increased attack damage by 5%, increased magic attack damage by 10%.

about blood eternal the 5% p atk and 10% m atk is just against npc or is applied for players too?
20% is the total amount you get when the entire armor set is equipped. Each piece has their own amount, EX: Bloody Eternal Breastplate has 8% decrease in damage from NPC.

The P. Atk. +5% and M. Atk. +10% are standard stats and are not restricted to PvP or PvE.

So the new ones doesn't have the option to use with Elcyum?

Got the impression form all other patch notes that you could use them with the new ones too.
The new ones don't have the option, it says in the Echo patches. In the screenshot, the first weapon on the left is for the old scroll without Elcyum, the 2nd (middle) is the new scroll, and the 3rd is the old scroll with Elcyum.


The new ‘Unbind Scroll’ can only transform a bound item to a standard item. You no longer have a chance to receive a blessed item with the new scrolls.
We have changed the damage calculation method for blow skills that will be more appropriate for an assassin.

I heard that DEX will have an impact on Blow type damage in lindvior. Is it what you mean by this sentence?
Just a quick question: is that the only skills that will be added that u wrote ? or for example Kamael TYRR DOOMBRINGER will get light armor mastery as a main armor ? because doombringer suppose to wear light .
Does this build includes the chance of Elcyum and Elcyum crystals dropping from Raid Bosses?
Crafting Mastery (Passive) - Has a low chance of doubling the items obtained when crafting.

So if i craft i can:
1)fail
2) success 1 item
3)success double item
4)make blessed item
??????

Also about fortune seekers plz check and tell if the success rate of the skill has increased!? Through the updates following GOD it was nerfed to a point of no use and in addition to other damaging or defensive skills of other toons, spoiling success can not be affected by players equip yet this skill makes all the difference into selecting that toon
Crafting Mastery (Passive) - Has a low chance of doubling the items obtained when crafting.

So if i craft i can:
1)fail
2) success 1 item
3)success double item
4)make blessed item
??????
The double chance is for craft shop if i'm not mistaken.
I heard that DEX will have an impact on Blow type damage in lindvior. Is it what you mean by this sentence?

Really really good question, answer us juji, pls :D
juji i have a question, the kamaels have the same subclass/dual class limitations on lindvior?, because i have a kamael main feoh, an dual iss (from judicator) and when i try to cancel my dual i have 3 options (tyrr, yull and feoh again). after lindvior lunches the kamaels have option to change the dual for other class?
It's minimum 97, it does not say 98 elsewhere.


Yes, now I see that you edit patch notes post.

Ok, can you tell me, where did you get that patch notes? You just run test server and write here your observation?

Afaik in Lindvior was done major change to debuff system. In Innova RU patch notes it was info that all debuff have 100% land rate but effect time depend of attack/resistance, but on Innove EN patch notes there was an info that debuff land rate depends of attack/resistance but effect time FIXED.
9 of the 10 hairstyles and the 2 face shapes require Royal Beauty Items (L2 Store only).

Wut?! Q__Q you mean i cannot change my hairs or face if i don't pay real moneys?! you guys are freaking unfairrrrrrr i was already drooling at the new hair styleees Q___Q

Anyway some questions about the Othel :

Shadow Flash : Added the effect of the target's HP not recovering more than 50%.

You mean that if it land an Healer/Iss cannot heal himself more than 50% of his HP? (finally a chance to kill the freaking loltank healers? *^*)

"We have changed the damage calculation method for blow skills that will be more appropriate for an assassin."

Wut?

All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.

Wut again? O_o
"We have changed the damage calculation method for blow skills that will be more appropriate for an assassin."

Wut?

All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.

Wut again? O_o

I think that they mean that DEX will increase Blow damage,cause i read somewhere that DEX will impact blow type skill, but need to wait juji to confirm.

Why i think that ? well ,more appropriate for an assasin,the stat that make an assasin is mostly the DEX,and that i read that DEX will impact blow type make me think that im right on it

And they mean that buff that reduce crit dmg taken will have less effect on blow type skill,again need juji to confirm it.

In short :
DEX will be more usefull for dagger,untill now dagger was mostly going for STR dye but it was controversial with the assasin gameplay.so power up for elf and DE cause they have hight DEX,and specialy for elf that have the highter DEX of all dagger.its a bit normal,Elf and DE have less HP/DEF so their DEX will finaly make them more doing in dmg.Of course Human will be more viable so will stand more long and will have more time to make dmg but elf and DE will have short time to make dmg so need to get a power up with their main stat ( DEX yes i know that DE have hight STR but the STR is mostly a Warrior gameplay type).

There is the type of thing that for me is for must of the gameplay base logic:
Warrior : STR ( warrior need to be powerfull )
Knight : CON ( tank need long life cause he take agro of mob/player )
Dagger : DEX ( assasin need hight spd,hight evasion,hight atk spd etc,assasin are warrior of dexterity )
Wizard : INT (need stron spell but ofc WIT is something good too but casting spd is alway at the top .. )
Summoner : Good question i have less experiance in summoner
Healer : MEN ( healer need mana to manage perma heal on the group,but CON could be good too )
Buffer : MEN ( i can be wrong here too i have never realy play it too,but for me ,the iss need mana to buff and assist heal)
Yeah CON can be very good for all class but i was speaking about what i think is the most appropriate stat for each class

Buff that decrease crit dmg taken will have less impact on blow type so power up ++ for dagger.

in other word dagger get a nice boost and get again boosted in Epeisodion.

Dev wan't bring back the flavor of the assasin ( agile and fast killer ) ofc dagger will continue to die very fast.

But you need to understand,DEX is dexterity,an assasin is a dexterity, an assasin is trainning to be more finess but because they are not strong like warrior they must kill faster that why DEX is the most important stat,do you have already saw a ninja lift something very heavy? lol no but they are mastery in flash killing without be saw,the DEX type game play because assasin hit vital point and to do thing in a fight they need dexterity
STR is Strong ( Muscle ) like a warrior that trainning his body to be stronger,they lift heavy thing to enchance their muscles.
Hi, i have a few points that i wanted to clarify about summoners:

1. Does the new summons (cats/demons/ponnys) from same category(tank/mage/fighter) all have the same base stats and skills?

2. I have read somewhere that new "mage" category summons skills power will not be based on M.Atak, but P.Atak instead (they won't even use spiritshots). Is that info correct?

3. Are these new summons a lot more powerfull than the current ones (cougar/reapers/bears) which will make using them useless? I kinda like the looks of those summons a lot more than old ones ;0.

Thanks for your hard work trying to answer all these questions ^^'
Hi, i have a few points that i wanted to clarify about summoners:

1. Does the new summons (cats/demons/ponnys) from same category(tank/mage/fighter) all have the same base stats and skills?


Yes if im right ,exemple for human cat :
Wynn Feline Queen wizard type
Wynn Feline King fighter type
Wynn Feline Kai the Cat tank type.

Maybe im wrong but it's was i read somewhere on l2rochand
I heard that DEX will have an impact on Blow type damage in lindvior. Is it what you mean by this sentence?

