Enchanted 2nd/3rd Class skills have been reset for characters who have not awakened and "Essence of the Lesser Giants" will be provided as compensation in their warehouses.
EX: Duelist level 82 with +15 Duelist Spirit will receive 5 Essence of the Lesser Giants. Tyrr Duelist level 85 with +15 Duelist Spirit will keep their enchant value (no change).
If a deleted Awakening skill was enchanted then the 3rd Class skill replacement will have the equivalent enchant value.
EX: Iss Spectral Dancer with +10 Daring Sonata will receive the 3rd Class skill replacement +10 Daring Dance.
Olympiad Points will not be reset and heroes will stay for this month.
The Reputation Penalty debuff for players with negative reputation points has been removed.
Debuff that was removed:
P. Def./M. Def. -10% (lvl 1) to -95% (lvl 7).
Juji, what about the dual class skill berserker rage? (for 9 secs, gives +27% skill power by chance using a skill)
It will work with othell skills?Skill Power works with Othell Blow-type skills now. I tested with Octavis Necklace and Master's Rage. Test 93 is now outdated.
Wasnt subclasses level suposed to be maxed to 99 with new Anakim and Lilith raids?There is no level cap increase for subclass, dual class, or main class in this update.
Is the new summoner rage skill a trigger, buff, passive... Doesn't really say much from what is written...Active attack skill.
Are the equipment rewards (R95/R99 gear) being deleted or do they stay?No, they are staying.
Fishing Expand Skills
Marks of Fishing are no longer required to buy fishing skills. Elcyum Powder are now used to purchase Expand Skills.
The Marks of Fishing can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
So, i have level 10 Expand Inventory in main and dual class. What happened to these skills?You get to keep them.
someone said with this update the lvl cap is gonna go up is that true ?No.
Regarding these changes:
The following effects for R-grade and higher grade armor have been added:
Heavy Armor enchanted to +7: Physical skill MP consumption decreased, MP recovering increased while running.
Light Armor enchanted to +7: Skill success rate increased, chance of Vampiric Rage effect.
Robe enchanted to +7: Max HP is increased.
Heavy Armor enchanted to +8: Chance to reflect debuffs, P.Def. Increased.
Light Armor enchanted to +8: Skill cooldown decreased, Spd. Increased.
Robe enchanted to +8: Debuff resistance increased, Magic cancel chance decreased.
Is all armor set must be enchanted to the values above to achieve bonus or it is just top armor?You need the full set enchanted to get the effects.
Please confirm this is not a typo:
Superior Weapon Mastery A +30% P.Atk. effect has been added
And that is *not*
Superior Weapon Mastery A +30% P.Atk. Skill effect has been addedNot a typo.
I have questions:
The new QHP from the oly manager, what is the cost, whats the reuse time, and how much hp/cp is restored?
What happens to the old QHP that you can get now from the oly manager if you have a ton?
There were rumors that r-gems would be removed from mammon and turn to spoil only, is this true or not?
Beleth is apparently a 99 raid, are there any changes to the amazing S Grade Beleth ring as the best reward?
Its confirmed that currently enchanted 2nd/3rd class change skills remain right? (ex: my +20 2nd class reflect)
Can any class archetype can spec into any ability tree? (ex: tank into warrior tree)
Can you spec into multiple trees at once? (ex: 8 pts into warrior, 8 into tank)
98 people minimum for epic raids needs to be looked at. We are not korea, and currently no clan (nova and sh included) has that many people on in the same time zone to do those.
What is the cast time on Templar's Will (for eva's templar)? Can it be used when boxed/immobilized or enchanted?
Do the new monthly fishing agathions give any buff/stats like the old rudolph agathion form nc store?
Can fish stew buff items be used in oly/coc?
Dim siege changed to every other week, but rewards state they are based on holding a castle for 1-5 weeks. is this 1-5 dim sieges (10 weeks for 3 pvp stones if u hold aden/rune that long, or is it truely 5 real time weeks?)
Any chance accessories will work with premium hair styles? (trribal mask, eyepatch, etc)
With the new raid point system, roughly how many raid points are given for a 99 open world raid boss? Epic bosses?
Aria's Life Stone can be used on any epic raid boss jewel? (ant queen/baium/core/orphen/antharas/valakas/tauti/trasken/istina/octavis and all blessed/soul versions?
I may have missed them, but what are the rewards from the Treasure Chests at the Aden Reconstruction NPC?
Will there be any update store to make up for the lackluster black friday/cyber monday surprise?
Current olympiad point totals, will pts be reset upon the arrival of the new olympiad system?
What happens if you have the current olympiad quest items in your inventory when valiance is released?
With the Ability System, it states you can not have more than 16 AP at a time. However, row 5 and row 6 require more than 16 pts to unlock (even though they are currently locked). Does this mean that we can learn more than 16 AP points worth of skills if we use them as we get them? (ex: i use SP to get 4 AP. I spend 4 AP into learning ability tree skills. Can i earn and spend an additional 16 AP since I have 0 to spend?)
That's all I have for now.
1. 220 Oly Tokens and 1,000,000 Adena. Restores 5000 HP and remaining power to CP. No cooldown, instant use, tradable.
2. Nothing, it will stay.
3. Not removed, check here (http://i.imgur.com/RGiuIi1.jpg).
4. No changes to the amazing Beleth's Ring.
5. Additional testing will be done to verify.
6. Yes, you can specialize in any ability tree regardless of class.
7. Yes, you can have ability points in each tree.
9. It's instant with 1 minute cooldown. It cannot be enchanted and you can use it when you are immobilized (ex: giant root).
10. They give +1 to All Stats and +30 to Attribute Attack/Defense.
11. No, Fish Stew cannot be used in Oly or CoC.
12. 5 Dimensional Sieges.
13. Not at this time. The beauty shop hairstyles act as their own hair accessories.
14. For Nerva Chief Turakan you get 30 raid points and for Lindvior you get 1,000 Raid Points.
15. Yes, any raid boss jewel can be augmented with Aria's Lifestone.
16. I will re-update my lab test when Valiance goes live.
18. Still being tested.
19. Still being tested.
20. No, you can only spend 16 AP max.
Soultaker - Third Class Skill - Changes
Curse Gloom - Max level increased to 21 / Changed attribute damage to non-attribute / Decreased effect duration to 10 seconds / Increased the Attribute reduction effect / Skill Cooldown has been decreased / Skill casting time has been increased
Summon Cursed Man - Max level increased to 13
Summon Reanimated Man - Max level increased to 13
Transfer Pain - Max level increased to 10
and
Feoh Soultaker - New Skill
Sacrificial Soul - Sacrifice your servitor to become immune to debuffs for 3 sec
Indeed, there is nowhere saying that the Cursed and Reanimated Men will remain on 4th job (awakened - Feoh Soultaker). Juji, confirmation pls?
You have them for Feoh Soultaker because the skill levels have been extended and there's no skills that replace/delete them when you awaken.
It says that Unbind scroll have been remove from te drop list of bosses, will they still be available through the mentor system?The Unbind scrolls were only removed from the epic raid boss Dragons (Lindvior, Valakas, Antharas). They are still available in the mentor guide.
The new skill of wynns Link will be passive,active or what? You remove the trigger Royalty and put this? They stuck together? Some clarification please.Active skill and it does NOT stack with Royalty.
i have a question about the upgraded hall of suffering it is said that its lv 95-99 now. also u say they made 1 instance from the 3 old instances and u need to have command channel to enter but the old hall of suffering u could do it with 1 party and now u can't enter it anymore or did i missread it and u still can do it seperatly and enter the hall of suffering with 1 party read the patch notes about it few times over now and still confussed about it
thanks in advanceEntire zone has been revamped. You now need a command channel to enter.
warrior .... Aerial Yoke...
possible typo?
it work for dagger blow skills only when they crit (dmg x2 -> x2.2) or always?
seriously? any chance its "Skill Crit rate"?
1. Not a typo.
2. Yes, only when the skill crits.
3. No, it's Critical Rate. I know the names are the same for both trees, but the skills are different. Will try to get a name change on the skill to avoid confusion.
By the way, will the raid point system be on a character basis or a clan basis? (e.g. the bosses you kill give points for a personal Raid Points pool in order to be used to exchange those bracelets, or the clans will need to establish a queue for everyone wanting an Aria's bracelet.)Character Basis.
Vali, Juji, would you have a new HB map, or is it exactly like the old one?http://i.imgur.com/5B6hcZ4.jpg
The right side of the map is no longer accessible.
Juji when u mean master rage is working and skill power is only in valiance right? coz right now (lindvior) no, I just tested with skill up and off.Skill Power increases the damage for Othell blow-type skills in Valiance.
Hi Juji,
2 questions.
The +6 and up glow effects when all armor is 6 or above, does that also show if you have appearance stone(s) on the whole set? You only show regular r99 armor in the pic, so just wondering.
Is Ron's Authority from Ron's Dual Blunts skill fixed in Valiance yet??
Thank you for your time.
Wildabeast
1. The glow effects from +6 or +8 enchanted armor will transfer over even if you have an appearance on your armor.
2. The skill itself is working, but the description of what it does is wrong. Waiting for a fix from localization.
entrance to tiat rules. need 5 groups command channel. or it is possible to enter there with 2-3 groups? and level range is min-max 93-97 ?You need 5 parties minimum.
Sorry to bump, but could someone pls answer these questions? Thanks.
I've been wondering how that korean learned all that with only 16 AP, and it makes no sense to me, even if it's 16AP per tree.
Will we be able to learn the whole tree? Is 16 only the maximum a player can have before a point needs to be spent? Then it would make sense, for example, skills in the thrid row cost 12 AP to learn one skill, so you need to save some points to learn those, and the maximum you can save is 16.
The MAX amount of Ability Points you can have in Valiance is 16.
Ahem...so i guess i'm gonna ask it again *cough* , is the animation bug for single-dagger appearrance fixed? :OIt has been fixed.
wasn't supposed to merge the 4 wynn marks in 2 with same effect as those 4 or smth like that?
didn't see anything about this in patch notes or i didn't read carefully.
No, you still have 4 marks.
Okay... couple of questions...
I am confused. Yul Sagi getting a boosted class-skill, Yul MS getting an added effect and (I hope it's a mistranslation) Yul GS get a whole new Hawk Eye skill removing P.Atk and Skill Power? Or is this simply missing the word 'added'?
It has been added to the skill. Edited in patch notes.
What are the new costs of summoning CP Potions? What is the re-use time and will they act like old-potions (able to be used even at 100% CP, or blank out while at 100% CP and only able to be activated when CP is below 100%?)
500 Soulstones. Works like old CP potions.
How is it changed? Does Academy now grant CRP to clan like someone in main clan leveling up? No matter what level joined?
The changes are for clan reputation points for characters leveling up in the Academy.
WHAT?! All armor is removed? No reintroduction of blessed enchants?!
R95/R99 is still there. No enchant scrolls were added.
Changed fee in what way? You now pay 25m to get Blessed Enchant Wep S scroll while market value is under 20m. What kind of change can we expect? Fee lowered by 10%, 25%, 50%? If the fee doesn't drop more than atleast 25% it's a useless change.
What will happen with current Cubic Fragments? They go defunkt and only used for Aden Restoration? And will you be able to get the new Fragment along with a Cubic Fragment or is it a seperate reward?
I have posted the prices (http://boards.lineage2.com/showpost.php?p=3386794&postcount=16) for Wondrous Cubic fragments.
Rumoured was R/R90/R95 gear in Steel Door System. I assume since it's not in the patch notes it was just a rumor?
You can only get up to S-Grade in the Steel Door system in Valiance.
Does this also include not receiving quest items when you're 11 level higher than monster? It's very annoying to compete with bots in WoA/Varka but it's even more annoying to compete with lv90+ Awakened classes farming these quests for their subclasses.
I need to check.
Again? Also was in Lindvior notes but Spirit Mark never was given out to 97 people...It was never in the Lindvior patch notes.
answer is yes! when skills removed on Lindvior we got soNo, you get Essence of the Lesser Giants.
"Recipes and ingredients below S80-grade can now be purchased from Recipe Merchants in each town."
That includes recipe and item for make a Bow of Light?
No, that recipe is not on the recipe merchant.
What about a forgotten class...Iss Judicator? It will remain a useless subclass for Kamael race?No changes to Judicator.
well i have a really important Question to make!!
as u said in patch notes Iss Bladedancer will learn Battle Rapshody Dance and Iss Sword Muse will learn Protection Song!
So,
Does it mean that Iss Bladedancer will have 2 raphs or that Sword Muse will loose it and have only protection in Rapsh's potition? if something like that happen will it mean that Sword Muse will be the only Iss without rapsh? got confused :confused: so please reply!Those two skills are self buffs.
What about the Orbis campaign system?
It has been removed.
What kind of blessed scrolls? 100% or 10%?
All scrolls of blessing have a 5% chance to succeed in Valiance.
