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So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
LMAO dude, one of the best replies I've seen on here in years.
So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
The L2 game servers are designed to handle a number of characters without lag. A log-in number cap exists to stop a server from getting too full. L2 has had bots since day one and the game has experienced non-lag days being at capacity a number of times.
So no, bots are not the result of the lag. The game servers should be able to handle all allowed connections, this same issue happened and was resolved a couple months ago.
Additionally the way Vali says "Some of you" it makes it sound like this lag problem is less of an issue than it is. Maybe only some few have reported the problem, but myself as well as anyone I've asked is experiencing massive lag on L2.
So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
Obviously, this got nothing to do with the bots. :)
But i do agree that there's simply too many bots.
Yes Vali. Many players from different country are facing 1-2sec lag.
Been having this lag for past 5 days. This is surely a network issue you need to look at.
I am not sure I have experienced this 1-2sec lag, unless it is the half a minute lag where soulshots stop activating. I can still move freely and kill stuff. Everyone I am talking to have experienced the soulshot lag and usually at the same time which brings me to believe the itemserver-hamster need to LFM.
With all due respect to what i am sure not always a easy job:
Want to fix lag, log in on a non-gm toon and go look around at your leveling spots (EG,Normils,GOG and the like) and tell me what you see. If that isnt obvious enough to clearly define why things are so crappy lately, then it just isnt worth posting any other data for you. Dont matter that the maximum numbers on any server makes a difference so much as all the posts for years telling you that those who chose to cheat lag normal users. 2 and 2 is 4 and 1 and 1 is 2.
Pretty soon some servers wont even have live players and ppl wonder why?
Want a new idea for an event? Make a Wack-A-Bot event and lets just see how all that goes down? Anyone who has played the game for more than a day can pick out bots without being wrong.
I got the lag for 3 weeks now. It's gone with maintenance and is getting worse with every day until next maintenance. Then it starts again. That's my experience at least.
i had no lag issues (no anti lag programs here) i ran that gameadvisor anyway and it went good no problems on my side like expected :D
but anyway even if it is the wrong topic im more interested into a soulshot lag fix :p
I got the lag for 3 weeks now. It's gone with maintenance and is getting worse with every day until next maintenance. Then it starts again. That's my experience at least.
Same issue, it gets worse over time after maintenance and then also you have issues like NPC's crashing and so on. That's what makes me think it's a server issue. Also the soul shots turning off for a time for no reason then working again. An easy way to test this would be to just do a controlled reboot of the servers and see if this makes the lag go away for everyone again for a few days.
Other reasons I think its the server is my latency to the server stays the same the whole week if I ping into the last hop I can before it hits their firewall. There could be something beyond that but that game advisor thing showed all my ping times 65ms or lower. If I run ping plotter to those same IPS it stays steady with no packet loss or fluctuations that would say its a backbone issue.
Yes I can confirm, I had no problems running game. Aside from some hick-ups and occasional delays (expected if it is going across half the globe) it was smooth. But past 3 weeks things escalate around Monday evening and Tuesday and Wednesday before maintenance game is almost unplayable. Yesterday's campaign was terribad, that's where you request lots of NPCs and responses from them took literally seconds, targets were constantly being switched etc. Makes it harder for me during normal gameplay as I am healer. Switching over to RFC 5984 Extra-Sensory Perception packet transport (https://tools.ietf.org/html/rfc5984) (it can predict packets before they are even sent) helps but is not always feasible as this protocol is not widespread over internet yet and requires insane amount of resources on client side.
The L2 game servers are designed to handle a number of characters without lag. A log-in number cap exists to stop a server from getting too full. L2 has had bots since day one and the game has experienced non-lag days being at capacity a number of times.
So no, bots are not the result of the lag. The game servers should be able to handle all allowed connections, this same issue happened and was resolved a couple months ago.
Additionally the way Vali says "Some of you" it makes it sound like this lag problem is less of an issue than it is. Maybe only some few have reported the problem, but myself as well as anyone I've asked is experiencing massive lag on L2.