I have not read this anywhere and have only heard this from people in game that heard it from someone else.. I chalk this up as a rumor.
I have not read this anywhere and have only heard this from people in game that heard it from someone else.. I chalk this up as a rumor.

i have read it somewhere on the korean patch note.Bad traduction ? idea for an furtur update? maybe but only Juji can say if i'm right or not
i have read it somewhere on the korean patch note.Bad traduction ? idea for an furtur update? maybe but only Juji can say if i'm right or not

Maybe ask juji to do a lab test :)
Hi Juji,

Can you tell me more about the destiny of judicator? I can lvl it up or it stop at lv 80?
And what is max lvl in next update? 100/100/99/99? or it's gonna same as current?

Thank
http://i.imgur.com/v8u7wJK.jpg We're discussing about possibly changing this system in the future.



This is an absolute joke.

If the PK pdef/mdef penalty is a localization setting then it is ridiculous if you don't put it in line with what EU/RU/Taiwan retail has done.

Lindvior == no more pdef/mdef penalty on death == return to L2 pvp/pk roots.

Don't perpetuate this ridiculous mistake of the pk pdef/mdef penalty.

How else are people supposed to kill bot trains and other griefers.

Do the right thing ncsoft, when lindvior launches have the pk setting set to not debuff pdef/mdef.
Hi Juji,

Can you tell me more about the destiny of judicator? I can lvl it up or it stop at lv 80?
And what is max lvl in next update? 100/100/99/99? or it's gonna same as current?

Thank

That is 3 updates away.... 99/99/80/80

If you already did the dual class quest on your judicator then it has no restrictions.
But the most serious question remains the same:

will certain imbalancing 2nd and 3rd class skills be finally removed with this update?
or we'll be stuck with certain overpowered class setups (such as Hell Knights with their reflects, light elf summoners with their summons buffs, etc.) for a couple more updates?

No, those skills will not be deleted, that is how the devs designed it.

Maybe the Chaos Essences can have the added option of resetting the awakened skills and giving back the 2nd and 3rd class skills. That way, it would give those who have already awakened a second chance to decide if they want to replace their 2nd and 3rd class skills with the awakened ones.

So there would be two options when using a Chaos Essence: players can re-awaken to the new designated class and keep the skills they already have, or they can re-awaken but have the skills reset.
I think that they mean that DEX will increase Blow damage,cause i read somewhere that DEX will impact blow type skill, but need to wait juji to confirm.

Why i think that ? well ,more appropriate for an assasin,the stat that make an assasin is mostly the DEX,and that i read that DEX will impact blow type make me think that im right on it

And they mean that buff that reduce crit dmg taken will have less effect on blow type skill,again need juji to confirm it.

In short :
DEX will be more usefull for dagger,untill now dagger was mostly going for STR dye but it was controversial with the assasin gameplay.so power up for elf and DE cause they have hight DEX,and specialy for elf that have the highter DEX of all dagger.its a bit normal,Elf and DE have less HP/DEF so their DEX will finaly make them more doing in dmg.Of course Human will be more viable so will stand more long and will have more time to make dmg but elf and DE will have short time to make dmg so need to get a power up with their main stat ( DEX yes i know that DE have hight STR but the STR is mostly a Warrior gameplay type).

There is the type of thing that for me is for must of the gameplay base logic:
Warrior : STR ( warrior need to be powerfull )
Knight : CON ( tank need long life cause he take agro of mob/player )
Dagger : DEX ( assasin need hight spd,hight evasion,hight atk spd etc,assasin are warrior of dexterity )
Wizard : INT (need stron spell but ofc WIT is something good too but casting spd is alway at the top .. )
Summoner : Good question i have less experiance in summoner
Healer : MEN ( healer need mana to manage perma heal on the group,but CON could be good too )
Buffer : MEN ( i can be wrong here too i have never realy play it too,but for me ,the iss need mana to buff and assist heal)
Yeah CON can be very good for all class but i was speaking about what i think is the most appropriate stat for each class

Buff that decrease crit dmg taken will have less impact on blow type so power up ++ for dagger.

in other word dagger get a nice boost and get again boosted in Epeisodion.

Dev wan't bring back the flavor of the assasin ( agile and fast killer ) ofc dagger will continue to die very fast.

But you need to understand,DEX is dexterity,an assasin is a dexterity, an assasin is trainning to be more finess but because they are not strong like warrior they must kill faster that why DEX is the most important stat,do you have already saw a ninja lift something very heavy? lol no but they are mastery in flash killing without be saw,the DEX type game play because assasin hit vital point and to do thing in a fight they need dexterity
STR is Strong ( Muscle ) like a warrior that trainning his body to be stronger,they lift heavy thing to enchance their muscles.

Most of what you say is largely speculation. Healers in Heavy dont go +MEN. +CON on a Tyr is better for end game pvp than +STR.

DEX is already useful for certain end game Dagger pvp builds since it greatly influences the rate at which you skill critical for double damage on stabs.

Its not as useful as DEX on an archer since you cant really aoe mobs.
I think that they mean that DEX will increase Blow damage,cause i read somewhere that DEX will impact blow type skill, but need to wait juji to confirm.

Why i think that ? well ,more appropriate for an assasin,the stat that make an assasin is mostly the DEX,and that i read that DEX will impact blow type make me think that im right on it

And they mean that buff that reduce crit dmg taken will have less effect on blow type skill,again need juji to confirm it.

In short :
DEX will be more usefull for dagger,untill now dagger was mostly going for STR dye but it was controversial with the assasin gameplay.so power up for elf and DE cause they have hight DEX,and specialy for elf that have the highter DEX of all dagger.its a bit normal,Elf and DE have less HP/DEF so their DEX will finaly make them more doing in dmg.Of course Human will be more viable so will stand more long and will have more time to make dmg but elf and DE will have short time to make dmg so need to get a power up with their main stat ( DEX yes i know that DE have hight STR but the STR is mostly a Warrior gameplay type).

There is the type of thing that for me is for must of the gameplay base logic:
Warrior : STR ( warrior need to be powerfull )
Knight : CON ( tank need long life cause he take agro of mob/player )
Dagger : DEX ( assasin need hight spd,hight evasion,hight atk spd etc,assasin are warrior of dexterity )
Wizard : INT (need stron spell but ofc WIT is something good too but casting spd is alway at the top .. )
Summoner : Good question i have less experiance in summoner
Healer : MEN ( healer need mana to manage perma heal on the group,but CON could be good too )
Buffer : MEN ( i can be wrong here too i have never realy play it too,but for me ,the iss need mana to buff and assist heal)
Yeah CON can be very good for all class but i was speaking about what i think is the most appropriate stat for each class

Buff that decrease crit dmg taken will have less impact on blow type so power up ++ for dagger.

in other word dagger get a nice boost and get again boosted in Epeisodion.

Dev wan't bring back the flavor of the assasin ( agile and fast killer ) ofc dagger will continue to die very fast.

But you need to understand,DEX is dexterity,an assasin is a dexterity, an assasin is trainning to be more finess but because they are not strong like warrior they must kill faster that why DEX is the most important stat,do you have already saw a ninja lift something very heavy? lol no but they are mastery in flash killing without be saw,the DEX type game play because assasin hit vital point and to do thing in a fight they need dexterity
STR is Strong ( Muscle ) like a warrior that trainning his body to be stronger,they lift heavy thing to enchance their muscles.
What u said about daggers there was ment to be for lindvior1.0 but they took it away in lindvior2.0 western winds, so no increase in critical damage when using dex, It will be like now Str = crit dmg, dex crit rate of skills.
Since I'm tank, I wonder about Sigel hell knight.