Edit:
What happen to the enchanted skills that going to have more max levels?
We are testing the cases now.
Some of the scrolls are already ridiculous low after the last 1/10th nerf. Koreans didnt got 2 nerfs on the SP so why will we have our scrolls worthing 1/10th of the korean ones????
Same as above.
I'm not really sure I get this part:
Deleted Awakening Skills
The following awakened class skills have been deleted and re-issued as 3rd Class skills
are they saying that they are removing me skills from my awaken char to make them 3rd class ones, and since I'm awaken I'll not see tehm anymore (or use the,) and just for me is "The following awakened class skills have been deleted"???
Can Juji give more explanation on what is this meant to mean??
It means that your Awakened Class Skill gets replaced with your Third Class Skill.
EX:
A Level 84 Duelist with Sonic Storm (lvl 33) awakens at 85 as Tyrr Duelist. Instead of learning Hurricane Storm (lvl 1), you now learn Sonic Storm (lvl 34).
Sigel HK's Death Touch its active skill (buff or debuff) or passive? Thanks for your effort Juji :D
Death Touch is a debuff the Panther gives while attacking its' target. Does not stack with Rogue's Critical Weakness debuff.
Juji what about cubics and fairy of life?, fairy of life still removing cubics?It's still bugged, waiting for devs to fix.
juji can u aswer me if u iss dominator will have chance to change their clan buffs to normal?No, you will not be able to change to normal Iss Buffs.
According to your theory it's impossible to get 4th row Abilities, what's the point on them being there? (1+4+8+12=25, so not possible to get it???)You have to invest 12 AP in the tree to unlock the 4th row. Each stage for every Ability costs only 1 AP.
Out of the Guardian Ability Tree we have the skill "Noble Focus" which at Lv.2 is listed in the patch notes to have the effect of P. Skill Critical Rate + 10%
First off does this affect dagger blow skills which register success as "critical hit!", or all physical skills capable of a critical hit such as Triple Sonic Slash or Armor Destruction. All physical skills that can critical.
Secondly how does this +10% modifier apply?
For example, consider that Triple Sonic Slash's base critical rate was 5%.
Further, Noble Sting increases P. Skill Critical Damage by 5 and 10%. Do these affect only blows or do they affect any physical skill which can critical? All physical skills that can critical.
Finally,
Do All of the different tree HP passives stack together? do they stack with Dual Class skills and similar to the previous questions how do they stack? in an additive or multiplicative manner ? All the HP Abilities can stack together. They can also stack with Dual Class HP skills. Additive.
Juji I think the question Christo0s meant to ask is if ISS dominators will be able to buff out of clan party members.No, still clan only buffs.
any change on the price for R99 in oly ( in token/fame/adena)?No change.
There is possibly a mistranslation.It has been re-written. A maximum of 2 Command Channels can enter the raid.
what exactly the area cover? does it mean i have to completely change zone?.It covers quite a large area, so changing zones would definitely bypass the penalty. I don't know the time needed before you have to move though.
fully agree with these posts, doubt Korea had 2x this 90% SP cut/nerfKorea also had the SP cut twice.
What is the grade of the new seed belts?R-Grade.
@Juji
So,
I can accept that you reduce the SP gain from the update and on, but will you guys really cut our already earned SP?
Please answer this.Yes.
Juji,
3. Some rumours says that dex will influence the skill power of othell skills (not only in critical skills). That is correct? No.
4. The skill of wind raider "Critical Expansions" will break the limit of 500 crit rate? Yes, you can get 550 Crit Rate with Critical Expansions.
3. if the campaign system has been removed from orbis what about the raids that spawn in orbis? if u succeed the campaign atleast? they have been removed also?Orbis Campaign has been removed.
Juji in the case of the Tyr Duelist who has Hurricane Storm +10, Hurricane Blaster +10 deleted and replaced with Sonic Storm and Sonic Rage and given that Sonic Storm and Sonic Rage are not enchantable. Will we be given Immortal Codex as compensation for the enchants similar to When Daggers Lost enchanted Plunder?
Those skills are enchantable, so you will get +10 Sonic Storm if you had +10 Hurricane Storm. Immortal Scrolls will NOT be given out to anyone.
you will be able to enter to Tiat with 99 lvls?No, the max level for that instance is 97.
Immediate question regarding Olympiads : Will there be any interruption regarding Olympiads (like one month without heroes) or the rules for matches will just changed one wednesday ? Will the number of points farmed before / numbers of matches done before in the month kept ?
The recipe "Metallic Thread (100%)" now drops from monsters.
Finally !!!!
The sound effect when a monster drops a full item has been changed.
Is it possible to disable this sound ? It's annoying as hell ><
Pre-Awakening Class Skills will no longer be enchantable. Lesser Giant's Codexes can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
what with ppl who have already +++ pre-awaken skill, why you not delete all and make to all must learn new skill + give some compensation lie immortal enchant scroll or etc...
_____
Guillotine Fortress
Items which can be acquired from Spoiling monsters have been changed.
no more gem R in spoil from rosaline and irene ?
_____
SERIOSULY Othell FS got 0 upgrade and 0 new pvp effect in any skill, you made class to be 0 factor :@
_____
The maximum number of matches for 1 week has been changed from 50 to 30.
and you made A reward is given for completing 5/10/50 olympiad matches.
Why need 50 mach when is 30 max in one weekend ?
The rewards have been decreased in hunting zones for Levels 1~85 where the BOT activity is high:
The Giant's Cave
Ketra Orc Outpost
Varka Silenos Barracks
Wall of Argos
Stakato Nest
The Fields of Silence/Whispers
Delusion Chamber
Cruma Tower 1st Level
Plains of the Lizardmen
Frozen Labyrinth
Antharas’ Lair
Monastery of Silence 2nd Floor
Forge of the Gods Top Floor
SERIOSULY?!
Instead of getting rid of BOTS you screw drops affecting all legits?!
And who the hell saw a bot at top fog?! omg.. cmon
/off
instead of blocking ips from russia
instead of using frost instead of gameguard
instead of hablablabla
its called business do not even try you wont success
/on
questions
if i learn some skill what is upgradable from the ability skills will it take another point ?
is any of the new othells skills enchantable ?
i dont see a fix for the othell , the dual masters rage will apply on the blow type skills or not?
also , what about the npc loading time? and the appearance changes when modifying something (dual sa and etc ) wont remove the appearance?
So, with the patch notes i conclude that you preparing a server merge on the next 6 months, correct?
Campaign System Removed
The entire campaign system that was introduced in the Goddess of Destruction update has been removed.
What about the Orbis campaign system?
Lindvior's drop list has been updated:
Unbind Scrolls have been removed.
Scroll of Blessing: Weapon (R99-grade), Scroll of Blessing: Armor (R99-grade), and Bloody Eternal Enhancement Stone have been added.
What kind of blessed scrolls? 100% or 10%?
Edit:
Changes to Third Class Skills
What happen to the enchanted skills that going to have more max levels?
SP obtained from SP scrolls has been changed to 1/10th of the current amount.
Some of the scrolls are already ridiculous low after the last 1/10th nerf. Koreans didnt got 2 nerfs on the SP so why will we have our scrolls worthing 1/10th of the korean ones????
All Character's SP has been changed to 1/10th of the current amount.What should I be understood? That's my current amount of SP that I accumulated will be cut by 1/10. But it is ********, if I understood correctly. In addition to the question why we are buying more expensive ability points than it is in Korea
I saw a few typos; I guess you were really, really in a hurry to post this. :o Why couldn't those impatient people give you a couple more hours! :D
Anyway, it looks like most of current bugs haven't been fixed. And I bet there will be tons of new bugs, as usual. Always stepping on the same rake...
Let's see:
The existing mysterious dyes from the L2 Store have been improved.
A new revelation skill has been added to each of the existing race dyes.
Mysterious Dye Revelation skills can stack with race revelation skills.
Can you imagine, for example, an effect of bugged Undying Will stacked with bugged Disparition?
Oh yes we are sooo eager to spend NCcoins to buy dyes that give skills that do not work!
P.S. Can you please specify what are the rewards for completing the Olympiad quests?
The Olympiad quest "Olympiad Starter" has been changed as follows:
BEFORE: A reward is given for completing 3/5/10 olympiad matches.
AFTER: A reward is given for completing 5/10/50 olympiad matches.
The new QHP from the oly manager, what is the cost, whats the reuse time, and how much hp/cp is restored?
What happens to the old QHP that you can get now from the oly manager if you have a ton?
There were rumors that r-gems would be removed from mammon and turn to spoil only, is this true or not?
Beleth is apparently a 99 raid, are there any changes to the amazing S Grade Beleth ring as the best reward?
Its confirmed that currently enchanted 2nd/3rd class change skills remain right? (ex: my +20 2nd class reflect)
Can any class archetype can spec into any ability tree? (ex: tank into warrior tree)
Can you spec into multiple trees at once? (ex: 8 pts into warrior, 8 into tank)
98 people minimum for epic raids needs to be looked at. We are not korea, and currently no clan (nova and sh included) has that many people on in the same time zone to do those.
What is the cast time on Templar's Will (for eva's templar)? Can it be used when boxed/immobilized or enchanted?
Do the new monthly fishing agathions give any buff/stats like the old rudolph agathion form nc store?
Can fish stew buff items be used in oly/coc?
Dim siege changed to every other week, but rewards state they are based on holding a castle for 1-5 weeks. is this 1-5 dim sieges (10 weeks for 3 pvp stones if u hold aden/rune that long, or is it truely 5 real time weeks?)
Any chance accessories will work with premium hair styles? (trribal mask, eyepatch, etc)
With the new raid point system, roughly how many raid points are given for a 99 open world raid boss? Epic bosses?
Aria's Life Stone can be used on any epic raid boss jewel? (ant queen/baium/core/orphen/antharas/valakas/tauti/trasken/istina/octavis and all blessed/soul versions?
I may have missed them, but what are the rewards from the Treasure Chests at the Aden Reconstruction NPC?
Will there be any update store to make up for the lackluster black friday/cyber monday surprise?
Current olympiad point totals, will pts be reset upon the arrival of the new olympiad system?
What happens if you have the current olympiad quest items in your inventory when valiance is released?
With the Ability System, it states you can not have more than 16 AP at a time. However, row 5 and row 6 require more than 16 pts to unlock (even though they are currently locked). Does this mean that we can learn more than 16 AP points worth of skills if we use them as we get them? (ex: i use SP to get 4 AP. I spend 4 AP into learning ability tree skills. Can i earn and spend an additional 16 AP since I have 0 to spend?)
-I have a doubt about the Tyrr Doombringers, Juji, and here is my specific case:
I was an Orc, awakened to Tyrr Titan, prior to Lindvior, keeping none of the second or third class skills. Then, I decided to switch to Doombringer in Lindvior. So as of now, I don't have Soul Barrier or Sword Shield.
I had understood that all Tyrr DB would be able to learn Soul Barrier and Sword Shield in Valiance, at least from what I had read elsewhere, but from your patch notes, it seems that some changes where applied to how they work on the third class, but it doesn't say anything about awakened tyrrs being able to learn them. Will I be able to learn them?
-Another point: about the ability system, is 16 the maximum number o ability points a character can spend in total, or is 16 the maximum number of points a character can accumulate before it has to spend some of those points?
I know nothing about korean, but that guy has 36 skill levels learned (and probably some of them cost more than 1 point), but there is a little "16/16" on the bottom of the panel. Or was this done by a GM just to test things?
The Critical Damage bonus for OGH is twice that of the others, and they are the least dexterous dagger class so that makes sense.
WR > Adv > GH : 15% > 10% > 5%
Stats are already inflated since GoD launched and they revamped everything. They need to differentiate in ways that actually matter, otherwise everyone will simply pick GH, hit harder, and still have the same success rate bonuses from all the skills.
wasn't supposed to merge the 4 wynn marks in 2 with same effect as those 4 or smth like that?
didn't see anything about this in patch notes or i didn't read carefully.
The Critical Damage bonus for OGH is twice that of the others, and they are the least dexterous dagger class so that makes sense.
WR > Adv > GH : 15% > 10% > 5%
Stats are already inflated since GoD launched and they revamped everything. They need to differentiate in ways that actually matter, otherwise everyone will simply pick GH, hit harder, and still have the same success rate bonuses from all the skills.
Yes, they're serious. Get over it.
oops my mistake,you are right...
Adventurer
Third Class Skill Change
Critical Wound:Max level increased to 5
Wind Rider
Third Class Skill Change
Critical Wound:Max level increased to 5
Mortal Strike:Max level increased to 8
Ghost Hunter
Third Class Skill Change
Critical Wound:Max level increased to 5
Mortal Strike:Max level increased to 8
Marks of Fishing are no longer required to buy fishing skills. Elcyum Powder are now used to purchase Expand Skills.
The Marks of Fishing can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
So, i have level 10 Expand Inventory in main and dual class. What happened to these skills?
