What is Juji's Lab?
Juji's Lab is a forum where I will provide beneficial game information about Lineage II through the testing of items, skills, stats, and other game features. Lab tests are conducted based on player-submitted requests.
How do you submit a lab request?
A lab request must be submitted using the request form provided below.
What are the rules of this forum?
Only staff may create topics in this forum. Players may post replies in lab test topics and in the lab requests thread. Please note that all forum rules (http://boards.lineage2.com/announcement.php?f=137) apply here: off-topic commentary, complaints and fighting are not tolerated and will be removed.
Does Juji's Lab have any relation to the Lineage II Laboratory in Korea?
There is no relation to the Lineage II Laboratory in Korea. Lab tests conducted here are completely separate and may yield different results.
Please note that the Juji's Lab project is subject to possible re-prioritization according to other ongoing projects or issues. Running the Lineage II game service takes priority. While we hope to provide results and responses in a timely manner, please understand this may not always be possible. We appreciate your understanding and patience.
Lab Request Thread Rules:
Please only post in the request template format provided. Questions outside of this format, or in personalized font styles, will be removed.
Please do not bump your request post, even if asking when it will be completed.
Requests will undergo a selection process: the requests feasibility and reasoning for it weigh in this decision.
Lab Requests can be denied and removed for any reason.
Each user may post 1 request every 2 weeks. Requests exceeding this limit will be removed without notice.
As with all posts on these forums, please post only in English.
As the forum rules apply here, please keep this forum on topic and post lab testing requests here only.
You must have more than 15 posts to be able to submit a request. If you try to fill the forum with spam/non-constructive posts just to get to 15, you will be penalized.
Do not hijack lab request topics asking for additional tests to be done. Please submit a separate request.
Asking for updates to an existing test is permitted as long as it does not change the testing procedure.
Lab Request Restrictions:
Due to game design and the intentions of developers and producers in the Lineage II franchise, there are some topics and features in the game for which the Juji's Lab testing is not provided:
No Enchant Rates [Weapon Enchanting Success Rate 2/3 for Physical Weapons or 1/3 for Magic Weapons | Armor Enchanting Success Rate 1/3] {Giant's Scroll Random Rates +1=3/5 | +2=1/4 | +3=3/20}
No Critical Rates
No Defense Rates
No Land Rates for Skills and Debuffs
No Land Rates for Boss Weapons and Augments
No Skill Cooldowns
No Event Rewards
No XP Table Stats
No Requests for Development (Use the Game Suggestions section (http://boards.lineage2.com/forumdisplay.php?f=179))
Lab request restrictions may be modified or updated at any time. Any posts that do not adhere to these rules and restrictions will be deleted without notice.
Testing: Item, Skill, Stats...etc (Pick one)
Question: Specify exactly what you want tested.
Reason: Give the reasoning why you are making this request.
Lab Request Example:
Testing: Wig Box
Question: What is the probability of receiving a Wig from a Wig Box?
Reason: To determine how many Wig Boxes you will need to open until you receive a Wig.
Testing: using skills with the buff from ISS battle rhapsody(mega strike is fine) compare normal crits vs skill damage crits.
Question: want to know if physical skill damage crits are limited/capped on tyr warriors(145 str would be nice)?
Reason: my normal physical attacks when they crit are the same damage as when I have the buff battle rhapsody which doubles my patt. So I wonder if its a glitch or tyrrs are capped in damage output on crits(no matter oif normal attack or skill attack)
Testing: The drop rates of crystal cavern's.
Question: I want to see the basic drop rates of full items, and recipes in the bonus stage of cc, at first without any drop rate runes then later on with a prestige pack, it would be nice if you could at least kill 100 veridan's with and without them. ( and if possible test bonus stage recipe drops from golems)
Reason: For the good of the comunity and justice and all that is pony...I uhhh I mean ech whatever.
Crippling Attack + lumi + elemental burst = x damage
and crippling Attack + lumi + Elemental burst + Chaos Symphony + Devil Curse = X damage
cus im fairly sure at some point u reach max -- mdef
i just wonder what is the out come of every single thing i mention above :). i just wanna know when we hit max mdef u can reduce on mob and by adding 1 debuff at the time its best way to test.
and since Chaos symphony cant be hold up all the time i removed it in some lines
Testing: Shield Deflect Magic vs. Spike Shield
Question: Chance of reflect magic damage of each. Also does shield defense increase the chance or success rate of these 2 skills? How much damage does it reflect? x2, x3 or x4 of attackers' damages?
Reason: I just want to test out which of these 2 skills are better off
Testing: Deadman's Chest (http://l2wiki.com/Deadman%27s_Chest)
(The reward of Seven Flowers (http://l2wiki.com/Seven_Flowers) quest at Guillotine Fortress)
Question: What can be obtained from this chest?
Reason: I cannot find any information about a list of rewards and so far the ones I opened gave 10 pieces of lv2 crafting materials (I have handled in 4 or 5 flowers).
Thank you.
Edit:
I have opened some more of the chests. Apparently the reward does change depending on the collected flowers, however the chest doesn't look different.
At 6 flowers: 5 pieces of r95 crafting key material.
At 7 flowers: 100 pieces of lv2 Metalic Fiber.
Testing: Pagan Bloods
Question: Rewards when turning in Pagan Bloods.
Reason: I wish to know the reward chances for turning in 1 Pagan Blood and 10 Pagan Bloods.
Testing: Normal Tauti + Epic Tauti Raid drops
Question: Kill both Tauti's X amount of times to see drop chance of Ring/Fragments especially
Reason: Curious what the chances are on the Fragments and Tauti Ring for each raid version.
Didnt see this raid boss done or requested, kinda surprised!
Testing: Servitor DPS.
Question: I want to know effects of different weapons (+4 Retributer; +4 Thrower (Focus + Dmg); +4 Shooter (Focus + Haste)) in servitor DPS.
Reason: Some ppl state that bow still best DPS for servitors. but if in lindvior were introduced the +100% patak for 2H Blunts for servitor sharing... Is still bow the best DPS??? Cos Retris and Bow are still quite expensive and it would be nice to know this to make a better weapon choice >.<
PS: Why Crossbow is because it has better DPS than bow and its cheaper.
Testing: Servitor DPS.
Question: I want to know effects of different weapons (+4 Retributer; +4 Thrower (Focus + Dmg); +4 Shooter (Focus + Haste)) in servitor DPS.
Reason: Some ppl state that bow still best DPS for servitors. but if in lindvior were introduced the +100% patak for 2H Blunts for servitor sharing... Is still bow the best DPS??? Cos Retris and Bow are still quite expensive and it would be nice to know this to make a better weapon choice >.<
PS: Why Crossbow is because it has better DPS than bow and its cheaper.
Thanks in advance and have a nice day.Feasible, but can you provide more information on what you want this test for (PVP or PvE) and what summoner class you want?
Testing: Chance to get Blessed item while crafting.
Question: What chance to get Blessed item while crafing?
Reason: What to know the chance to get Blessed item while crafing.
:pFeasible.
Testing: Normal Tauti + Epic Tauti Raid drops
Question: Kill both Tauti's X amount of times to see drop chance of Ring/Fragments especially
Reason: Curious what the chances are on the Fragments and Tauti Ring for each raid version.Feasible.
Testing: Pagan Bloods
Question: Rewards when turning in Pagan Bloods.
Reason: I wish to know the reward chances for turning in 1 Pagan Blood and 10 Pagan Bloods.Feasible.
Testing: Yul Archer and Othell Rogue Skill Critical Rate
Question: How much is the %/Chances of do a Skill Critical depending on DEX value, the test can be made with 60, 70, 75, 80, 85, 90, 95, 100 and 200 DEX
Reason: there is a rumor that in valiance there is a gap in skill critical rate at 80 DEX, so afterwards it doesn't increase anymore, so no point to get more than 80 DEXFeasible.
Testing: Apparition Stones
Question: I would like to know the list of drops of the following raids.