Hey moron the server is full because of bots.(you know when you log in and it says server full) And the game is lagged because of all the behind the scene third party programs. Stop kissing NC ***. You cant tell me that all my clan which is EVERYWHERE around the world that has lag problems is OUR fault. go back under your NC suk up rock and die. The majority 60% + is not gonna complain because they are the users.
That way VALI can say yep its a minority problem so we wont fix it.Because they REWARD BOTS.
Hey moron the server is full because of bots.(you know when you log in and it says server full) And the game is lagged because of all the behind the scene third party programs. Stop kissing NC ***. You cant tell me that all my clan which is EVERYWHERE around the world that has lag problems is OUR fault. go back under your NC suk up rock and die. The majority 60% + is not gonna complain because they are the users.
That way VALI can say yep its a minority problem so we wont fix it.Because they REWARD BOTS.
you indeed are a moron. only some people and countries feel this lag, i've no lag, i've to tell you that i've only for make you feel less alone? dude, I DONT HAVE ANY LAG AT ALL.
is not 'ncsoft say is a minority', like months ago, was a problem of latin america, not of who dont use a bot program, beside you dont think only latin american people dont bot.
So stop be a moron, be usefull if you have lag, write your country and guess what, we'll find out that lag is only for some countries as was 2 months ago. But no, people like you need to QQ cos someone say that dont feel any lag.
Bots are a big problem, but this is an other one, cos dont take only the ''full'' servers, magmeld is light and some people have lag, so what?
So stop be a moron, be usefull if you have lag, write your country and guess what, we'll find out that lag is only for some countries as was 2 months ago. But no, people like you need to QQ cos someone say that dont feel any lag.
Do you think NCsoft reboots half the cross-atlantic network infrastructure together with game servers during maintenance? I am sure those Cisco/Nortel/Juniper/Whatever routers need regular reboots and patch downtime every second Turesday in month just like Lineage 2 server software and Windows they run on. Unresponsive NPCs problem is for those from other countries too.
I do not think it is bots, but it could be. As it not last 2-3 weeks been problems, just lag has become longer and more frequent. It maybe couple of clusters of lag due to high data flow due to large number of objects in one area (like lag in Aden) but when lag is same inside an instance like K85 or K90 where you don't have anyone where near the number of players and should be not bots if you a real party formed, then it either due to a change in server's software, problem with a cluster serving countries or something recently added to game causing longer processing time of data.
So before betting it is bots, consider this. Solo instance with same lag as Aden when it is full of private sellers. So clearly NOT bots. Well getting rid of bots would require drastic actions such as a live gm invisible and lurking from zone to zone watching players as bot reports occur. Actually that might lag system if such a task force occured. So either it the slushie event or some change made to system.
My querry is why now? Lag been building for over a month for some. Lag sometimes occurs in spikes. You get really fast for 5 minutes than couple of rubberbands then back to fast, then some days slow all day despite light server status.
Why just the lag? The grpahic errors all over the place. Some mission descriptions don't load right. Couple of quests like Seven Signs Part 4, Secret Ritual of the priest is unplayable because of rubberbanding, the massive aggro circles on guards overlapping, the gaps between guards so small. Guards in hall ajoining 2nd last to last room at times can see left to right and even behind them from afar. That mission too many glitches, is so hated. More people should speak up, just problem is it seems great amuzement to people who complete with first time. It not because your massively skilled like a 16 year old boy on red bull. It because YOUR lucky and got the easy instance. After a week and got to last room only crash before getting to priest, I gave up because support said tough luck. SO NOW lag is suddenly issue? Why wasn't it 2 weeks ago when it first started and people having crashes then? I do wonder how many people with problems are:
1. Not with in us.
2. Have 200-500ms delays fluxating constantly when lag was not issue and had rubber banding then.
3. Hiene and Aden you get warehouse without furnature and npcs half way down flow before last update
4. Haven't completed Seven Signs 4 easy or had problems last room or timeouts when you enter last room (despite instance time)
5. Crashed couple times a week due to irql not less or equal
6. Updated graphics driver and game crashed until put in low details.
7. Sticky walls, floors, rocks, pillars/pillar bases: This is why you walk along a wall or path or try go around corner and you stop and can't go forward until you go backwards and go wide around corners. Or even stuck inside a V crevice unable to walk back way you entered. Or stairs you can only climb in middle. Bridges with rocks you can't go around wjile people run past you over the tiny pebble.