Regarding these changes:
The following effects for R-grade and higher grade armor have been added:
Heavy Armor enchanted to +7: Physical skill MP consumption decreased, MP recovering increased while running.
Light Armor enchanted to +7: Skill success rate increased, chance of Vampiric Rage effect.
Robe enchanted to +7: Max HP is increased.
Heavy Armor enchanted to +8: Chance to reflect debuffs, P.Def. Increased.
Light Armor enchanted to +8: Skill cooldown decreased, Spd. Increased.
Robe enchanted to +8: Debuff resistance increased, Magic cancel chance decreased.
Is all armor set must be enchanted to the values above to achieve bonus or it is just top armor?
it work for dagger blow skills only when they crit (dmg x2 -> x2.2) or always?
seriously? any chance its "Skill Crit rate"?
Read again for Knight, you can learn skill crit rate. And yes it affects blow type damage/rate. And dagger blow skill always crits (not talking about 2x damage one).
Why (the hell) the Clan Requests Tasks got removed?
Why (the hell) the Lv40 clan quest has been deleted?
Why the Clan Halls rent has been rised that much, isn't a bit escessive the ammount to pay weekly?
The old 3rd skills are getting ADDED to already awakened character? Can they be enchanted or we get nerfed skills in 85+ battles?
Why are archers getting M.Def counters, aren't they already strong enough right now?
The Ceremony of Chaos was changed to run on Monday, Tuesday and Wednesday instead of every day.How many times during the days? Would be good to know also the time.. it's already hard to get in due to bots.. with less days.. will be harder..
The amount of Mysterious Marks awarded has been increased by a factor of 2.Does this mean that when you lose you are getting 4 each battle instead of 2 like now?
What about the Wondrous Cubic quest, it has been changed to more easyer resources to be taken?
Recipes and key ingredients for R99 crafting and Recipes for Upgrade/Downgrade/Combination can now be acquired from Hellbound: They can be purchased from NPC Budenka with Sealed Demonic Tome and Bloodied Demonic Tome.I guess the mobs inside Hellbound now drop those items, right? Are we still able to get inside hellbound, for those that unlocked the access before the patch or we have to re-unlock it?
The consumption speed of Vitality from monsters has slightly increased.Why this.. WHY!!
What about all those players that have ALREADY completed all the quests and rewards that after the patch will get increased resources, do they will get compensation?
the skill tree is cool but don't you think it's unfair that only lvl 99 toons can use it and that toons at lvl 85-98 can't guess i shouldn't have started over on a new toon
Okay... couple of questions...
Yul Sagittarius
New Skill Description
Sniping Increases M. Def. by +5%/+6%/+7%/+10%
Yul Moonlight Sentinel
New Skill Description
Rapid Fire Stance A decreased chance of receiving a Magic Critical attack effect has been added
Yul Ghost Sentinel
New Skill Description
Hawk Eye Hawk Eye decreases incoming Magic Critical Damage by 5%/7%/10%/15%
I am confused. Yul Sagi getting a boosted class-skill, Yul MS getting an added effect and (I hope it's a mistranslation) Yul GS get a whole new Hawk Eye skill removing P.Atk and Skill Power? Or is this simply missing the word 'added'?
The "Summon CP Potion" skill has been changed as follows:
BEFORE: 50 Soul Ore for 20 Greater CP Potions which restore 200 CP
AFTER: 500 Soul Ore for 20 Top-grade CP Potions which restore 1000 CP
What are the new costs of summoning CP Potions? What is the re-use time and will they act like old-potions (able to be used even at 100% CP, or blank out while at 100% CP and only able to be activated when CP is below 100%?)
Clan Changes
Clan Academy Reputation has been changed as follows:
How is it changed? Does Academy now grant CRP to clan like someone in main clan leveling up? No matter what level joined?
The list and price of items which can be purchased with Olympiad tokens has been changed as follows:
Items deleted:
All hair accessories except the Eyepatch
Lesser Giant's Codexes (all types)
Warrior's Quick Healing Potion
Items added:
Potions of Protection (Stun, Hold, Bleed, Paralyze, Mental, Sleep, Poison, Knock Back/Knock Down, Aerial Yoke).
Enhanced Warrior's Quick Healing Potion.
WHAT?! All armor is removed? No reintroduction of blessed enchants?!
The Wondrous Cubic and Cubes have been changed as follows:
The adena fee for exchanging a Cube Fragment for Enchant Scrolls has changed.
When using the Wondrous Cubic, a new item called a "Wondrous Fragment" can be acquired.
Wondrous Fragments can be exchanged for Lv1-3 Dyes at the Warehouse Keeper.
Changed fee in what way? You now pay 25m to get Blessed Enchant Wep S scroll while market value is under 20m. What kind of change can we expect? Fee lowered by 10%, 25%, 50%? If the fee doesn't drop more than atleast 25% it's a useless change.
What will happen with current Cubic Fragments? They go defunkt and only used for Aden Restoration? And will you be able to get the new Fragment along with a Cubic Fragment or is it a seperate reward?
Steel Door System
Special Abilities and enchantement are now possible on weapons purchased with Steel Door Coins.
Rumoured was R/R90/R95 gear in Steel Door System. I assume since it's not in the patch notes it was just a rumor?
When killing a monster, if a character is 11 levels lower or more than the monster's level and is in a party or command channel, no items will drop from the monster even if the character is far away.
Does this also include not receiving quest items when you're 11 level higher than monster? It's very annoying to compete with bots in WoA/Varka but it's even more annoying to compete with lv90+ Awakened classes farming these quests for their subclasses.
The level at which you can obtain Adventurer's Marks has been changed as follows:
BEFORE: Adventurer's Mark - Sincerity: Level 95-97
AFTER: Adventurer's Mark - Sincerity: Level 95-96
BEFORE: Adventurer's Mark - Spirit: Level 98-99
AFTER: Adventurer's Mark - Spirit: Level 97-99
Again? Also was in Lindvior notes but Spirit Mark never was given out to 97 people...
Why (the hell) the Clan Requests Tasks got removed?
Why (the hell) the Lv40 clan quest has been deleted?
Why the Clan Halls rent has been rised that much, isn't a bit escessive the ammount to pay weekly?
1) Because it was a useless feature in the game barely ever used since only one request a day could be filled and good rewards needed 5000 requests done.
2) The 100 CRP from the quests should be included in 45-85 leveling of Academy. Atleast, my calculations say that but as you can see, I'm questioning the new CRP system for Academy.
3) Because to many clan halls are owned by non-active clans that had major stacks of adena pre-F2P. These clan halls are not being used but are still in control by non-active clans due to this, the new tax rates should clear up more clan halls.
1) Because it was a useless feature in the game barely ever used since only one request a day could be filled and good rewards needed 5000 requests done.
2) The 100 CRP from the quests should be included in 45-85 leveling of Academy. Atleast, my calculations say that but as you can see, I'm questioning the new CRP system for Academy.
3) Because to many clan halls are owned by non-active clans that had major stacks of adena pre-F2P. These clan halls are not being used but are still in control by non-active clans due to this, the new tax rates should clear up more clan halls.About the n.1, it's not usless, it's a good alternative way to level up the Clan's Levels without need to waste CRP.. at least i find it usefull and we was using it until now..
About n.2, this mean that NOW the accademy character will give each level X CRP?
About n.3, I get it the wide part of that change, BUT, this mean a lot of more efforts for every Clan that own one.. i would have liked more a slower "clean" with a just X% increase of the rents instead a power boost like that.. yeah, it will clean faster, but.. will be a dangerous thing too..
I may have missed that part but : what about the bug of the appearence on daggers?
When wearing a single dagger , your skill animations should be like the pre-god skills , but wearing a single dagger but with an appearence , skill animation turns to dual-dagger skills
lol i agree with that. if they were logical they would be like vulcans and would say live long and prosper :D. and ur right cause what's the point in bringing back old skills anyway
Lots of people complained about the new skill and stuff , making everyone the same as the others (othell FS hitting hard as GH , thing that was not possible in the pre god) so they're giving back thd old (improved) 3rd class skill in order to make the class differents again
Lots of people complained about the new skill and stuff , making everyone the same as the others (othell FS hitting hard as GH , thing that was not possible in the pre god) so they're giving back thd old (improved) 3rd class skill in order to make the class differents again
that makes sense. Correct me if i'm wrong but its only certin skills i think or r they gonna delete all the awakend skills ? I'd look at the patch notes but it don't tell me much heck i don't even understand over half of it
that makes sense. Correct me if i'm wrong but its only certin skills i think or r they gonna delete all the awakend skills ? I'd look at the patch notes but it don't tell me much heck i don't even understand over half of it
As far as i could see , lots of skills , basically they're just bringing back the old skills but with higher power or chance , for example :
Othells : the 2 elfs got back MORTAL STRIKE instead of MAXIMUM MORTALITY
Tyrr duelist : get back his old ranged-aoe skill instead of the hurricane blast (if i'm not wrong)
Tyrr titan : berserker removed , gain zealot/guts instead
Iss enchanters : DE get back DANCE OF MEDUSA instead of the MASS DANCE OF MEDUSA
they're just re-giving us the "old" 2nd-3rd class skill , it's just a "nostalgia" thing i guess ^^
As far as i could see , lots of skills , basically they're just bringing back the old skills but with higher power or chance , for example :
Othells : the 2 elfs got back MORTAL STRIKE instead of MAXIMUM MORTALITY
Tyrr duelist : get back his old ranged-aoe skill instead of the hurricane blast (if i'm not wrong)
Tyrr titan : berserker removed , gain zealot/guts instead
Iss enchanters : DE get back DANCE OF MEDUSA instead of the MASS DANCE OF MEDUSA
they're just re-giving us the "old" 2nd-3rd class skill , it's just a "nostalgia" thing i guess ^^
k ty that kinda clears things up a bit more and it's starting to make sense now
i have a question about the upgraded hall of suffering it is said that its lv 95-99 now. also u say they made 1 instance from the 3 old instances and u need to have command channel to enter but the old hall of suffering u could do it with 1 party and now u can't enter it anymore or did i missread it and u still can do it seperatly and enter the hall of suffering with 1 party read the patch notes about it few times over now and still confussed about it
i love the fact this update is going to promote people farming exp zones again instead of only daily's.
The only problem i see is for raids like anakin/lilith that require 14 parties minimum or even zones/raids that require people do certain tasks/objectives not just afk killing raid
for the field raids i know each boss has chance to drop apparition stone for either level 88/93/98 but depending on which one you use how much of the respective stone is needed to spawn the raid? and also is there a spawn time/limit to how much it can be summoned?
i have a question about the upgraded hall of suffering it is said that its lv 95-99 now. also u say they made 1 instance from the 3 old instances and u need to have command channel to enter but the old hall of suffering u could do it with 1 party and now u can't enter it anymore or did i missread it and u still can do it seperatly and enter the hall of suffering with 1 party read the patch notes about it few times over now and still confussed about it
thanks in advance
i'm not sure as well. you think ur confused well i hardly even understand the patch notes for me i just go with the flow and figure it out as i go along
the previous 3 different "stages/instances" are now combined in 1 instanced zone which includes those 3, first you protect tumors, then kill twins and last meet ekimus
and yes you need a cc with 5 parties maximum,
you cant enter with 1 party
The new skill of wynns Link will be passive,active or what? You remove the trigger Royalty and put this? They stuck together? Some clarification please.
Regarding these changes:
The following effects for R-grade and higher grade armor have been added:
Heavy Armor enchanted to +7: Physical skill MP consumption decreased, MP recovering increased while running.
Light Armor enchanted to +7: Skill success rate increased, chance of Vampiric Rage effect.
Robe enchanted to +7: Max HP is increased.
Heavy Armor enchanted to +8: Chance to reflect debuffs, P.Def. Increased.
Light Armor enchanted to +8: Skill cooldown decreased, Spd. Increased.
Robe enchanted to +8: Debuff resistance increased, Magic cancel chance decreased.
Is all armor set must be enchanted to the values above to achieve bonus or it is just top armor?
the whole set, it has the same logic as the current +6 sets..
each bonus stacks so if you have a +8 set you also get the boost from the +6 & +7 bonus
1)The purpose of patch notes is to inform us about changes on game feautures, and not give you detail description. That is why NEVER any new quest was added didn't give info about reward. To see exactly the change, log in game and check your self.
2)Your complains must be forwarrded to Korean official forum. NCwest only translates and apply the changes.
3)Playing that videogame for too many hours per day, has make your brain soft, and you heard fairies whispering you things.
Why need 50 mach when is 30 max in one weekend ?
Read point 3. Did it cross your mind that this is a method to decrease the earning from Olympiad plus the army of alts participating in it?
Wasnt subclasses level suposed to be maxed to 99 with new Anakim and Lilith raids?
Read point 3.
P.S. Can you please specify what are the rewards for completing the Olympiad quests?
Read point 1.
I have questions:
The new QHP from the oly manager, what is the cost, whats the reuse time, and how much hp/cp is restored?