88 Raid Boss - Earth Terakan Gludio Altar is near the east exit of Dark Elf Village Need an Apparition Stone (Lv. 88)
93 Raid Boss - Wind Cassius Oren Altar is near the south exit of Elven Village Need an Apparition Stone (Lv. 93)
98 Raid Boss - Flaming Ladar Schuttgardt Altar is west of Orc Village Need an Apparition Stone (Lv. 98)
Reason: Because they are relatively expensive in L2Store, I wonder if it really worth all that Ncoins to be purchasedFeasible.
Maguens. Reason: They're cute. I want one. >:'(
Testing: Rate of Maguen appearance/
Question: At what rate do Maguens appear?
Method:
1.) Have a party of 7 characters. Levels/Equips/Etc. are irrelevant here.
2.) Have that party "kill" SoA mobs until Maguen appears.
3.) Repeat until a threshhold of SoA mobs killed have been reached. Record number of Maguens that appeared in proportion to mobs killed. Make a percentage and an average ratio.
Testing: The rate that Maguen Boxes are recieved.
Question: What is the rate at which Maguens give out boxes containing the pet versions of themselves.
Method:
1.) Get a character who will extract Maguen plasma. Class/level/race/etc. doesn't matter here.
2.) Spawn Maguens for that character who will then extract his essence.
3.) Extract 1000 or more plasmas.
4.) Record the amount of boxes earned then make a percentage statistic based on the boxed earned against the number of times Maguen plasma extracted
Testing: The rate that Maguen Pets are recieved.
Question: What is the rate at which Maguen Pets are recieved?
Method:
1.) Make a toon.
2.) Give him 1000 regular Maguen Boxes and 1000 Elite Maguen boxes.
3.) Open them all then record the number of maguens received.Not Feasible.
Testing: The drop rates of crystal cavern's.
Question: I want to see the basic drop rates of full items, and recipes in the bonus stage of cc, at first without any drop rate runes then later on with a prestige pack, it would be nice if you could at least kill 100 veridan's with and without them. ( and if possible test bonus stage recipe drops from golems)
Reason: For the good of the comunity and justice and all that is pony...I uhhh I mean ech whatever.Feasible.
Testing: using skills with the buff from ISS battle rhapsody(mega strike is fine) compare normal crits vs skill damage crits.
Question: want to know if physical skill damage crits are limited/capped on tyr warriors(145 str would be nice)?
Reason: my normal physical attacks when they crit are the same damage as when I have the buff battle rhapsody which doubles my patt. So I wonder if its a glitch or tyrrs are capped in damage output on crits(no matter oif normal attack or skill attack)Can you provide more information on your request?
Question: What are the chances (land rate) of the following Dual Class skills:
1) Dual - Beserker's Rage
2) Dual - Master's Rage
3) Dual - Light of Protection
4) Dual - Light of Blessing
The first 3 skills raise certain stats by 27% but what are the odds? Will my P.Def with Light of Protection raise by 27% after 1k, 2k, or 50k dmg? In the latter that means it will trigger when I'm dead on the ground waiting for a resurrection.
What is the chance of Light of Blessing to trigger and how much HP does it regen? Does it regen x% HP or does it regen a fixed number of HP?
Do all skills trigger only once every x minutes, or do they trigger every time the conditions are met, like i.e. the trigger rate of Counter Critical.
Testing: Make 3 targets, one in Robe (Feoh/Wynn/Aeore), one in Light (Othel/Yul), one in Heavy (Tyrr/Sigel) with one of the buff and see if they 1) can survive the damage received until the skill triggers, 2) chance of triggering it is the same for each armor-class.
Of course, log the times hit/damage done and calculate the chance of trigger.
Reason: I'm getting close to lv99 on my Dual Class and it's time to look into the top end Dual Class skills to strengthen my char in a less PvE manner. But it's maybe no point in taking them if the chance of triggering or the effect aren't worth doing it.
Testing: brooch element attack
Question: What is dmg increase by adding 120 element(current weapon 300)
PVP and PVE
Reason: Is it worth it.
just make it general so:
increase damage when adding
- lvl1-5 opal
- 30 elemental patt from fish agathion
- 50 elemental patt from 7s talisman
- 50 elemental patt from AP
max one can have is 550 elemental patt, some clas can have even more if they still have pre awakening skills that were oe'd for element but those are very rare and shouldn't be incl.
Testing: Chance to get Lv5 Dye from gambling
Question: What chance to get Lv5 dye from the dye gambler? (1m adena each click)
Reason: Since Epesodion not even a single Lv5 Dye . Before the update I made always 3 / monthThere were no changes to it that I saw in the patch notes or game docs. The rate is extremely low for Lv5 Dyes (around .01% to .10%). I broke my mouse button the last time I tried testing it, so the test is not feasible.
Testing: Yul DPS under DEX or STR
Question: Use a dark elf Yul 99 with a R99 bow clean and no armor. Add only 20 STR and give him Warrior harmony buff. Hit those DPS dolls for 1 or 2 minutes time using a skill with no additional effect, and with a normal cool down, like Tornado Shot, with damage variance off.
Repeat the above by adding now 20 DEX and bring STR to original value. Skill critical/Skill Mastery must be included in the total damage results.
Reason: To see if P.Atk. and Skill Mastery > Skill critical, in a given time frame.
With this test it can be clarified which build will provide the highest DPS in comparison, with changes realistic to in game environment.Not feasible.
Testing: Amount of Adena to feed Lucky Pig/Chance of the Pig spawning
Question: How much adena is required to feed the Lucky Pig for it to turn Golden?
How often do they spawn?
Reasoning: The amount isnt specified in the patch notesThis NPC is a little tricky to test since I actually have to find the pig in the wild because summoning it does not work. I will do some research on it though.
Testing: Dual Class Skill effects and Duration
Question: What are the chances (land rate) of the following Dual Class skills:
1) Dual - Beserker's Rage
2) Dual - Master's Rage
3) Dual - Light of Protection
4) Dual - Light of Blessing
The first 3 skills raise certain stats by 27% but what are the odds? Will my P.Def with Light of Protection raise by 27% after 1k, 2k, or 50k dmg? In the latter that means it will trigger when I'm dead on the ground waiting for a resurrection.
What is the chance of Light of Blessing to trigger and how much HP does it regen? Does it regen x% HP or does it regen a fixed number of HP?
Do all skills trigger only once every x minutes, or do they trigger every time the conditions are met, like i.e. the trigger rate of Counter Critical.
Testing: Make 3 targets, one in Robe (Feoh/Wynn/Aeore), one in Light (Othel/Yul), one in Heavy (Tyrr/Sigel) with one of the buff and see if they 1) can survive the damage received until the skill triggers, 2) chance of triggering it is the same for each armor-class.
Of course, log the times hit/damage done and calculate the chance of trigger.
Reason: I'm getting close to lv99 on my Dual Class and it's time to look into the top end Dual Class skills to strengthen my char in a less PvE manner. But it's maybe no point in taking them if the chance of triggering or the effect aren't worth doing it.Doing this test with just 100 hits won't cut it, so I need to check if it is feasible.
Testing: Damage with tauti weapon and diferent skill enchant
Question: i want know damage with +10 duel and +10 dark atack
with tyr duelist 99 skill mega strike +10 duel
with tyr duelist 99 skill mega strike +10 dark atack
damage on:
-350 dark element resist
-400 dark element resist
-450 dark element resist
-500 dark element resist
Reason: i want know what is the best skill enchant for my tyrr
Thx!This is feasible since you are just asking if Mega Strike Duel +10 is better than Mega Strike Dark Attack +10. I may consider adding a few more things to it like Opal lvl 5.
Testing: Leonna´s gift box
Question: Is there the possibilty to get blessed armor /weapon from gift box?
Reason: Use elcium powders to learn fishing skills or is it better to save them to make pve/pvp items.There are no blessed armor/weapons from the gift box.
Testing: Blood Stab (or any other blow) +10 Duel and +10 Elemental
Question: Which one hit harder?
Reason: From a long time skill enchant route was Duel > Elemental , but from Innova's test a +10 elemental skill was hitting harder than a +10 duel,by not having the same fixs as they do,this work even here?
How to test :
>Take othell rogue 99 , full buff him , even naked , even no jewels , take a shaper 99 +4 with 300 Fire
>Take tyrr warrior , dress it with a R99 Heavy armor with high Fire resist (like 360/480/600 - 3/4/5 parts +120)
>Make othell skill on the tyrr , record damages.