If I choose to be Sigel hell knight, what happen to golen lion? Now, I can summon panther, but other tanks can summon golden lion too for battle. What different between panther and lion?
Since I'm tank, I wonder about Sigel hell knight.

If I choose to be Sigel hell knight, what happen to golen lion? Now, I can summon panther, but other tanks can summon golden lion too for battle. What different between panther and lion?

You won't get the price of summoning debuff with the panther.
Most of what you say is largely speculation. Healers in Heavy dont go +MEN. +CON on a Tyr is better for end game pvp than +STR.

DEX is already useful for certain end game Dagger pvp builds since it greatly influences the rate at which you skill critical for double damage on stabs.

Its not as useful as DEX on an archer since you cant really aoe mobs.

Yes it was mostly a speculation of how the game,normal should go with logic.

Of couse a healer wont go men if they are in heavy but healer in heavy is it any logical ? ok it's possible now but befor GoD healer in heavy was very bad, and in logic a wizard body is not enought powerfull to stand on an heavy healer because they have a weak body and would fall under the weight.

Yes Tyr can be good with CON dye but if you think of it logicaly, Warrior trainning is the same of a muscule man trainning ,still in in theory. But yes CON is good too.

My speculation was mostly to make an image of what is true assasin.

I have read that the new the damage calculation method for blow skills will influences the damage calculation of the blow.

Now what i want to know is if i have well read on the korean patch note or if i have bad read.For that we need Juji
Hex cubic from shilien templar siegel decreases only p. def or m. def too?
i have one question juji if i start a new toon from scratch can i get a mentor at lvl 2 it doesn't say in the patch notes (eg i have lvl 90 Tyrr would i be able to mentor a toon at lvl 2
Ok, Let me organize some questions for make Juji's Life Easier :D :

Hair Accessories will not be displayed if you have a new hairstyle. However, you can still wear your hair accessories with the new face shapes.

1 So, If I take a new hairstyle means that I won't be able to equip one hair acessory (like... dunno, romantic chapeau) or it means I will be able to equip it but just the hairstyle will be visible?

2 Haha, what will happen with those wigs? Now they are the free new hairstyles? :P (That about use ncoins for appearences... come on...)

3 How dex will influence daggers skills? Just improve the change of critical skills or something else like dmg power in normal skills?

4 Yes, I want to know too: the cube of the shillien templar remove just p.def or m.def too? (Once the Lightning Root add power in m.atk)

5 About those new skills for all classes. I know daggers will lose plunder (just fortune seeker will keep it), btw, to learn some skills, we will need give up of others?
Example: Now othells have evasive counter (is kinda mix of mirage, dodge and counter), I will just learn one more skill based in the class I Take (evasive counter + new one) or I will be forced to delete it and pick a new one?

For now that's it :O

Thx a lot :p
AconyteJust speed? Or is it supposed to be Attack Speed?[/QUOTE Tyrr Tyrand will be a PVE Class or and PVP that active skills help on PVP ?
Tyrr Tyrand Wll Be Only PVE class?+30% Critical damage +30% P Atack +10 Power Critical Are Corect?
Please use this thread for discussion about the Lindvior Patch Notes
(http://boards.lineage2.com/showthread.php?t=256633)
DO NOT go off-topic or derail the thread with new information from the next update.


Hi JuJi,

Seems its someting about me sience you didnt respond for none few stupid questions that i had...mby now you enlight me, i dont understand re-awekening thing...

in patch:
The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.

i have following situation:
main 96 ISS dark elf/ dual Tyrr 87 Human

What i need to do?
step1:choose new awekened class for main
step2:choose new awekened class for dual
corect?

But what will happent with pre-awekening skills(eg:duelist spirit) witch i keept and overenchant? i spend a lot of adena to make duelist spirit +8...

Tyvm
Hi vin/juji.you say that baium,frinteza,aq, baium we can enchant it with a bottle.how this bottle will be aquired?epic bosses like aq,baium,frinteza will be harder?also how we can get Eternal Enhancement Stone.Also iss dominator that you delete sonats melodies etc with the new replacement skills will do for ex sonatas to all clan members or harmony wizard to all?looking for your answers
I need to double-check about that.


Reworded the patch note about the unbind scroll and elcyum. The old Unbind scrolls now have a new option that allows you to increase your chance to get a blessed item. Without elcyum you have a low chance, but with Elcyum you get a high chance.

http://i.imgur.com/pq5OrB4.jpg

Does this means that Elycium has no effect on Unbinding using the Unbind Scroll from the Mentee Shop?
where's the patch note regarding the %c or %cooldown function to the macro?
it should have been in the glory days notes but it's not there =P

also, any idea on the ETA for the second lindvior update? the koreans got it within a few weeks of the first lindvior, so can we expect the same for us as well?
second...
We have added a new item, "Divine Protection Elixir" that has similar effects with "Art of Seduction.

"Divine Protection Elixir" item effects: Maximum HP, MP, and CP increase by 30% for 30 minutes. Defense and Magic Defense increase by 30%. Cannot use Olympiad. Can use Ceremony of Chaos, cooldown is 5 minutes.

and:

Art of Seduction buff: For 20 minutes, increases party members' Max HP, MP, CP, P. Def., and M. Def by 30%, Speed by 20, P. Atk. by 10%, and M. Atk. by 20%. Decreases MP consumption for skill use by 15%. Reuse delay 40 minutes. Consumes 10 Rose Essence(s) during skill use.

i guess the corect form its not "similar", it is "do not stack"...right?or?
I am on my main Dark Elf ISS Enchanter, after Lindvior if i choose Iss Doomcryer or Iss Sword Muse my appearance will change for the race i choose?
where's the patch note regarding the %c or %cooldown function to the macro?
it should have been in the glory days notes but it's not there =P

also, any idea on the ETA for the second lindvior update? the koreans got it within a few weeks of the first lindvior, so can we expect the same for us as well?
thats a good question it would be cool if it does. Btw this question i hope juji can clear up rumors have it that
the lvl cap will go 100+ and that there will be a 5th class change etc is this true ?
As maestro i stockpiled alot of uni armor / weapons / juwelry ..
what happens when the new update goes live .. they dissapear or do i have to open them all before the update ?
Such wizards have the elemental burst skill. I would like to know what you mean by set off element destruction. does it mean that element destrtuction will carry a debuff, and elemental burst can only be triggered if that debuff is succeeded. if so, what is the chance of that debuff triggering? will the elemental burst do aoe like death howl or like elemental blast? I also want to know what success rate of dark curse of the feoh soultaker is.
As maestro i stockpiled alot of uni armor / weapons / juwelry ..
what happens when the new update goes live .. they dissapear or do i have to open them all before the update ?
Those items stay. And will not be changed into standard items with the update.
Does this means that Elycium has no effect on Unbinding using the Unbind Scroll from the Mentee Shop?

The Unbind scroll from the Mentee shop can't turn items to Blessed, only normal
ok question, I was a Maestro. I went tank at awakening. I will only have the option to reawaken as one of the tank classes? or will I be able to reawaken as a tyrr? im concerned about loosing my siege weapon summons. atm they are race skills, will they stay with me if i stay a tank?
I'm curious how Sigel Hell Knight skill Vampirism will work. How much HP u can regen, also can panther regen hp as well because of skill.
Oh, I almost forgot.

