No reference to the 16 AP needed to do the Exalted quests. Missing info or intended?
Also, on the level required there is no mention to the dual class level. Again, missing info or there is no need to lvl 99/100 on dual?
No reference to the 16 AP needed to do the Exalted quests. Missing info or intended?
Also, on the level required there is no mention to the dual class level. Again, missing info or there is no need to lvl 99/100 on dual?
When you talk to Lionel Hunter, he will give the list of requirements (16 AP, Level 100 on Main/Dual...etc) needed to take the quest.
The following classes' active skills have had their levels raised, so that higher level skills can be
acquired beyond Lv 100:
Does it mean that after update we won't be able to enchant those skills that now will have higher level, because they won't be max lvl anymore (if we are not 99 lvl 100 %) ?
Yeeeey immortal scrolls are 1:1 based on lvl)) and passive skills can't be enchanted that gives us even more room to OE active skills (people that didn't have +10 skills)
Some skills we won't be able to OE just yet since you can learn higher lvls from 100+. I just hope it's not at 107 LOL)
And adena drop amount is boosted, kinda neat update. I just hope there is no ninja update hidden))
Yeeeey immortal scrolls are 1:1 based on lvl)) and passive skills can't be enchanted that gives us even more room to OE active skills (people that didn't have +10 skills)
Some skills we won't be able to OE just yet since you can learn higher lvls from 100+. I just hope it's not at 107 LOL)
And adena drop amount is boosted, kinda neat update. I just hope there is no ninja update hidden))
No its not because you can use the scroll to only get to +10 and the adena drop is only 20 percent so if mob drops 2-- adena it will be 240 after big deal. Also you only get scrolls not Immortal Scroll Chapter 1
No its not because you can use the scroll to only get to +10 and the adena drop is only 20 percent so if mob drops 2-- adena it will be 240 after big deal. Also you only get scrolls not Immortal Scroll Chapter 1
Where did I say, "over +10?"
Immortal Scrolls will be given out for the previously enchanted Passive Skills?
When you're damaged in the Olympiad and your HP is lower than 1, you may have luck not to lose the battle.
The Dimensional Raid content has been delayed to allow for more thorough testing. An announcement will be made next month with the schedule and details.
Is this about the Dimensional Warp instance? Is the entire DW going to be disabled, or just the raid at the end of it?
So I see all skills are really getting reset including those skills preawakening-nice (no more +30 duelist sprit LOL) but I notice on the new enchantment screen it costs SP to enchant is this true?
I also notice that you listed all the passives at lvl 7 what level is the character with these skills maybe 100? Or do you get lvl 7 passives at lvl 102,103, 104 or 105?
I am guessing you are showing a level 99 character and starting at lvl 85 they are all level 1 passives and every 2 levels they increase a level.
Immortal Scrolls will be given out for the previously enchanted Passive Skills?
If Main 2 requires Mainclass Lv. 100, why does it say Lv. 99 in the Patch notes? It's quite misleading, why not just change it to Lv. 100?
Starting the quest is Lv. 99 (the sub quests could take some time so you can still progress in them, but turning in the Main 2 quest will not possible until the Lv. 100 Main class is reached.)
Changed graphical effect of a weapon with an Augment option applied. Weapon Augment graphical effects are now classified to 4 grades according to the level of the Augment skill applied to the weapon, regardless of the grades of ‘Spirit Stone’ used.
Q : Can you please be more specific about the 4 graphical effects/grades? And how does this graphical change apply to weapons already augmented by the old system?
***
You have a new Joyful Birthday Pack that you can get on your character's birthday. When you open the Joyful Birthday Pack you received by mail after 4/22 (Wed), you can get a Happy Birthday Potion and a Birthday Hat. A Happy Birthday Potion recovers 3/4 of Vitality gauge
- You are joking right? Effect of this potion is really 5h1t compared to the old birthday pot, and we are getting more than 1 of the current pot! How can you be so cheap ?!! Every character on every server whose birthday is after 22nd April this year clearly loses out
- Propose that the old birthday gift pack with old potions be kept.
***
Players of level 90 or lower can get a free buff from Adventurer's Guide or NPC
Q : Isn't this what we're getting now? You were referring to iss buffs right. What is the change. Or do you mean after 22/04 chars 91+ can be buffed as well but must pay some fee?
Considering that a few recent servers are almost depleted of adena, and that an huge (maybe epic) adena sink was added to the game what kind of measures will be taken to avoid the economy collapse on this servers? (Im excluding the Adena increase added, because a 20% increase on the current adena drop amounts is basically keeping the drops as it is, since the current amounts of adena are too low)
Immortal scrolls would be given in 1:1 ratio according to the old enchant level? Nothing about it in Patch Notes...
And it would be for all enchanted skill including passives?
These patch notes sound awesome! Game definitely is going to be a lot better because of this patch I think!
New hunting zones that aren't instanced or level restricted is a big + too amongst the other things like weapons you can get from that instance etc etc.
Acka your question about passives is already answered in patch notes where it says NO passives will be enchantable after update. I may have read your question incorrect but I believe you will get books for those skills that get reset but you can only use the books going to +10 on some active skills.
All 2nd and 3rd class skills with enchantments will be reset to stage 0. These skills will not be deleted.
o Only partial compensation will be given for 2nd and 3rd classes skills enchanted to +30.
Q: how is partial? and what about skills +10 +15 +20 ?
I'll explain this from a technical standpoint. The refund is done via script during the update. The checks for this are for skill id and enchant level only. So the class ID (dual or main) won't impact which skills are refunded.
All 2nd and 3rd class skills with enchantments will be reset to stage 0. These skills will not be deleted.
o Only partial compensation will be given for 2nd and 3rd classes skills enchanted to +30.
Q: how is partial? and what about skills +10 +15 +20 ?
For example, if you have +30 Duelist Spirit. You will not get 30 Immortal scrolls, but only 10.
Superior Dual Weapon Mastery
Lv. 7 - P. Atk. + 30%, Additional P. Atk. + 1982, Atk. Spd. + 30%, P. Critical Damage + 15% when a dualsword/blunt is equipped. Normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on STR, your STR can reset cooldown or double skill effect duration.
Superior Sword/Blunt Weapon Mastery
Lv. 7 - P. Atk. + 30%, Additional P. Atk. + 1982, Atk. Spd. + 30%, P. Critical Damage + 15% when a sword or blunt weapon is equipped.
Well finally removed the +13 Speed when equiped ( never worked ) and so....
Now we dont have pve bonus with 1 hand weap? or it does and is not displayed?
Did anyone notice if the "Alt" button was fixed so it doesn't work like "Shift" anymore when held down, the not moving issues...? Juji said he was looking into it LAST update...
ALSO!!!
I want to talk to the L2 land lord about Cloud Mt. Fortress!!, we need 3 months notice for eviction, where are we going to go now in the end of winter QQ out in the cold?