>Now gives to Othell the skill "Noble Attribute" (or any other "Noble" AP skill who increase by 20/50 the elemental) and record again
>Now give the skill to the Tyrr and remove it from Othell and record again
>Now give to both and record againFeasible.
I want to TEST the skill Damage Between Different Dyes to see what is Better for TYRR WARRIOR.
Take any Race Tyrr lvl 99 with any weapon 0 element and use Mega strike with momentum on the target (without any STR Dye)
Do the same Test with the same toon on the same Target with STR DYE
i want to know if with More STR Tyrr do more damage from their skills so i can decide which Dye i'm gonna use:p
Testing: Brooch compound
Question: Try get a brooch lvl 5; open brooch box and see the results of get items
Reason: I want to know how many brooch packs I need to buy to try get one lvl 5 / know the chance of brooch who I'll receive after open 10 pack x20.Not feasible.
Testing: brooch element attack
Question: What is dmg increase by adding 120 element(current weapon 300)
PVP and PVE
Reason: Is it worth it.Feasible, I will do a max elemental attack test (normal weapons, opal, fishing agathion, seven signs talisman, ability skill...etc.
Testing: STR bonuses on Yul and Othell
Question: test dmg, chance of skill critical, chance of lethal, chance of double buffs/debuffs duration, chance of cooldown reset with different STR values in a Yul Archer and Othell Rogue
Reason: ee how much bonuses STR gives.Not feasible at all.
Still nothing on this??? Please look into this.
Thanks.Remember to first read the thread rules before you make a request. You only have 3 posts (you need 15). Also, I choose what tests to do based on feasibility and interest, not first come first serve.
Testing: Critical Evasion Passive effect on "blow" type skills.
Question: Does critical evasion from various Light Armor Masteries/Superior Light Armor Masteries effect the land rate or critical rate of blow type skills.
Reason: For the pursuit of knowledge.
Method
1. Create a level 99 Yul Archer and a level 99 Othell Rogue.
2. Stab the Yul Archer 100 times without Superior Light Armor Mastery.
3. Record amount of stabs landed/total stabs used.
4. Record amount of skill criticals/total stabs used.
5. Learn Superior Light Armor Mastery on the Yul Archer.
6. Repeat steps 2. -> 4.
STR + 2. Max HP + 4783, P. Def. + 1386, P. Evasion + 7, MP recovery bonus + 10%, and chance of receiving critical attacks - 35% when equipped with Light Armor. Spd. and P. Skill Critical Rate change depending on DEX.
Testing: Physical Skill Evasion (e.g. Angel of Death skill)
Question: Since P. Skill Evasion data is not provided in character window, what is this approximate base numerical value? Moreover, what percentage does a point increase in P. Skill Evasion, as in Angel of Death skill, translate to?
Reason: To compare and contrast between skills such as Angel of Death and Final Ultimate Evasion, to determine which is the better skill to use under various circumstances, to approximate the P. Skill Evasion cap so that skills are not wasted in PvP, to make up for the lack of information in character window, and-- most importantly-- for the sake of knowledge.
Experimental Setup:
Character A
Lv. 99 Othell Rogue with standard equipment, standard buffs (Elixir buffs work), and an R99 shaper
Character B
i) Lv. 99 Othell Rogue with standard equipment and standard buffs
ii) Lv. 99 Othell Rogue with standard equipment, standard buffs, and Angel of Death buff
iii) If possible using GM commands, add an additional 45 P. Skill Evasion to Character B
Test the land rate of Character A's Heart Breaker on Character B at least 100 times each.
Testing: Mamba dual daggers 300 {pvp} with and without passive PVP p. attack aug. Against R99 dual daggers 300 +4 2xSA
Question:To see the damage difference, how huge it is.
Reason: If it's worth to update my weapon. (Not the only one) R99 is still overpriced considering the adena drop.
Should be a quick test 30x stabs all together just to take a peek on the damage.
idk for dual daggers but for single...
got +7/300 CD pvp vesper with pvp augmen passive and damage in critical was lower from my +4/300 1sa r99 with same passive pvp p attack BUT weapons was more good vs shield users. pvp option land very good and give ~40% more damage what decreases Shield Defense debuff land
i suggest if you have mamba to make augment + pvp and use vs tank/iss with shield/healer with shield, debaff is 15 sec and if you constant attack got active 2+ time per min
chance cancels more than 1 of opponent's buffs NEVER land/useless
idk for dual daggers but for single...
got +7/300 CD pvp vesper with pvp augmen passive and damage in critical was lower from my +4/300 1sa r99 with same passive pvp p attack BUT weapons was more good vs shield users. pvp option land very good and give ~40% more damage what decreases Shield Defense debuff land
i suggest if you have mamba to make augment + pvp and use vs tank/iss with shield/healer with shield, debaff is 15 sec and if you constant attack got active 2+ time per min
chance cancels more than 1 of opponent's buffs NEVER land/useless
Your Vesper CD 300 {pvp} with pvp augument, did less damage then r99 1xSA 300 with pvp pasive augument? So it's the same as 2xSA.
2xSA R99 is better I know that, but how much better? I will not pay 5B adena just to make it hit 1k more. That's not a good value. I rather go and make it 1xSA and PvP. Yes it costs more, but the value is there.
Your Vesper CD 300 {pvp} with pvp augument, did less damage then r99 1xSA 300 with pvp pasive augument? So it's the same as 2xSA.
2xSA R99 is better I know that, but how much better? I will not pay 5B adena just to make it hit 1k more. That's not a good value. I rather go and make it 1xSA and PvP. Yes it costs more, but the value is there.
r99 with pvp augg give 5% so 1 sa + pvp = +10% pvp bost
r99 2sa is 10% pvp bost
test 101 form lab for is real in game, deference is not to big in total damage to target maybe less of 5% from my vesper+7 to my r99 +4. as i say only good was vs tank, where with that debuff I make more of 40% damage when use same vesper w/o debaff and more of 1/3 damage from my r99
if you get 2sa + pvp augment will be 10%+5% and if one day make dark will be another 15% but for that need a lot lucky and a lot adena :)
to finises, i not know mamba like top S80 how will be vs r99 but believe will be almost same with deference the s80 will cost you ~1kk per augment and r99 ~20kk
ps: i delete my pvp augment + pvp option to my vesper, fail in this sh.it event 3,7+k times to get passive reflect but one day will got that, that is my next operation and will be done soon or later. Vesper reflect+ pvp need me for oly and 1vs1 pvp, till I get that rdy will use my r99 and if i get some extra adenas in same time to manage 2sa will make that aslo. till then for me personally
+4 1sa +300 r99 > +7 CD pvp vesper in damage in pvp for ~5% in auto hit and skill hit and in critical skill hit
both with pvp passive augment
Testing: STR Stats difference in damage for Tyrr Warriors.
Question: use +4 Tallum blade dark legion edge 300 ele (PVP) and use Mega strike with Different amount of STR. Do the same with R99 Duals 2 SA 300 ele
Reason: I wanna See if STR gives a big difference in damage when Tyrrs using skills to Decide what dyes i'll be using.
I'd like to suggest one more thing to be tested about STR: I see some STR tests on the internet on the P.Atk difference, on the Skill Mastery difference (for tyrr), but I can't find a test about how much STR increases critical damage, and the skill critical rate for each of the attack skills the tyrr has, for I have the impression the rate differs from skill to skill (or else I'm just lucky with Infinity Strike and unlucky with Mega Strike). That would be nice to know.
Something like this:
Test, say 3 different Tyrr attack skills (Mega Strike, Power Bomber and Infinity Strike, for example) for their critical rate on 100 STR and other values
Test the damage of the same skills when they don't crit and when they crit, at 100 STR and other values.
all of this % rate have 10-20 deferential tip of augments so you never know even if get red what red augment you will get...
It's more like:
55% on yellow group.
35% on blue group.
7% on purple group.
3% on red group.
Cause chances did't changed since interlude :D
Purple group contains some of debuff skill (stun, slow), buff skill's like duel might, shield, might etc, also it contains nukes and most of useless chance skills.