Read point 1.
Are the equipment rewards (R95/R99 gear) being deleted or do they stay?
Read point 3. Or at least tell us where did you saw that written? If you can't, re-read point 3.
someone said with this update the lvl cap is gonna go up is that true ?
Point 3 for you.
Why (the hell) the Clan Requests Tasks got removed?
Why (the hell) the Lv40 clan quest has been deleted?
Why the Clan Halls rent has been rised that much, isn't a bit escessive the ammount to pay weekly?
The old 3rd skills are getting ADDED to already awakened character? Can they be enchanted or we get nerfed skills in 85+ battles?
Why are archers getting M.Def counters, aren't they already strong enough right now?
Read point 2.
It seems that nobody sees the core change of this update. With the augmented epics, additional effects given to +7 +8 armors, ability system, the currently "strong" will become "stronger".
You little legit, with +3 gear, no abilities yet, no epics you will be puted in the corner, without any chance to compete in game.
PS Cry posts, will increase dramatically in less than a month after the we get the new update.
Now a Level 93-97 Hunting Zone.
The different cycles have been deleted and the zone has been changed to an instance dungeon.
The Dragon Steed monsters are now level 93-97.
Tiat Raid Boss is now level 96.
Can characters that are above lv97 enter into the instanced dungeon, despite it being 93-97?
Aria in Hunter's Village can exchange raid points for items.
Concerning the bracelets, is it possible to revert it back once making it into an "Aria's Bracelet"?
Iss SwordMuse New Skill; Prevailing Song, Daring Song, Refreshing Song
Any compensation for the exchange of sonatas -> songs? Will the "new" songs be enchantable?
Clan Academy Reputation has been changed as follows
Despite the CRP gained while the academy character levels (like any other clan member) did the lv70 clan quest and academy graduation CRP amount change?
When R-grade and higher grade armor are enchanted above a certain value, new graphic effects will be displayed:
When a full set is enchanted to +6 or +7, a silver effect will be displayed
When a full set is enchanted to +8 or higher, a gold effect will be displayed
Will this show up on armors, that have an appearance on it, the silver/gold effect?
All Character's SP has been changed to 1/10th of the current amount.
If you go into the Valiace update you will have only 1/10th the SP? I guess people that grinded out for max SP are screwed. And with the new reduced SP changes, it looks like alot are going to be grinding for SP rather than XP
the skill tree is cool but don't you think it's unfair that only lvl 99 toons can use it and that toons at lvl 85-98 can't guess i shouldn't have started over on a new toon
This skill tree is part of an approach to end game and goals to achieve after 99. In korea most players not only have 99/99/80/80/80 but they even have 10 times the ammount of completely decked out toonz in the best gear. Its a much more normal thing there to have characters this way.If they give it to lvl 85 HOW is it an end game feature? then when this 85 hits 99 they complain theres nothing to do ;)
I know it sucks and you feel left out but its at lvl 99 for a reason and a very valid one.
By your logic there would be no point to this thread then. Stop derailing stuff acting like an elitist know it all because you aren't even answering questions, which last time I checked the thread title is the sole purpose of this thread.
If Juji wants to tell us all to log in to figure out for ourselves on some specific questions, then he can. Till then, kindly **** off.
Let me give you a fine example of my point 3:
Concerning the bracelets, is it possible to revert it back once making it into an "Aria's Bracelet"?
Aria can also redeem Raid Points for Istina/Octavis/Tauti Bracelets - 100 Raid Points.
the more you type the more i believe you have the "soft brain syndrom" as you didnt even understand what celty wrote really...
Edit: QQ tiferet was faster :p
but yes he is right in some or even many cases but being so rude because some people do not understand english well or simply cannot understand that rumours are not the same as the real situation after a patch is not so nice ^^
I don't understand something.. we can craft blessing scrolls but how can we get the recipe and ingredients? I've read twice the patch notes but im unable to find it :(
as excuse i have never seen any player except the bots farming adena in these places
I play all my academy chars and subclasses in those places... I already hated WoA, gonna hate it even more when mobs stop dropping 1k adena each. If just the quest items would have a higher drop rate I would start loving all those heavily botted locations... But WoA/Varka 5 kills (or more) to 1 quest item, screw that... Back to poling Magna Drakes it is...
I don't understand something.. we can craft blessing scrolls but how can we get the recipe and ingredients? I read twice the patch notes but im unable to find it :(
Question bout the ability system, i missed or it isn't written here, what is with buying the skills from other types fe: as a tank can i buy abilities from warrior?
And if I am right so it means that sooner or later all will learn all skills from all types or we will have a limit so we must choose some skills only ?:)
Question bout the ability system, i missed or it isn't written here, what is with buying the skills from other types fe: as a tank can i buy abilities from warrior?
And if I am right so it means that sooner or later all will learn all skills from all types or we will have a limit so we must choose some skills only ?:)
yes there is a limit of 16AP (AP = Ability Points), but sure you can mix the mage, warrior and tank tree together that is no problem
So it is not possible to expand Dwarven Craft with Elcyum Powder?Nice catch, forgot about that one. I'll add that to the table.
Juji, what about the dual class skill berserker rage? (for 9 secs, gives +27% skill power by chance using a skill)
It will work with othell skills?Skill Power works with Blow-type skills now. I tested with Octavis Necklace and Master's Rage. Test 93 is now outdated.
Wasnt subclasses level suposed to be maxed to 99 with new Anakim and Lilith raids?There is no level cap increase for subclass, dual class, or main class in this update.
Is the new summoner rage skill a trigger, buff, passive... Doesn't really say much from what is written...Active attack skill.
maybe I missed it, but I didn't see any changes to the Olympiad equipment rewards, only changes to the misc. rewards .
Are the equipment rewards (R95/R99 gear) being deleted or do they stay?No, they are staying.
Fishing Expand Skills
Marks of Fishing are no longer required to buy fishing skills. Elcyum Powder are now used to purchase Expand Skills.
The Marks of Fishing can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
So, i have level 10 Expand Inventory in main and dual class. What happened to these skills?You get to keep them.
someone said with this update the lvl cap is gonna go up is that true ?No.
Regarding these changes:
The following effects for R-grade and higher grade armor have been added:
Heavy Armor enchanted to +7: Physical skill MP consumption decreased, MP recovering increased while running.
Light Armor enchanted to +7: Skill success rate increased, chance of Vampiric Rage effect.
Robe enchanted to +7: Max HP is increased.
Heavy Armor enchanted to +8: Chance to reflect debuffs, P.Def. Increased.
Light Armor enchanted to +8: Skill cooldown decreased, Spd. Increased.
Robe enchanted to +8: Debuff resistance increased, Magic cancel chance decreased.
Is all armor set must be enchanted to the values above to achieve bonus or it is just top armor?You need the full set enchanted to get the effects.
Please stay on-topic, this thread is for asking questions and discussing the Valiance update. I will try to answer as many questions as possible, so keep the insults and complaints to a minimum. Thanks!
1. So juji, all kinda of skill power items are working with othell skill dmg now? Eternal enchance set, jewels, talismans and dual class skills?
2. In the new ability system, we can pick any skill from these 3 options? I mean example:
2.1 I decide take skill from berserker and guardian build, can I mix it?
2.2 Based in my class being a light armor user, robe or heavy. I'm automatic "forced" to learn only 1 type of skills? Like, Othell rogue can learn guardian skills or just berserker?
3. Can u pls inform us if the prices of the all shiny fragment cubes (for enchants) have the price reduced like the bewr in the pic?
4. Freya (normal) can't lvl crystals to stage 17 anymore, but will still dropping the same items (high s80 weapons)?
same mistake like u never understand it :
95+ hunting zones should drop r99 recipe's ingredients, for 95+ ppl how they can equip them selves with r99 if they cant get ingredients or recipe's or even a full drop from raids , lol epic spezion drop elcyum , ppl dont pay attention to those instances because of the lame drop rate
wanna to inform u that u have class called spoiler or othell FS which u really didnt give him any boost with fail spoiling success rate
any changes to daillys boss drops like k85 k90 k95 spezion normal & epic. fortuna
in lindvior update u lowered full drops , now ur lowering it more or increasing it ??
About yulls
have u notice that using flash is so bugged , as it make yulls lose their targets too
bullseye effect disappear if target been agro . same to mass bullseye
The Auction Start Price, Weekly Fee and Security Deposit for existing Clan Halls have been changed as follows:
Rank A Clan Halls: Auction Start Price: 200m / Cost per week: 50m / Security deposit: 100m
Rank B Clan Halls: Auction Start Price: 100m / Cost per week: 40m / Security deposit: 50m
why 50 m on A and 40 m per week on B grade? for a clan isn't more affordable to own a provisional ch with only 20 kk for 14 days? :P
Feoh Soultaker gets Transfer Pain but I can't see a pet in the patchnotes for her?
Did I miss something?
Soultaker - Third Class Skill - Changes
Curse Gloom - Max level increased to 21 / Changed attribute damage to non-attribute / Decreased effect duration to 10 seconds / Increased the Attribute reduction effect / Skill Cooldown has been decreased / Skill casting time has been increased
Summon Cursed Man - Max level increased to 13
Summon Reanimated Man - Max level increased to 13
Transfer Pain - Max level increased to 10
and
Feoh Soultaker - New Skill
Sacrificial Soul - Sacrifice your servitor to become immune to debuffs for 3 sec
Indeed, there is nowhere saying that the Cursed and Reanimated Men will remain on 4th job (awakened - Feoh Soultaker). Juji, confirmation pls?
So, with the patch notes i conclude that you preparing a server merge on the next 6 months, correct?
What about the Orbis campaign system?
What kind of blessed scrolls? 100% or 10%?
Edit:
What happen to the enchanted skills that going to have more max levels?
Some of the scrolls are already ridiculous low after the last 1/10th nerf. Koreans didnt got 2 nerfs on the SP so why will we have our scrolls worth 1/10th of the Korean ones????
Plus:
On the patch notes it's not specified how many abilities you can have, does that mean theres no limit?
The enchanced warriors qhp, since the old one is removed, what are the costs for the new one? Will the old one get deleted, lets say from my warehouse? :D
Olympiad, since there will be one cycle before the update, there would be no reset in points/matches once the update comes?
Read again for Knight, you can learn skill crit rate. And yes it affects blow type damage/rate. And dagger blow skill always crits (not talking about 2x damage one).
such a noob
yea, dagger skills is crits depends on crid dmg bonuses, but they also can be x2 damage from this - skill crits
@Juji what will happen with the enchanted sonata+++ when we will learn the new songs/dances ? ex : im iss sword muse and I have sonata+10; I will have the new songs+10 or we" can keep both sonata and songs. ty 4 answer
The Auction Start Price, Weekly Fee and Security Deposit for existing Clan Halls have been changed as follows:
Rank A Clan Halls: Auction Start Price: 200m / Cost per week: 50m / Security deposit: 100m
Rank B Clan Halls: Auction Start Price: 100m / Cost per week: 40m / Security deposit: 50m
why 50 m on A and 40 m per week on B grade? for a clan isn't more affordable to own a provisional ch with only 20 kk for 14 days? :P
The new CH system is designed to 'destroy' CH ownership by alt clans of big clans or (inactive) clans that have banned Clan Leaders and loads (in pre-GoD measures) of adena in WH. Also, Provisional CH's don't generate 5x Giant's Energy per hour and have no tactical teleport locations. Be happy they finally add more clan halls and create a way to get rid of clan hall owners that no longer are active clans.
To Juji: I really sorry GM, I don't know how much from this is "complaint" and if you feel that such post fits better on another thread, I sincerelly apologize by the inconvenience. Feel free to move/delete it, but please make someone upstairs read this.
- Olympiad Starter Quest:
Now: We (85-94 undergeared) players just join the event to be punchbag from HighLevels (since just a 99 can defeat a 99 so, this is not a competition at all). Some just AFK, the 10 matches to get the 2 GEs (since Olympiad is the cheaper way to someone without a Clan Hall or Castle get them to build the Talismans).
After Valiance: 50 matches? Most of us will just reach such on months with the 5th week OR with a lot of luck getting some AFKs on the Track.
Question about the rewards:
Do you removed the 3 matches (350 tokens and NO GEs) reward and inserted a higher reward to the 50 Matches Challenge (15 GEs at least, since completing 10 matches 5 times gives 10/monthly cycle) or did you scaled down the rewards? E.G: Now we must complete 50 to get the 2 GEs?
- Fair trade:
We are getting pressured by "ridiculous" drop rates since GoD. You decided to reduce drops on areas 1-84 (we know, it's your game, do the anti-bot policy you think better), but will you give any increase on areas 85~95? Well, since you are requesting us to "proof" that we are not bots reaching such levels, how about you reward our efforts? Each patch just brings new punishments. :(
- Now, help me understand your game please:
NC is on each patch, more and more just getting content to toplevels (C´mon, 98 players to get Lilith/Anakim? Sometimes we wait for hours to get just a Healer to Zaken or Teredor! LOL). And while I think completelly fair that veterans get more and more things to do with their level caps (while they already have the exclusive superiority on PvP activities as Olys and Sieges), and now they got Abilities (Cool! Will just reaffirm that 85~94 are meat to then have fun). Just players 99+ will get chance of complete their craft books (If I read right, my toon will simply get smashed by Hellbound mobs that are now 99...), well I think that you got the idea.