There is a rumour on bartz that only the new Noblesse 'Exalted' rank will be able to join olympiad instead of the current regular Noblesse; is it true?
nothing about adena buff or nerf... i guess the only way solo players survive is when you stick with a group of bots and try to steal everything they drop.... and there are so many bots and scripted pt's in this game that it makes me sick. good thing to see they overlook the most important part of the game. i guess creating aproximatly 100 characters and making them all stick to the 100 bot parties that are constantly everywhere in every hunting zone with adena above 1000 is the only way to go! GG ****s , G ******* G!!!
P.S. want to make a difference and REALLY stomp bots and "CEO+DEV" contribution to the game as adena sellers!?!? just go SOA or any hunting zone 85+ and stick to the bots who farm...(ohh i'm sorry, i mean the honest true blue parties that don't exist) and ROB THEM of every single drop they got, every important drop matters. do this with an entire clan and they will eventually go broke or at least you have a chance to win something in return since these "smart devs" seem to crap on the player base every time.
There is a rumour on bartz that only the new Noblesse 'Exalted' rank will be able to join olympiad instead of the current regular Noblesse; is it true?
False, you only need to have the noblesse to participate.
Considering that a few recent servers are almost depleted of adena, and that an huge (maybe epic) adena sink was added to the game what kind of measures will be taken to avoid the economy collapse on this servers? (Im excluding the Adena increase added, because a 20% increase on the current adena drop amounts is basically keeping the drops as it is, since the current amounts of adena are too low)
Up on this as it is very important. (Specially to aplly the little funds we have atm)
1- What does " The amount of items that you can acquire in a level 85+ hunting zone has increased." actually means? Full drops items or mats drop boost?
2- Kelbim weapons : what's the chance to drop the fragment? 'coz if you need only 1 fragment...that is quite OP...also any info about this rb? players min number to enter? Stats? Will he drop a new jewel as well as tauti?
3- How many marks we win per olympiad and COC match?
4- You can trade old LS for new ones...what about codex?
Well...if the new Exalted require 16 AP + Main 100 and Dual 100...**** my life i'm already out x'D
I see there are various fixes, mostly useless, yet the most annoying of the current issues are not even mentioned (I guess these bugs exist only in the overseas version of L2, that's why the devs to not care to fix them).
Are Disparition and other immunity/invincibility skills still bugged, or "working as intended"?
And, in case I missed it: have they at least added the missing textures for Ertheia characters? (certain armor appearances, underwear, etc)
1- What does " The amount of items that you can acquire in a level 85+ hunting zone has increased." actually means? Full drops items or mats drop boost?
2- Kelbim weapons : what's the chance to drop the fragment? 'coz if you need only 1 fragment...that is quite OP...also any info about this rb? players min number to enter? Stats? Will he drop a new jewel as well as tauti?
3- How many marks we win per olympiad and COC match?
4- You can trade old LS for new ones...what about codex?
Well...if the new Exalted require 16 AP + Main 100 and Dual 100...**** my life i'm already out x'D
1.Yes that means more keymats, materials, other items from the mobs.
2.You need not just the fragment from Kelbim, but one more fragment, both of which are quite hard to get as far as I understand.
3.Unknown, Juji never answered that question, lets hope he does now (or Neutronium).
4.16 AP= no problem, lvl 100 main= no problem, but lvl 100 dual? mine is something like 2% on 99...I guess I`m out too xD
I see there are various fixes, mostly useless, yet the most annoying of the current issues are not even mentioned (I guess these bugs exist only in the overseas version of L2, that's why the devs to not care to fix them).
Are Disparition and other immunity/invincibility skills still bugged, or "working as intended"?
And, in case I missed it: have they at least added the missing textures for Ertheia characters? (certain armor appearances, underwear, etc)
How is Disparation bugged?Or Giant Barrier or Undying will or Unbind.So far they work fine for me (except that you cant use Dispartion when immobilized).More info on this plx.
How is Disparation bugged?Or Giant Barrier or Undying will or Unbind.So far they work fine for me (except that you cant use Dispartion when immobilized).More info on this plx.
Disparition and Unbind used to be bugged, then got fixed and worked well at some point, but then they got broken with one of the updates, and never fixed again.
They are supposed to work under any abnormal condition (except transformed/feared) but in fact they don't. At times they do work, and remove stun, for example, but in most cases they don't.
Invincibility skills are bugged in the way that sometimes you receive damage while they are active. When it's just a single hit you can put it down to the lag, but in some cases it is obvious that the skill in question is not working at all. It happened to me way too many times on different classes, with such skills as Crystal Form, Summon Barrier, Gravity Barrier, Undying Will.
It's been almost a year as I keep reporting these bugs, always receiving the same not that helpful auto-response: "it is a known issue; the devs are working on it; we cannot provide any info if it's going to be fixed".
According to patch notes, the DoT damage from Wynn summoner Marks wont be static anymore since they are going to be affected by attacker's M. Atk and receiver's M. Def; but what about the sucess rate? Will they still be affected by character's M. Accuracy/WIT value?
I will post up the drop chances for the new Raid bosses and epic dragons later next week.
New birthday reward is pathetic. I mean, it can not even be called a reward. It is a piece of useless crap.You actually get 10 Happy Birthday Potions, not 1. I will edit that in the patch notes to clear up confusion.
I'm still wondering what this "increase in drops" means in practical terms. Last month I got a weapon R99 and a Boot R95 while grinding. These kind of drops will be more frequent or that just mean more materials to craft?
Q : since the lvl of some skills will raise beyond lvl 100, can We Still enchant them if We are not lvl 100+ ? or We will have to get max lvl of the skills to enchant it ?
Also :
You actually get 10 Happy Birthday Potions, not 1. I will edit that in the patch notes to clear up confusion.
Will our previous birthday pots stocked in wh get deleted and / or replaced by the new ones, or we keep them ?
I will post up the drop chances for the new Raid bosses and epic dragons later next week.
The level increase is nice for the higher level players, but the damage penalty will make the dragons unkillable on any ncwest server for another year.
The testing result on lv94 on lv99 mob is the same as lv99 vs lv104? only 40% damage can be done. http://64.25.35.112/showthread.php?t=248627
The level increase is nice for the higher level players, but the damage penalty will make the dragons unkillable on any ncwest server for another year.
The testing result on lv94 on lv99 mob is the same as lv99 vs lv104? only 40% damage can be done. http://64.25.35.112/showthread.php?t=248627
This is as intended as it gets.
First is that they needed to rise their level, so no player can achieve a drop penalty in the dragons.
Second the dmg penalty will stimulate ppl to level up and the need to buy l2store boosts, cox technically even a lvl 101 character will have slight dmg penalty.
@Juji
Aren't the castle cloaks supposed to also give pvp dmg bonus?
This is as intended as it gets.