Red group contains some of best buffs\passives like accuracy, refresh, clarity, invincibility, reflect and chance debuffs like stun, paralyze, sleep, doom, silence.
Augmentatios with +stat and skill appears only from top-grade lifestones.
Test, say 3 different Tyrr attack skills (Mega Strike, Power Bomber and Infinity Strike, for example) for their critical rate on 100 STR and other values
Test the damage of the same skills when they don't crit and when they crit, at 100 STR and other values.
STR can't affect skill critical damage multiplier. That multiplier always x2.
For those skills STR has effect only on critical chance.
ok he's stacked and all that, but notice the damage when he doesn't crit and when he does crit. I'm wondering how much does STR play a part in that. Maybe test for crit damage without skills too?
ok he's stacked and all that, but notice the damage when he doesn't crit and when he does crit. I'm wondering how much does STR play a part in that. Maybe test for crit damage without skills too?
Warrior/Knight Harmony, Guitar Melody, Ant queen, Baium, Bear Cry, Frenzy, Counter Critical from Drum Melody, Critical Wound
Does somebody have information about minimal\maximum chance to hit with magic attacks? I mean all players know, that normal attacks have minimal chance to hit (about 20-30%, depends on game version) and maximum chance (98%).
But i didn't found any information about these for magical attacks.
ok he's stacked and all that, but notice the damage when he doesn't crit and when he does crit. I'm wondering how much does STR play a part in that. Maybe test for crit damage without skills too?
wc buffs+songs+dances+83 dark elf tank buff+cat buff + judicator buff+ counter critical+debuff on antharas+self buffs+aq+baium
also weapons had a ninja patch on their critical damage modifier since lindvior.
that setting didint even exited before, all weapons would crit for 2x the normal damage, but after linvidor they changed that. daggers and poles are doing more, while bow are doing less. i belive 2 handed blunts are also doing more, havent tested that.
Testing: success rate of plunder/mug skill (spoil) in mobs in 97+ zones (RC/LoC/Pagan/HB...)
Question: Did any of mobs there give item in spoil what is good for real craft or skills are just pixels and noting good from them...
Reason: Did word to after years noting good to spoil like (mats lv4-5/ armor-weapon parts-recipes / gemstons...) still play my class or is the best to I change to another class. Tell us for real why you introduse spoil when after spoil 2-3 deference mobs per min constant 5h, have just 3 gem R from hb desert mobs...
Testing: Critical Evasion Passive effect on "blow" type skills.
Question: Does critical evasion from various Light Armor Masteries/Superior Light Armor Masteries effect the land rate or critical rate of blow type skills.
Reason: For the pursuit of knowledge.
Method
1. Create a level 99 Yul Archer and a level 99 Othell Rogue.
2. Stab the Yul Archer 100 times without Superior Light Armor Mastery.
3. Record amount of stabs landed/total stabs used.
4. Record amount of skill criticals/total stabs used.
5. Learn Superior Light Armor Mastery on the Yul Archer.
6. Repeat steps 2. -> 4.
Testing: New stats LUC (Luck) and CHA (charisma)
Question: What are the maximum values assigned to new stats: LUC (luck) and CHA (charisma) and also to know what each point of CHA (charisma) increases the combat status?
Reason: Like to know if it really worth it or not to invest on CHA (charisma) via alchemy (dyes) or a pendant.
Testing: Success Rate Blessing scrolls (R/R95/R99 grade doesn't matter)
Question: How many on average can it take to get 1 item blessed be that a weapon or armor piece
Reason: many people have the wrong impression on the success chances and I would like you to confirm what happened to me is a nice example of how unlucky you can get in this game with 45 failures in a row
Testing: Kalios (group Kartia 95) drops
Question: What he is dropping now?
Reason: I went yesterday on K95 group and saw that Kalios drop was an recipe for Seraph BP, part for a glover seraph, EWR and 2 Elcyum powders. So his drops was changed since before update he dropped only soul crystal fragments and scrolls :)
Testing: Success Rate upgrading stats on Dimensional Bracelet
Question: How many on average can it take to get +5 stat on a dimensional bracelet
Reason: to be able to estimate cost & effort to farm the required items
Testing: New stats LUC (Luck) and CHA (charisma)
Question: What are the maximum values assigned to new stats: LUC (luck) and CHA (charisma) and also to know what each point of CHA (charisma) increases the combat status?
Reason: Like to know if it really worth it or not to invest on CHA (charisma) via alchemy (dyes) or a pendant.200 is the max value for these stats. I can do a test on CHA for stat increases. I will not test LUC since it is difficult to test.
Testing: Success Rate Blessing scrolls (R/R95/R99 grade doesn't matter)
Question: How many on average can it take to get 1 item blessed be that a weapon or armor piece
Reason: many people have the wrong impression on the success chances and I would like you to confirm what happened to me is a nice example of how unlucky you can get in this game with 45 failures in a rowFeasible.
Testing: Kalios (group Kartia 95) drops
Question: What he is dropping now?
Reason: I went yesterday on K95 group and saw that Kalios drop was an recipe for Seraph BP, part for a glover seraph, EWR and 2 Elcyum powders. So his drops was changed since before update he dropped only soul crystal fragments and scrolls :)The boss is dropping new items, so feasible.
Testing: Feoh Wizard damage for Raid Bosses
Question: How much damage can a feoh wizard inflict on bosses, and if they are a good choice for raids.
Reason: many players avoid inviting wizards to raid, telling they can't do good damage as summoners and rogues do.
Method:
Full buff (melodies, sonatas/dances/songs, wizard harmony) wizards casting spells on any raid boss (Lv88 or above), for example:
Feoh Archmage - 10 seconds damage (destruction/spike/crash, any element) (raid boss with devil curse and elemental mass burst [M.Def -50%])
Feoh Soultaker - 10 seconds damage (destruction/spike/crash, any element) (raid boss with devil curse and curse gloom [M.Def -80%])
Feoh Mystic Muse - 10 seconds damage (destruction/spike/crash, any element) (raid boss with devil curse [M.Def -30%])
Feoh Storm Screamer - 10 seconds damage (destruction/spike/crash, any element) (raid boss with devil curse [M.Def -30%], wizard with Empowering Echo [M.Atk +25%])
Feoh Soul Hound - 10 seconds damage (destruction/spike/crash, any element) (raid boss with devil curse [M.Def -30%])
Same items for all.
Then, any summoner or rogue damage for 10 seconds (for comparison)
Thanks!Not feasible.
Testing: Success Rate upgrading stats on Dimensional Bracelet
Question: How many on average can it take to get +5 stat on a dimensional bracelet
Reason: to be able to estimate cost & effort to farm the required itemsNeed to check feasibility.
Testing: Kamael Trickster in PVP using Bow or Crossbow.
Question: Did the new added bonus for crossbow add any significant damage in PVP?
Reason: Many people have different theories but there's no consensus.
If it's not too much to ask.. maybe make these tests in both STR and DEX setups.Can you be more specific? If you are referring to the Superior Instinct passive skill, it adds 15% PvP Damage for bow and crossbow.
Testing: LUC and crafting shops
Question: When a player is crafting using a crafting shop, is the player's LUC that matters, or is it the crafter's LUC that matters?
Reason: So people dont invest foolishly in luc instead of charisma.
Methodology: take a crafter with base LUC and put it in shop mode, craft few hundred items with a different char, then bump the crafter's LUC to max and craft again with the other char. While you're at it, if the crafter's LUC does matter, it would be nice to see to what extent, gradually for various LUC levels.
Testing: Maximum servitor Critical Rate
Question: What is the maximum critical rate that a servitor can receive in game with any current buffs, not just ISS buffs (Spirit of Shillan, Warcryer buffs, old songs and dances) Any buff in game attainable, i.e. they all must stack without over riding others.
And then with the "Magic GM Touch" see what the absolute maximum critical rate for a servitor is. 750+?
Reason: To see if 1000 critical rate is possible and if servitors even have a capped Critical Rate. I realize anything over 1000 critical rate would be useless but it would still be funny.
Testing: enchanting a crafted armor/weapon vs a store bought/mob dropped armor/weapon
Question: are the odds better for crafted gear to over enchant?