So OK, if I understood, we are just to be a background on the game unless we become a toplevel, and these guys stands as a "target" to all of us, BUT...
Are you really thinking that someone will "enjoy" such situation by so much time? Get FUN? Well, each one has an own concept about fun, mine is beggining to point that is not fun to kill the same mobs on same area by hours to don't get either a nice progression (Remembering 1hour/0.1%), drops (Oh Yes! Let's try drop something on 0.0001% chance! or use a drop rune to make it become 0.0003%!) and all the wealth that 795 Adena/drop means on our real market.
When I read about the "Increased VP Consumption", that sounds as one more effort to prevent us from also "join the real party" I really got a question, (not trolling, or just criticizing sincere talk here): Are we "Post F2P players" really welcome to play your game?
Looks like you are "plating" the older player base against us, a nice effort to show some gratitude by their years of dedication and support, but that goes a bit against the F2P (and free to compete) concept. This will not increase your chance on getting long term new supporters with such policy.
More and more I felt being part from an human controlled crowd system just to make the cities look more realistic to the players you really care about. :)
Ow! And before I forget: How about let us add PvE bonuses on weapons than not R99? We need kill a lot more bosses than Ethernal/Amaranthine guys, do you thought about this? ;)
The new QHP from the oly manager, what is the cost, whats the reuse time, and how much hp/cp is restored?
What happens to the old QHP that you can get now from the oly manager if you have a ton?
There were rumors that r-gems would be removed from mammon and turn to spoil only, is this true or not?
Beleth is apparently a 99 raid, are there any changes to the amazing S Grade Beleth ring as the best reward?
Its confirmed that currently enchanted 2nd/3rd class change skills remain right? (ex: my +20 2nd class reflect)
Can any class archetype can spec into any ability tree? (ex: tank into warrior tree)
Can you spec into multiple trees at once? (ex: 8 pts into warrior, 8 into tank)
98 people minimum for epic raids needs to be looked at. We are not korea, and currently no clan (nova and sh included) has that many people on in the same time zone to do those.
What is the cast time on Templar's Will (for eva's templar)? Can it be used when boxed/immobilized or enchanted?
Do the new monthly fishing agathions give any buff/stats like the old rudolph agathion form nc store?
Can fish stew buff items be used in oly/coc?
Dim siege changed to every other week, but rewards state they are based on holding a castle for 1-5 weeks. is this 1-5 dim sieges (10 weeks for 3 pvp stones if u hold aden/rune that long, or is it truely 5 real time weeks?)
Any chance accessories will work with premium hair styles? (trribal mask, eyepatch, etc)
With the new raid point system, roughly how many raid points are given for a 99 open world raid boss? Epic bosses?
Aria's Life Stone can be used on any epic raid boss jewel? (ant queen/baium/core/orphen/antharas/valakas/tauti/trasken/istina/octavis and all blessed/soul versions?
I may have missed them, but what are the rewards from the Treasure Chests at the Aden Reconstruction NPC?
Will there be any update store to make up for the lackluster black friday/cyber monday surprise?
Current olympiad point totals, will pts be reset upon the arrival of the new olympiad system?
What happens if you have the current olympiad quest items in your inventory when valiance is released?
With the Ability System, it states you can not have more than 16 AP at a time. However, row 5 and row 6 require more than 16 pts to unlock (even though they are currently locked). Does this mean that we can learn more than 16 AP points worth of skills if we use them as we get them? (ex: i use SP to get 4 AP. I spend 4 AP into learning ability tree skills. Can i earn and spend an additional 16 AP since I have 0 to spend?)
That's all I have for now.
1. 220 Oly Tokens and 1,000,000 Adena. Restores 5000 HP and remaining power to CP. No cooldown, instant use, tradable.
2. Nothing, it will stay.
3. Not removed, check here (http://i.imgur.com/RGiuIi1.jpg).
4. No changes to the amazing Beleth's Ring.
5. Additional testing will be done to verify.
6. Yes, you can specialize in any ability tree regardless of class.
7. Yes, you can have ability points in each tree.
9. It's instant with 1 minute cooldown. It cannot be enchanted and you can use it when you are immobilized (ex: giant root).
10. They give +1 to All Stats and +30 to Attribute Attack/Defense.
11. No, Fish Stew cannot be used in Oly or CoC.
12. 5 Dimensional Sieges.
13. Not at this time. The beauty shop hairstyles act as their own hair accessories.
14. For Nerva Chief Turakan you get 30 raid points and for Lindvior you get 1,000 Raid Points.
15. Yes, any raid boss jewel can be augmented with Aria's Lifestone.
16. I will re-update my lab test when Valiance goes live.
18. Still being tested.
19. Still being tested.
20. No, you can only spend 16 AP max.
Why remove the Hellfire weapon recipe quest? This one holds the Disabled Petra items.
Because... the other items are only collected in Seed of Destruction and Infinity and they're revamped. I'm also really unhappy about that change. That quest was my income ...
Soultaker - Third Class Skill - Changes
Curse Gloom - Max level increased to 21 / Changed attribute damage to non-attribute / Decreased effect duration to 10 seconds / Increased the Attribute reduction effect / Skill Cooldown has been decreased / Skill casting time has been increased
Summon Cursed Man - Max level increased to 13
Summon Reanimated Man - Max level increased to 13
Transfer Pain - Max level increased to 10
and
Feoh Soultaker - New Skill
Sacrificial Soul - Sacrifice your servitor to become immune to debuffs for 3 sec
Indeed, there is nowhere saying that the Cursed and Reanimated Men will remain on 4th job (awakened - Feoh Soultaker). Juji, confirmation pls?
You have them for Feoh Soultaker because the skill levels have been extended and there's no skills that replace/delete them when you awaken.
Fixed an issue where the event version of the Requiem and Immortal equipment acquired through the mentor system would not be destroyed upon death when chaotic.
LMAO... in real life... as you commit crimes you don't become weaker or lose your weapon and clothes once you kill someone. Serial killers DO NOT lose their ability to murder until they are imprisoned or executed. This ridiculous PK Penalty System protects the weak from playing the game as it was intended.
You should ony be punished when caught.
Also, the PK debuff is the biggest joke ever implemented into a open pvp sandbox game. The entire game is based around killing enemies and other players. PK'ing has a penalty: drop items, no xp gain, etc. Having your stats affected was dumb when they implemented it, and still is one of the dumbest features ever added.
Punish the violators, not everyone playing. If one player is abusing another player deal with those two, this is a blanket punishment without justification. Having 1000 PKs doesn't mean I harassed, threaten, or caused distress and/or unwanted attention any players. Even with my thousands of PKs I know an individual player has been repeatedly killed the same MoBs then I have.
So, let's impose this stupidity on all the NPCs/Mobs/RBs in this game...
When ANY thing kills a player they get a Reputation Penalty as a debuff which will increases in intensity proportionally to the NPCs/Mobs/RBs PK count. A NPCs/Mobs/RBs with a PK count of 3 or less can only receive a Stage 1 Reputation Penalty, but when the PK count reaches 4 and higher the penaltys intensity increases proportionally to the NPCs/Mobs/RBs Reputation score.
P. Def. and M. Def. decrease
When NPCs/Mobs/RBs kill 2 real players they get a 10% decrease
When NPCs/Mobs/RBs kill 3 real players they get a 25% decrease
When NPCs/Mobs/RBs kill 4 real players they get a 40% decrease
When NPCs/Mobs/RBs kill 5 real players they get a 55% decrease
When NPCs/Mobs/RBs kill 6 real players they get a 75% decrease
When NPCs/Mobs/RBs kill 7 or more real players they get a 95% decrease
You want a fair sandbox where we can all skip around holding hands, make it so any and ALL Player Killing is treated equal!
Upon transforming, the players name is replaced with the name of the Cursed Sword, both above their avatar and also in chat. In addition, the Cursed Sword possessor goes into a Chaotic state (red) instantly, and his or her HP, CP, and MP are fully recovered (100%). Through the power of chaos and anonymity, the Cursed Sword holder is driven into PvP combat in order to satisfy the sword's hunger for blood.
The game is designed for us to kill EVERYTHING, 90% of what is done in this game is kill or be killed. However, the weak cry when their virtual pixels pretend die and now we have this ridiculous punitive system against chaotic. The entire server is running around killing and we somehow are the bad guys... pathetic.
The rewards have been decreased in hunting zones for Levels 1~85 where the BOT activity is high:
:D :D :D
So because of that, my drops have to suffer too?
When killing a monster, if a character is 11 levels lower or more than the monster's level and is in a party or command channel, no items will drop from the monster even if the character is far away:
It says that Unbind scroll have been remove from te drop list of bosses, will they still be available through the mentor system?The Unbind scrolls were only removed from the epic raid boss Dragons (Lindvior, Valakas, Antharas). They are still available in the mentor guide.
The new skill of wynns Link will be passive,active or what? You remove the trigger Royalty and put this? They stuck together? Some clarification please.Active skill and it does NOT stack with Royalty.
i have a question about the upgraded hall of suffering it is said that its lv 95-99 now. also u say they made 1 instance from the 3 old instances and u need to have command channel to enter but the old hall of suffering u could do it with 1 party and now u can't enter it anymore or did i missread it and u still can do it seperatly and enter the hall of suffering with 1 party read the patch notes about it few times over now and still confussed about it
thanks in advanceEntire zone has been revamped. You now need a command channel to enter.
warrior .... Aerial Yoke...
possible typo?
it work for dagger blow skills only when they crit (dmg x2 -> x2.2) or always?
seriously? any chance its "Skill Crit rate"?
1. Not a typo.
2. Yes, only when the skill crits.
3. No, it's Critical Rate. I know the names are the same for both trees, but the skills are different. Will try to get a name change on the skill to avoid confusion.
By the way, will the raid point system be on a character basis or a clan basis? (e.g. the bosses you kill give points for a personal Raid Points pool in order to be used to exchange those bracelets, or the clans will need to establish a queue for everyone wanting an Aria's bracelet.)
The +6 and up glow effects when all armor is 6 or above, does that also show if you have appearance stone(s) on the whole set? You only show regular r99 armor in the pic, so just wondering.
Is Ron's Authority from Ron's Dual Blunts skill fixed in Valiance yet??
By the way, will the raid point system be on a character basis or a clan basis? (e.g. the bosses you kill give points for a personal Raid Points pool in order to be used to exchange those bracelets, or the clans will need to establish a queue for everyone wanting an Aria's bracelet.)Character Basis.
Vali, Juji, would you have a new HB map, or is it exactly like the old one?http://i.imgur.com/5B6hcZ4.jpg
The right side of the map is no longer accessible.
Juji when u mean master rage is working and skill power is only in valiance right? coz right now (lindvior) no, I just tested with skill up and off.Skill Power increases the damage for Othell blow-type skills in Valiance.
The +6 and up glow effects when all armor is 6 or above, does that also show if you have appearance stone(s) on the whole set? You only show regular r99 armor in the pic, so just wondering.
Is Ron's Authority from Ron's Dual Blunts skill fixed in Valiance yet??
Thank you for your time.
Wildabeast
1. The glow effects from +6 or +8 enchanted armor will transfer over even if you have an appearance on your armor.
2. The skill itself is working, but the description of what it does is wrong. Waiting for a fix from localization.
As being Soultaker, I suppose I will have necromancer summons, too... in this case, could you please tell us their stats after character awakening? I'm just curious to see how strong are those feoh summons.
i think that iss dominator buffs has to change to normal because its really hard to find clan party even u are in the best clan..so i think frenzy buffs has to change :)
As being Soultaker, I suppose I will have necromancer summons, too... in this case, could you please tell us their stats after character awakening? I'm just curious to see how strong are those feoh summons.
Thanks!
They're basically just leveled up versions of the summons they had before Awakening, no different than just getting another skill level.
You aren't getting any super summons, and keep in mind Soultaker does not get Ultimate Servitor Sharing so your pet will be a lot more vulnerable than a Wynn's servitor.
You will lose Arcane Barrier for Transfer Pain, as well.
The stats are decent enough for what you'd need in PvP. They have decent HP, but with how common AoE is in PvP now the jury is out on how well XP will actually perform in a siege.
Hierophant
Third Class Skill Skill Change Superior Divine Lore Max level increased to 4 Superior Advantage Max level increased to 4
Advantage already has 4 lvl since Lindvior update!
Advantage already has 4 lvl since Lindvior update!
something about skill mastery/excellent skill something..... needs to be added, well that is what google translate said about the original patch notes that the Koreans had, please look in to the skill description juji...
