In this new forum section, I will be posting lab tests that will provide beneficial game information. Players can submit their requests to test items, stats, or skills here (http://boards.lineage2.com/showthread.php?t=241505). Please remember to read all the rules and restrictions before posting your request. Thank you!
He doesn't have to go that far. The important thing about Juji's Lab is that with a moderate amount of effort he creates a great benefit for the players, adding value to the game, as a Marxist would say. Like for example people now know thanks to the Treasure Box Test (http://boards.lineage2.com/showthread.php?t=241549) that if they turn in their remaining Territory Badges to the Aden Reconstruction NPC they are basically buying Elixirs D-Grade and EAD for 100,000 adena per piece. Better check whether you have maybe enough Badges for a Mastery Codex from the News Informer :D
First im'glad to see this new topic, it's really a good idea.
Second, is itpossible for us to do our own test andpost them here ?
I like do that kind of test and i've realized few in the past so i'm thinking about making new tests and posting results.
This is an amazing project. Most of those tests doesn't exist at all, and if they do, we have to find them in korean language with a poor google translation.
Test: Which does more damage. Single Dagger or Dual Daggers
Question: Just wanted to see which is a better weapon to use I see people going Single and I see alot of people going Duals just wanted to see the damage outcome and maybe an overall dmg.
Reason: I want to be hot sauce playing my dual class dagger its at 95 and i do not know what i should use specter single ot specter duals
its true that after awaken if the monster is 3 or much level away from the player's level there will be a XP reduction ?
Yes, and delivered damage reduction as well, in addition to the increased received damage.
I have one lil request tho Juji, could you please add a note to the Lab tests involving boxes, pouches etc. to say where they come from? Like from which quest or npc or ceremony etc.? :) Would help a lot! Thanks! :)
Id like to thank for the tests you're making, rly helpful.
But i would like to say some tests might not rly be needed since there is already some done for it and there's many info about some...for example the one Talestris proposed regarding element going to summons. This has been known before GoD expansion and is written on many articles and can be asked and tested by the player at any given time in a feasable way. (Also would like to comment on how a lvl 95 summoner never knew of this nor ever noticed ...)
Juji what happens?
No new test have been made in about 2 weeks, did we push too hard and broke it?
Are you way too busy?
Or something else?
Just worried because this is a really good addition to the community.
I am currently working on other tasks that have higher priority at the moment. I have also been finding better methods to do some of my tests as well as getting more precise information about in-game mechanics.
I will say that some of the requests I receive are often silly, can already be found from other sources, or are very overwhelming. Requests are not done by a first come first serve basis either, but by feasibility, interest, and if the request meets my criteria. There are many things that I cannot test too because the tools needed to complete certain requests do not exist.
I really enjoy completing these lab tests too, it's not much of a burden (unless you try to make it for me). If there is something that has higher priority on my list then my time with the lab is sacrificed, but please do submit more feasible requests.
Do GMs have any way of faster testing with a mass number of hits? I'd like to request a test pertaining to shield defense, but it would require hundreds of hits.
Do GMs have any way of faster testing with a mass number of hits? I'd like to request a test pertaining to shield defense, but it would require hundreds of hits.
I can try to test this through damage logs, but I would need a specific setup that would not be difficult/super lengthy to test.
Testing: Othell rogue skill damage with the following items.
Talisman Longing - 4% skill damage
Octavis'necklace - 5% skill damage
Seraph Leather Armor [assassin type] set - 6% skill damage
Dual-master's wrath - 27% skills damage
Question: Why does the % skill damage increase not seem to work on Othell rogue stabs? Can you show proof that these things work for the Othell Rogue Stabs?
Reason: A few Othells in my clan have gotten together and tried testing this ourselves. With all of these items we should have around 42% more skill damage with our stabs but these items are not adding the bonuses.
I don't know where to post. so i post here.
Is it myth or reality that fairy agathion have effect for drops in fortuna instance (lower the chance or something, people always say to me and others to unsummon that fairy in instance)
I don't know where to post. so i post here.
Is it myth or reality that fairy agathion have effect for drops in fortuna instance (lower the chance or something, people always say to me and others to unsummon that fairy in instance)
Having the agathion out does nothing for drops in Fortuna. The agathion just allows you to teleport to Ancient City of Arcan.
Sorry guys for not being able to complete any lab requests lately. I have been extremely swamped these past few weeks and have not had any extra time to work on your requests. I will try to do what I can in my spare time though.
Sorry guys for not being able to complete any lab requests lately. I have been extremely swamped these past few weeks and have not had any extra time to work on your requests. I will try to do what I can in my spare time though.