I suspect the lag is 3d engine. Is having hard time placing objects and colissions. that is why panels are grey in some places, why furniture is sometimes missing and npcs halfway down floor. The rounding/floating point isn't working on some graphics cards. Or cpus caught in loops because error code removed for speed.
Or is due to large number of unstable computers because running overclocked AMDs chips. WHen you overheat the overclocking shuts down and your suddenly running a computer with speed of an iphone ONE.
See most of the lag seems coincide with other bugs like walls missing, etc.
Frankly NCSoft needs loosen up on some policy. Like how can we screenshot a crash? Only sometimes a crash doesn't blue screen instantly. Sometimes game closes instantly and get the "we apologise" webpage appear. So restore lost xp / credit quests when clearly there error logs/viable bug reports. You can't just ask for screenshots when a crash occurs. or video of event. How we suppost to screenshot and video when it might be two hours before crash? If we knew a crash would occur, what then, it be illegal exploit?
So why could it be bots. Consider the bot player has an iss and/or healer in tow. A pet in tow. Often a summoning as well. They killing at massive rate, not scooping or slowing down to recharge. They screaming threw mobs like a chainsaw used to cut butter. They clear hutning zones leaving behind huge piles of objects. So now all those decaying objects need processing time. Respawner is working fast because mobs disappearing faster than beer disappearing at a redneck rally.
So add up more bots, so many one shot kills = lot of decaying objects and lot of re-spawns. SO bots are dragging server. That is fixed by getting rid of the massive damage some classs can do in only 2-3 shots before buffs/shots applied. Why only some classes get massive overkill? Devs get favourites? Did they test server load on heavy all these oneshot kill players in packs of 2000 botting 24/7 in every hunting zone? Add to that adrena farmers with their 2 summonings, a pet and iss and a healer all kill one shot, scoop.
No matter how low the drop, adrena farmer isn't bored and knows lower the drop rate, more likely desperate joe will buy because chances getting enough to buy auction or changes of find raid boss alive is same chance red necks will not drink your last beer you been saving under your cap you think they didn't notice. Opposite if adrena too plentyful the farmers win.
SO it win-win for bots unless bans bite hard.
So not one problem, but many small problems. Unstable OS and bugs in graphics drivers isn't something NC Soft can help. Bots have to be addressed, they are a drain on the system load. So is other factors like OP players. If you make combat too quick, it just makes one click players more often, which loads the system with drops and respawns in the thousands. That is why bots have to be under control, but op classes need a cut. Slower combat means you get to watch it, not just see slash, dead, find next target. Those two are main drag I think. Bots been heart of it with OP second.
In the past me and some friends did some tests when we have lag in L2 and 99,9% we had lag when someone was using ranger. I've always been in top pvp clans and always my wars (also some of my clan mates) are using ranger. Now that the latency is not local or not only in a group of 7 who lost the pvp and QQ about lag but this lag is everywhere i am pretty sure the reason is the use of ranger from all the population of L2. Yeah even bots are running this app and not only the heroes.
For me the lag starts on Friday evening (Europe) and stays like that till server maintenance and it clear that the extreme amount of bots causes this problem. One easy way to fix that imo is by restarting the game servers every day since you will never get any good anti-bot/anti-ranger protection.
So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
L2 has had bots since day one...
Rlly? That's not true. When I started playin L2 9 years back there was no bots for atleast a couple of atleast 4 - 5 chronicles.
The bots is definitely contributing to server load but that's not certain it causes net lag. What we know after those years of playing is that FPS load lag is most often caused by faulty textures and massive animations like effects.
A few years ago there was some accessory textures that caused the users computer to work slow and even crash when those textures came into the detail range and had to be loaded for the player to see it. Simply deleting certain texture files from the L2 System library resolved the problem.