Reason: before god, all the weapons/armor I overenchanted to +15/16 were crafted. just wondering if you could see if crafting your gear could result in higher success of OE. dont need to know what the rate actually is, just if it gives better results to craft your stuff if you plan to OE.
Testing: stage 3 and stage 5 pockets rewards chances
Question: what's the chance for each reward on both packs?
Reason: I want to see if it's worth to use them or sell them, is it worth farming them?
Can you re-do the drop test on (Epic) Istina, (Epic) Octavis, (Epic) Tauti and Ekimus?
Droptables have been heavily edited and so far the new drops don't look promising. A severe lack of Istina/Octavis Shirts and Enchant scrolls. Also, in comparison Epic Octavis seems to drop way less and way less valuable items than Normal Octavis.
Would be nice to know, a few, of the drop (rates) again. Gaining 3x Theor's Sword Apperance from 3 raids ain't nice and doesn't have any market nor NPC value to make my players wealthier.
Also, rates on epic jewel drops, as well as Tauti Fragments and Ekimus Belt again highly appreciated in this new test.
[EDIT] Can you please list all drops in their drop groups? So we (the players) can see what we miss out on if drop X happens? To what drop groups do the Rune Stones, Packs and Monster Appears belong etc.?
Testing: Maximum servitor Critical Rate
Question: What is the maximum critical rate that a servitor can receive in game with any current buffs, not just ISS buffs (Spirit of Shillan, Warcryer buffs, old songs and dances) Any buff in game attainable, i.e. they all must stack without over riding others..
I can answer this for you. Servitors have a max crit rate of 600. I'm able to get 455 Crit. Rate while wearing Robe w/ Retributer and Rage at stage 5 with lv2 Iss Buffs. When I equip a bow with Focus SA I get to 500 with same buffs and Rage at stage 5. I haven't been close to 600 Crit. Rate every since they removed Excessive Loyality in favor of the half-baked, hard to control Rage system.
Question : To see how does they work/influence the stats
Reason : Should we make dwarfs with +15 LUC or is useless? For unknow dye class , should we rise CHA for survival?
How to test : take a toon , raise up LUC stats and try to craft / enchant / spoil , try it with 35 LUC (dwarf base LUC) and increase it by 5+5+5 (up to 50) and than up to 100 , and tell us the rate of every "lady luck" show off or craft/enchant rate , for the CHA stat , just take a toon lv 99 and increase is CHA , telling us how much a +1 CHA gives , than +10/20/50/100
Testing: Eviscerator's Heavy Punch Passive
Question: What is the general rate at which it activates
Reason: To determine how often the passive procs while fighting
Maybe also determine if the rate is different in PvE and PvP?
Testing: Extra PVP damage on Boss weapons (Maliss stormer, Ron dual blunt, Spezion claw)
Question: Is there any extra PVP damage added by the special ability of these weapons?
Reason: Tauti weapons have a special PVP damage added for the SA abilities they have, I want to verify if the other Boss Weapons special ability have an increased PVP damage as Tauti weapons.
You can use a Maliss Stormer+3 againts a Specter Stormer (Only 1 patk dmg difference), without added SA and with dual SA in both.
Don't use soulshots, because of the new damage added for the enchants, the accuracy of the test will be not the best.
Use same level Tyrrs with same buffs to get an accurate value.
Well, two weeks have passed, and I am asking for a new request.
Testing: Exp penalty when a player has six level's or more lower than yours.
Question: According to: "There will be a penalty on the amount of XP earned when there's a level difference of 6 or greater between party members. (When the level difference is 6 or more between the highest level and lowest level party member, the lowest level party member bonus is significantly decreased)". Would like to know the penalty exp earned by the player with the lowest level when in a party with a player six levels above or greater.
Reason: Because there are unbelievably naive players who simply invite any higher level player for certain parties and wonder later why end up getting less exp, so despicable in some instances / raid bosses.
Procedure: Take two characters, one that is lvl 99 and one that is lvl 93 or lower, and the party killing a raid boss whatever the level limit for both.
Testing: STR effects on p.atk and critical damage of a Tyrr Warrior.
Question: How much does STR affect the p.atk and the critical damage (of normal hits and skills) for a Tyrr Warrior?
Reason: Out of the many tests I find in the net about STR, nobody ever tested its effect on critical damage, by skills or by normal hits. It would be nice to clarify this.
Procedure: Perhaps try adding STR on a Tyrr with different grades of weapons and check the difference on P.Atk, and then test with a single grade (R99 preferably) how much the actual damage changes when a critical normal hit happens, and with a critical on Mega Strike. I understand that the result might be masked because the change of P.atk will influence the final critical damage, but it would be nice to see the difference.
Testing: STR effects on p.atk and critical damage of a Tyrr Warrior.
Question: How much does STR affect the p.atk and the critical damage (of normal hits and skills) for a Tyrr Warrior?
Reason: Out of the many tests I find in the net about STR, nobody ever tested its effect on critical damage, by skills or by normal hits. It would be nice to clarify this.
Procedure: Perhaps try adding STR on a Tyrr with different grades of weapons and check the difference on P.Atk, and then test with a single grade (R99 preferably) how much the actual damage changes when a critical normal hit happens, and with a critical on Mega Strike. I understand that the result might be masked because the change of P.atk will influence the final critical damage, but it would be nice to see the difference.
Testing: Tempest stone chances to acquire, and create
Question: What's the chance getting tempest stones, and what's the chance for each item acquired with tempest stones by opening them?
Reason: Is it worth it to invest adena, time and items on tempest stones?
Procedure: Combine 1000 times (s80, R, R95 or R99 grade items) with elcyum crystal and post results of tempest stone chance. 2nd: Open 1000 tempest stones so we can know the chance of acquiring each item.
Testing: STR effects on p.atk and critical damage of a Tyrr Warrior.
Question: How much does STR affect the p.atk and the critical damage (of normal hits and skills) for a Tyrr Warrior?
Reason: Out of the many tests I find in the net about STR, nobody ever tested its effect on critical damage, by skills or by normal hits. It would be nice to clarify this.
Procedure: Perhaps try adding STR on a Tyrr with different grades of weapons and check the difference on P.Atk, and then test with a single grade (R99 preferably) how much the actual damage changes when a critical normal hit happens, and with a critical on Mega Strike. I understand that the result might be masked because the change of P.atk will influence the final critical damage, but it would be nice to see the difference.
Can you re-do the drop test on (Epic) Istina, (Epic) Octavis, (Epic) Tauti and Ekimus?
Droptables have been heavily edited and so far the new drops don't look promising. A severe lack of Istina/Octavis Shirts and Enchant scrolls. Also, in comparison Epic Octavis seems to drop way less and way less valuable items than Normal Octavis.
Would be nice to know, a few, of the drop (rates) again. Gaining 3x Theor's Sword Apperance from 3 raids ain't nice and doesn't have any market nor NPC value to make my players wealthier.
Also, rates on epic jewel drops, as well as Tauti Fragments and Ekimus Belt again highly appreciated in this new test.
[EDIT] Can you please list all drops in their drop groups? So we (the players) can see what we miss out on if drop X happens? To what drop groups do the Rune Stones, Packs and Monster Appears belong etc.?
I can answer this for you. Servitors have a max crit rate of 600. I'm able to get 455 Crit. Rate while wearing Robe w/ Retributer and Rage at stage 5 with lv2 Iss Buffs. When I equip a bow with Focus SA I get to 500 with same buffs and Rage at stage 5. I haven't been close to 600 Crit. Rate every since they removed Excessive Loyality in favor of the half-baked, hard to control Rage system.
I already had 629 Crit. Rate on my Summons and I wasn't even stacked with all "pro" buffs.^^
Testing: Benefits of LUC levels augmented by dyes and/or hats
Question: How much do higher levels of LUC affect their proc rates and is it different for different activities of LUC (ie. spoiling/overenchanting/evading/etc)
Reason: I would want to know if its worth spending dye slots onto chars with +LUC in order to better affect the outcomes of what LUC proc's provide.
If this needs more of a focus, I am most interested in overenchanting rates over anything else that LUC provides.
I'm going to ask u to make a test about Dual - Physical Trait Skill.