First is that they needed to rise their level, so no player can achieve a drop penalty in the dragons.
Second the dmg penalty will stimulate ppl to level up and the need to buy l2store boosts, cox technically even a lvl 101 character will have slight dmg penalty
Even at lv101, damage reduction is 40% for a lv104 raid. Also keep in mind the dragons do have frenzy mode at lower HP which require the raid force to kill it in less than 10mintues.
If the level increase without imposing 60% damage penalty, then it will be a good change.
By the way *KelBim" sounds stupid name, compared to "Kelvim" or "Kelfin"
Even at lv101, damage reduction is 40% for a lv104 raid. Also keep in mind the dragons do have frenzy mode at lower HP which require the raid force to kill it in less than 10mintues.
If the level increase without imposing 60% damage penalty, then it will be a good change.
I think at lvl 101 you'll get ~20℅ dmg penalty on a lvl 104 mob/boss, not 40℅.
Anyway as far as I understood, the dragons are also changed and probably harder, but that's too be determined after the update.
1) Since you remove old birthday vitality potions, can you please inform us if we can transfer our bday pots that we already have in toons of the same account via dimensional? It is supposed to be implemented a few updates ago.
2) The exp amount we need will be decreased especially from 1 to 99?
2) The exp amount we need will be decreased especially from 1 to 99?
There is no change in the exp required per level from lvl 1 to 99+100%. But it takes less exp to go from lvl 100+0% to lvl 100+100% than it takes to go from lvl 99 to 100.
There is no change in the exp required per level from lvl 1 to 99+100%. But it takes less exp to go from lvl 100+0% to lvl 100+100% than it takes to go from lvl 99 to 100.
Thanks a lot Elmar. Do you have any info about new areas exp per mob?
The exp given there is not necessarily what you will actually get (the Powerwiki seems to list some sort of base exp), but it should give you a rough idea.
About the upgraded Enchanted Valley and the Gludin Village instance we have no information.
They boosted the sayha?!
Perma hide + 3 sec dmg reduction.
No,afaik,the delay will be increased in their hide skills and also,wont be enchantable for +time...and if i'm not wrong skill duration will be 5 seconds and 10 seconds...and making them probably able to hide for not more then 30 seconds in a row,and after that they will uncovered for a while...anyway,it seems would be easier to get them ;p even if i heard their m.atk will be raised...since it seems getting 100k dmg from a sahya seer is not cool enough yet =_="
Anyway rumors said stuffs as "PVP and PVE weapons will be easier to get" ,why? i see nothing in the patch notes,any info about new mobs/rb drops?
Also i heard that they would re-introduce the PVP damage penalty based to levels...is it true or not? :|
Will the refund in immortal scrolls, for awakened character skills, be 1:1 with enchant level of the skill?
Yes all enchanted 4th class skills will give an immortal scroll per enchant for all skills. This is clearly stated in the patch notes and exactly the same as it has been done in the past.
According to patch notes, the DoT damage from Wynn summoner Marks wont be static anymore since they are going to be affected by attacker's M. Atk and receiver's M. Def; but what about the sucess rate? Will they still be affected by character's M. Accuracy/WIT value?
There has been several tests done on wit that show wit has no affect on land rates of debuffs.
No,afaik,the delay will be increased in their hide skills and also,wont be enchantable for +time...and if i'm not wrong skill duration will be 5 seconds and 10 seconds...and making them probably able to hide for not more then 30 seconds in a row,and after that they will uncovered for a while...anyway,it seems would be easier to get them ;p even if i heard their m.atk will be raised...since it seems getting 100k dmg from a sahya seer is not cool enough yet =_="
Anyway rumors said stuffs as "PVP and PVE weapons will be easier to get" ,why? i see nothing in the patch notes,any info about new mobs/rb drops?
Also i heard that they would re-introduce the PVP damage penalty based to levels...is it true or not? :|
Hi what about the Old Birthday potion Effect with 4 hours vitality replacement ? The effect of replacement will be lost also on the previous potions that we have in our warehouse ? Because i saw that as reward after update , will replace the old birthday potion with a new one ,who will full 3/4 of vitality and thats all.
Decreases Magic Skill MP Consumption by 30% and has a 100% to result in a Critical when using 'Radiant Heal', 'Panic Heal', or 'Brilliant Heal'. Consumes 5 Spirit Ores
There is no change in the exp required per level from lvl 1 to 99+100%. But it takes less exp to go from lvl 100+0% to lvl 100+100% than it takes to go from lvl 99 to 100.
Actually, if the tables published around here are true, there is a few changes to the table. (Around lvl 70-80 i saw some differences, don't remember the rest)
The lvl 98-99 wasn't change tho.
Not sure why,but i don't trust it so much,starting from fact that it seems quite strange he doesn't turn "green" while hiding,thing that is suppose to do.
Also,in the korean wiki,the delay for such skills is by far higher,the 7 seconds hide for example have a delay of 30+ seconds,how can you low it to 7? you can actually "half" some delays but that is actually cutting the delay to 2/3 of the suppose delay...and i don't think is possible
You have a new Joyful Birthday Pack that you can get on your character's birthday. When you open the Joyful Birthday Pack you received by mail after 4/22 (Wed), you can get a Happy Birthday Potion and a Birthday Hat. A Happy Birthday Potion recovers 3/4 of Vitality gauge
Old pots in case ppl have them yet will be delete?
These notes are a pretty big mix of decent, terrible, and completely indifferent.
The massive money sink is certainly horrible however. I understand Korea's need to drain adena. But it's just not the same situation here. Almost everyone is reliant on botted Adena to keep the market running. The "legit" people are just using the ncstore and some luck to pull adena from those making billions off trains.
That system just isn't sustainable. The moment the trains stop (either bans or the player running them quits) the entire market comes to a screeching halt. On Chronos it's already stalled badly, I'm sure other servers aren't too far behind, if not in the same position.
Mark Skills
o Continuous damage attack has been improved so that damage can be decisive depending on the character's M. Atk. and the target's M. Def. while the character is using Mark skills.
Patch notes says for skills: Compensation for skill enchantment reset: An Immortal Scroll will be sent to your Private Warehouse based on the enchantment stage.
As I recall last times skills were reset there must have been a skill level need to obtain an immortal scroll as hinted at in the notes. Last time I lost many lower level skill enchantments and go only a couple immortal scrolls. Some people say its 1 to 1 but I doubt it.
Question for Devs: Is there a skill enchantment level needed to obtain an Immortal Scroll? For example would a level 99 toon with a skill at +5 obtain any Immortal scrolls? If not at what level skill level are they obtained?
Reason I ask is I am trying to determine if I should try more enchantments to reach a level to receive Immortal scrolls. Thanks
Thanks for the Patch Notes Juji! It is very well detailed (honestly way better than the Korean IO patch notes:)).