-I have a doubt about the Tyrr Doombringers, Juji, and here is my specific case:
I was an Orc, awakened to Tyrr Titan, prior to Lindvior, keeping none of the second or third class skills. Then, I decided to switch to Doombringer in Lindvior. So as of now, I don't have Soul Barrier or Sword Shield.
I had understood that all Tyrr DB would be able to learn Soul Barrier and Sword Shield in Valiance, at least from what I had read elsewhere, but from your patch notes, it seems that some changes where applied to how they work on the third class, but it doesn't say anything about awakened tyrrs being able to learn them. Will I be able to learn them?
-Another point: about the ability system, is 16 the maximum number of ability points a character can spend in total, or is 16 the maximum number of points a character can accumulate before it has to spend some of those points?
I know nothing about korean, but that guy has 36 skill levels learned (and probably some of them cost more than 1 point), but there is a little "16/16" on the bottom of the panel. Or was this done by a GM just to test things?
Sorry to bump, but could someone pls answer these questions? Thanks.
I've been wondering how that korean learned all that with only 16 AP, and it makes no sense to me, even if it's 16AP per tree.
Will we be able to learn the whole tree? Is 16 only the maximum a player can have before a point needs to be spent? Then it would make sense, for example, skills in the thrid row cost 12 AP to learn one skill, so you need to save some points to learn those, and the maximum you can save is 16.
And I'm really worried about my doombringer...pls don't tell me I'm gonna have to re-roll it.
They're basically just leveled up versions of the summons they had before Awakening, no different than just getting another skill level.
You aren't getting any super summons, and keep in mind Soultaker does not get Ultimate Servitor Sharing so your pet will be a lot more vulnerable than a Wynn's servitor.
You will lose Arcane Barrier for Transfer Pain, as well.
The stats are decent enough for what you'd need in PvP. They have decent HP, but with how common AoE is in PvP now the jury is out on how well XP will actually perform in a siege.
Yes, I know that Cursed Man and Reanimated Man won't be like wynn summons. But I'm still curious about their stats.
well i have a really important Question to make!!
as u said in patch notes Iss Bladedancer will learn Battle Rapshody Dance and Iss Sword Muse will learn Protection Song!
So,
Does it mean that Iss Bladedancer will have 2 raphs or that Sword Muse will loose it and have only protection in Rapsh's potition? if something like that happen will it mean that Sword Muse will be the only Iss without rapsh? got confused :confused: so please reply!
well i have a really important Question to make!!
as u said in patch notes Iss Bladedancer will learn Battle Rapshody Dance and Iss Sword Muse will learn Protection Song!
So,
Does it mean that Iss Bladedancer will have 2 raphs or that Sword Muse will loose it and have only protection in Rapsh's potition? if something like that happen will it mean that Sword Muse will be the only Iss without rapsh? got confused :confused: so please reply!
Advantage already has 4 lvl since Lindvior update!Should say Skill Mastery Effect 10%/20%/50%/100% added.
entrance to tiat rules. need 5 groups command channel. or it is possible to enter there with 2-3 groups? and level range is min-max 93-97 ?You need 5 parties minimum.
Sorry to bump, but could someone pls answer these questions? Thanks.
I've been wondering how that korean learned all that with only 16 AP, and it makes no sense to me, even if it's 16AP per tree.
Will we be able to learn the whole tree? Is 16 only the maximum a player can have before a point needs to be spent? Then it would make sense, for example, skills in the thrid row cost 12 AP to learn one skill, so you need to save some points to learn those, and the maximum you can save is 16.
The MAX amount of Ability Points you can have in Valiance is 16.
Ahem...so i guess i'm gonna ask it again *cough* , is the animation bug for single-dagger appearence fixxed? :OIt has been fixed.
There is a video on YouTube where you can view the stats on a 85 Soultaker.
This one? (http://www.youtube.com/watch?v=ZF_bwrfYmZA) Yes, we can see both feoh soultaker and summon in action, but I want to see its stats window, with p.atk, m.atk, p.def, and so on.
are u sure they are self-buffs? nothing like that mentioned in patch notes!
forget it i jsut noticed that it says: Song of Protection For 30 seconds, increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP thx
but anyway! about bladedancer doesn't say something like that
Battle Rhapsody Dance Increases P. Atk./M. Atk./Atk. Spd./Casting Spd. by 50%/60%/70%/100%. so that means 2 rapsh for him?
I must have missed the section which addresses the removal of the PK Penalty system!
Just a reminder:
Reiterating: I think we have been heading in the wrong direction these past few updates. The PK penalty system, I believe, was designed to prevent newbie griefing. However, perma reds are relegated to only killing LOWBIES under this ridiculous system. If the underlining intent of the PK Penalty System was to protect those sniveling new players from the emotional trauma of virtual deaths, the system fails miserably?
News flash: the only way PKers can kill these days without being instantly dropped, is hunting LOW LEVEL characters.
Gone are the days of being hunted down, fighting off their assaults as I make a hastily escape. As many of us know these last few updates have crushed a great feature of the game. I can’t believe fishing is still in the game and PKing was squashed. Will gardening be added in the next update for more ACTION?
They improved the fishing system while leaving in PKPS and adding on top of this atrocity now we can lose are weapons and armor! Will our sins (PK & Karma) be wiped clean now that our items can be destroyed... tabula rasa for this new hostility towards chaotic players?
i have a question a bout feohs i have a muse 98 feoh with not Top armor +4 with 120 i have rb jewls but not Top i am a average Player in game not Top but u can't call me crap either in pvp i dont know where u get your infos but in game from my side othells and archers where overpower against me i am down with 2-4 shots in this update i was waiting that that gap will close a litle but it seems that u want to turn players to be archer or othells i cant expelent to me other wise because i cant undestant how u boost archer and othells again and u leave muses with only 1 skill!!! okmaybe some say that is my idea and feohs are overpower but seriously if some1 knows the secret to handle in pvp othells or archers with feohs muses plz let me know it because the only think i see here is a contiune unbalanced game
Not sure why NCSoft hates on Perma-Reds so much, we have less and less in our ranks these days. Yet NCSoft allocates man hours re-coding this game to increase a strangle hold plays that choose this game style, basic virtual discrimination! All they have accomplished with update after update is make the lowbie newb players are only targets.
Give us back our PDef & MDef and make us whole again!
But this is the korean Episodeon and that dude has 36 skill levels learned if you sum it all up.
Is it a change from the korean model or I just didn't understand it?
And please answer me about the situation of my Doombringer, the patch notes don't clarify wether or not those third class skill changes mean fourth classes will be learning them or not. Will all Tyrr Doombringers learn Soul Barrier and Sword Shield?
Sorry to bump, but could someone pls answer these questions? Thanks.
I've been wondering how that korean learned all that with only 16 AP, and it makes no sense to me, even if it's 16AP per tree.
Will we be able to learn the whole tree? Is 16 only the maximum a player can have before a point needs to be spent? Then it would make sense, for example, skills in the thrid row cost 12 AP to learn one skill, so you need to save some points to learn those, and the maximum you can save is 16.
And I'm really worried about my doombringer...pls don't tell me I'm gonna have to re-roll it.
there are 16 skills , the next lvl of the skill seems wont need ability pont
ok so again my questions:
will be the npc loading fixed?
if you put 2nd sa to weapon will it remove the appearance from it?
will we able to farm at hellbounds beleth circle without oe/pve gear?
what chance will we get for the ekimus/tiat belt? same as octavis/istina shirt from the extreme version?also will these instances be like the other bigger ones (instance reset at wednesday and saturday) ?
will the eternal belt pvp def/physical attack/skill attack keep the same % as r/r95 grade?
forget it i jsut noticed that it says: Song of Protection For 30 seconds, increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP thx
but anyway! about bladedancer doesn't say something like that
Battle Rhapsody Dance Increases P. Atk./M. Atk./Atk. Spd./Casting Spd. by 50%/60%/70%/100%. so that means 2 rapsh for him?
to keep it simple:
SwM gets a Tank UD type as selfbuff and SD gets an 2nd personal aka selfbuff BR
Considering that we are the only servers where they cut to 1/2 the adena quantity drop and considering the insane increase on adena sinks in game (that even in old Korean servers have caused some issues) it's easy to predict that the most recent servers (Magmeld/Shilen/Bartz) will close in a space that shouldn't be far from 6 months.
Still, looking for answers for my questions too, do we need to buy a ticket or something like that?
Edit:
As far as i understand, you trade SP for AP. This APs you will be trading for Abilities. The more non spent APs you have, the more SP you will have to spend to buy a AP.
Each level of an Ability will consume a certain number of APs.
The big question about the system (that Juji keeps holding for some reason, probably because he doesn't know) is what's the limit of abilities you can get.
What about a forgotten class...Iss Judicator? It will remain a useless subclass for Kamael race?
from a Korean development team point of view that class is dead, they went and created a complete new race instead with similar skills to bother further with it and if you check you will see the other Kameal classes do get new skills like Doombringer so just accept the facts and move on.
I must have missed the section which addresses the removal of the PK Penalty system!?
Having read the translated Ertheia PTS patch notes (posted on Russian sites), I found out they are going to remove PK debuffs in that update. (Keep in mind the notes are not final.)
***Fixed an issue where the event version of the Requiem and Immortal equipment acquired through the mentor system would not be destroyed upon death when chaotic.***
Seriously, if this is the only change made in the PK system, I'm not spending a penny more in the NC store. Sorry, but hate PK'ing if you will, it's a major aspect of the game that keeps me interested. Whether I'm pking, or being pk'd...it's part of the game that keeps me coming back. Sad sad day.
The following awakened class skills have been deleted and re-issued as 3rd Class skills
are they saying that they are removing me skills from my awaken char to make them 3rd class ones, and since I'm awaken I'll not see tehm anymore (or use the,) and just for me is "The following awakened class skills have been deleted"???
Can Juji give more explanation on what is this meant to mean??
wasn't supposed to merge the 4 wynn marks in 2 with same effect as those 4 or smth like that?
didn't see anything about this in patch notes or i didn't read carefully.
No, you still have 4 marks.
Okay... couple of questions...
I am confused. Yul Sagi getting a boosted class-skill, Yul MS getting an added effect and (I hope it's a mistranslation) Yul GS get a whole new Hawk Eye skill removing P.Atk and Skill Power? Or is this simply missing the word 'added'?
It has been added to the skill. Edited in patch notes.
What are the new costs of summoning CP Potions? What is the re-use time and will they act like old-potions (able to be used even at 100% CP, or blank out while at 100% CP and only able to be activated when CP is below 100%?)
500 Soulstones. Works like old CP potions.
How is it changed? Does Academy now grant CRP to clan like someone in main clan leveling up? No matter what level joined?
The changes are for clan reputation points for characters leveling up in the Academy.
WHAT?! All armor is removed? No reintroduction of blessed enchants?!
R95/R99 is still there. No enchant scrolls were added.
Changed fee in what way? You now pay 25m to get Blessed Enchant Wep S scroll while market value is under 20m. What kind of change can we expect? Fee lowered by 10%, 25%, 50%? If the fee doesn't drop more than atleast 25% it's a useless change.
What will happen with current Cubic Fragments? They go defunkt and only used for Aden Restoration? And will you be able to get the new Fragment along with a Cubic Fragment or is it a seperate reward?
I have posted the prices (http://boards.lineage2.com/showpost.php?p=3386794&postcount=16) for Wondrous Cubic fragments.
Rumoured was R/R90/R95 gear in Steel Door System. I assume since it's not in the patch notes it was just a rumor?
You can only get up to S-Grade in the Steel Door system in Valiance.
Does this also include not receiving quest items when you're 11 level higher than monster? It's very annoying to compete with bots in WoA/Varka but it's even more annoying to compete with lv90+ Awakened classes farming these quests for their subclasses.
I need to check.
Again? Also was in Lindvior notes but Spirit Mark never was given out to 97 people...It was never in the Lindvior patch notes.
answer is yes! when skills removed on Lindvior we got soNo, you get Essence of the Lesser Giants.
from a Korean development team point of view that class is dead, they went and created a complete new race instead with similar skills to bother further with it and if you check you will see the other Kameal classes do get new skills like Doombringer so just accept the facts and move on.
Would be nice to see more done with the Judicator instead of leaving the class in the dust like they did.
What about a forgotten class...Iss Judicator? It will remain a useless subclass for Kamael race?No changes to Judicator.
well i have a really important Question to make!!
as u said in patch notes Iss Bladedancer will learn Battle Rapshody Dance and Iss Sword Muse will learn Protection Song!
So,
Does it mean that Iss Bladedancer will have 2 raphs or that Sword Muse will loose it and have only protection in Rapsh's potition? if something like that happen will it mean that Sword Muse will be the only Iss without rapsh? got confused :confused: so please reply!Those two skills are self buffs.
What about the Orbis campaign system?
It has been removed.
What kind of blessed scrolls? 100% or 10%?