The clan war declaration overriding the castle siege rules bug has been fixed in Lindvior, making mutual wars more difficult to trigger via the castle siege battleground.
Is it the case with the fortress sieges too, or they will still be used to force clan wars on other clans?
=Yul Archer: Class Diversification



Yul Ghost Hunter Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.

ppsstt ;) Ghost Sentinel not Ghost hunter
i am a little conserned about my Char, the old Dominator, it seems like he cannot buff any one but his own clan, and that is a bad idea, also that u guys remove the sonatas, makes him worthless in a normal grp.
that will say, that i cannot party with any one, but clan, that is a werry bad idea.
if that true, i am considering quitting the game, cuz i dont think it is thought tru in the development of the Char
Domi can give buffs to ppl in party.. or at least it could.
i am a little conserned about my Char, the old Dominator, it seems like he cannot buff any one but his own clan, and that is a bad idea, also that u guys remove the sonatas, makes him worthless in a normal grp.
that will say, that i cannot party with any one, but clan, that is a werry bad idea.
if that true, i am considering quitting the game, cuz i dont think it is thought tru in the development of the Char

so dont choose domi
i am impressed by removing the museum statistics!!!!!! is this action done so noone can see who botted to max levels?!!! so far people could see which toon was in battle 26 days/month!!
i know the dominator could buff in grps before GOD, but as i see it in the PN, it seems like they cannot, i love my Domi before GOD and after the update, now i dunno.
and i have been thinking about an other ISS class, i am just confuse ;)
if that true, i am considering quitting the game

i always laugh when i see this. and i see it often.
do u really think anyone cares about u or any other player if u play or quit ... ?
if u wanna play do it , if not ty cya bb

no offense this is the true ... nobody cares.
i am a little conserned about my Char, the old Dominator, it seems like he cannot buff any one but his own clan, and that is a bad idea, also that u guys remove the sonatas, makes him worthless in a normal grp.
that will say, that i cannot party with any one, but clan, that is a werry bad idea.
if that true, i am considering quitting the game, cuz i dont think it is thought tru in the development of the Char
Sonatas are not removed.
Also, if you're a pre-Lindvior Awakened Iss, you can choose to diversify into something else.

Domi can give buffs to ppl in party.. or at least it could.
Dominator can. Iss Dominator can't.
Trying to test "Siege Golem's Spirit". Tool tip doesn't say but is this siege only? Do I have to have a golem summoned first or what.
I have crystals/gems of a few different grades as well
Is the Wynn cubic going to start working as advertised or is it going to just sit and do nothing like it currently does?
Is the Wynn cubic going to start working as advertised or is it going to just sit and do nothing like it currently does?
The Wynn cubic works nicely when you are 95+, and even at 87 I see him landing root sometime.

Working as intended
The Wynn cubic works nicely when you are 95+, and even at 87 I see him landing root sometime.

Working as intended
I've yet to see it do anything and I'm 98.
Quote :
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

This is the correct skill description, it is NOT P. Atk. +120.

Any info about duration and reuse time ?
Does it only apply when using fist weapon ?

If tyrr Grand Khavatari can have this buff constantly and with any weapon I can see no reason in choosing any other tyrr class !
Yes it was mostly a speculation of how the game,normal should go with logic.

Of couse a healer wont go men if they are in heavy but healer in heavy is it any logical ? ok it's possible now but befor GoD healer in heavy was very bad, and in logic a wizard body is not enought powerfull to stand on an heavy healer because they have a weak body and would fall under the weight.

Yes Tyr can be good with CON dye but if you think of it logicaly, Warrior trainning is the same of a muscule man trainning ,still in in theory. But yes CON is good too.

My speculation was mostly to make an image of what is true assasin.

I have read that the new the damage calculation method for blow skills will influences the damage calculation of the blow.

Now what i want to know is if i have well read on the korean patch note or if i have bad read.For that we need Juji

weak body? wtf? i guess u never play rpg or never know about it.

say that to my friend: http://fc04.deviantart.net/fs70/i/2013/092/8/5/dota_2_omniknight_by_unrealsmoker-d607acr.jpg

only monks dont use that much gear, like they did with tyrants, tyrants = l2 monks, i hope they bring that again. dont u never ask urself, why mistic humans have HEAVY DESIGN since the begin of the game and the human fighters just earn robe designs on interlude?

btw godess of destruction is like prelude and c2 and c3, on these 3 updates, heavy gives more status than light on archer and daggers, but with godess every class is better with heavy *-*.
The problem where castle siege rules were overwritten by clan war declaration rules (PKing 5 members of an opposing clan) has finally been fixed.

What after CS end, all clan member stay in battlefield whit pink color, enemy not got teleport in town. The may easy kill all from clan and clan if kill whit start war. Is very easy in all that pink situation to kill 5 members in 5 sec and start war who "you" not want.
Also someone asket for fortles field, if this is same whit fortles

Other. Why some clan may constantly up blood declaration?
Why is not 7 day period before chance for new blood declaration. Now, and i see after update. Clan "A" up blood declare to clan "B", clan "B" not want war and not start war whit click Ok and not kill 5 members from clan "A" . After 7 days period blood declaration is off BUT clan "A" may up new blood declaration 1 sec after last end. Something here is not logical i thank. Chang pls. in some old notes say the is 7 day period after declare defeat / not accept war but that 7 day period disappear in 1 sec.
:(
What after CS end, all clan member stay in battlefield whit pink color, enemy not got teleport in town. The may easy kill all from clan and clan if kill whit start war. Is very easy in all that pink situation to kill 5 members in 5 sec and start war who "you" not want.
It's not the declaring clan that needs to kill 5 members of the opposite clan, but the declared upon clan. If your clan has been declared upon, just avoid PvP outside castle walls after a siege and you're set :P
i know the dominator could buff in grps before GOD, but as i see it in the PN, it seems like they cannot, i love my Domi before GOD and after the update, now i dunno.
and i have been thinking about an other ISS class, i am just confuse ;)

Domi-ISS can not buff anyone that's not part of his clan period.
thats a good question it would be cool if it does. Btw this question i hope juji can clear up rumors have it that
the lvl cap will go 100+ and that there will be a 5th class change etc is this true ?

thats not rumors thats a fact and also very off topic to this discussion as it has nothing to do with Lindvior..
Maybe the Chaos Essences can have the added option of resetting the awakened skills and giving back the 2nd and 3rd class skills. That way, it would give those who have already awakened a second chance to decide if they want to replace their 2nd and 3rd class skills with the awakened ones.

So there would be two options when using a Chaos Essence: players can re-awaken to the new designated class and keep the skills they already have, or they can re-awaken but have the skills reset.

No, not going to happen. NCWest will not be able to do things different from what Korea and in some rare cases Japan has done.. so no.
Still I would have some questions:).

1. What about the Cross Server Sieges? I didn't see about nothing in the Patch Notes.

2. The Patch Notes says, the basic XP from mobs increased. With how much percent will we get more XP from the mobs without vitality as now?

3. The Trickster class was available before, to only Kamael Female characters. Will the Trickster available to any race through class change item? If it will available, will just female characters be able to pick up this class or male characters too?
Will those Kamael Male characters able to pick up Trickster as class who starts their character after the Lindvior update?

4. There were several rumors, that the amount of R-grade Gems what necessary to the 2nd SA of R99 weapons will decrease in the Lindvior, is it right?.
Hi JuJi,

Seems its someting about me sience you didnt respond for none few stupid questions that i had...mby now you enlight me, i dont understand re-awekening thing...

in patch:
The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.

i have following situation:
main 96 ISS dark elf/ dual Tyrr 87 Human

What i need to do?
step1:choose new awekened class for main
step2:choose new awekened class for dual
corect?