Shortly. I think this will the one of the most balanced Lineage 2 update ever. I guess the changes in the items are very very well made. Tons of respect for it the development team.
The only negative thing, what I can say with the Infinite Odyssey update, that the Fortune Seeker and Maestro didn't receive some boosts.
Q : since the lvl of some skills will raise beyond lvl 100, can We Still enchant them if We are not lvl 100+ ? or We will have to get max lvl of the skills to enchant it ?
Also :
Will our previous birthday pots stocked in wh get deleted and / or replaced by the new ones, or we keep them ?
Can we obtain some answers to our questions please ? :) Thank you
Patch notes says for skills: Compensation for skill enchantment reset: An Immortal Scroll will be sent to your Private Warehouse based on the enchantment stage.
As I recall last times skills were reset there must have been a skill level need to obtain an immortal scroll as hinted at in the notes. Last time I lost many lower level skill enchantments and go only a couple immortal scrolls. Some people say its 1 to 1 but I doubt it.
Question for Devs: Is there a skill enchantment level needed to obtain an Immortal Scroll? For example would a level 99 toon with a skill at +5 obtain any Immortal scrolls? If not at what level skill level are they obtained?
Reason I ask is I am trying to determine if I should try more enchantments to reach a level to receive Immortal scrolls. Thanks
1)
The skill "For 30 minutes, the abilities of the equipped PvP/PvE weapons or armor transfer to your servitor. Consumes 5 Spiritshots."
What is exactly transferred? Is it just the armor bonus of +5% P.Atk, +10% M.Atk and +15% more damage of the weapon? And what about this requirement? It says it consumes 5 Spiritshot, should that be Spirit Ore or are we talking about Soul Ore?
2) We need more info on skills used by the lv100 Servitors! What are their stats (P/M.Atk P/M.Def, crit rate, skills etc.)
2a) What is the primary attack stat of the Banshee Queen? Will her attacks be M.Atk or P.Atk based? Also what is her attack range and what skills does she gets?
2b) What skills does the Soul Specter/Dark Crusader have besides this Lethal attack? What is the land rate, reuse time etc.?
3) The skill "Use the power of ghosts to increase M. Atk. And M. Critical Damage for 30 seconds. Additionally increases your servitor's P. Critical Damage and vital point attack rate. Consumes 10 Spirit Ores"
By how much is M.Atk and M.Crit Damage raised? How much is the P.Critical Damage of the Servitor raised and again; what is the land rate of the Lethal skill of the Soul Specter?
4) Is the attack delay for Wynn Summoners' Servitors finally fixed in this update?
5) "You have a new Joyful Birthday Pack that you can get on your character's birthday.
o When you open the Joyful Birthday Pack you received by mail after 4/22 (Wed), you can get a Happy Birthday Potion and a Birthday Hat.
o A Happy Birthday Potion recovers 3/4 of Vitality gauge"
So, no joke, my main character has his creation birthday tomorrow. Does that means I am screwed and get this new pack instead of the old 3x 4hours Vitality Maintaining potion? Also; are pots in Warehouse being changed into this new item?
I do know why people around keep asking, but all old exclusive vit potions are maintained. So it will be for birthday potions. They are completely different.
Hi what about the Old Birthday potion Effect with 4 hours vitality replacement ? The effect of replacement will be lost also on the previous potions that we have in our warehouse ? Because i saw that as reward after update , will replace the old birthday potion with a new one ,who will full 3/4 of vitality and thats all.
It's a new item, so pre-existing Birthday Vitality Potions are not changed.
Can we obtain some answers to our questions please ? :) Thank you
You have a new Joyful Birthday Pack that you can get on your character's birthday. When you open the Joyful Birthday Pack you received by mail after 4/22 (Wed), you can get a Happy Birthday Potion and a Birthday Hat. A Happy Birthday Potion recovers 3/4 of Vitality gauge
Old pots in case ppl have them yet will be delete?
Hi what about the Old Birthday potion Effect with 4 hours vitality replacement ? The effect of replacement will be lost also on the previous potions that we have in our warehouse ? Because i saw that as reward after update , will replace the old birthday potion with a new one ,who will full 3/4 of vitality and thats all.
Some questions
1) Since you remove old birthday vitality potions, can you please inform us if we can transfer our bday pots that we already have in toons of the same account via dimensional? It is supposed to be implemented a few updates ago.
2) The exp amount we need will be decreased especially from 1 to 99?
Thanks
If you still have an existing Birthday Present Pack it will not be deleted from the character and will still give the 4-hour Birthday Vitality Potion x3, Birthday Cake, and Birthday Hat. Same applies to the items if you also opened the pack already.
Starting the quest is Lv. 99 (the sub quests could take some time so you can still progress in them, but turning in the Main 2 quest will not possible until the Lv. 100 Main class is reached.)
everytime the subjet come up i fight with clan mates about :p i say no but they prettend yes :)
We will need both main and dualclass to be 101+ for complete this quests ?
1- What does " The amount of items that you can acquire in a level 85+ hunting zone has increased." actually means? Full drops items or mats drop boost?
2- Kelbim weapons : what's the chance to drop the fragment? 'coz if you need only 1 fragment...that is quite OP...also any info about this rb? players min number to enter? Stats? Will he drop a new jewel as well as tauti?
3- How many marks we win per olympiad and COC match?
4- You can trade old LS for new ones...what about codex?
Well...if the new Exalted require 16 AP + Main 100 and Dual 100...**** my life i'm already out x'D1. I checked the drop tables, it looks like a 20%-40% increase in drop chance for both items/spoils for level 85+ zones.
2. The Kelbim fragment has 100% drop rate.
3. It varies for Oly, but the CoC winner gets 20 Marks and losers get 4 Marks.
4. Superior Codex will not change. There are new codex books for +11~+20, which will be part of the event rewards next week :)
What about rumor with new zones who drops dark stones like gainak village?Atelia High Priest and Atelia Archon drop Dark Eternal Enhancement Fragments. The raid boss, Isabella, in Garden of Spirits also has a chance to drop a Dark Eternal Enhancement Stone or Bloody Eternal Enhancement Stone.
Atelia High Priest and Atelia Archon drop Dark Eternal Enhancement Fragments. The raid boss, Isabella, in Garden of Spirits also has a chance to drop a Dark Eternal Enhancement Stone or Bloody Eternal Enhancement Stone.
For Dark Eternal Fragments same chance like now on hellbound :D ? i made 16 ap on hellbound and saw just one eternal fragment kkk jaja qq ?
1. I checked the drop tables, it looks like a 20%-40% increase in drop chance for both items/spoils for level 85+ zones.
2. The Kelbim fragment has 100% drop rate.
3. It varies for Oly, but the CoC winner gets 20 Marks and losers get 4 Marks.
4. Superior Codex will not change. There are new codex books for +11~+20, which will be part of the event rewards next week :)
Nice so that should be for full items also!