The description for this skill is : Increases success rate for physical attacks and physical defense by 20%
Can u please clarify what kind of attacks (Dager blows/Archer Skill Attacks) and What kind of debuffs (Stun/Paralyse/Knock Down) affected bu that skill?
Thanks
Testing: Dual - Physical Trait Skill.
Question: What kind of attacks affected by that skill?
Reason: Just wanna know if worth to take that skill instead taking one of the rest
Testing: Puma Spirit (Tyrr Gladiator) + Harp Melody (Lv3) + Master of Combat on PvP
Question: I wish to know the effectivness of the skills and the Harp Melody buff in damage received (on PvP), plus if it is also reducing Magical Critical damage(Excpetion for Master of Combat that specific says P/M Crit Dmg).
Reason: It doesn't clarify what damage it's reduced, only physical damage or also magical damage? Plus if possible can you test them separately and after all of them at once? (Active Puma Spirit + Harp Melody + Master of Combat). And please do it with a clean eternal heavy armor (Attack Type)
I'm going to ask u to make a test about Dual - Physical Trait Skill.
The description for this skill is : Increases success rate for physical attacks and physical defense by 20%
Can u please clarify what kind of attacks (Dager blows/Archer Skill Attacks) and What kind of debuffs (Stun/Paralyse/Knock Down) affected bu that skill?
Thanks
Testing: Dual - Physical Trait Skill.
Question: What kind of attacks affected by that skill?
Reason: Just wanna know if worth to take that skill instead taking one of the rest
this effects the skill effect to land on target, for example armor destruction. if it is resisted it still make the damage, same as shadow chase, jump attack, shield wave, knockdown and etc.
the question should be asked if those 20% increase the base landrate of the debuffs or adds 20% more (for example if shadow chase is 10% landrage, does it goes to 12% or to 30%)
read at the bottom http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/
Testing: 100% craft Supply boxes.
Question: What is the chance to get a blessed item from the boxes. And also what is the chance to get either weapon, armor or jewelry.
Reason: The recipe is currently rare and way overpriced. The recipe says it has a high chance for blessed, but what is this chance. Is high the normal korean random of 5% like bless scrolls. 5 being well x5 times higher then chance for blessed from regular craft.
Testing: Visual Enchant Stone Pack Low-grade / Random, Visual Enchant Stone Pack Mid-grade / Random, Visual Enchant Stone Pack Top-grade / Random
Question: What are the rewards from the different types of packs and is there any non-common appearance that we can get from it.
Reason: Since we got some leaking info about incomming changes, there is something i need to know, and it will be helpfull for all casual players
Testing: Obtaining 'Recipe: Pendant (100%)' from the Adventurer's Guildman inside Crystal Cavern.
Question: What are the chances to get the recipe and not the High Grade Accessory Gem? The game dialogue window says it's a very low chance but how low actually is that chance? Please do a test with 10,000 Seal of Spirits (that's 100 Days worth of getting the daily item) and post the results.
Reason: Me and my CP members want STR, CON, INT Pendants to apply to 2-Slot Hair Accessories. There are no other ways of obtaining the pendants and using 1-Slot Hair Accessories doesn't do it for us, fashion wise.
Also; I remember getting the Common BSSR Recipe was insane hard and I wonder if this Pendant Recipe is in the same ballpark.
Testing: Obtaining 'Recipe: Pendant (100%)' from the Adventurer's Guildman inside Crystal Cavern.
Question: What are the chances to get the recipe and not the High Grade Accessory Gem? The game dialogue window says it's a very low chance but how low actually is that chance? Please do a test with 10,000 Seal of Spirits (that's 100 Days worth of getting the daily item) and post the results.
Reason: Me and my CP members want STR, CON, INT Pendants to apply to 2-Slot Hair Accessories. There are no other ways of obtaining the pendants and using 1-Slot Hair Accessories doesn't do it for us, fashion wise.
Also; I remember getting the Common BSSR Recipe was insane hard and I wonder if this Pendant Recipe is in the same ballpark.
Can you test the success rate of Master Transmutations for Ertheias? Specifically interested in the Windy Enchant Lucky Stones for Armor and Weapon. I have tried to craft the Armor one approximately 11 times and has failed every time.
so this request is directly encouraged bye the heavenly enchant weapon r grade scroll limitations of +12 for melee but +7 for mage weapons.
Is there any chance you can test some dmg out puts of a +7 mage weapon on feoh's vs +12 melee weapons on the dd's class's tyr, dagger, archer.
im very curious if this limitation on mage weapons to only be able to enchant to +7 with this scroll is justified or not thank you
p.s. this just does not seem fair to me as it take's more m.atck to increase dmg out put then it takes p.atck to increase dmg output
magical crit damage scales way different aka harder then physical crits so nope and really there are tons of topics about mages around on this forum that could have told you that..
I am hoping you could do a simple test to prove a bug exist. after sending countless emails and videos of said bug I have had no luck with any NC staff. Juji being the only one who seems to do ANYTHING for the people, I was hoping u could personally test this and report it to development for a fix. I recently selected new revelation skill Hurricane Shackle. When said debuff is casted it blocks enemy from bsoe PR ect. that works properly, the problem im encountering is at level 2 it adds a buff to yourself 10% pattack 10%mattack. As a tank AS SOON AS I USE HATE OR AGRESSION the buff is removed... this cant be right and I need a fix... PLease PLease Juji u are the last hope of a legit player who cant get a response from any other member of development team...
thank you in advance
I don't want to bother you Juji but is it possible to retake the tests? There are several interesting requests and no way to test them in the server...
Shouldn't be easy if there is a PTR server to let the users test themselves ?
Testing: influence of CON on physical debuffs (Stun, Paralyze, Knockback, Knock Down, Hold, Disarm, Petrify)
Question: want to see how much affects CON on physical debuff(especially since ertheia)
Reason: (i noticed some odd changes on some of my debuffs since ertheia and i guess it could be due to CON stat) looking for tests, i found this old one https://4gameforum.com/showthread.php?t=15092
and i want to know if is still the same, plus watch others physical debuff behavior.
Testing: 100% SP Rune 30-Days (Destiny Pack)
Question: Is it really working in Dimensional Warp?
Reason: I was at Dimensional Warp and i got the following SP from general mobs (118,000SP - Bonus 5,656SP - had mentee online so it seems like the 5% mentee buff bonus). So doing the basic math 118,000-5,656 = 112,344 Base SP, so if I've the 100% SP rune shouldn't it be "112,344x2"?(assuming 100% bonus is the same of x2)
Testing: 100% SP Rune 30-Days (Destiny Pack)
Question: Is it really working in Dimensional Warp?
Reason: I was at Dimensional Warp and i got the following SP from general mobs (118,000SP - Bonus 5,656SP - had mentee online so it seems like the 5% mentee buff bonus). So doing the basic math 118,000-5,656 = 112,344 Base SP, so if I've the 100% SP rune shouldn't it be "112,344x2"?(assuming 100% bonus is the same of x2)
I can provide screenshots if necessary
it is working.
wondering if anything affect half kill rate. would like to see the test result on dex, str first. thank you
Testing: Harp's Reward Box from quest Waiting for Paagrio
Question: Reward list
Reason: I already receive Gemstone R-Grade and Powder as reward and I want to know possible rewards of this box
Lab Request Example: Open 1000 boxes and show the possible rewards to us (or look the database, sometimes impossible drop exist like ron dual blunt).
Questions:
1. what is the success rate to trigger LUC with:
- basic LUC stats = 34 (human, no items and tattoo)
- advanced LUC stats = 34+13 (3 tattoo LUC+4, Venir Talisman LUC+1)
- high LUC stats = 34+22 (3 tattoo * LUC+5, Talisman LUC+1, Alien event LUC+6)
2. Does it different from type of the item (weapon or armor) or it is item independent ?
3. Does it depend from level of enchant (to +4 or to +8) or it is item independent ?
Reason: I want to enchant my weapon and my armor, and want to understand if increasing LUC would help substantially. Currently have "advance" build.
Question: What is the probability of receiving a Gold Treasure Chest from fishing?
Reason: To determine how many Gold Treasure Chest you will need to open until you receive a Radiant Zodiac Agathion Pack (30-day) or Twinkling Zodiac Agathion Pack (30-day) and the % of chance to get each on a certain amount of tries.