But what will happent with pre-awekening skills(eg:duelist spirit) witch i keept and overenchant? i spend a lot of adena to make duelist spirit +8...

Tyvm

Correct and you don't lose any of the old skills unless you chose to learn new ones that would replace them but that's something you would do yourself..
Hi vin/juji.you say that baium,frinteza,aq, baium we can enchant it with a bottle.how this bottle will be aquired?epic bosses like aq,baium,frinteza will be harder?also how we can get Eternal Enhancement Stone.Also iss dominator that you delete sonats melodies etc with the new replacement skills will do for ex sonatas to all clan members or harmony wizard to all?looking for your answers

bottle will drop from said raids just like the actual epic right now and yes said raids will be harder to kill & farm.

r99 pve/pvp stones will drop from open pvp zone raids so if you manage to beat the top pvp parties that will camp those raids then you will be able to farm them, you'll need at least 60 of those per armor set.

Domi-ISS buffs is for all clanmembers yes.
I am on my main Dark Elf ISS Enchanter, after Lindvior if i choose Iss Doomcryer or Iss Sword Muse my appearance will change for the race i choose?

The race will never change, only the class and the skills..
"melody, Harmony, and Sonata of Iss Enchanter Orcs will be deleted"

Both classes? Dominators and Doomcryers? I don't understand, they are not going to be buffers anymore?

- Up. I understand for dominator. They lost sonata to have buff for clan member.


Improved Buffs for Clan Members only (old Melodies, Harmonies, and Sonatas will be replaced)


But there is nothing to replace this for doomcryer oO

- Anyway, I feel that we'll haven't the same update that Korea oO : http://wiki.terragamers.net/index.php?title=Chapter_3:_Lindvior (i know i know, isn't an official site but this team work on this patch note since a moment and, apparently, they take their data on korea)

- Shame on you about beauty shop who need item on l2store ...
Healer : MEN ( healer need mana to manage perma heal on the group,but CON could be good too )


http://www.lineage2.com/en/game/the-library/items/enchanting.php#Dyes%20and%20Symbols

:confused::confused:


only monks dont use that much gear, like they did with tyrants, tyrants = l2 monks, i hope they bring that again. dont u never ask urself, why mistic humans have HEAVY DESIGN since the begin of the game and the human fighters just earn robe designs on interlude?
Do you need some more drug?
- Up. I understand for dominator. They lost sonata to have buff for clan member.
They don't lose Sonatas. It's several months old stuff that isn't true anymore...
I have a handful of questions:


1. Are we getting a PTS to test stuff ourselves? Possibly a direct copy of our current chars to a pts server? I'm guessing the answer is no once again. Considering this is one of the biggest updates that directly affects the player, other regions (innova) are having a pts, a pts would have been useful...

2. I am a 99 hell knight that kept reflect damage from 1st/2nd class change and never learned the replacement awakened skill. If i choose to re-awaken as a light elf temple knight version of the new tanks, will my skills be reset to the base skills of a temple knight (hence loosing my old, enchanted hell knight reflect) or will all of my skills stay the same unless they were listed as being deleted (golden lion for example)?

3. Does the new bottles that drop from AQ and Baium drop at 100% rate? Are they tradeable? is it true it only takes 1 bottle per jewel?

4. The L2 store has 100kk SP scrolls for 399 nc coin. after lindivor with the change to SP, are these staying in the store and remaining at 100kk SP?

5. Any chances you decide to come out with any sort of useful L2 store promos (destro scrolls, blessed scrolls, etc.) so that the people who werent lucky enough to be 99 last time these hit the market are left in the dark since then on catching up in gear? You have been on the same joke destiny pack for a while...

6. How much SP is required to learn all new diversification skills to max level for each new class? (learn all new diversification skills to 99) The reason i ask is you are lowering current player Sp to 1/10th, so 2.1bil goes to 210mil sp. The only list i saw with SP costs of new skills had each skill at a 50mil sp cost per level. being 99 and having your 2.1kkk sp turned into 210kk sp if indeed you need to spend 1bil+ sp just to learn everything will suck.

7. Does this update actually get us a functioning power wiki in english?
Got another question... In Lindvior the Wynn Summoner can only summon Beast Soulshots, Beast Spiritshots are removed.

Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.
You may sell "Blessed Beast Spiritshot for Wynn Summoner only” at stores now.

Does this means the 'Reaper Power' is considered a physical AoE attack in Lindvior? Or do all the magic-type Servitor skills just consume Soulshots? Do the Beast Soulshots have the same % damage increase on magic-type skills as Blessed Beast Spirit Shots? If this is a nerf to physical AoE attacks, why is this not just mentioned as if? Why is this change made especially since Lindvior introduces increased stats on Wynn when using a Retributer?

Enlighten me
i forgot, about healer in heavy armor...I am convinced that put a penalty only on frantic heal will not change much the current situation.
Why not put a REAL penalty for heavy armor oO? I recall, the healer doesn't have the heavy armor mastery ><
Who see a lot of healer in heavy before goddess oO ??????? LAWL
they're selfbufs so obviously no..
Thanks \o/
Does this means the 'Reaper Power' is considered a physical AoE attack in Lindvior? Or do all the magic-type Servitor skills just consume Soulshots?
No and no, Reaper Touch and Reaper Power are apparently still considered magical skills. They don't consume pet soulshots upon skill usage.
serious and even Dominator will lose Harmony and Sonatas? and even that will not lose again in clan so buff? because I'm lvl 98 and play at random if so will be bone ='(
Do you need some more drug?

I think he finished the carpet, it must start with drapes now :D


translate please.
All page ?

Look at this (http://lmgtfy.com/?q=translate)
serious and even Dominator will lose Harmony and Sonatas? and even that will not lose again in clan so buff? because I'm lvl 98 and play at random if so will be bone ='(

But if i understand good, you can choose iss doomcryer (or spectral etc) instead of iss dominator (but you dont hav new uber skill of domi xD)
Question for healers! You Gona change to robe? I will keep heavy!

Juji have other ways to get dyes?
No and no, Reaper Touch and Reaper Power are apparently still considered magical skills. They don't consume pet soulshots upon skill usage.

So it's considered a magic skill but doesn't consume Blessed Spiritshots. So there is a damage nerf, unless Servitor Magic Skills consume Soulshots.

Juji? Explain please. LF Damage output changes etc. No Spiritshot usage and no Soulshot usage upon use of 'Reaper Power' or 'Reaper Touch' means a 200% Damage nerf
So it's considered a magic skill but doesn't consume Blessed Spiritshots. So there is a damage nerf, unless Servitor Magic Skills consume Soulshots.