About fragment.. 100%?and you only need 1 frag for weapon?or is like tauti where you need 10 frags?anyway...that is quite OP...dropping such items so often...i hope rb is unkillable x.x
Nice so that should be for full items also!
About fragment.. 100%?and you only need 1 frag for weapon?or is like tauti where you need 10 frags?anyway...that is quite OP...dropping such items so often...i hope rb is unkillable x.x
As for the PVP dmg penalty?true or false?
Also...anybody know xp gained from mobs in EV?
The Raid IS unkillable. Koreans couldn't kill it for months after the update. Most likely still haven't. And they have 105lv ppl there, with crazy gear.
Weapon made by augmenting Kelbim's Atelia Fragment. 15% PVP damage, 25% maximum HP, 10% Atk., 15% Atk. Spd., 15% P. Critical Damage increase. 20% of damage received is returned to the target that attacked. Enchant, Soul, Augment, Crystallizing, Appearance Modification, and Bestowing Attribute not available. Fragmentation/Selling not available.
Weapon made by augmenting Kelbim's Atelia Fragment. 15% PVP damage, 25% maximum HP, 10% Atk., 15% Atk. Spd., 15% P. Critical Damage increase. 20% of damage received is returned to the target that attacked. Enchant, Soul, Augment, Crystallizing, Appearance Modification, and Bestowing Attribute not available. Fragmentation/Selling not available.
The Raid IS unkillable. Koreans couldn't kill it for months after the update. Most likely still haven't. And they have 105lv ppl there, with crazy gear.
Actually it's been killed kinda regularly to the point that there are a few too many Kelbim weapons on the Korean servers. But yes, it took a bit of time to kill it for the first time.
Not necessarily, if they are highly enchanted they still better then this weapons.
Which is what most high end oly/pvpers do. Tauti is a great weapon, and it's way better than your average r99 1/2h blunt or sword, even if pvp'd. But tons of people have +12 or better PvP weapons that just do more damage than the tauti can ever hope to compete with (especially since you can augment them as well).
These new weapons will be the same way. Better than most "normal" weapons of their type, but won't be as good as the top OE'd PvP weapons around.
About the Kelbim raid:
Only one Command Channel consisting of 3 parties (21 players) to 5 parties (35 players) can participate at a time.
On Korea the raid is open to other CC's after the boss gets to 1/3 HP. We getting a different version or that's just another missing info on the patch notes?
Which is what most high end oly/pvpers do. Tauti is a great weapon, and it's way better than your average r99 1/2h blunt or sword, even if pvp'd. But tons of people have +12 or better PvP weapons that just do more damage than the tauti can ever hope to compete with (especially since you can augment them as well).
These new weapons will be the same way. Better than most "normal" weapons of their type, but won't be as good as the top OE'd PvP weapons around.
no? gl with othell and critical damage jajajajaaja
no? gl with othell and critical damage jajajajaaja
They already 1-2 shot most people that aren't heavy armored and/or crazy over geared. Nothing will change in that regard just because of those weapons.
They already 1-2 shot most people that aren't heavy armored and/or crazy over geared. Nothing will change in that regard just because of those weapons.
1.) disparation will be fixed like before or the skill is useless?2.)the hide and misterious shadow in coc will be fix? all players can see you in hide/mshadow the effect is canceled, without receiving any apparent damage .
3.)why shadow dogde from othell wind rider, just evade melee and Ranged attack, but melee? old skill evade skills short and long, melee is nothing.
Disp works fine. Has a bug, where u don't lose target if u don't attack, but that really doesn't matter. As soon as you try attacking, you lose target. Basically, more of a visual bug, not a practical one.
Coc shadow/hide/camo is cancelled at min. 4 and min. 2 of the match, as intended. If you use the coc shadow/hide/camo before the match starts, you will be visible - possible bug, not sure if intended.
Melee = all short range physical skills, Ranged = all long range physical skills - Shadow Dodge works as intended.
Disp works fine. Has a bug, where u don't lose target if u don't attack, but that really doesn't matter. As soon as you try attacking, you lose target.
Coc shadow/hide/camo is cancelled at min. 4 and min. 2. as intended.
Melee = all short range physical skills, Ranged = all long range physical skills - works as intended.
melee is autoattack. use new dogde and try to evade something, all skills hit.
1.) disparation will be fixed like before or the skill is useless?2.)the hide and misterious shadow in coc will be fix? all players can see you in hide/mshadow the effect is canceled, without receiving any apparent damage .
3.)why shadow dogde from othell wind rider, just evade melee and Ranged attack, but melee? old skill evade skills short and long, melee is nothing.
all can see you, I thing, starting match, later, finish. is bug.
melee is autoattack. use new dogde and try to evade something, all skills hit.
Read the description. It doesn't evade normal attacks - autoattack at all. It evades melee and ranged physical skills.
It works just fine. One of the more useful skills. Helped me and saved me countless times in pvp.
Which is what most high end oly/pvpers do. Tauti is a great weapon, and it's way better than your average r99 1/2h blunt or sword, even if pvp'd. But tons of people have +12 or better PvP weapons that just do more damage than the tauti can ever hope to compete with (especially since you can augment them as well).
These new weapons will be the same way. Better than most "normal" weapons of their type, but won't be as good as the top OE'd PvP weapons around.
15% PVP damage, 25% maximum HP, 10% Atk., 15% Atk. Spd., 15% P. Critical
Damage increase. 20% of damage received is returned to the target that
attacked.
Now just read the description carefully,and compare it to the pvp dark dual daggers+15. Done?
Ok now think that p.atk is quite useless factor for a dagger. Done?
Ok so now you should have figured out why the Kelbim's daggers are gonna be insanely OP for us. (3 SA dmg+Health+haste+dmg up+crt dmg+passive reflect,and basic p.atk of dark dual daggers +4/7)
Nice so that should be for full items also!
About fragment.. 100%?and you only need 1 frag for weapon?or is like tauti where you need 10 frags?anyway...that is quite OP...dropping such items so often...i hope rb is unkillable x.x
The 20%-40% increase in drop chance for both items/spoils (not the amount of dropped adena!) that Juji observed sounds like the developers have applied to our version the 30% drop rate bonus that Korean players get (in addition to a 30% exp/SP bonus) when they log in from an internet cafe.
To give you an impression about the Kelbim raid, this content went live on August 27, 2014 (http://lineage2.plaync.com/board/update/view?articleId=590256), and the first player screenshots of an actually existing Kelbim Weapon appeared on February 24, 2015:
The problem is not only that Kelbim is lvl 104, but the fact that when you have whittled down his HP to a certain degree anybody can port into the raid zone and kill-steal the Boss: http://lineage2.power.plaync.com/wiki/%EC%BC%88%EB%B9%94+%EB%A0%88%EC%9D%B4%EB%93%9C
That's why people simply didn't bother with Kelbim for many months. After all, those who are equipped to kill him don't need a Kelbim Weapon any more :)
The Raid IS unkillable. Koreans couldn't kill it for months after the update. Most likely still haven't. And they have 105lv ppl there, with crazy gear.