Reason: I try a lot land it into a alt char but the skill never activate. If this skill work, please put it into my romantic bow and i'll shoot RMT shouts around Elmore and Gracia.
Testing: Othell's Skill Crt. Damage
Question: What the skill crt. damage on othell with +DEX or +STR.
Reason: I want to see which stat affect crt. damage on Othells.
(Dyes selection)
Sry if theres another req/test. I didnt see anything here :D
I have questions that perhaps go into the realms of the unknown here because it is hard to find this basic information, and am not sure how to look this up here are some following questions I had always wondered about.
1- Sword vs. Blunts:
Swords have about 51 more crit rate than a blunt, and blunts have about 4 more accuracy, my main question regarding the difference is, not only what is the differences in general, but from what i understand blunts have higher crit damage vs. sword, can you release the actual info on this?
2- M. Attack vs M.Def
Could you possibly create a scenario where there is a mage vs a tank or tyrr but the tank/tyrr has best possibly gear for vs the mage.. such as beleth ring / high m.def + resistance boss jewels OE to +6, Lilith's talisman and such both character 99, and dark armor/weapon... I want to see the damage difference with the different gear scenario's because nukers are hitting people for 70k etc etc etc 1 shotting people M. Criticals.
3- Is this the patch of the daggers?
Since the update before Ertheia daggers have had a noticeably higher damage output than ever, it seems that daggers have been able to dish out insane amounts of damage, perhaps as well as archers... can you inform us on how recent game changes have made daggers so much stronger since that patch making them killing machines as well, can you make a lab regarding a dagger vs. a tank/tyrr doing stabs with top gear dark and top gear r99 normal and post some results would be interesting to see.
Testing: Weapons for WYNN's - old oe S80 pvp melee blunts like Contristo Hammer/Devilish Maul vs R/R95/R99 2h magic blunts vs bows
Question: what p. atk on summoner/summons and what dmg/crt. dmg they do
Reason: there r too many options for wynn's, some ppl tellin bows r best, some 2h magic blunts or s80 melee blunts, want to know what is best
Testing: Success Rate upgrading stats on Dimensional Bracelet
Question: How many on average can it take to get +5 stat on a dimensional bracelet
Reason: to be able to estimate cost & effort to farm the required items
Testing: Tempest Stone
Question: Chance of getting Tempest Stone from combination skill by Ertheia.
Reason: Even korean server users are so lost getting this stone, Can you enlighten us? :D
Testing: Siegel Knight - Race Human - Attack Build vs Defense Build
Question: I would like to see the difference between a Siegel Knight level 99 with full CON build + Defense Set against a Siegel Knight level 99 with full STR build + Attack Set. Both using Dark R99 Cutter 2SA +12
Reason: I heard people saying that a Full STR Knight can reach 20k p.attack when buffed and hit players around 15k damage. Actually my Knight is full CON build and my p.attack is around 7k. I can hit players around 4k. The difference is great, but before I change all my tattoos and items, that is very expensive, I would like to be sure about the numbers. Thanks in advance.
it all depends on the gear of the ppl you hit as I'm fully STR build Tank with high end game gear and when fighting players with more or less same gear you won't be doing 20k DPS ;)
should have put this question in the Tank topic imo as a Lab test isn't the same as the real game mechanics and we got a few experienced players out here that can provide feedback.
CON/Defensive build is for low budget tanks and PVP orientated players
STR/Offensive build is very expensive/requires lot's of time & resources and more for PVE, Oly and specific type of PVP like 7v7 etc.
regardless in any meaning full pvp tanks will not be doing any mass killing, even Hitcha (TheBatman) when he was playing Tank with his stacked +15 PVP Cutter with +8/9 PVP Hvy & any possible top epic/item ingame was only doing that to ppl with much worse gear then him duh..
Test item: "Tempest Stone"
Question: To find out how many tempest stones you have to open to receive "Talisman-Windy Pack"
Reason: Find probability of receiving Talisman - Windy pack
Testing: Test int/str please if increase p/m atk and p/m critik dmg for all classes
Question:Please test if str/int give p/m atk and p/m critik dmg or they give only p/m atk,while dex/wit gives p/m critik dmg
Reason: The reason,is to cure the game/forum from all the rumors,that str/int do not increase p/m critik dmg anymore,these last two effects being increased by dex/wit except dagger which have mastery from which dex increase p skill critik rate and str gives cd/2x duration.http://boards.lineage2.com/showthread.php?t=267175 This is one of the confusing topics about stats
Testing: Test int/str please if increase p/m atk and p/m critik dmg for all classes
Question:Please test if str/int give p/m atk and p/m critik dmg or they give only p/m atk,while dex/wit gives p/m critik dmg
Reason: The reason,is to cure the game/forum from all the rumors,that str/int do not increase p/m critik dmg anymore,these last two effects being increased by dex/wit except dagger which have mastery from which dex increase p skill critik rate and str gives cd/2x duration.http://boards.lineage2.com/showthread.php?t=267175 This is one of the confusing topics about stats
Testing: Test int/str please if increase p/m atk and p/m critik dmg for all classes
Question:Please test if str/int give p/m atk and p/m critik dmg or they give only p/m atk,while dex/wit gives p/m critik dmg
Reason: The reason,is to cure the game/forum from all the rumors,that str/int do not increase p/m critik dmg anymore,these last two effects being increased by dex/wit except dagger which have mastery from which dex increase p skill critik rate and str gives cd/2x duration.http://boards.lineage2.com/showthread.php?t=267175 This is one of the confusing topics about stats
Hi juji plis scuze me for disturbing you but i have a nice question for you. Since when Ghost hunter othell has lowest vital spot succes rate on his self buff critical prowes?:D or beter to reform this did Nc soft listen to tards human otheels to incres there power for pvp ? Or dident ghost hunter was the greatest dmg dealer from all othell clases because basecly from game story he was born elf and learnd darck magic?
There fore whay so lame chance to hit a over hit \\hk? and is not depending on Str status or dex status or any other junk that others want to say.
Testing: Panic Heal - Brillant Heal - Saphire lvl 4 - Saphire lvl 5 - Blessed Spiritshot
Question: Could you test amount of heal giving back without blessed spiritshot, with blessed spiritshot, with blessed spiritshot + saphire lvl 4 and with blessed spiritshot + saphire lvl 5.
Reason: I would like to know if blessed spiritshot and saphire change something on healing power, and if is usefull for healers to have it on pvp, or only for attacking.
Testing: P.Evasion and P.Accuracy
Question: Want to know the different in damage in Othel in normal and full stat.
Reason: No1 want to increase those 2 stat so i wondering is it worth to full it or not.
heloo, I have a subscription of prestige pack with prestige cube, it is written that it is a Chance to recive
1x Bloody Eternal Enhancement Stone
1x Dark Eternal Enhancement Stone
i subscripted thi prestige pack from 1 year, I have never obtain bloody and dark Stones,
What is a Chance to obtain these Stones. Tray 1000
TEST: How many times u get spammed with Adena sellers per minute, per hour, and per day. In towns like aden, giran and rune. So I know where the least spam is going to be. I think this Juji lab will help all in game. TY
Testing: Lesser Giants Lucky Enchant Stone: Armor R-Grade
Question: What are the chances to make +6/ +7/ +8 armor? and can be used at +9 and get +12 for example ?
Reason: Check what is better ?
A) Bewr + blessed lucky stones ?
B) Gewr and new lesser giant's lucky enchant stone ?
My Lab question for Juji - Testing: DPS Improvement - Elemental Patt versus +15% Crit Damage
Question: which of the below combinations gives the best DPS increase ?
- 560 Elemental Patt + 5% Patt Hat + 15% Crit Damage augment
- 610 Elemental Patt + 15% Crit Damage Augment
- 680 Elemental Patt (Max possible to get on none tauti/kelbim weapons)
* 560 = weapon 300 element + 50 ele patt 7s talisman + 30 ele patt fishing agathion + 50 ele patt from AP + 120 ele patt from lv5 Opal + 10 ele patt from Battle Ditty
** 610 = 560 + 50 ele patt from exalted nobles taira
*** 680 = 610 + 70 ele patt augment
Reason: I would like to know if there's any point in going max Elemental Patt now that Elements have been removed from the skill OE.