Good guy Juji.
They should give you a medal for being hardworking.
Is it possiblle to check all stat caps? most of us need to know when something maxes out but i cant find it anywhere. For example, shield defence rate, when does it max? I hear 90 con is full, but i want to be sure for all stats. these stats are invisible in character status in game. So what is max combat stats in all (p/m critical, atk/cs speed, speed, m/p evasion p/m accuracy and shield defence and shield defence rate) and how many stats (con/dex/str/men/wit/int) we need with full iss buffs(standard class harmony) to reach them
Also Juji. Do you have any idea what the effects of the armor/weapon buffs from turtle. The description is vague and I can't tell if the effects from the turtle buffs are any better than Maestro buffs which actually detail their effects.
They are the same or perhaps a bit more effective. My Maestro's buffs don't apply if I already have the turtle buffs. I guess the vice-versa applies, but I need to test it first.
Testing: Quest rewards from "Retrieving the Chaos Fragment" via NPC Leona Blackbird in Hellbound.
Question: Please give us an understanding of the quest rewards at different levels of items turned in. 100 (minimum) to say 5000 fragments turned in. The rewards are different depending on the amount turned in. What is the max amount to receive max reward?
Reason: The quest rewards aren't known. Need to know if it is worth it to complete daily.
Testing: using blessed enchant armor (r-grade) scroll and blessed high-grade lucky enchant stones on dark eternal armor to get it to +8 and getting the part to +8 without stones.(sample of 100 if possible)
Question: Can you please test BEAR and new stones on dark eternal armor part and try to get it to +8
Reason: We of course know that this is part of luck, but I am interested how big is the difference of getting your golden armor compared to using just BEAR :)
Testing: Ekimus/Tiat/Beleth drop chance
Question: Can you please test the drop rates of this bosses?
Reason: We of course know that this is part of luck, but I am interested how big is the chance to get any of the new bracelets. And if anything else useful drops from them.
Testing: using blessed enchant armor (r-grade) scroll and blessed high-grade lucky enchant stones 30% chance and the enchant shirt at +7 to get +6 and +8 on r99 armors (sample of 100 if possible)
Question: Can you please test BEAR and new stones + enchant shirt +7 to try to get it to +6 and +8
Reason: wanna know my chances of getting +6 and +8 armor :D
Vood check the Wintermelon event rewards, those scrolls are the only 100% bless scrolls, any with an armor/weapon symbol on the icon and armor/weapon in the description are 5% chance ones
i just reached 95 on dual class and made my test on my own so i would like to show u the results! the test is about skill: Dual - Light of Protection Lv. 1 with a help of a friend to see when this passive is been activated! ALL TESTS DONE WITH B GRADE WEAPONS FOR LOW DAMAGE
15 duels:
Iss Sword Muse 95 vs Feoh Storm Screamer 92
(in all duels iss wasn't hitting! only feoh did)
Results:
Skill activated 4 times (in 4 different matches)
Duel 1: activated when HP was almost 10%
Duel 3: activated when HP started decreasing
Duel 7: activated when HP started decreasing
Duel 12: when CP started decreasing
10 duels:
Iss Sword Muse 95 vs Feoh Storm Screamer 92
(in all duels i was hitting! feoh was giving 4% reflect from Freya's Necklace! Feoh wasn't hitting!)
Results:
Skill activated 2 times in the same match
Duel 3: when i started hitting feoh with the first 4% reflect back skill activated! skill activated 10 secs later once more!
Reason of test was to check if working on reflect also! actually skill activating like that also because Iss got damage back from reflect!
Juji could you test the probability of having a 4+ rapier proc its special ability and give a percentage?Around 30-40 critical attacks should proc the +4 Rapier special ability. This does not include normal attacks (only criticals), so if you have around 500 critical rate expect it to proc at around 70 hits.
Around 30-40 critical attacks should proc the +4 Rapier special ability. This does not include normal attacks (only criticals), so if you have around 500 critical rate expect it to proc at around 70 hits.
Thanks Juji.
The bonus then seems really only good if you can somehow stack max critical and close to max atk. spd. to make it frequent. So much for attempting to revive the use of Rapier.
The bonus then seems really only good if you can somehow stack max critical and close to max atk. spd. to make it frequent. So much for attempting to revive the use of Rapier.The rapier was almost brought back when they were working on GD, but it seems like they scrapped those plans :(
The rapier was almost brought back when they were working on GD, but it seems like they scrapped those plans :(
It could had been interesting if they made a Rapier mechanic with a hypothetical Iss Judicator class. I would have definitely jumped on board for that.