Juji? Explain please. LF Damage output changes etc. No Spiritshot usage and no Soulshot usage upon use of 'Reaper Power' or 'Reaper Touch' means a 200% Damage nerf
Wait, I probably explained myself badly. The Reaper skills don't use soulshots, therefore they should be magic skills, I need to buy some blessed spiritshot to doublecheck.
Edit: indeed they consume blessed spiritshot, therefore they're magical skills. I don't understand, though, why they move towards the target... A slight range nerf?
Question for healers! You Gona change to robe? I will keep heavy!
Nice for u to stay a sh*t healer.
i forgot, about healer in heavy armor...I am convinced that put a penalty only on frantic heal will not change much the current situation.
Why not put a REAL penalty for heavy armor oO? I recall, the healer doesn't have the heavy armor mastery ><
Who see a lot of healer in heavy before goddess oO ??????? LAWL

No mana bonus (originally given by robes), no mp reg/recovery, no casting speed (% given by robes), matck, while the main heals are being heavily increased in mana consumption (what means healers will need to OE for -cost since their earlier lvls), and if still wanna go with heavy setup, healers must rely on +++ adena (***loads) to get better WIT dyes (ofc, the legendaries ones).

just to you have an further idea how the things will go badly for healers side: progressive heal (which is the most important heal for pve and, if well used, pvp aspects) have normal 194 mp atm (no OE'd) - but according to @mixa (http://boards.lineage2.com/showthread.php?p=3332728#post3332728), the skill cost will jump to 589 mp, what will be about 303% increase of that original mana cost (wow, and I really hope this wont be true!!)

Yet there's no nerf? rofl
So it's considered a magic skill but doesn't consume Blessed Spiritshots. So there is a damage nerf, unless Servitor Magic Skills consume Soulshots.

Juji? Explain please. LF Damage output changes etc. No Spiritshot usage and no Soulshot usage upon use of 'Reaper Power' or 'Reaper Touch' means a 200% Damage nerf

From the notes under class skills:
Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

This either means:
1) Both the pet attacks and skills use soulshots
2) Pet attacks use soulshots, and pet skills use r cry (which would be $$$)
3) They missed adding the summon pet spiritshots skill (which I read was added, but it's possible that was speculation or a different patch).
No mana bonus (originally given by robes), no mp reg/recovery, no casting speed (% given by robes), matck, while the main heals are being heavily increased in mana consumption (what means healers will need to OE for -cost since their earlier lvls), and if still wanna go with heavy setup, healers must rely on +++ adena (***loads) to get better WIT dyes (ofc, the legendaries ones).

just to you have an further idea how the things will go badly for healers side: progressive heal (which is the most important heal for pve and, if well used, pvp aspects) have normal 194 mp atm (no OE'd) - but according to @mixa (http://boards.lineage2.com/showthread.php?p=3332728#post3332728), the skill cost will jump to 589 mp, what will be about 303% increase of that original mana cost (wow, and I really hope this wont be true!!)

Yet there's no nerf? rofl

It's more that they are asking for an actual penalty for wearing heavy, like actual reduced cast speed, etc.

Right now what heavy does is not apply certain bonuses, but it doesn't actually penalize the healer (or mage) for wearing it.

The inability to use the toggle while wearing heavy is the only real nerf so far to be applied, but it's yet to be seen exactly how well that can be mitigated or not.
Nice for u to stay a sh*t healer.

My misstake, i want say "i go keep robe"
just to you have an further idea how the things will go badly for healers side: progressive heal (which is the most important heal for pve and, if well used, pvp aspects) have normal 194 mp atm (no OE'd) - but according to @mixa (http://boards.lineage2.com/showthread.php?p=3332728#post3332728), the skill cost will jump to 589 mp, what will be about 303% increase of that original mana cost (wow, and I really hope this wont be true!!)
Max level of healing skills and MP cost for Aeore Shillien Saint (with -10% MP consumption on skills):

Progressive Heal: 573
Panic Heal: 230
Radiant Heal: 153
Brilliant Heal: 310
Balance Heal: 178
Radiant Recharge: 207 (with 187 power)
Brilliant Recharge: 4180 (!!!) (with 750 power)
Mental Recharge (SS exclusive skill): 66
does the oly competition Start in april or it only begin again is june ??? i read that in terrawiki that for 1 month no olympiad and hero after update!


PS: I love Jujitsu :cool:
does the oly competition Start in april or it only begin again is june ??? i read that in terrawiki that for 1 month no olympiad and hero after update!


PS: I love Jujitsu :cool:


June* and July wtf i say sorry
No mana bonus (originally given by robes), no mp reg/recovery, no casting speed (% given by robes), matck, while the main heals are being heavily increased in mana consumption (what means healers will need to OE for -cost since their earlier lvls), and if still wanna go with heavy setup, healers must rely on +++ adena (***loads) to get better WIT dyes (ofc, the legendaries ones).

just to you have an further idea how the things will go badly for healers side: progressive heal (which is the most important heal for pve and, if well used, pvp aspects) have normal 194 mp atm (no OE'd) - but according to @mixa (http://boards.lineage2.com/showthread.php?p=3332728#post3332728), the skill cost will jump to 589 mp, what will be about 303% increase of that original mana cost (wow, and I really hope this wont be true!!)

Yet there's no nerf? rofl

ROFL, its currently like this oO but, this doesn't prevent the healer to be heavy so you rly think ppl stop to use heavy on healer cause frantic heal doesn't work as well as before ? I don't think so.
And yes i hav idea about healer ... cause .. i hav a healer oO I mean ... its worse for some class dude, exmaple, i hav tyrr warrior too, dwarf ... i'll become the weakiest tyrr of game...so you rly think the life is hard for healer in game ?
From the notes under class skills:
Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

This either means:
1) Both the pet attacks and skills use soulshots
2) Pet attacks use soulshots, and pet skills use r cry (which would be $$$)
3) They missed adding the summon pet spiritshots skill (which I read was added, but it's possible that was speculation or a different patch).
Wait, I probably explained myself badly. The Reaper skills don't use soulshots, therefore they should be magic skills, I need to buy some blessed spiritshot to doublecheck.
Edit: indeed they consume blessed spiritshot, therefore they're magical skills. I don't understand, though, why they move towards the target... A slight range nerf?
I have yet to test the skills of the new servitors.

Edit: Wynn Nightshade's, Wynn Spectral Lord's and Wynn Soulless' skills use soulshots, not crystals.

The inability to use the toggle while wearing heavy is the only real nerf so far to be applied, but it's yet to be seen exactly how well that can be mitigated or not.
Actually Frantic Healing can be toggled on... But has only the effect to deplete your MP extremely fast, without the +50% casting speed bonus.
i am a little conserned about my Char, the old Dominator, it seems like he cannot buff any one but his own clan, and that is a bad idea, also that u guys remove the sonatas, makes him worthless in a normal grp.
that will say, that i cannot party with any one, but clan, that is a werry bad idea.
if that true, i am considering quitting the game, cuz i dont think it is thought tru in the development of the Char

you still may work to get into a good supportive clan, what would work to make you progress in level and experience, since they are coming back with the initial design of Dominators - Clan Supporter. It wont be impossible to play the char, but you just will need some group effort (basically from clan members, yes). Recalling the hellish days of old dominators (c4 till h5?, dunno when they started to buffing parties), it was a hard road to cover till they could hit 3rd class and turn tides on sieges fields - nothing new now, just more powerful.
you still may work to get into a good supportive clan, what would work to make you progress in level and experience, since they are coming back with the initial design of Dominators - Clan Supporter. It wont be impossible to play the char, but you just will need some group effort (basically from clan members, yes). Recalling the hellish days of old dominators (c4 till h5?, dunno when they started to buffing parties), it was a hard road to cover till they could hit 3rd class and turn tides on sieges fields - nothing new now, just more powerful.

Maybe he doesn't hav clan...some ppl prefer play without clan oO
Nice for u to stay a sh*t healer.