Question: If i add +30% to my skill crit rate (see reason), does it mean 30% of skills are possible to crit OR 30% added to base crit rate of tyrrs?
Reason: iam using the following things for Skill Crit Rate:
10% from AP, 10% from skill enchants and 10% from augmentation. So after all i should have a rate of 30%. I tried it several times and for example my mega strike has the following result: 30 mega strikes done, 2 skill crit...dont sound like 30% rate
Testing:Random Party Loot
Question: in a 7 member of party with 7 item on field, pick up item 1000 time and make list for how many member get item.
Reason: every1 make random pt and not by turn, want to know this loot good or not.
Testing: Ballista on Istina Raid
Question: Does the Ballista effect the drops if hit to full, half, or not at all? In both Epic and Normal Raid.
Reason: I heard the ballista is mana base hit, but i always wonder if that was true. What if u dont hit it at all, what would the out come be.
Testing: Don't know, Don't care quest
Question: want to know what chances has the different reward ítems
Reason: from a list of 44 rewards, I exchange this quest 6 times, 5 were gemstone S-grade, and the other one was a dark cristal. I want to know how many year I need to spend on this quest to get the 3 different vorpal armor sets and some of the weapons s80.
Testing: Completely lost quest
Question: what are the different rewards from this quest and what chances has the different ítems.
Reason: every place I check this quest has the rewards outdate, and don't know the chances for the different ítems.
Testing: Polishing Arrows DPS
Question: What are the differences in damage with the differing arrows compared to the normal arrows in IO?
Reason: There are new arrows, such as "Added Blow" and "P. Atk". The mechanics of the added blow are unknown(how much addition hit does, is it added to shown damage or separate dmg indicator?).
Testing: mage skill route wild or power
Question: the new route enchant "wild"is For skill mastery ( istant refresh on skills) or is For higher m.critical rate?
Reason: to determinate If to enchant the skills on power or on the new route "wild" since the cap For m.crit was in the old patch, capped at 33%
Ty
Testing: Crafting Tempest Stones
Question: What are the outcomes using different materials?
Reason: So we know the outcomes using the respective materials.
Testing: Difference Damage Power Skill and Normal Hit.
Question: Difference in Kelbim Crossbow and R99 Dark crossbow
Reason: Know how work this news Weapons.
PS: Check Using Human Yul Saggitarius With Both Crossbow and Kamael Yul Trickster.
Testing: over enchant standart items vs. blessed items vs. dark items gears to +6+7+8 with blessed enchants
Question: chance rate to sucess for both (blessed/standart)
Reason: to know with what kinda of item i will expend adena
Testing: Dimensional Raid Rewards
Question: Can you test each box(1000) and what rewards are given?
Reason: To check the chances at getting the top rewards of each box (Elcyum,Giant's Life stone,Bloody stones).
Since there are merely any labs related to tyrr duelists, here is an interestring one.
Testing: +10 skill focus enchant vs +10 skill power enchant (power bomber and triple sonic slash) on a character with 130 STR and 110 CON vs a character with 125 STR and 115 CON.
Question: What is the critical rate and damage.
Reason: To determine which enchant inflicts more damage combined with different stats.
Test : Feoh skills enchanted for wild +10 +20 +30. I want to see if they make skills crit more then the 32% mage crit cap. tyInteresting,i hope will be tested :).
Question: Check and compare damage on pve with both weapons all skills + normal attack.
Reason: Want to compare damage according to extra soulshot damage cause of the +12,if worth to change the +12 blessed apocalypse dual dagger for Kelbim dual dagger or not.
Hello Juji.
I am interested in LUC parameter.
Does it really matter on chance of craft?
Please compare basic dwarf's LUC (35) and 55 LUC (+15 from dyes, +3 from Hat, +1 from Exalted, +1 from Venir)
Testing: STR / DEX influence on Dagger blows ( crit rate and dmg )
Question: What is the influence of DEX and STR over the skill crit rate and skill dmg ? Where are the turning points ? ( eg : from 80 DEX up the gain is diminishing )
Reason: There was a test done for archers, but not for daggers. Need to know if it's worth going all in with DEX or balance STR/DEX
Testing: Abundance Box
Question: I wonder how many boxes you have to open in order to get a nice talisman.
Reason: The box cost 1k ncoins each, I wonder how much money I spend to able to get Abundance talisman, jewelries, or soul bottles.
QUESTION: How much STR affects critical dmg on blow type skills, for example if you put +15 str how much crit dmg you will take for the 4 basic skills of othell
chain blow-reverse etc..
REASON: No lab test shows crit dmg increase from STR per point. If answered before message me the link plz.
Thanks in advance. :D
Question: On passive Single Dagger skill it says taht depending on STR you can get double effect or 0 cooldown. On the Dual Dagger skill description this is not mentioned. Is the skillapplied only for Single Daggers ? Or Dual Dagger give additional bonus on top of the Single Dagger Passive Skill ?
Reason: Need to know if it is worth to have Dual Daggers for farm and Single for PVP
Question: On passive Single Dagger skill it says taht depending on STR you can get double effect or 0 cooldown. On the Dual Dagger skill description this is not mentioned. Is the skillapplied only for Single Daggers ? Or Dual Dagger give additional bonus on top of the Single Dagger Passive Skill ?
Reason: Need to know if it is worth to have Dual Daggers for farm and Single for PVP
LF update to new chronicle in all World boss drop, like Baium, Frintezza, Freya, Zaken, Isabella, Kelbim, Antharas, Valakas, Ekimus, Tauti, Istina, Octavis....
Testing: Treasure Chest / Hero Treasure Chest - Underground
Question: What is the reward rate of all the items? Test out of 1k
Reason: To verify that reward rate...
Testing: Bow/Crossbow critical damage modifier - Underground
Question: Normal attack critical damage was always 2x the normal damage. On Lindvior update this was changed that based on weapon type(bow, dagger, etc).
Simple test: Make lvl 99 human fighter, no skills learned(passive/active), no buffs, no jewerly. Only a r99 bow in hand. Be invencible, hit any npc or mob and you'll see bow critical hits do nowhere near 2x damage. Other weapons are 2x and some above 2x.
Reason: Bows/Crossbow critical damage was nerfed hard, making it useless on pvp and weak on pve.
Example: http://i.imgur.com/32YWTPw.jpg
You can clearly see that he hits for 5k normal hit, and 8,5k critical while having no buffs or jewerly.
And that critical amount has already 25% bonus(15% from Kelbim Bow and 10% from Superior Critical Arrow passive).
Juji - as a scientist I love that you take an experimental approach to things in this mysterious game of ours!
Here is a real mystery you might give a go...
Create a healer and join a PVE clan that is active in sieges. Then on a castle siege day, measure response time and number of focused attacks by various opposing clans (in particular the PVP ones). You can perhaps rename yourself then do it again to capture multiple samples. Pay particular attention to clans declaring war on your clan for their target scripts.
Alternately, form a small clan likely to be seen as an "alt" signer and do the same with its Clan Leader, measure the same.
Alternately, create a nuker or archer and measure response time for being targeted and multi-attacked after range-attacking opposing healers or ranged attackers.
Some clans can have a badge of pride for how quickly and competently they PvP as such. But my gut tells me there will be some hard to explain anomalies.
Just sayin...
(For the record, scripts for "botting" are almost part of the background now - it's cheating, but in more of an "environmental" way. The scripts for auto-targeting and focusing attacks are much more directly offensive to non-cheating players who may struggle to get any target in the sea of lag, let alone precise and coordinated targeting. It's really about a level playing field, yes?)
Dear Juji,
I would like to choose magic weapon for my healer.
I know that Buster has higher M crit rate comparing with Caster.
So, I am very confused to decide.
Would you please help me compare M crit rate, Damage or Healing Power of these 2 R99 Buster and Caster, plus Bloody and Dark ones.
Thank you very much!
The lab requests thread will be closed. I apologize for not being able to do any requests for a long time now. The Lineage II game service has been my main priority after taking on the Producer role last year.
We have many changes coming in the next couple of months, so I hope that I can revisit this lab again in the future.