The net lag that's been going on for a few days only effect segments of players. My self had no really constant net lag problems but some of those I played with had big problems.
Consider IP addresses and ISPs for example. Consider router and hardware vendors as well.
With that said, a more aggressive method to deal with the bots will cure many other problems.
NCsoft ask us kindly to not buy adena but the bots continue farming them to sell them. Back abit and review the core cause of RMT. Who is there to blame? If we get rid of the providers, we get rid of the RMT.
I asked my self why everyone still cry about bots and no one, NO ONE talks about ZetaR's lag plugin.
Bots, for good or bad, are part of the game and will be always part of the game, thats how all "top players" gets their awesome stuffs and they are allowed by NCSOFT to bot, couse is so obvius, you just go and kill a bot pt and some hero or lv99 from "topclan" appears to kill you, just coincidence? every time?
So lets go back with the main idea and lets talk about ZetaR lag plugin, i have some friends on one of the "top clans" of my server who confirmed us that there is this "lag plugin" that we always thought.
Is no coincidence that in every siege, everything is fine until "top clans" appears, then everything starts to lag.
Also, in olympiads, its a **** that everytime you fight vs a hero or some lv99 get tons of lag.
Well i think this will not be fixed, couse both things im talking are related and together but i was just surprised that no one talked about it.
So good luck trying to tell ncsoft to ban bots, couse they just dont want to.
The problem are the bot's...
Simple user/gamer point of view:
- BloodySwampLand - everywhere you go there are party's of bot's farming for event. There isnt single good spot free for non-bot ppl
- Altar of Shillen -same ****
- GF -same ****
Every farming zone it is being ocupied by bot parties
So you do the math. Multiply let's say 100 pt's x 7 bot's = 700 bot's that do heavy trafic on the server because they use different script's/pickup metode/farming style/different program's.
AND THERE ARE MUCH MORE BOT's THAN 700.
Want to find out what happens? Check those who sell 15000 event item's in Aden, those you trade between char's adena/drops.
We (me and my girl) farmed for 9h and got aprox 250/event items except ice which was aprox 40/char. Soo dont try to explain to me that those who have 5000+item's after 2/3 days when event started are not botting because i dont belive you.
I have personaly reported 1 pt bot in Bloodyswampland 3 week's ago from 10 different ip's (my provider let's me change my ip every time i want) and for my surprize the bot pt is still on and still farming.
Better delete the bot report fron the game...
Wanna finish with the lag, ban bot's by MAC adress... not by account.
And i promise you that in 1 week the server will get to half of heroes/half of ppl and NO LAG
The bots is definitely contributing to server load but that's not certain it causes net lag. What we know after those years of playing is that FPS load lag is most often caused by faulty textures and massive animations like effects.
A few years ago there was some accessory textures that caused the users computer to work slow and even crash when those textures came into the detail range and had to be loaded for the player to see it. Simply deleting certain texture files from the L2 System library resolved the problem.
You are right and wrong, you are talking about graphical lag, that makes you see all slow in a slow pc when there are so many graphics effects, that only affects the slow computer in wich is a player playing.
"Net" lag or connection (internet) lag is when you suddently get freeze and after 10, 20, 30, etc secs started moving again, or when you click to move and again, 10,20,30,etc secs after you move, or when you just write something in chat and nothing appears until some seconds have passed.
So is not "bots" itself what really affects server's "net" lag, couse currently i think players limits on each server is around 7900, dont care if 6000 are bots and 1900 are players, couse if there is no bots and are 7900 players will be the same ****.
The problem generated by bots is mainly that they are so many that ncsoft needed to raise players limits, so regular players can log in when bots are already in, i remember a few months ago or maybe a year ago when with draco's event i think, was impossible to log in couse all the bots was already inside, mmm.... i think it was the tauti event, when at certain time of the day was giving free stuff to any logged char.
.......... Multiply let's say 100 pt's x 7 bot's = 700 bot's that do heavy trafic on the server because they use different script's/pickup metode/farming style/different program's.
AND THERE ARE MUCH MORE BOT's THAN 700.
Want to find out what happens? Check those who sell 15000 event item's in Aden, those you trade between char's adena/drops.