My misstake, i want say "i go keep robe"
My misstake, i want say "i go keep robe"
Nice ;p

Anyway, a little question, in Aeore Healer (elf), i kept my Stun resistance after the awakening, if i take Aeore Eva Saint, what will happen for this?
Occupation ::: Class
Knight ::: Sigel Phoenix Knight, Sigel Hell Knight, Sigel Eva's Templar, Sigel Shillien Knight
Warrior ::: Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer
Rogue ::: Othell Adventurer, Othell Wind Rider, Othell Ghost Hunter, Othell Fortune Seeker
Wizard ::: Feoh Archmage, Feoh Soul Taker, Feoh Mystic Muse, Feoh Storm Screamer, Feoh Soul Hound
Enchanter ::: Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doom Cryer
Healer ::: Aeore Cardinal, Aeore Eva's Saint, Aeore Shillien Saint
Summoner ::: Wynn Arcana Lord, Wynn Elemental Master, Wynn Spectral Master
Archer ::: Yul Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster


Its mean, only 8 hero or 34 hero ?
juji Can u explain this:
The HP of the following raid bosses have been increased.

Queen Ant, Orfen, Baium, Frintezza, Antharas, Valakas, Earth Wyrm, Istina (Extreme), Octavis (Extreme), Tauti (Extreme)

The hp of antharas/valakas in our servers is about 2b+-hp we should have the patch where this 2 raids have 588m but we never had it, also can u say the real numbers???
juji Can u explain this:
The HP of the following raid bosses have been increased.

Queen Ant, Orfen, Baium, Frintezza, Antharas, Valakas, Earth Wyrm, Istina (Extreme), Octavis (Extreme), Tauti (Extreme)

The hp of antharas/valakas in our servers is about 2b+-hp we should have the patch where this 2 raids have 588m but we never had it, also can u say the real numbers???

antharas have 200kk hp
@Asynja, for me, its most than the so called proihibition of healers in heavy, its a total nerf 'cause they are messing with the main tool in the character (specially for healers) concept, the MANA. Since they previous tools/skills for keepin the mana up in the party will be gone, and healers (afaik in GoD) cant recharge themlselves, how its supposed to healer recover its mana while using heavy, with only rebirth with 10min cd and crystal regeneration, or elixirs? While healer has mana, its ok, but when the cost/usage start to override the regeneration (whatever one you can rely), then it has a problem 'cause the toon becomes useless. Just to cover the most important: its gone the days where you were able to spam freely certains skills like panic, brilliant heal/recharges - and what made some lazy/uneskilled ppl been able to play the class with an average "easiness". But again, those days will be gone. I foresee a lot of quitters soon, since you know, ppl dont like to die in online mmo...

and @fana, you said you HAVE an healer, while I PLAY an healer myself, that's difference.

@kireney: unless you top OE'd your previous one, what did you kept such skill, since Resistance of Saha, give the same resistance to stun and even more?
when is all of this going online???


edit: thx, i didn't read that part
read 1st post...
@kireney: unless you top OE'd your previous one, what did you kept such skill, since Resistance of Saha, give the same resistance to stun and even more?

1 - Use Lesser Giant codex and not Superior Giant codex. Less Adena need to up.
2 - You can't use Resistance of Saha AND Holy Attack Resistance, but you can use Stun resistance AND Holy Attack Resistance. And resist stun is the same for Resistance of Saha and Stun Resistance.
Summon Wild Hog Cannon (Active) - Summons a siege weapon. Can only move in normal mode (cannot use skills). In siege mode, cannot move and can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 R-Grade Crystals.
Siege Golem's Spirit (Active) - Merge with a powerful Siege Golem. For 5 minutes, P. Def/M. Def +50%. Resistance to Bows/Crossbows +50%. Requires 10 R-Grade Crystals.

Juji does this mean that dwarves who are not going tyr maestro now lose the abbility to summon seige golems? The idea behind picking healer at god was because it makes it awesome to be able to heal our own golems. Now almost max lvl and invested so much time into this you are now removing the reason i play this game?

This shows the Hog cannon but what about the swoop cannon and regular seige golem?

/fail apparently i dont know forum code for quoteing here
@fana, you said you HAVE an healer, while I PLAY an healer myself, that's difference.


I hav diagnostic for you. This is called a superiority complex xD
You think what, you think I made a healer to make pretty?
Quote :
Wild Roar (Active) - P. Atk. +30%, P. Critical +120, and Critical Damage +30%.

This is the correct skill description, it is NOT P. Atk. +120.

Any info about duration and reuse time ?
Does it only apply when using fist weapon ?

If tyrr Grand Khavatari can have this buff constantly and with any weapon I can see no reason in choosing any other tyrr class !

You can easily reach 500 critical rate with a slasher and somewhat easily with pole/duals so titan will still out dps gk.
Its mean, only 8 hero or 34 hero ?
34 heroes. Class based matches are held as before Lindvior. For example, all warriors are fighting between each other, or all healers.
34 heroes. Class based matches are held as before Lindvior. For example, all warriors are fighting between each other, or all healers.

I think that but nothing confirm that in patch note...
antharas have 200kk hp
Don't say anything you don't know exactly. In GD2.1 Antharas and Valakas have 1.172.612.304 HP.
In GD3.0 they have 1.641.657.225 HP.
I think that but nothing confirm that in patch note...
Checked on RU PTS.
Hello, just asking. if kamaels Doom Bringer Patk and Pdef Ultimate Defense not back?
and kamaels still dont use soul for their skills?
and kamaels dont transform their our weapon??
Does the new bottles that drop from AQ and Baium drop at 100% rate? Are they tradeable? is it true it only takes 1 bottle per jewel?

It's not 100% but the probabilty is quite high. Tradable.
1 Soul Bottle is required for Baium and for Queen Ant.
10 Crystals for Octavis and Istina's jewelry. Crystals for Octavis and Istina's jewelry are obtained from an NPC after the instance is finished.
Hello, just asking. if kamaels Doom Bringer Patk and Pdef Ultimate Defense not back?
and kamaels still dont use soul for their skills?
and kamaels dont transform their our weapon??

Correct
It's not 100% but the probabilty is quite high. Tradable.
1 Soul Bottle is required for Baium and for Queen Ant.
10 Crystals for Octavis and Istina's jewelry. Crystals for Octavis and Istina's jewelry are obtained from an NPC after the instance is finished.

Octa/istina crystals are NOT tradeable..

smh so many misinformed people in this thread..
there is something that has me very worried, I'm a Dwarft Wynn Summoner, main class, I will continue being wynn or, my class will be reset by the 2 originals?.
I am concerned, all my items are for Summoner, not Othell or tyrr.
Octa/istina crystals are NOT tradeable..

smh so many misinformed people in this thread..

For tradable I meant baium and aq.
there is something that has me very worried, I'm a Dwarft Wynn Summoner, main class, I will continue being wynn or, my class will be reset by the 2 originals?.
I am concerned, all my items are for Summoner, not Othell or tyrr.

no it will not happend you will stay on dwarf wynn
Im iss doomcryer and i feel bad after reading some epesoidon (or whatever name) skill list ...why you boost classes like old BD/SWM/OL with new skills , like BD 2nd battle rapsody ... or Ultimate defense and u got no new skills for doomcryer/prophet only improving those 2 skills u add in lindvior a little but not enough ...
Im iss doomcryer and i feel bad after reading some epesoidon (or whatever name) skill list ...why you boost classes like old BD/SWM/OL with new skills , like BD 2nd battle rapsody ... or Ultimate defense and u got no new skills for doomcryer/prophet only improving those 2 skills u add in lindvior a little but not enough ...