All scrolls of blessing that drop have a 5% chance to succeed in Valiance.
Edit:
What happen to the enchanted skills that going to have more max levels?
We are testing the cases now.
Some of the scrolls are already ridiculous low after the last 1/10th nerf. Koreans didnt got 2 nerfs on the SP so why will we have our scrolls worthing 1/10th of the korean ones????
Same as above.
The following awakened class skills have been deleted and re-issued as 3rd Class skills
are they saying that they are removing me skills from my awaken char to make them 3rd class ones, and since I'm awaken I'll not see tehm anymore (or use the,) and just for me is "The following awakened class skills have been deleted"???
Can Juji give more explanation on what is this meant to mean??
It means that your Awakened Class Skill gets replaced with your Third Class Skill.
EX:
A Level 84 Duelist with Sonic Storm (lvl 33) awakens at 85 as Tyrr Duelist. Instead of learning Hurricane Storm (lvl 1), you now learn Sonic Storm (lvl 34).
Sigel HK's Death Touch its active skill (buff or debuff) or passive? Thanks for your effort Juji :D
Death Touch is a debuff the Panther gives while attacking its' target.
According to your theory it's impossible to get 4th row Abilities, what's the point on them being there? (1+4+8+12=25, so not possible to get it???)
Edit: The picture you shown shows you using way more then 16 AP. Are you saying that the limit is 16 Abilities??? Is that 16 lvl 1 abilities or can you max level that 16 abilities?
Edit (2): I think i got what you saying, each Ability cost only 1 AP, even the 4th row ones?
Juji what about cubics and fairy of life?, fairy of life still removing cubics?It's still bugged, waiting for devs to fix.
juji can u aswer me if u iss dominator will have chance to change their clan buffs to normal?No, you will not be able to change to normal Iss Buffs.
According to your theory it's impossible to get 4th row Abilities, what's the point on them being there? (1+4+8+12=25, so not possible to get it???)You have to invest 12 AP in the tree to unlock the 4th row. Each stage for every Ability costs only 1 AP.
so i think that only 99 iss dominator will be online...i am 92 iss dominator and its really hard to find pt...i think that i have to create new toon. thank you juji
Sadly to announce Wondrous Cubic System R.I.P.. What a change. On Naia i.e. Blessed EWA goes at 9.5m (which is already overpriced) but making them using Cubic is still 'worth' it because you save a bit of adena. Now with the new prices, making enchant scrolls is again way more expensive than actual market value. 'Funny' to see that Blessed EAS are actually made cheaper... The most incredible change on this system is that it removes the chances for everybody to get cheaper enchants. It's nice that the (B)EAR/(B)EWR are getting cheaper, although making EAR with Cubics even in current system gives you EAR that cost more than market price. Ever since the revamp of the Cubic System (which removed D/C grade and added R grade) I never pulled a Shiny Fragment, neither a Weapon Fragment ever. And the rates of receiving R-Grd Armor Fragment are so low that sometimes I question why I still click all my cubics each morning.
JUJI this say requires a dagger... is it typo and should write requires dagger/dualdagger or it can only be used and work when single handed dagger is equiped?
Othell Wind Rider
New Skill Description Critical Chances For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger.
I have 3 questions, what is the drop rate for tiat's and ekimus' belt ? What is Raid Darion dropping?
What is the chance to obtain beleth's ring from box reward?
5. Its confirmed that currently enchanted 2nd/3rd class change skills remain right? (ex: my +20 2nd class reflect)
5. Additional testing will be done to verify.
however, i thought you tested this already...
So there is a very specific use case that most people want to understand.
Take my character L99 Tyr Duelist.
I kept Duelist Spirit when I awakened instead of learning Berserker.
Duelist Spirit does not get expanded levels in Valiance scaling to level 99 unlike other skills (triple sonic slash, sonic rage etc).
I re-enchanted it to +20 over the course of leveling from 85 to 99 pre-Valiance.
When Valiance goes live, what is going to happen to this skill? Will it stay +20, will it get reset? or will I be able to continue to enchant it as from my reading only skills that were scaled to level 99 are prohibited from enchanting.
Further if the prohibition on enchanting was for unawakened characters, as I am already awakened am I exempt from the enchanting lockout?
As a side note the skills that get replaced automatically on my class (Hurricane Storm / Hurricane Blaster) which are currently +10, do I get Chaos Codex similar to when the Dagger classes lost Plunder in Lindvior?
The Duelist Spirit +20 enchant should stay, but you won't be able to enchant the skill any more regardless of being awakened or not.
There will be more details in the patch notes about the skill changes and replacements.
I was just confirming this was still the case, lets hope it is...
Having read the translated Ertheia PTS patch notes (posted on Russian sites), I found out they are going to remove PK debuffs in that update. (Keep in mind the notes are not final.)
So... you just wait. ;)
Each update it seems the patch notes from other regions indicate they agree remove PK Penalty System is the best solution and this localized version continues to add more asinine penalties. If they would just remove the -PDef/MDef we could all live with the other punitive actions against this small player base. Give us back our abilities, why are we not equal to other players that choose to fish all day or craft in town? The Bots get more respect than PKers, this is the travesty!
JUJI this say requires a dagger... is it typo and should write requires dagger/dualdagger or it can only be used and work when single handed dagger is equiped?
Othell Wind Rider
New Skill Description Critical Chances For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger.
You can use either dagger or dual daggers for this skill. Edited in patch notes.
Juji,
Could you test the Iss Sword Muse and Iss Spectral Dancer's new Songs/Dances' effects?
I think many would be somewhat interested in confirming if their Daring-equivalent Song/Dance is an upgrade to the other Iss classes' Daring Sonata. Some think the new Daring Song/Dance would give +3% Pdef/+11% Mdef instead of -3% Pdef/-11% Mdef. Thanks!
Juji what will happen with the SwM/SD ISS OE on their Sonatas ? will they just carry over to the new versions or do we get mastery books returned and if the latter what kind ?
asking cause many ppl want to know and we're talking about awaken skills that you can OE all the way to +10 right now so knowing what will happen with saids skills is kind of relevant to some here :)
Each update it seems the patch notes from other regions take the time to remove PK Penalty System and this localized version adds more penalties. If they would just remove the -PDef/MDef we could all live with the other punitive actions against the small player base. Give us back our abilities, why are we not equal to other players that choose to fish all day or craft in town? The Bots get more respect than PKers, this is the travesty!
This was a change that we requested for Valiance, but devs could not deliver on it. Still in discussion about this.
juji i think that u have to give all iss dominator a chance to choose between clan buffs and normal because i know many people that they are dissapointed with clan buffs.thank you
Is the 1/2 cut on adena drop is going to be rolled back to normal?
If not, what's going to be done to counter the huge adena sinks introduced in the game?
This is in referral to the isses getting songs and dances instead of sonatas?
If so you mean we get a credit to buy a book to try our luck at enchanting again instead of the 100% book for changing the skill for no reason?
Can we get an explanation as to how this compensates for the loss of adena on these enchants?
Can you clarify this pls ?
So sws/bd isses with +10 sonatas , get new icon/name for same old sonatas and enchant and reset +0 ?
cant be true , not even current korean devs can fail this hard .
1. do we get any better drop rates on either parts or full drops?
i mean im not complaining in any possible way im 99/99 and geared to the bone. but the market is going insane cus droprate from even raids is beyond horrible some places are not being "farmed" at all so certain things like recipes will never make it to market anymore
2. what about this adena drop rate? it stays as low as it is now? or u guys decide to remove it in this patch?
3. if the campaign system has been removed from orbis what about the raids that spawn in orbis? if u succeed the campaign atleast? they have been removed also?
Hey there Juji could you tell me what does quest stands for?
Bottle of Istina's Soul Single 97 Officer Rumiese Seed of Annihilation A bottle containing Istina's soul - it is known to be difficult to obtain, but perhaps it is well worth the risk?
Bottle of Octavis' Soul Single 95 Divine Messenger Lydia Orbis Temple A bottle containing Octavis' soul - it is known to be difficult to obtain, but perhaps it is well worth the risk?
Bottle of Tauti's Soul Single 97 Fergason Seed of Hellfire A bottle containing Tauti's soul - it is known to be difficult to obtain, but perhaps it is well worth the risk?
The Ceremony of Chaos was changed to run on Monday, Tuesday and Wednesday instead of every day.
The amount of Mysterious Marks awarded has been increased by a factor of 2.
Ceremony of Chaos challengers will now all have a unique number.
New items which can be purchased with Mysterious Marks have been added:
Out of the Guardian Ability Tree we have the skill "Noble Focus" which at Lv.2 is listed in the patch notes to have the effect of P. Skill Critical Rate + 10%
First off does this affect dagger blow skills which register success as "critical hit!", or all physical skills capable of a critical hit such as Triple Sonic Slash or Armor Destruction.
Secondly how does this +10% modifier apply?
For example, consider that Triple Sonic Slash's base critical rate was 5%.
Further, Noble Sting increases P. Skill Critical Damage by 5 and 10%. Do these affect only blows or do they affect any physical skill which can critical?
Finally,
Do All of the different tree HP passives stack together? do they stack with Dual Class skills and similar to the previous questions how do they stack? in an additive or multiplicative manner ?
Hi,
i read all carrefully,
if i don't missed anything, ISS Spectral and Sword become "THE" ISS's without loosing anything, and ISS Doomcryer have NO changes ? so become useless as ISS judicator too ?
For summoners... Since the new rage abilities are copies of sense of royalty that re activated by the new magic attack rather than taking damage, will the old method of triggering sense of royalty be replaced by this or will they both coexist and simply one replacing the other as triggered by taking damage or using the rage nuke.
The Superior Armor Mastery skill effect for all Awakening classes has been increased:
Sigel - Superior Heavy Armor Mastery
P. Def. +315 -> +1592
Tyrr - Superior Heavy Armor Mastery
P. Def. +104 -> +1327
Tyrr - Superior Light Armor Mastery
P. Def. +89 -> +1271, Chance of receiving critical attack -5% -> -35%
Othell - Superior Light Armor Mastery
P. Def. +89 -> +1386
Yul - Superior Light Armor Mastery
P. Def. +89 -> +1386
Feoh - Superior Robe Mastery
P. Def. +72 -> +1126
Iss - Superior Light Armor Mastery
P. Def. +73 -> +1040
Iss - Superior Heavy Armor Mastery
P. Def. +73 -> +1194
Iss - Superior Robe Mastery
P. Def. +91 -> +1033
Wynn - Superior Robe Mastery
P. Def. +135 -> +845
Wynn - Superior Light Armor Mastery
P. Def. +132 -> +1155
Aeore - Superior Armor Mastery
P. Def. +109 -> +1126 (Robe)
P. Def. +73 -> +809 (Light Armor)
The M.Def. bonus of the Superior Armor Mastery skill for Aeore Healers and Feoh Wizards has been increased:
Feoh Wizard - Superior Robe Mastery
M. Def. +300 -> +610
Aeore Healer - Superior Armor Mastery
M. Def. +300 -> +610
nice! i hope dont be 1shoted anymore, and since that is a skill update can be echanted right?
Im tyrr duelist... and i have duelist spirit +7 and as i know its cant be enchanted anymore , what will happen to it? deleted, or stay... can i change it with berserker after Valiance?
Do All of the different tree HP passives stack together? do they stack with Dual Class skills and similar to the previous questions how do they stack? in an additive or multiplicative manner ?
The following items can now be acquired from the Treasure Chest (Western Winds):
Superior Giant's Codex - Oblivion/Discipline/Mastery
Will there be anything removed from the Western Winds packs? Any ninja-removal like happened with the Destruction Scrolls from the Hero Chests? Mentioned Hero Chests, we are getting any new inside these boxes?
Wynn Summoner (All)
New Skill Description
...
Not really question straight onto the new skill... but... Will Wynn Summoners get the ability to enchant the Lindvior introduced summons? The Wynn Soulless/Spectral Lord/Nightshade (and AL/EM counter-parts) aren't able to be enchanted, while the old pre-Lindvior (Reaper/Cougar/Bear) are enchantable, giving them an edge in especially Oly.
Ok, I`m rarely asking questions directed at Juji, but here we go.
Juji, how will we get compensated for the lost OE skills that we`ve spent 1 billion ++ on them (eg. my Berserker!?!?).Are we able to get Immortal scrolls with thoese essences in Valiance or what?Cos if we get only mastery books, I can burry ppl with those and it wont compensate that huge loss of adena.
Come up with viable solution if thats the case.
Seven Signs Talismans
New talismans have been added that can be obtained as drops from Lilith and Anakim.
You can combine talismans from Lilith, Anakim and Seven Signs Energy (1 each) to create a Seven Signs Talisman through the Talisman Manager.
Lilith Talisman:
M.Def +552/Restore MP +3/Dark Attribute Defense +10/Damage Reflection +6. Effect does not apply when Seven Signs Talisman is worn. When wearing the same Talisman, only one effect is applied.