...............
"script's/pickup metode/farming style/different program's" runs on bot's pc so doesnt affect l2 server
about chars selling 15k items in just a few days event began, i saw a hero in my server selling in hero voice tons of events items in just 2 days of event, so seems that in this days they are not concerned about been banned like in those days where some "top players" was banned including some top clan's leaders
I am more concerned about lv 99/99 people who broken pvp with their ******* scripts.
bad scripts cause lag and bots tend to run on very very bad scripts so do the math..
Yes that! Bad scripts cause the lag and everybody is using ranger even for radar. I can give names of people (enemies and clan/ally members) that when you stand next to them you can't target, walk, use skill, chat or whatever.
And I don't have a bad computer nor bad internet connection nor it happens when other people are around.
.
About bots and latency problem...
Bots don't have relation with latency problems. I play on Chronos [Heavy] and have latency problems in high populated zones. I try play on Bartz [Light] and have the same latency problems in low populated zones.
Bots cause problems "only" into economy, RMT and PVP, they are not related with High Latency issue.
Why do people insist that bots do not create lag- this is such BS. I dont use programs but it is easy to search the internet for the program and see the detail programs like ranger provide above and beyond what NORMAL connections provide. I will not provide a link to the site that I am looking at but anyone can go look. 1) it has increased range- so people that are far away are getting pinged by the program the minute they port in. 2) detailed information about class type are provided (I know when I see someone I can only tell are they in robe, light, or heavy armor) but this program can tell you a healer vs a nuker. 3) HP levels are very clear and precise. 4) the server was never meant to handle the load that is created with POT spam that programs can provide. I may be quick in pvp to click a pot or two but the program can do several compared to my two meaning much more load to the server. 5) I see something about setting up auto assist and wonder how often is that spamming the server? Extra load maybe?
The part that I feel probably does the most damage is the detail and range. When Normal NON-cheat players port into an area with heavy cheats in it the server or cheat program is gathering information and sending it out to people that should not be able to get this information because they should be out of range.
:) Good morning to all my opinion is even if they say haiga haiga or bots in the server lag q psyche being equal and the server traffic and most of the players that are on the server is greater. My internet is 10 MG and not that I have a bad net. In my case I would tell them to solve the lag GM has when one logs on that even tough the npc to appear. Only lag and solve the many problems that even exiten on the server.
The L2 game servers are designed to handle a number of characters without lag. A log-in number cap exists to stop a server from getting too full. L2 has had bots since day one and the game has experienced non-lag days being at capacity a number of times.
So no, bots are not the result of the lag. The game servers should be able to handle all allowed connections, this same issue happened and was resolved a couple months ago.
Additionally the way Vali says "Some of you" it makes it sound like this lag problem is less of an issue than it is. Maybe only some few have reported the problem, but myself as well as anyone I've asked is experiencing massive lag on L2.
Totaly agree.In terms of numbers,if there were not bots our servers would be empty this summer and programs on l2 is old stuff.
My guesses for this lag and all previous lags we are having since server merged and transfer service started,before these 2 actions,noone was laging in any server not even on sieges and we didnt need to use latency fix programs.
-Servers merges and transfer toons/items create issues.
-Events plugin create issues,we lag always before-during-after any event,so something goes wrong there.
Lag should not be only problem that NC Soft fixes.
Seen thread about "lag removers" and it seems this third party program is NOT violation of the ALL third party software rules. So clearly lag is not jsut server load, it is fact I think lot of us laggers are non-us. Problem could be one of the main international hubs NC Soft is connected to.
I can think of couple ways to nerf pvp and hunting zones. Only one I am sharing is the obvious, make combat a challange instead of couple OP classes wiping out five to ten mobs a minute. Plus 2-3 mobs vs one hunting party with buffers and healers.