Nah it can be killed. In this video they killed it quite easily although they are geared way better than everyone on NcWest currently (this Erthia 1-2 shots mobs in warp).
Q1: Lev 101 Iss Hierophant buff increases Critical Rate and Damage on magical attacks /skills?
Q2: Lev 101 Sigel Hell Knight aura give anything to party members except debuff enemy around?
in notes have that "Lv.7 - M. Def. + 1668, and M. Def. + 25%. STR + 2." for Knights and that "Lv. 7 - M. Def. + 1365, and M. Def. + 25%. STR + 2." for Arches, look for confirmation of this, because I believe that is wrong. +25% M.def for archer and knight? can only be wrong.... korean wiki shows this different information
The 20%-40% increase in drop chance for both items/spoils (not the amount of dropped adena!) that Juji observed sounds like the developers have applied to our version the 30% drop rate bonus that Korean players get (in addition to a 30% exp/SP bonus) when they log in from an internet cafe.
To give you an impression about the Kelbim raid, this content went live on August 27, 2014 (http://lineage2.plaync.com/board/update/view?articleId=590256), and the first player screenshots of an actually existing Kelbim Weapon appeared on February 24, 2015:
The problem is not only that Kelbim is lvl 104, but the fact that when you have whittled down his HP to a certain degree anybody can port into the raid zone and kill-steal the Boss: http://lineage2.power.plaync.com/wiki/%EC%BC%88%EB%B9%94+%EB%A0%88%EC%9D%B4%EB%93%9C
That's why people simply didn't bother with Kelbim for many months. After all, those who are equipped to kill him don't need a Kelbim Weapon any more :)
I see...hopefully it will be the same here...so it work as tauti (CC instance,anyone can go for it) or it's like a dragon? which goes down for days and then respawn? :O
Well,about gears,it may be true that they don't need it...but isn't the kelvin stronger than a PVP +15? I mean,you wont get the bonus SS,neither such high p.atk,but in the end you've far better bonus into the SA (passive reflect+health+crt dmg+skill power+haste)...since p.atk is not usefull at all on othells (look at the othells with skull edge landing blows of same damage of a R99 dual dagger,or close to it)
Anyway i was wondering also another thing...in the new augmentation skills,as rare,you can actually get magical crt dmg +15% upon skill,or magic skill crt cchance +15%...now,the fighter get +15% skill crt chance as augment,what about 15% crt dmg? are we gonna take such an augment as well?
Haseo, you can already get 15% crit dmg augment........................................... ..
Nah it can be killed. In this video they killed it quite easily although they are geared way better than everyone on NcWest currently (this Erthia 1-2 shots mobs in warp).
He also has a very high OE'd bloody weapon, new lvl101 hierophant buff, agathion and talismans that we can't get.
Not many people here have high OE bloody weapons sadly.
Hint for haseo, this ertheia is using the crit dmg augment that you've been able to get for ages... ;)
15% PVP damage, 25% maximum HP, 10% Atk., 15% Atk. Spd., 15% P. Critical
Damage increase. 20% of damage received is returned to the target that
attacked.
Now just read the description carefully,and compare it to the pvp dark dual daggers+15. Done?
Ok now think that p.atk is quite useless factor for a dagger. Done?
Ok so now you should have figured out why the Kelbim's daggers are gonna be insanely OP for us. (3 SA dmg+Health+haste+dmg up+crt dmg+passive reflect,and basic p.atk of dark dual daggers +4/7)
Confirmed they even have attributes?
One screenshot shows no attribute, one link to powerwiki shows 450 attribute.
If the first, they will hardly be better than pvp daggers, but close.
If the second, they will be 123123123x better than pvp daggers.
Haseo, you can already get 15% crit dmg augment........................................... ..
He also has a very high OE'd bloody weapon, new lvl101 hierophant buff, agathion and talismans that we can't get.
Not many people here have high OE bloody weapons sadly.
Hint for haseo, this ertheia is using the crit dmg augment that you've been able to get for ages... ;)
Correction:
You can get 15% crt dmg by spending 4b on a lifestone with a ~10% chance for 15% crit dmg.
New ones should be possible to get with "normal" lifestones, no?
Yes, new one is obtainable with spirit stones.
Just saying that theres not a whole lot OP about it, there's plenty of daggers that have the 15% crit dmg on their OE Dark Daggers.
Look at Kise on Naia ;)
Yes, new one is obtainable with spirit stones.
Just saying that theres not a whole lot OP about it, there's plenty of daggers that have the 15% crit dmg on their OE Dark Daggers.
Look at Kise on Naia ;)
that augment is more rare then the amount of Insanity talismans on the server so yeah no not that common at all.. but thanks for pointing out it exists, now name 1 other person on Naia that has it ;)
I see...hopefully it will be the same here...so it work as tauti (CC instance,anyone can go for it) or it's like a dragon? which goes down for days and then respawn? :O
Well,about gears,it may be true that they don't need it...but isn't the kelvin stronger than a PVP +15? I mean,you wont get the bonus SS,neither such high p.atk,but in the end you've far better bonus into the SA (passive reflect+health+crt dmg+skill power+haste)...since p.atk is not usefull at all on othells (look at the othells with skull edge landing blows of same damage of a R99 dual dagger,or close to it)
Kelbim is basically like an Epic Dragon - there is only one Kelbim at a time. I don't know the respawn time, but on Lionel, where they nowadays raid Kelbim fairly regularly (the screenshot in my previous post is from Lionel), he was last killed on April 17. You could keep an eye on this page and check when the next kill happens: http://lineage2.plaync.com/gameinfo/raid/index?searchType=2&serverId=48&query=%EC%BC%88%EB%B9%94
The data there is automatically imported from the server; 리젠 above the picture means "regeneration" aka "Boss is up" :)
As to the reasons why the Koreans usually don't bother with Kelbim, this could also have something to do with their class preferences. While at NCWest the most beloved class is the Othell Rogue, Koreans prefer nukers, who can't use Kelbim's daggers and bow/crossbow. KingBuff's video was made in Japan, where things might be different.
that augment is more rare then the amount of Insanity talismans on the server so yeah no not that common at all.. but thanks for pointing out it exists, now name 1 other person on Naia that has it ;)
You have a pretty sick weapon, and brooch jewels. Which are pretty rare and ahrd to get, should we not count them as being obtainable?
