dual skills

Othell Rogue Started Last reply 6 posts
well..since dual masters rage is not working on blows...what you guys think is a good skill for dual class??

is that hp drain worth using?? anyone know what is the chance to activate it??
light of protection?? or light of blessing??
give your toughts and why please..
thanks for sharing.
To be honest, I really dislike "chance" skills, when u really need it... well, never turn on.
Since when in god update they put p.atk = crit dmg I'm using dual class full lvl3 passive + 9% p.atk and sub 4% as well = 13% p.atk.
I did make some tests because lindvior changed the othell blow skills formula, but I think is the only way to go...

Check this:
http://l2wiki.com/Dualclass

All really lame for othell >.>
i considered going +hp ..but then..im not a tanker..and 2.5k hp wont make me immortal or anything...so not sure about it either....
maybe p.attack...but my sub skills are p.atttack / p.def / evasion...
and my dual isnt oe. so wont get that much higher either...my dyes are not STR either.. 3x leg dex dyes. and i like those...
tough decision.
Since god released the age of daggers who don't need any kind of p.atk is gone:

http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/


STR Before = P.ATK
STR After God = P.ATK / Critical dmg.


When Tauti released dex turned more important because higher chances for critical skills but str influences critical dmg yet.

Here we have another curious thing:

http://boards.lineage2.com/showthread.php?t=259534

And here also:

http://boards.lineage2.com/showpost.php?p=3335674&postcount=19

"Othell Rogue
*We have changed the damage calculation method for blow skills that will be more appropriate for an assassin. The success rate of the debuff skills has been increased.
*Melee "shadow flash" and "shadow chase" now have a fixed success rate for better use during battles.
*"Shadow fake Death" uses too little MP and makes the battle boring. We have increased the MP cost.
*All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.
*Increased success rate of debuff skills"

Well, skill p.atk make no difference now (before lindvior yes), but critical dmg is "everything" (remember that p.atk and skill p.atk are 2 different things).
So dunno about you, but I prefer kill fast instead of watch people reactions. The only way to improve othell dmg now looks like STR setup, over enchanted weapon, skills on duel and jewels for critical dmg.

Obs:
* Put tons of STR is not that smart move, dex still important as hell.
* Only nabs that never used a dagger +4 and read passives keep saying duals are better for pvp.
About the jewels, do AQ,Baium,etc increase the skill critical dmg also? Or only simple hits?
About the jewels, do AQ,Baium,etc increase the skill critical dmg also? Or only simple hits?

Both. What people don't know is that when you use a skill show up: "critical hit" but that infact is not a real critical. When you make a skill that take large ammount of dmg (2x more or around it, too lazy now, just wake up >.> ), that is a critical skill (with counter critical on = omg dmg).