But it unplayble solo quests by nerfed classes that makes the game unfun. Not my favourite pet hate The Seven Signs part 4 quest, but solo Katrina instance, where ai npcs don't heal or don't even fight sometimes or the guards ignore npcs and chase you while npcs follow blindly. Or boss one shot kills and npcs stand around. SO high latency, that is not much of issue if combat slower, live gms booted bots and adrena sellers. If ALL hunting zones had instances. If pvp was nerfed so the many new players were not fooder for players that get name tags like "I kill noobs" or "PVP rulez". When game gets dominated by a few players, the game dies. TWenty years of online gaming and I seen games die because they don't fix glitches, bugs, bad quests, unbalanced pvp and/or botting.
Botting / auto playing isn't new. Auto clickers / hacks and cheats been around since second day of online gaming started.
SO latency big deal. Toss in live gm, do a load balance on servers and shift numbers of player around by offering couple free items and free move to light load servers.
But if there really are latency removers, then launcher needs a change.
Make fishing, fun, more rewarding and way to earn basic items, xp and not take forever to get ONE fish and cost a fortune in bait. People want make a profit on their effort.
If players were happier, latency issue would not be stressful and cost you a player base.
Easy way to spot to bots I think is fact botters don't care how bad game gets, they got 20-30 bots a day in aden unmolested to loadup with adrena.
I have no desire or experience with bots, but if hunting zones get full of bots, either you bot or leave the game because if you can't play, you can't play.
Bots can play some role in lag issues. Not saying major, but contributing none the less. You never know what actually bot program injects into communication and whether server needs to respond or not. Take this rough example: normal player or group kills a mob and hits pickup button. Now enter picker for bot party on script that spams pickup button every 1 or 2 seconds - I am sure there are more sophisticated methods from smart scripters and different programs that do it differently, but in general it's been done like that. Now even though there is nothing to be picked up, server still needs to check if there is anything in the vicinity and respond. Multiply this with ~300 visible bot parties and maybe the same number hidden in dungeons and instances and you keep server busy with useless action every second.
We aware that some of you have been experiencing high latency in the past 2-3 weeks. We are looking into the matter but we need more information which means we need your help.
We need you to submit the corresponding PC and connectivity information to our Tech Support (https://lineage2.custhelp.com/app/ask/) so they may find where the problem is coming from. To gain the necessary information to investigate your issue, you'll have to run our Game Advisor (http://us.ncsoft.com/gameadvisor) application. The Game Advisor will provide Tech Support (https://lineage2.custhelp.com/app/ask/) with helpful information about your system and Internet connection.
If you are using a router, hub, or switch, please disconnect this device and connect directly to your modem before running this utility. You may have to reboot your modem and/or computer to reestablish your Internet connection. If this isn't possible due to your network setup, please run Game Advisor (http://us.ncsoft.com/gameadvisor) with the router connected as the information will still be useful.
2. When prompted, save the file to your Windows "desktop" so that you can access it easily. Please save the file before running it - running from the website can cause file issues.
3. Double-click on the Game Advisor file and then click on the icon of the game you're experiencing an issue with.
4. Click on the "Test Computer and Connection" button and please wait a few minutes while the process completes.
5. Once the process completes, a "Test Result" window will come up. This window will provide you with a link to update your ticket as well as tell you where the diagnostic report is saved. You can also view the report file.
Please attach the report file to your support ticket. If you need assistance attaching a report to the ticket please follow the instructions in the following Knowledge Base article:
So many angry people in this thread that really have no idea what they are talking about...
First Off - Game Guard effects game performance more than than all the bots roaming around do... So the thousands of bots have little to nothing to do with the lag on the servers.
Also, if you want to help NcSoft with this, great. Otherwise, can we stop turning every thread that's started by an NcSoft Rep, or has a post in it by an NcSoft rep into a Angry Bot rage thread? They obviously are aware of the issue considering people post about bots in virtually every thread on these forums, so continuing to spam them isn't going to change anything... Whether they actually care is a whole other topic, and doesn't need to be spammed in every thread.
The problem are the bot's...
Simple user/gamer point of view:
- BloodySwampLand - everywhere you go there are party's of bot's farming for event. There isnt single good spot free for non-bot ppl
- Altar of Shillen -same ****
- GF -same ****
Every farming zone it is being ocupied by bot parties
So you do the math. Multiply let's say 100 pt's x 7 bot's = 700 bot's that do heavy trafic on the server because they use different script's/pickup metode/farming style/different program's.