Kelbim is basically like an Epic Dragon - there is only one Kelbim at a time. I don't know the respawn time, but on Lionel, where they nowadays raid Kelbim fairly regularly (the screenshot in my previous post is from Lionel), he was last killed on April 17. You could keep an eye on this page and check when the next kill happens: http://lineage2.plaync.com/gameinfo/raid/index?searchType=2&serverId=48&query=%EC%BC%88%EB%B9%94
The data there is automatically imported from the server; 리젠 above the picture means "regeneration" aka "Boss is up" :)
As to the reasons why the Koreans usually don't bother with Kelbim, this could also have something to do with their class preferences. While at NCWest the most beloved class is the Othell Rogue, Koreans prefer nukers, who can't use Kelbim's daggers and bow/crossbow. KingBuff's video was made in Japan, where things might be different. http://i.imgur.com/s9MCB16.jpghttp://i.imgur.com/FojEOLt.jpg
I think the new tree effect is the same as what healers already have now (cancels the debuff when it's healing if you're close enough), just that this new tree won't be targetable
so how long it gonna take and how much money will it cost to max out a skill to +20?At level 99+, the enchant success rate is 89% for +11 and continues to decrease by 3 as you get higher. The Superior Giant's Codex - Mastery Chapter 1 has the same cost as the regular codex.
about the bots? well for the first week it will be clean after again the same things will happen lets hope for a ban hammer or active gms or better protection
You have a pretty sick weapon, and brooch jewels. Which are pretty rare and ahrd to get, should we not count them as being obtainable?
there are many +15/+16 Apo weapons out there and since when are lvl4 brooch jewels very rare ? I personally got only 1 lvl5 jewel, Opal, which is not that rare.. even lvl5 Topaz (Naia has at least 4) is not that rare compared to that particular augment..
my point is that the gaints crit augment is much more rare then any of the above, I would go as far as saying it's most likely 1 of the if not the hardest thing to get ingame..
keep in mind cheapest price on a Giants LS is ~4bil and the chance to get the actual augment is like 10%
Juji, do we need to be lvl 100 (or more) to be able to enchant our active skills that now will have higher level ?No, you can be level 99 and still enchant the active skills (unless skills are for level 100+). The enchant success rate will also stay the same for 99 and up.
They have updated the server protection.
They... changed protocol version from 610 to 24. Smart decision.
Now certain botters should go and change these numbers in bot settings. And others should just wait 1-2 days.
On Korea the raid is open to other CC's after the boss gets to 1/3 HP. We getting a different version or that's just another missing info on the patch notes?
No, you can be level 99 and still enchant the active skills (unless skills are for level 100+). The enchant success rate will also stay the same for 99 and up.
So now we can OE skills, and learn new lvls at higher lvls?
Wow this opens a new door to exploits) Russkies know how.
At level 99+, the enchant success rate is 89% for +11 and continues to decrease by 3 as you get higher. The Superior Giant's Codex - Mastery Chapter 1 has the same cost as the regular codex.
Pls list to +1 - +10 with adena and SP cost. also where we may get chapter1? They will be in mentor for mentor marks or in oly for tokens+adena/new marks+adena ?
There is nothing "JOYFUL" about it. It just makes NCSOFT look weak and money hungry
I can understand that you guys need money to run your servers, but answer me this:
HOW WILL THE PLAYERS THAT NEVER BOUGHT A VITALITY MAINTAINING ITEM (because I know a lot of players that take pride in that) KNOW THE BENEFIT OF PLAYING FOR A FEW HOURS WITH VITALITY IF THE CURRENT POTIONS ARE REMOVED?
ALSO, IF YOU REALLY REALLY INTEND TO CHANGE THE VITALITY POTIONS, WHY CAN'T YOU PEOPLE BE **** FAIR FOR ONCE IN YOUR LIVES AND START THIS THING FROM THE NEXT JANUARY THE 1ST?? WHY DO YOU HAVE TO BE SO UNFAIR ALL THE TIME? YOU MAKE MISTAKES THAT GIVE THE RICH PEOPLE 180 LEGENDARY DYES FOR 150 HERO COINS OR OTHER CRAP THAT BENEFITS ONLY THE PLAYERS THAT ARE **** RICH, HELPING THEM GET RICHER, WHILE THE REST OF US GET POORER! WHY???? WHY CAN'T YOU PEOPLE BE FAIR AND START THIS BIRTHDAY THING FROM 1ST OF JANUARY SO THAT EVERYONE GETS A FAIR CHANCE ?! JESUS CHRIST, YOU REALLY MAKE IT HARD FOR US TO LOVE THIS GAME!
This is how capitalism works. Rich people bath in money and poor people have no chance in this life.
Buy from l2store or leave - that is what they say to us.
THIS IS ONLY ONE TIME EVERY YEAR. THAT MEANS 365 DAYS!
THAT MEANS 8760 HOURS!
OUT OF ALL THIS TIME, CAN'T THEY GIVE YOU 12 **** HOURS OF VITALITY AS A "DEMO' OF HOW YOU CAN LEVEL WITH VITALITY MAINTAINERS???
WHY REMOVE SUCH AN OLD ELEMENT OF THE GAME, WHILE THE LEVEL CAP IS REMOVED? It is mind boggling, (X.X)
I am stunned, perplexed and amazed, NOT ONLY ABOUT THE GREED, but ALSO about the mismanagement and lack of judgement in appyling this measure for crying out loud!
EDIT: I don't know if this is relevant, but I FOR ONE started investing in vitality maintainers AFTER I've seen the bonus that you get from the birthday maintaining pots. The new pots are a joke, and an insult!
Dunno if this a known issue or no but i logged in just now and found my toon pushed back 3 days worth of xp. And my main -4% hopefully this can be fixed today.
About this Kelbim, or whatever buddy.
I've read in patch notes that this will be max 35 CC member raid boss if I recall correctly.
Will this be instance like Tauti for example?
What are the requirement of command channel to enter. (any specific quest item or whatever)?
And most importantly what is lvl range for characters that will be able to participate in this Kelbim hunt?
Dunno if this a known issue or no but i logged in just now and found my toon pushed back 3 days worth of xp. And my main -4% hopefully this can be fixed today.
There is nothing "JOYFUL" about it. It just makes NCSOFT look weak and money hungry
I can understand that you guys need money to run your servers, but answer me this:
HOW WILL THE PLAYERS THAT NEVER BOUGHT A VITALITY MAINTAINING ITEM (because I know a lot of players that take pride in that) KNOW THE BENEFIT OF PLAYING FOR A FEW HOURS WITH VITALITY IF THE CURRENT POTIONS ARE REMOVED?