Anakim Talisman:
P. Def. +971/Restore HP +3/Dark/Holy Attribute Defense +10/Damage Reflection +6. Effect does not apply when Seven Signs Talisman is worn. When wearing the same Talisman, only one effect is applied.
Seven Signs Talisman:
M. Def. +736/P. Def. +1126/Restore MP +4/Restore HP +8/All Attribute Defense +10/Damage reflection +14.
When a Talisman of Longing is equipped with the Seven Signs Talisman, a player will receive the following additional effects:
+3% resistance to all weapon types.
+50 to the element attack attribute that has been attributed to your weapon already.
Idiot question: so, does that mean that when comining Longing with 7s talisman, the "new" talisman will have both longing+7s properties? (as well as these 2 last ones?)
Idiot question: so, does that mean that when comining Longing with 7s talisman, the "new" talisman will have both longing+7s properties? (as well as these 2 last ones?)
I think the 2 talismans actually stack. Not sure about the resistance to weapons part.
what is the cool down time of Aqua Crash skill of Feoh Mystic Muse ? when the target is frozen, he becomes invincible to damage or still receives damage ?
what is the cool down time of Aqua Crash skill of Feoh Mystic Muse ? when the target is frozen, he becomes invincible to damage or still receives damage ?
0 sec reuse blahfirmed (just wanted to say it once even with the death of the site :o )
Fishing in the same area for a long period of time will decrease your chances to catch fish.
what exactly the area cover? does it mean i have to completely change zone? and how much time we talking about until it start the decrease.
Ofc we will get SP nerf.
Ofc people will pay more for CH.
Ofc low lvl zones will be packed by bots.
Ofc HB area will be full of bots to farm dark ama stones.
Ofc Judicator didn't get anything new.
Ofc NC's economy politics will make use buy adena for real money to do anything (no boys don't it's bad)
Ofc PK system is to protect bots.
Why? Because the game was stopped being made by gamers for games since Interlude.
And my question for Juji.
Will the 3 element abilities, stack?
If so we are looking at 450 weapons. 600 the people with Tauti.
If so we are looking at 500 weapons (new talisman combos). 650 the people with Tauti.
So what good is it to boost up our pdef/mdef (passive skills). If people can't get over 800 attribute def?
Even with oed elephant skills to +30, + ES holy/dark ressist. It's NOT possible.
sounds fair.... not
they do that because of bot activity but such numbers will simply make the gap between bots and normal players even bigger than with smaller numbers <.<
The best bot counter would've been raising SP on all 97+ hunting spots and not cutting gathered SP to 1/10th current value. This way all 97+ players that are already capped will be able to get 10 AP's right when they hit lv99 and lv99 players start in Valiance right away with 10 APs and have to farm another 3bil SP to max out Ability Skills. That's fair, the current situation is just yet another kick in the back for the non-programmed.
What are the chances for Elegia armor drop?
Is these S80-grade weapons are Top S80?
Can't really tell, Korean Powerwiki hasn't been updated. But I think they pull the same drop table Extreme Freya has to Frintezza, making Frintezza dropping old S84 aka Top S80 (Periel, Lava Saw etc.)
Out of the Guardian Ability Tree we have the skill "Noble Focus" which at Lv.2 is listed in the patch notes to have the effect of P. Skill Critical Rate + 10%
First off does this affect dagger blow skills which register success as "critical hit!", or all physical skills capable of a critical hit such as Triple Sonic Slash or Armor Destruction. All physical skills that can critical.
Secondly how does this +10% modifier apply?
For example, consider that Triple Sonic Slash's base critical rate was 5%.
Further, Noble Sting increases P. Skill Critical Damage by 5 and 10%. Do these affect only blows or do they affect any physical skill which can critical? All physical skills that can critical.
Finally,
Do All of the different tree HP passives stack together? do they stack with Dual Class skills and similar to the previous questions how do they stack? in an additive or multiplicative manner ? All the HP Abilities can stack together. They can also stack with Dual Class HP skills. Additive.
Juji I think the question Christo0s meant to ask is if ISS dominators will be able to buff out of clan party members.No, still clan only buffs.
any change on the price for R99 in oly ( in token/fame/adena)?No change.
There is possibly a mistranslation.It has been re-written. A maximum of 2 Command Channels can enter the raid.
what exactly the area cover? does it mean i have to completely change zone?.It covers quite a large area, so changing zones would definitely bypass the penalty. I don't know the time needed before you have to move though.
fully agree with these posts, doubt Korea had 2x this 90% SP cut/nerfKorea also had the SP cut twice.
Juji what will happen with the SwM/SD ISS OE on their Sonatas ? will they just carry over to the new versions or do we get mastery books returned and if the latter what kind ?
asking cause many ppl want to know and we're talking about awaken skills that you can OE all the way to +10 right now so knowing what will happen with saids skills is kind of relevant to some here :)
Thanks!
bump as I didn't see this answered yet and thanks for answering the SP question even if it wasn't quite what we wanted to hear ^^"
Im tyrr duelist... and i have duelist spirit +7 and as i know its cant be enchanted anymore , what will happen to it? deleted, or stay... can i change it with berserker after Valiance?
It has been stated before, any pre-awakened skills that have been enchanted are safe.
Im tyrr duelist... and i have duelist spirit +7 and as i know its cant be enchanted anymore , what will happen to it? deleted, or stay... can i change it with berserker after Valiance?
however, i thought you tested this already...
I was just confirming this was still the case, lets hope it is...
It has been stated before, any pre-awakened skills that have been enchanted are safe.
We're verifying if that is the case now since we got new scripts. Will let you know as soon as we get results back.
Juji what will happen with the SwM/SD ISS OE on their Sonatas ? will they just carry over to the new versions or do we get mastery books returned and if the latter what kind ?
asking cause many ppl want to know and we're talking about awaken skills that you can OE all the way to +10 right now so knowing what will happen with saids skills is kind of relevant to some here :)
Juji pls answer me : i have all my 3 sonata enchanted +10 each. so after update i will have 3 songs +0 and get some Essence of the Lesser Giants ? and if is right how can i make my 3 sonata back +10 with only Essence of the lesser giants ? pls Juji just a answer to that, ty in avance
Juji pls answer me : i have all my 3 sonata enchanted +10 each. so after update i will have 3 songs +0 and get some Essence of the Lesser Giants ? and if is right how can i make my 3 sonata back +10 with only Essence of the lesser giants ? pls Juji just a answer to that, ty in avance
If the lesser giants is the answer, I'd ask them to reconcider as well. Even to just go to something "easy" like +4 at 70% chance it can take 3-4+ attempts.
Even if they are "generous" and give us twice the essences per +, it wouldn't even come close to making it even. This is no different than what the dominator class had happen with theirs, so I don't know why this is being treated differently.
what i don't get here, is why they change things that aren't broken. Somebody ENLIGHT ME PLEASE.
It's not fixing what ain't broken. It's the Korean Dev team reverting the game as much as they can to become more like pre Goddess of Destruction. The GoD change scared alot of loyal players away from the Korean player base and made the game 'too easy'. We choose to play a Korean MMORPG and expect more of a challenge (not like WoW, everything basically handed to you). GoD removed most of the grind and farm and the Dev Team is going back to these roots. And that's why many changes are very harsh nerfs, but it's for the better of the game... although just adding Frost instead of GameGuard and a Premium Account system will benefit our servers more than just over-nerfing drop and exp rates.
what is the cool down time of Aqua Crash skill of Feoh Mystic Muse ? when the target is frozen, he becomes invincible to damage or still receives damage ? Thanks
It's not fixing what ain't broken. It's the Korean Dev team reverting the game as much as they can to become more like pre Goddess of Destruction. The GoD change scared alot of loyal players away from the Korean player base and made the game 'too easy'. We choose to play a Korean MMORPG and expect more of a challenge (not like WoW, everything basically handed to you). GoD removed most of the grind and farm and the Dev Team is going back to these roots. And that's why many changes are very harsh nerfs, but it's for the better of the game... although just adding Frost instead of GameGuard and a Premium Account system will benefit our servers more than just over-nerfing drop and exp rates.
you talk about going back to "farm" but still we got our rates lower than x1, so wth are we talking about?, and about "The rewards have been decreased in hunting zones for Levels 1~85 where the BOT activity is high:" that's not the solution, is TOO MUCH TO ASK? to a GM log into the server and ban those bot? is REALLY THAT TOO MUCH TO ASK? (having a GM online) is part of that "Korean Dev team reverting the game as much as they can to become more like pre Goddess of Destruction." u said.
It's not fixing what ain't broken. It's the Korean Dev team reverting the game as much as they can to become more like pre Goddess of Destruction. The GoD change scared alot of loyal players away from the Korean player base and made the game 'too easy'. We choose to play a Korean MMORPG and expect more of a challenge (not like WoW, everything basically handed to you). GoD removed most of the grind and farm and the Dev Team is going back to these roots. And that's why many changes are very harsh nerfs, but it's for the better of the game... although just adding Frost instead of GameGuard and a Premium Account system will benefit our servers more than just over-nerfing drop and exp rates.
- dev team is going back to the roots ?
- for the better of the game ?
Just look at the content in the updates . Its like a group of hired randoms who played the game for 15 minutes writes a couple of suggestions , then they put it in a big basket and a monkey(meybe octopus) pulls out and decides what gets into the game .
Meanwhile in HQ ,,, sir the cow is almost dead ,,, doesnt matter keep milking ,,, NEW RACE ******* soon ,,,
It's korean based changes forced onto an NA environment. The 98 character raid boss limit change. It is so small groups couldn't ninja/camp the bosses from large clans who spent time organizing 100-200 people.
That rarely happens in NA, but I imagine it's a common problem in K-land. So we get the change anyway.
Do they care it'll make NA even more stale and boring? No.
Do they care super-DDs fed billions in Adena from previous patch exploits are so far ahead of now adena starved players? No.
I'd make more crying and complaining statements. But it's same old same old for 10 years now. You've heard it already.
After I do read through the Patch Notes, I can say, that we will get some extremely good new contents, some extremely good changes, but also we will get some weird thing.
like I also don't know, that if in Korea they need 200m SP for 1 Skill Point, why do we need 250m?
As I do play the game mostly I do like the changes and for sure it will a good update.
But what I don't really like it is the Olympiad system in the Valiance update.
Look people in the past the different 34 classes on Class Based matches got class focused matches, while now we get only "class type focused" matches.
Under this I understand, that a Tyrr Maestro or an Othell Fortune Seeker will easy target a Class Based Oly, because in their class type all the classes except them will get PvP boosts skills while the Dwarfs only PVE boosts skills, what is maximally OK as we look the gameplay, but in the Olympiad this will result high unbalance, Tyrr Maestro and Othell Fortune Seeker already much weaker than their rival classes.
Personally I think these are the only negative changes in the update except these I'm welcoming every changes.
I have a question:
If in Hellbound: "Steel Citadel, Wounded Lands, Anomic Foundry, and Steel Citadel Outpost can no longer be accessed."
Means that Shadai NPC is also no longer available?, since Merchant of Mammon will now sell Dynastic Essences, will also Blacksmith of Mammon or Maestro Ishuma be the new responsible NPCs to put the Dynastic Essences to Dynasty Armors or will Shidai just be relocate to some place else?
Im also wondering if old sonatas are getting deleted with no legitimately fair OE compensation, that is very unfair with so much adena lost and the older, more fair precedents already established.
Does Noble Skill Mastery +50% add additively or multiplied to the base skill mastery rate? For instance, Im wondering how it affects an Iss/Class with no skill mastery bonus, and for kicks, how it'd affect the Yuls/Othells/Hierophants with skill mastery bonuses.
The bobbles in-game mean nothing to me until I have attained my first level goals. Its Simple Psychology. (Maslo's hierarchy of need).
Meet the need then people will want the social and artistic items more.
Why do clans not automatically have a clan hall? (In SWG, every clan had a CH and all the players could by a house. I LOVED this. The clientele did too. It was one of my fore-most enjoyable pastimes, setting them up and buying stuff for them. I also loved that skills were not clothes so I could wear anything. The stats were the character, the clothing just for show.
I have spoken to people who played it and they All AGREED with me...
(O Right we're not bots.... nm then)
I am serious with this question, It has been my number one goal to build up Mystic valor. We've gained our lvl goals and are now ready to apply the rest of our skills to clan.
Am I to understand that because Im dont have a never ending credit limit and or time, I cant even hope to compete for a clan hall now? Merit means nothing?
Why play a game I cant hope to even succede in? (I dont hope to WIN, I just want to succeed...)
Maybe now is a bad time to poste. I know there may be good stuff in this patch. But this was the ONE hope I had for this patch.
I shouldnt poste when im tired from a long week.. uhg
bbl, and sorry for the negative nancy. If you knew me ingame or real life I hope youd see a different picture...
Sigh...
I just feel like Ive been kicked in the stomack when I dont know why, when its exactly as I expected to learn..