AND THERE ARE MUCH MORE BOT's THAN 700.
Want to find out what happens? Check those who sell 15000 event item's in Aden, those you trade between char's adena/drops.
We (me and my girl) farmed for 9h and got aprox 250/event items except ice which was aprox 40/char. Soo dont try to explain to me that those who have 5000+item's after 2/3 days when event started are not botting because i dont belive you.
I have personaly reported 1 pt bot in Bloodyswampland 3 week's ago from 10 different ip's (my provider let's me change my ip every time i want) and for my surprize the bot pt is still on and still farming.
Better delete the bot report fron the game...
Wanna finish with the lag, ban bot's by MAC adress... not by account.
And i promise you that in 1 week the server will get to half of heroes/half of ppl and NO LAG
All here know that, even NCSOFT, you say just the thue. but....
70% of the boters farm adenas and items to RMT and make the economy of the server with supplies of items at low cost or mass ammount in a game who have a 0.00000001% of chance to get it in a legit way.
The other 30% of boters, only want fast EXP and win PVP using ranger radar or tower pvp plugins, etc
its sad to say, i will finish this game soon, playing near of 2 year, 360/365 days, some days 1 hour, some days 3 or 5. But allways playing to get fun, or just kill time, idk, but playing.
Soon, i will become 99/95+ char and i will lost the most of war vs top 99 chars of top clans.. why? Becouse i need... +50 Billons of adenas to get R99 OE Blessed items... and like a legit player, its impossible. End of this game. In Lineage 2, only the the best bot scripter win adenas, and win in pvp, and win in stuff, weapons, etc.
Ineffectiveness in controlling the bot by NCsoft GM is incorrigible in north america servers.
No real players, can someday get items and stuff like boters already have...
So many angry people in this thread that really have no idea what they are talking about...
First Off - Game Guard effects game performance more than than all the bots roaming around do... So the thousands of bots have little to nothing to do with the lag on the servers.
Also, if you want to help NcSoft with this, great. Otherwise, can we stop turning every thread that's started by an NcSoft Rep, or has a post in it by an NcSoft rep into a Angry Bot rage thread? They obviously are aware of the issue considering people post about bots in virtually every thread on these forums, so continuing to spam them isn't going to change anything... Whether they actually care is a whole other topic, and doesn't need to be spammed in every thread.
wtf are u talking about, the new launcher dont use gameguard.
Q: What’s the different between the NCSOFT Game Launcher and the NCSOFT Launcher?
A: Pando Media Booster will no longer be required to install Lineage II. Instead, players will have the option to enable or disable a peer-to-peer torrent installation. Peer-to-Peer is currently disable until further notice.
While the NCSOFT Game Launcher is required to install, update, and play Lineage II, there will be no more launcher interface to go through before starting the game. Players will have to launch Lineage II directly from its respective shortcut.
The NCSOFT Game Launcher no longer requires .NET Framework 2.0 to run.
Which is why I will say it again...
So many angry people in this thread that really have no idea what they are talking about...
Was game advisor updated use TCP based traceroute/ping as described in earlier posts?
The only reason to bother running this tool is if it can collect real/meaningful data. The previous versions of this tool all used traditional probes not simulating game traffic and were filtered by your network provider.
today sever throttling some regions only non even near each other.
im from SouthAmerica got friends from EU have same problem.
When some player from SouthAmerica have lag issues weeks ago i never did, seems they clean the list and add the rest of isp for throttling. Got delay on forums too btw :(
So you're positing that the issue is with the backbone and not due to the overwhelming swarms of bots currently infesting every zone of the map? Interesting theory. Akin to panning for gold in one's bath tub, but interesting none the less.
- Kill Hyper-V
- Kill vSwitches
- Kill vServers
- Ban Bots
- Test bugged scripts and find bugs(too easy)
- Chase current forum users that are devs for known 3rd party programs.
Something NC must be doing wrong.. for the "black market" to move more Euros/USD than the real market.