ALSO, IF YOU REALLY REALLY INTEND TO CHANGE THE VITALITY POTIONS, WHY CAN'T YOU PEOPLE BE **** FAIR FOR ONCE IN YOUR LIVES AND START THIS THING FROM THE NEXT JANUARY THE 1ST?? WHY DO YOU HAVE TO BE SO UNFAIR ALL THE TIME? YOU MAKE MISTAKES THAT GIVE THE RICH PEOPLE 180 LEGENDARY DYES FOR 150 HERO COINS OR OTHER CRAP THAT BENEFITS ONLY THE PLAYERS THAT ARE **** RICH, HELPING THEM GET RICHER, WHILE THE REST OF US GET POORER! WHY???? WHY CAN'T YOU PEOPLE BE FAIR AND START THIS BIRTHDAY THING FROM 1ST OF JANUARY SO THAT EVERYONE GETS A FAIR CHANCE ?! JESUS CHRIST, YOU REALLY MAKE IT HARD FOR US TO LOVE THIS GAME!
It was told you 100 times ITS NEW ITEM OLD ITEMS ARE SAME AS IT WAS ITS NEW ADDED ITEM !!!!!!! :))
If we enchant skills at their current level, will the enchant remain when we learn new levels of those skills? Pretty much everyone is wondering about this.
Example:
If I enchant blood stab lv. 8 to +10, then at lv101 i learn blood stab lv.9, will the enchant remain?
If we enchant skills at their current level, will the enchant remain when we learn new levels of those skills? Pretty much everyone is wondering about this.
Example:
If I enchant blood stab lv. 8 to +10, then at lv101 i learn blood stab lv.9, will the enchant remain?
From the patch notes but nothing has changed cloaks dont give the new stats at all.
Clan Increased the abilities of the Cloak of Light and Cloak of Darkness: Cloak of Radiant Light, Cloak of Cold Darkness o Decrease all damage received 15%, o STR, DEX, CON, INT, WIT, MEN, LUC, CHA +3 o Attribute Resistance +15 o Blessed Castle Escape ability
Cloak of Light, Cloak of Darkness o Decrease all damage received 5%, o STR, DEX, CON, INT, WIT, MEN +2 o Attribute Resistance +15 o Castle Escape ability
ok WTF NC-Soft I was 99/99 and NOW after update my duel class is 98. WTF I was 2.5% into 99. Now I am ***ed NOT having any r95 armor-I can not use my R99 set because I am NOT 99. WTF really smart.
Wanna bet? They changed the exp caps for levels secretly and inceased the exp level for 99 those that didnt have it lost the level. Well everyone would appear to have lost some. This is not changed/fixed easily
I have checked Olympiad Manager and Ceremony of Chaos Mysterious butler for Marks of battle.
I've noticed that you can only trade Marks of Battle for Olympiad tokens and for example not the opposite (olympiad tokens to marks of battle)
Could you please tell me if this is working as intended, because I think there is an error here?
P.s Also it is nonsense to waste sp for relearning passive skills you already learned before.
I have checked Olympiad Manager and Ceremony of Chaos Mysterious butler for Marks of battle.
I've noticed that you can only trade Marks of Battle for Olympiad tokens and for example not the opposite (olympiad tokens to marks of battle)
Could you please tell me if this is working as intended, because I think there is an error here?
P.s Also it is nonsense to waste sp for relearning passive skills you already learned before.
That's working as intended.
Old items as Mysterious Marks and Olympiad Tokens remaining can only be exchanged for old items.
In the case of Mark of Battle that can only be exchanged by new items.
Although one can gather several Marks of Battle and exchange by Mysterious Marks/Olympiad Tokens and, consequently, can be exchanged for some old item.
Well that's just sad. What shall i do with my olympiad tokens then :confused: :?
They should have made it both way IMO :)
A suggestion, if u can not have the vast majority of skills up to level 10 with the gain of the immortal scrolls would be to invest in buying some, but also there will be a change in the enchantment routes of certain skills, for which, some spellbooks as Superior Giant Codex - Discipline could be helpful in purchasing.
Well that's just sad. What shall i do with my olympiad tokens then :confused: :?
They should have made it both way IMO :)
On the post from Juji it was said you could only exchange 1 way around(notice that there wasnt exchange ratio from tokens to marks, else people who have overfarmed tokens woudl buy all new items too easy.
Actualy it is, else there would be no point to take out the restriction.
It could be made so, that you are allowed enchant skills now without reaching max skill level, BUT enchant will be 0 after learning new skill level (as side effect). That could be reasonable.
;)
"Event - Lineage Souvenir Circlet" Accessory is again missing an icon. :mad:
Tell the devs to include the fixes for the overseas territories into their Kr client too, will you? It must be annoying to fix the same bugs every new update.
Well ye i read previous pages now i didnt had time to read All the patch note, is it clearly mentionned some where on patch or confirmed by any gm ? You said they took out the restriction for enchanting, id also like to know where this Infos comes from :) ty. ( i mean is it normal and working as intended or is it a bug ^^)
On Korea the raid is open to other CC's after the boss gets to 1/3 HP. We getting a different version or that's just another missing info on the patch notes?
Well ye i read previous pages now i didnt had time to read All the patch note, is it clearly mentionned some where on patch or confirmed by any gm ? You said they took out the restriction for enchanting, id also like to know where this Infos comes from :) ty. ( i mean is it normal and working as intended or is it a bug ^^)
This info comes from following patch notes from korea for past 6-7 months...your skills will not reset if you level it up.
Hi, before update we needed 1 superior giant codex (the yellow one) to start to enchant from 0 to +1, and then don't need another until the enchant fail and fall back. With this new skill enchant system, each enchant consume 1 superior giant codex, it is normal....????
Can someone explain what's that ridiculous enchant routes on lumi?power and chance?I made my lumi +10 and nothing changed in pdef/mdef reduction or dmg/sec.the description says increase skill power but what power when lumi has no skill power to start with and it pretty much land 95% of the time so no point for chance either
Can anyone confirm whether taking 10 Trillion xp to get from 100-101 is a bug or not? In all other territories it's less that 4 trillion (2.3t in Rus), we have 10!
Can someone explain what's that ridiculous enchant routes on lumi?power and chance?I made my lumi +10 and nothing changed in pdef/mdef reduction or dmg/sec.the description says increase skill power but what power when lumi has no skill power to start with and it pretty much land 95% of the time so no point for chance either
The Mark of Lumi has DOT effect, probably that is what "Power" route affects.It's also a mental attack, so it can be resisted by a toon with the proper setup, therefore making chance relevant.
This is crazy lol, daggers can enchant skills on duel and +10 skills giving +16% pvp dmg? and for example tyrr can enchant only on skill power? trolololl? maybe give to othells passive BR and perma dispa ....
Sucks I guess. But you do get some other cool enchant routes.
Decrease received p.critical dmg. on Feral Cry. Which directly nerfs rogue dmg.
Maybe this time going for skill power isn't the best route on dmg. skills. How about armor ignore? Or Focus on certain high crit. chance skills?
I just tested, and p. crit dmg. reduction bonuses do reduce dmg. from blows. As expected.
One of the reasons duelist in heavy armor is even a bigger ***** to kill, compared to other Tyrrs.