Give it time they will improve all.. orcs get boosted in the update after.. also you're derailing this topic.. 10% reuse is rather big on prophet.. although dc's toggle might cause an mp issue..
Those items stay. And will not be changed into standard items with the update.

so the best option here is to open them before the update :confused:
so the best option here is to open them before the update :confused:

It doesn't matter. Unidentified items stay the same and work exactly the same as now. The only change is you won't be able to attain unidentified items anymore since you won't be able to craft them and they won't drop. There will be a supply of unbind scrolls from raids/mentee coins/l2store. Open now.. open later.. who cares.. save and sell later imo when prices go up because of the emphasis on crafting instead of drops.
hi man!!

i have a dude whit ISS:

"Iss Doomcryer Skills
Combat Cry (Active) - P. Atk./M. Atk., and P. Def./M. Def. +5%, and Skill Power +5%. Continuously consumes MP.
Greater Freezing Flame (Active) - Fierce spark of cold fire. For 10 seconds, reduces enemy's HP by 326 every second"

but its keeps melodyes, sonatas, resistence?? and whats about Gate Chant skill that had DC on 3rd class??

coz i thing that all changes on iss are good.. but DC gonna be worse that all!!!
Gate Chant will not return and sure right now based on Lindvior build DC-ISS doesn't look that good compared to the others but who knows what other changes will be made later on..

really don't stare blindly on whats going to be good only until the next update arrives and go play what you enjoy playing most now ;)
hi man!!

i have a dude whit ISS:

"Iss Doomcryer Skills
Combat Cry (Active) - P. Atk./M. Atk., and P. Def./M. Def. +5%, and Skill Power +5%. Continuously consumes MP.
Greater Freezing Flame (Active) - Fierce spark of cold fire. For 10 seconds, reduces enemy's HP by 326 every second"

but its keeps melodyes, sonatas, resistence?? and whats about Gate Chant skill that had DC on 3rd class??

coz i thing that all changes on iss are good.. but DC gonna be worse that all!!!
The first is a toggle skill, it has nothing to do with Melodies, Sonatas and Harmonies.
The other is a debuff.
From the notes under class skills:
Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

Actually I think this is mistranslation and should state 'Consumes 1 R-Grade Crystal'.
hi man!!

i have a dude whit ISS:

"Iss Doomcryer Skills
Combat Cry (Active) - P. Atk./M. Atk., and P. Def./M. Def. +5%, and Skill Power +5%. Continuously consumes MP.
Greater Freezing Flame (Active) - Fierce spark of cold fire. For 10 seconds, reduces enemy's HP by 326 every second"

but its keeps melodyes, sonatas, resistence?? and whats about Gate Chant skill that had DC on 3rd class??

coz i thing that all changes on iss are good.. but DC gonna be worse that all!!!

Combat Cry is the same skill as Soul Cry from Warcryer/Doomcryer. At toggle skill that raises stats.
Greater Freezing Flame is an empowered skill based on Freezing Flame (Warcryer/Doomcryer skill). A ranged HP DoT skill.
Will chaotic toons be able to change their class?
Just a quick question: is that the only skills that will be added that u wrote ? or for example Kamael TYRR DOOMBRINGER will get light armor mastery as a main armor ? because doombringer suppose to wear light .No, you can still use heavy armor.

Does this build includes the chance of Elcyum and Elcyum crystals dropping from Raid Bosses?Yes.

juji i have a question, the kamaels have the same subclass/dual class limitations on lindvior?, because i have a kamael main feoh, an dual iss (from judicator) and when i try to cancel my dual i have 3 options (tyrr, yull and feoh again). after lindvior lunches the kamaels have option to change the dual for other class?There are no more limitations on subclass or Dual Class for Kamaels.

i have one question juji if i start a new toon from scratch can i get a mentor at lvl 2 it doesn't say in the patch notes (eg i have lvl 90 Tyrr would i be able to mentor a toon at lvl 2
No, to mentor you need to be level 85.

Ok, Let me organize some questions for make Juji's Life Easier :D :

1 So, If I take a new hairstyle means that I won't be able to equip one hair acessory (like... dunno, romantic chapeau) or it means I will be able to equip it but just the hairstyle will be visible?

2 Haha, what will happen with those wigs? Now they are the free new hairstyles? :P (That about use ncoins for appearences... come on...)

3 How dex will influence daggers skills? Just improve the change of critical skills or something else like dmg power in normal skills?

4 Yes, I want to know too: the cube of the shillien templar remove just p.def or m.def too? (Once the Lightning Root add power in m.atk)

5 About those new skills for all classes. I know daggers will lose plunder (just fortune seeker will keep it), btw, to learn some skills, we will need give up of others?
Example: Now othells have evasive counter (is kinda mix of mirage, dodge and counter), I will just learn one more skill based in the class I Take (evasive counter + new one) or I will be forced to delete it and pick a new one?

For now that's it :O

Thx a lot :p
1. A new hairstyle will just overwrite anything you have on. If you equip a Party Hat +3 STR with the new hairstyle, then your party hat won't show up. The stats will still apply to your character though.
2. Wigs are no more since you can get the styles in the Beauty Shop.
3. There are a lot of changes in Lindvior for all classes. I cannot say without testing thoroughly if DEX will increase damage power for normal skills.
4. It says in the skill description for Hex Cubic in-game that it only reduces enemy P. Def.
5. Learning new skills will not make you give up others unless you are Orc Iss Enchanter awakening into Iss Dominator (your buffs get replaced).

Hi JuJi,
in patch:
The main class must change to a new awakened class in order for the dual class to change to a new awakened class as well.

i have following situation:
main 96 ISS dark elf/ dual Tyrr 87 Human

What i need to do?
step1:choose new awekened class for main
step2:choose new awekened class for dual
corect?

But what will happent with pre-awekening skills(eg:duelist spirit) witch i keept and overenchant? i spend a lot of adena to make duelist spirit +8...

TyvmMy silence is probably because I'm sleeping when you guys are posting.

1. Choose your new Awakening class on your main first.
2. Sayune back to Talking Island Village to switch to your Dual Class (cannot switch classes in Reliquary of Giants).
3. Go back to Reliquary of the Giants and awaken your Dual Class into your new class.

Hi vin/juji.you say that baium,frinteza,aq, baium we can enchant it with a bottle.how this bottle will be aquired?epic bosses like aq,baium,frinteza will be harder?also how we can get Eternal Enhancement Stone.Also iss dominator that you delete sonats melodies etc with the new replacement skills will do for ex sonatas to all clan members or harmony wizard to all?looking for your answersThe Bottles will drop from the raid bosses. Iss Dominator buffs are only for clan members and won't work on anyone that isn't in your clan.

Does this means that Elycium has no effect on Unbinding using the Unbind Scroll from the Mentee Shop?That is correct.

I heard that DEX will have an impact on Blow type damage in lindvior. Is it what you mean by this sentence?I need to check.
So at the end the ISS Doom Cryer is losing his buff capabilities?? (sonatas )
i know the description of each skill... but mi question its only that?? its sucks... all other iss give something else.. but dc toogle skil (not so good) and flame skill :S in pvp not work... so if u have dc simply use on box for buff... and then get put pt??

thats mi point need review that man...